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|
#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "vehicle.h"
#include "gfx.h"
#include "assert.h"
#include "saveload.h"
#include "network.h"
#include "network_data.h"
#include "network_server.h"
#include "engine.h"
extern void StartupEconomy(void);
extern void InitNewsItemStructs(void);
byte _name_array[512][32];
static inline uint32 ROR(uint32 x, int n)
{
return (x >> n) + (x << ((sizeof(x)*8)-n));
}
/* XXX - Player-seeds don't seem to be used anymore.. which is a good thing
so I just disabled them for now. If there are no problems, we can remove
it completely! -- TrueLight */
#undef PLAYER_SEED_RANDOM
#ifdef RANDOM_DEBUG
#include "network_data.h"
uint32 DoRandom(int line, const char *file)
#else
uint32 Random(void)
#endif
{
uint32 s;
uint32 t;
#ifdef RANDOM_DEBUG
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line);
#endif
#ifdef PLAYER_SEED_RANDOM
if (_current_player>=MAX_PLAYERS || !_networking) {
s = _random_seeds[0][0];
t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7);
return _random_seeds[0][1] = ROR(s, 3);
} else {
uint32 s = _player_seeds[_current_player][0];
uint32 t = _player_seeds[_current_player][1];
_player_seeds[_current_player][0] = s + ROR(t ^ 0x1234567F, 7);
DEBUG(net, 1)("[NET-Seeds] Player seed called!");
return _player_seeds[_current_player][1] = ROR(s, 3);
}
#else
s = _random_seeds[0][0];
t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7);
return _random_seeds[0][1] = ROR(s, 3);
#endif
}
#ifdef RANDOM_DEBUG
uint DoRandomRange(uint max, int line, const char *file)
{
return (uint16)DoRandom(line, file) * max >> 16;
}
#else
uint RandomRange(uint max)
{
return (uint16)Random() * max >> 16;
}
#endif
uint32 InteractiveRandom(void)
{
uint32 t = _random_seeds[1][1];
uint32 s = _random_seeds[1][0];
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7);
return _random_seeds[1][1] = ROR(s, 3);
}
uint InteractiveRandomRange(uint max)
{
return (uint16)InteractiveRandom() * max >> 16;
}
void InitPlayerRandoms(void)
{
int i;
for (i=0; i<MAX_PLAYERS; i++) {
_player_seeds[i][0]=InteractiveRandom();
_player_seeds[i][1]=InteractiveRandom();
}
}
void SetDate(uint date)
{
YearMonthDay ymd;
ConvertDayToYMD(&ymd, _date = date);
_cur_year = ymd.year;
_cur_month = ymd.month;
#ifdef ENABLE_NETWORK
_network_last_advertise_date = 0;
#endif /* ENABLE_NETWORK */
}
// multi os compatible sleep function
#ifdef __AMIGA__
// usleep() implementation
# include <devices/timer.h>
# include <dos/dos.h>
extern struct Device *TimerBase = NULL;
extern struct MsgPort *TimerPort = NULL;
extern struct timerequest *TimerRequest = NULL;
#endif // __AMIGA__
void CSleep(int milliseconds)
{
#if defined(WIN32)
Sleep(milliseconds);
#endif
#if defined(UNIX)
#if !defined(__BEOS__) && !defined(__AMIGA__)
usleep(milliseconds * 1000);
#endif
#ifdef __BEOS__
snooze(milliseconds * 1000);
#endif
#if defined(__AMIGA__)
{
ULONG signals;
ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;
// send IORequest
TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000;
TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000;
SendIO((struct IORequest *)TimerRequest);
