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|
##name American
##ownname English (US)
##id 0x0000
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Not enough cash - requires {CURRENCY}
STR_0004 :{WHITE}{CURRENCY64}
STR_0005 :{RED}{CURRENCY64}
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Flat land required
STR_0008_WAITING :{BLACK}Waiting: {WHITE}{STRING}
STR_0009 :{WHITE}{STRING}
STR_000A_EN_ROUTE_FROM :{WHITE}{STRING}{YELLOW} (en-route from
STR_000B :{YELLOW}{STATION})
STR_000C_ACCEPTS :{BLACK}Accepts: {WHITE}
STR_000D_ACCEPTS :{BLACK}Accepts: {GOLD}
STR_000E :
STR_000F_PASSENGERS :Passengers
STR_0010_COAL :Coal
STR_0011_MAIL :Mail
STR_0012_OIL :Oil
STR_0013_LIVESTOCK :Livestock
STR_0014_GOODS :Goods
STR_0015_GRAIN :Grain
STR_0016_WOOD :Wood
STR_0017_IRON_ORE :Iron Ore
STR_0018_STEEL :Steel
STR_0019_VALUABLES :Valuables
STR_001A_COPPER_ORE :Copper Ore
STR_001B_MAIZE :Maize
STR_001C_FRUIT :Fruit
STR_001D_DIAMONDS :Diamonds
STR_001E_FOOD :Food
STR_001F_PAPER :Paper
STR_0020_GOLD :Gold
STR_0021_WATER :Water
STR_0022_WHEAT :Wheat
STR_0023_RUBBER :Rubber
STR_0024_SUGAR :Sugar
STR_0025_TOYS :Toys
STR_0026_CANDY :Candy
STR_0027_COLA :Cola
STR_0028_COTTON_CANDY :Cotton Candy
STR_0029_BUBBLES :Bubbles
STR_002A_TOFFEE :Toffee
STR_002B_BATTERIES :Batteries
STR_002C_PLASTIC :Plastic
STR_002D_FIZZY_DRINKS :Fizzy Drinks
STR_002E :
STR_002F_PASSENGER :Passenger
STR_0030_COAL :Coal
STR_0031_MAIL :Mail
STR_0032_OIL :Oil
STR_0033_LIVESTOCK :Livestock
STR_0034_GOODS :Goods
STR_0035_GRAIN :Grain
STR_0036_WOOD :Wood
STR_0037_IRON_ORE :Iron Ore
STR_0038_STEEL :Steel
STR_0039_VALUABLES :Valuables
STR_003A_COPPER_ORE :Copper Ore
STR_003B_MAIZE :Maize
STR_003C_FRUIT :Fruit
STR_003D_DIAMOND :Diamond
STR_003E_FOOD :Food
STR_003F_PAPER :Paper
STR_0040_GOLD :Gold
STR_0041_WATER :Water
STR_0042_WHEAT :Wheat
STR_0043_RUBBER :Rubber
STR_0044_SUGAR :Sugar
STR_0045_TOY :Toy
STR_0046_CANDY :Candy
STR_0047_COLA :Cola
STR_0048_COTTON_CANDY :Cotton Candy
STR_0049_BUBBLE :Bubble
STR_004A_TOFFEE :Toffee
STR_004B_BATTERY :Battery
STR_004C_PLASTIC :Plastic
STR_004D_FIZZY_DRINK :Fizzy Drink
STR_004E :
STR_004F_PASSENGER :{COMMA16} passenger
STR_0050_TON_OF_COAL :{COMMA16} ton of coal
STR_0051_BAG_OF_MAIL :{COMMA16} bag of mail
STR_0052_OF_OIL :{VOLUME} of oil
STR_0053_ITEM_OF_LIVESTOCK :{COMMA16} item of livestock
STR_0054_CRATE_OF_GOODS :{COMMA16} crate of goods
STR_0055_TON_OF_GRAIN :{COMMA16} ton of grain
STR_0056_TON_OF_WOOD :{COMMA16} ton of wood
STR_0057_TON_OF_IRON_ORE :{COMMA16} ton of iron ore
STR_0058_TON_OF_STEEL :{COMMA16} ton of steel
STR_0059_BAG_OF_VALUABLES :{COMMA16} bag of valuables
STR_005A_TON_OF_COPPER_ORE :{COMMA16} ton of copper ore
STR_005B_TON_OF_MAIZE :{COMMA16} ton of maize
STR_005C_TON_OF_FRUIT :{COMMA16} ton of fruit
STR_005D_BAG_OF_DIAMONDS :{COMMA16} bag of diamonds
STR_005E_TON_OF_FOOD :{COMMA16} ton of food
STR_005F_TON_OF_PAPER :{COMMA16} ton of paper
STR_0060_BAG_OF_GOLD :{COMMA16} bag of gold
STR_0061_OF_WATER :{VOLUME} of water
STR_0062_TON_OF_WHEAT :{COMMA16} ton of wheat
STR_0063_OF_RUBBER :{VOLUME} of rubber
STR_0064_TON_OF_SUGAR :{COMMA16} ton of sugar
STR_0065_TOY :{COMMA16} toy
STR_0066_BAG_OF_CANDY :{COMMA16} bag of candy
STR_0067_OF_COLA :{VOLUME} of cola
STR_0068_TON_OF_COTTON_CANDY :{COMMA16} ton of cotton candy
STR_0069_BUBBLE :{COMMA16} bubble
STR_006A_TON_OF_TOFFEE :{COMMA16} ton of toffee
STR_006B_BATTERY :{COMMA16} battery
STR_006C_OF_PLASTIC :{VOLUME} of plastic
STR_006D_FIZZY_DRINK :{COMMA16} fizzy drink
STR_006E :
STR_006F_PASSENGERS :{COMMA16} passengers
STR_0070_TONS_OF_COAL :{COMMA16} tons of coal
STR_0071_BAGS_OF_MAIL :{COMMA16} bags of mail
STR_0072_OF_OIL :{VOLUME} of oil
STR_0073_ITEMS_OF_LIVESTOCK :{COMMA16} items of livestock
STR_0074_CRATES_OF_GOODS :{COMMA16} crates of goods
STR_0075_TONS_OF_GRAIN :{COMMA16} tons of grain
STR_0076_TONS_OF_WOOD :{COMMA16} tons of wood
STR_0077_TONS_OF_IRON_ORE :{COMMA16} tons of iron ore
STR_0078_TONS_OF_STEEL :{COMMA16} tons of steel
STR_0079_BAGS_OF_VALUABLES :{COMMA16} bags of valuables
STR_007A_TONS_OF_COPPER_ORE :{COMMA16} tons of copper ore
STR_007B_TONS_OF_MAIZE :{COMMA16} tons of maize
STR_007C_TONS_OF_FRUIT :{COMMA16} tons of fruit
STR_007D_BAGS_OF_DIAMONDS :{COMMA16} bags of diamonds
STR_007E_TONS_OF_FOOD :{COMMA16} tons of food
STR_007F_TONS_OF_PAPER :{COMMA16} tons of paper
STR_0080_BAGS_OF_GOLD :{COMMA16} bags of gold
STR_0081_OF_WATER :{VOLUME} of water
STR_0082_TONS_OF_WHEAT :{COMMA16} tons of wheat
STR_0083_OF_RUBBER :{VOLUME} of rubber
STR_0084_TONS_OF_SUGAR :{COMMA16} tons of sugar
STR_0085_TOYS :{COMMA16} toys
STR_0086_BAGS_OF_CANDY :{COMMA16} bags of candy
STR_0087_OF_COLA :{VOLUME} of cola
STR_0088_TONS_OF_COTTON_CANDY :{COMMA16} tons of cotton candy
STR_0089_BUBBLES :{COMMA16} bubbles
STR_008A_TONS_OF_TOFFEE :{COMMA16} tons of toffee
STR_008B_BATTERIES :{COMMA16} batteries
STR_008C_OF_PLASTIC :{VOLUME} of plastic
STR_008D_FIZZY_DRINKS :{COMMA16} fizzy drinks
STR_008E :
STR_008F_PS :{TINYFONT}PS
STR_0090_CL :{TINYFONT}CL
STR_0091_ML :{TINYFONT}ML
STR_0092_OL :{TINYFONT}OL
STR_0093_LV :{TINYFONT}LV
STR_0094_GD :{TINYFONT}GD
STR_0095_GR :{TINYFONT}GR
STR_0096_WD :{TINYFONT}WD
STR_0097_OR :{TINYFONT}OR
STR_0098_ST :{TINYFONT}ST
STR_0099_VL :{TINYFONT}VL
STR_009A_CO :{TINYFONT}CO
STR_009B_MZ :{TINYFONT}MZ
STR_009C_FT :{TINYFONT}FT
STR_009D_DM :{TINYFONT}DM
STR_009E_FD :{TINYFONT}FD
STR_009F_PR :{TINYFONT}PR
STR_00A0_GD :{TINYFONT}GD
STR_00A1_WR :{TINYFONT}WR
STR_00A2_WH :{TINYFONT}WH
STR_00A3_RB :{TINYFONT}RB
STR_00A4_SG :{TINYFONT}SG
STR_00A5_TY :{TINYFONT}TY
STR_00A6_SW :{TINYFONT}SW
STR_00A7_CL :{TINYFONT}CL
STR_00A8_CF :{TINYFONT}CF
STR_00A9_BU :{TINYFONT}BU
STR_00AA_TF :{TINYFONT}TF
STR_00AB_BA :{TINYFONT}BA
STR_00AC_PL :{TINYFONT}PL
STR_00AD_FZ :{TINYFONT}FZ
STR_00AE :{WHITE}{DATE_SHORT}
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Map - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Game Options
STR_00B2_MESSAGE :{YELLOW}Message
STR_00B3_MESSAGE_FROM :{YELLOW}Message from {STRING}
STR_00B4_CAN_T_DO_THIS :{WHITE}Can't do this....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
STR_00B8_ORIGINAL_DESIGN_PROGRAM :{BLACK}Original design by Chris Sawyer
STR_00B9_ORIGINAL_GRAPHICS :{BLACK}Graphics by Simon Foster
STR_SPECIAL_THANKS :{BLACK}Special thanks go out to:
STR_SPECIAL_THANKS_SIGNALS :{BLACK}° Pre-Signals and Semaphores {COPYRIGHT} 2003 Michael Blunck
STR_SPECIAL_THANKS_CANALS :{BLACK}° Foundations for Tracks on Slopes {COPYRIGHT} Marcin Grzegorczyk
STR_SPECIAL_THANKS_FOUNDATIONS :{BLACK}° Canal/Lock graphics {COPYRIGHT} 2003-2004 George
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2004 The OpenTTD team
STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Quit
STR_00C8_YES :{BLACK}Yes
STR_00C9_NO :{BLACK}No
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to abandon this game and return to {STRING}?
STR_00CB_1 :{BLACK}1
STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3
STR_00CE_4 :{BLACK}4
STR_00CF_5 :{BLACK}5
STR_00D0_NOTHING :Nothing
STR_00D1_DARK_BLUE :Dark Blue
STR_00D2_PALE_GREEN :Pale Green
STR_00D3_PINK :Pink
STR_00D4_YELLOW :Yellow
STR_00D5_RED :Red
STR_00D6_LIGHT_BLUE :Light Blue
STR_00D7_GREEN :Green
STR_00D8_DARK_GREEN :Dark Green
STR_00D9_BLUE :Blue
STR_00DA_CREAM :Cream
STR_00DB_MAUVE :Mauve
STR_00DC_PURPLE :Purple
STR_00DD_ORANGE :Orange
STR_00DE_BROWN :Brown
STR_00DF_GREY :Grey
STR_00E0_WHITE :White
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
STR_00E2 :{BLACK}{COMMA16}
STR_00E3 :{RED}{COMMA16}
STR_00E4_LOCATION :{BLACK}Location
STR_00E5_CONTOURS :Contours
STR_00E6_VEHICLES :Vehicles
STR_00E7_INDUSTRIES :Industries
STR_00E8_ROUTES :Routes
STR_00E9_VEGETATION :Vegetation
STR_00EA_OWNERS :Owners
STR_00EB_ROADS :{BLACK}{TINYFONT}Roads
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Railroads
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stations/Airports/Docks
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Buildings/Industries
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Vehicles
STR_00F0_100M :{BLACK}{TINYFONT}100m
STR_00F1_200M :{BLACK}{TINYFONT}200m
STR_00F2_300M :{BLACK}{TINYFONT}300m
STR_00F3_400M :{BLACK}{TINYFONT}400m
STR_00F4_500M :{BLACK}{TINYFONT}500m
STR_00F5_TRAINS :{BLACK}{TINYFONT}Trains
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Road Vehicles
STR_00F7_SHIPS :{BLACK}{TINYFONT}Ships
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aircraft
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Coal Mine
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Power Station
STR_00FC_FOREST :{BLACK}{TINYFONT}Forest
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Sawmill
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Oil Refinery
STR_00FF_FARM :{BLACK}{TINYFONT}Farm
STR_0100_FACTORY :{BLACK}{TINYFONT}Factory
STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}Printing Works
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Oil Wells
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Iron Ore Mine
STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Steel Mill
STR_0105_BANK :{BLACK}{TINYFONT}Bank
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Paper Mill
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Gold Mine
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Food Processing Plant
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamond Mine
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Copper Ore Mine
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Fruit Plantation
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Rubber Plantation
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Water Supply
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Water Tower
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Lumber Mill
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Cotton Candy Forest
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Candy Factory
STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Battery Farm
STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Cola Wells
STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Toy Shop
STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}Toy Factory
STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Plastic Fountains
STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Fizzy Drink Factory
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bubble Generator
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Toffee Quarry
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Sugar Mine
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Railroad Station
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Truck Loading Bay
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Bus Station
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Airport/Heliport
STR_011F_DOCK :{BLACK}{TINYFONT}Dock
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Rough Land
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Grass Land
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Bare Land
STR_0123_FIELDS :{BLACK}{TINYFONT}Fields
STR_0124_TREES :{BLACK}{TINYFONT}Trees
STR_0125_ROCKS :{BLACK}{TINYFONT}Rocks
STR_0126_WATER :{BLACK}{TINYFONT}Water
STR_0127_NO_OWNER :{BLACK}{TINYFONT}No Owner
STR_0128_TOWNS :{BLACK}{TINYFONT}Towns
STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Industries
STR_012A_DESERT :{BLACK}{TINYFONT}Desert
STR_012B_SNOW :{BLACK}{TINYFONT}Snow
STR_012C_MESSAGE :{WHITE}Message
STR_012D :{WHITE}{STRING}
STR_012E_CANCEL :{BLACK}Cancel
STR_012F_OK :{BLACK}OK
STR_0130_RENAME :{BLACK}Rename
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Too many names defined
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Chosen name in use already
STR_0133_WINDOWS :Windows
STR_0134_UNIX :Unix
STR_0135_OSX :OSX
STR_OSNAME_BEOS :BeOS
STR_OSNAME_MORPHOS :MorphOS
STR_0139_IMPERIAL_MILES :Imperial (miles)
STR_013A_METRIC_KILOMETERS :Metric (kilometers)
STR_013B_OWNED_BY :{WHITE}...owned by {STRING}
STR_013C_CARGO :{BLACK}Cargo
STR_013D_INFORMATION :{BLACK}Information
STR_013E_CAPACITIES :{BLACK}Capacities
STR_013E_TOTAL_CARGO :{BLACK}Total Cargo
STR_013F_CAPACITY :{BLACK}Capacity: {LTBLUE}{STRING}
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo (capacity) of this train:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_0140_NEW_GAME :{BLACK}New Game
STR_0141_LOAD_GAME :{BLACK}Load Game
STR_0142_TUTORIAL_DEMONSTRATION :{BLACK}Tutorial / Demonstration
STR_SINGLE_PLAYER :{BLACK}Single player
STR_MULTIPLAYER :{BLACK}Multiplayer
STR_0148_GAME_OPTIONS :{BLACK}Game Options
STR_0150_SOMEONE :someone{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :Map of world
STR_0152_TOWN_DIRECTORY :Town directory
STR_0153_SUBSIDIES :Subsidies
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph
STR_0155_INCOME_GRAPH :Income graph
STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph
STR_0157_PERFORMANCE_HISTORY_GRAPH :Performance history graph
STR_0158_COMPANY_VALUE_GRAPH :Company value graph
STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates
STR_015A_COMPANY_LEAGUE_TABLE :Company league table
STR_PERFORMANCE_DETAIL_MENU :Detail performance rating
############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Save game
STR_015D_LOAD_GAME :Load game
STR_015E_QUIT_GAME :Quit game
STR_015F_QUIT :Quit
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to quit this game ?
