summaryrefslogtreecommitdiff
path: root/network.c
blob: dab4835f8219d306b90feb4c8ea3ed65f77ae422 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
#include "stdafx.h"
#include "ttd.h"
#include "command.h"
#include "player.h"

#if defined(WIN32)
#	include <windows.h>
#	include <winsock.h>

# pragma comment (lib, "ws2_32.lib")
# define ENABLE_NETWORK
# define GET_LAST_ERROR() WSAGetLastError()
# define EWOULDBLOCK WSAEWOULDBLOCK
#endif

#if defined(UNIX)
// Make compatible with WIN32 names
#	define SOCKET int
#	define INVALID_SOCKET -1
// we need different defines for MorphOS and AmigaOS
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
#	define ioctlsocket ioctl
# define closesocket close
# define GET_LAST_ERROR() errno
#endif
// Need this for FIONREAD on solaris
#	define BSD_COMP
#	include <unistd.h>
#	include <sys/ioctl.h>

// Socket stuff
#	include <sys/socket.h>
#	include <netinet/in.h>
#	include <arpa/inet.h>
# 	include <errno.h>
# 	include <sys/time.h>
// NetDB
#   include <netdb.h>

# ifndef TCP_NODELAY
#  define TCP_NODELAY 0x0001
# endif

#endif


#if defined(__MORPHOS__) || defined(__AMIGA__)
#	include <exec/types.h>
#	include <proto/exec.h> 		// required for Open/CloseLibrary()
#	if defined(__MORPHOS__)
#		include <sys/filio.h> 	// FION#? defines
#	else // __AMIGA__
#		include	<proto/socket.h>
#	endif

// make source compatible with bsdsocket.library functions
# define closesocket(s)     						CloseSocket(s)
# define GET_LAST_ERROR() 							Errno()
#	define ioctlsocket(s,request,status)  IoctlSocket((LONG)s,(ULONG)request,(char*)status)

struct Library *SocketBase = NULL;
#endif /* __MORPHOS__ || __AMIGA__ */


#define SEND_MTU 1460

#if defined(ENABLE_NETWORK)

// sent from client -> server whenever the client wants to exec a command.
// send from server -> client when another player execs a command.
typedef struct CommandPacket {
	byte packet_length;
	byte packet_type;
	uint16 cmd;
	uint32 p1,p2;
	TileIndex tile;
	byte player;// player id, this is checked by the server.
	byte when;  // offset from the current max_frame value minus 1. this is set by the server.
	uint32 dp[8];
} CommandPacket;

assert_compile(sizeof(CommandPacket) == 16 + 32);

#define COMMAND_PACKET_BASE_SIZE (sizeof(CommandPacket) - 8 * sizeof(uint32))

// sent from server -> client periodically to tell the client about the current tick in the server
// and how far the client may progress.
typedef struct SyncPacket {
	byte packet_length;
	byte packet_type;
	byte frames; // how many more frames may the client execute? this is relative to the old value of max.
	byte server; // where is the server currently executing? this is negatively relative to the old value of max.
	uint32 random_seed_1; // current random state at server. used to detect out of sync.
	uint32 random_seed_2;
} SyncPacket;

assert_compile(sizeof(SyncPacket) == 12);

// sent from server -> client as an acknowledgement that the server received the command.
// the command will be executed at the current value of "max".
typedef struct AckPacket {
	byte packet_length;
	byte packet_type;
} AckPacket;

typedef struct FilePacketHdr {
	byte packet_length;
	byte packet_type;
	byte unused[2];
} FilePacketHdr;

assert_compile(sizeof(FilePacketHdr) == 4);

// sent from server to client when the client has joined.
typedef struct WelcomePacket {
	byte packet_length;
	byte packet_type;
	byte unused[2];
} WelcomePacket;

typedef struct Packet Packet;
struct Packet {
	Packet *next; // this one has to be the first element.
	uint siz;
	byte buf[SEND_MTU]; // packet payload
};

typedef struct ClientState {
	int socket;
	bool inactive; // disable sending of commands/syncs to client
	bool writable;
	uint xmitpos;

	uint eaten;
	Packet *head, **last;

	uint buflen;											// receive buffer len
	byte buf[256];										// receive buffer
} ClientState;


static uint _not_packet;

typedef struct QueuedCommand QueuedCommand;
struct QueuedCommand {
	QueuedCommand *next;
	CommandPacket cp;
	CommandCallback *callback;
	uint32 cmd;
	int32 frame;
};

typedef struct CommandQueue CommandQueue;
struct CommandQueue {
	QueuedCommand *head, **last;
};

