/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_widget.h Types related to the network widgets. */ #ifndef WIDGETS_NETWORK_WIDGET_H #define WIDGETS_NETWORK_WIDGET_H /** Widgets of the #NetworkGameWindow class. */ enum NetworkGameWidgets { WID_NG_MAIN, ///< Main panel. WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box. WID_NG_CLIENT, ///< Panel with editbox to set client name. WID_NG_FILTER_LABEL, ///< Label in front of the filter/search edit box. WID_NG_FILTER, ///< Panel with the edit box to enter the search text. WID_NG_HEADER, ///< Header container of the matrix. WID_NG_NAME, ///< 'Name' button. WID_NG_CLIENTS, ///< 'Clients' button. WID_NG_MAPSIZE, ///< 'Map size' button. WID_NG_DATE, ///< 'Date' button. WID_NG_YEARS, ///< 'Years' button. WID_NG_INFO, ///< Third button in the game list panel. WID_NG_MATRIX, ///< Panel with list of games. WID_NG_SCROLLBAR, ///< Scrollbar of matrix. WID_NG_LASTJOINED_LABEL, ///< Label "Last joined server:". WID_NG_LASTJOINED, ///< Info about the last joined server. WID_NG_LASTJOINED_SPACER, ///< Spacer after last joined server panel. WID_NG_DETAILS, ///< Panel with game details. WID_NG_DETAILS_SPACER, ///< Spacer for game actual details. WID_NG_JOIN, ///< 'Join game' button. WID_NG_REFRESH, ///< 'Refresh server' button. WID_NG_NEWGRF, ///< 'NewGRF Settings' button. WID_NG_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings. WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button. WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button. WID_NG_SEARCH_INTERNET, ///< 'Search internet server' button. WID_NG_SEARCH_LAN, ///< 'Search LAN server' button. WID_NG_ADD, ///< 'Add server' button. WID_NG_START, ///< 'Start server' button. WID_NG_CANCEL, ///< 'Cancel' button. }; /** Widgets of the #NetworkStartServerWindow class. */ enum NetworkStartServerWidgets { WID_NSS_BACKGROUND, ///< Background of the window. WID_NSS_GAMENAME_LABEL, ///< Label for the game name. WID_NSS_GAMENAME, ///< Background for editbox to set game name. WID_NSS_SETPWD, ///< 'Set password' button. WID_NSS_CONNTYPE_LABEL, ///< Label for 'connection type'. WID_NSS_CONNTYPE_BTN, ///< 'Connection type' droplist button. WID_NSS_CLIENTS_LABEL, ///< Label for 'max clients'. WID_NSS_CLIENTS_BTND, ///< 'Max clients' downarrow. WID_NSS_CLIENTS_TXT, ///< 'Max clients' text. WID_NSS_CLIENTS_BTNU, ///< 'Max clients' uparrow. WID_NSS_COMPANIES_LABEL, ///< Label for 'max companies'. WID_NSS_COMPANIES_BTND, ///< 'Max companies' downarrow. WID_NSS_COMPANIES_TXT, ///< 'Max companies' text. WID_NSS_COMPANIES_BTNU, ///< 'Max companies' uparrow. WID_NSS_SPECTATORS_LABEL, ///< Label for 'max spectators'. WID_NSS_SPECTATORS_BTND, ///< 'Max spectators' downarrow. WID_NSS_SPECTATORS_TXT, ///< 'Max spectators' text. WID_NSS_SPECTATORS_BTNU, ///< 'Max spectators' uparrow. WID_NSS_GENERATE_GAME, ///< New game button. WID_NSS_LOAD_GAME, ///< Load game button. WID_NSS_PLAY_SCENARIO, ///< Play scenario button. WID_NSS_PLAY_HEIGHTMAP, ///< Play heightmap button. WID_NSS_CANCEL, ///< 'Cancel' button. }; /** Widgets of the #NetworkLobbyWindow class. */ enum NetworkLobbyWidgets { WID_NL_BACKGROUND, ///< Background of the window. WID_NL_TEXT, ///< Heading text. WID_NL_HEADER, ///< Header above list of companies. WID_NL_MATRIX, ///< List of companies. WID_NL_SCROLLBAR, ///< Scroll bar. WID_NL_DETAILS, ///< Company details. WID_NL_JOIN, ///< 'Join company' button. WID_NL_NEW, ///< 'New company' button. WID_NL_SPECTATE, ///< 'Spectate game' button. WID_NL_REFRESH, ///< 'Refresh server' button. WID_NL_CANCEL, ///< 'Cancel' button. }; /** Widgets of the #NetworkClientListWindow class. */ enum ClientListWidgets { WID_CL_PANEL, ///< Panel of the window. WID_CL_SERVER_SELECTOR, ///< Selector to hide the server frame. WID_CL_SERVER_NAME, ///< Server name. WID_CL_SERVER_NAME_EDIT, ///< Edit button for server name. WID_CL_SERVER_VISIBILITY, ///< Server visibility. WID_CL_SERVER_CONNECTION_TYPE, ///< The type of connection the Game Coordinator detected for this server. WID_CL_CLIENT_NAME, ///< Client name. WID_CL_CLIENT_NAME_EDIT, ///< Edit button for client name. WID_CL_MATRIX, ///< Company/client list. WID_CL_SCROLLBAR, ///< Scrollbar for company/client list. WID_CL_COMPANY_JOIN, ///< Used for QueryWindow when a company has a password. WID_CL_CLIENT_COMPANY_COUNT, ///< Count of clients and companies. }; /** Widgets of the #NetworkJoinStatusWindow class. */ enum NetworkJoinStatusWidgets { WID_NJS_BACKGROUND, ///< Background of the window. WID_NJS_CANCELOK, ///< Cancel / OK button. }; /** Widgets of the #NetworkCompanyPasswordWindow class. */ enum NetworkCompanyPasswordWidgets { WID_NCP_BACKGROUND, ///< Background of the window. WID_NCP_LABEL, ///< Label in front of the password field. WID_NCP_PASSWORD, ///< Input field for the password. WID_NCP_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password. WID_NCP_WARNING, ///< Warning text about password security WID_NCP_CANCEL, ///< Close the window without changing anything. WID_NCP_OK, ///< Safe the password etc. }; #endif /* WIDGETS_NETWORK_WIDGET_H */