/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file dropdown.cpp Implementation of the dropdown widget. */ #include "../stdafx.h" #include "../window_gui.h" #include "../string_func.h" #include "../strings_func.h" #include "../window_func.h" #include "../guitimer_func.h" #include "dropdown_type.h" #include "dropdown_widget.h" #include "../safeguards.h" void DropDownListItem::Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const { int c1 = _colour_gradient[bg_colour][3]; int c2 = _colour_gradient[bg_colour][7]; int mid = top + this->Height(0) / 2; GfxFillRect(left + 1, mid - 2, right - 1, mid - 2, c1); GfxFillRect(left + 1, mid - 1, right - 1, mid - 1, c2); } uint DropDownListStringItem::Width() const { char buffer[512]; GetString(buffer, this->String(), lastof(buffer)); return GetStringBoundingBox(buffer).width; } void DropDownListStringItem::Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const { DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, this->String(), sel ? TC_WHITE : TC_BLACK); } /** * Natural sorting comparator function for DropDownList::sort(). * @param first Left side of comparison. * @param second Right side of comparison. * @return true if \a first precedes \a second. * @warning All items in the list need to be derivates of DropDownListStringItem. */ /* static */ int DropDownListStringItem::NatSortFunc(const DropDownListItem * const *first, const DropDownListItem * const * second) { char buffer1[512], buffer2[512]; GetString(buffer1, static_cast(*first)->String(), lastof(buffer1)); GetString(buffer2, static_cast(*second)->String(), lastof(buffer2)); return strnatcmp(buffer1, buffer2); } StringID DropDownListParamStringItem::String() const { for (uint i = 0; i < lengthof(this->decode_params); i++) SetDParam(i, this->decode_params[i]); return this->string; } StringID DropDownListCharStringItem::String() const { SetDParamStr(0, this->raw_string); return this->string; } static const NWidgetPart _nested_dropdown_menu_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_END, WID_DM_ITEMS), SetMinimalSize(1, 1), SetScrollbar(WID_DM_SCROLL), EndContainer(), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_DM_SHOW_SCROLL), NWidget(NWID_VSCROLLBAR, COLOUR_END, WID_DM_SCROLL), EndContainer(), EndContainer(), }; static WindowDesc _dropdown_desc( WDP_MANUAL, NULL, 0, 0, WC_DROPDOWN_MENU, WC_NONE, WDF_NO_FOCUS, _nested_dropdown_menu_widgets, lengthof(_nested_dropdown_menu_widgets) ); /** Drop-down menu window */ struct DropdownWindow : Window { WindowClass parent_wnd_class; ///< Parent window class. WindowNumber parent_wnd_num; ///< Parent window number. int parent_button; ///< Parent widget number where the window is dropped from. const DropDownList *list; ///< List with dropdown menu items. int selected_index; ///< Index of the selected item in the list. byte click_delay; ///< Timer to delay selection. bool drag_mode; bool instant_close; ///< Close the window when the mouse button is raised. int scrolling; ///< If non-zero, auto-scroll the item list (one time). GUITimer scrolling_timer; ///< Timer for auto-scroll of the item list. Point position; ///< Position of the topleft corner of the window. Scrollbar *vscroll; /** * Create a dropdown menu. * @param parent Parent window. * @param list Dropdown item list. * @param selected Index of the selected item in the list. * @param button Widget of the parent window doing the dropdown. * @param instant_close Close the window when the mouse button is raised. * @param position Topleft position of the dropdown menu window. * @param size Size of the dropdown menu window. * @param wi_colour Colour of the parent widget. * @param scroll Dropdown menu has a scrollbar. */ DropdownWindow(Window *parent, const DropDownList *list, int selected, int button, bool instant_close, const Point &position, const Dimension &size, Colours wi_colour, bool scroll) : Window(&_dropdown_desc) { assert(list->Length() > 0); this->position = position; this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_DM_SCROLL); uint items_width = size.width - (scroll ? NWidgetScrollbar::GetVerticalDimension().width : 0); NWidgetCore *nwi = this->GetWidget(WID_DM_ITEMS); nwi->SetMinimalSize(items_width, size.height + 4); nwi->colour = wi_colour; nwi = this->GetWidget(WID_DM_SCROLL); nwi->colour = wi_colour; this->GetWidget(WID_DM_SHOW_SCROLL)->SetDisplayedPlane(scroll ? 