#include "stdafx.h" #include "ttd.h" #include "debug.h" #include "string.h" #include "table/strings.h" #include "gfx.h" #include "sound.h" #include "window.h" #include "gui.h" #include #include #include "hal.h" #include #include #include #include #include "network.h" #define SMART_PALETTE_ANIM static struct { HWND main_wnd; HBITMAP dib_sect; void *bitmap_bits; void *buffer_bits; void *alloced_bits; HPALETTE gdi_palette; int width,height; int width_org, height_org; bool cursor_visible; bool switch_driver; bool fullscreen; bool double_size; bool has_focus; bool running; } _wnd; static HINSTANCE _inst; static bool _has_console; #if defined(__MINGW32__) || defined(__CYGWIN__) #define __TIMESTAMP__ __DATE__ __TIME__ #endif #ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT extern const HalMusicDriver _dmusic_midi_driver; #endif static void MakePalette(void) { LOGPALETTE *pal; uint i; byte *b; pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY)); pal->palVersion = 0x300; pal->palNumEntries = 256; for (i = 0, b = _cur_palette; i != 256; i++, b += 3) { pal->palPalEntry[i].peRed = b[0]; pal->palPalEntry[i].peGreen = b[1]; pal->palPalEntry[i].peBlue = b[2]; pal->palPalEntry[i].peFlags = 0; } _wnd.gdi_palette = CreatePalette(pal); if (_wnd.gdi_palette == NULL) error("CreatePalette failed!\n"); } static void UpdatePalette(HDC dc, uint start, uint count) { RGBQUAD rgb[256]; uint i; byte *b; for (i = 0, b = _cur_palette + start * 3; i != count; i++, b += 3) { rgb[i].rgbRed = b[0]; rgb[i].rgbGreen = b[1]; rgb[i].rgbBlue = b[2]; rgb[i].rgbReserved = 0; } SetDIBColorTable(dc, start, count, rgb); } static bool MyShowCursor(bool show) { if (_wnd.cursor_visible == show) return show; _wnd.cursor_visible = show; ShowCursor(show); return !show; } typedef struct { byte vk_from; byte vk_count; byte map_to; } VkMapping; #define AS(x, z) {x, 0, z} #define AM(x, y, z, w) {x, y - x, z} #ifndef VK_OEM_3 #define VK_OEM_3 0xC0 #endif static const VkMapping _vk_mapping[] = { // Pageup stuff + up/down AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN), // Map letters & digits AM('A','Z','A','Z'), AM('0','9','0','9'), AS(VK_ESCAPE, WKC_ESC), AS(VK_PAUSE, WKC_PAUSE), AS(VK_BACK, WKC_BACKSPACE), AM(VK_INSERT,VK_DELETE,WKC_INSERT, WKC_DELETE), AS(VK_SPACE, WKC_SPACE), AS(VK_RETURN, WKC_RETURN), AS(VK_TAB, WKC_TAB), // Function keys AM(VK_F1, VK_F12, WKC_F1, WKC_F12), // Numeric part. // What is the virtual keycode for numeric enter?? AM(VK_NUMPAD0,VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9), AS(VK_DIVIDE, WKC_NUM_DIV), AS(VK_MULTIPLY, WKC_NUM_MUL), AS(VK_SUBTRACT, WKC_NUM_MINUS), AS(VK_ADD, WKC_NUM_PLUS), AS(VK_DECIMAL, WKC_NUM_DECIMAL) }; static uint MapWindowsKey(uint sym) { const VkMapping *map; uint key = 0; for (map = _vk_mapping; map != endof(_vk_mapping); ++map) { if ((uint)(sym - map->vk_from) <= map->vk_count) { key = sym - map->vk_from + map->map_to; break; } } if (GetAsyncKeyState(VK_SHIFT)<0) key |= WKC_SHIFT; if (GetAsyncKeyState(VK_CONTROL)<0) key |= WKC_CTRL; if (GetAsyncKeyState(VK_MENU)<0) key |= WKC_ALT; return key; } static void MakeWindow(bool full_screen); static bool AllocateDibSection(int w, int h); static void ClientSizeChanged(int w, int h) { if (_wnd.double_size) { w /= 2; h /= 2; } // allocate new dib section of the new size if (AllocateDibSection(w, h)) { // mark all palette colors dirty _pal_first_dirty = 0; _pal_last_dirty = 255; GameSizeChanged(); // redraw screen if (_wnd.running) { _screen.dst_ptr = _wnd.buffer_bits; UpdateWindows(); } } } void DoExitSave(void); static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_PAINT: { PAINTSTRUCT ps; HDC dc,dc2; HBITMAP old_bmp; HPALETTE old_palette; BeginPaint(hwnd, &ps); dc = ps.hdc; dc2 = CreateCompatibleDC(dc); old_bmp = SelectObject(dc2, _wnd.dib_sect); old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE); if (_pal_last_dirty != -1) { UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1); _pal_last_dirty = -1; } BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY); SelectPalette(dc, old_palette, TRUE); SelectObject(dc2, old_bmp); DeleteDC(dc2); EndPaint(hwnd, &ps); } return 0; case WM_PALETTECHANGED: if ((HWND)wParam == hwnd) return 0; // FALL THROUGH case WM_QUERYNEWPALETTE: { HDC hDC = GetWindowDC(hwnd); HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE); UINT nChanged = RealizePalette(hDC); SelectPalette(hDC, hOldPalette, TRUE); ReleaseDC(hwnd, hDC); if (nChanged) InvalidateRect(hwnd, NULL, FALSE); return 0; } case WM_CLOSE: if (_game_mode == GM_MENU) { // do not ask to quit on the main screen _exit_game = true; } else if (_patches.autosave_on_exit) { DoExitSave(); _exit_game = true; } else AskExitGame(); return 0; case WM_LBUTTONDOWN: SetCapture(hwnd); _left_button_down = true; return 0; case WM_LBUTTONUP: ReleaseCapture(); _left_button_down = false; _left_button_clicked = false; return 0; case WM_RBUTTONDOWN: SetCapture(hwnd); _right_button_down = true; _right_button_clicked = true; return 0; case WM_RBUTTONUP: ReleaseCapture(); _right_button_down = false; return 0; case WM_MOUSEMOVE: { int x = (int16)LOWORD(lParam); int y = (int16)HIWORD(lParam); POINT pt; if (_wnd.double_size) { x /= 2; y /= 2; } if (_cursor.fix_at) { int dx = x - _cursor.pos.x; int dy = y - _cursor.pos.y; if (dx != 0 || dy != 0) { _cursor.delta.x += dx; _cursor.delta.y += dy; pt.x = _cursor.pos.x; pt.y = _cursor.pos.y; if (_wnd.double_size) { pt.x *= 2; pt.y *= 2; } ClientToScreen(hwnd, &pt); SetCursorPos(pt.x, pt.y); } } else { _cursor.delta.x += x - _cursor.pos.x; _cursor.delta.y += y - _cursor.pos.y; _cursor.pos.x = x; _cursor.pos.y = y; _cursor.dirty = true; } MyShowCursor(false); return 0; } case WM_KEYDOWN: { // this is the rewritten ascii input function // it disables windows deadkey handling --> more linux like :D unsigned short w = 0; int r = 0; byte ks[256]; unsigned int scan = 0; uint16 scancode = (( lParam & 0xFF0000 ) >> 16 ); GetKeyboardState(ks); r = ToAscii(wParam, scan, ks, &w, 0); if (r == 0) w = 0; // no translation was possible _pressed_key = w | MapWindowsKey(wParam) << 16; if (scancode == 41) _pressed_key = w | WKC_BACKQUOTE << 16; if ((_pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) { _double_size ^= 1; _wnd.double_size = _double_size; ClientSizeChanged(_wnd.width, _wnd.height); MarkWholeScreenDirty(); } } break; case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */ switch (wParam) { case VK_RETURN: /* Full Screen */ MakeWindow(!