#define MAX_CLIENTS (MAX_PLAYERS + 1)

// packets waiting to be executed, for each of the players.
// this list is sorted in frame order, so the item on the front will be executed first.
static CommandQueue _command_queue;

// in the client, this is the list of commands that have not yet been acked.
// when it is acked, it will be moved to the appropriate position at the end of the player queue.
static CommandQueue _ack_queue;

static ClientState _clients[MAX_CLIENTS];
static int _num_clients;

// keep a history of the 16 most recent seeds to be able to capture out of sync errors.
static uint32 _my_seed_list[16][2];

typedef struct FutureSeeds {
	int32 frame;
	uint32 seed[2];
} FutureSeeds;

// remember some future seeds that the server sent to us.
static FutureSeeds _future_seed[8];
static int _num_future_seed;

static SOCKET _listensocket;
static SOCKET _udpsocket;


typedef struct UDPPacket {
	byte command_code;
	byte data_len;
	byte command_check;
	byte data[255];
} UDPPacket;

enum {
	NET_UDPCMD_SERVERSEARCH = 1,
	NET_UDPCMD_SERVERACTIVE,
};

uint32 _network_ip_list[10]; // Network ips
char * _network_detected_serverip = "255.255.255.255"; // UDP Broadcast detected server-ip
uint32 _network_detected_serverport = 0; // UDP Broadcast detected server-port

void NetworkUDPSend(struct sockaddr_in recv,struct UDPPacket packet);

static bool _network_synced;

// this is set to point to the savegame
static byte *_transmit_file;
static size_t _transmit_file_size;

static FILE *_recv_file;

//////////////////////////////////////////////////////////////////////

static QueuedCommand *AllocQueuedCommand(CommandQueue *nq)
{
	QueuedCommand *qp = (QueuedCommand*)calloc(sizeof(QueuedCommand), 1);
	assert(qp);
	*nq->last = qp;
	nq->last = &qp->next;
	return qp;
}

// go through the player queues for each player and see if there are any pending commands
// that should be executed this frame. if there are, execute them.
void NetworkProcessCommands()
{
	CommandQueue *nq;
	QueuedCommand *qp;

	// queue mode ?
	if (_networking_queuing)
		return;

	nq = &_command_queue;
	while ( (qp=nq->head) && (!_networking_sync || qp->frame <= _frame_counter)) {
		// unlink it.
		if (!(nq->head = qp->next)) nq->last = &nq->head;

		if (qp->frame < _frame_counter && _networking_sync) {
			error("!qp->cp.frame < _frame_counter, %d < %d\n", qp->frame, _frame_counter);
		}

		// run the command
		_current_player = qp->cp.player;
		memcpy(_decode_parameters, qp->cp.dp, (qp->cp.packet_length - COMMAND_PACKET_BASE_SIZE));
		DoCommandP(qp->cp.tile, qp->cp.p1, qp->cp.p2, qp->callback, qp->cmd | CMD_DONT_NETWORK);
		free(qp);
	}

	if (!_networking_server) {
		// remember the random seed so we can check if we're out of sync.
		_my_seed_list[_frame_counter & 15][0] = _sync_seed_1;
		_my_seed_list[_frame_counter & 15][1] = _sync_seed_2;

		while (_num_future_seed) {
			assert(_future_seed[0].frame >= _frame_counter);
			if (_future_seed[0].frame != _frame_counter) break;
			if (_future_seed[0].seed[0] != _sync_seed_1 ||_future_seed[0].seed[1] != _sync_seed_2)
				error("!network sync error");
			memcpy_overlapping(_future_seed, _future_seed + 1, --_num_future_seed * sizeof(FutureSeeds));
		}
	}
}

// send a packet to a client
static void SendBytes(ClientState *cs, void *bytes, uint len)
{
	byte *b = (byte*)bytes;
	uint n;
	Packet *p;

	assert(len != 0);

	// see if there's space in the last packet?
	if (!cs->head || (p = (Packet*)cs->last, p->siz == sizeof(p->buf)))
		p = NULL;

	do {
		if (!p) {
			// need to allocate a new packet buffer.
			p = (Packet*)malloc(sizeof(Packet));

