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/* $Id$ */
#ifndef NETWORK_CORE_GAME_H
#define NETWORK_CORE_GAME_H
#ifdef ENABLE_NETWORK
/**
* @file game.h Information about a game that is sent between a
* game server, game client and masterserver.
*/
/**
* This is the struct used by both client and server
* some fields will be empty on the client (like game_password) by default
* and only filled with data a player enters.
*/
typedef struct NetworkGameInfo {
byte game_info_version; ///< Version of the game info
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
byte server_lang; ///< Language of the server (we should make a nice table for this)
byte use_password; ///< Is set to != 0 if it uses a password
char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password
byte clients_max; ///< Max clients allowed on server
byte clients_on; ///< Current count of clients on server
byte companies_max; ///< Max companies allowed on server
byte companies_on; ///< How many started companies do we have
byte spectators_max; ///< Max spectators allowed on server
byte spectators_on; ///< How many spectators do we have?
Date game_date; ///< Current date
Date start_date; ///< When the game started
char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
uint16 map_width; ///< Map width
uint16 map_height; ///< Map height
byte map_set; ///< Graphical set
bool dedicated; ///< Is this a dedicated server?
char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled
struct GRFConfig *grfconfig; ///< List of NewGRF files used
} NetworkGameInfo;
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_GAME_H */
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