/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "functions.h" #include "strings.h" #include "gfx.h" #include "viewport.h" #include "saveload.h" #include "hal.h" #include "console.h" #include "string.h" #include "variables.h" #include "table/sprites.h" #include <stdarg.h> /* va_list */ typedef struct TextEffect { StringID string_id; int32 x; int32 y; int32 right; int32 bottom; uint16 duration; uint32 params_1; uint32 params_2; } TextEffect; #define MAX_TEXTMESSAGE_LENGTH 250 typedef struct TextMessage { char message[MAX_TEXTMESSAGE_LENGTH]; uint16 color; uint16 end_date; } TextMessage; #define MAX_CHAT_MESSAGES 10 static TextEffect _text_effect_list[30]; static TextMessage _text_message_list[MAX_CHAT_MESSAGES]; TileIndex _animated_tile_list[256]; static int _textmessage_width = 0; static bool _textmessage_dirty = true; static bool _textmessage_visible = false; static const int _textmessage_box_left = 10; // Pixels from left static const int _textmessage_box_y = 150; // Height of box static const int _textmessage_box_bottom = 30; // Pixels from bottom static const int _textmessage_box_max_width = 400; // Max width of box static Pixel _textmessage_backup[150 * 400]; // (y * max_width) extern void memcpy_pitch(void *d, void *s, int w, int h, int spitch, int dpitch); // Duration is in game-days void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...) { char buf[MAX_TEXTMESSAGE_LENGTH]; va_list va; size_t length; uint i; va_start(va, message); vsnprintf(buf, lengthof(buf), message, va); va_end(va); /* Special color magic */ if ((color & 0xFF) == 0xC9) color = 0x1CA; /* Cut the message till it fits inside the chatbox */ length = strlen(buf); while (GetStringWidth(buf) > _textmessage_width - 9) buf[--length] = '\0'; /* Find an empty spot and put the message there */ for (i = 0; i < MAX_CHAT_MESSAGES; i++) { if (_text_message_list[i].message[0] == '\0') { // Empty spot ttd_strlcpy(_text_message_list[i].message, buf, sizeof(_text_message_list[i].message)); _text_message_list[i].color = color; _text_message_list[i].end_date = _date + duration; _textmessage_dirty = true; return; } } // We did not found a free spot, trash the first one, and add to the end memmove(&_text_message_list[0], &_text_message_list[1], sizeof(_text_message_list[0]) * (MAX_CHAT_MESSAGES - 1)); ttd_strlcpy(_text_message_list[MAX_CHAT_MESSAGES - 1].message, buf, sizeof(_text_message_list[MAX_CHAT_MESSAGES - 1].message)); _text_message_list[MAX_CHAT_MESSAGES - 1].color = color; _text_message_list[MAX_CHAT_MESSAGES - 1].end_date = _date + duration; _textmessage_dirty = true; } void InitTextMessage(void) { uint i; for (i = 0; i < MAX_CHAT_MESSAGES; i++) { _text_message_list[i].message[0] = '\0'; } _textmessage_width = _textmessage_box_max_width; } // Hide the textbox void UndrawTextMessage(void) { if (_textmessage_visible) { // Sometimes we also need to hide the cursor // This is because both textmessage and the cursor take a shot of the // screen before drawing. // Now the textmessage takes his shot and paints his data before the cursor // does, so in the shot of the cursor is the screen-data of the textmessage // included when the cursor hangs somewhere over the textmessage. To // avoid wrong repaints, we undraw the cursor in that case, and everything // looks nicely ;) // (and now hope this story above makes sense to you ;)) if (_cursor.visible) { if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmessage_box_left && _cursor.draw_pos.x <= _textmessage_box_left + _textmessage_width && _cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmessage_box_bottom - _textmessage_box_y && _cursor.draw_pos.y <= _screen.height - _textmessage_box_bottom) { UndrawMouseCursor(); } } _textmessage_visible = false; // Put our 'shot' back to the screen memcpy_pitch( _screen.dst_ptr + _textmessage_box_left + (_screen.height-_textmessage_box_bottom-_textmessage_box_y) * _screen.pitch, _textmessage_backup, _textmessage_width, _textmessage_box_y, _textmessage_width, _screen.pitch); // And make sure it is updated next time _video_driver->make_dirty(_textmessage_box_left, _screen.height-_textmessage_box_bottom-_textmessage_box_y, _textmessage_width, _textmessage_box_y); _textmessage_dirty = true; } } // Check if a message is expired every day void TextMessageDailyLoop(void) { uint i; for (i = 0; i < MAX_CHAT_MESSAGES; i++) { if (_text_message_list[i].message[0] == '\0') continue; if (_date > _text_message_list[i].end_date) { /* Move the remaining messages over the current message */ if (i != MAX_CHAT_MESSAGES - 1) memmove(&_text_message_list[i], &_text_message_list[i + 1], sizeof(_text_message_list[i]) * (MAX_CHAT_MESSAGES - i - 1)); /* Mark the last item as empty */ _text_message_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0'; _textmessage_dirty = true; /* Go one item back, because we moved the array 1 to the left */ i--; } } } // Draw the textmessage-box void DrawTextMessage(void) { int i, j; bool has_message; if (!