			// insert at the end of the linked list.
			*cs->last = p;
			cs->last = &p->next;
			p->next = NULL;
			p->siz = 0;
		}

		// copy bytes to packet.
		n = minu(sizeof(p->buf) - p->siz, len);
		memcpy(p->buf + p->siz, b, n);
		p->siz += n;
		b += n;
		p = NULL;
	} while (len -= n);
}

// client:
//   add it to the client's ack queue, and send the command to the server
// server:
//   add it to the server's player queue, and send it to all clients.
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
{
	int nump;
	QueuedCommand *qp;
	ClientState *cs;

	qp = AllocQueuedCommand(_networking_server ? &_command_queue : &_ack_queue);
	qp->cp.packet_type = 0;
	qp->cp.tile = tile;
	qp->cp.p1 = p1;
	qp->cp.p2 = p2;
	qp->cp.cmd = (uint16)cmd;
	qp->cp.player = _local_player;
	qp->cp.when = 0;
	qp->cmd = cmd;
	qp->callback = callback;

	// so the server knows when to execute it.
	qp->frame = _frame_counter_max;

	// calculate the amount of extra bytes.
	nump = 8;
	while ( nump != 0 && ((uint32*)_decode_parameters)[nump-1] == 0) nump--;
	qp->cp.packet_length = COMMAND_PACKET_BASE_SIZE + nump * sizeof(uint32);
	if (nump != 0) memcpy(qp->cp.dp, _decode_parameters, nump * sizeof(uint32));

#if defined(TTD_BIG_ENDIAN)
	// need to convert the command to little endian before sending it.
	{
		CommandPacket cp;
		cp = qp->cp;
		cp.cmd = TO_LE16(cp.cmd);
		cp.tile = TO_LE16(cp.tile);
		cp.p1 = TO_LE32(cp.p1);
		cp.p2 = TO_LE32(cp.p2);
		for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, &cp, cp.packet_length);
	}
#else
	// send it to the peers
	for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, &qp->cp, qp->cp.packet_length);

#endif
}

// client:
//   server sends a command from another player that we should execute.
//   put it in the command queue.
//
// server:
//   client sends a command that it wants to execute.
//   fill the when field so the client knows when to execute it.
//   put it in the appropriate player queue.
//   send it to all other clients.
//   send an ack packet to the actual client.

static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
{
	QueuedCommand *qp;
	ClientState *c;
	AckPacket ap;

	printf("net: cmd size %d\n", np->packet_length);

	assert(np->packet_length >= COMMAND_PACKET_BASE_SIZE);

	// put it into the command queue
	qp = AllocQueuedCommand(&_command_queue);
	qp->cp = *np;

	qp->frame = _frame_counter_max;

	qp->callback = NULL;

	// extra params
	memcpy(&qp->cp.dp, np->dp, np->packet_length - COMMAND_PACKET_BASE_SIZE);

	ap.packet_type = 2;
	ap.packet_length = 2;

	// send it to the peers
	if (_networking_server) {
		for(c=_clients; c->socket != INVALID_SOCKET; c++) {
			if (c == cs) {
				SendBytes(c, &ap, 2);
			} else {
				if (!cs->inactive) SendBytes(c, &qp->cp, qp->cp.packet_length);
			}
		}
	}

// convert from little endian to big endian?
#if defined(TTD_BIG_ENDIAN)
	qp->cp.cmd = TO_LE16(qp->cp.cmd);
	qp->cp.tile = TO_LE16(qp->cp.tile);
	qp->cp.p1 = TO_LE32(qp->cp.p1);
	qp->cp.p2 = TO_LE32(qp->cp.p2);
#endif

	qp->cmd = qp->cp.cmd;
}

// sent from server -> client periodically to tell the client about the current tick in the server
// and how far the client may progress.
static void HandleSyncPacket(SyncPacket *sp)
{
	uint32 s1,s2;

	_frame_counter_srv = _frame_counter_max - sp->server;
	_frame_counter_max += sp->frames;

	printf("net: sync max=%d  cur=%d  server=%d\n", _frame_counter_max, _frame_counter, _frame_counter_srv);