if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
AbortIO((struct IORequest *)TimerRequest);
}
WaitIO((struct IORequest *)TimerRequest);
}
#endif // __AMIGA__
#endif
}
void InitializeVehicles(void);
void InitializeOrders(void);
void InitializeClearLand(void);
void InitializeRail(void);
void InitializeRailGui(void);
void InitializeRoad(void);
void InitializeRoadGui(void);
void InitializeAirportGui(void);
void InitializeDock(void);
void InitializeDockGui(void);
void InitializeIndustries(void);
void InitializeLandscape(uint log_x, uint log_y);
void InitializeTowns(void);
void InitializeTrees(void);
void InitializeSigns(void);
void InitializeStations(void);
static void InitializeNameMgr(void);
void InitializePlayers(void);
static void InitializeCheats(void);
void InitializeNPF(void);
void GenerateLandscape(void);
void GenerateClearTile(void);
void GenerateIndustries(void);
void GenerateUnmovables(void);
void GenerateTowns(void);
void StartupPlayers(void);
void StartupDisasters(void);
void GenerateTrees(void);
void ConvertGroundTilesIntoWaterTiles(void);
void InitializeGame(uint log_x, uint log_y)
{
// Initialize the autoreplace array. Needs to be cleared between each game
uint i;
for (i = 0; i < lengthof(_autoreplace_array); i++)
_autoreplace_array[i] = i;
_railtype_selected_in_replace_gui = 0;
AddTypeToEngines(); // make sure all engines have a type
SetObjectToPlace(1, 0, 0, 0);
_pause = 0;
_fast_forward = 0;
_tick_counter = 0;
_date_fract = 0;
_cur_tileloop_tile = 0;
_vehicle_id_ctr_day = 0;
{
uint starting = ConvertIntDate(_patches.starting_date);
if ( starting == (uint)-1) starting = 10958;
SetDate(starting);
}
InitializeVehicles();
InitializeOrders();
InitNewsItemStructs();
InitializeLandscape(log_x, log_y);
InitializeClearLand();
InitializeRail();
InitializeRailGui();
InitializeRoad();
InitializeRoadGui();
InitializeAirportGui();
InitializeDock();
InitializeDockGui();
InitializeTowns();
InitializeTrees();
InitializeSigns();
InitializeStations();
InitializeIndustries();
InitializeNameMgr();
InitializeVehiclesGuiList();
InitializeTrains();
InitializeNPF();
InitializePlayers();
InitializeCheats();
InitTextEffects();
InitTextMessage();
InitializeAnimatedTiles();
InitializeLandscapeVariables(false);
ResetObjectToPlace();
}
void GenerateWorld(int mode, uint log_x, uint log_y)
{
int i;
// Make sure everything is done via OWNER_NONE
_current_player = OWNER_NONE;
_generating_world = true;
InitializeGame(log_x, log_y);
SetObjectToPlace(1, 0, 0, 0);
// Must start economy early because of the costs.
StartupEconomy();
// Don't generate landscape items when in the scenario editor.
if (mode == 1) {
// empty world in scenario editor
ConvertGroundTilesIntoWaterTiles();
} else {
GenerateLandscape();
GenerateClearTile();
// only generate towns, tree and industries in newgame mode.
if (mode == 0) {
GenerateTowns();
GenerateTrees();
GenerateIndustries();
GenerateUnmovables();
}
}
// These are probably pointless when inside the scenario editor.
StartupPlayers();
StartupEngines();
StartupDisasters();
_generating_world = false;
// No need to run the tile loop in the scenario editor.
