/* $Id$ */
/** @file widget.cpp Handling of the default/simple widgets. */
#include "stdafx.h"
#include "company_func.h"
#include "gfx_func.h"
#include "window_gui.h"
#include "debug.h"
#include "strings_func.h"
#include "table/sprites.h"
#include "table/strings.h"
static const char *UPARROW = "\xEE\x8A\xA0"; ///< String containing an upwards pointing arrow.
static const char *DOWNARROW = "\xEE\x8A\xAA"; ///< String containing a downwards pointing arrow.
/**
* Compute the vertical position of the draggable part of scrollbar
* @param sb Scrollbar list data
* @param top Top position of the scrollbar (top position of the up-button)
* @param bottom Bottom position of the scrollbar (bottom position of the down-button)
* @return A Point, with x containing the top coordinate of the draggable part, and
* y containing the bottom coordinate of the draggable part
*/
static Point HandleScrollbarHittest(const Scrollbar *sb, int top, int bottom)
{
Point pt;
int height, count, pos, cap;
top += 10; // top points to just below the up-button
bottom -= 9; // bottom points to top of the down-button
height = (bottom - top);
pos = sb->pos;
count = sb->count;
cap = sb->cap;
if (count != 0) top += height * pos / count;
if (cap > count) cap = count;
if (count != 0) bottom -= (count - pos - cap) * height / count;
pt.x = top;
pt.y = bottom - 1;
return pt;
}
/**
* Compute new position of the scrollbar after a click and updates the window flags.
* @param w Window on which a scroll was performed.
* @param wtp Scrollbar widget type.
* @param mi Minimum coordinate of the scroll bar.
* @param ma Maximum coordinate of the scroll bar.
* @param x The X coordinate of the mouse click.
* @param y The Y coordinate of the mouse click.
*/
static void ScrollbarClickPositioning(Window *w, WidgetType wtp, int x, int y, int mi, int ma)
{
int pos;
Scrollbar *sb;
switch (wtp) {
case WWT_SCROLLBAR:
/* vertical scroller */
w->flags4 &= ~WF_HSCROLL;
w->flags4 &= ~WF_SCROLL2;
pos = y;
sb = &w->vscroll;
break;
case WWT_SCROLL2BAR:
/* 2nd vertical scroller */
w->flags4 &= ~WF_HSCROLL;
w->flags4 |= WF_SCROLL2;
pos = y;
sb = &w->vscroll2;
break;
case WWT_HSCROLLBAR:
/* horizontal scroller */
w->flags4 &= ~WF_SCROLL2;
w->flags4 |= WF_HSCROLL;
pos = x;
sb = &w->hscroll;
break;
default: NOT_REACHED();
}
if (pos <= mi + 9) {
/* Pressing the upper button? */
w->flags4 |= WF_SCROLL_UP;
if (_scroller_click_timeout == 0) {
_scroller_click_timeout = 6;
if (sb->pos != 0) sb->pos--;
}
_left_button_clicked = false;
} else if (pos >= ma - 10) {
/* Pressing the lower button? */
w->flags4 |= WF_SCROLL_DOWN;
if (_scroller_click_timeout == 0) {
_scroller_click_timeout = 6;
if (sb->pos + sb->cap < sb->count) sb->pos++;
}
_left_button_clicked = false;
} else {
Point pt = HandleScrollbarHittest(sb, mi, ma);
if (pos < pt.x) {
sb->pos = max(sb->pos - sb->cap, 0);
} else if (pos > pt.y) {
sb->pos = min(sb->pos + sb->cap, max(sb->count - sb->cap, 0));
} else {
_scrollbar_start_pos = pt.x - mi - 9;
_scrollbar_size = ma - mi - 23;
w->flags4 |= WF_SCROLL_MIDDLE;
_scrolling_scrollbar = true;
_cursorpos_drag_start = _cursor.pos;
}
}
w->SetDirty();
}
/** Special handling for the scrollbar widget type.
* Handles the special scrolling buttons and other scrolling.
* @param w Window on which a scroll was performed.
* @param wi Pointer to the scrollbar widget.
* @param x The X coordinate of the mouse click.
* @param y The Y coordinate of the mouse click.
*/
void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y)
{
int mi, ma;
switch (wi->type) {
case WWT_SCROLLBAR:
/* vertical scroller */
mi = wi->top;
ma = wi->bottom;
break;
case WWT_SCROLL2BAR:
/* 2nd vertical scroller */
mi = wi->top;
ma = wi->bottom;
break;
case WWT_HSCROLLBAR:
/* horizontal scroller */
mi = wi->left;
ma = wi->right;
break;
default: NOT_REACHED();
}
ScrollbarClickPositioning(w, wi->type, x, y, mi, ma);
}
/** Special handling for the scrollbar widget type.
* Handles the special scrolling buttons and other scrolling.
* @param w Window on which a scroll was performed.
* @param nw Pointer to the scrollbar widget.
* @param x The X coordinate of the mouse click.
* @param y The Y coordinate of the mouse click.
*/
void ScrollbarClickHandler(Window *w, const NWidgetCore *nw, int x, int y)
{
int mi, ma;
switch (nw->type) {
case WWT_SCROLLBAR:
/* vertical scroller */
mi = nw->pos_y;
ma = nw->pos_y + nw->current_y;
break;
case WWT_SCROLL2BAR:
/* 2nd vertical scroller */
mi = nw->pos_y;
ma = nw->pos_y + nw->current_y;
break;
case WWT_HSCROLLBAR:
/* horizontal scroller */
mi = nw->pos_x;
ma = nw->pos_x + nw->current_x;
break;
default: NOT_REACHED();
}
ScrollbarClickPositioning(w, nw->type, x, y, mi, ma);
}
/** Returns the index for the widget located at the given position
* relative to the window. It includes all widget-corner pixels as well.
* @param *w Window to look inside
* @param x The Window client X coordinate
* @param y The Window client y coordinate
* @return A widget index, or -1 if no widget was found.
