/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "tile.h" #include "tunnel_map.h" #include "vehicle.h" TileIndex GetOtherTunnelEnd(TileIndex tile) { DiagDirection dir = GetTunnelDirection(tile); TileIndexDiff delta = TileOffsByDir(dir); uint z = GetTileZ(tile); dir = ReverseDiagDir(dir); do { tile += delta; } while ( !IsTunnelTile(tile) || GetTunnelDirection(tile) != dir || GetTileZ(tile) != z ); return tile; } /** Retrieve the exit-tile of the vehicle from inside a tunnel * Very similar to GetOtherTunnelEnd(), but we use the vehicle's * direction for determining which end of the tunnel to find * @param v the vehicle which is inside the tunnel and needs an exit * @return the exit-tile of the tunnel based on the vehicle's direction */ TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v) { TileIndex tile = TileVirtXY(v->x_pos, v->y_pos); DiagDirection dir = DirToDiagDir(v->direction); TileIndexDiff delta = TileOffsByDir(dir); uint z = v->z_pos; dir = ReverseDiagDir(dir); while ( !IsTunnelTile(tile) || GetTunnelDirection(tile) != dir || GetTileZ(tile) != z ) { tile += delta; } return tile; } static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir) { TileIndexDiff delta = TileOffsByDir(dir); uint height; do { tile -= delta; height = GetTileZ(tile); } while (z < height); return z == height && IsTunnelTile(tile) && GetTunnelDirection(tile) == dir; } bool IsTunnelInWay(TileIndex tile, uint z) { return IsTunnelInWayDir(tile, z, DIAGDIR_NE) || IsTunnelInWayDir(tile, z, DIAGDIR_SE) || IsTunnelInWayDir(tile, z, DIAGDIR_SW) || IsTunnelInWayDir(tile, z, DIAGDIR_NW); }