	// queueing only?
	if (_networking_queuing || _frame_counter == 0)
		return;

	s1 = TO_LE32(sp->random_seed_1);
	s2 = TO_LE32(sp->random_seed_2);

	if (_frame_counter_srv <= _frame_counter) {
		// we are ahead of the server check if the seed is in our list.
		if (_frame_counter_srv + 16 > _frame_counter) {
			// the random seed exists in our array check it.
			if (s1 != _my_seed_list[_frame_counter_srv & 0xF][0] || s2 != _my_seed_list[_frame_counter_srv & 0xF][1])
				error("!network is desynched\n");
		}
	} else {
		// the server's frame has not been executed yet. store the server's seed in a list.
		if (_num_future_seed < lengthof(_future_seed)) {
			_future_seed[_num_future_seed].frame = _frame_counter_srv;
			_future_seed[_num_future_seed].seed[0] = s1;
			_future_seed[_num_future_seed].seed[1] = s2;
			_num_future_seed++;
		}
	}
}

// sent from server -> client as an acknowledgement that the server received the command.
// the command will be executed at the current value of "max".
static void HandleAckPacket()
{
	QueuedCommand *q;
	// move a packet from the ack queue to the end of this player's queue.
	q = _ack_queue.head;
	assert(q);
	if (!(_ack_queue.head = q->next)) _ack_queue.last = &_ack_queue.head;
	q->next = NULL;
	q->frame = _frame_counter_max;

	*_command_queue.last = q;
	_command_queue.last = &q->next;

	printf("net: ack\n");
}

static void HandleFilePacket(FilePacketHdr *fp)
{
	int n = fp->packet_length - sizeof(FilePacketHdr);
	if (n == 0) {
		assert(_networking_queuing);
		assert(!_networking_sync);
		// eof
		if (_recv_file) { fclose(_recv_file); _recv_file = NULL; }

		// attempt loading the game.
		_game_mode = GM_NORMAL;
		if (SaveOrLoad("networkc.tmp", SL_LOAD) != SL_OK) error("network load failed");

		// sync to server.
		_networking_queuing = false;

		_networking_sync = true;
		_frame_counter = 0; // start executing at frame 0.
		_sync_seed_1 = _sync_seed_2 = 0;
		_num_future_seed = 0;
		memset(_my_seed_list, 0, sizeof(_my_seed_list));

		if (_network_playas == 0) {
			// send a command to make a new player
			_local_player = 0;
			NetworkSendCommand(0, 0, 0, CMD_PLAYER_CTRL, NULL);
			_local_player = 0xff;
		} else {
			// take control over an existing company
			if (DEREF_PLAYER(_network_playas-1)->is_active)
				_local_player = _network_playas-1;
			else
				_local_player = 0xff;
		}

	} else {
		if(!_recv_file) {
			_recv_file = fopen("networkc.tmp", "wb");
			if (!_recv_file) error("can't open savefile");
		}
		fwrite( (char*)fp + sizeof(*fp), n, 1, _recv_file);
	}
}

static void CloseClient(ClientState *cs)
{
	Packet *p, *next;

	printf("CloseClient\n");

	assert(cs->socket != INVALID_SOCKET);

	closesocket(cs->socket);

	// free buffers
	for(p = cs->head; p; p=next) {
		next = p->next;
		free(p);
	}

	// copy up structs...
	while ((cs+1)->socket != INVALID_SOCKET) {
		*cs = *(cs+1);
		cs++;
	}
	cs->socket = INVALID_SOCKET;

	_num_clients--;
}

#define NETWORK_BUFFER_SIZE 4096
static bool ReadPackets(ClientState *cs)
{
	byte network_buffer[NETWORK_BUFFER_SIZE];
	uint pos,size;
	unsigned long recv_bytes;

	size = cs->buflen;

	for(;;) {
		if (size != 0) memcpy(network_buffer, cs->buf, size);

		recv_bytes = recv(cs->socket, (char*)network_buffer + size, sizeof(network_buffer) - size, 0);
		if ( recv_bytes == (unsigned long)-1) {
			int err = GET_LAST_ERROR();
			if (err == EWOULDBLOCK) break;
			printf("net: recv() failed with error %d\n", err);
			CloseClient(cs);
			return false;
		}
		// no more bytes for now?
		if (recv_bytes == 0)
			break;

		size += recv_bytes; // number of bytes read.
		pos = 0;
		while (size >= 2) {
			byte *packet = network_buffer + pos;
			// whole packet not there yet?
			if (size < packet[0]) break;
			size -= packet[0];
			pos += packet[0];