0 : SZSP_NONE); this->FinishInitNested(0); CLRBITS(this->flags, WF_WHITE_BORDER); /* Total length of list */ int list_height = 0; for (const DropDownListItem * const *it = list->Begin(); it != list->End(); ++it) { const DropDownListItem *item = *it; list_height += item->Height(items_width); } /* Capacity is the average number of items visible */ this->vscroll->SetCapacity(size.height * (uint16)list->Length() / list_height); this->vscroll->SetCount((uint16)list->Length()); this->parent_wnd_class = parent->window_class; this->parent_wnd_num = parent->window_number; this->parent_button = button; this->list = list; this->selected_index = selected; this->click_delay = 0; this->drag_mode = true; this->instant_close = instant_close; this->scrolling_timer = GUITimer(MILLISECONDS_PER_TICK); } ~DropdownWindow() { /* Make the dropdown "invisible", so it doesn't affect new window placement. * Also mark it dirty in case the callback deals with the screen. (e.g. screenshots). */ this->window_class = WC_INVALID; this->SetDirty(); Window *w2 = FindWindowById(this->parent_wnd_class, this->parent_wnd_num); if (w2 != NULL) { Point pt = _cursor.pos; pt.x -= w2->left; pt.y -= w2->top; w2->OnDropdownClose(pt, this->parent_button, this->selected_index, this->instant_close); } delete this->list; } virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) { return this->position; } /** * Find the dropdown item under the cursor. * @param[out] value Selected item, if function returns \c true. * @return Cursor points to a dropdown item. */ bool GetDropDownItem(int &value) { if (GetWidgetFromPos(this, _cursor.pos.x - this->left, _cursor.pos.y - this->top) < 0) return false; NWidgetBase *nwi = this->GetWidget(WID_DM_ITEMS); int y = _cursor.pos.y - this->top - nwi->pos_y - 2; int width = nwi->current_x - 4; int pos = this->vscroll->GetPosition(); const DropDownList *list = this->list; for (const DropDownListItem * const *it = list->Begin(); it != list->End(); ++it) { /* Skip items that are scrolled up */ if (--pos >= 0) continue; const DropDownListItem *item = *it; int item_height = item->Height(width); if (y < item_height) { if (item->masked || !item->Selectable()) return false; value = item->result; return true; } y -= item_height; } return false; } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != WID_DM_ITEMS) return; Colours colour = this->GetWidget(widget)->colour; int y = r.top + 2; int pos = this->vscroll->GetPosition(); for (const DropDownListItem * const *it = this->list->Begin(); it != this->list->End(); ++it) { const DropDownListItem *item = *it; int item_height = item->Height(r.right - r.left + 1); /* Skip items that are scrolled up */ if (--pos >= 0) continue; if (y + item_height < r.bottom) { bool selected = (this->selected_index == item->result); if (selected) GfxFillRect(r.left + 2, y, r.right - 1, y + item_height - 1, PC_BLACK); item->Draw(r.left, r.right, y, y + item_height, selected, colour); if (item->masked) { GfxFillRect(r.left + 1, y, r.right - 1, y + item_height - 1, _colour_gradient[colour][5], FILLRECT_CHECKER); } } y += item_height; } } virtual void OnClick(Point pt, int widget, int click_count) { if (widget != WID_DM_ITEMS) return; int item; if (this->GetDropDownItem(item)) { this->click_delay = 4; this->selected_index = item; this->SetDirty(); } } virtual void OnRealtimeTick(uint delta_ms) { if (!this->scrolling_timer.Elapsed(delta_ms)) return; this->scrolling_timer.SetInterval(MILLISECONDS_PER_TICK); if (this->scrolling != 0) { int pos = this->vscroll->GetPosition(); this->vscroll->UpdatePosition(this->scrolling); this->scrolling = 0; if (pos != this->vscroll->GetPosition()) { this->SetDirty(); } } } virtual void OnMouseLoop() { Window *w2 = FindWindowById(this->parent_wnd_class, this->parent_wnd_num); if (w2 == NULL) { delete this; return; } if (this->click_delay != 0 && --this->click_delay == 0) { /* Make the dropdown "invisible", so it doesn't affect new window placement. * Also mark it dirty in case the callback deals with the screen. (e.g. screenshots). */ this->window_class = WC_INVALID; this->SetDirty(); w2->OnDropdownSelect(this->parent_button, this->selected_index); delete this; return; } if (this->drag_mode) { int item; if (!_left_button_clicked) { this->drag_mode = false; if (!this->GetDropDownItem(item)) { if (this->instant_close) delete this; return; } this->click_delay = 2; } else { if (_cursor.pos.y <= this->top + 2) { /* Cursor is above the list, set scroll up */ this->scrolling = -1; return; } else if (_cursor.pos.y >= this->top + this->height - 2) { /* Cursor is below list, set scroll down */ this->scrolling = 1; return; } if (!this->GetDropDownItem(item)) return; } if (this->selected_index != item) { this->selected_index = item; this->SetDirty(); } } } }; /** * Show a drop down list. * @param w Parent window for the list. * @param list Prepopulated DropDownList. Will be deleted when the list is * closed. * @param selected The initially selected list item. * @param button The widget which is passed to Window::OnDropdownSelect and OnDropdownClose. * Unless you override those functions, this should be then widget index of the dropdown button. * @param wi_rect Coord of the parent drop down button, used to position the dropdown menu. * @param auto_width The width is determined by the widest item in the list, * in this case only one of \a left or \a right is used (depending on text direction). * @param instant_close Set to true if releasing mouse button should close the * list regardless of where the cursor is. */ void ShowDropDownListAt(Window *w, const DropDownList *list, int selected, int button, Rect wi_rect, Colours wi_colour, bool auto_width, bool instant_close) { DeleteWindowById(WC_DROPDOWN_MENU, 0); /* The preferred position is just below the dropdown calling widget */ int top = w->top + wi_rect.bottom + 1; /* The preferred width equals the calling widget */ uint width = wi_rect.right - wi_rect.left + 1; /* Longest item in the list, if auto_width is enabled */ uint max_item_width = 0; /* Total length of list */ int height = 0; for (const DropDownListItem * const *it = list->Begin(); it != list->End(); ++it) { const DropDownListItem *item = *it; height += item->Height(width); if (auto_width) max_item_width = max(max_item_width, item->Width() + 5); } /* Check if the status bar is visible, as we don't want to draw over it */ int screen_bottom = GetMainViewBottom(); bool scroll = false; /* Check if the dropdown will fully fit below the widget */ if (top + height + 4 >= screen_bottom) { /* If not, check if it will fit above the widget */ int screen_top = GetMainViewTop(); if (w->top + wi_rect.top > screen_top + height) { top = w->top + wi_rect.top - height - 4; } else { /* If it doesn't fit above the widget, we need to enable a scrollbar... */ int avg_height = height / (int)list->Length(); scroll = true; /* ... and choose whether to put the list above or below the widget. */ bool put_above = false; int available_height = screen_bottom - w->top - wi_rect.bottom; if (w->top + wi_rect.top - screen_top > available_height) { // Put it above. available_height = w->top + wi_rect.top - screen_top; put_above = true; } /* Check at least there is space for one item. */ assert(available_height >= avg_height); /* And lastly, fit