STR_0161_QUIT_GAME :{WHITE}Quit Game
STR_SORT_TIP :{BLACK}Select sorting order
SRT_SORT_BY :{BLACK}Sort by
STR_SORT_BY_POPULATION :{BLACK}Population
STR_SORT_BY_PRODUCTION :{BLACK}Production
STR_SORT_BY_TYPE :{BLACK}Type
STR_SORT_BY_TRANSPORTED :{BLACK}Transported
STR_SORT_BY_NAME :{BLACK}Name
STR_SORT_BY_DROPDOWN_NAME :Name
STR_SORT_BY_DATE :{BLACK}Date
STR_SORT_BY_UNSORTED :Unsorted
STR_SORT_BY_NUMBER :Number
STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year
STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year
STR_SORT_BY_AGE :Age
STR_SORT_BY_RELIABILITY :Reliability
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type
STR_SORT_BY_MAX_SPEED :Maximum speed
############ range for months starts
STR_0162_JAN :Jan
STR_0163_FEB :Feb
STR_0164_MAR :Mar
STR_0165_APR :Apr
STR_0166_MAY :May
STR_0167_JUN :Jun
STR_0168_JUL :Jul
STR_0169_AUG :Aug
STR_016A_SEP :Sep
STR_016B_OCT :Oct
STR_016C_NOV :Nov
STR_016D_DEC :Dec
############ range for months ends
STR_016E :{TINYFONT}{STRING}{} {STRING}
STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUMU16}
STR_0170 :{TINYFONT}{STRING}-
STR_0171_PAUSE_GAME :{BLACK}Pause game
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, quit game, quit
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's stations
STR_0174_DISPLAY_MAP :{BLACK}Display map
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Display company general information
STR_0179_DISPLAY_GRAPHS :{BLACK}Display graphs
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's trains
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's road vehicles
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's ships
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's aircraft
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track
STR_0182_BUILD_ROADS :{BLACK}Build roads
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
STR_0184_BUILD_AIRPORTS :{BLACK}Build airports
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant trees, place signs etc.
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Land area information
STR_0187_OPTIONS :{BLACK}Options
STR_0188 :{BLACK}{SMALLUPARROW}
STR_0189 :{BLACK}{SMALLDOWNARROW}
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
STR_018B_CLOSE_WINDOW :{BLACK}Close window
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
############ range for service numbers starts
STR_0199_YEAR :{COMMA16} year ({COMMA16})
STR_019A_YEARS :{COMMA16} years ({COMMA16})
STR_019B_YEARS :{RED}{COMMA16} years ({COMMA16})
############ range for service numbers ends
STR_019C_ROAD_VEHICLE :Road vehicle
STR_019D_AIRCRAFT :Aircraft
STR_019E_SHIP :Ship
STR_019F_TRAIN :Train
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA16} is getting old
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA16} is getting very old
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA16} is getting very old and urgently needs replacing
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Land Area Information
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
STR_01A5_COST_TO_CLEAR :{BLACK}Cost to clear: {LTBLUE}{CURRENCY}
STR_01A6_N_A :N/A
STR_01A7_OWNER :{BLACK}Owner: {LTBLUE}{STRING}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING}
STR_01A9_NONE :None
STR_01AA_NAME :{BLACK}Name
STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts
STR_01AC_1ST :1st
STR_01AD_2ND :2nd
STR_01AE_3RD :3rd
STR_01AF_4TH :4th
STR_01B0_5TH :5th
STR_01B1_6TH :6th
STR_01B2_7TH :7th
STR_01B3_8TH :8th
STR_01B4_9TH :9th
STR_01B5_10TH :10th
STR_01B6_11TH :11th
STR_01B7_12TH :12th
STR_01B8_13TH :13th
STR_01B9_14TH :14th
STR_01BA_15TH :15th
STR_01BB_16TH :16th
STR_01BC_17TH :17th
STR_01BD_18TH :18th
STR_01BE_19TH :19th
STR_01BF_20TH :20th
STR_01C0_21ST :21st
STR_01C1_22ND :22nd
STR_01C2_23RD :23rd
STR_01C3_24TH :24th
STR_01C4_25TH :25th
STR_01C5_26TH :26th
STR_01C6_27TH :27th
STR_01C7_28TH :28th
STR_01C8_29TH :29th
STR_01C9_30TH :30th
STR_01CA_31ST :31st
############ range for days ends
STR_01CB :{TINYFONT}{COMMA16}
STR_01CC_TOGGLE_LARGE_SMALL_MAP :{BLACK}Toggle large/small map size
STR_01CD_SELECT_TUTORIAL_DEMONSTRATION :{WHITE}Select Tutorial/Demonstration
############ range for cargo acecpted starts
STR_01CE_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}{STRING}
STR_01CF_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}{STRING}, {STRING}
STR_01D0_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}{STRING}, {STRING}, {STRING}
############ range for cargo acecpted ends
STR_01D1_8 :({COMMA8}/8 {STRING})
STR_01D2_JAZZ_JUKEBOX :{WHITE}Jazz Jukebox
STR_01D3_SOUND_MUSIC :Sound/music
STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
STR_01D5_ALL :{TINYFONT}All
STR_01D6_OLD_STYLE :{TINYFONT}Old Style
STR_01D7_NEW_STYLE :{TINYFONT}New Style
STR_01D8_EZY_STREET :{TINYFONT}Ezy Street
STR_01D9_CUSTOM_1 :{TINYFONT}Custom 1
STR_01DA_CUSTOM_2 :{TINYFONT}Custom 2
STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Music Volume
STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Effects Volume
STR_01DD_MIN_MAX :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX
STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection
STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection
STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Stop playing music
STR_01E1_START_PLAYING_MUSIC :{BLACK}Start playing music
STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes
STR_01E3 :{DKGREEN}{TINYFONT}--
STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA8}
STR_01E5 :{DKGREEN}{TINYFONT}{COMMA8}
STR_01E6 :{DKGREEN}{TINYFONT}------
STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}"
STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Track{SETX 88}Title
STR_01E9_SHUFFLE :{TINYFONT}Shuffle
STR_01EA_PROGRAM :{TINYFONT}{BLACK}Program
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Music Program Selection
STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA16} "{STRING}"
STR_01ED :{TINYFONT}{LTBLUE}{COMMA16} "{STRING}"
STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Track Index
STR_01EF_PROGRAM :{TINYFONT}{BLACK}Program - '{STRING}'
STR_01F0_CLEAR :{TINYFONT}{BLACK}Clear
STR_01F1_SAVE :{TINYFONT}{BLACK}Save
STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Current program of music tracks
STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' program
STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' program
STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' program
STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) program
STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) program
STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current program (Custom1 or Custom2 only)
STR_01F9_SAVE_MUSIC_SETTINGS_TO :{BLACK}Save music settings to disk
STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Click on music track to add to current program (Custom1 or Custom2 only)
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle program shuffle on/off
STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to center view on industry/town
STR_01FE_DIFFICULTY :{BLACK}Difficulty ({STRING})
STR_01FF :{TINYFONT}{BLACK}{DATE_LONG}
STR_0200_LAST_MESSAGE_NEWS_REPORT :Last message/news report
STR_0201_MESSAGE_SETTINGS :Message settings
STR_MESSAGE_HISTORY_MENU :Message History
STR_0202_SEND_MESSAGE :Send message
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
STR_0204_MESSAGE_OPTIONS :{WHITE}Message Options
STR_0205_MESSAGE_TYPES :{BLACK}Message types:-
STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at player's station
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at competitor's station
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters
STR_0209_COMPANY_INFORMATION :{YELLOW}Company information
STR_020A_ECONOMY_CHANGES :{YELLOW}Economy changes
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Advice / information on player's vehicles
STR_020C_NEW_VEHICLES :{YELLOW}New vehicles
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes of cargo acceptance
STR_020E_SUBSIDIES :{YELLOW}Subsidies
STR_020F_GENERAL_INFORMATION :{YELLOW}General information
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...too far from previous destination
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top companies who reached 2050{}({STRING} Level)
STR_0212 :{BIGFONT}{COMMA16}.
STR_0213_BUSINESSMAN :Businessman
STR_0214_ENTREPRENEUR :Entrepreneur
STR_0215_INDUSTRIALIST :Industrialist
STR_0216_CAPITALIST :Capitalist
STR_0217_MAGNATE :Magnate
STR_0218_MOGUL :Mogul
STR_0219_TYCOON_OF_THE_CENTURY :Tycoon of the Century
STR_021A :{BIGFONT}'{STRING}' ({COMMA16})
STR_021B_ACHIEVES_STATUS :{BIGFONT}{STRING}{STRING} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{BIGFONT}{STRING}{STRING} of {STRING} achieves '{STRING}' status!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA16}
STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_0223_LAND_GENERATION :{WHITE}Land Generation
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Random Land
STR_0227_RESET_LAND :{BLACK}Reset Land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase size of land area to lower/raise
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease size of land area to lower/raise
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_0231_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_0232_VEGETATION_AND_OTHER_OBJECTS :{BLACK}Vegetation and other objects
STR_0233_TOWN_GENERATION :{WHITE}Town Generation
STR_0234_NEW_TOWN :{BLACK}New Town
STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Construct new town
STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here...
STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...too close to edge of map
STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town
STR_0239_SITE_UNSUITABLE :{WHITE}...site unsuitable
STR_023A_TOO_MANY_TOWNS :{WHITE}...too many towns
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Increase size of town
STR_023C_EXPAND :{BLACK}Expand
STR_023D_RANDOM_TOWN :{BLACK}Random Town
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Build town in random location
STR_023F_INDUSTRY_GENERATION :{WHITE}Industry Generation
STR_0240_COAL_MINE :{BLACK}Coal Mine
STR_0241_POWER_STATION :{BLACK}Power Station
STR_0242_SAWMILL :{BLACK}Sawmill
STR_0243_FOREST :{BLACK}Forest
STR_0244_OIL_REFINERY :{BLACK}Oil Refinery
STR_0245_OIL_RIG :{BLACK}Oil Rig
STR_0246_FACTORY :{BLACK}Factory
STR_0247_STEEL_MILL :{BLACK}Steel Mill
STR_0248_FARM :{BLACK}Farm
STR_0249_IRON_ORE_MINE :{BLACK}Iron Ore Mine
STR_024A_OIL_WELLS :{BLACK}Oil Wells
STR_024B_BANK :{BLACK}Bank
STR_024C_PAPER_MILL :{BLACK}Paper Mill
STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Food Processing Plant
STR_024E_PRINTING_WORKS :{BLACK}Printing Works
STR_024F_GOLD_MINE :{BLACK}Gold Mine
STR_0250_LUMBER_MILL :{BLACK}Lumber Mill
STR_0251_FRUIT_PLANTATION :{BLACK}Fruit Plantation
STR_0252_RUBBER_PLANTATION :{BLACK}Rubber Plantation
STR_0253_WATER_SUPPLY :{BLACK}Water Supply
STR_0254_WATER_TOWER :{BLACK}Water Tower
STR_0255_DIAMOND_MINE :{BLACK}Diamond Mine
STR_0256_COPPER_ORE_MINE :{BLACK}Copper Ore Mine
STR_0257_COTTON_CANDY_FOREST :{BLACK}Cotton Candy Forest
STR_0258_CANDY_FACTORY :{BLACK}Candy Factory
STR_0259_BATTERY_FARM :{BLACK}Battery Farm
STR_025A_COLA_WELLS :{BLACK}Cola Wells
STR_025B_TOY_SHOP :{BLACK}Toy Shop
STR_025C_TOY_FACTORY :{BLACK}Toy Factory
STR_025D_PLASTIC_FOUNTAINS :{BLACK}Plastic Fountains
STR_025E_FIZZY_DRINK_FACTORY :{BLACK}Fizzy Drink Factory
STR_025F_BUBBLE_GENERATOR :{BLACK}Bubble Generator
STR_0260_TOFFEE_QUARRY :{BLACK}Toffee Quarry
STR_0261_SUGAR_MINE :{BLACK}Sugar Mine
STR_0262_CONSTRUCT_COAL_MINE :{BLACK}Construct Coal Mine
STR_0263_CONSTRUCT_POWER_STATION :{BLACK}Construct Power Station
STR_0264_CONSTRUCT_SAWMILL :{BLACK}Construct Sawmill
STR_0265_PLANT_FOREST :{BLACK}Plant Forest
STR_0266_CONSTRUCT_OIL_REFINERY :{BLACK}Construct Oil Refinery
STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}Construct Oil Rig (Can only be built near the edges of the map)
STR_0268_CONSTRUCT_FACTORY :{BLACK}Construct Factory
STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Construct Steel Mill
STR_026A_CONSTRUCT_FARM :{BLACK}Construct Farm
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Construct Iron Ore Mine
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Construct Oil Wells
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns with a population greater than 1200)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Construct Paper Mill
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Construct Food Processing Plant
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Construct Printing Works
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Construct Gold Mine
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns)
STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Construct Lumber Mill (to clear rainforest and produce Wood)
STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Plant Fruit Plantation
STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Plant Rubber Plantation
STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Construct Water Supply
STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Construct Water Tower (Can only be built in towns)
STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Construct Diamond Mine
STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Construct Copper Ore Mine
STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Plant Cotton Candy Forest
STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Construct Candy Factory
STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Construct Battery Farm
STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Construct Cola Wells
STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Construct Toy Shop
STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Construct Toy Factory
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Construct Plastic Fountains
STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Construct Fizzy Drink Factory
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Construct Bubble Generator
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Construct Toffee Quarry
STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Construct Sugar Mine
STR_0285_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town
STR_0288_PLANT_TREES :{BLACK}Plant trees
STR_0289_PLACE_SIGN :{BLACK}Place sign
STR_028A_RANDOM_TREES :{BLACK}Random Trees
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plant trees randomly over landscape
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
STR_0292_SAVE_SCENARIO :Save scenario
STR_0293_LOAD_SCENARIO :Load scenario
STR_0294_QUIT_EDITOR :Quit editor
STR_0295 :
STR_0296_QUIT :Quit
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
STR_0298_LOAD_SCENARIO :{WHITE}Load Scenario
STR_0299_SAVE_SCENARIO :{WHITE}Save Scenario
STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to quit this scenario ?
STR_029C_QUIT_EDITOR :{WHITE}Quit Editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date backward 1 year
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date forward 1 year
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land
STR_02A1_SMALL :{BLACK}Small
STR_02A2_MEDIUM :{BLACK}Medium
STR_02A3_LARGE :{BLACK}Large
STR_02A4_SELECT_TOWN_SIZE :{BLACK}Select town size
STR_02A5_TOWN_SIZE :{YELLOW}Town size:
STR_02B6 :{STRING} - {STRING}
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Show last message or news report
STR_02B8_SUMMARY :{BLACK}Summary
STR_02B9_FULL :{BLACK}Full
STR_02BA :{SILVER}- - {STRING} - -
STR_02BB_TOWN_DIRECTORY :Town directory
STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Vehicle design names
STR_02BD :{BLACK}{STRING}
STR_02BE_DEFAULT :Default
STR_02BF_CUSTOM :Custom
STR_02C0_SAVE_CUSTOM_NAMES_TO_DISK :{BLACK}Save custom names to disk
STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vehicle design names selection
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customized vehicle design names to disk
############ range for menu starts
STR_02C3_GAME_OPTIONS :Game options
STR_02C4_GAME_OPTIONS :Game options
STR_02C5_DIFFICULTY_SETTINGS :Difficulty settings
STR_02C6_DIFFICULTY_SETTINGS :Difficulty settings
STR_02C7_CONFIG_PATCHES :Configure patches
STR_02C8_CONFIG_PATCHES :Configure patches
STR_GAMEOPTMENU_0A :
STR_GAMEOPTMENU_0B :
STR_02C9_TOWN_NAMES_DISPLAYED :{CHECKMARK}{SETX 12}Town names displayed
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed
STR_02CB_STATION_NAMES_DISPLAYED :{CHECKMARK}{SETX 12}Station names displayed
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed
STR_02CD_SIGNS_DISPLAYED :{CHECKMARK}{SETX 12}Signs displayed
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Signs displayed
STR_CHECKPOINTS_DISPLAYED :{CHECKMARK}{SETX 12}Checkpoints displayed
STR_CHECKPOINTS_DISPLAYED2 :{SETX 12}Checkpoints displayed
STR_02CF_FULL_ANIMATION :{CHECKMARK}{SETX 12}Full animation
STR_02D0_FULL_ANIMATION :{SETX 12}Full animation
STR_02D1_FULL_DETAIL :{CHECKMARK}{SETX 12}Full detail
STR_02D2_FULL_DETAIL :{SETX 12}Full detail
STR_02D3_TRANSPARENT_BUILDINGS :{CHECKMARK}{SETX 12}Transparent buildings
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings
############ range ends here
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Land area information
STR_02D6 :
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :About 'OpenTTD'
############ range ends here
STR_02DA_ON :{BLACK}On
STR_02DB_OFF :{BLACK}Off
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
STR_02DD_SUBSIDIES :Subsidies
STR_02DE_MAP_OF_WORLD :Map of world
STR_EXTRA_VIEW_PORT :Extra viewport
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA16}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the global view to this viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the global view
STR_02DF_TOWN_DIRECTORY :Town directory
STR_02E0_CURRENCY_UNITS :{BLACK}Currency units
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Currency units selection
STR_02E3_DISTANCE_UNITS :{BLACK}Distance units
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_02E5_DISTANCE_UNITS_SELECTION :{BLACK}Distance units selection
STR_02E6_ROAD_VEHICLES :{BLACK}Road vehicles
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Select side of road for vehicles to drive on
STR_02E9_DRIVE_ON_LEFT :Drive on left
STR_02EA_DRIVE_ON_RIGHT :Drive on right
STR_02EB_TOWN_NAMES :{BLACK}Town names
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Select style of town names
STR_02F4_AUTOSAVE :{BLACK}Autosave
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Select interval between automatic game saves
STR_02F7_OFF :Off
STR_02F8_EVERY_3_MONTHS :Every 3 months
STR_02F9_EVERY_6_MONTHS :Every 6 months
STR_02FA_EVERY_12_MONTHS :Every 12 months
STR_02FB_START_A_NEW_GAME :{BLACK}Start a new game
STR_02FC_LOAD_A_SAVED_GAME_FROM :{BLACK}Load a saved game from disk
STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS :{BLACK}View demonstrations/tutorials
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Create a customized game world/scenario
STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Select single-player game
STR_0300_SELECT_TWO_PLAYER_GAME :{BLACK}Select two-player game
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Display game options
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options
STR_0303_START_A_NEW_GAME_USING :{BLACK}Start a new game, using a customized scenario
STR_0304_QUIT :{BLACK}Quit
STR_0305_LEAVE_OPENTTD :{BLACK}Leave 'OpenTTD', and quit
STR_0306_VIEW_DEMONSTRATION_TUTORIAL :{BLACK}View demonstration/tutorial
STR_0307_OPENTTD :{WHITE}OpenTTD {REV}
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Select 'temperate' landscape style
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry
############ range for menu starts
STR_INDUSTRY_DIR :Industry Directory
STR_0313_FUND_NEW_INDUSTRY :Fund new industry
############ range ends here
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry
STR_0315 :{STRING}
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
STR_0319_PAUSED :{YELLOW}* * PAUSED * *
STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved to disk as '{STRING}'
STR_031C_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Purchase land for future use
STR_032A_1_ROAD_VEHICLE_SERVICE :{BLACK}1: Road vehicle service
STR_032B_2_RAILROAD_SERVICE :{BLACK}2: Railroad service
STR_032C_3_AIR_SERVICE :{BLACK}3: Air service
STR_032D_4_SHIP_SERVICE :{BLACK}4: Ship service
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Railroad service (advanced)
STR_032F_AUTOSAVE :{RED}AUTOSAVE
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' program
STR_0335_6 :{BLACK}6
STR_0336_7 :{BLACK}7
############ start of townname region
STR_TOWNNAME_ENGLISH :English
STR_TOWNNAME_FRENCH :French
STR_TOWNNAME_GERMAN :German
STR_TOWNNAME_AMERICAN :American
STR_TOWNNAME_LATIN_AMERICAN :Latin-American
STR_TOWNNAME_SILLY :Silly
STR_TOWNNAME_SWEDISH :Swedish
STR_TOWNNAME_DUTCH :Dutch
STR_TOWNNAME_FINNISH :Finnish
STR_TOWNNAME_POLISH :Polish
STR_TOWNNAME_SLOVAKISH :Slovakish
STR_TOWNNAME_HUNGARIAN :Hungarian
STR_TOWNNAME_AUSTRIAN :Austrian
STR_TOWNNAME_ROMANIAN :Romanian
STR_TOWNNAME_CZECH :Czech
############ end of townname region
STR_CURR_POUNDS :Pounds ({POUNDSIGN})
STR_CURR_DOLLARS :Dollars ($)
STR_CURR_FF :Franc (FF)
STR_CURR_DM :Deutschmark (DM)
STR_CURR_YEN :Yen ({YENSIGN})
STR_CURR_PT :Peseta (Pt)
STR_CURR_FT :Hungarian Forint (Ft)
STR_CURR_ZL :Polish Zloty (zl)
STR_CURR_ATS :Austrian Shilling (ATS)
STR_CURR_BEF :Belgian Franc (BEF)
STR_CURR_DKK :Danish Krone (DKK)
STR_CURR_FIM :Finnish Markka (FIM)
STR_CURR_GRD :Greek Drachma (GRD)
STR_CURR_CHF :Swiss Franc (CHF)
STR_CURR_NLG :Dutch Guilder (NLG)
STR_CURR_ITL :Italian Lira (ITL)
STR_CURR_SEK :Swedish Krona (SEK)
STR_CURR_RUR :Russian Rubel (rur)
STR_CURR_CZK :Czech Koruna (CZK)
STR_CURR_ISK :Icelandic Krona (ISK)
STR_CURR_NOK :Norwegian Krone (NOK)
STR_CURR_ROL :Romanian Leu (Lei)
STR_CURR_EUR :Euro (€)
STR_OPTIONS_LANG :{BLACK}Language
STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_LANG_TIP :{BLACK}Select the interface language to use
STR_OPTIONS_RES :{BLACK}Screen resolution
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_RES_TIP :{BLACK}Select the screen resolution to use
STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format
STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Select the screenshot format to use
STR_AUTOSAVE_1_MONTH :Every month
STR_AUTOSAVE_FAILED :{WHITE}Autosave failed
STR_MONTH_JAN :January
STR_MONTH_FEB :February
STR_MONTH_MAR :March
STR_MONTH_APR :April
STR_MONTH_MAY :May
STR_MONTH_JUN :June
STR_MONTH_JUL :July
STR_MONTH_AUG :August
STR_MONTH_SEP :September
STR_MONTH_OCT :October
STR_MONTH_NOV :November
STR_MONTH_DEC :December
STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION}
STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
STR_NO_ORDERS :{LTBLUE}No orders
STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
STR_PASSENGERS :passengers
STR_BAGS :bags
STR_TONS :tons
STR_LITERS :liters
STR_ITEMS :items
STR_CRATES :crates
STR_RES_OTHER :other
STR_NOTHING :
STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list...
STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list...
STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - -
STR_TRAIN_IS_LOST :{WHITE}Train {COMMA16} is lost.