_wnd.fullscreen); return 0; case VK_MENU: /* Just ALT */ return 0; // do nothing default: /* ALT in combination with something else */ _pressed_key = MapWindowsKey(wParam) << 16; return 0; } break; case WM_NCMOUSEMOVE: MyShowCursor(true); return 0; case WM_SIZE: { if (wParam != SIZE_MINIMIZED) { ClientSizeChanged(LOWORD(lParam), HIWORD(lParam)); } return 0; } case WM_SIZING: { RECT* r = (RECT*)lParam; RECT r2; int w, h; SetRect(&r2, 0, 0, 0, 0); AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE); w = r->right - r->left - (r2.right - r2.left); h = r->bottom - r->top - (r2.bottom - r2.top); if (_wnd.double_size) { w /= 2; h /= 2; } w = clamp(w, 64, MAX_SCREEN_WIDTH); h = clamp(h, 64, MAX_SCREEN_HEIGHT); if (_wnd.double_size) { w *= 2; h *= 2; } SetRect(&r2, 0, 0, w, h); AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE); w = r2.right - r2.left; h = r2.bottom - r2.top; switch (wParam) { case WMSZ_BOTTOM: r->bottom = r->top + h; break; case WMSZ_BOTTOMLEFT: r->bottom = r->top + h; r->left = r->right - w; break; case WMSZ_BOTTOMRIGHT: r->bottom = r->top + h; r->right = r->left + w; break; case WMSZ_LEFT: r->left = r->right - w; break; case WMSZ_RIGHT: r->right = r->left + w; break; case WMSZ_TOP: r->top = r->bottom - h; break; case WMSZ_TOPLEFT: r->top = r->bottom - h; r->left = r->right - w; break; case WMSZ_TOPRIGHT: r->top = r->bottom - h; r->right = r->left + w; break; } return TRUE; } // needed for wheel #if !defined(WM_MOUSEWHEEL) # define WM_MOUSEWHEEL 0x020A #endif //WM_MOUSEWHEEL #if !defined(GET_WHEEL_DELTA_WPARAM) # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam)) #endif //GET_WHEEL_DELTA_WPARAM case WM_MOUSEWHEEL: { int delta = GET_WHEEL_DELTA_WPARAM(wParam); if (delta < 0) { _cursor.wheel++; } else if (delta > 0) { _cursor.wheel--; } return 0; } case WM_ACTIVATEAPP: _wnd.has_focus = (bool)wParam; break; } return DefWindowProc(hwnd, msg, wParam, lParam); } static void RegisterWndClass(void) { static bool registered; if (!registered) { HINSTANCE hinst = GetModuleHandle(NULL); WNDCLASS wnd = { 0, WndProcGdi, 0, 0, hinst, LoadIcon(hinst, MAKEINTRESOURCE(100)), LoadCursor(NULL, IDC_ARROW), 0, 0, "TTD" }; registered = true; if (!RegisterClass(&wnd)) error("RegisterClass failed"); } } extern const char _openttd_revision[]; static void MakeWindow(bool full_screen) { _fullscreen = full_screen; _wnd.double_size = _double_size && !full_screen; // recreate window? if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) { DestroyWindow(_wnd.main_wnd); _wnd.main_wnd = 0; } if (full_screen) { DEVMODE settings; memset(&settings, 0, sizeof(DEVMODE)); settings.dmSize = sizeof(DEVMODE); settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; if (_fullscreen_bpp) { settings.dmBitsPerPel = _fullscreen_bpp; settings.dmFields |= DM_BITSPERPEL; } settings.dmPelsWidth = _wnd.width_org; settings.dmPelsHeight = _wnd.height_org; settings.dmDisplayFrequency = _display_hz; if (settings.dmDisplayFrequency != 0) settings.dmFields |= DM_DISPLAYFREQUENCY; if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { MakeWindow(false); return; } } else if (_wnd.fullscreen) { // restore display? ChangeDisplaySettings(NULL, 0); } { RECT r; uint style; int x, y, w, h; _wnd.fullscreen = full_screen; if (_wnd.fullscreen) { style = WS_POPUP | WS_VISIBLE; SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org); } else { style = WS_OVERLAPPEDWINDOW | WS_VISIBLE; SetRect(&r, 0, 0, _wnd.width, _wnd.height); } AdjustWindowRect(&r, style, FALSE); w = r.right - r.left; h = r.bottom - r.top; x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; if (_wnd.main_wnd) { SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER); } else { char Windowtitle[50] = "OpenTTD "; snprintf(Windowtitle, lengthof(Windowtitle), "OpenTTD %s", _openttd_revision); _wnd.main_wnd = CreateWindow("TTD", Windowtitle, style, x, y, w, h, 0, 0, _inst, 0); if (_wnd.main_wnd == NULL) error("CreateWindow failed"); } } GameSizeChanged(); // invalidate all windows, force redraw } static bool AllocateDibSection(int w, int h) { BITMAPINFO *bi; HDC dc; w = clamp(w, 64, MAX_SCREEN_WIDTH); h = clamp(h, 64, MAX_SCREEN_HEIGHT); if (w == _screen.width && h == _screen.height) return false; _screen.width = w; _screen.pitch = (w + 3) & ~0x3; _screen.height = h; if (_wnd.alloced_bits) { free(_wnd.alloced_bits); _wnd.alloced_bits = NULL; } bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256); memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256); bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); if (_wnd.double_size) { w = (w + 3) & ~0x3; _wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h); w *= 2; h *= 2; } bi->bmiHeader.biWidth = _wnd.width = w; bi->bmiHeader.biHeight = -(_wnd.height = h); bi->bmiHeader.biPlanes = 1; bi->bmiHeader.biBitCount = 8; bi->bmiHeader.biCompression = BI_RGB; if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect); dc = GetDC(0); _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, &_wnd.bitmap_bits, NULL, 0); if (_wnd.dib_sect == NULL) error("CreateDIBSection failed"); ReleaseDC(0, dc); if (!