			switch(packet[1]) {
			case 0:
				HandleCommandPacket(cs, (CommandPacket*)packet);
				break;
			case 1:
				assert(_networking_sync || _networking_queuing);
				assert(!_networking_server);
				HandleSyncPacket((SyncPacket*)packet);
				break;
			case 2:
				assert(!_networking_server);
				HandleAckPacket();
				break;
			case 3:
				HandleFilePacket((FilePacketHdr*)packet);
				break;
			default:
				error("unknown packet type");
			}
		}

		assert(size>=0 && size < sizeof(cs->buf));

		memcpy(cs->buf, network_buffer + pos, size);
	}

	cs->buflen = size;

	return true;
}


static bool SendPackets(ClientState *cs)
{
	Packet *p;
	int n;
	uint nskip = cs->eaten, nsent = nskip;

	// try sending as much as possible.
	for(p=cs->head; p ;p = p->next) {
		if (p->siz) {
			assert(nskip < p->siz);

			n = send(cs->socket, p->buf + nskip, p->siz - nskip, 0);
			if (n == -1) {
				int err = GET_LAST_ERROR();
				if (err == EWOULDBLOCK) break;
				printf("net: send() failed with error %d\n", err);
				CloseClient(cs);
				return false;
			}
			nsent += n;
			// send was not able to send it all? then we assume that the os buffer is full and break.
			if (nskip + n != p->siz)
				break;
			nskip = 0;
		}
	}

	// nsent bytes in the linked list are not invalid. free as many buffers as possible.
	// don't actually free the last buffer.
	while (nsent) {
		p = cs->head;
		assert(p->siz != 0);

		// some bytes of the packet are still unsent.
		if ( (int)(nsent - p->siz) < 0)
			break;
		nsent -= p->siz;
		p->siz = 0;
		if (p->next) {
			cs->head = p->next;
			free(p);
		}
	}

	cs->eaten = nsent;

	return true;
}

// transmit the file..
static void SendXmit(ClientState *cs)
{
	uint pos, n;
	FilePacketHdr hdr;
	int p;

	// if too many unsent bytes left in buffer, don't send more.
	if (cs->head && cs->head->next)
		return;

	pos = cs->xmitpos - 1;

	p = 20;
	do {
		// compute size of data to xmit
		n = minu(_transmit_file_size - pos, 248);

		hdr.packet_length = n + sizeof(hdr);
		hdr.packet_type = 3;
		hdr.unused[0] = hdr.unused[1] = 0;
		SendBytes(cs, &hdr, sizeof(hdr));

		if (n == 0) {
			pos = -1; // eof
			break;
		}
		SendBytes(cs, _transmit_file + pos, n);
		pos += n;
	} while (--p);

	cs->xmitpos = pos + 1;

	printf("net: client xmit at %d\n", pos + 1);
}

static ClientState *AllocClient(SOCKET s)
{
	ClientState *cs;

	if (_num_clients == MAX_CLIENTS)
		return NULL;

	cs = &_clients[_num_clients++];
	memset(cs, 0, sizeof(*cs));
	cs->last = &cs->head;
	cs->socket = s;
	return cs;
}


static void NetworkAcceptClients()
{
	struct sockaddr_in sin;
	SOCKET s;
	ClientState *cs;
#ifndef __MORPHOS__
	int sin_len;
#else
	LONG sin_len; // for some reason we need a 'LONG' under MorphOS
#endif

	assert(_listensocket != INVALID_SOCKET);

	for(;;) {
		sin_len = sizeof(sin);
		s = accept(_listensocket, (struct sockaddr*)&sin, &sin_len);
		if (s == INVALID_SOCKET) return;

		// set nonblocking mode for client socket
		{ unsigned long blocking = 1; ioctlsocket(s, FIONBIO, &blocking); }

		printf("net: got client from %s\n", inet_ntoa(sin.sin_addr));

		// set nodelay
		{int b = 1; setsockopt(s, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b));}

		cs = AllocClient(s);
		if (cs == NULL) {
			// no more clients allowed?
			closesocket(s);
			continue;
		}

		if (_networking_sync) {
			// a new client has connected. it needs a snapshot.
			cs->inactive = true;
		}
	}

	// when a new client has joined. it needs different information depending on if it's at the game menu or in an active game.
	// Game menu:
	//  - list of players already in the game (name, company name, face, color)
	//  - list of game settings and patch settings
	// Active game:
	//  - the state of the world (includes player name, company name, player face, player color)
	//  - list of the patch settings

