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/* $Id$ */
#ifndef ENGINE_H
#define ENGINE_H
/** @file engine.h
*/
#include "sprite.h"
typedef struct RailVehicleInfo {
byte image_index;
byte flags; /* 1=multihead engine, 2=wagon */
byte base_cost;
uint16 max_speed;
uint16 power;
uint16 weight;
byte running_cost_base;
byte engclass; // 0: steam, 1: diesel, 2: electric
byte capacity;
byte cargo_type;
byte callbackmask; // see CallbackMask enum
uint16 pow_wag_power;
byte pow_wag_weight;
byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value
// for when the 'powered wagon' callback fails. But it should really also determine what
// kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
// Same goes for the callback result, which atm is only used to check if a wagon is powered.
byte shorten_factor; // length on main map for this type is 8 - shorten_factor
} RailVehicleInfo;
typedef struct ShipVehicleInfo {
byte image_index;
byte base_cost;
uint16 max_speed;
byte cargo_type;
uint16 capacity;
byte running_cost;
byte sfx;
byte refittable;
} ShipVehicleInfo;
typedef struct AircraftVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
byte subtype;
byte sfx;
byte acceleration;
byte max_speed;
byte mail_capacity;
uint16 passenger_capacity;
} AircraftVehicleInfo;
typedef struct RoadVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
byte sfx;
byte max_speed;
byte capacity;
byte cargo_type;
} RoadVehicleInfo;
/** Information about a vehicle
* @see table/engines.h
*/
typedef struct EngineInfo {
uint16 base_intro;
byte unk2; ///< Carriages have the highest bit set in this one
byte lifelength;
byte base_life;
byte railtype:4;
byte climates:4;
uint32 refit_mask;
} EngineInfo;
typedef struct Engine {
uint16 intro_date;
uint16 age;
uint16 reliability;
uint16 reliability_spd_dec;
uint16 reliability_start, reliability_max, reliability_final;
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
byte preview_player;
byte preview_wait;
byte railtype;
byte player_avail;
byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
} Engine;
enum {
RVI_MULTIHEAD = 1,
RVI_WAGON = 2,
};
enum {
NUM_VEHICLE_TYPES = 6
};
void AddTypeToEngines(void);
void StartupEngines(void);
enum GlobalCargo {
GC_PASSENGERS = 0,
GC_COAL = 1,
GC_MAIL = 2,
GC_OIL = 3,
GC_LIVESTOCK = 4,
GC_GOODS = 5,
GC_GRAIN = 6, // GC_WHEAT / GC_MAIZE
GC_WOOD = 7,
GC_IRON_ORE = 8,
GC_STEEL = 9,
GC_VALUABLES = 10, // GC_GOLD / GC_DIAMONDS
GC_PAPER = 11,
GC_FOOD = 12,
GC_FRUIT = 13,
GC_COPPER_ORE = 14,
GC_WATER = 15,
GC_RUBBER = 16,
GC_SUGAR = 17,
GC_TOYS = 18,
GC_BATTERIES = 19,
GC_CANDY = 20,
GC_TOFFEE = 21,
GC_COLA = 22,
GC_COTTON_CANDY = 23,
GC_BUBBLES = 24,
GC_PLASTIC = 25,
GC_FIZZY_DRINKS = 26,
GC_PAPER_TEMP = 27,
GC_UNDEFINED = 28, // undefined; unused slot in arctic climate
GC_DEFAULT = 29,
GC_PURCHASE = 30,
GC_INVALID = 255,
NUM_GLOBAL_CID = 31
};
// This enum lists the implemented callbacks
// Use as argument for the GetCallBackResult function (see comments there)
enum CallbackID {
// Powered wagons, if the result is lower as 0x40 then the wagon is powered
// TODO: interpret the rest of the result, aka "visual effects"
CBID_WAGON_POWER = 0x10,
// Vehicle length, returns the amount of 1/8's the vehicle is shorter
// only for train vehicles
CBID_VEH_LENGTH = 0x11,
// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
// the cargo we are refitting to, returns the new cargo capacity
CBID_REFIT_CAP = 0x15,
CBID_ARTIC_ENGINE = 0x16,
};
// bit positions for rvi->callbackmask, indicates which callbacks are used by an engine
// (some callbacks are always used, and dont appear here)
enum CallbackMask {
CBM_WAGON_POWER = 0,
CBM_VEH_LENGTH = 1,