_wnd.double_size) _wnd.buffer_bits = _wnd.bitmap_bits; return true; } static const uint16 default_resolutions[][2] = { { 640, 480}, { 800, 600}, {1024, 768}, {1152, 864}, {1280, 800}, {1280, 960}, {1280, 1024}, {1400, 1050}, {1600, 1200}, {1680, 1050}, {1920, 1200} }; static void FindResolutions(void) { int i = 0, n = 0; DEVMODE dm; while (EnumDisplaySettings(NULL, i++, &dm)) { if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) && IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1) && ( n == 0 || _resolutions[n - 1][0] != dm.dmPelsWidth || _resolutions[n - 1][1] != dm.dmPelsHeight )) { _resolutions[n][0] = dm.dmPelsWidth; _resolutions[n][1] = dm.dmPelsHeight; if (++n == lengthof(_resolutions)) break; } } if (n == 0) { memcpy(_resolutions, default_resolutions, sizeof(default_resolutions)); n = lengthof(default_resolutions); } _num_resolutions = n; } static const char *Win32GdiStart(const char * const *parm) { memset(&_wnd, 0, sizeof(_wnd)); _wnd.cursor_visible = true; RegisterWndClass(); MakePalette(); FindResolutions(); // fullscreen uses those _wnd.width_org = _cur_resolution[0]; _wnd.height_org = _cur_resolution[1]; AllocateDibSection(_cur_resolution[0], _cur_resolution[1]); MarkWholeScreenDirty(); MakeWindow(_fullscreen); return NULL; } static void Win32GdiStop(void) { if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0); MyShowCursor(true); DeleteObject(_wnd.gdi_palette); DeleteObject(_wnd.dib_sect); DestroyWindow(_wnd.main_wnd); } // simple upscaler by 2 static void filter(int left, int top, int width, int height) { uint p = _screen.pitch; byte *s = (byte*)_wnd.buffer_bits + top * p + left; byte *d = (byte*)_wnd.bitmap_bits + top * p * 4 + left * 2; for (; height > 0; height--) { int i; for (i = 0; i != width; i++) { d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i]; } s += p; d += p * 4; } } static void Win32GdiMakeDirty(int left, int top, int width, int height) { RECT r = { left, top, left + width, top + height }; if (_wnd.double_size) { filter(left, top, width, height); r.left *= 2; r.top *= 2; r.right *= 2; r.bottom *= 2; } InvalidateRect(_wnd.main_wnd, &r, FALSE); } static void CheckPaletteAnim(void) { if (_pal_last_dirty == -1) return; InvalidateRect(_wnd.main_wnd, NULL, FALSE); } static int Win32GdiMainLoop(void) { MSG mesg; uint32 next_tick = GetTickCount() + 30, cur_ticks; _wnd.running = true; while(true) { while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) { InteractiveRandom(); // randomness TranslateMessage(&mesg); DispatchMessage(&mesg); } if (_exit_game) return ML_QUIT; if (_wnd.switch_driver) return ML_SWITCHDRIVER; #if defined(_DEBUG) if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) { #else if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) { #endif /* Disable speeding up game with ALT+TAB (if syskey is pressed, the * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */ if ((_pressed_key >> 16) & WKC_TAB && !_networking && _game_mode != GM_MENU) _fast_forward |= 2; } else if (_fast_forward & 2) _fast_forward = 0; cur_ticks = GetTickCount(); if ((_fast_forward && !_pause) || cur_ticks > next_tick) next_tick = cur_ticks; if (cur_ticks == next_tick) { next_tick += 30; _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0; _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0; _dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0; // determine which directional keys are down if (_wnd.has_focus) { _dirkeys = (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) + (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) + (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) + (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0); } else _dirkeys = 0; GameLoop(); _cursor.delta.x = _cursor.delta.y = 0; if (_force_full_redraw) MarkWholeScreenDirty(); GdiFlush(); _screen.dst_ptr = _wnd.buffer_bits; UpdateWindows(); CheckPaletteAnim(); } else { Sleep(1); GdiFlush(); _screen.dst_ptr = _wnd.buffer_bits; DrawTextMessage(); DrawMouseCursor(); } } } static bool Win32GdiChangeRes(int w, int h) { _wnd.width = _wnd.width_org = w; _wnd.height = _wnd.height_org = h; MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching return true; } const HalVideoDriver _win32_video_driver = { Win32GdiStart, Win32GdiStop, Win32GdiMakeDirty, Win32GdiMainLoop, Win32GdiChangeRes, }; /********************** * WIN32 MIDI PLAYER **********************/ static struct { bool stop_song; bool terminate; bool playing; int new_vol; HANDLE wait_obj; char start_song[260]; } _midi; static void Win32MidiPlaySong(const char *filename) { strcpy(_midi.start_song, filename); _midi.playing = true; _midi.stop_song = false; SetEvent(_midi.wait_obj); } static void Win32MidiStopSong(void) { if (_midi.playing) { _midi.stop_song = true; _midi.start_song[0] = '\0'; SetEvent(_midi.wait_obj); } } static bool Win32MidiIsSongPlaying(void) { return _midi.playing; } static void Win32MidiSetVolume(byte vol) { _midi.new_vol = vol; SetEvent(_midi.wait_obj); } static long CDECL MidiSendCommand(const char *cmd, ...) { va_list va; char buf[512]; va_start(va, cmd); vsprintf(buf, cmd, va); va_end(va); return mciSendStringA(buf, NULL, 0, 0); } static bool MidiIntPlaySong(const char *filename) { MidiSendCommand("close all"); if (MidiSendCommand("open %s type sequencer alias song", filename) != 0) return false; if (MidiSendCommand("play song from 0") != 0) return false; return true; } static void MidiIntStopSong(void) { MidiSendCommand("close all"); } static void MidiIntSetVolume(int vol) { uint v = (vol * 65535 / 127); midiOutSetVolume((HMIDIOUT)-1, v + (v << 16)); } static bool MidiIntIsSongPlaying(void) { char buf[16]; mciSendStringA("status song mode", buf, sizeof(buf), 0); return strcmp(buf, "playing") == 0 || strcmp(buf, "seeking") == 0; } static DWORD WINAPI MidiThread(LPVOID arg) { _midi.wait_obj = CreateEvent(NULL, FALSE, FALSE, NULL); do { char *s; int vol; vol = _midi.new_vol; if (vol != -1) { _midi.new_vol = -1; MidiIntSetVolume(vol); } s = _midi.start_song; if (s[0] != '\0') { _midi.playing = MidiIntPlaySong(s); s[0] = '\0'; // Delay somewhat in case we don't manage to play. if (!_midi.playing) { Sleep(5000); } } if (_midi.stop_song && _midi.playing) { _midi.stop_song = false; _midi.playing = false; MidiIntStopSong(); } if (_midi.playing && !MidiIntIsSongPlaying()) _midi.playing = false; WaitForMultipleObjects(1, &_midi.wait_obj, FALSE, 1000); } while (!