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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "macros.h"
#include "debug.h"
#include "table/sprites.h"
#include "table/control_codes.h"
#include "spritecache.h"
#include "gfx.h"
#include "string.h"
#include "fontcache.h"
#ifdef WITH_FREETYPE
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
static FT_Library _library = NULL;
static FT_Face _face_small = NULL;
static FT_Face _face_medium = NULL;
static FT_Face _face_large = NULL;
FreeTypeSettings _freetype;
enum {
FACE_COLOUR = 1,
SHADOW_COLOUR = 2,
};
static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type)
{
FT_Error error;
if (strlen(font_name) == 0) return;
error = FT_New_Face(_library, font_name, 0, face);
if (error == FT_Err_Ok) {
/* Attempt to select the unicode character map */
error = FT_Select_Charmap(*face, ft_encoding_unicode);
if (error == FT_Err_Ok) {
/* Success */
return;
} else if (error == FT_Err_Invalid_CharMap_Handle) {
/* Try to pick a different character map instead. We default to
* the first map, but platform_id 0 encoding_id 0 should also
* be unicode (strange system...) */
FT_CharMap found = (*face)->charmaps[0];
int i;
for (i = 0; i < (*face)->num_charmaps; i++) {
FT_CharMap charmap = (*face)->charmaps[i];
if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
found = charmap;
}
}
if (found != NULL) {
error = FT_Set_Charmap(*face, found);
if (error == FT_Err_Ok) return;
}
}
FT_Done_Face(*face);
*face = NULL;
}
ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error);
}
void InitFreeType(void)
{
if (strlen(_freetype.small_font) == 0 && strlen(_freetype.medium_font) == 0 && strlen(_freetype.large_font) == 0) {
DEBUG(freetype, 1) ("[FreeType] No font faces specified, using sprite fonts instead");
return;
}
if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
return;
}
DEBUG(freetype, 2) ("[FreeType] Initialized");
/* Load each font */
LoadFreeTypeFont(_freetype.small_font, &_face_small, "small");
LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium");
LoadFreeTypeFont(_freetype.large_font, &_face_large, "large");
/* Set each font size */
if (_face_small != NULL) FT_Set_Pixel_Sizes(_face_small, 0, _freetype.small_size);
if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size);
if (_face_large != NULL) FT_Set_Pixel_Sizes(_face_large, 0, _freetype.large_size);
}
static FT_Face GetFontFace(FontSize size)
{
switch (size) {
default: NOT_REACHED();
case FS_NORMAL: return _face_medium;
case FS_SMALL: return _face_small;
case FS_LARGE: return _face_large;
}
}
typedef struct GlyphEntry {
Sprite *sprite;
byte width;
} GlyphEntry;
/* The glyph cache. This is structured to reduce memory consumption.
* 1) There is a 'segment' table for each font size.
* 2) Each segment table is a discrete block of characters.
* 3) Each block contains 256 (aligned) characters sequential characters.
*
* The cache is accessed in the following way:
* For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
* For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
*
* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
* This can be simply changed in the two functions Get & SetGlyphPtr.
*/
static GlyphEntry **_glyph_ptr[FS_END];
static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
{
if (_glyph_ptr[size] == NULL) return NULL;
if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
}
static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph)
{
if (_glyph_ptr[size] == NULL) {
DEBUG(freetype, 3) ("[FreeType] Allocating root glyph cache for size %u", size);
_glyph_ptr[size] = calloc(256, sizeof(**_glyph_ptr));
}
if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
DEBUG(freetype, 3) ("[FreeType] Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
_glyph_ptr[size][GB(key, 8, 8)] = calloc(256, sizeof(***_glyph_ptr));
}
DEBUG(freetype, 4) ("[FreeType] Set glyph for unicode character 0x%04X, size %u", key, size);
_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
}
const Sprite *GetGlyph(FontSize size, WChar key)
{
FT_Face face = GetFontFace(size);
FT_GlyphSlot slot;
GlyphEntry new_glyph;
GlyphEntry *glyph;
Sprite *sprite;
int width;
int height;
int x;
int y;
int y_adj;
assert(IsPrintable(key));
/* Bail out if no face loaded, or for our special characters */
if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
SpriteID sprite = GetUnicodeGlyph(size, key);
if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
return GetSprite(sprite);
}
/* Check for the glyph in our cache */
glyph = GetGlyphPtr(size, key);
if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
slot = face->glyph;
FT_Load_Char(face, key, FT_LOAD_DEFAULT);
FT_Render_Glyph(face->glyph, FT_RENDER_MODE_MONO);
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
width = max(1, slot->bitmap.width + (size == FS_NORMAL));
height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
sprite = calloc(width * height + 8, 1);
sprite->info = 1;
sprite->width = width;
sprite->height = height;
sprite->x_offs = slot->bitmap_left;
// XXX 2 should be determined somehow... it's right for the normal face
y_adj = (size == FS_NORMAL) ? 2 : 0;
sprite->y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;
/* Draw shadow for medium size */
if (size == FS_NORMAL) {
for (y = 0; y < slot->bitmap.rows; y++) {
for (x = 0; x < slot->bitmap.width; x++) {
if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite->data[1 + x + (1 + y) * sprite->width] = SHADOW_COLOUR;
}
}
}
}
for (y = 0; y < slot->bitmap.rows; y++) {
for (x = 0; x < slot->bitmap.width; x++) {
if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite->data[x + y * sprite->width] = FACE_COLOUR;
}
}
}
new_glyph.sprite = sprite;
new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL);
SetGlyphPtr(size, key, &new_glyph);
return sprite;
}
uint GetGlyphWidth(FontSize size, WChar key)
{
FT_Face face = GetFontFace(size);
GlyphEntry *glyph;
if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
SpriteID sprite = GetUnicodeGlyph(size, key);
if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0;
}
glyph = GetGlyphPtr(size, key);
if (glyph == NULL || glyph->sprite == NULL) {
GetGlyph(size, key);
glyph = GetGlyphPtr(size, key);
}
return glyph->width;
}
#endif /* WITH_FREETYPE */
/* Sprite based glyph mapping */
#include "table/unicode.h"
static SpriteID **_unicode_glyph_map[FS_END];
/** Get the SpriteID of the first glyph for the given font size */
static SpriteID GetFontBase(FontSize size)
{
switch (size) {
default: NOT_REACHED();
case FS_NORMAL: return SPR_ASCII_SPACE;
case FS_SMALL: return SPR_ASCII_SPACE_SMALL;
case FS_LARGE: return SPR_ASCII_SPACE_BIG;
}
}
SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
{
if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
}
void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
{
if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = calloc(256, sizeof(*_unicode_glyph_map[size]));
if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = calloc(256, sizeof(**_unicode_glyph_map[size]));
_unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
}
void InitializeUnicodeGlyphMap(void)
{
FontSize size;
SpriteID base;
SpriteID sprite;
uint i;
for (size = FS_NORMAL; size != FS_END; size++) {
base = GetFontBase(size);
for (i = ASCII_LETTERSTART; i < 256; i++) {
sprite = base + i - ASCII_LETTERSTART;
if (!SpriteExists(sprite)) continue;
SetUnicodeGlyph(size, i, sprite);
SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
}
for (i = 0; i < lengthof(_default_unicode_map); i++) {
sprite = base + _default_unicode_map[i].key - ASCII_LETTERSTART;
SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
}
}
}
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