*/
int GetWidgetFromPos(const Window *w, int x, int y)
{
if (w->nested_root != NULL) {
NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
return (nw != NULL) ? nw->index : -1;
}
int found_index = -1;
/* Go through the widgets and check if we find the widget that the coordinate is inside. */
for (uint index = 0; index < w->widget_count; index++) {
const Widget *wi = &w->widget[index];
if (wi->type == WWT_EMPTY || wi->type == WWT_FRAME) continue;
if (x >= wi->left && x <= wi->right && y >= wi->top && y <= wi->bottom &&
!w->IsWidgetHidden(index)) {
found_index = index;
}
}
return found_index;
}
/**
* Draw frame rectangle.
* @param left Left edge of the frame
* @param top Top edge of the frame
* @param right Right edge of the frame
* @param bottom Bottom edge of the frame
* @param colour Colour table to use. @see _colour_gradient
* @param flags Flags controlling how to draw the frame. @see FrameFlags
*/
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
{
uint dark = _colour_gradient[colour][3];
uint medium_dark = _colour_gradient[colour][5];
uint medium_light = _colour_gradient[colour][6];
uint light = _colour_gradient[colour][7];
if (flags & FR_TRANSPARENT) {
GfxFillRect(left, top, right, bottom, PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOUR);
} else {
uint interior;
if (flags & FR_LOWERED) {
GfxFillRect(left, top, left, bottom, dark);
GfxFillRect(left + 1, top, right, top, dark);
GfxFillRect(right, top + 1, right, bottom - 1, light);
GfxFillRect(left + 1, bottom, right, bottom, light);
interior = (flags & FR_DARKENED ? medium_dark : medium_light);
} else {
GfxFillRect(left, top, left, bottom - 1, light);
GfxFillRect(left + 1, top, right - 1, top, light);
GfxFillRect(right, top, right, bottom - 1, dark);
GfxFillRect(left, bottom, right, bottom, dark);
interior = medium_dark;
}
if (!(flags & FR_BORDERONLY)) {
GfxFillRect(left + 1, top + 1, right - 1, bottom - 1, interior);
}
}
}
/**
* Draw an image button.
* @param r Rectangle of the button.
* @param type Widget type (#WWT_IMGBTN or #WWT_IMGBTN_2).
* @param colour Colour of the button.
* @param clicked Button is lowered.
* @param img Sprite to draw.
*/
static inline void DrawImageButtons(const Rect &r, WidgetType type, Colours colour, bool clicked, SpriteID img)
{
assert(img != 0);
DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, (clicked) ? FR_LOWERED : FR_NONE);
/* show different image when clicked for WWT_IMGBTN_2 */
if ((type & WWT_MASK) == WWT_IMGBTN_2 && clicked) img++;
DrawSprite(img, PAL_NONE, r.left + WD_IMGBTN_LEFT + clicked, r.top + WD_IMGBTN_TOP + clicked);
}
/**
* Draw the label-part of a widget.
* @param r Rectangle of the label background.
* @param type Widget type (#WWT_TEXTBTN, #WWT_TEXTBTN_2, or #WWT_LABEL).
* @param clicked Label is rendered lowered.
* @param str Text to draw.
*/
static inline void DrawLabel(const Rect &r, WidgetType type, bool clicked, StringID str)
{
if (str == STR_NULL) return;
if ((type & WWT_MASK) == WWT_TEXTBTN_2 && clicked) str++;
DrawString(r.left + clicked, r.right + clicked, ((r.top + r.bottom + 1) >> 1) - (FONT_HEIGHT_NORMAL / 2) + clicked, str, TC_FROMSTRING, SA_CENTER);
}
/**
* Draw text.
* @param r Rectangle of the background.
* @param colour Colour of the text.
* @param str Text to draw.
*/
static inline void DrawText(const Rect &r, TextColour colour, StringID str)
{
if (str != STR_NULL) DrawString(r.left, r.right, r.top, str, colour);
}
/**
* Draw an inset widget.
* @param r Rectangle of the background.
* @param colour Colour of the inset.
* @param str Text to draw.
*/
static inline void DrawInset(const Rect &r, Colours colour, StringID str)
{
DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, FR_LOWERED | FR_DARKENED);
if (str != STR_NULL) DrawString(r.left + WD_INSET_LEFT, r.right - WD_INSET_RIGHT, r.top + WD_INSET_TOP, str);
}
/**
* Draw a matrix widget.
* @param r Rectangle of the matrix background.
* @param colour Colour of the background.
* @param clicked Matrix is rendered lowered.
* @param data Data of the widget.
*/
static inline void DrawMatrix(const Rect &r, Colours colour, bool clicked, uint16 data)
{
DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, (clicked) ? FR_LOWERED : FR_NONE);
int c = GB(data, 0, 8);
int amt1 = (r.right - r.left + 1) / c;
int d = GB(data, 8, 8);
int amt2 = (r.bottom - r.top + 1) / d;
int col = _colour_gradient[colour & 0xF][6];
int x = r.left;
for (int ctr = c; ctr > 1; ctr--) {
x += amt1;
GfxFillRect(x, r.top + 1, x, r.bottom - 1, col);
}
x = r.top;
for (int ctr = d; ctr > 1; ctr--) {
x += amt2;
GfxFillRect(r.left + 1, x, r.right - 1, x, col);
}
col = _colour_gradient[colour & 0xF][4];
x = r.left - 1;
for (int ctr = c; ctr > 1; ctr--) {
x += amt1;
GfxFillRect(x, r.top + 1, x, r.bottom - 1, col);
}
x = r.top - 1;
for (int ctr = d; ctr > 1; ctr--) {
x += amt2;
GfxFillRect(r.left + 1, x, r.right - 1, x, col);
}
}
/**
* Draw a vertical scrollbar.
* @param r Rectangle of the scrollbar widget.
* @param colour Colour of the scrollbar widget.
* @param up_clicked Up-arrow is clicked.
* @param bar_dragged Bar is dragged.
* @param down_clicked Down-arrow is clicked.
* @param scrollbar Scrollbar size, offset, and capacity information.
*/
static inline void DrawVerticalScrollbar(const Rect &r, Colours colour, bool up_clicked, bool bar_dragged, bool down_clicked, const Scrollbar *scrollbar)
{
assert(r.right - r.left == WD_VSCROLLBAR_WIDTH - 1); // To ensure the same sizes are used everywhere!