_midi.terminate); DeleteObject(_midi.wait_obj); return 0; } static const char *Win32MidiStart(const char * const *parm) { DWORD threadId; memset(&_midi, 0, sizeof(_midi)); _midi.new_vol = -1; CreateThread(NULL, 8192, MidiThread, 0, 0, &threadId); return 0; } static void Win32MidiStop(void) { _midi.terminate = true; SetEvent(_midi.wait_obj); } const HalMusicDriver _win32_music_driver = { Win32MidiStart, Win32MidiStop, Win32MidiPlaySong, Win32MidiStopSong, Win32MidiIsSongPlaying, Win32MidiSetVolume, }; // WIN32 Sound code. static HWAVEOUT _waveout; static WAVEHDR _wave_hdr[2]; static int _bufsize; static void PrepareHeader(WAVEHDR *hdr) { hdr->dwBufferLength = _bufsize * 4; hdr->dwFlags = 0; hdr->lpData = malloc(_bufsize * 4); if (hdr->lpData == NULL || waveOutPrepareHeader(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) error("waveOutPrepareHeader failed"); } static void FillHeaders(void) { WAVEHDR *hdr; for (hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) { if (!(hdr->dwFlags & WHDR_INQUEUE)) { MxMixSamples(_mixer, hdr->lpData, hdr->dwBufferLength / 4); if (waveOutWrite(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) error("waveOutWrite failed"); } } } static void CALLBACK waveOutProc(HWAVEOUT hwo, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2) { switch (uMsg) { case WOM_DONE: if (_waveout) FillHeaders(); break; default: break; } } static const char *Win32SoundStart(const char * const *parm) { WAVEFORMATEX wfex; int hz; _bufsize = GetDriverParamInt(parm, "bufsize", 1024); hz = GetDriverParamInt(parm, "hz", 11025); wfex.wFormatTag = WAVE_FORMAT_PCM; wfex.nChannels = 2; wfex.nSamplesPerSec = hz; wfex.nAvgBytesPerSec = hz*2*2; wfex.nBlockAlign = 4; wfex.wBitsPerSample = 16; if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD)&waveOutProc, 0, CALLBACK_FUNCTION) != MMSYSERR_NOERROR) return "waveOutOpen failed"; PrepareHeader(&_wave_hdr[0]); PrepareHeader(&_wave_hdr[1]); FillHeaders(); return NULL; } static void Win32SoundStop(void) { HWAVEOUT waveout = _waveout; _waveout = NULL; waveOutReset(waveout); waveOutUnprepareHeader(waveout, &_wave_hdr[0], sizeof(WAVEHDR)); waveOutUnprepareHeader(waveout, &_wave_hdr[1], sizeof(WAVEHDR)); waveOutClose(waveout); } const HalSoundDriver _win32_sound_driver = { Win32SoundStart, Win32SoundStop, }; // Helper function needed by dynamically loading SDL bool LoadLibraryList(void **proc, const char *dll) { HMODULE lib; void *p; while (*dll != '\0') { lib = LoadLibrary(dll); if (lib == NULL) return false; while (true) { while(*dll++ != '\0'); if (*dll == '\0') break; p = GetProcAddress(lib, dll); if (p == NULL) return false; *proc++ = p; } dll++; } return true; } #ifdef _MSC_VER static const char *_exception_string; static void *_safe_esp; static char *_crash_msg; static bool _expanded; static bool _did_emerg_save; static int _ident; void ShowOSErrorBox(const char *buf) { MyShowCursor(true); MessageBoxA(GetActiveWindow(), buf, "Error!", MB_ICONSTOP); // if exception tracker is enabled, we crash here to let the exception handler handle it. #if defined(WIN32_EXCEPTION_TRACKER) && !defined(_DEBUG) if (*buf == '!') { _exception_string = buf; *(byte*)0 = 0; } #endif } typedef struct DebugFileInfo { uint32 size; uint32 crc32; SYSTEMTIME file_time; } DebugFileInfo; static uint32 *_crc_table; static void MakeCRCTable(uint32 *table) { uint32 crc, poly = 0xEDB88320L; int i, j; _crc_table = table; for (i = 0; i != 256; i++) { crc = i; for (j = 8; j != 0; j--) { if (crc & 1) crc = (crc >> 1) ^ poly; else crc >>= 1; } table[i] = crc; } } static uint32 CalcCRC(byte *data, uint size, uint32 crc) { for (; size > 0; size--) { crc = ((crc >> 8) & 0x00FFFFFF) ^ _crc_table[(crc ^ *data++) & 0xFF]; } return crc; } static void GetFileInfo(DebugFileInfo *dfi, const char *filename) { memset(dfi, 0, sizeof(dfi)); { HANDLE file; byte buffer[1024]; DWORD numread; uint32 filesize = 0; FILETIME write_time; uint32 crc = (uint32)-1; file = CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, 0); if (file != INVALID_HANDLE_VALUE) { while(true) { if (ReadFile(file, buffer, sizeof(buffer), &numread, NULL) == 0 || numread == 0) break; filesize += numread; crc = CalcCRC(buffer, numread, crc); } dfi->size = filesize; dfi->crc32 = crc ^ (uint32)-1; if (GetFileTime(file, NULL, NULL, &write_time)) { FileTimeToSystemTime(&write_time, &dfi->file_time); } CloseHandle(file); } } } static char *PrintModuleInfo(char *output, HMODULE mod) { char buffer[MAX_PATH]; DebugFileInfo dfi; GetModuleFileName(mod, buffer, MAX_PATH); GetFileInfo(&dfi, buffer); output += sprintf(output, " %-20s handle: %.8X size: %d crc: %.8X date: %d-%.2d-%.2d %.2d:%.2d:%.2d\r\n", buffer, mod, dfi.size, dfi.crc32, dfi.file_time.wYear, dfi.file_time.wMonth, dfi.file_time.wDay, dfi.file_time.wHour, dfi.file_time.wMinute, dfi.file_time.wSecond ); return output; } static char *PrintModuleList(char *output) { BOOL (WINAPI *EnumProcessModules)(HANDLE,HMODULE*,DWORD,LPDWORD); HANDLE proc; HMODULE modules[100]; DWORD needed; BOOL res; int count,i; if (LoadLibraryList((void*)&EnumProcessModules, "psapi.dll\0EnumProcessModules\0")) { proc = OpenProcess(PROCESS_ALL_ACCESS, FALSE, GetCurrentProcessId()); if (proc) { res = EnumProcessModules(proc, modules, sizeof(modules), &needed); CloseHandle(proc); if (res) { count = min(needed / sizeof(HMODULE), lengthof(modules)); for (i = 0; i != count; i++) output = PrintModuleInfo(output, modules[i]); return output; } } } output = PrintModuleInfo(output, NULL); return output; } static const char _crash_desc[] = "A serious fault condition occured in the game. The game will shut down.\n" "Press \"Submit report\" to send crash information to the developers. " "This will greatly help debugging. " "The information contained in the report is displayed below.\n" "Press \"Emergency save\" to attempt saving the game."; static const char _save_succeeded[] = "Emergency save succeeded.