if (mode != 1) {
for(i=0x500; i!=0; i--)
RunTileLoop();
}
ResetObjectToPlace();
}
void DeleteName(StringID id)
{
if ((id & 0xF800) == 0x7800) {
memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF]));
}
}
byte *GetName(int id, byte *buff)
{
byte *b;
if (id & 0x600) {
if (id & 0x200) {
if (id & 0x400) {
GetParamInt32();
GetParamUint16();
} else {
GetParamUint16();
}
} else {
GetParamInt32();
}
}
b = _name_array[(id&~0x600)];
while ((*buff++ = *b++) != 0);
return buff - 1;
}
static void InitializeCheats(void)
{
memset(&_cheats, 0, sizeof(Cheats));
}
static void InitializeNameMgr(void)
{
memset(_name_array, 0, sizeof(_name_array));
}
StringID RealAllocateName(const byte *name, byte skip, bool check_double)
{
int free_item = -1;
const byte *names;
byte *dst;
int i;
names = &_name_array[0][0];
for(i=0; i!=512; i++,names+=sizeof(_name_array[0])) {
if (names[0] == 0) {
if (free_item == -1)
free_item = i;
} else {
if (check_double && strcmp(names, name) == 0) {
_error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY;
return 0;
}
}
}
if (free_item < 0) {
_error_message = STR_0131_TOO_MANY_NAMES_DEFINED;
return 0;
}
dst=_name_array[free_item];
for(i=0; (dst[i] = name[i]) != 0 && ++i != 32; ) {}
dst[31] = 0;
return free_item | 0x7800 | (skip << 8);
}
#define M(a,b) ((a<<5)|b)
static const uint16 _month_date_from_year_day[] = {
M(0,1),M(0,2),M(0,3),M(0,4),M(0,5),M(0,6),M(0,7),M(0,8),M(0,9),M(0,10),M(0,11),M(0,12),M(0,13),M(0,14),M(0,15),M(0,16),M(0,17),M(0,18),M(0,19),M(0,20),M(0,21),M(0,22),M(0,23),M(0,24),M(0,25),M(0,26),M(0,27),M(0,28),M(0,29),M(0,30),M(0,31),
M(1,1),M(1,2),M(1,3),M(1,4),M(1,5),M(1,6),M(1,7),M(1,8),M(1,9),M(1,10),M(1,11),M(1,12),M(1,13),M(1,14),M(1,15),M(1,16),M(1,17),M(1,18),M(1,19),M(1,20),M(1,21),M(1,22),M(1,23),M(1,24),M(1,25),M(1,26),M(1,27),M(1,28),M(1,29),
M(2,1),M(2,2),M(2,3),M(2,4),M(2,5),M(2,6),M(2,7),M(2,8),M(2,9),M(2,10),M(2,11),M(2,12),M(2,13),M(2,14),M(2,15),M(2,16),M(2,17),M(2,18),M(2,19),M(2,20),M(2,21),M(2,22),M(2,23),M(2,24),M(2,25),M(2,26),M(2,27),M(2,28),M(2,29),M(2,30),M(2,31),
M(3,1),M(3,2),M(3,3),M(3,4),M(3,5),M(3,6),M(3,7),M(3,8),M(3,9),M(3,10),M(3,11),M(3,12),M(3,13),M(3,14),M(3,15),M(3,16),M(3,17),M(3,18),M(3,19),M(3,20),M(3,21),M(3,22),M(3,23),M(3,24),M(3,25),M(3,26),M(3,27),M(3,28),M(3,29),M(3,30),
M(4,1),M(4,2),M(4,3),M(4,4),M(4,5),M(4,6),M(4,7),M(4,8),M(4,9),M(4,10),M(4,11),M(4,12),M(4,13),M(4,14),M(4,15),M(4,16),M(4,17),M(4,18),M(4,19),M(4,20),M(4,21),M(4,22),M(4,23),M(4,24),M(4,25),M(4,26),M(4,27),M(4,28),M(4,29),M(4,30),M(4,31),