/* draw up/down buttons */
DrawFrameRect(r.left, r.top, r.right, r.top + 9, colour, (up_clicked) ? FR_LOWERED : FR_NONE);
DrawString(r.left + up_clicked, r.right + up_clicked, r.top + up_clicked, UPARROW, TC_BLACK, SA_CENTER);
DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, colour, (down_clicked) ? FR_LOWERED : FR_NONE);
DrawString(r.left + down_clicked, r.right + down_clicked, r.bottom - 9 + down_clicked, DOWNARROW, TC_BLACK, SA_CENTER);
int c1 = _colour_gradient[colour & 0xF][3];
int c2 = _colour_gradient[colour & 0xF][7];
/* draw "shaded" background */
GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c2);
GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c1, FILLRECT_CHECKER);
/* draw shaded lines */
GfxFillRect(r.left + 2, r.top + 10, r.left + 2, r.bottom - 10, c1);
GfxFillRect(r.left + 3, r.top + 10, r.left + 3, r.bottom - 10, c2);
GfxFillRect(r.left + 7, r.top + 10, r.left + 7, r.bottom - 10, c1);
GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2);
Point pt = HandleScrollbarHittest(scrollbar, r.top, r.bottom);
DrawFrameRect(r.left, pt.x, r.right, pt.y, colour, bar_dragged ? FR_LOWERED : FR_NONE);
}
/**
* Draw a horizontal scrollbar.
* @param r Rectangle of the scrollbar widget.
* @param colour Colour of the scrollbar widget.
* @param left_clicked Left-arrow is clicked.
* @param bar_dragged Bar is dragged.
* @param right_clicked Right-arrow is clicked.
* @param scrollbar Scrollbar size, offset, and capacity information.
*/
static inline void DrawHorizontalScrollbar(const Rect &r, Colours colour, bool left_clicked, bool bar_dragged, bool right_clicked, const Scrollbar *scrollbar)
{
assert(r.bottom - r.top == WD_HSCROLLBAR_HEIGHT - 1); // To ensure the same sizes are used everywhere!
DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, colour, left_clicked ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_LEFT, PAL_NONE, r.left + 1 + left_clicked, r.top + 1 + left_clicked);
DrawFrameRect(r.right - 9, r.top, r.right, r.bottom, colour, right_clicked ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, r.right - 8 + right_clicked, r.top + 1 + right_clicked);
int c1 = _colour_gradient[colour & 0xF][3];
int c2 = _colour_gradient[colour & 0xF][7];
/* draw "shaded" background */
GfxFillRect(r.left + 10, r.top, r.right - 10, r.bottom, c2);
GfxFillRect(r.left + 10, r.top, r.right - 10, r.bottom, c1, FILLRECT_CHECKER);
/* draw shaded lines */
GfxFillRect(r.left + 10, r.top + 2, r.right - 10, r.top + 2, c1);
GfxFillRect(r.left + 10, r.top + 3, r.right - 10, r.top + 3, c2);
GfxFillRect(r.left + 10, r.top + 7, r.right - 10, r.top + 7, c1);
GfxFillRect(r.left + 10, r.top + 8, r.right - 10, r.top + 8, c2);
/* draw actual scrollbar */
Point pt = HandleScrollbarHittest(scrollbar, r.left, r.right);
DrawFrameRect(pt.x, r.top, pt.y, r.bottom, colour, bar_dragged ? FR_LOWERED : FR_NONE);
}
/**
* Draw a frame widget.
* @param r Rectangle of the frame.
* @param colour Colour of the frame.
* @param str Text of the frame.
*/
static inline void DrawFrame(const Rect &r, Colours colour, StringID str)
{
int x2 = r.left; // by default the left side is the left side of the widget
if (str != STR_NULL) x2 = DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top, str);
int c1 = _colour_gradient[colour][3];
int c2 = _colour_gradient[colour][7];
if (_dynlang.text_dir == TD_LTR) {
/* Line from upper left corner to start of text */
GfxFillRect(r.left, r.top + 4, r.left + 4, r.top + 4, c1);
GfxFillRect(r.left + 1, r.top + 5, r.left + 4, r.top + 5, c2);
/* Line from end of text to upper right corner */
GfxFillRect(x2, r.top + 4, r.right - 1, r.top + 4, c1);
GfxFillRect(x2, r.top + 5, r.right - 2, r.top + 5, c2);
} else {
/* Line from upper left corner to start of text */
GfxFillRect(r.left, r.top + 4, x2 - 2, r.top + 4, c1);
GfxFillRect(r.left + 1, r.top + 5, x2 - 2, r.top + 5, c2);
/* Line from end of text to upper right corner */
GfxFillRect(r.right - 5, r.top + 4, r.right - 1, r.top + 4, c1);
GfxFillRect(r.right - 5, r.top + 5, r.right - 2, r.top + 5, c2);
}
/* Line from upper left corner to bottom left corner */
GfxFillRect(r.left, r.top + 5, r.left, r.bottom - 1, c1);
GfxFillRect(r.left + 1, r.top + 6, r.left + 1, r.bottom - 2, c2);
/* Line from upper right corner to bottom right corner */
GfxFillRect(r.right - 1, r.top + 5, r.right - 1, r.bottom - 2, c1);
GfxFillRect(r.right, r.top + 4, r.right, r.bottom - 1, c2);
GfxFillRect(r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1, c1);
GfxFillRect(r.left, r.bottom, r.right, r.bottom, c2);
}
/**
* Draw a sticky box.
* @param r Rectangle of the box.
* @param colour Colour of the sticky box.
* @param clicked Box is lowered.
*/
static inline void DrawStickyBox(const Rect &r, Colours colour, bool clicked)
{
assert(r.right - r.left == WD_STICKY_WIDTH - 1); // To ensure the same sizes are used everywhere!
DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite((clicked) ? SPR_PIN_UP : SPR_PIN_DOWN, PAL_NONE, r.left + WD_STICKY_LEFT + clicked, r.top + WD_STICKY_TOP + clicked);
}
/**
* Draw a resize box.
* @param r Rectangle of the box.
* @param colour Colour of the resize box.
* @param at_left Resize box is at left-side of the window,
* @param clicked Box is lowered.