\n" "Be aware that critical parts of the internal game state may have become " "corrupted. The saved game is not guaranteed to work."; bool EmergencySave(); typedef struct { HINTERNET (WINAPI *InternetOpenA)(LPCSTR,DWORD, LPCSTR, LPCSTR, DWORD); HINTERNET (WINAPI *InternetConnectA)(HINTERNET, LPCSTR, INTERNET_PORT, LPCSTR, LPCSTR, DWORD, DWORD, DWORD); HINTERNET (WINAPI *HttpOpenRequestA)(HINTERNET, LPCSTR, LPCSTR, LPCSTR, LPCSTR, LPCSTR *, DWORD, DWORD); BOOL (WINAPI *HttpSendRequestA)(HINTERNET, LPCSTR, DWORD, LPVOID, DWORD); BOOL (WINAPI *InternetCloseHandle)(HINTERNET); BOOL (WINAPI *HttpQueryInfo)(HINTERNET, DWORD, LPVOID, LPDWORD, LPDWORD); } WinInetProcs; #define M(x) x "\0" static const char wininet_files[] = M("wininet.dll") M("InternetOpenA") M("InternetConnectA") M("HttpOpenRequestA") M("HttpSendRequestA") M("InternetCloseHandle") M("HttpQueryInfoA") M(""); #undef M static WinInetProcs _wininet; static char *SubmitCrashReport(HWND wnd, void *msg, size_t msglen, const char *arg) { HINTERNET inet, conn, http; char *err = NULL; DWORD code, len; static char buf[100]; char buff[100]; if (_wininet.InternetOpen == NULL && !LoadLibraryList((void**)&_wininet, wininet_files)) return "can't load wininet.dll"; inet = _wininet.InternetOpen("TTD", INTERNET_OPEN_TYPE_PRECONFIG, NULL, NULL, 0 ); if (inet == NULL) { err = "internetopen failed"; goto error1; } conn = _wininet.InternetConnect(inet, "openttd.com", INTERNET_DEFAULT_HTTP_PORT, "", "", INTERNET_SERVICE_HTTP, 0, 0); if (conn == NULL) { err = "internetconnect failed"; goto error2; } sprintf(buff, "/crash.php?file=%s&ident=%d", arg, _ident); http = _wininet.HttpOpenRequest(conn, "POST", buff, NULL, NULL, NULL, INTERNET_FLAG_NO_CACHE_WRITE , 0); if (http == NULL) { err = "httpopenrequest failed"; goto error3; } if (!_wininet.HttpSendRequest(http, "Content-type: application/binary", -1, msg, msglen)) { err = "httpsendrequest failed"; goto error4; } len = sizeof(code); if (!_wininet.HttpQueryInfo(http, HTTP_QUERY_STATUS_CODE | HTTP_QUERY_FLAG_NUMBER, &code, &len, 0)) { err = "httpqueryinfo failed"; goto error4; } if (code != 200) { int l = sprintf(buf, "Server said: %d ", code); len = sizeof(buf) - l; _wininet.HttpQueryInfo(http, HTTP_QUERY_STATUS_TEXT, buf + l, &len, 0); err = buf; } error4: _wininet.InternetCloseHandle(http); error3: _wininet.InternetCloseHandle(conn); error2: _wininet.InternetCloseHandle(inet); error1: return err; } static void SubmitFile(HWND wnd, const char *file) { HANDLE h; unsigned long size; unsigned long read; void *mem; h = CreateFile(file, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL); if (h == NULL) return; size = GetFileSize(h, NULL); if (size > 500000) goto error1; mem = malloc(size); if (mem == NULL) goto error1; if (!ReadFile(h, mem, size, &read, NULL) || read != size) goto error2; SubmitCrashReport(wnd, mem, size, file); error2: free(mem); error1: CloseHandle(h); } static const char * const _expand_texts[] = {"S&how report >>", "&Hide report <<" }; static void SetWndSize(HWND wnd, int mode) { RECT r,r2; int offs; GetWindowRect(wnd, &r); SetDlgItemText(wnd, 15, _expand_texts[mode == 1]); if (mode >= 0) { GetWindowRect(GetDlgItem(wnd, 11), &r2); offs = r2.bottom - r2.top + 10; if (!mode) offs = -offs; SetWindowPos(wnd, HWND_TOPMOST, 0, 0, r.right - r.left, r.bottom - r.top + offs, SWP_NOMOVE | SWP_NOZORDER); } else { SetWindowPos(wnd, HWND_TOPMOST, (GetSystemMetrics(SM_CXSCREEN) - (r.right - r.left)) / 2, (GetSystemMetrics(SM_CYSCREEN) - (r.bottom - r.top)) / 2, 0, 0, SWP_NOSIZE); } } static bool DoEmergencySave(HWND wnd) { bool b = false; EnableWindow(GetDlgItem(wnd, 13), FALSE); _did_emerg_save = true; __try { b = EmergencySave(); } __except (1) {} return b; } static BOOL CALLBACK CrashDialogFunc(HWND wnd,UINT msg,WPARAM wParam,LPARAM lParam) { switch(msg) { case WM_INITDIALOG: SetDlgItemText(wnd, 10, _crash_desc); SetDlgItemText(wnd, 11, _crash_msg); SendDlgItemMessage(wnd, 11, WM_SETFONT, (WPARAM)GetStockObject(ANSI_FIXED_FONT), FALSE); SetWndSize(wnd, -1); return TRUE; case WM_COMMAND: switch(wParam) { case 12: // Close ExitProcess(0); case 13: { // Emergency save if (DoEmergencySave(wnd)) MessageBoxA(wnd, _save_succeeded, "Save successful", MB_ICONINFORMATION); else MessageBoxA(wnd, "Save failed", "Save failed", MB_ICONINFORMATION); break; } case 14: { // Submit crash report char *s; SetCursor(LoadCursor(NULL, IDC_WAIT)); s = SubmitCrashReport(wnd, _crash_msg, strlen(_crash_msg), ""); if (s) { MessageBoxA(wnd, s, "Error", MB_ICONSTOP); break; } // try to submit emergency savegame if (_did_emerg_save || DoEmergencySave(wnd)) { SubmitFile(wnd, "crash.sav"); } // try to submit the autosaved game if (_opt.autosave) { char buf[40]; sprintf(buf, "autosave%d.sav", (_autosave_ctr - 1) & 3); SubmitFile(wnd, buf); } EnableWindow(GetDlgItem(wnd, 14), FALSE); SetCursor(LoadCursor(NULL, IDC_ARROW)); MessageBoxA(wnd, "Crash report submitted. Thank you.", "Crash Report", MB_ICONINFORMATION); break; } case 15: // Expand _expanded ^= 1; SetWndSize(wnd, _expanded); break; } return TRUE; case WM_CLOSE: ExitProcess(0); } return FALSE; } static void Handler2(void) { ShowCursor(TRUE); ShowWindow(GetActiveWindow(), FALSE); DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(100), NULL, CrashDialogFunc); } extern bool CloseConsoleLogIfActive(void); static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep) { char *output; static bool had_exception; if (had_exception) ExitProcess(0); had_exception = true; _ident = GetTickCount(); // something pretty unique MakeCRCTable(alloca(256 * sizeof(uint32))); _crash_msg = output = LocalAlloc(LMEM_FIXED, 8192); { SYSTEMTIME time; GetLocalTime(&time); output += sprintf(output, "*** OpenTTD Crash Report ***\r\n" "Date: %d-%.2d-%.2d %.2d:%.2d:%.2d\r\n" "Build: %s built on " __TIMESTAMP__ "\r\n", time.wYear, time.wMonth, time.wDay, time.wHour, time.wMinute, time.wSecond, "???" ); } if (_exception_string) output += sprintf(output, "Reason: %s\r\n", _exception_string); output += sprintf(output, "Exception %.8X at %.8X\r\n" "Registers:\r\n" " EAX: %.8X EBX: %.8X ECX: %.8X EDX: %.8X\r\n" " ESI: %.8X EDI: %.8X EBP: %.8X ESP: %.8X\r\n" " EIP: %.8X EFLAGS: %.8X\r\n" "\r\nBytes at