STR_TRAIN_IS_UNPROFITABLE :{WHITE}Train {COMMA16}'s profit last year was {CURRENCY}
STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
# Start of order review system.
# DON'T ADD OR REMOVE LINES HERE
STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Train {COMMA16} has too few orders in the schedule
STR_TRAIN_HAS_VOID_ORDER :{WHITE}Train {COMMA16} has a void order
STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Train {COMMA16} has duplicate orders
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Train {COMMA16} has an invalid station in the orders
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Road Vehicle {COMMA16} has too few orders in the schedule
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Road Vehicle {COMMA16} has void order
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Road Vehicle {COMMA16} has duplicate orders
STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Road Vehicle {COMMA16} has an invalid station in the orders
STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Ship {COMMA16} has too few orders in the schedule
STR_SHIP_HAS_VOID_ORDER :{WHITE}Ship {COMMA16} has void order
STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Ship {COMMA16} has duplicate orders
STR_SHIP_HAS_INVALID_ENTRY :{WHITE}Ship {COMMA16} has an invalid station in the orders
STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}Aircraft {COMMA16} has too few orders in the schedule
STR_AIRCRAFT_HAS_VOID_ORDER :{WHITE}Aircraft {COMMA16} has void order
STR_AIRCRAFT_HAS_DUPLICATE_ENTRY :{WHITE}Aircraft {COMMA16} has duplicate orders
STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Aircraft {COMMA16} has an invalid station in the orders
# end of order system
STR_TRAIN_AUTORENEW_FAILED :{WHITE}Autorenew failed on train {COMMA16} (money limit)
STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on road vehicle {COMMA16} (money limit)
STR_SHIP_AUTORENEW_FAILED :{WHITE}Autorenew failed on ship {COMMA16} (money limit)
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Autorenew failed on aircraft {COMMA16} (money limit)
STR_CONFIG_PATCHES :{BLACK}Configure Patches
STR_CONFIG_PATCHES_TIP :{BLACK}Configure the patches
STR_CONFIG_PATCHES_CAPTION :{WHITE}Configure Patches
STR_CONFIG_PATCHES_OFF :Off
STR_CONFIG_PATCHES_ON :On
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Allow removal of more town-owned roads, bridges, tunnels, etc: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Enable building very long trains: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Enable realistic acceleration for trains: {ORANGE}{STRING}
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Leave station when any cargo is full, if 'full load': {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Allow building very long bridges: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Allow goto depot orders: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Allow constructing raw material producing industries: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Industries of the same type can be built close to each other: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch compatible nonstop handling: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Allow bribing the local authority: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}New depot finding: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_TRAIN_PATHFIND :{LTBLUE}New algorithm for train pathfinding: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Always allow small airports: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LOST_TRAIN_DAYS :{LTBLUE}A train is lost if no progress is made for: {ORANGE}{STRING} days
STR_CONFIG_PATCHES_LOST_TRAIN_DAYS_DISABLED :{LTBLUE}A train is lost if no progress is made for: {ORANGE}disabled
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :no
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :yes, but exclude stopped vehicles
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :of all vehicles
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Warn if a train's income is negative: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehice is {ORANGE}{STRING}{LTBLUE} months before/after max age
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Invisible trees (with transparent buildings): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} {RED}Warning: High setting slows game
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Max aircraft per player: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Max ships per player: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_TRAINS :{LTBLUE}Disable trains for computer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Disable ships for computer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Enable new AI (alpha): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING} days
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled
STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Default service interval for road vehicles: {ORANGE}{STRING} days
STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Default service interval for road vehicles: {ORANGE}disabled
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Default service interval for aircraft: {ORANGE}{STRING} days
STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Default service interval for aircraft: {ORANGE}disabled
STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Default service interval for ships: {ORANGE}{STRING} days
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Default service interval for ships: {ORANGE}disabled
STR_CONFIG_PATCHES_COLORED_NEWS_DATE :{LTBLUE}Colored news appears in: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_DATE :{LTBLUE}Starting date: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes)
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging place signals every: {ORANGE}{STRING} tile(s)
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Left
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Centre
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Right
STR_CONFIG_PATCHES_GUI :{BLACK}Interface
STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Construction
STR_CONFIG_PATCHES_VEHICLES :{BLACK}Vehicles
STR_CONFIG_PATCHES_STATIONS :{BLACK}Stations
STR_CONFIG_PATCHES_ECONOMY :{BLACK}Economy
STR_CONFIG_PATCHES_AI :{BLACK}Competitors
STR_CONFIG_PATCHES_DISABLED :disabled
STR_CONFIG_PATCHES_INT32 :{INT32}
STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Change setting value
STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Some or all of the default service interval(s) below are incompatible with chosen setting! 5-90% and 30-800 days are valid
STR_TEMPERATE_LANDSCAPE :temperate landscape
STR_SUB_ARCTIC_LANDSCAPE :sub-arctic landscape
STR_SUB_TROPICAL_LANDSCAPE :sub-tropical landscape
STR_TOYLAND_LANDSCAPE :toyland landscape
STR_CHEATS :{WHITE}Cheats
STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before
STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY64}
STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Playing as player: {ORANGE}{COMMA16}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT}
STR_HEADING_FOR_CHECKPOINT :{LTBLUE}Heading for {CHECKPOINT}
STR_HEADING_FOR_CHECKPOINT_VEL :{LTBLUE}Heading for {CHECKPOINT}, {VELOCITY}
STR_GO_TO_CHECKPOINT :Go via {CHECKPOINT}
STR_CHECKPOINTNAME_CITY :Checkpoint {TOWN}
STR_CHECKPOINTNAME_CITY_SERIAL :Checkpoint {TOWN} #{COMMA16}
STR_LANDINFO_CHECKPOINT :Checkpoint
STR_CHECKPOINT_VIEWPORT :{WHITE}{CHECKPOINT}
STR_CHECKPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{CHECKPOINT}
STR_CHECKPOINT_RAW :{CHECKPOINT}
STR_EDIT_CHECKPOINT_NAME :{WHITE}Edit checkpoint name
STR_CANT_CHANGE_CHECKPOINT_NAME :{WHITE}Can't change checkpoint name...
STR_CONVERT_RAIL_TO_CHECKPOINT_TIP :{BLACK}Convert rail to checkpoint
STR_CANT_BUILD_TRAIN_CHECKPOINT :{WHITE}Can't build train checkpoint here...
STR_CANT_REMOVE_TRAIN_CHECKPOINT :{WHITE}Can't remove train checkpoint here...
STR_BUILD_AUTORAIL_TIP :{BLACK}Build railroad track using the Autorail mode
STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario
STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Are you sure you want to create a random landscape?
STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns
STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns
STR_MANY_RANDOM_INDUSTRIES :{BLACK}Many random industries
STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries
STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
STR_BUILD_CANALS_TIP :{BLACK}Build canals
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
STR_BUILD_LOCKS_TIP :{BLACK}Build locks
STR_LANDINFO_LOCK :Lock
STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUMU16}x{NUMU16} ({STRING})
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here...
STR_CONVERT_RAIL_TIP :{BLACK}Convert/Upgrade the type of the rail
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train
STR_DRAG_DROP :{BLACK}Drag & Drop
STR_STATION_DRAG_DROP :{BLACK}Build a station with drag & drop
STR_FAST_FORWARD :{BLACK}Fast forward the game
STR_MESSAGE_HISTORY :{WHITE}Message History
STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages
STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all
STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construct Coal Mine
STR_CONSTRUCT_FOREST_TIP :{BLACK}Plant Forest
STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Construct Oil Rig
STR_CONSTRUCT_FARM_TIP :{BLACK}Fund Farm
STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Construct Copper Ore Mine
STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Drill for Oil
STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Construct Gold Mine
STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Construct Diamond Mine
STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Construct Iron Ore Mine
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Fund Fruit Plantation
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Fund Rubber Plantation
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Fund Water Supply
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Plant Cotton Candy Forest
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Fund Battery Farm
STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Drill for Cola
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Fund Plastic Fountains
STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Construct Bubble Generator
STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Fund Toffee Quarry
STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Construct Sugar Mine
STR_INDUSTRYDIR_CAPTION :{WHITE}Industries
STR_INDUSTRYDIR_ITEM :{ORANGE}{TOWN} {STRING}{BLACK} ({STRING}){YELLOW} ({COMMA16}% transported)
STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{TOWN} {STRING}{BLACK} ({STRING}/{STRING}){YELLOW} ({COMMA16}%/{COMMA16}% transported)
STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{TOWN} {STRING}
STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry
STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Refit train to carry a different cargo type
STR_RAIL_REFIT :{WHITE}{STRING} (Refit)
STR_RAIL_REFIT_VEHICLE :{BLACK}Refit train
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for train to carry
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Refit train to carry highlighted cargo type
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Can't refit train...
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING}
TEMP_AI_IN_PROGRESS :{WHITE}Welcome to this new AI, in progress. You can expect problems. When you do, make a screenshot and post it at the forum. Enjoy!
TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, only trucks and busses work!
############ network gui strings
TEMP_STRING_NO_NETWORK :{WHITE}Network interface is not fully working yet!{}Some options work, but others like lobby, etc. don't. Just so you know.
STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer
STR_NETWORK_FIND_SERVER :{BLACK}Find server
STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server
STR_NETWORK_DIRECT_CONNECT :{BLACK}Direct connect
STR_NETWORK_ENTER_IP :{BLACK}Enter the IP address of the server
STR_NETWORK_DIRECT_CONNECT_TIP :{BLACK}Connect to a known IP
STR_NETWORK_START_SERVER :{BLACK}Start server
STR_NETWORK_START_SERVER_TIP :{BLACK}Start an own server
STR_NETWORK_PLAYER_NAME :{BLACK}Player name:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by
STR_NETWORK_SELECT_CONNECTION :{BLACK}Select connection type:
STR_NETWORK_CONNECTION_TYPE_TIP :{BLACK}Chose between an internet game or a local area nework game
STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{STRING}
STR_NETWORK_LAN :LAN
STR_NETWORK_INTERNET :Internet
STR_NETWORK_GAME_NAME :{BLACK}Name
STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game
STR_NETWORK_PLAYERS :{BLACK}#/#
STR_NETWORK_PLAYERS_TIP :{BLACK}Players currently in this game / Maximum number of players
STR_NETWORK_MAP_SIZE :{BLACK}Size
STR_NETWORK_MAP_SIZE_TIP :{BLACK}Size of the map
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc.
STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
STR_NETWORK_PLAYERS_VAL :{BLACK}{COMMA8}/{COMMA8}
STR_NETWORK_JOIN_GAME :{BLACK}Join game
STR_NETWORK_START_GAME_WINDOW :{WHITE}Start new game
STR_NETWORK_NEW_GAME_NAME :{BLACK}Game name:
STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
STR_NETWORK_PASSWORD :{BLACK}Password:
STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want other people to join it
STR_NETWORK_SELECT_MAP :{BLACK}Select a map:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
STR_NETWORK_NUMBER_OF_PLAYERS :{BLACK}Number of players:
STR_NETWORK_NUMBER_OF_PLAYERS_TIP :{BLACK}Choose a maximum number of players. Not all slots need to be filled.
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_2_PLAYERS :2 players
STR_NETWORK_3_PLAYERS :3 players
STR_NETWORK_4_PLAYERS :4 players
STR_NETWORK_5_PLAYERS :5 players
STR_NETWORK_6_PLAYERS :6 players
STR_NETWORK_7_PLAYERS :7 players
STR_NETWORK_8_PLAYERS :8 players
STR_NETWORK_START_GAME :{BLACK}Start Game
STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_LOAD_GAME :{BLACK}Load Game
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Load Scenario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start a new network game from a scenario
STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby
STR_NETWORK_SEND :{BLACK}Send
STR_NETWORK_SEND_TIP :{BLACK}Send a message to the other players
STR_NETWORK_COMPANY_NAME :{BLACK}Company name:
STR_NETWORK_COMPANY_NAME_TIP :{BLACK}Change the name of your company. Hit enter to apply changes
STR_NETWORK_SPECTATE_GAME :{BLACK}Watch game
STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Watch the game as a spectator
STR_NETWORK_NEW_COMPANY :{BLACK}New company
STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Open a new company
STR_NETWORK_READY :{BLACK}Ready
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games
STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronization failed.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load server-savegame.
STR_NETWORK_ERR_TIMEOUT :{WHITE} Connection #{NUMU16} timed out.
############ end network gui strings
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Cost: {CURRENCY}
STR_0801_COST :{RED}Cost: {CURRENCY}
STR_0802_INCOME :{TINYFONT}{GREEN}Income: {CURRENCY}
STR_0803_INCOME :{GREEN}Income: {CURRENCY}
STR_0804_ESTIMATED_COST :{TINYFONT}{WHITE}Estimated Cost: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY}
STR_0806_ESTIMATED_INCOME :{TINYFONT}{WHITE}Estimated Income: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
STR_080A_ROCKS :Rocks
STR_080B_ROUGH_LAND :Rough land
STR_080C_BARE_LAND :Bare land
STR_080D_GRASS :Grass
STR_080E_FIELDS :Fields
STR_080F_SNOW_COVERED_LAND :Snow-covered land
STR_0810_DESERT :Desert
##id 0x1000
STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction
STR_1001_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level
STR_1004_TOO_HIGH :{WHITE}Too high
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Train inside depot
STR_1007_ALREADY_BUILT :{WHITE}...already built
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first
STR_1009_TOO_MANY_DEPOTS :{WHITE}Too many depots
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railroad Construction
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev Construction
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Select Rail Bridge
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railroad station here...
STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Train Depot Orientation
STR_1015_RAILROAD_CONSTRUCTION :Railroad construction
STR_1016_MONORAIL_CONSTRUCTION :Monorail construction
STR_1017_MAGLEV_CONSTRUCTION :MagLev construction
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track
STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains)
STR_101A_BUILD_RAILROAD_STATION :{BLACK}Build railroad station
STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}Build railroad signals
STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Build railroad bridge
STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Build railroad tunnel
STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track and signals
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on selected bridge to build it
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railroad depot orientation
STR_1021_RAILROAD_TRACK :Railroad track
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Railroad track with signals
STR_1023_RAILROAD_TRAIN_DEPOT :Railroad train depot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railroad track with normal signals
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Railroad track with pre-signals
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Railroad track with exit-signals
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Railroad track with combo-signals
##id 0x1800
STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction for road
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
STR_1802_ROAD_CONSTRUCTION :{WHITE}Road Construction
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Select Road Bridge
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Road Depot Orientation
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle depot here...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build truck station...