M(5,1),M(5,2),M(5,3),M(5,4),M(5,5),M(5,6),M(5,7),M(5,8),M(5,9),M(5,10),M(5,11),M(5,12),M(5,13),M(5,14),M(5,15),M(5,16),M(5,17),M(5,18),M(5,19),M(5,20),M(5,21),M(5,22),M(5,23),M(5,24),M(5,25),M(5,26),M(5,27),M(5,28),M(5,29),M(5,30),
M(6,1),M(6,2),M(6,3),M(6,4),M(6,5),M(6,6),M(6,7),M(6,8),M(6,9),M(6,10),M(6,11),M(6,12),M(6,13),M(6,14),M(6,15),M(6,16),M(6,17),M(6,18),M(6,19),M(6,20),M(6,21),M(6,22),M(6,23),M(6,24),M(6,25),M(6,26),M(6,27),M(6,28),M(6,29),M(6,30),M(6,31),
M(7,1),M(7,2),M(7,3),M(7,4),M(7,5),M(7,6),M(7,7),M(7,8),M(7,9),M(7,10),M(7,11),M(7,12),M(7,13),M(7,14),M(7,15),M(7,16),M(7,17),M(7,18),M(7,19),M(7,20),M(7,21),M(7,22),M(7,23),M(7,24),M(7,25),M(7,26),M(7,27),M(7,28),M(7,29),M(7,30),M(7,31),
M(8,1),M(8,2),M(8,3),M(8,4),M(8,5),M(8,6),M(8,7),M(8,8),M(8,9),M(8,10),M(8,11),M(8,12),M(8,13),M(8,14),M(8,15),M(8,16),M(8,17),M(8,18),M(8,19),M(8,20),M(8,21),M(8,22),M(8,23),M(8,24),M(8,25),M(8,26),M(8,27),M(8,28),M(8,29),M(8,30),
M(9,1),M(9,2),M(9,3),M(9,4),M(9,5),M(9,6),M(9,7),M(9,8),M(9,9),M(9,10),M(9,11),M(9,12),M(9,13),M(9,14),M(9,15),M(9,16),M(9,17),M(9,18),M(9,19),M(9,20),M(9,21),M(9,22),M(9,23),M(9,24),M(9,25),M(9,26),M(9,27),M(9,28),M(9,29),M(9,30),M(9,31),
M(10,1),M(10,2),M(10,3),M(10,4),M(10,5),M(10,6),M(10,7),M(10,8),M(10,9),M(10,10),M(10,11),M(10,12),M(10,13),M(10,14),M(10,15),M(10,16),M(10,17),M(10,18),M(10,19),M(10,20),M(10,21),M(10,22),M(10,23),M(10,24),M(10,25),M(10,26),M(10,27),M(10,28),M(10,29),M(10,30),
M(11,1),M(11,2),M(11,3),M(11,4),M(11,5),M(11,6),M(11,7),M(11,8),M(11,9),M(11,10),M(11,11),M(11,12),M(11,13),M(11,14),M(11,15),M(11,16),M(11,17),M(11,18),M(11,19),M(11,20),M(11,21),M(11,22),M(11,23),M(11,24),M(11,25),M(11,26),M(11,27),M(11,28),M(11,29),M(11,30),M(11,31),
};
#undef M
enum {
ACCUM_JAN = 0,
ACCUM_FEB = ACCUM_JAN + 31,
ACCUM_MAR = ACCUM_FEB + 29,
ACCUM_APR = ACCUM_MAR + 31,
ACCUM_MAY = ACCUM_APR + 30,
ACCUM_JUN = ACCUM_MAY + 31,
ACCUM_JUL = ACCUM_JUN + 30,
ACCUM_AUG = ACCUM_JUL + 31,
ACCUM_SEP = ACCUM_AUG + 31,
ACCUM_OCT = ACCUM_SEP + 30,
ACCUM_NOV = ACCUM_OCT + 31,
ACCUM_DEC = ACCUM_NOV + 30,
};
static const uint16 _accum_days_for_month[] = {
ACCUM_JAN,ACCUM_FEB,ACCUM_MAR,ACCUM_APR,
ACCUM_MAY,ACCUM_JUN,ACCUM_JUL,ACCUM_AUG,
ACCUM_SEP,ACCUM_OCT,ACCUM_NOV,ACCUM_DEC,
};
void ConvertDayToYMD(YearMonthDay *ymd, uint16 date)
{
uint yr = date / (365+365+365+366);
uint rem = date % (365+365+365+366);
uint x;
yr *= 4;
if (rem >= 366) {
rem--;
do {
rem -= 365;
yr++;
} while (rem >= 365);
if (rem >= 31+28) rem++;
}
ymd->year = yr;
x = _month_date_from_year_day[rem];
ymd->month = x >> 5;
ymd->day = x & 0x1F;
}
// year is a number between 0..?