*/
static inline void DrawResizeBox(const Rect &r, Colours colour, bool at_left, bool clicked)
{
assert(r.right - r.left == WD_RESIZE_WIDTH - 1); // To ensure the same sizes are used everywhere!
DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, (clicked) ? FR_LOWERED : FR_NONE);
if (at_left) {
DrawSprite(SPR_WINDOW_RESIZE_LEFT, PAL_NONE, r.left + 2 + clicked, r.top + 3 + clicked);
} else {
DrawSprite(SPR_WINDOW_RESIZE_RIGHT, PAL_NONE, r.left + 3 + clicked, r.top + WD_RESIZE_TOP + clicked);
}
}
/**
* Draw a close box.
* @param r Rectangle of the box.
* @param colour Colour of the close box.
* @param str Cross to draw (#STR_BLACK_CROSS or #STR_SILVER_CROSS).
*/
static inline void DrawCloseBox(const Rect &r, Colours colour, StringID str)
{
assert(str == STR_BLACK_CROSS || str == STR_SILVER_CROSS); // black or silver cross
assert(r.right - r.left == WD_CLOSEBOX_WIDTH - 1); // To ensure the same sizes are used everywhere
DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, FR_NONE);
DrawString(r.left, r.right, r.top + WD_CLOSEBOX_TOP, str, TC_FROMSTRING, SA_CENTER);
}
/**
* Draw a caption bar.
* @param r Rectangle of the bar.
* @param colour Colour of the window.
* @param owner 'Owner' of the window.
* @param str Text to draw in the bar.
*/
static inline void DrawCaption(const Rect &r, Colours colour, Owner owner, StringID str)
{
assert(r.bottom - r.top == WD_CAPTION_HEIGHT - 1); // To ensure the same sizes are used everywhere!
DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, FR_BORDERONLY);
DrawFrameRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, colour, (owner == INVALID_OWNER) ? FR_LOWERED | FR_DARKENED : FR_LOWERED | FR_DARKENED | FR_BORDERONLY);
if (owner != INVALID_OWNER) {
GfxFillRect(r.left + 2, r.top + 2, r.right - 2, r.bottom - 2, _colour_gradient[_company_colours[owner]][4]);
}
if (str != STR_NULL) DrawString(r.left + WD_CAPTIONTEXT_LEFT, r.right - WD_CAPTIONTEXT_RIGHT, r.top + WD_CAPTIONTEXT_TOP, str, TC_FROMSTRING, SA_CENTER);
}
static inline void DrawDropdown(const Rect &r, Colours colour, bool clicked, StringID str)
{
assert(r.bottom - r.top == WD_DROPDOWN_HEIGHT - 1); // ensure consistent size
if (_dynlang.text_dir == TD_LTR) {
DrawFrameRect(r.left, r.top, r.right - 12, r.bottom, colour, FR_NONE);
DrawFrameRect(r.right - 11, r.top, r.right, r.bottom, colour, clicked ? FR_LOWERED : FR_NONE);
DrawString(r.right - (clicked ? 10 : 11), r.right, r.top + (clicked ? 2 : 1), STR_ARROW_DOWN, TC_BLACK, SA_CENTER);
if (str != STR_NULL) DrawString(r.left + WD_DROPDOWNTEXT_LEFT, r.right - WD_DROPDOWNTEXT_RIGHT, r.top + WD_DROPDOWNTEXT_TOP, str, TC_BLACK);
} else {
DrawFrameRect(r.left + 12, r.top, r.right, r.bottom, colour, FR_NONE);
DrawFrameRect(r.left, r.top, r.left + 11, r.bottom, colour, clicked ? FR_LOWERED : FR_NONE);
DrawString(r.left + clicked, r.left + 11, r.top + (clicked ? 2 : 1), STR_ARROW_DOWN, TC_BLACK, SA_CENTER);
if (str != STR_NULL) DrawString(r.left + WD_DROPDOWNTEXT_RIGHT, r.right - WD_DROPDOWNTEXT_LEFT, r.top + WD_DROPDOWNTEXT_TOP, str, TC_BLACK);
}
}
/**
* Paint all widgets of a window.
*/
void Window::DrawWidgets() const
{
if (this->nested_root != NULL) {
this->nested_root->Draw(this);
return;
}
const DrawPixelInfo *dpi = _cur_dpi;
for (uint i = 0; i < this->widget_count; i++) {
const Widget *wi = &this->widget[i];
bool clicked = this->IsWidgetLowered(i);
Rect r;
if (dpi->left > (r.right = wi->right) ||
dpi->left + dpi->width <= (r.left = wi->left) ||
dpi->top > (r.bottom = wi->bottom) ||
dpi->top + dpi->height <= (r.top = wi->top) ||
this->IsWidgetHidden(i)) {
continue;
}
switch (wi->type & WWT_MASK) {
case WWT_IMGBTN:
case WWT_IMGBTN_2:
DrawImageButtons(r, wi->type,wi->colour, clicked, wi->data);
break;
case WWT_PANEL:
assert(wi->data == 0);
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
break;
case WWT_EDITBOX:
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_LOWERED | FR_DARKENED);
break;
case WWT_TEXTBTN:
case WWT_TEXTBTN_2:
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
/* FALL THROUGH */
case WWT_LABEL:
DrawLabel(r, wi->type, clicked, wi->data);
break;
case WWT_TEXT:
DrawText(r, (TextColour)wi->colour, wi->data);
break;
case WWT_INSET:
DrawInset(r, wi->colour, wi->data);
break;
case WWT_MATRIX:
DrawMatrix(r, wi->colour, clicked, wi->data);
break;
/* vertical scrollbar */
case WWT_SCROLLBAR:
assert(wi->data == 0);
DrawVerticalScrollbar(r, wi->colour, (this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_UP,
(this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE,
(this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_DOWN, &this->vscroll);
break;
case WWT_SCROLL2BAR:
assert(wi->data == 0);
DrawVerticalScrollbar(r, wi->colour, (this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_UP | WF_SCROLL2),
(this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2),
(this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_DOWN | WF_SCROLL2), &this->vscroll2);
break;
/* horizontal scrollbar */
case WWT_HSCROLLBAR:
assert(wi->data == 0);
DrawHorizontalScrollbar(r, wi->colour, (this->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL),
(this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL),
(this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL), &this->hscroll);
break;
case WWT_FRAME:
DrawFrame(r, wi->colour, wi->data);
break;
case WWT_STICKYBOX:
assert(wi->data == 0);
DrawStickyBox(r, wi->colour, !!(this->flags4 & WF_STICKY));
break;
case WWT_RESIZEBOX:
assert(wi->data == 0);
DrawResizeBox(r, wi->colour, wi->left < (this->width / 2), !!(this->flags4 & WF_SIZING));
break;
case WWT_CLOSEBOX:
DrawCloseBox(r, wi->colour, wi->data);
break;
case WWT_CAPTION:
DrawCaption(r, wi->colour, this->owner, wi->data);
break;
case WWT_DROPDOWN:
DrawDropdown(r, wi->colour, clicked, wi->data);
break;
}
if (this->IsWidgetDisabled(i)) {
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, _colour_gradient[wi->colour & 0xF][2], FILLRECT_CHECKER);
}
}
if (this->flags4 & WF_WHITE_BORDER_MASK) {
DrawFrameRect(0, 0, this->width - 1, this->height - 1, COLOUR_WHITE, FR_BORDERONLY);
}
}
/**
* Evenly distribute the combined horizontal length of two consecutive widgets.
