/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file rail_widget.h Types related to the rail widgets. */ #ifndef WIDGETS_RAIL_WIDGET_H #define WIDGETS_RAIL_WIDGET_H /** Widgets of the #BuildRailToolbarWindow class. */ enum RailToolbarWidgets { /* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */ WID_RAT_CAPTION, ///< Caption of the window. WID_RAT_BUILD_NS, ///< Build rail along the game view Y axis. WID_RAT_BUILD_X, ///< Build rail along the game grid X axis. WID_RAT_BUILD_EW, ///< Build rail along the game view X axis. WID_RAT_BUILD_Y, ///< Build rail along the game grid Y axis. WID_RAT_AUTORAIL, ///< Autorail tool. WID_RAT_DEMOLISH, ///< Destroy something with dynamite! WID_RAT_BUILD_DEPOT, ///< Build a depot. WID_RAT_BUILD_WAYPOINT, ///< Build a waypoint. WID_RAT_BUILD_STATION, ///< Build a station. WID_RAT_BUILD_SIGNALS, ///< Build signals. WID_RAT_BUILD_BRIDGE, ///< Build a bridge. WID_RAT_BUILD_TUNNEL, ///< Build a tunnel. WID_RAT_REMOVE, ///< Bulldozer to remove rail. WID_RAT_CONVERT_RAIL, ///< Convert other rail to this type. }; /** Widgets of the #BuildRailStationWindow class. */ enum BuildRailStationWidgets { /* Name starts with BRA instead of BR, because of collision with BuildRoadStationWidgets */ WID_BRAS_PLATFORM_DIR_X, ///< Button to select '/' view. WID_BRAS_PLATFORM_DIR_Y, ///< Button to select '\' view. WID_BRAS_PLATFORM_NUM_1, ///< Button to select stations with a single platform. WID_BRAS_PLATFORM_NUM_2, ///< Button to select stations with 2 platforms. WID_BRAS_PLATFORM_NUM_3, ///< Button to select stations with 3 platforms. WID_BRAS_PLATFORM_NUM_4, ///< Button to select stations with 4 platforms. WID_BRAS_PLATFORM_NUM_5, ///< Button to select stations with 5 platforms. WID_BRAS_PLATFORM_NUM_6, ///< Button to select stations with 6 platforms. WID_BRAS_PLATFORM_NUM_7, ///< Button to select stations with 7 platforms. WID_BRAS_PLATFORM_LEN_1, ///< Button to select single tile length station platforms. WID_BRAS_PLATFORM_LEN_2, ///< Button to select 2 tiles length station platforms. WID_BRAS_PLATFORM_LEN_3, ///< Button to select 3 tiles length station platforms. WID_BRAS_PLATFORM_LEN_4, ///< Button to select 4 tiles length station platforms. WID_BRAS_PLATFORM_LEN_5, ///< Button to select 5 tiles length station platforms. WID_BRAS_PLATFORM_LEN_6, ///< Button to select 6 tiles length station platforms. WID_BRAS_PLATFORM_LEN_7, ///< Button to select 7 tiles length station platforms. WID_BRAS_PLATFORM_DRAG_N_DROP, ///< Button to enable drag and drop type station placement. WID_BRAS_HIGHLIGHT_OFF, ///< Button for turning coverage highlighting off. WID_BRAS_HIGHLIGHT_ON, ///< Button for turning coverage highlighting on. WID_BRAS_COVERAGE_TEXTS, ///< Empty space for the coverage texts. WID_BRAS_MATRIX, ///< Matrix widget displaying the available stations. WID_BRAS_IMAGE, ///< Panel used at each cell of the matrix. WID_BRAS_MATRIX_SCROLL, ///< Scrollbar of the matrix widget. WID_BRAS_FILTER_CONTAINER, ///< Container for the filter text box for the station class list. WID_BRAS_FILTER_EDITBOX, ///< Filter text box for the station class list. WID_BRAS_SHOW_NEWST_DEFSIZE, ///< Selection for default-size button for newstation. WID_BRAS_SHOW_NEWST_ADDITIONS, ///< Selection for newstation class selection list. WID_BRAS_SHOW_NEWST_MATRIX, ///< Selection for newstation image matrix. WID_BRAS_SHOW_NEWST_RESIZE, ///< Selection for panel and resize at bottom right for newstation. WID_BRAS_SHOW_NEWST_TYPE, ///< Display of selected station type. WID_BRAS_NEWST_LIST, ///< List with available newstation classes. WID_BRAS_NEWST_SCROLL, ///< Scrollbar of the #WID_BRAS_NEWST_LIST. WID_BRAS_PLATFORM_NUM_BEGIN = WID_BRAS_PLATFORM_NUM_1 - 1, ///< Helper for determining the chosen platform width. WID_BRAS_PLATFORM_LEN_BEGIN = WID_BRAS_PLATFORM_LEN_1 - 1, ///< Helper for determining the chosen platform length. }; /** Widgets of the #BuildSignalWindow class. */ enum BuildSignalWidgets { WID_BS_SEMAPHORE_NORM, ///< Build a semaphore normal block signal WID_BS_SEMAPHORE_ENTRY, ///< Build a semaphore entry block signal WID_BS_SEMAPHORE_EXIT, ///< Build a semaphore exit block signal WID_BS_SEMAPHORE_COMBO, ///< Build a semaphore combo block signal WID_BS_SEMAPHORE_PBS, ///< Build a semaphore path signal. WID_BS_SEMAPHORE_PBS_OWAY, ///< Build a semaphore one way path signal. WID_BS_ELECTRIC_NORM, ///< Build an electric normal block signal WID_BS_ELECTRIC_ENTRY, ///< Build an electric entry block signal WID_BS_ELECTRIC_EXIT, ///< Build an electric exit block signal WID_BS_ELECTRIC_COMBO, ///< Build an electric combo block signal WID_BS_ELECTRIC_PBS, ///< Build an electric path signal. WID_BS_ELECTRIC_PBS_OWAY, ///< Build an electric one way path signal. WID_BS_CONVERT, ///< Convert the signal. WID_BS_DRAG_SIGNALS_DENSITY_LABEL, ///< The current signal density. WID_BS_DRAG_SIGNALS_DENSITY_DECREASE, ///< Decrease the signal density. WID_BS_DRAG_SIGNALS_DENSITY_INCREASE, ///< Increase the signal density. }; /** Widgets of the #BuildRailDepotWindow class. */ enum BuildRailDepotWidgets { /* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */ WID_BRAD_DEPOT_NE, ///< Build a depot with the entrance in the north east. WID_BRAD_DEPOT_SE, ///< Build a depot with the entrance in the south east. WID_BRAD_DEPOT_SW, ///< Build a depot with the entrance in the south west. WID_BRAD_DEPOT_NW, ///< Build a depot with the entrance in the north west. }; /** Widgets of the #BuildRailWaypointWindow class. */ enum BuildRailWaypointWidgets { WID_BRW_WAYPOINT_MATRIX, ///< Matrix with waypoints. WID_BRW_WAYPOINT, ///< A single waypoint. WID_BRW_SCROLL, ///< Scrollbar for the matrix. }; #endif /* WIDGETS_RAIL_WIDGET_H */