// month is a number between 0..11
// day is a number between 1..31
uint ConvertYMDToDay(uint year, uint month, uint day)
{
uint rem;
// day in the year
rem = _accum_days_for_month[month] + day - 1;
// remove feb 29 from year 1,2,3
if (year & 3) rem += (year & 3) * 365 + (rem < 31+29);
// base date.
return (year >> 2) * (365+365+365+366) + rem;
}
// convert a date on the form
// 1920 - 2090 (MAX_YEAR_END_REAL)
// 192001 - 209012
// 19200101 - 20901231
// or if > 2090 and below 65536, treat it as a daycount
// returns -1 if no conversion was possible
uint ConvertIntDate(uint date)
{
uint year, month = 0, day = 1;
if (IS_INT_INSIDE(date, 1920, MAX_YEAR_END_REAL + 1)) {
year = date - 1920;
} else if (IS_INT_INSIDE(date, 192001, 209012+1)) {
month = date % 100 - 1;
year = date / 100 - 1920;
} else if (IS_INT_INSIDE(date, 19200101, 20901231+1)) {
day = date % 100; date /= 100;
month = date % 100 - 1;
year = date / 100 - 1920;
} else if (IS_INT_INSIDE(date, 2091, 65536))
return date;
else
return (uint)-1;
// invalid ranges?
if (month >= 12 || !IS_INT_INSIDE(day, 1, 31+1)) return (uint)-1;
return ConvertYMDToDay(year, month, day);
}
typedef struct LandscapePredefVar {
StringID names[NUM_CARGO];
byte weights[NUM_CARGO];
StringID sprites[NUM_CARGO];
uint16 initial_cargo_payment[NUM_CARGO];
byte transit_days_table_1[NUM_CARGO];
byte transit_days_table_2[NUM_CARGO];
byte railwagon_by_cargo[3][NUM_CARGO];
byte road_veh_by_cargo_start[NUM_CARGO];
byte road_veh_by_cargo_count[NUM_CARGO];
} LandscapePredefVar;
#include "table/landscape_const.h"
// Calculate constants that depend on the landscape type.
void InitializeLandscapeVariables(bool only_constants)
{
const LandscapePredefVar *lpd;
int i;
StringID str;
lpd = &_landscape_predef_var[_opt.landscape];
memcpy(_cargoc.ai_railwagon, lpd->railwagon_by_cargo, sizeof(lpd->railwagon_by_cargo));
memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start));
memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count));
for(i=0; i!=NUM_CARGO; i++) {
_cargoc.sprites[i] = lpd->sprites[i];
str = lpd->names[i];
_cargoc.names_s[i] = str;
_cargoc.names_p[i] = (str += 0x20);
_cargoc.names_long_s[i] = (str += 0x20);
_cargoc.names_long_p[i] = (str += 0x20);
_cargoc.names_short[i] = (str += 0x20);
_cargoc.weights[i] = lpd->weights[i];
if (!only_constants) {
_cargo_payment_rates[i] = lpd->initial_cargo_payment[i];
_cargo_payment_rates_frac[i] = 0;
}
_cargoc.transit_days_1[i] = lpd->transit_days_table_1[i];
_cargoc.transit_days_2[i] = lpd->transit_days_table_2[i];
}
}
void OnNewDay_Train(Vehicle *v);
void OnNewDay_RoadVeh(Vehicle *v);
void OnNewDay_Aircraft(Vehicle *v);
void OnNewDay_Ship(Vehicle *v);
static void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ }
void OnNewDay_DisasterVehicle(Vehicle *v);
typedef void OnNewVehicleDayProc(Vehicle *v);
static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = {
OnNewDay_Train,
OnNewDay_RoadVeh,
OnNewDay_Ship,
OnNewDay_Aircraft,
OnNewDay_EffectVehicle,
OnNewDay_DisasterVehicle,
};
void EnginesDailyLoop(void);
void DisasterDailyLoop(void);
void PlayersMonthlyLoop(void);
void EnginesMonthlyLoop(void);
void TownsMonthlyLoop(void);
void IndustryMonthlyLoop(void);
void StationMonthlyLoop(void);
void PlayersYearlyLoop(void);