* @param w Window containing the widgets.
* @param a Left widget to resize.
* @param b Right widget to resize.
* @note Widgets are assumed to lie against each other.
*/
static void ResizeWidgets(Window *w, byte a, byte b)
{
int16 offset = w->widget[a].left;
int16 length = w->widget[b].right - offset;
w->widget[a].right = (length / 2) + offset;
w->widget[b].left = w->widget[a].right + 1;
}
/**
* Evenly distribute the combined horizontal length of three consecutive widgets.
* @param w Window containing the widgets.
* @param a Left widget to resize.
* @param b Middle widget to resize.
* @param c Right widget to resize.
* @note Widgets are assumed to lie against each other.
*/
static void ResizeWidgets(Window *w, byte a, byte b, byte c)
{
int16 offset = w->widget[a].left;
int16 length = w->widget[c].right - offset;
w->widget[a].right = length / 3;
w->widget[b].right = w->widget[a].right * 2;
w->widget[a].right += offset;
w->widget[b].right += offset;
/* Now the right side of the buttons are set. We will now set the left sides next to them */
w->widget[b].left = w->widget[a].right + 1;
w->widget[c].left = w->widget[b].right + 1;
}
/** Evenly distribute some widgets when resizing horizontally (often a button row)
* When only two arguments are given, the widgets are presumed to be on a line and only the ends are given
* @param w Window to modify
* @param left The leftmost widget to resize
* @param right The rightmost widget to resize. Since right side of it is used, remember to set it to RESIZE_RIGHT
*/
void ResizeButtons(Window *w, byte left, byte right)
{
int16 num_widgets = right - left + 1;
if (num_widgets < 2) NOT_REACHED();
switch (num_widgets) {
case 2: ResizeWidgets(w, left, right); break;
case 3: ResizeWidgets(w, left, left + 1, right); break;
default: {
/* Looks like we got more than 3 widgets to resize
* Now we will find the middle of the space desinated for the widgets
* and place half of the widgets on each side of it and call recursively.
* Eventually we will get down to blocks of 2-3 widgets and we got code to handle those cases */
int16 offset = w->widget[left].left;
int16 length = w->widget[right].right - offset;
byte widget = ((num_widgets - 1)/ 2) + left; // rightmost widget of the left side
/* Now we need to find the middle of the widgets.
* It will not always be the middle because if we got an uneven number of widgets,
* we will need it to be 2/5, 3/7 and so on
* To get this, we multiply with num_widgets/num_widgets. Since we calculate in int, we will get:
*
* num_widgets/2 (rounding down)
* ---------------
* num_widgets
*
* as multiplier to length. We just multiply before divide to that we stay in the int area though */
int16 middle = ((length * num_widgets) / (2 * num_widgets)) + offset;
/* Set left and right on the widgets, that's next to our "middle" */
w->widget[widget].right = middle;
w->widget[widget + 1].left = w->widget[widget].right + 1;
/* Now resize the left and right of the middle */
ResizeButtons(w, left, widget);
ResizeButtons(w, widget + 1, right);
}
}
}
/** Resize a widget and shuffle other widgets around to fit. */
void ResizeWindowForWidget(Window *w, uint widget, int delta_x, int delta_y)
{
int right = w->widget[widget].right;
int bottom = w->widget[widget].bottom;
for (uint i = 0; i < w->widget_count; i++) {
if (w->widget[i].left >= right && i != widget) w->widget[i].left += delta_x;
if (w->widget[i].right >= right) w->widget[i].right += delta_x;
if (w->widget[i].top >= bottom && i != widget) w->widget[i].top += delta_y;
if (w->widget[i].bottom >= bottom) w->widget[i].bottom += delta_y;
}
/* A hidden widget has bottom == top or right == left, we need to make it
* one less to fit in its new gap. */
if (right == w->widget[widget].left) w->widget[widget].right--;
if (bottom == w->widget[widget].top) w->widget[widget].bottom--;
if (w->widget[widget].left > w->widget[widget].right) w->widget[widget].right = w->widget[widget].left;
if (w->widget[widget].top > w->widget[widget].bottom) w->widget[widget].bottom = w->widget[widget].top;
w->width += delta_x;
w->height += delta_y;
w->resize.width += delta_x;
w->resize.height += delta_y;
}
/**
* Draw a sort button's up or down arrow symbol.
