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#ifndef NETWORK_H
#define NETWORK_H
typedef struct NetworkGameInfo {
char server_name[40]; // name of the game
char server_revision[8]; // server game version
byte server_lang; // langid
byte players_max; // max players allowed on server
byte players_on; // current count of players on server
uint16 game_date; // current date
char game_password[10]; // should fit ... 10 chars
char map_name[40]; // map which is played ["random" for a randomized map]
uint map_width; // map width / 8
uint map_height; // map height / 8
byte map_set; // graphical set
} NetworkGameInfo;
//typedef struct NetworkGameList;
typedef struct NetworkGameList {
NetworkGameInfo item;
uint32 ip;
uint16 port;
struct NetworkGameList * _next;
} NetworkGameList;
NetworkGameInfo _network_game;
NetworkGameList * _network_game_list;
void ParseConnectionString(const byte **player, const byte **port, byte *connection_string);
#endif /* NETWORK_H */
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