CS:EIP:\r\n", ep->ExceptionRecord->ExceptionCode, ep->ExceptionRecord->ExceptionAddress, ep->ContextRecord->Eax, ep->ContextRecord->Ebx, ep->ContextRecord->Ecx, ep->ContextRecord->Edx, ep->ContextRecord->Esi, ep->ContextRecord->Edi, ep->ContextRecord->Ebp, ep->ContextRecord->Esp, ep->ContextRecord->Eip, ep->ContextRecord->EFlags ); { byte *b = (byte*)ep->ContextRecord->Eip; int i; for (i = 0; i != 24; i++) { if (IsBadReadPtr(b, 1)) { output += sprintf(output, " ??"); // OCR: WAS: , 0); } else { output += sprintf(output, " %.2X", *b); } b++; } output += sprintf(output, "\r\n" "\r\nStack trace: \r\n" ); } { int i,j; uint32 *b = (uint32*)ep->ContextRecord->Esp; for (j = 0; j != 24; j++) { for (i = 0; i != 8; i++) { if (IsBadReadPtr(b,sizeof(uint32))) { output += sprintf(output, " ????????"); //OCR: WAS - , 0); } else { output += sprintf(output, " %.8X", *b); } b++; } output += sprintf(output, "\r\n"); } } output += sprintf(output, "\r\nModule information:\r\n"); output = PrintModuleList(output); { OSVERSIONINFO os; os.dwOSVersionInfoSize = sizeof(os); GetVersionEx(&os); output += sprintf(output, "\r\nSystem information:\r\n" " Windows version %d.%d %d %s\r\n", os.dwMajorVersion, os.dwMinorVersion, os.dwBuildNumber, os.szCSDVersion); } { HANDLE file = CreateFile("crash.log", GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0); DWORD num_written; if (file != INVALID_HANDLE_VALUE) { WriteFile(file, _crash_msg, output - _crash_msg, &num_written, NULL); CloseHandle(file); } } /* Close any possible log files */ CloseConsoleLogIfActive(); if (_safe_esp) { ep->ContextRecord->Eip = (DWORD)Handler2; ep->ContextRecord->Esp = (DWORD)_safe_esp; return EXCEPTION_CONTINUE_EXECUTION; } return EXCEPTION_EXECUTE_HANDLER; } static void Win32InitializeExceptions(void) { _asm { mov _safe_esp, esp } SetUnhandledExceptionFilter(ExceptionHandler); } #else /* Get rid of unused variable warnings.. ShowOSErrorBox * is now used twice, once in MSVC, and once in all other Win * compilers (cygwin, mingw, etc.) */ void ShowOSErrorBox(const char *buf) { MyShowCursor(true); MessageBoxA(GetActiveWindow(), buf, "Error!", MB_ICONSTOP); } #endif static char *_fios_path; static char *_fios_save_path; static char *_fios_scn_path; static FiosItem *_fios_items; static int _fios_count, _fios_alloc; static FiosItem *FiosAlloc(void) { if (_fios_count == _fios_alloc) { _fios_alloc += 256; _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); } return &_fios_items[_fios_count++]; } static HANDLE MyFindFirstFile(const char *path, const char *file, WIN32_FIND_DATA *fd) { char paths[MAX_PATH]; sprintf(paths, "%s\\%s", path, file); return FindFirstFile(paths, fd); } int CDECL compare_FiosItems (const void *a, const void *b) { const FiosItem *da = (const FiosItem *)a; const FiosItem *db = (const FiosItem *)b; int r; if (_savegame_sort_order < 2) // sort by date r = da->mtime < db->mtime ? -1 : 1; else r = stricmp( da->title[0] != '\0' ? da->title : da->name, db->title[0] != '\0' ? db->title : db->name ); if (_savegame_sort_order & 1) r = -r; return r; } // Get a list of savegames FiosItem *FiosGetSavegameList(int *num, int mode) { WIN32_FIND_DATA fd; HANDLE h; FiosItem *fios; int sort_start; char buf[MAX_PATH]; if (_fios_save_path == NULL) { _fios_save_path = malloc(MAX_PATH); strcpy(_fios_save_path, _path.save_dir); } if (_game_mode == GM_EDITOR) _fios_path = _fios_scn_path; else _fios_path = _fios_save_path; // Parent directory, only if not of the type C:\. if (_fios_path[3] != 0) { fios = FiosAlloc(); fios->type = FIOS_TYPE_PARENT; strcpy(fios->title, ".. (Parent directory)"); } // Show subdirectories first h = MyFindFirstFile(_fios_path, "*.*", &fd); if (h != INVALID_HANDLE_VALUE) { do { if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY && strcmp(fd.cFileName, ".") != 0 && strcmp(fd.cFileName, "..") != 0) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DIR; strcpy(fios->name, fd.cFileName); sprintf(fios->title, "\\%s (Directory)", fd.cFileName); } } while (FindNextFile(h, &fd)); FindClose(h); } // this is where to start sorting sort_start = _fios_count; /* Show savegame files * .SAV OpenTTD saved game * .SS1 Transport Tycoon Deluxe preset game * .SV1 Transport Tycoon Deluxe (Patch) saved game * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */ h = MyFindFirstFile(_fios_path, "*.*", &fd); if (h != INVALID_HANDLE_VALUE) { do { if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { char *t = strrchr(fd.cFileName, '.'); if (t && !stricmp(t, ".SAV")) { // OpenTTD fios = FiosAlloc(); fios->mtime = *(uint64*)&fd.ftLastWriteTime; sprintf(buf, "%s\\%s", _fios_path, fd.cFileName); fios->type = FIOS_TYPE_FILE; fios->title[0] = 0; ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3); } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { int ext = 0; // start of savegame extensions in _old_extensions[] if (t != NULL && ( (ext++, stricmp(t, ".SS1") == 0) || (ext++, stricmp(t, ".SV1") == 0) || (ext++, stricmp(t, ".SV2") == 0) )) { // TTDLX(Patch) fios = FiosAlloc(); fios->old_extension = ext-1; fios->mtime = *(uint64*)&fd.ftLastWriteTime; sprintf(buf, "%s\\%s", _fios_path, fd.cFileName); fios->type = FIOS_TYPE_OLDFILE; GetOldSaveGameName(fios->title, buf); ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3); } } } } while (FindNextFile(h, &fd)); FindClose(h); } qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); // Drives { char drives[256]; char *s; GetLogicalDriveStrings(sizeof(drives), drives); s=drives; while (*s) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DRIVE; fios->title[0] = s[0]; fios->title[1] = ':'; fios->title[2] = 0; while (*s++) {} } } *num = _fios_count; return _fios_items; } // Get a list of scenarios FiosItem *FiosGetScenarioList(int *num, int mode) { FiosItem *fios; WIN32_FIND_DATA fd; HANDLE h; int sort_start; char buf[MAX_PATH]; if (mode == SLD_NEW_GAME || _fios_scn_path == NULL) { if (_fios_scn_path == NULL) _fios_scn_path = malloc(MAX_PATH); strcpy(_fios_scn_path, _path.scenario_dir); } _fios_path = _fios_scn_path; // Parent directory, only if not of the type C:\. if (_fios_path[3] != '\0' && mode != SLD_NEW_GAME) { fios = FiosAlloc(); fios->type = FIOS_TYPE_PARENT; strcpy(fios->title, ".. (Parent directory)"); } // Show subdirectories first h = MyFindFirstFile(_fios_scn_path, "*.