STR_180A_ROAD_CONSTRUCTION :Road construction
STR_180B_BUILD_ROAD_SECTION :{BLACK}Build road section
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles)
STR_180D_BUILD_BUS_STATION :{BLACK}Build bus station
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Build truck loading bay
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge
STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel
STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for road construction
STR_1812_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on selected bridge to build it
STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation
STR_1814_ROAD :Road
STR_1815_ROAD_WITH_STREETLIGHTS :Road with streetlights
STR_1816_TREE_LINED_ROAD :Tree-lined road
STR_1817_ROAD_VEHICLE_DEPOT :Road vehicle depot
STR_1818_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing
##id 0x2000
STR_2000_TOWNS :{WHITE}Towns
STR_2001 :{WHITE}{STRING}
STR_2002 :{TINYFONT}{BLACK}{STRING}
STR_2003 :{TINYFONT}{WHITE}{STRING}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
STR_2005 :{WHITE}{TOWN}
STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA32}{BLACK} Houses: {ORANGE}{COMMA32}
STR_2007_RENAME_TOWN :Rename Town
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow this
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Town names - click on name to center main view on town
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Center the main view on town location
STR_200C_CHANGE_TOWN_NAME :{BLACK}Change town name
STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA16}{BLACK} max: {ORANGE}{COMMA16}
STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA16}{BLACK} max: {ORANGE}{COMMA16}
STR_200F_TALL_OFFICE_BLOCK :Tall office block
STR_2010_OFFICE_BLOCK :Office block
STR_2011_SMALL_BLOCK_OF_FLATS :Small block of apartments
STR_2012_CHURCH :Church
STR_2013_LARGE_OFFICE_BLOCK :Large office block
STR_2014_TOWN_HOUSES :Town houses
STR_2015_HOTEL :Hotel
STR_2016_STATUE :Statue
STR_2017_FOUNTAIN :Fountain
STR_2018_PARK :Park
STR_2019_OFFICE_BLOCK :Office block
STR_201A_SHOPS_AND_OFFICES :Shops and offices
STR_201B_MODERN_OFFICE_BUILDING :Modern office building
STR_201C_WAREHOUSE :Warehouse
STR_201D_OFFICE_BLOCK :Office block
STR_201E_STADIUM :Stadium
STR_201F_OLD_HOUSES :Old houses
STR_2020_LOCAL_AUTHORITY :{BLACK}Local authority
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Show information on local authority
STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} local authority
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Transport company ratings:
STR_2024 :{YELLOW}{STRING}{STRING}: {ORANGE}{STRING}
STR_2025_SUBSIDIES :{WHITE}Subsidies
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Subsidies on offer for services taking:-
STR_2027_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}
STR_2028_BY :{YELLOW} (by {DATE_SHORT})
STR_2029 :{STRING} {STRING}
STR_202A_NONE :{ORANGE}None
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Services already subsidised:-
STR_202C_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({STRING}
STR_202D_UNTIL :{YELLOW}, until {DATE_SHORT})
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy.
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidised.
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING} to {STRING} will attract a year's subsidy from the local authority!
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year!
STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year!
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year!
STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year!
STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
STR_2036_COTTAGES :Cottages
STR_2037_HOUSES :Houses
STR_2038_FLATS :Apartments
STR_2039_TALL_OFFICE_BLOCK :Tall office block
STR_203A_SHOPS_AND_OFFICES :Shops and offices
STR_203B_SHOPS_AND_OFFICES :Shops and offices
STR_203C_THEATER :Theater
STR_203D_STADIUM :Stadium
STR_203E_OFFICES :Offices
STR_203F_HOUSES :Houses
STR_2040_CINEMA :Cinema
STR_2041_SHOPPING_MALL :Shopping mall
STR_2042_DO_IT :{BLACK}Do it
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}List of things to do at this town - click on item for more details
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Carry out the highlighted action in the list above
STR_2045_ACTIONS_AVAILABLE :{BLACK}Actions available:
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Fund local road reconstruction
STR_204A_BUILD_STATUE_OF_COMPANY :Build statue of company owner
STR_204B_FUND_NEW_BUILDINGS :Fund new buildings
STR_204C_BUY_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Bribe the local authority
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{} Cost: {CURRENCY}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Build a statue in honor of your company.{} Cost: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{} Cost: {CURRENCY}
STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY}
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{} Cost: {CURRENCY}
STR_2054_CAN_T_DO_THIS :{WHITE}Can't do this...
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {STRING} brings 6 months of misery to motorists!
STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA32})
STR_2058_UNDER_CONSTRUCTION :{STRING} (under construction)
STR_2059_IGLOO :Igloo
STR_205A_TEPEES :Tepees
STR_205B_TEAPOT_HOUSE :Teapot-House
STR_205C_PIGGY_BANK :Piggy-Bank
##id 0x2800
STR_LANDSCAPING :Landscaping
STR_2800_PLANT_TREES :Plant trees
STR_2801_PLACE_SIGN :Place sign
STR_2802_TREES :{WHITE}Trees
STR_2803_TREE_ALREADY_HERE :{WHITE}...tree already here
STR_2804_SITE_UNSUITABLE :{WHITE}...site unsuitable
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
STR_2806 :{WHITE}{STRING}
STR_2807 :{TINYFONT}{WHITE}{STRING}
STR_2808_TOO_MANY_SIGNS :{WHITE}...too many signs
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here...
STR_280A_SIGN :Sign
STR_280B_EDIT_SIGN_TEXT :{WHITE}Edit sign text
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Select tree type to plant
STR_280E_TREES :Trees
STR_280F_RAINFOREST :Rainforest
STR_2810_CACTUS_PLANTS :Cactuses
##id 0x3000
STR_3000_RAIL_STATION_SELECTION :{WHITE}Rail Station Selection
STR_3001_AIRPORT_SELECTION :{WHITE}Airport Selection
STR_3002_ORIENTATION :{BLACK}Orientation
STR_3003_NUMBER_OF_TRACKS :{BLACK}Number of tracks
STR_3004_PLATFORM_LENGTH :{BLACK}Platform length
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railroad station
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas in this town
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area
STR_300A_0 :{WHITE}{STATION} {STRINL 0x30D1}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railroad station first
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first
STR_3030_RENAME_STATION_LOADING :Rename station/loading area
STR_3031_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
STR_3032_RATINGS :{BLACK}Ratings
STR_3033_ACCEPTS :{BLACK}Accepts
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Local rating of transport service:
############ range for rating starts
STR_3035_APPALLING :Appalling
STR_3036_VERY_POOR :Very Poor
STR_3037_POOR :Poor
STR_3038_MEDIOCRE :Mediocre
STR_3039_GOOD :Good
STR_303A_VERY_GOOD :Very Good
STR_303B_EXCELLENT :Excellent
STR_303C_OUTSTANDING :Outstanding
############ range for rating ends
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA8}%)
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} no longer accepts {STRING}
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} now accepts {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} now accepts {STRING} and {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Bus Station Orientation
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Truck Station Orient.
STR_3044_TOO_CLOSE_TO_ANOTHER_BUS :{WHITE}Too close to another bus station
STR_3045_TOO_CLOSE_TO_ANOTHER_TRUCK :{WHITE}Too close to another truck station
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Must demolish bus station first
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Must demolish truck station first
STR_3048_STATIONS :{WHITE}{STRING} - {COMMA16} Stations
STR_3049_0 :{YELLOW}{STATION} {STRINL 0x30D1}
STR_304A_NONE :{YELLOW}- None -
STR_304B_SITE_UNSUITABLE :{WHITE}...site unsuitable
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Select railroad station orientation
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Select number of platforms for railroad station
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Select length of railroad station
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Select bus station orientation
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Select truck loading bay orientation
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Center main view on station location
STR_3054_SHOW_STATION_RATINGS :{BLACK}Show station ratings
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Change name of station
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Show list of accepted cargo
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Station names - click on name to center main view on station
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Select size/type of airport
STR_3059_SMALL :{BLACK}Small
STR_305A_LARGE :{BLACK}City
STR_305AA_LARGE :{BLACK}Metropolitan airport
STR_305AB_LARGE :{BLACK}International airport
STR_305B_SIZE :{BLACK}Size
STR_305C_0 :{STATION} {STRINL 0x30D1}
STR_305D_0 :{TINYFONT}{BLACK}{STATION} {STRINL 0x30D1}
STR_305E_RAILROAD_STATION :Railroad station
STR_305F_AIRCRAFT_HANGAR :Aircraft hangar
STR_3060_AIRPORT :Airport
STR_3061_TRUCK_LOADING_AREA :Truck loading area
STR_3062_BUS_STATION :Bus station
STR_3063_SHIP_DOCK :Ship dock
STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Highlight coverage area of proposed site
STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Don't highlight coverage area of proposed site
STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Coverage area highlight
STR_3067_MONORAIL_STATION_SELECT :{WHITE}Monorail Station Select.
STR_3068_DOCK :{WHITE}Dock
STR_3069_BUOY :Buoy
STR_306A_BUOY_IN_THE_WAY :{WHITE}...buoy in the way
STR_306B_HELIPORT :{BLACK}Heliport
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Ship Depot Orientation
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Select ship depot orientation
STR_3804_WATER :Water
STR_3805_COAST_OR_RIVERBANK :Coast or riverbank
STR_3806_SHIP_DEPOT :Ship depot
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Save Game
STR_4001_LOAD_GAME :{WHITE}Load Game
STR_4002_SAVE :{BLACK}Save
STR_4003_DELETE :{BLACK}Delete
STR_4004 :{STRING}, {DATE_LONG}
STR_4005_BYTES_FREE :{BLACK}{COMMA32} megabytes free
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
STR_4007_GAME_SAVE_FAILED :{WHITE}Game Save Failed
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
STR_4009_GAME_LOAD_FAILED :{WHITE}Game Load Failed
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List of drives, directories and saved-game files
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Currently selected name for saved-game
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Delete the currently selected saved-game
STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Save the current game, using the selected name
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Select New Game Type
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Select scenario (green), pre-set game (blue), or random new game
STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random new game
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way
STR_4801 :{WHITE}{TOWN} {STRING}
STR_4802_COAL_MINE :Coal Mine
STR_4803_POWER_STATION :Power Station
STR_4804_SAWMILL :Sawmill
STR_4805_FOREST :Forest
STR_4806_OIL_REFINERY :Oil Refinery
STR_4807_OIL_RIG :Oil Rig
STR_4808_FACTORY :Factory
STR_4809_PRINTING_WORKS :Printing Works
STR_480A_STEEL_MILL :Steel Mill
STR_480B_FARM :Farm
STR_480C_COPPER_ORE_MINE :Copper Ore Mine
STR_480D_OIL_WELLS :Oil Wells
STR_480E_BANK :Bank
STR_480F_FOOD_PROCESSING_PLANT :Food Processing Plant
STR_4810_PAPER_MILL :Paper Mill
STR_4811_GOLD_MINE :Gold Mine
STR_4812_BANK :Bank
STR_4813_DIAMOND_MINE :Diamond Mine
STR_4814_IRON_ORE_MINE :Iron Ore Mine
STR_4815_FRUIT_PLANTATION :Fruit Plantation
STR_4816_RUBBER_PLANTATION :Rubber Plantation
STR_4817_WATER_SUPPLY :Water Supply
STR_4818_WATER_TOWER :Water Tower
STR_4819_FACTORY :Factory
STR_481A_FARM :Farm
STR_481B_LUMBER_MILL :Lumber Mill
STR_481C_COTTON_CANDY_FOREST :Cotton Candy Forest
STR_481D_CANDY_FACTORY :Candy Factory
STR_481E_BATTERY_FARM :Battery Farm
STR_481F_COLA_WELLS :Cola Wells
STR_4820_TOY_SHOP :Toy Shop
STR_4821_TOY_FACTORY :Toy Factory
STR_4822_PLASTIC_FOUNTAINS :Plastic Fountains
STR_4823_FIZZY_DRINK_FACTORY :Fizzy Drink Factory
STR_4824_BUBBLE_GENERATOR :Bubble Generator
STR_4825_TOFFEE_QUARRY :Toffee Quarry
STR_4826_SUGAR_MINE :Sugar Mine
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month:
STR_482B_TRANSPORTED :{YELLOW}{STRING}{BLACK} ({COMMA16}% transported)
STR_482C_CENTER_THE_MAIN_VIEW_ON :{BLACK}Center the main view on industry location
STR_482D_NEW_UNDER_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}!
STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}!
STR_482F_COST :{BLACK}Cost: {YELLOW}{CURRENCY}
STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line
STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{TOWN} {STRING} announces imminent closure!
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Supply problems cause {TOWN} {STRING} to announce imminent closure!
STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Lack of nearby trees causes {TOWN} {STRING} to announce imminent closure!
STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{TOWN} {STRING} increases production!
STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}New coal seam found at {TOWN} {STRING}!{}Production is expected to double!
STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}New oil reserves found at {TOWN} {STRING}!{}Production is expected to double!
STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Improved farming methods at {TOWN} {STRING} are expected to double production!
STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{TOWN} {STRING} production down by 50%
STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {TOWN} {STRING}!{}Production down by 50%
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} goes up by {COMMA16}%!
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} goes down by {COMMA16}%!
