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/* $Id$ */
#include "industry.h"
#include "macros.h"
#include "tile.h"
static inline uint GetIndustryIndex(TileIndex t)
{
return _m[t].m2;
}
static inline Industry* GetIndustryByTile(TileIndex t)
{
return GetIndustry(GetIndustryIndex(t));
}
static inline bool IsIndustryCompleted(TileIndex tile)
{
return HASBIT(_m[tile].m1, 7);
}
static inline void MakeIndustry(TileIndex t, uint index, uint gfx)
{
SetTileType(t, MP_INDUSTRY);
_m[t].m1 = 0;
_m[t].m2 = index;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = gfx;
}
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