* @param widget Sort button widget
* @param state State of sort button
*/
void Window::DrawSortButtonState(int widget, SortButtonState state) const
{
if (state == SBS_OFF) return;
int offset = this->IsWidgetLowered(widget) ? 1 : 0;
int base, top;
if (this->widget != NULL) {
base = offset + (_dynlang.text_dir == TD_LTR ? this->widget[widget].right - WD_SORTBUTTON_ARROW_WIDTH : this->widget[widget].left);
top = this->widget[widget].top;
} else {
assert(this->nested_array != NULL);
base = offset + this->nested_array[widget]->pos_x + (_dynlang.text_dir == TD_LTR ? this->nested_array[widget]->current_x - WD_SORTBUTTON_ARROW_WIDTH : 0);
top = this->nested_array[widget]->pos_y;
}
DrawString(base, base + WD_SORTBUTTON_ARROW_WIDTH, top + 1 + offset, state == SBS_DOWN ? DOWNARROW : UPARROW, TC_BLACK, SA_CENTER);
}
/**
* @defgroup NestedWidgets Hierarchical widgets.
* Hierarchical widgets, also known as nested widgets, are widgets stored in a tree. At the leafs of the tree are (mostly) the 'real' widgets
* visible to the user. At higher levels, widgets get organized in container widgets, until all widgets of the window are merged.
*
* \section nestedwidgetkinds Hierarchical widget kinds
* A leaf widget is one of
*
* - #NWidgetLeaf for widgets visible for the user, or
*
- #NWidgetSpacer for creating (flexible) empty space between widgets.
*
* The purpose of a leaf widget is to provide interaction with the user by displaying settings, and/or allowing changing the settings.
*
* A container widget is one of
*
* - #NWidgetHorizontal for organizing child widgets in a (horizontal) row. The row switches order depending on the language setting (thus supporting
* right-to-left languages),
*
- #NWidgetHorizontalLTR for organizing child widgets in a (horizontal) row, always in the same order. All childs below this container will also
* never swap order.
*
- #NWidgetVertical for organizing child widgets underneath each other.
*
- #NWidgetBackground for adding a background behind its child widget.
*
- #NWidgetStacked for stacking child widgets on top of each other.
*
* The purpose of a container widget is to structure its leafs and sub-containers to allow proper resizing.
*
* \section nestedwidgetscomputations Hierarchical widget computations
* The first 'computation' is the creation of the nested widgets tree by calling the constructors of the widgets listed above and calling \c Add() for every child,
* or by means of specifying the tree as a collection of nested widgets parts and instantiating the tree from the array.
*
* After the creation step,
* - The leafs have their own minimal size (\e min_x, \e min_y), filling (\e fill_x, \e fill_y), and resize steps (\e resize_x, \e resize_y).
* - Containers only know what their children are, \e fill_x, \e fill_y, \e resize_x, and \e resize_y are not initialized.
*
* Computations in the nested widgets take place as follows:
*
* - A bottom-up sweep by recursively calling NWidgetBase::SetupSmallestSize() to initialize the smallest size (\e smallest_x, \e smallest_y) and
* to propagate filling and resize steps upwards to the root of the tree.
*
- A top-down sweep by recursively calling NWidgetBase::AssignSizePosition() with #ST_ARRAY or #ST_SMALLEST to make the smallest sizes consistent over
* the entire tree, and to assign the top-left (\e pos_x, \e pos_y) position of each widget in the tree. This step uses \e fill_x and \e fill_y at each
* node in the tree to decide how to fill each widget towards consistent sizes. Also the current size (\e current_x and \e current_y) is set.
* For generating a widget array (#ST_ARRAY), resize step sizes are made consistent.
*
- After initializing the smallest size in the widget tree with #ST_SMALLEST, the tree can be resized (the current size modified) by calling
* NWidgetBase::AssignSizePosition() at the root with #ST_RESIZE and the new size of the window. For proper functioning, the new size should be the smallest
* size + a whole number of resize steps in both directions (ie you can only resize in steps of length resize_{x,y} from smallest_{x,y}).
*
* After the second step, the current size of the widgets are set to the smallest size.
*
* To resize, perform the last step with the new window size. This can be done as often as desired.
* When the smallest size of at least one widget changes, the whole procedure has to be redone from the start.
*
* @see NestedWidgetParts
*/
/**
* Base class constructor.
* @param tp Nested widget type.
*/
NWidgetBase::NWidgetBase(WidgetType tp) : ZeroedMemoryAllocator()
{
this->type = tp;
}
/* ~NWidgetContainer() takes care of #next and #prev data members. */
/**
* @fn int NWidgetBase::SetupSmallestSize(Window *w)
* Compute smallest size needed by the widget.
*
* The smallest size of a widget is the smallest size that a widget needs to
* display itself properly. In addition, filling and resizing of the widget are computed.
* If \a w is not \c NULL, the function calls #Window::GetWidgetContentSize for each leaf widget and
* background widget without child with a non-negative index.
*
* @param w Optional window owning the widget.
* @return Biggest index in the widget array of all child widgets (\c -1 if no index is used).
*
* @note After the computation, the results can be queried by accessing the #smallest_x and #smallest_y data members of the widget.
*/
/**
* @fn void NWidgetBase::AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
* Assign size and position to the widget.
* @param sizing Type of resizing to perform.
* @param x Horizontal offset of the widget relative to the left edge of the window.
* @param y Vertical offset of the widget relative to the top edge of the window.
* @param given_width Width allocated to the widget.
* @param given_height Height allocated to the widget.
* @param allow_resize_x Horizontal resizing is allowed (only used when \a sizing is #ST_ARRAY).
* @param allow_resize_y Vertical resizing is allowed (only used when \a sizing in #ST_ARRAY).
* @param rtl Adapt for right-to-left languages (position contents of horizontal containers backwards).
*
* Afterwards, \e pos_x and \e pos_y contain the top-left position of the widget, \e smallest_x and \e smallest_y contain
* the smallest size such that all widgets of the window are consistent, and \e current_x and \e current_y contain the current size.
*/
/**
* @fn void FillNestedArray(NWidgetCore **array, uint length)
* Fill the Window::nested_array array with pointers to nested widgets in the tree.
* @param array Base pointer of the array.
* @param length Length of the array.
*/
/**
* Store size and position.
* @param sizing Type of resizing to perform.
* @param x Horizontal offset of the widget relative to the left edge of the window.
* @param y Vertical offset of the widget relative to the top edge of the window.
* @param given_width Width allocated to the widget.
* @param given_height Height allocated to the widget.
* @param allow_resize_x Horizontal resizing is allowed (only used when \a sizing is #ST_ARRAY).
