/* $Id$ */ /** @file yapf_ship.cpp Implementation of YAPF for ships. */ #include "../stdafx.h" #include "yapf.hpp" /** Node Follower module of YAPF for ships */ template class CYapfFollowShipT { public: typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) typedef typename Types::TrackFollower TrackFollower; typedef typename Types::NodeList::Titem Node; ///< this will be our node type typedef typename Node::Key Key; ///< key to hash tables protected: /** to access inherited path finder */ FORCEINLINE Tpf& Yapf() { return *static_cast(this); } public: /** Called by YAPF to move from the given node to the next tile. For each * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ inline void PfFollowNode(Node& old_node) { TrackFollower F(Yapf().GetVehicle()); if (F.Follow(old_node.m_key.m_tile, old_node.m_key.m_td)) { Yapf().AddMultipleNodes(&old_node, F); } } /** return debug report character to identify the transportation type */ FORCEINLINE char TransportTypeChar() const { return 'w'; } static Trackdir ChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) { /* handle special case - when next tile is destination tile */ if (tile == v->dest_tile) { /* convert tracks to trackdirs */ TrackdirBits trackdirs = (TrackdirBits)(tracks | ((int)tracks << 8)); /* choose any trackdir reachable from enterdir */ trackdirs &= DiagdirReachesTrackdirs(enterdir); return (Trackdir)FindFirstBit2x64(trackdirs); } /* move back to the old tile/trackdir (where ship is coming from) */ TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir))); Trackdir trackdir = v->GetVehicleTrackdir(); assert(IsValidTrackdir(trackdir)); /* convert origin trackdir to TrackdirBits */ TrackdirBits trackdirs = TrackdirToTrackdirBits(trackdir); /* get available trackdirs on the destination tile */ TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER, 0)); /* create pathfinder instance */ Tpf pf; /* set origin and destination nodes */ pf.SetOrigin(src_tile, trackdirs); pf.SetDestination(v->dest_tile, dest_trackdirs); /* find best path */ pf.FindPath(v); Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found" Node *pNode = pf.GetBestNode(); if (pNode != NULL) { /* walk through the path back to the origin */ Node *pPrevNode = NULL; while (pNode->m_parent != NULL) { pPrevNode = pNode; pNode = pNode->m_parent; } /* return trackdir from the best next node (direct child of origin) */ Node& best_next_node = *pPrevNode; assert(best_next_node.GetTile() == tile); next_trackdir = best_next_node.GetTrackdir(); } return next_trackdir; } }; /** Cost Provider module of YAPF for ships */ template class CYapfCostShipT { public: typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) typedef typename Types::TrackFollower TrackFollower; typedef typename Types::NodeList::Titem Node; ///< this will be our node type typedef typename Node::Key Key; ///< key to hash tables protected: /** to access inherited path finder */ Tpf& Yapf() { return *static_cast(this); } public: /** Called by YAPF to calculate the cost from the origin to the given node. * Calculates only the cost of given node, adds it to the parent node cost * and stores the result into Node::m_cost member */ FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf) { /* base tile cost depending on distance */ int c = IsDiagonalTrackdir(n.GetTrackdir()) ? YAPF_TILE_LENGTH : YAPF_TILE_CORNER_LENGTH; /* additional penalty for curves */ if (n.m_parent != NULL && n.GetTrackdir() != NextTrackdir(n.m_parent->GetTrackdir())) { /* new trackdir does not match the next one when going straight */ c += YAPF_TILE_LENGTH; } c += YAPF_TILE_LENGTH * tf->m_tiles_skipped; /* apply it */ n.m_cost = n.m_parent->m_cost + c; return true; } }; /** Config struct of YAPF for ships. * Defines all 6 base YAPF modules as classes providing services for CYapfBaseT. */ template struct CYapfShip_TypesT { /** Types - shortcut for this struct type */ typedef CYapfShip_TypesT Types; /** Tpf - pathfinder type */ typedef Tpf_ Tpf; /** track follower helper class */ typedef Ttrack_follower TrackFollower; /** node list type */ typedef Tnode_list NodeList; /** pathfinder components (modules) */ typedef CYapfBaseT PfBase; // base pathfinder class typedef CYapfFollowShipT PfFollow; // node follower typedef CYapfOriginTileT PfOrigin; // origin provider typedef CYapfDestinationTileT PfDestination; // destination/distance provider typedef CYapfSegmentCostCacheNoneT PfCache; // segment cost cache provider typedef CYapfCostShipT PfCost; // cost provider }; /* YAPF type 1 - uses TileIndex/Trackdir as Node key, allows 90-deg turns */ struct CYapfShip1 : CYapfT > {}; /* YAPF type 2 - uses TileIndex/DiagDirection as Node key, allows 90-deg turns */ struct CYapfShip2 : CYapfT > {}; /* YAPF type 3 - uses TileIndex/Trackdir as Node key, forbids 90-deg turns */ struct CYapfShip3 : CYapfT > {}; /** Ship controller helper - path finder invoker */ Trackdir YapfChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) { /* default is YAPF type 2 */ typedef Trackdir (*PfnChooseShipTrack)(const Vehicle*, TileIndex, DiagDirection, TrackBits); PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg /* check if non-default YAPF type needed */ if (_settings_game.pf.forbid_90_deg) { pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg } else if (_settings_game.pf.yapf.disable_node_optimization) { pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg } Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks); return td_ret; } /** performance measurement helper */ void *NpfBeginInterval() { CPerformanceTimer& perf = *new CPerformanceTimer; perf.Start(); return &perf; } /** performance measurement helper */ int NpfEndInterval(void *vperf) { CPerformanceTimer& perf = *(CPerformanceTimer*)vperf; perf.Stop(); int t = perf.Get(1000000); delete &perf; return t; }