*", &fd); if (h != INVALID_HANDLE_VALUE && mode != SLD_NEW_GAME) { do { if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY && strcmp(fd.cFileName, ".") != 0 && strcmp(fd.cFileName, "..") != 0) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DIR; strcpy(fios->name, fd.cFileName); sprintf(fios->title, "\\%s (Directory)", fd.cFileName); } } while (FindNextFile(h, &fd)); FindClose(h); } // this is where to start sorting sort_start = _fios_count; /* Show scenario files * .SCN OpenTTD style scenario file * .SV0 Transport Tycoon Deluxe (Patch) scenario * .SS0 Transport Tycoon Deluxe preset scenario */ h = MyFindFirstFile(_fios_scn_path, "*.*", &fd); if (h != INVALID_HANDLE_VALUE) { do { if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { char *t = strrchr(fd.cFileName, '.'); if (t != NULL && !stricmp(t, ".SCN")) { // OpenTTD fios = FiosAlloc(); fios->mtime = *(uint64*)&fd.ftLastWriteTime; sprintf(buf, "%s\\%s", _fios_path, fd.cFileName); fios->type = FIOS_TYPE_SCENARIO; fios->title[0] = '\0'; ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3); } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { int ext = 3; // start of scenario extensions in _old_extensions[] if (t != NULL && ( (ext++, stricmp(t, ".SV0") == 0) || (ext++, stricmp(t, ".SS0") == 0) )) { // TTDLX(Patch) fios = FiosAlloc(); fios->old_extension = ext-1; fios->mtime = *(uint64*)&fd.ftLastWriteTime; sprintf(buf, "%s\\%s", _fios_path, fd.cFileName); fios->type = FIOS_TYPE_OLD_SCENARIO; GetOldScenarioGameName(fios->title, buf); ttd_strlcpy(fios->name, fd.cFileName, strlen(fd.cFileName)-3); } } } } while (FindNextFile(h, &fd)); FindClose(h); } qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); // Drives if (mode != SLD_NEW_GAME) { char drives[256]; const char *s; GetLogicalDriveStrings(sizeof(drives), drives); for (s = drives; *s != '\0';) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DRIVE; sprintf(fios->title, "%c:", s[0]); while (*s++ != '\0') {} } } *num = _fios_count; return _fios_items; } // Free the list of savegames void FiosFreeSavegameList(void) { free(_fios_items); _fios_items = NULL; _fios_alloc = _fios_count = 0; } // Browse to char *FiosBrowseTo(const FiosItem *item) { static char str_buffr[512]; char *path = _fios_path; switch (item->type) { case FIOS_TYPE_DRIVE: sprintf(path, "%c:\\", item->title[0]); break; case FIOS_TYPE_PARENT: { char *s; // Skip drive part path += 3; s = path; for (; *path != '\0'; path++) { if (*path== '\\') s = path; } *s = '\0'; break; } case FIOS_TYPE_DIR: // Scan to end while (*++path != '\0'); // Add backslash? if (path[-1] != '\\') *path++ = '\\'; strcpy(path, item->name); break; case FIOS_TYPE_FILE: FiosMakeSavegameName(str_buffr, item->name); return str_buffr; case FIOS_TYPE_OLDFILE: sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]); return str_buffr; case FIOS_TYPE_SCENARIO: sprintf(str_buffr, "%s\\%s.scn", path, item->name); return str_buffr; case FIOS_TYPE_OLD_SCENARIO: sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]); return str_buffr; } return NULL; } // Get descriptive texts. // Returns a path as well as a // string describing the path. StringID FiosGetDescText(const char **path) { char root[4]; DWORD spc, bps, nfc, tnc; *path = _fios_path; sprintf(root, "%c:\\", _fios_path[0]); if (GetDiskFreeSpace(root, &spc, &bps, &nfc, &tnc)) { uint32 tot = ((spc * bps) * (uint64)nfc) >> 20; SetDParam(0, tot); return STR_4005_BYTES_FREE; } else { return STR_4006_UNABLE_TO_READ_DRIVE; } } void FiosMakeSavegameName(char *buf, const char *name) { if (_game_mode == GM_EDITOR) sprintf(buf, "%s\\%s.scn", _fios_path, name); else sprintf(buf, "%s\\%s.sav", _fios_path, name); } void FiosDelete(const char *name) { char path[512]; FiosMakeSavegameName(path, name); DeleteFile(path); } #define Windows_2000 5 #define Windows_NT3_51 4 /* flags show the minimum required OS to use a given feature. Currently only dwMajorVersion and dwMinorVersion (WindowsME) are used MajorVersion MinorVersion Windows Server 2003 5 2 dmusic Windows XP 5 1 dmusic Windows 2000 5 0 dmusic Windows NT 4.0 4 0 win32 Windows Me 4 90 dmusic Windows 98 4 10 win32 Windows 95 4 0 win32 Windows NT 3.51 3 51 ????? */ const DriverDesc _video_driver_descs[] = { {"null", "Null Video Driver", &_null_video_driver, 0}, #if defined(WITH_SDL) {"sdl", "SDL Video Driver", &_sdl_video_driver, 1}, #endif {"win32", "Win32 GDI Video Driver", &_win32_video_driver, Windows_NT3_51}, { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0}, { NULL, NULL, NULL, 0 } }; const DriverDesc _sound_driver_descs[] = { {"null", "Null Sound Driver", &_null_sound_driver, 0}, #if defined(WITH_SDL) {"sdl", "SDL Sound Driver", &_sdl_sound_driver, 1}, #endif {"win32", "Win32 WaveOut Driver", &_win32_sound_driver, Windows_NT3_51}, { NULL, NULL, NULL, 0 } }; const DriverDesc _music_driver_descs[] = { {"null", "Null Music Driver", &_null_music_driver, 0}, #ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT {"dmusic", "DirectMusic MIDI Driver", &_dmusic_midi_driver, Windows_2000}, #endif // Win32 MIDI driver has higher priority than DMusic, so this one is chosen {"win32", "Win32 MIDI Driver", &_win32_music_driver, Windows_NT3_51}, { NULL, NULL, NULL, 0 } }; byte GetOSVersion(void) { OSVERSIONINFO osvi; ZeroMemory(&osvi, sizeof(OSVERSIONINFO)); osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); if (GetVersionEx(&osvi)) { DEBUG(misc, 2) ("Windows Version is %d.