void TrainsYearlyLoop(void);
void RoadVehiclesYearlyLoop(void);
void AircraftYearlyLoop(void);
void ShipsYearlyLoop(void);
void WaypointsDailyLoop(void);
static const uint16 _autosave_months[] = {
0, // never
0xFFF, // every month
0x249, // every 3 months
0x041, // every 6 months
0x001, // every 12 months
};
void IncreaseDate(void)
{
const int vehicles_per_day = (1 << (sizeof(_date_fract) * 8)) / 885;
uint i;
VehicleID ctr;
int t;
YearMonthDay ymd;
if (_game_mode == GM_MENU) {
_tick_counter++;
return;
}
/*if the day changed, call the vehicle event but only update a part of the vehicles
old max was i!= 12. But with that and a bigger number of vehicles (2560), per day only
a part of it could be done, namely: function called max_size date_fract (uint16) / 885 x 12 ==>
65536 / 885 = 74; 74x12 = 888. So max 888. Any vehicles above that were not _on_new_vehicle_day_proc'd
eg. aged.
So new code updates it for max vehicles.
(_vehicles_size / maximum number of times ctr is incremented before reset ) + 1 (to get last vehicles too)
max size of _date_fract / 885 (added each tick) is number of times before ctr is reset.
Calculation might look complicated, but compiler just replaces it with 35, so that's ok
*/
ctr = _vehicle_id_ctr_day;
for (i = 0; i != ((uint)GetVehiclePoolSize() / vehicles_per_day) + 1 && ctr != GetVehiclePoolSize(); i++) {
Vehicle *v = GetVehicle(ctr++);
if ((t = v->type) != 0)
_on_new_vehicle_day_proc[t - 0x10](v);
}
_vehicle_id_ctr_day = ctr;
/* increase day, and check if a new day is there? */
_tick_counter++;
_date_fract += 885;
if (_date_fract >= 885)
return;
/* yeah, increse day counter and call various daily loops */
_date++;
_vehicle_id_ctr_day = 0;
TextMessageDailyLoop();
DisasterDailyLoop();
WaypointsDailyLoop();
if (_game_mode != GM_MENU) {
InvalidateWindowWidget(WC_STATUS_BAR, 0, 0);
EnginesDailyLoop();
}
/* check if we entered a new month? */
ConvertDayToYMD(&ymd, _date);
if ((byte)ymd.month == _cur_month)
return;
_cur_month = ymd.month;
/* yes, call various monthly loops */
if (_game_mode != GM_MENU) {
if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) {
_do_autosave = true;
RedrawAutosave();
}
PlayersMonthlyLoop();
EnginesMonthlyLoop();
TownsMonthlyLoop();
IndustryMonthlyLoop();
StationMonthlyLoop();
#ifdef ENABLE_NETWORK
if (_network_server)
NetworkServerMonthlyLoop();
#endif /* ENABLE_NETWORK */
}
/* check if we entered a new year? */
if ((byte)ymd.year == _cur_year)
return;
_cur_year = ymd.year;
/* yes, call various yearly loops */
PlayersYearlyLoop();
TrainsYearlyLoop();
RoadVehiclesYearlyLoop();
AircraftYearlyLoop();
ShipsYearlyLoop();
#ifdef ENABLE_NETWORK
if (_network_server)
NetworkServerYearlyLoop();
#endif /* ENABLE_NETWORK */
/* check if we reached end of the game (31 dec 2050) */
if (_cur_year == _patches.ending_date - MAX_YEAR_BEGIN_REAL) {
ShowEndGameChart();
/* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */
} else if (_cur_year == (MAX_YEAR_END + 1)) {
Vehicle *v;
_cur_year = MAX_YEAR_END;
_date = 62093;
FOR_ALL_VEHICLES(v) {
v->date_of_last_service -= 365; // 1 year is 365 days long
}
}
if (_patches.auto_euro)
CheckSwitchToEuro();
/* XXX: check if year 2050 was reached */
}
int FindFirstBit(uint32 value)
{
// This is much faster than the one that was before here.