	// Networking can be in several "states".
	//  * not sync - games don't need to be in sync, and frame counter is not synced. for example intro screen. all commands are executed immediately.
	//  * sync - games are in sync
}


static void SendQueuedCommandsToNewClient(ClientState *cs)
{
	// send the commands in the server queue to the new client.
	QueuedCommand *qp;
	SyncPacket sp;
	int32 frame;

	printf("net: sending queued commands to client\n");

	sp.packet_length = sizeof(sp);
	sp.packet_type = 1;
	sp.random_seed_1 = sp.random_seed_2 = 0;
	sp.server = 0;

	frame = _frame_counter;

	for(qp=_command_queue.head; qp; qp = qp->next) {
		printf("net: sending cmd to be executed at %d (old %d)\n", qp->frame, frame);
		if (qp->frame > frame) {
			assert(qp->frame <= _frame_counter_max);
			sp.frames = qp->frame - frame;
			frame = qp->frame;
			SendBytes(cs, &sp, sizeof(sp));
		}
		SendBytes(cs, &qp->cp, qp->cp.packet_length);
	}

	if (frame < _frame_counter_max) {
		printf("net: sending queued sync %d (%d)\n", _frame_counter_max, frame);
		sp.frames = _frame_counter_max - frame;
		SendBytes(cs, &sp, sizeof(sp));
	}

}

void NetworkReceive()
{
	ClientState *cs;
	int n;
	fd_set read_fd, write_fd;
	struct timeval tv;

	NetworkUDPReceive(); // udp handling
	
	FD_ZERO(&read_fd);
	FD_ZERO(&write_fd);

	for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
		FD_SET(cs->socket, &read_fd);
		FD_SET(cs->socket, &write_fd);
	}

	// take care of listener port
	if (_networking_server) {
		FD_SET(_listensocket, &read_fd);
	}

	tv.tv_sec = tv.tv_usec = 0; // don't block at all.
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
	n = select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv);
#else
	n = WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
#endif
	if (n == -1) error("select failed");

	// accept clients..
	if (_networking_server && FD_ISSET(_listensocket, &read_fd))
		NetworkAcceptClients();

	// read stuff from clients
	for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
		cs->writable = !!FD_ISSET(cs->socket, &write_fd);
		if (FD_ISSET(cs->socket, &read_fd)) {
			if (!ReadPackets(cs))
				cs--;
		}
	}

	// if we're a server, and any client needs a snapshot, create a snapshot and send all commands from the server queue to the client.
	if (_networking_server && _transmit_file == NULL) {
		bool didsave = false;

		for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
			if (cs->inactive) {
				cs->inactive = false;
				// found a client waiting for a snapshot. make a snapshot.
				if (!didsave) {
					char filename[256];
					sprintf(filename, "%snetwork.tmp",  _path.autosave_dir);
					didsave = true;
					if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
					_transmit_file = ReadFileToMem(filename, &_transmit_file_size, 500000);
					if (_transmit_file == NULL) error("network savedump failed to load");
				}
				// and start sending the file..
				cs->xmitpos = 1;

				// send queue of commands to client.
				SendQueuedCommandsToNewClient(cs);
			}
		}
	}
}

void NetworkSend()
{
	ClientState *cs;
	void *free_xmit;

	// send sync packets?
	if (_networking_server && _networking_sync && !_pause) {
		if (++_not_packet >= _network_sync_freq) {
			SyncPacket sp;
			uint new_max;

			_not_packet = 0;

			new_max = max(_frame_counter + (int)_network_ahead_frames, _frame_counter_max);

			sp.packet_length = sizeof(sp);
			sp.packet_type = 1;
			sp.frames = new_max - _frame_counter_max;
			sp.server = _frame_counter_max - _frame_counter;
			sp.random_seed_1 = TO_LE32(_sync_seed_1);
			sp.random_seed_2 = TO_LE32(_sync_seed_2);
			_frame_counter_max = new_max;

			// send it to all the clients
			for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) SendBytes(cs, &sp, sizeof(sp));
		}
	}

	free_xmit = _transmit_file;

	// send stuff to all clients
	for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
		if (cs->xmitpos) {
			if (cs->writable)
				SendXmit(cs);
			free_xmit = NULL;
		}
		if (cs->writable)	{
			if (!SendPackets(cs)) cs--;
		}
	}