_textmessage_dirty) return; // First undraw if needed UndrawTextMessage(); if (_iconsole_mode == ICONSOLE_FULL) return; /* Check if we have anything to draw at all */ has_message = false; for ( i = 0; i < MAX_CHAT_MESSAGES; i++) { if (_text_message_list[i].message[0] == '\0') break; has_message = true; } if (!has_message) return; // Make a copy of the screen as it is before painting (for undraw) memcpy_pitch( _textmessage_backup, _screen.dst_ptr + _textmessage_box_left + (_screen.height-_textmessage_box_bottom-_textmessage_box_y) * _screen.pitch, _textmessage_width, _textmessage_box_y, _screen.pitch, _textmessage_width); // Switch to _screen painting _cur_dpi = &_screen; j = 0; // Paint the messages for (i = MAX_CHAT_MESSAGES - 1; i >= 0; i--) { if (_text_message_list[i].message[0] == '\0') continue; j++; GfxFillRect(_textmessage_box_left, _screen.height-_textmessage_box_bottom-j*13-2, _textmessage_box_left+_textmessage_width - 1, _screen.height-_textmessage_box_bottom-j*13+10, /* black, but with some alpha */ 0x322 | USE_COLORTABLE); DoDrawString(_text_message_list[i].message, _textmessage_box_left + 2, _screen.height - _textmessage_box_bottom - j * 13 - 1, 0x10); DoDrawString(_text_message_list[i].message, _textmessage_box_left + 3, _screen.height - _textmessage_box_bottom - j * 13, _text_message_list[i].color); } // Make sure the data is updated next flush _video_driver->make_dirty(_textmessage_box_left, _screen.height-_textmessage_box_bottom-_textmessage_box_y, _textmessage_width, _textmessage_box_y); _textmessage_visible = true; _textmessage_dirty = false; } static void MarkTextEffectAreaDirty(TextEffect *te) { MarkAllViewportsDirty( te->x, te->y - 1, (te->right - te->x)*2 + te->x + 1, (te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1 ); } void AddTextEffect(StringID msg, int x, int y, uint16 duration) { TextEffect *te; int w; char buffer[100]; if (_game_mode == GM_MENU) return; for (te = _text_effect_list; te->string_id != INVALID_STRING_ID; ) { if (++te == endof(_text_effect_list)) return; } te->string_id = msg; te->duration = duration; te->y = y - 5; te->bottom = y + 5; te->params_1 = GetDParam(0); te->params_2 = GetDParam(4); GetString(buffer, msg); w = GetStringWidth(buffer); te->x = x - (w >> 1); te->right = x + (w >> 1) - 1; MarkTextEffectAreaDirty(te); } static void MoveTextEffect(TextEffect *te) { if (te->duration < 8) { te->string_id = INVALID_STRING_ID; } else { te->duration -= 8; te->y--; te->bottom--; } MarkTextEffectAreaDirty(te); } void MoveAllTextEffects(void) { TextEffect *te; for (te = _text_effect_list; te != endof(_text_effect_list); te++) { if (te->string_id != INVALID_STRING_ID) MoveTextEffect(te); } } void InitTextEffects(void) { TextEffect *te; for (te = _text_effect_list; te != endof(_text_effect_list); te++) { te->string_id = INVALID_STRING_ID; } } void DrawTextEffects(DrawPixelInfo *dpi) { TextEffect *te; if (dpi->zoom < 1) { for (te = _text_effect_list; te != endof(_text_effect_list); te++) { if (te->string_id == INVALID_STRING_ID) continue; /* intersection? */ if (dpi->left > te->right || dpi->top > te->bottom || dpi->left + dpi->width <= te->x || dpi->top + dpi->height <= te->y) continue; AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2, 0); } } else if (dpi->zoom == 1) { for (te = _text_effect_list; te != endof(_text_effect_list); te++) { if (te->string_id == INVALID_STRING_ID) continue; /* intersection? */ if (dpi->left > te->right*2 - te->x || dpi->top > te->bottom*2 - te->y || (dpi->left + dpi->width) <= te->x || (dpi->top + dpi->height) <= te->y) continue; AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2, 0); } } } void DeleteAnimatedTile(TileIndex tile) { TileIndex* ti; for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) { if (tile == *ti) { /* remove the hole */ memmove(ti, ti + 1, endof(_animated_tile_list) - 1 - ti); /* and clear last item */ endof(_animated_tile_list)[-1] = 0; MarkTileDirtyByTile(tile); return; } } } bool AddAnimatedTile(TileIndex tile) { TileIndex* ti; for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) { if (tile == *ti || *ti == 0) { *ti = tile; MarkTileDirtyByTile(tile); return true; } } return false; } void AnimateAnimatedTiles(void) { const TileIndex* ti; for (ti = _animated_tile_list; ti != endof(_animated_tile_list) && *ti != 0; ti++) { AnimateTile(*ti); } } void InitializeAnimatedTiles(void) { memset(_animated_tile_list, 0, sizeof(_animated_tile_list)); } static void SaveLoad_ANIT(void) { // In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) if (CheckSavegameVersion(6)) { SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32); } else { SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32); } } const ChunkHandler _animated_tile_chunk_handlers[] = { { 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST}, };