##id 0x5000
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel
STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Road vehicle in tunnel
STR_5002 :
STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
STR_5004 :
STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Cannot start and end on same position
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Level land or water required under bridge
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
STR_500C :
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_500E_SUSPENSION_STEEL :Suspension, Steel
STR_500F_GIRDER_STEEL :Girder, Steel
STR_5010_CANTILEVER_STEEL :Cantilever, Steel
STR_5011_SUSPENSION_CONCRETE :Suspension, Concrete
STR_5012_WOODEN :Wooden
STR_5013_CONCRETE :Concrete
STR_5014_TUBULAR_STEEL :Tubular, Steel
STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
STR_5017_RAILROAD_TUNNEL :Railroad tunnel
STR_5018_ROAD_TUNNEL :Road tunnel
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge
STR_501E_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension rail bridge
STR_501F_WOODEN_RAIL_BRIDGE :Wooden rail bridge
STR_5020_CONCRETE_RAIL_BRIDGE :Concrete rail bridge
STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE :Steel suspension road bridge
STR_5022_STEEL_GIRDER_ROAD_BRIDGE :Steel girder road bridge
STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE :Steel cantilever road bridge
STR_5024_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension road bridge
STR_5025_WOODEN_ROAD_BRIDGE :Wooden road bridge
STR_5026_CONCRETE_ROAD_BRIDGE :Concrete road bridge
STR_5027_TUBULAR_RAIL_BRIDGE :Tubular rail bridge
STR_5028_TUBULAR_ROAD_BRIDGE :Tubular road bridge
STR_5029_STEEL :Steel
##id 0x5800
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Object in the way
STR_5801_TRANSMITTER :Transmitter
STR_5802_LIGHTHOUSE :Lighthouse
STR_5803_COMPANY_HEADQUARTERS :Company Headquarters
STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way
STR_5805_COMPANY_OWNED_LAND :Company-owned land
STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Unnamed{SKIP}
STR_SV_TRAIN_NAME :Train {COMMA16}
STR_SV_ROADVEH_NAME :Road Vehicle {COMMA16}
STR_SV_SHIP_NAME :Ship {COMMA16}
STR_SV_AIRCRAFT_NAME :Aircraft {COMMA16}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} North
STR_SV_STNAME_SOUTH :{STRING} South
STR_SV_STNAME_EAST :{STRING} East
STR_SV_STNAME_WEST :{STRING} West
STR_SV_STNAME_CENTRAL :{STRING} Central
STR_SV_STNAME_TRANSFER :{STRING} Transfer
STR_SV_STNAME_HALT :{STRING} Halt
STR_SV_STNAME_VALLEY :{STRING} Valley
STR_SV_STNAME_HEIGHTS :{STRING} Heights
STR_SV_STNAME_WOODS :{STRING} Woods
STR_SV_STNAME_LAKESIDE :{STRING} Lakeside
STR_SV_STNAME_EXCHANGE :{STRING} Exchange
STR_SV_STNAME_AIRPORT :{STRING} Airport
STR_SV_STNAME_OILFIELD :{STRING} Oilfield
STR_SV_STNAME_MINES :{STRING} Mines
STR_SV_STNAME_DOCKS :{STRING} Docks
STR_SV_STNAME_BUOY_1 :{STRING} Buoy 1
STR_SV_STNAME_BUOY_2 :{STRING} Buoy 2
STR_SV_STNAME_BUOY_3 :{STRING} Buoy 3
STR_SV_STNAME_BUOY_4 :{STRING} Buoy 4
STR_SV_STNAME_BUOY_5 :{STRING} Buoy 5
STR_SV_STNAME_BUOY_6 :{STRING} Buoy 6
STR_SV_STNAME_BUOY_7 :{STRING} Buoy 7
STR_SV_STNAME_BUOY_8 :{STRING} Buoy 8
STR_SV_STNAME_BUOY_9 :{STRING} Buoy 9
STR_SV_STNAME_ANNEXE :{STRING} Annexe
STR_SV_STNAME_SIDINGS :{STRING} Sidings
STR_SV_STNAME_BRANCH :{STRING} Branch
STR_SV_STNAME_UPPER :Upper {STRING}
STR_SV_STNAME_LOWER :Lower {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Heliport
STR_SV_STNAME_FOREST :{STRING} Forest
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level
STR_OPTIONS_SAVE_CHANGES :{BLACK}Save
############ range for difficulty levels starts
STR_6801_EASY :{BLACK}Easy
STR_6802_MEDIUM :{BLACK}Medium
STR_6803_HARD :{BLACK}Hard
STR_6804_CUSTOM :{BLACK}Custom
############ range for difficulty levels ends
############ range for difficulty settings starts
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA16}
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Competitor start time: {ORANGE}{STRING}
STR_6807_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING}
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING}
STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY}
STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA16}%
STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING}
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Intelligence of competitors: {ORANGE}{STRING}
STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING}
STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING}
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING}
STR_6811_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING}
STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING}
STR_6813_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING}
STR_6814_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING}
STR_6815_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING}
STR_16816_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
############ range for difficulty settings ends
STR_26816_NONE :None
STR_6816_LOW :Low
STR_6817_NORMAL :Normal
STR_6818_HIGH :High
STR_6819 :{BLACK}<
STR_681A :{BLACK}>
STR_681B_VERY_SLOW :Very Slow
STR_681C_SLOW :Slow
STR_681D_MEDIUM :Medium
STR_681E_FAST :Fast
STR_681F_VERY_FAST :Very Fast
STR_VERY_LOW :Very Low
STR_6820_LOW :Low
STR_6821_MEDIUM :Medium
STR_6822_HIGH :High
STR_6823_NONE :None
STR_6824_REDUCED :Reduced
STR_6825_NORMAL :Normal
STR_6826_X1_5 :x1.5
STR_6827_X2 :x2
STR_6828_X3 :x3
STR_6829_X4 :x4
STR_682A_VERY_FLAT :Very Flat
STR_682B_FLAT :Flat
STR_682C_HILLY :Hilly
STR_682D_MOUNTAINOUS :Mountainous
STR_682E_STEADY :Steady
STR_682F_FLUCTUATING :Fluctuating
STR_6830_IMMEDIATE :Immediate
STR_6831_3_MONTHS_AFTER_PLAYER :3 months after player
STR_6832_6_MONTHS_AFTER_PLAYER :6 months after player
STR_6833_9_MONTHS_AFTER_PLAYER :9 months after player
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations
STR_6835_AT_END_OF_LINE_ONLY :At end of line only
STR_6836_OFF :Off
STR_6837_ON :On
STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Show hi-score chart
STR_6839_PERMISSIVE :Permissive
STR_683A_TOLERANT :Tolerant
STR_683B_HOSTILE :Hostile
##id 0x7000
STR_7000 :
STR_7001 :{WHITE}{STRING}{BLACK}{STRING}
STR_7002_PLAYER :(Player {COMMA16})
STR_7004_NEW_FACE :{BLACK}New Face
STR_7005_COLOR_SCHEME :{BLACK}Color Scheme
STR_7006_COLOR_SCHEME :{GOLD}Color Scheme:
STR_7007_NEW_COLOR_SCHEME :{WHITE}New Color Scheme
STR_7008_COMPANY_NAME :{BLACK}Company Name
STR_7009_PRESIDENT_NAME :{BLACK}President Name
STR_700A_COMPANY_NAME :Company Name
STR_700B_PRESIDENT_S_NAME :President's Name
STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change president's name...
STR_700E_FINANCES :{WHITE}{STRING} Finances{BLACK}{STRING}
STR_700F_EXPENDITURE_INCOME :{WHITE}Expenditure/Income
STR_7010 :{WHITE}{NUMU16}
STR_7011_CONSTRUCTION :{GOLD}Construction
STR_7012_NEW_VEHICLES :{GOLD}New Vehicles
STR_7013_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Road Veh. Running Costs
STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs
STR_7016_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs
STR_7017_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance
STR_7018_TRAIN_INCOME :{GOLD}Train Income
STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Road Vehicles Income
STR_701A_AIRCRAFT_INCOME :{GOLD}Aircraft Income
STR_701B_SHIP_INCOME :{GOLD}Ship Income
STR_701C_LOAN_INTEREST :{GOLD}Loan Interest
STR_701D_OTHER :{GOLD}Other
STR_701E :{BLACK}-{CURRENCY64}
STR_701F :{BLACK}+{CURRENCY64}
STR_7020_TOTAL :{WHITE}Total:
STR_7021 :{STRING}{STRING}
STR_7022_INCOME_GRAPH :{WHITE}Income Graph
STR_CURRCOMPACT32 :{CURRCOMPACT}
STR_CURRCOMPACT64 :{CURRCOMPACT64}
STR_7024 :{COMMA32}
STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Operating Profit Graph
STR_7026_BANK_BALANCE :{WHITE}Bank Balance
STR_7027_LOAN :{WHITE}Loan
STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY64}
STR_7028 :{BLACK}{CURRENCY64}
STR_7029_BORROW :{BLACK}Borrow {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
STR_702A_REPAY :{BLACK}Repay {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY}
STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay
STR_702E_REQUIRED :{WHITE}...{CURRENCY} required
STR_702F_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Select new face for president
STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Change the company vehicle livery
STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Change the president's name
STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Change the company name
STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Click on selected new color scheme
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Increase size of loan
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repay part of loan
STR_7037_PRESIDENT :{WHITE}{STRING}{}{GOLD}(President)
STR_7038_INAUGURATED :{GOLD}Inaugurated: {WHITE}{NUMU16}
STR_7039_VEHICLES :{GOLD}Vehicles:
STR_703A_TRAIN :{WHITE}{COMMA16} train
STR_703B_TRAINS :{WHITE}{COMMA16} trains
STR_703C_ROAD_VEHICLE :{WHITE}{COMMA16} road vehicle
STR_703D_ROAD_VEHICLES :{WHITE}{COMMA16} road vehicles
STR_703E_AIRCRAFT :{WHITE}{COMMA16} aircraft
STR_703F_AIRCRAFT :{WHITE}{COMMA16} aircraft
STR_7040_SHIP :{WHITE}{COMMA16} ship
STR_7041_SHIPS :{WHITE}{COMMA16} ships
STR_7042_NONE :{WHITE}None
STR_7043_FACE_SELECTION :{WHITE}Face Selection
STR_7044_MALE :{BLACK}Male
STR_7045_FEMALE :{BLACK}Female
STR_7046_NEW_FACE :{BLACK}New Face
STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Cancel new face selection
STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Accept new face selection
STR_7049_SELECT_MALE_FACES :{BLACK}Select male faces
STR_704A_SELECT_FEMALE_FACES :{BLACK}Select female faces
STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Generate random new face
STR_704C_KEY :{BLACK}Key
STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Show key to graphs
STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Key to company graphs
STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY :{BLACK}Click here to toggle company's entry on graph on/off
STR_7050_UNITS_OF_CARGO_DELIVERED :{WHITE}Units of cargo delivered
STR_7051_COMPANY_PERFORMANCE_RATINGS :{WHITE}Company performance ratings (maximum rating=1000)
STR_7052_COMPANY_VALUES :{WHITE}Company values
STR_7053_COMPANY_LEAGUE_TABLE :{WHITE}Company League Table
STR_7054 :{WHITE}{STRING}{SETX 45}{ORANGE}{STRING} {BLACK}{STRING} '{STRING}'
STR_7055 :{YELLOW}{STRING}{SETX 45}{ORANGE}{STRING} {BLACK}{STRING} '{STRING}'
STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT}Transport company in trouble!
STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{STRING} will be sold off or declared bankrupt unless performance increases soon!
STR_7058_PRESIDENT :{BLACK}{STRING}{}(President)
STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Transport company merger!
STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{STRING} has been sold to {STRING} for {CURRENCY}!
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}We are looking for a transport company to take-over our company{}{}Do you want to purchase {STRING} for {CURRENCY}?
STR_705C_BANKRUPT :{BLACK}{BIGFONT}Bankrupt!
STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{STRING} has been closed down by creditors and all assets sold off!
STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}New transport company launched!
STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{STRING} starts construction near {TOWN}!
STR_7060_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
STR_7061_CARGO_PAYMENT_RATES :{WHITE}Cargo Payment Rates
STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Days in transit
STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Toggle graph for cargo type on/off
STR_7065 :{BLACK}{TINYFONT}{STRING}
STR_7066_ENGINEER :Engineer
STR_7067_TRAFFIC_MANAGER :Traffic Manager
STR_7068_TRANSPORT_COORDINATOR :Transport Coordinator
STR_7069_ROUTE_SUPERVISOR :Route Supervisor
STR_706A_DIRECTOR :Director
STR_706B_CHIEF_EXECUTIVE :Chief Executive
STR_706C_CHAIRMAN :Chairman
STR_706D_PRESIDENT :President
STR_706E_TYCOON :Tycoon
STR_706F_BUILD_HQ :{BLACK}Build HQ
STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Build company headquarters / view company headquarters
STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
STR_7072_VIEW_HQ :{BLACK}View HQ
STR_RELOCATE_HQ :{BLACK}Relocate HQ
STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
STR_7076_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY64}
STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Buy 25% share in company
STR_7078_SELL_25_SHARE_IN_COMPANY :{BLACK}Sell 25% share in company
STR_7079_BUY_25_SHARE_IN_THIS_COMPANY :{BLACK}Buy 25% share in this company
STR_707A_SELL_25_SHARE_IN_THIS_COMPANY :{BLACK}Sell 25% share in this company
STR_707B_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
STR_707C_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company...
STR_707D_OWNED_BY :{WHITE}({COMMA16}% owned by {STRING})
STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA16}% owned by {STRING}{} {COMMA16}% owned by {STRING})
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{STRING} has been taken over by {STRING}!