* @param allow_resize_y Vertical resizing is allowed (only used when \a sizing in #ST_ARRAY).
*/
inline void NWidgetBase::StoreSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y)
{
this->pos_x = x;
this->pos_y = y;
if (sizing == ST_ARRAY || sizing == ST_SMALLEST) {
this->smallest_x = given_width;
this->smallest_y = given_height;
}
this->current_x = given_width;
this->current_y = given_height;
if (sizing == ST_ARRAY && !allow_resize_x) this->resize_x = 0;
if (sizing == ST_ARRAY && !allow_resize_y) this->resize_y = 0;
}
/**
* @fn void NWidgetBase::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
* Store all child widgets with a valid index into the widget array.
* @param widgets Widget array to store the nested widgets in.
* @param length Length of the array.
* @param left_moving Left edge of the widget may move due to resizing (right edge if \a rtl).
* @param top_moving Top edge of the widget may move due to resizing.
* @param rtl Adapt for right-to-left languages (position contents of horizontal containers backwards).
*
* @note When storing a nested widget, the function should check first that the type in the \a widgets array is #WWT_LAST.
* This is used to detect double widget allocations as well as holes in the widget array.
*/
/**
* @fn void Draw(const Window *w)
* Draw the widgets of the tree.
* The function calls #Window::DrawWidget for each widget with a non-negative index, after the widget itself is painted.
* @param w Window that owns the tree.
*/
/**
* Mark the widget as 'dirty' (in need of repaint).
* @param w Window owning the widget.
*/
void NWidgetBase::Invalidate(const Window *w) const
{
int abs_left = w->left + this->pos_x;
int abs_top = w->top + this->pos_y;
SetDirtyBlocks(abs_left, abs_top, abs_left + this->current_x, abs_top + this->current_y);
}
/**
* @fn NWidgetCore *GetWidgetFromPos(int x, int y)
* Retrieve a widget by its position.
* @param x Horizontal position relative to the left edge of the window.
* @param y Vertical position relative to the top edge of the window.
* @return Returns the deepest nested widget that covers the given position, or \c NULL if no widget can be found.
*/
/**
* @fn NWidgetBase *GetWidgetOfType(WidgetType tp)
* Retrieve a widget by its type.
* @param tp Widget type to search for.
* @return Returns the first widget of the specified type, or \c NULL if no widget can be found.
*/
/**
* Constructor for resizable nested widgets.
* @param tp Nested widget type.
* @param fill_x Allow horizontal filling from initial size.
* @param fill_y Allow vertical filling from initial size.
*/
NWidgetResizeBase::NWidgetResizeBase(WidgetType tp, bool fill_x, bool fill_y) : NWidgetBase(tp)
{
this->fill_x = fill_x;
this->fill_y = fill_y;
}
/**
* Set minimal size of the widget.
* @param min_x Horizontal minimal size of the widget.
* @param min_y Vertical minimal size of the widget.
*/
void NWidgetResizeBase::SetMinimalSize(uint min_x, uint min_y)
{
this->min_x = min_x;
this->min_y = min_y;
}
/**
* Set the filling of the widget from initial size.
* @param fill_x Allow horizontal filling from initial size.
* @param fill_y Allow vertical filling from initial size.
*/
void NWidgetResizeBase::SetFill(bool fill_x, bool fill_y)
{
this->fill_x = fill_x;
this->fill_y = fill_y;
}
/**
* Set resize step of the widget.
* @param resize_x Resize step in horizontal direction, value \c 0 means no resize, otherwise the step size in pixels.
* @param resize_y Resize step in vertical direction, value \c 0 means no resize, otherwise the step size in pixels.
*/
void NWidgetResizeBase::SetResize(uint resize_x, uint resize_y)
{
this->resize_x = resize_x;
this->resize_y = resize_y;
}
void NWidgetResizeBase::AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
{
StoreSizePosition(sizing, x, y, given_width, given_height, allow_resize_x, allow_resize_y);
}
/**
* Initialization of a 'real' widget.
* @param tp Type of the widget.
* @param colour Colour of the widget.
* @param fill_x Default horizontal filling.
* @param fill_y Default vertical filling.
* @param widget_data Data component of the widget. @see Widget::data
* @param tool_tip Tool tip of the widget. @see Widget::tootips
*/
NWidgetCore::NWidgetCore(WidgetType tp, Colours colour, bool fill_x, bool fill_y, uint16 widget_data, StringID tool_tip) : NWidgetResizeBase(tp, fill_x, fill_y)
{
this->colour = colour;
this->index = -1;
this->widget_data = widget_data;
this->tool_tip = tool_tip;
}
/**
* Set index of the nested widget in the widget array.
* @param index Index to use.
*/
void NWidgetCore::SetIndex(int index)
{
assert(index >= 0);
this->index = index;
}
/**
* Set data and tool tip of the nested widget.
* @param widget_data Data to use.
* @param tool_tip Tool tip string to use.
*/
void NWidgetCore::SetDataTip(uint16 widget_data, StringID tool_tip)
{
this->widget_data = widget_data;
this->tool_tip = tool_tip;
}
void NWidgetCore::FillNestedArray(NWidgetCore **array, uint length)
{
if (this->index >= 0 && (uint)(this->index) < length) array[this->index] = this;
}
void NWidgetCore::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
if (this->index < 0) return;
assert(this->index < length);
Widget *w = widgets + this->index;
assert(w->type == WWT_LAST);
DisplayFlags flags = RESIZE_NONE; // resize flags.
/* Compute vertical resizing. */
if (top_moving) {
flags |= RESIZE_TB; // Only 1 widget can resize in the widget array.
} else if(this->resize_y > 0) {
flags |= RESIZE_BOTTOM;
}
/* Compute horizontal resizing. */
if (left_moving) {
flags |= RESIZE_LR; // Only 1 widget can resize in the widget array.