	// no clients left that xmit the file, free it.
	if (free_xmit) {
		_transmit_file = NULL;
		free(free_xmit);
	}
}

void NetworkConnect(const char *hostname, int port)
{
	SOCKET s;
	struct sockaddr_in sin;
	int b;


	s = socket(AF_INET, SOCK_STREAM, 0);
	if (s == INVALID_SOCKET) error("socket() failed");

	b = 1;
	setsockopt(s, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b));

	if (strcmp(hostname,"auto")==0) {
		// autodetect server over udp broadcast [works 4 lan]
		if (NetworkUDPSearchServer()) {
			hostname=_network_detected_serverip;
			port=_network_detected_serverport;
		} else {
			error("udp: server not found");
		}
	}
	
	sin.sin_family = AF_INET;
	sin.sin_addr.s_addr = inet_addr(hostname);
	sin.sin_port = htons(port);

	if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0)
		error("connect() failed");

	// set nonblocking mode for socket..
	{ unsigned long blocking = 1; ioctlsocket(s, FIONBIO, &blocking); }

	// in client mode, only the first client field is used. it's pointing to the server.
	AllocClient(s);

	// queue packets.. because we're waiting for the savegame.
	_networking_queuing = true;
	_frame_counter_max = 0;

}

void NetworkListen(int port)
{
		
	SOCKET ls;
	struct sockaddr_in sin;

	ls = socket(AF_INET, SOCK_STREAM, 0);
	if (ls == INVALID_SOCKET)
		error("socket() on listen socket failed");
	
	// reuse the socket
	{
		int reuse = 1; if (setsockopt(ls, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuse, sizeof(reuse)) == -1)
			error("setsockopt() on listen socket failed");
	}

	// set nonblocking mode for socket
	{ unsigned long blocking = 1; ioctlsocket(ls, FIONBIO, &blocking); }

	sin.sin_family = AF_INET;
	sin.sin_addr.s_addr = 0;
	sin.sin_port = htons(port);

	if (bind(ls, (struct sockaddr*)&sin, sizeof(sin)) != 0)
		error("bind() failed");

	if (listen(ls, 1) != 0)
		error("listen() failed");

	_listensocket = ls;
}

void NetworkInitialize()
{
	ClientState *cs;
#if defined(WIN32)
	WSADATA wsa;
	if (WSAStartup(MAKEWORD(2,0), &wsa) != 0)
		error("WSAStartup failed");
#endif

#if defined(__MORPHOS__) || defined(__AMIGA__)
	if (!(SocketBase = OpenLibrary("bsdsocket.library", 4))) {
		error("Couldn't open bsdsocket.library version 4.");
	}
#endif

	_command_queue.last = &_command_queue.head;
	_ack_queue.last = &_ack_queue.head;

	// invalidate all clients
	for(cs=_clients; cs != &_clients[MAX_CLIENTS]; cs++)
		cs->socket = INVALID_SOCKET;
	
	// startup udp listener
	NetworkUDPListen(_network_port);
}

void NetworkShutdown()
{
#if defined(__MORPHOS__) || defined(__AMIGA__)
	if (SocketBase) {
		CloseLibrary(SocketBase);
	}
#endif
}

// switch to synced mode.
void NetworkStartSync()
{
	_networking_sync = true;
	_frame_counter = 0;
	_frame_counter_max = 0;
	_frame_counter_srv = 0;
	_num_future_seed = 0;
	_sync_seed_1 = _sync_seed_2 = 0;
	memset(_my_seed_list, 0, sizeof(_my_seed_list));
}

// ************************** //
// * UDP Network Extensions * //
// ************************** //

/* multi os compatible sleep function */
void CSleep(int milliseconds) {
#if defined(WIN32)
Sleep(milliseconds);
#endif
#if defined(UNIX)
#ifndef __BEOS__ 
usleep(milliseconds*1000);
#endif
#ifdef __BEOS__
snooze(milliseconds*1000);
#endif
#endif
}

void NetworkUDPListen(int port)
{
	SOCKET udp;
	struct sockaddr_in sin;

	DEBUG(misc,0) ("udp: listener initiated on port %i", port);
	NetworkIPListInit();

	udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
	if (udp == INVALID_SOCKET)
		error("udp: socket() on listen socket failed");
	