##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
STR_8001_MJS_250_DIESEL :MJS 250 (Diesel)
STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo
STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel
STR_8006_POWERNAUT_DIESEL :Powernaut Diesel
STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
STR_8008_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam)
STR_8009_GINZU_A4_STEAM :Ginzu 'A4' (Steam)
STR_800A_SH_8P_STEAM :SH '8P' (Steam)
STR_800B_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
STR_800C_DASH_DIESEL :'Dash' (Diesel)
STR_800D_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
STR_800E_UU_37_DIESEL :UU '37' (Diesel)
STR_800F_FLOSS_47_DIESEL :Floss '47' (Diesel)
STR_8010_CS_4000_DIESEL :CS 4000 (Diesel)
STR_8011_CS_2400_DIESEL :CS 2400 (Diesel)
STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel)
STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel)
STR_8016_SH_125_DIESEL :SH '125' (Diesel)
STR_8017_SH_30_ELECTRIC :SH '30' (Electric)
STR_8018_SH_40_ELECTRIC :SH '40' (Electric)
STR_8019_T_I_M_ELECTRIC :'T.I.M.' (Electric)
STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (Electric)
STR_801B_PASSENGER_CAR :Passenger Car
STR_801C_MAIL_VAN :Mail Van
STR_801D_COAL_CAR :Coal Car
STR_801E_OIL_TANKER :Oil Tanker
STR_801F_LIVESTOCK_VAN :Livestock Van
STR_8020_GOODS_VAN :Goods Van
STR_8021_GRAIN_HOPPER :Grain Hopper
STR_8022_WOOD_TRUCK :Wood Truck
STR_8023_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8024_STEEL_TRUCK :Steel Truck
STR_8025_ARMORED_VAN :Armored Van
STR_8026_FOOD_VAN :Food Van
STR_8027_PAPER_TRUCK :Paper Truck
STR_8028_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8029_WATER_TANKER :Water Tanker
STR_802A_FRUIT_TRUCK :Fruit Truck
STR_802B_RUBBER_TRUCK :Rubber Truck
STR_802C_SUGAR_TRUCK :Sugar Truck
STR_802D_COTTON_CANDY_HOPPER :Cotton Candy Hopper
STR_802E_TOFFEE_HOPPER :Toffee Hopper
STR_802F_BUBBLE_VAN :Bubble Van
STR_8030_COLA_TANKER :Cola Tanker
STR_8031_CANDY_VAN :Candy Van
STR_8032_TOY_VAN :Toy Van
STR_8033_BATTERY_TRUCK :Battery Truck
STR_8034_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8035_PLASTIC_TRUCK :Plastic Truck
STR_8036_X2001_ELECTRIC :'X2001' (Electric)
STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
STR_8039_PASSENGER_CAR :Passenger Car
STR_803A_MAIL_VAN :Mail Van
STR_803B_COAL_CAR :Coal Car
STR_803C_OIL_TANKER :Oil Tanker
STR_803D_LIVESTOCK_VAN :Livestock Van
STR_803E_GOODS_VAN :Goods Van
STR_803F_GRAIN_HOPPER :Grain Hopper
STR_8040_WOOD_TRUCK :Wood Truck
STR_8041_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8042_STEEL_TRUCK :Steel Truck
STR_8043_ARMORED_VAN :Armored Van
STR_8044_FOOD_VAN :Food Van
STR_8045_PAPER_TRUCK :Paper Truck
STR_8046_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8047_WATER_TANKER :Water Tanker
STR_8048_FRUIT_TRUCK :Fruit Truck
STR_8049_RUBBER_TRUCK :Rubber Truck
STR_804A_SUGAR_TRUCK :Sugar Truck
STR_804B_COTTON_CANDY_HOPPER :Cotton Candy Hopper
STR_804C_TOFFEE_HOPPER :Toffee Hopper
STR_804D_BUBBLE_VAN :Bubble Van
STR_804E_COLA_TANKER :Cola Tanker
STR_804F_CANDY_VAN :Candy Van
STR_8050_TOY_VAN :Toy Van
STR_8051_BATTERY_TRUCK :Battery Truck
STR_8052_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8053_PLASTIC_TRUCK :Plastic Truck
STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_8059_PASSENGER_CAR :Passenger Car
STR_805A_MAIL_VAN :Mail Van
STR_805B_COAL_CAR :Coal Car
STR_805C_OIL_TANKER :Oil Tanker
STR_805D_LIVESTOCK_VAN :Livestock Van
STR_805E_GOODS_VAN :Goods Van
STR_805F_GRAIN_HOPPER :Grain Hopper
STR_8060_WOOD_TRUCK :Wood Truck
STR_8061_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8062_STEEL_TRUCK :Steel Truck
STR_8063_ARMORED_VAN :Armored Van
STR_8064_FOOD_VAN :Food Van
STR_8065_PAPER_TRUCK :Paper Truck
STR_8066_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8067_WATER_TANKER :Water Tanker
STR_8068_FRUIT_TRUCK :Fruit Truck
STR_8069_RUBBER_TRUCK :Rubber Truck
STR_806A_SUGAR_TRUCK :Sugar Truck
STR_806B_COTTON_CANDY_HOPPER :Cotton Candy Hopper
STR_806C_TOFFEE_HOPPER :Toffee Hopper
STR_806D_BUBBLE_VAN :Bubble Van
STR_806E_COLA_TANKER :Cola Tanker
STR_806F_CANDY_VAN :Candy Van
STR_8070_TOY_VAN :Toy Van
STR_8071_BATTERY_TRUCK :Battery Truck
STR_8072_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8073_PLASTIC_TRUCK :Plastic Truck
STR_8074_MPS_REGAL_BUS :MPS Regal Bus
STR_8075_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
STR_8076_FOSTER_BUS :Foster Bus
STR_8077_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_807B_BALOGH_COAL_TRUCK :Balogh Coal Truck
STR_807C_UHL_COAL_TRUCK :Uhl Coal Truck
STR_807D_DW_COAL_TRUCK :DW Coal Truck
STR_807E_MPS_MAIL_TRUCK :MPS Mail Truck
STR_807F_REYNARD_MAIL_TRUCK :Reynard Mail Truck
STR_8080_PERRY_MAIL_TRUCK :Perry Mail Truck
STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
STR_8084_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker
STR_8085_FOSTER_OIL_TANKER :Foster Oil Tanker
STR_8086_PERRY_OIL_TANKER :Perry Oil Tanker
STR_8087_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van
STR_8088_UHL_LIVESTOCK_VAN :Uhl Livestock Van
STR_8089_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
STR_808A_BALOGH_GOODS_TRUCK :Balogh Goods Truck
STR_808B_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck
STR_808C_GOSS_GOODS_TRUCK :Goss Goods Truck
STR_808D_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck
STR_808E_THOMAS_GRAIN_TRUCK :Thomas Grain Truck
STR_808F_GOSS_GRAIN_TRUCK :Goss Grain Truck
STR_8090_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck
STR_8091_FOSTER_WOOD_TRUCK :Foster Wood Truck
STR_8092_MORELAND_WOOD_TRUCK :Moreland Wood Truck
STR_8093_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck
STR_8094_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck
STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
STR_8096_BALOGH_STEEL_TRUCK :Balogh Steel Truck
STR_8097_UHL_STEEL_TRUCK :Uhl Steel Truck
STR_8098_KELLING_STEEL_TRUCK :Kelling Steel Truck
STR_8099_BALOGH_ARMORED_TRUCK :Balogh Armored Truck
STR_809A_UHL_ARMORED_TRUCK :Uhl Armored Truck
STR_809B_FOSTER_ARMORED_TRUCK :Foster Armored Truck
STR_809C_FOSTER_FOOD_VAN :Foster Food Van
STR_809D_PERRY_FOOD_VAN :Perry Food Van
STR_809E_CHIPPY_FOOD_VAN :Chippy Food Van
STR_809F_UHL_PAPER_TRUCK :Uhl Paper Truck
STR_80A0_BALOGH_PAPER_TRUCK :Balogh Paper Truck
STR_80A1_MPS_PAPER_TRUCK :MPS Paper Truck
STR_80A2_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
STR_80A5_UHL_WATER_TANKER :Uhl Water Tanker
STR_80A6_BALOGH_WATER_TANKER :Balogh Water Tanker
STR_80A7_MPS_WATER_TANKER :MPS Water Tanker
STR_80A8_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
STR_80A9_UHL_FRUIT_TRUCK :Uhl Fruit Truck
STR_80AA_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
STR_80AB_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
STR_80AC_UHL_RUBBER_TRUCK :Uhl Rubber Truck
STR_80AD_RMT_RUBBER_TRUCK :RMT Rubber Truck
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover Cotton Candy Truck
STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught Cotton Candy Truck
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Cotton Candy Truck
STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover Candy Truck
STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught Candy Truck
STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow Candy Truck
STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
STR_80CC_MPS_OIL_TANKER :MPS Oil Tanker
STR_80CD_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
STR_80CE_MPS_PASSENGER_FERRY :MPS Passenger Ferry
STR_80CF_FFP_PASSENGER_FERRY :FFP Passenger Ferry
STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
STR_80D3_YATE_CARGO_SHIP :Yate Cargo ship
STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship
STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship
STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship
STR_80D7_SAMPSON_U52 :Sampson U52
STR_80D8_COLEMAN_COUNT :Coleman Count
STR_80D9_FFP_DART :FFP Dart
STR_80DA_YATE_HAUGAN :Yate Haugan
STR_80DB_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3
STR_80DC_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8
STR_80DD_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9
STR_80DE_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80
STR_80DF_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10
STR_80E0_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11
STR_80E1_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11
STR_80E2_DARWIN_100 :Darwin 100
STR_80E3_DARWIN_200 :Darwin 200
STR_80E4_DARWIN_300 :Darwin 300
STR_80E5_DARWIN_400 :Darwin 400
STR_80E6_DARWIN_500 :Darwin 500
STR_80E7_DARWIN_600 :Darwin 600
STR_80E8_GURU_GALAXY :Guru Galaxy
STR_80E9_AIRTAXI_A21 :Airtaxi A21
STR_80EA_AIRTAXI_A31 :Airtaxi A31
STR_80EB_AIRTAXI_A32 :Airtaxi A32
STR_80EC_AIRTAXI_A33 :Airtaxi A33
STR_80ED_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
STR_80EE_DINGER_100 :Dinger 100
STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000
STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle
STR_80F1_KELLING_K1 :Kelling K1
STR_80F2_KELLING_K6 :Kelling K6
STR_80F3_KELLING_K7 :Kelling K7
STR_80F4_DARWIN_700 :Darwin 700
STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2
STR_80F6_DINGER_200 :Dinger 200
STR_80F7_DINGER_1000 :Dinger 1000
STR_80F8_PLODDYPHUT_100 :Ploddyphut 100
STR_80F9_PLODDYPHUT_500 :Ploddyphut 500
STR_80FA_FLASHBANG_X1 :Flashbang X1
STR_80FB_JUGGERPLANE_M1 :Juggerplane M1
STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer
STR_80FD_TRICARIO_HELICOPTER :Tricario Helicopter
STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter
STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Message from vehicle manufacturer
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ?
STR_8102_RAILROAD_LOCOMOTIVE :railroad locomotive
STR_8103_ROAD_VEHICLE :road vehicle
STR_8104_AIRCRAFT :aircraft
STR_8105_SHIP :ship
STR_8106_MONORAIL_LOCOMOTIVE :monorail locomotive
STR_8107_MAGLEV_LOCOMOTIVE :maglev locomotive
##id 0x8800
STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Train Depot
STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}!
STR_8802_DETAILS :{WHITE}{STRING} (Details)
STR_8803_TRAIN_IN_THE_WAY :{WHITE}Train in the way
STR_8804 :{SETX 10}{COMMA8}: {STRING}
STR_8805 :{RIGHTARROW}{SETX 10}{COMMA8}: {STRING}
STR_8806_GO_TO :Go to {STATION}
STR_8807_GO_TO_UNLOAD :Go to {STATION} (Unload)
STR_8808_GO_TO_LOAD :Go to {STATION} (Load)
STR_8809 :
STR_880A_GO_NON_STOP_TO :Go non-stop to {STATION}
STR_880B_GO_NON_STOP_TO_UNLOAD :Go non-stop to {STATION} (Unload)
STR_880C_GO_NON_STOP_TO_LOAD :Go non-stop to {STATION} (Load)
STR_880D :
STR_880E_GO_TO_TRAIN_DEPOT :Go to {TOWN} Train Depot
STR_SERVICE_AT_TRAIN_DEPOT :Service at {TOWN} Train Depot
STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Go non-stop to {TOWN} Train Depot
STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Service non-stop at {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT :{LTBLUE}Heading for {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{LTBLUE}Heading for {TOWN} Train Depot, {VELOCITY}
STR_INVALID_ORDER :{RED} (Invalid Order)
STR_UNKNOWN_DESTINATION :unknown destination
STR_8812_EMPTY :{LTBLUE}Empty
STR_8813_FROM :{LTBLUE}{CARGO} from {STATION}
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Train {COMMA16} is waiting in depot
STR_8815_NEW_VEHICLES :{BLACK}New Vehicles
STR_8816 :{BLACK}-
STR_8817_COST_WEIGHT_T_SPEED_POWER :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{COMMA16}t{}{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{COMMA16}hp{}{BLACK}Running Cost: {GOLD}{CURRENCY}/yr{}{BLACK}Capacity: {GOLD}{STRING}{}{BLACK}Designed: {GOLD}{NUMU16}{BLACK} Life: {GOLD}{COMMA16} years{}{BLACK}Max. Reliability: {GOLD}{COMMA8}%
STR_8818_INFORMATION :{BLACK}Information
STR_8819_TRAIN_TOO_LONG :{WHITE}Train too long
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Trains can only be altered when stopped inside a depot
STR_881B_TRAINS :{WHITE}{STRING} - {COMMA16} Trains
STR_881C_NEW_RAIL_VEHICLES :{WHITE}New Rail Vehicles
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}New Monorail Vehicles
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}New Maglev Vehicles
STR_881F_BUILD_VEHICLE :{BLACK}Build Vehicle
STR_8820_RENAME :{BLACK}Rename
STR_8821_COST_WEIGHT_T_T_CAPACITY :{BLACK}Cost: {GOLD}{CURRENCY}{}{BLACK}Weight: {GOLD}{COMMA16}t ({COMMA16}t){}{BLACK}Capacity: {GOLD}{STRING}
STR_8823_SKIP :{BLACK}Skip
STR_8824_DELETE :{BLACK}Delete
STR_8825_NON_STOP :{BLACK}Non-Stop
STR_8826_GO_TO :{BLACK}Go To
STR_8827_FULL_LOAD :{BLACK}Full Load
STR_8828_UNLOAD :{BLACK}Unload
STR_8829_ORDERS :{WHITE}{STRING} (Orders)
STR_882A_END_OF_ORDERS :{SETX 10}- - End of Orders - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
STR_SERVICE :{BLACK}Service
STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Can't build railroad vehicle...
STR_882C_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Built: {LTBLUE}{NUMU16}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_882D_VALUE :{LTBLUE}{STRING}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_882E :{WHITE}{STRING}
STR_882F_LOADING_UNLOADING :{LTBLUE}Loading / Unloading
STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
STR_8831_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders
STR_8832_TOO_MANY_ORDERS :{WHITE}Too many orders
STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order...
STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order...
STR_8836_MUST_BUILD_TRAIN_DEPOT :{WHITE}Must build train depot first
STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
STR_8838_N_A :N/A{SKIP}
STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Can't sell railroad vehicle...
STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot
STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA16}days{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA16}%{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for information
STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Build new trains (requires train depot)
STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Build new train vehicle
STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Drag train vehicle to here to sell it
STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Center main view on train depot location
STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Train vehicle selection list - click on vehicle for information
STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Build the highlighted train vehicle
STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Rename train vehicle type
STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Current train action - click here to stop/start train
STR_8847_SHOW_TRAIN_S_ORDERS :{BLACK}Show train's orders
STR_8848_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Center main view on train's location
STR_8849_SEND_TRAIN_TO_DEPOT :{BLACK}Send train to depot
STR_884A_FORCE_TRAIN_TO_PROCEED :{BLACK}Force train to proceed without waiting for signal to clear
STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Reverse direction of train
STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Show train details
STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Increase servicing interval
STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Decrease servicing interval
STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Show details of cargo carried
STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Show details of train vehicles
STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Show capacities of each vehicle
STR_8852_SHOW_TOTAL_CARGO :{BLACK}Show total capacity of train, split by cargo type
STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Orders list - click on order to highlight it
STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Skip the current order, and start the next
STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Delete the highlighted order
STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order non-stop
STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a new order before the highlighted order, or add to end of list
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to wait for a full load
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to unload
STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_885A :{BLACK}{BIGFONT}{STRING}
STR_885B_COST_WEIGHT_T_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {COMMA16}t{}Speed: {VELOCITY} Power: {COMMA16}hp{}Running Cost: {CURRENCY}/yr{}Capacity: {STRING}
STR_885C_BROKEN_DOWN :{RED}Broken down
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_885E_WEIGHT_T_POWER_HP_MAX_SPEED :{BLACK}Weight: {LTBLUE}{COMMA16}t {BLACK}Power: {LTBLUE}{COMMA32}hp{BLACK} Max. speed: {LTBLUE}{VELOCITY}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA8}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA16}
STR_8861_STOPPED :{RED}Stopped
STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
STR_8863_CRASHED :{RED}Crashed!
STR_8865_NAME_TRAIN :{WHITE}Name train
STR_8866_CAN_T_NAME_TRAIN :{WHITE}Can't name train...
STR_8867_NAME_TRAIN :{BLACK}Name train
STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Train Crash!{}{COMMA16} die in fireball after collision
STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Can't reverse direction of train...
STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Rename train vehicle type
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Can't rename train vehicle type...
STR_TRAIN_STOPPING :{RED}Stopping
STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
STR_9001_ROAD_VEHICLES :{WHITE}{STRING} - {COMMA16} Road Vehicles
STR_9002 :{WHITE}{STRING}
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Road Vehicle Depot
STR_9004_NEW_VEHICLES :{BLACK}New Vehicles
STR_9005_INFORMATION :{BLACK}Information
STR_9006_NEW_ROAD_VEHICLES :{WHITE}New Road Vehicles
STR_9007_BUILD_VEHICLE :{BLACK}Build Vehicle
STR_9008_COST_SPEED_RUNNING_COST :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}{}{BLACK}Running Cost: {GOLD}{CURRENCY}/yr{}{BLACK}Capacity: {GOLD}{STRING}{}{BLACK}Designed: {GOLD}{NUMU16}{BLACK} Life: {GOLD}{COMMA16} years{}{BLACK}Max. Reliability: {GOLD}{COMMA8}%
STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle...
STR_900A_MUST_BUILD_ROAD_VEHICLE :{WHITE}Must build road vehicle depot first
STR_900B_ORDERS :{WHITE}{STRING} (Orders)
STR_900C_DETAILS :{WHITE}{STRING} (Details)
STR_900D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_900E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_900F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_9010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA8}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA16}
STR_9011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Built: {LTBLUE}{NUMU16}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_9012_CAPACITY :{BLACK}Capacity: {LTBLUE}{STRING}
STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}...must be stopped inside a road vehicle depot
STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Road Vehicle {COMMA16} is waiting in depot
STR_HEADING_FOR_ROAD_DEPOT :{LTBLUE}Heading for {TOWN} Road Depot
STR_HEADING_FOR_ROAD_DEPOT_VEL :{LTBLUE}Heading for {TOWN} Road Depot, {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Can't send vehicle to depot...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Road vehicles - click on vehicle for information
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Build new road vehicles (requires road vehicle depot)
STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Current vehicle action - click here to stop/start vehicle
STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Show vehicle's orders
STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Center main view on vehicle's location
STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Send vehicle to depot
STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Force vehicle to turn around
STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Show road vehicle details
STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Vehicles - click on vehicle for information
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Build new road vehicle
STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Drag road vehicle to here to sell it
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Center main view on road vehicle depot location
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Build the highlighted road vehicle
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New road vehicle now available!
STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cost: {CURRENCY}{}Speed: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {STRING}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Name road vehicle
STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
STR_902E_NAME_ROAD_VEHICLE :{BLACK}Name road vehicle
STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}!
STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}!
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA16} die in fireball after collision with train
STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Can't make vehicle turn around...
STR_9034_RENAME :{BLACK}Rename
STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Rename road vehicle type
STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Rename road vehicle type
STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't rename road vehicle type...
STR_9038_GO_TO_ROADVEH_DEPOT :Go to {TOWN} Road Vehicle Depot
STR_SERVICE_AT_ROADVEH_DEPOT :Service at {TOWN} Road Vehicle Depot
##id 0x9800
STR_9800_DOCK_CONSTRUCTION :Dock construction
STR_9801_DOCK_CONSTRUCTION :{WHITE}Dock construction
STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Ship Depot
STR_9804_NEW_SHIPS :{BLACK}New Ships
STR_9805_SHIPS :{WHITE}{STRING} - {COMMA16} Ships
STR_9806_CAN_T_BUILD_SHIPS :{WHITE}Can't build ships...
STR_9807_MUST_BUILD_SHIP_DEPOT_FIRST :{WHITE}Must build ship depot first
STR_9808_NEW_SHIPS :{WHITE}New Ships
STR_9809_BUILD_SHIP :{BLACK}Build Ship
STR_980A_COST_SPEED_CAPACITY_RUNNING :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}{}{BLACK}Capacity: {GOLD}{STRING} {STRING}{}{BLACK}Running Cost: {GOLD}{CURRENCY}/yr{}{BLACK}Designed: {GOLD}{NUMU16}{BLACK} Life: {GOLD}{COMMA16} years{}{BLACK}Max. Reliability: {GOLD}{COMMA8}%
STR_980B_SHIP_MUST_BE_STOPPED_IN :{WHITE}Ship must be stopped in depot
STR_980C_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
STR_980D_CAN_T_BUILD_SHIP :{WHITE}Can't build ship...
STR_980E_SHIP_IN_THE_WAY :{WHITE}Ship in the way
STR_980F :{WHITE}{STRING}
STR_9810_ORDERS :{WHITE}{STRING} (Orders)
STR_9811_DETAILS :{WHITE}{STRING} (Details)
STR_9812_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_9813_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_9814_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA8}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA16}
STR_9816_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Built: {LTBLUE}{NUMU16}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_9817_CAPACITY :{BLACK}Capacity: {LTBLUE}{STRING}
STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
STR_HEADING_FOR_SHIP_DEPOT :{LTBLUE}Heading for {TOWN} Ship Depot
STR_HEADING_FOR_SHIP_DEPOT_VEL :{LTBLUE}Heading for {TOWN} Ship Depot, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Ship {COMMA16} is waiting in depot
STR_981D_BUILD_SHIP_DOCK :{BLACK}Build ship dock
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Build ship depot (for building and servicing ships)
STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information
STR_9820_BUILD_NEW_SHIP :{BLACK}Build new ship
STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Drag ship to here to sell it
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Center main view on ship depot location
STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Build new ships (requires ship depot)
STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Ship selection list - click on ship for information
STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Build the highlighted ship
STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Current ship action - click here to stop/start ship
STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Show ship's orders
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Center main view on ship's location
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send ship to depot
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Show ship details
STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}New ship now available!
STR_982D :{BLACK}{BIGFONT}{STRING}
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {STRING}{}Running Cost: {CURRENCY}/yr
STR_982F_NAME_SHIP :{BLACK}Name ship
STR_9831_NAME_SHIP :{WHITE}Name ship
STR_9832_CAN_T_NAME_SHIP :{WHITE}Can't name ship...
STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}!
STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Position buoy, which can be used for additional way points
STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't position buoy here...
STR_9836_RENAME :{BLACK}Rename
STR_9837_RENAME_SHIP_TYPE :{BLACK}Rename ship type
STR_9838_RENAME_SHIP_TYPE :{WHITE}Rename ship type
STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Refit cargo ship to carry a different cargo type
STR_983B_REFIT :{WHITE}{STRING} (Refit)
STR_983C_REFIT_SHIP :{BLACK}Refit ship
STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for ship to carry
STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Refit ship to carry highlighted cargo type
STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry:-
STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{STRING}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
STR_9842_REFITTABLE :(refittable)
STR_GO_TO_SHIP_DEPOT :Go to {TOWN} Ship Depot
SERVICE_AT_SHIP_DEPOT :Service at {TOWN} Ship Depot
##id 0xA000
STR_A000_AIRPORT_CONSTRUCT :{WHITE}Airport Construct.
STR_A001_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Aircraft Hangar
STR_A003_NEW_AIRCRAFT :{BLACK}New Aircraft
STR_A004_INFORMATION :{BLACK}Information
STR_A005_NEW_AIRCRAFT :{WHITE}New Aircraft
STR_A006_BUILD_AIRCRAFT :{BLACK}Build Aircraft
STR_A007_COST_SPEED_CAPACITY_PASSENGERS :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}{}{BLACK}Capacity: {GOLD}{COMMA16} passengers, {COMMA16} bags of mail{}{BLACK}Running Cost: {GOLD}{CURRENCY}/yr{}{BLACK}Designed: {GOLD}{NUMU16}{BLACK} Life: {GOLD}{COMMA16} years{}{BLACK}Max. Reliability: {GOLD}{COMMA8}%
STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft...
STR_A009_AIRCRAFT :{WHITE}{STRING} - {COMMA16} Aircraft
STR_A00A :{WHITE}{STRING}
STR_A00B_ORDERS :{WHITE}{STRING} (Orders)
STR_A00C_DETAILS :{WHITE}{STRING} (Details)
STR_A00D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_A00E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA8}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA16}
STR_A011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Built: {LTBLUE}{NUMU16}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Can't send aircraft to hangar...
STR_HEADING_FOR_HANGAR :{LTBLUE}Heading for {STATION} Hangar
STR_HEADING_FOR_HANGAR_VEL :{LTBLUE}Heading for {STATION} Hangar, {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Aircraft {COMMA16} is waiting in the aircraft hangar
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
STR_A018_MUST_BUILD_AIRPORT_FIRST :{WHITE}Must build airport first
STR_A019_CAPACITY :{BLACK}Capacity: {LTBLUE}{STRING}, {STRING}
STR_A01A_CAPACITY :{BLACK}Capacity: {LTBLUE}{STRING}
STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar
STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
STR_A01D_AIRPORT_CONSTRUCTION :Airport construction
STR_A01E_BUILD_AIRPORT :{BLACK}Build airport
STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information
STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES :{BLACK}Build new aircraft (requires airport with hangar)
STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information
STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Build new aircraft
STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Drag aircraft to here to sell it
STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Center main view on hangar location
STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Aircraft selection list - click on aircraft for information
STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Build the highlighted aircraft
STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Current aircraft action - click here to stop/start aircraft
STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Show aircraft's orders
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Center main view on aircraft's location
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send aircraft to hangar
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Show aircraft details
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}New aircraft now available!
STR_A02D :{BLACK}{BIGFONT}{STRING}
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {COMMA16} passengers, {COMMA16} bags of mail{}Running Cost: {CURRENCY}/yr
STR_A030_NAME_AIRCRAFT :{WHITE}Name aircraft
STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Can't name aircraft...
STR_A032_NAME_AIRCRAFT :{BLACK}Name aircraft
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Plane Crash!{}{COMMA16} die in fireball at {STATION}
STR_A035_DESTINATIONS :{TINYFONT}{BLACK}Destinations:
STR_A036 :{TINYFONT}{BLACK}{STATION}
STR_A037_RENAME :{BLACK}Rename
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Rename aircraft type
STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Rename aircraft type
STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry a different cargo type
STR_A03C_REFIT :{WHITE}{STRING} (Refit)
STR_A03D_REFIT_AIRCRAFT :{BLACK}Refit aircraft
STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for aircraft to carry
STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry highlighted cargo type
STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry:-
STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{STRING}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
STR_A043_REFITTABLE :(refittable)
STR_GO_TO_AIRPORT_HANGAR :Go to {STATION} Hangar
SERVICE_AT_AIRPORT_HANGAR :Service at {STATION} Hangar
##id 0xB000
STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}!
STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision!
STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}!
STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}!
STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}'UFO' lands near {TOWN}!
STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}!
STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Floods!{}At least {COMMA16} presumed missing or dead after deadly floods!
STR_BRIBE_FAILED :{WHITE}Your attempted bribery has been
STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
STR_MULTIPLAYER_PAUSED :{WHITE}Game is paused.{}Command cannot be executed
STR_PERFORMANCE_DETAIL :{WHITE}Detail performance rating
STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}{TINYFONT}({CURRCOMPACT}/{CURRCOMPACT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}{TINYFONT}({INT32}/{INT32})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{INT32}%
SET_PERFORMANCE_DETAIL_INT :{BLACK}{INT32}
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Amount of vehicles. This includes road vehicles, trains, ships and aircraft.
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Amount of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected to one station.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the past 12 quarters
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the past 12 quarters
STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the past four quarters.
STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Types of cargo delivered in the last quarter.
STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of cash on hand
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Do you have a high loan?
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points
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