/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file toolbar_widget.h Types related to the toolbar widgets. */ #ifndef WIDGETS_TOOLBAR_WIDGET_H #define WIDGETS_TOOLBAR_WIDGET_H /** Widgets of the #MainToolbarWindow class. */ enum ToolbarNormalWidgets { WID_TN_PAUSE, ///< Pause the game. WID_TN_FAST_FORWARD, ///< Fast forward the game. WID_TN_SETTINGS, ///< Settings menu. WID_TN_SAVE, ///< Save menu. WID_TN_SMALL_MAP, ///< Small map menu. WID_TN_TOWNS, ///< Town menu. WID_TN_SUBSIDIES, ///< Subsidy menu. WID_TN_STATIONS, ///< Station menu. WID_TN_FINANCES, ///< Finance menu. WID_TN_COMPANIES, ///< Company menu. WID_TN_STORY, ///< Story menu. WID_TN_GOAL, ///< Goal menu. WID_TN_GRAPHS, ///< Graph menu. WID_TN_LEAGUE, ///< Company league menu. WID_TN_INDUSTRIES, ///< Industry menu. WID_TN_VEHICLE_START, ///< Helper for the offset of the vehicle menus. WID_TN_TRAINS = WID_TN_VEHICLE_START, ///< Train menu. WID_TN_ROADVEHS, ///< Road vehicle menu. WID_TN_SHIPS, ///< Ship menu. WID_TN_AIRCRAFTS, ///< Aircraft menu. WID_TN_ZOOM_IN, ///< Zoom in the main viewport. WID_TN_ZOOM_OUT, ///< Zoom out the main viewport. WID_TN_RAILS, ///< Rail building menu. WID_TN_ROADS, ///< Road building menu. WID_TN_WATER, ///< Water building toolbar. WID_TN_AIR, ///< Airport building toolbar. WID_TN_LANDSCAPE, ///< Landscaping toolbar. WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu. WID_TN_MESSAGES, ///< Messages menu. WID_TN_HELP, ///< Help menu. WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets. WID_TN_END, ///< Helper for knowing the amount of widgets. }; /** Widgets of the #ScenarioEditorToolbarWindow class. */ enum ToolbarEditorWidgets { WID_TE_PAUSE, ///< Pause the game. WID_TE_FAST_FORWARD, ///< Fast forward the game. WID_TE_SETTINGS, ///< Settings menu. WID_TE_SAVE, ///< Save menu. WID_TE_SPACER, ///< Spacer with "scenario editor" text. WID_TE_DATE, ///< The date of the scenario. WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario. WID_TE_DATE_FORWARD, ///< Increase the date of the scenario. WID_TE_SMALL_MAP, ///< Small map menu. WID_TE_ZOOM_IN, ///< Zoom in the main viewport. WID_TE_ZOOM_OUT, ///< Zoom out the main viewport. WID_TE_LAND_GENERATE, ///< Land generation. WID_TE_TOWN_GENERATE, ///< Town building window. WID_TE_INDUSTRY, ///< Industry building window. WID_TE_ROADS, ///< Road building menu. WID_TE_WATER, ///< Water building toolbar. WID_TE_TREES, ///< Tree building toolbar. WID_TE_SIGNS, ///< Sign building. WID_TE_DATE_PANEL, ///< Container for the date widgets. /* The following three need to have the same actual widget number as the normal toolbar due to shared code. */ WID_TE_MUSIC_SOUND = WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu. WID_TE_HELP = WID_TN_HELP, ///< Help menu. WID_TE_SWITCH_BAR = WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets. }; #endif /* WIDGETS_TOOLBAR_WIDGET_H */