// Created by Darkvater.. blame him if it is wrong ;)
// Btw, the macro FINDFIRSTBIT is better to use when your value is
// not more than 128.
byte i = 0;
if (value & 0xffff0000) { value >>= 16; i += 16; }
if (value & 0x0000ff00) { value >>= 8; i += 8; }
if (value & 0x000000f0) { value >>= 4; i += 4; }
if (value & 0x0000000c) { value >>= 2; i += 2; }
if (value & 0x00000002) { i += 1; }
return i;
}
//!We're writing an own sort algorithm here, as
//!qsort isn't stable
//!Since the number of elements will be low, a
//!simple bubble sort will have to do :)
void bubblesort(void *base, size_t nmemb, size_t size, int(*compar)(const void *, const void *))
{
uint i,k;
void *buffer = malloc(size);
char *start = base;
nmemb--;
for (i = 0; i < nmemb; i++) {
for (k = 0; k < nmemb; k++) {
void *a, *b;
a = start + size * k;
b = start + size * (k + 1);
if (compar(a, b) > 0) {
memcpy(buffer, a, size);
memcpy(a, b, size);
memcpy(b, buffer, size);
}
}
}
free(buffer);
buffer = NULL;
}
static void Save_NAME(void)
{
int i;
byte *b = _name_array[0];
for(i=0; i!=lengthof(_name_array); i++,b+=sizeof(_name_array[0])) {
if (*b) {
SlSetArrayIndex(i);
SlArray(b, strlen(b), SLE_UINT8);
}
}
}
static void Load_NAME(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8);
}
}
static const byte _game_opt_desc[] = {
// added a new difficulty option (town attitude) in version 4
SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3),
SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, 255),
SLE_VAR(GameOptions,diff_level, SLE_UINT8),
SLE_VAR(GameOptions,currency, SLE_UINT8),
SLE_VAR(GameOptions,kilometers, SLE_UINT8),
SLE_VAR(GameOptions,town_name, SLE_UINT8),
SLE_VAR(GameOptions,landscape, SLE_UINT8),
SLE_VAR(GameOptions,snow_line, SLE_UINT8),
SLE_VAR(GameOptions,autosave, SLE_UINT8),
SLE_VAR(GameOptions,road_side, SLE_UINT8),
SLE_END()
};
// Save load game options
static void SaveLoad_OPTS(void)
{
SlObject(&_opt, _game_opt_desc);
}
static const SaveLoadGlobVarList _date_desc[] = {
{&_date, SLE_UINT16, 0, 255},
{&_date_fract, SLE_UINT16, 0, 255},
{&_tick_counter, SLE_UINT16, 0, 255},
{&_vehicle_id_ctr_day, SLE_UINT16, 0, 255},
{&_age_cargo_skip_counter, SLE_UINT8, 0, 255},
{&_avail_aircraft, SLE_UINT8, 0, 255},
{&_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5},
{&_cur_tileloop_tile, SLE_UINT32, 6, 255},
{&_disaster_delay, SLE_UINT16, 0, 255},
{&_station_tick_ctr, SLE_UINT16, 0, 255},
{&_random_seeds[0][0], SLE_UINT32, 0, 255},
{&_random_seeds[0][1], SLE_UINT32, 0, 255},
{&_cur_town_ctr, SLE_UINT8, 0, 255},
{&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255},
{&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255},
{&_trees_tick_ctr, SLE_UINT8, 0, 255},
{&_pause, SLE_UINT8, 4, 255},
{NULL, 0, 0, 0}
};
// Save load date related variables as well as persistent tick counters
// XXX: currently some unrelated stuff is just put here