%d", osvi.dwMajorVersion, osvi.dwMinorVersion); // WinME needs directmusic too (dmusic, Windows_2000 mode), all others default to OK if (osvi.dwMajorVersion == 4 && osvi.dwMinorVersion == 90) { return Windows_2000;} // WinME return osvi.dwMajorVersion; } // GetVersionEx failed, but we can safely assume at least Win95/WinNT3.51 is used DEBUG(misc, 0) ("Windows version retrieval failed, defaulting to level 4"); return Windows_NT3_51; } bool FileExists(const char *filename) { HANDLE hand = CreateFile(filename, 0, 0, NULL, OPEN_EXISTING, 0, NULL); if (hand == INVALID_HANDLE_VALUE) return false; CloseHandle(hand); return true; } static int CDECL LanguageCompareFunc(const void *a, const void *b) { return strcmp(*(const char* const *)a, *(const char* const *)b); } int GetLanguageList(char **languages, int max) { HANDLE hand; int num = 0; char filedir[MAX_PATH]; WIN32_FIND_DATA fd; sprintf(filedir, "%s*.lng", _path.lang_dir); hand = FindFirstFile(filedir, &fd); if (hand != INVALID_HANDLE_VALUE) { do { if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { languages[num++] = strdup(fd.cFileName); if (num == max) break; } } while (FindNextFile(hand, &fd)); FindClose(hand); } qsort(languages, num, sizeof(char*), LanguageCompareFunc); return num; } static int ParseCommandLine(char *line, char **argv, int max_argc) { int n = 0; do { // skip whitespace while (*line == ' ' || *line == '\t') line++; // end? if (*line == '\0') break; // special handling when quoted if (*line == '"') { argv[n++] = ++line; while (*line != '"') { if (*line == '\0') return n; line++; } } else { argv[n++] = line; while (*line != ' ' && *line != '\t') { if (*line == '\0') return n; line++; } } *line++ = '\0'; } while (n != max_argc); return n; } #if defined(_MSC_VER) static uint64 _declspec(naked) rdtsc(void) { _asm { rdtsc ret } } #endif void CreateConsole(void) { HANDLE hand; CONSOLE_SCREEN_BUFFER_INFO coninfo; if (_has_console) return; _has_console = true; AllocConsole(); hand = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleScreenBufferInfo(hand, &coninfo); coninfo.dwSize.Y = 500; SetConsoleScreenBufferSize(hand, coninfo.dwSize); // redirect unbuffered STDIN, STDOUT, STDERR to the console #if !defined(__CYGWIN__) *stdout = *_fdopen( _open_osfhandle((long)hand, _O_TEXT), "w" ); *stdin = *_fdopen(_open_osfhandle((long)GetStdHandle(STD_INPUT_HANDLE), _O_TEXT), "r" ); *stderr = *_fdopen(_open_osfhandle((long)GetStdHandle(STD_ERROR_HANDLE), _O_TEXT), "w" ); #else // open_osfhandle is not in cygwin *stdout = *fdopen(1, "w" ); *stdin = *fdopen(0, "r" ); *stderr = *fdopen(2, "w" ); #endif setvbuf(stdin, NULL, _IONBF, 0); setvbuf(stdout, NULL, _IONBF, 0); setvbuf(stderr, NULL, _IONBF, 0); } void ShowInfo(const char *str) { if (_has_console) puts(str); else { bool old; ReleaseCapture(); _left_button_clicked =_left_button_down = false; old = MyShowCursor(true); if (MessageBoxA(GetActiveWindow(), str, "OpenTTD", MB_ICONINFORMATION | MB_OKCANCEL) == IDCANCEL) { CreateConsole(); } MyShowCursor(old); } } int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { int argc; char *argv[64]; // max 64 command line arguments _inst = hInstance; #if defined(_DEBUG) CreateConsole(); #endif // make sure we have an autosave folder - Done in DeterminePaths // CreateDirectory("autosave", NULL); // setup random seed to something quite random #if defined(_MSC_VER) { uint64 seed = rdtsc(); _random_seeds[0][0] = seed & 0xffffffff; _random_seeds[0][1] = seed >> 32; } #else _random_seeds[0][0] = GetTickCount(); _random_seeds[0][1] = _random_seeds[0][0] * 0x1234567; #endif argc = ParseCommandLine(GetCommandLine(), argv, lengthof(argv)); #if defined(WIN32_EXCEPTION_TRACKER) { Win32InitializeExceptions(); } #endif #if defined(WIN32_EXCEPTION_TRACKER_DEBUG) _try { uint32 _stdcall ExceptionHandler(void *ep); #endif ttd_main(argc, argv); #if defined(WIN32_EXCEPTION_TRACKER_DEBUG) } _except (ExceptionHandler(_exception_info())) {} #endif return 0; } void DeterminePaths(void) { char *s; char *cfg; _path.personal_dir = _path.game_data_dir = cfg = malloc(MAX_PATH); GetCurrentDirectory(MAX_PATH - 1, cfg); s = strchr(cfg, 0); if (s[-1] != '\\') strcpy(s, "\\"); _path.save_dir = str_fmt("%ssave", cfg); _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir); _path.scenario_dir = str_fmt("%sscenario", cfg); _path.gm_dir = str_fmt("%sgm\\", cfg); _path.data_dir = str_fmt("%sdata\\", cfg); _path.lang_dir = str_fmt("%slang\\", cfg); if (_config_file == NULL) _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); _highscore_file = str_fmt("%shs.dat", _path.personal_dir); _log_file = str_fmt("%sopenttd.log", _path.personal_dir); // make (auto)save and scenario folder CreateDirectory(_path.save_dir, NULL); CreateDirectory(_path.autosave_dir, NULL); CreateDirectory(_path.scenario_dir, NULL); } int CDECL snprintf(char *str, size_t size, const char *format, ...) { va_list ap; int ret; va_start(ap, format); ret = vsnprintf(str, size, format, ap); va_end(ap); return ret; } int CDECL vsnprintf(char *str, size_t size, const char *format, va_list ap) { int ret; ret = _vsnprintf(str, size, format, ap); if (ret < 0) str[size - 1] = '\0'; return ret; } /** * Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard * and append this up to the maximum length (either absolute or screenlength). If maxlength * is zero, we don't care about the screenlength but only about the physical length of the string * @param tb @Textbuf type to be changed * @return Return true on successfull change of Textbuf, or false otherwise */ bool InsertTextBufferClipboard(Textbuf *tb) { if (IsClipboardFormatAvailable(CF_TEXT)) { HGLOBAL cbuf; const byte *data, *dataptr; uint16 width = 0; uint16 length = 0; OpenClipboard(NULL); cbuf = GetClipboardData(CF_TEXT); data = GlobalLock(cbuf); // clipboard data dataptr = data; for (; IsValidAsciiChar(*dataptr) && (tb->length + length) < tb->maxlength - 1 && (tb->maxwidth == 0 || width + tb->width + GetCharacterWidth((byte)*dataptr) <= tb->maxwidth); dataptr++) { width += GetCharacterWidth((byte)*dataptr); length++; } if (length == 0) return false; memmove(tb->buf + tb->caretpos + length, tb->buf + tb->caretpos, tb->length - tb->caretpos); memcpy(tb->buf + tb->caretpos, data, length); tb->width += width; tb->caretxoffs += width; tb->length += length; tb->caretpos += length; tb->buf[tb->length + 1] = '\0'; // terminating zero GlobalUnlock(cbuf); CloseClipboard(); return true; } return false; }