the list... */ int rows = available_height / avg_height; height = rows * avg_height; /* Add space for the scroll bar if we automatically determined * the width of the list. */ max_item_width += NWidgetScrollbar::GetVerticalDimension().width; /* ... and set the top position if needed. */ if (put_above) { top = w->top + wi_rect.top - height - 4; } } } if (auto_width) width = max(width, max_item_width); Point dw_pos = { w->left + (_current_text_dir == TD_RTL ? wi_rect.right + 1 - (int)width : wi_rect.left), top}; Dimension dw_size = {width, (uint)height}; new DropdownWindow(w, list, selected, button, instant_close, dw_pos, dw_size, wi_colour, scroll); } /** * Show a drop down list. * @param w Parent window for the list. * @param list Prepopulated DropDownList. Will be deleted when the list is * closed. * @param selected The initially selected list item. * @param button The widget within the parent window that is used to determine * the list's location. * @param width Override the width determined by the selected widget. * @param auto_width Maximum width is determined by the widest item in the list. * @param instant_close Set to true if releasing mouse button should close the * list regardless of where the cursor is. */ void ShowDropDownList(Window *w, const DropDownList *list, int selected, int button, uint width, bool auto_width, bool instant_close) { /* Our parent's button widget is used to determine where to place the drop * down list window. */ Rect wi_rect; NWidgetCore *nwi = w->GetWidget(button); wi_rect.left = nwi->pos_x; wi_rect.right = nwi->pos_x + nwi->current_x - 1; wi_rect.top = nwi->pos_y; wi_rect.bottom = nwi->pos_y + nwi->current_y - 1; Colours wi_colour = nwi->colour; if ((nwi->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) { nwi->disp_flags |= ND_DROPDOWN_ACTIVE; } else { w->LowerWidget(button); } w->SetWidgetDirty(button); if (width != 0) { if (_current_text_dir == TD_RTL) { wi_rect.left = wi_rect.right + 1 - width; } else { wi_rect.right = wi_rect.left + width - 1; } } ShowDropDownListAt(w, list, selected, button, wi_rect, wi_colour, auto_width, instant_close); } /** * Show a dropdown menu window near a widget of the parent window. * The result code of the items is their index in the \a strings list. * @param w Parent window that wants the dropdown menu. * @param strings Menu list, end with #INVALID_STRING_ID * @param selected Index of initial selected item. * @param button Button widget number of the parent window \a w that wants the dropdown menu. * @param disabled_mask Bitmask for disabled items (items with their bit set are displayed, but not selectable in the dropdown list). * @param hidden_mask Bitmask for hidden items (items with their bit set are not copied to the dropdown list). * @param width Width of the dropdown menu. If \c 0, use the width of parent widget \a button. */ void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask, uint32 hidden_mask, uint width) { DropDownList *list = new DropDownList(); for (uint i = 0; strings[i] != INVALID_STRING_ID; i++) { if (!HasBit(hidden_mask, i)) { *list->Append() = new DropDownListStringItem(strings[i], i, HasBit(disabled_mask, i)); } } /* No entries in the list? */ if (list->Length() == 0) { delete list; return; } ShowDropDownList(w, list, selected, button, width); } /** * Delete the drop-down menu from window \a pw * @param pw Parent window of the drop-down menu window * @return Parent widget number if the drop-down was found and closed, \c -1 if the window was not found. */ int HideDropDownMenu(Window *pw) { Window *w; FOR_ALL_WINDOWS_FROM_BACK(w) { if (w->window_class != WC_DROPDOWN_MENU) continue; DropdownWindow *dw = dynamic_cast(w); assert(dw != NULL); if (pw->window_class == dw->parent_wnd_class && pw->window_number == dw->parent_wnd_num) { int parent_button = dw->parent_button; delete dw; return parent_button; } } return -1; }