static void SaveLoad_DATE(void)
{
SlGlobList(_date_desc);
}
static const SaveLoadGlobVarList _view_desc[] = {
{&_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_INT, 0, 5},
{&_saved_scrollpos_x, SLE_INT32, 6, 255},
{&_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_INT, 0, 5},
{&_saved_scrollpos_y, SLE_INT32, 6, 255},
{&_saved_scrollpos_zoom, SLE_UINT8, 0, 255},
{NULL, 0, 0, 0}
};
static void SaveLoad_VIEW(void)
{
SlGlobList(_view_desc);
}
static uint32 _map_dim_x;
static uint32 _map_dim_y;
static const SaveLoadGlobVarList _map_dimensions[] = {
{&_map_dim_x, SLE_UINT32, 6, 255},
{&_map_dim_y, SLE_UINT32, 6, 255},
{NULL, 0, 0, 0}
};
static void Save_MAPSIZE(void)
{
_map_dim_x = MapSizeX();
_map_dim_y = MapSizeY();
SlGlobList(_map_dimensions);
}
static void Load_MAPSIZE(void)
{
uint bits_x = 0;
uint bits_y = 0;
SlGlobList(_map_dimensions);
for (; _map_dim_x > 1; _map_dim_x >>= 1) ++bits_x;
for (; _map_dim_y > 1; _map_dim_y >>= 1) ++bits_y;
InitMap(bits_x, bits_y);
}
static void SaveLoad_MAPT(void)
{
SlArray(_map_type_and_height, MapSize(), SLE_UINT8);
}
static void SaveLoad_MAP2(void)
{
if (_sl.version < 5) {
/* In those versions the _map2 was 8 bits */
SlArray(_map2, MapSize(), SLE_FILE_U8 | SLE_VAR_U16);
} else {
SlArray(_map2, MapSize(), SLE_UINT16);
}
}
static void SaveLoad_M3LO(void)
{
SlArray(_map3_lo, MapSize(), SLE_UINT8);
}
static void SaveLoad_M3HI(void)
{
SlArray(_map3_hi, MapSize(), SLE_UINT8);
}
static void SaveLoad_MAPO(void)
{
SlArray(_map_owner, MapSize(), SLE_UINT8);
}
static void SaveLoad_MAP5(void)
{
SlArray(_map5, MapSize(), SLE_UINT8);
}
static void SaveLoad_MAPE(void)
{
SlArray(_map_extra_bits, MapSize() / 4, SLE_UINT8);
}
static void Save_CHTS(void)
{
byte count = sizeof(_cheats)/sizeof(Cheat);
Cheat* cht = (Cheat*) &_cheats;
Cheat* cht_last = &cht[count];
SlSetLength(count*2);
for(; cht != cht_last; cht++) {
SlWriteByte(cht->been_used);
SlWriteByte(cht->value);
}
}
static void Load_CHTS(void)
{
Cheat* cht = (Cheat*) &_cheats;
uint count = SlGetFieldLength()/2;
for(; count; count--, cht++)
{
cht->been_used = (byte)SlReadByte();
cht->value = (byte)SlReadByte();
}
}
const ChunkHandler _misc_chunk_handlers[] = {
{ 'MAPS', Save_MAPSIZE, Load_MAPSIZE, CH_RIFF },
{ 'MAPT', SaveLoad_MAPT, SaveLoad_MAPT, CH_RIFF },
{ 'MAP2', SaveLoad_MAP2, SaveLoad_MAP2, CH_RIFF },
{ 'M3LO', SaveLoad_M3LO, SaveLoad_M3LO, CH_RIFF },
{ 'M3HI', SaveLoad_M3HI, SaveLoad_M3HI, CH_RIFF },
{ 'MAPO', SaveLoad_MAPO, SaveLoad_MAPO, CH_RIFF },
{ 'MAP5', SaveLoad_MAP5, SaveLoad_MAP5, CH_RIFF },
{ 'MAPE', SaveLoad_MAPE, SaveLoad_MAPE, CH_RIFF },
{ 'NAME', Save_NAME, Load_NAME, CH_ARRAY},
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF},
{ 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF},
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
};
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