CBM_REFIT_CAP = 3,
CBM_ARTIC_ENGINE = 4,
};
enum {
CALLBACK_FAILED = 0xFFFF
};
VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
VARDEF const uint32 cargo_classes[16];
void SetWagonOverrideSprites(EngineID engine, struct SpriteGroup *group, byte *train_id, int trains);
void SetCustomEngineSprites(EngineID engine, byte cargo, struct SpriteGroup *group);
// loaded is in percents, overriding_engine 0xffff is none
int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction);
uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v);
bool UsesWagonOverride(const Vehicle *v);
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
typedef enum VehicleTrigger {
VEHICLE_TRIGGER_NEW_CARGO = 1,
// Externally triggered only for the first vehicle in chain
VEHICLE_TRIGGER_DEPOT = 2,
// Externally triggered only for the first vehicle in chain, only if whole chain is empty
VEHICLE_TRIGGER_EMPTY = 4,
// Not triggered externally (called for the whole chain if we got NEW_CARGO)
VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
} VehicleTrigger;
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
void SetCustomEngineName(EngineID engine, const char *name);
StringID GetCustomEngineName(EngineID engine);
void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod);
void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod);
void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod);
void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod);
void LoadCustomEngineNames(void);
void DeleteCustomEngineNames(void);
bool IsEngineBuildable(uint engine, byte type);
enum {
NUM_NORMAL_RAIL_ENGINES = 54,
NUM_MONORAIL_ENGINES = 30,
NUM_MAGLEV_ENGINES = 32,
NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
NUM_ROAD_ENGINES = 88,
NUM_SHIP_ENGINES = 11,
NUM_AIRCRAFT_ENGINES = 41,
TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
};
VARDEF Engine _engines[TOTAL_NUM_ENGINES];
#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
static inline Engine* GetEngine(EngineID i)
{
assert(i < lengthof(_engines));
return &_engines[i];
}
VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
static inline bool IsEngineIndex(uint index)
{
return index < TOTAL_NUM_ENGINES;
}
/* Access Vehicle Data */
//#include "table/engines.h"
extern const EngineInfo orig_engine_info[TOTAL_NUM_ENGINES];
extern const RailVehicleInfo orig_rail_vehicle_info[NUM_TRAIN_ENGINES];
extern const ShipVehicleInfo orig_ship_vehicle_info[NUM_SHIP_ENGINES];
extern const AircraftVehicleInfo orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
extern const RoadVehicleInfo orig_road_vehicle_info[NUM_ROAD_ENGINES];
extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
static inline const RailVehicleInfo* RailVehInfo(EngineID e)
{
assert(e < lengthof(_rail_vehicle_info));
return &_rail_vehicle_info[e];
}
static inline const ShipVehicleInfo* ShipVehInfo(EngineID e)
{
assert(e >= SHIP_ENGINES_INDEX && e < SHIP_ENGINES_INDEX + lengthof(_ship_vehicle_info));
return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
}
static inline const AircraftVehicleInfo* AircraftVehInfo(EngineID e)
{
assert(e >= AIRCRAFT_ENGINES_INDEX && e < AIRCRAFT_ENGINES_INDEX + lengthof(_aircraft_vehicle_info));
return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
}
static inline const RoadVehicleInfo* RoadVehInfo(EngineID e)
{
assert(e >= ROAD_ENGINES_INDEX && e < ROAD_ENGINES_INDEX + lengthof(_road_vehicle_info));
return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
}
void UnloadWagonOverrides(void);
void UnloadCustomEngineSprites(void);
void UnloadCustomEngineNames(void);
#endif /* ENGINE_H */
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