	// set nonblocking mode for socket
	{ unsigned long blocking = 1; ioctlsocket(udp, FIONBIO, &blocking); }

	sin.sin_family = AF_INET;
	sin.sin_addr.s_addr = 0;
	sin.sin_port = htons(port);

	if (bind(udp, (struct sockaddr*)&sin, sizeof(sin)) != 0)
		error("udp: bind() failed");

	// enable broadcasting
	{ unsigned long val=1; setsockopt(udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val)); }
	
	_udpsocket = udp;

}

void NetworkUDPReceive() {
	struct sockaddr_in client_addr;
	int client_len;
	int nbytes;
	struct UDPPacket packet;
	int packet_len;
	
	packet_len = sizeof(packet);
	client_len = sizeof(client_addr);	
	
	nbytes = recvfrom(_udpsocket, (char *) &packet, packet_len , 0, (struct sockaddr *) &client_addr, &client_len);
	if (nbytes>0) {
		if (packet.command_code==packet.command_check) switch (packet.command_code) {
		
		case NET_UDPCMD_SERVERSEARCH:
			if (_networking_server) {
				packet.command_check=packet.command_code=NET_UDPCMD_SERVERACTIVE;
				NetworkUDPSend(client_addr, packet);
			}
			break;
		case NET_UDPCMD_SERVERACTIVE:
			if (!_networking_server) {
				_network_detected_serverip=inet_ntoa(*(struct in_addr *) &client_addr.sin_addr);
				_network_detected_serverport=ntohs(client_addr.sin_port);
			}
			break;
		}
	}
}

void NetworkIPListInit() {
	struct hostent* he;
	char hostname[250];
	uint32 bcaddr;
	int i=0;
	
	_network_detected_serverip="";
	
	gethostname(hostname,250);
	DEBUG(misc,0) ("iplist: init for host %s", hostname);
	he=gethostbyname((char *) hostname);
	
	while(he->h_addr_list[i]) { 
		bcaddr = inet_addr(inet_ntoa(*(struct in_addr *) he->h_addr_list[i]));
		_network_ip_list[i]=bcaddr;
		DEBUG(misc,0) ("iplist: add %s",inet_ntoa(*(struct in_addr *) he->h_addr_list[i]));
		i++;
	}
	_network_ip_list[i]=0;
	
}

void NetworkUDPBroadCast(struct UDPPacket packet) {
	int i=0, res;
	struct sockaddr_in out_addr;
	uint32 bcaddr;
	byte * bcptr;
	while (_network_ip_list[i]!=0) {
		bcaddr=_network_ip_list[i];
		out_addr.sin_family = AF_INET;
		out_addr.sin_port = htons(_network_port);
		bcptr = (byte *) &bcaddr;
		bcptr[3]=255;
		out_addr.sin_addr.s_addr = bcaddr;
		res=sendto(_udpsocket,(char *) &packet,sizeof(packet),0,(struct sockaddr *) &out_addr,sizeof(out_addr));
		if (res==-1) error("udp: broadcast error: %i",GET_LAST_ERROR());
		i++;
	}
	
}

void NetworkUDPSend(struct sockaddr_in recv,struct UDPPacket packet) {
	sendto(_udpsocket,(char *) &packet,sizeof(packet),0,(struct sockaddr *) &recv,sizeof(recv));
}

bool NetworkUDPSearchServer() {
	struct UDPPacket packet;
	int timeout=3000;
	DEBUG(misc,0) ("udp: searching server");
	_network_detected_serverip = "255.255.255.255";
	_network_detected_serverport = 0;
	
	packet.command_check=packet.command_code=NET_UDPCMD_SERVERSEARCH;
	packet.data_len=0;
	NetworkUDPBroadCast(packet);
	while (timeout>=0) {
		CSleep(100);
		timeout-=100;
		NetworkUDPReceive();
		if (_network_detected_serverport>0) {
			timeout=-1;
			DEBUG(misc,0) ("udp: server found on %s", _network_detected_serverip);
			}
		}
	return (_network_detected_serverport>0);
		
}


#else // ENABLE_NETWORK

// stubs
void NetworkInitialize() {}
void NetworkShutdown() {}
void NetworkListen(int port) {}
void NetworkConnect(const char *hostname, int port) {}
void NetworkReceive() {}
void NetworkSend() {}
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) {}
void NetworkProcessCommands() {}
void NetworkStartSync() {}
void NetworkUDPListen(int port) {}
void NetworkUDPReceive() {}
bool NetworkUDPSearchServer() {}
#endif // ENABLE_NETWORK