} else if (this->resize_x > 0) {
flags |= RESIZE_RIGHT;
}
/* Copy nested widget data into its widget array entry. */
w->type = this->type;
w->display_flags = flags;
w->colour = this->colour;
w->left = this->pos_x;
w->right = this->pos_x + this->smallest_x - 1;
w->top = this->pos_y;
w->bottom = this->pos_y + this->smallest_y - 1;
w->data = this->widget_data;
w->tooltips = this->tool_tip;
}
/**
* @fn Scrollbar *NWidgetCore::FindScrollbar(Window *w, bool allow_next = true)
* Find the scrollbar of the widget through the Window::nested_array.
* @param w Window containing the widgets and the scrollbar,
* @param allow_next Search may be extended to the next widget.
*
* @todo This implementation uses the constraint that a scrollbar must be the next item in the #Window::nested_array, and the scrollbar
* data is stored in the #Window structure (#Window::vscroll, #Window::vscroll2, and #Window::hscroll).
* Alternative light-weight implementations may be considered, eg by sub-classing a canvas-like widget, and/or by having
* an explicit link between the scrollbar and the widget being scrolled.
*/
/**
* Constructor container baseclass.
* @param tp Type of the container.
*/
NWidgetContainer::NWidgetContainer(WidgetType tp) : NWidgetBase(tp)
{
this->head = NULL;
this->tail = NULL;
}
NWidgetContainer::~NWidgetContainer()
{
while (this->head != NULL) {
NWidgetBase *wid = this->head->next;
delete this->head;
this->head = wid;
}
this->tail = NULL;
}
NWidgetBase *NWidgetContainer::GetWidgetOfType(WidgetType tp)
{
if (this->type == tp) return this;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
NWidgetBase *nwid = child_wid->GetWidgetOfType(tp);
if (nwid != NULL) return nwid;
}
return NULL;
}
/**
* Append widget \a wid to container.
* @param wid Widget to append.
*/
void NWidgetContainer::Add(NWidgetBase *wid)
{
assert(wid->next == NULL && wid->prev == NULL);
if (this->head == NULL) {
this->head = wid;
this->tail = wid;
} else {
assert(this->tail != NULL);
assert(this->tail->next == NULL);
this->tail->next = wid;
wid->prev = this->tail;
this->tail = wid;
}
}
void NWidgetContainer::FillNestedArray(NWidgetCore **array, uint length)
{
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
child_wid->FillNestedArray(array, length);
}
}
/**
* Return the biggest possible size of a nested widget.
* @param base Base size of the widget.
* @param max_space Available space for the widget.
* @param step Stepsize of the widget.
* @return Biggest possible size of the widget, assuming that \a base may only be incremented by \a step size steps.
*/
static inline uint ComputeMaxSize(uint base, uint max_space, uint step)
{
if (base >= max_space || step == 0) return base;
if (step == 1) return max_space;
int increment = max_space - base;
increment -= increment % step;
return base + increment;
}
/**
* Compute the offset of a widget due to not entirely using the available space.
* @param space Space used by the widget.
* @param max_space Available space for the widget.
* @return Offset for centering widget.
*/
static inline uint ComputeOffset(uint space, uint max_space)
{
if (space >= max_space) return 0;
return (max_space - space) / 2;
}
/**
* Widgets stacked on top of each other.
* @param tp Kind of stacking, must be either #NWID_SELECTION or #NWID_LAYERED.
*/
NWidgetStacked::NWidgetStacked(WidgetType tp) : NWidgetContainer(tp)
{
}
int NWidgetStacked::SetupSmallestSize(Window *w)
{
/* First sweep, recurse down and compute minimal size and filling. */
int biggest_index = -1;
this->smallest_x = 0;
this->smallest_y = 0;
this->fill_x = (this->head != NULL);
this->fill_y = (this->head != NULL);
this->resize_x = (this->head != NULL) ? 1 : 0;
this->resize_y = (this->head != NULL) ? 1 : 0;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
int idx = child_wid->SetupSmallestSize(w);
biggest_index = max(biggest_index, idx);
this->smallest_x = max(this->smallest_x, child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right);
this->smallest_y = max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
this->fill_x &= child_wid->fill_x;
this->fill_y &= child_wid->fill_y;
this->resize_x = LeastCommonMultiple(this->resize_x, child_wid->resize_x);
this->resize_y = LeastCommonMultiple(this->resize_y, child_wid->resize_y);
}
return biggest_index;
}
void NWidgetStacked::AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
{
assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
StoreSizePosition(sizing, x, y, given_width, given_height, allow_resize_x, allow_resize_y);
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
uint hor_step = child_wid->GetHorizontalStepSize(sizing);
uint child_width = ComputeMaxSize(child_wid->smallest_x, given_width - child_wid->padding_left - child_wid->padding_right, hor_step);
uint child_pos_x = (rtl ? child_wid->padding_right : child_wid->padding_left) + ComputeOffset(child_width, given_width - child_wid->padding_left - child_wid->padding_right);
uint vert_step = child_wid->GetVerticalStepSize(sizing);
uint child_height = ComputeMaxSize(child_wid->smallest_y, given_height - child_wid->padding_top - child_wid->padding_bottom, vert_step);
uint child_pos_y = child_wid->padding_top + ComputeOffset(child_height, given_height - child_wid->padding_top - child_wid->padding_bottom);
child_wid->AssignSizePosition(sizing, x + child_pos_x, y + child_pos_y, child_width, child_height, (this->resize_x > 0), (this->resize_y > 0), rtl);
}
}
void NWidgetStacked::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
child_wid->StoreWidgets(widgets, length, left_moving, top_moving, rtl);
}
}
void NWidgetStacked::Draw(const Window *w)
{
assert(this->type == NWID_LAYERED); // Currently, NWID_SELECTION is not supported.
/* Render from back to front. */
for (NWidgetBase *child_wid = this->tail; child_wid != NULL; child_wid = child_wid->prev) {
child_wid->Draw(w);
}
}
NWidgetCore *NWidgetStacked::GetWidgetFromPos(int x, int y)
{
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
if (nwid != NULL) return nwid;
}
return NULL;
}
NWidgetPIPContainer::NWidgetPIPContainer(WidgetType tp, NWidContainerFlags flags) : NWidgetContainer(tp)
{
this->flags = flags;
}
/**
* Set additional pre/inter/post space for the container.
*
* @param pip_pre Additional space in front of the first child widget (above
* for the vertical container, at the left for the horizontal container).
* @param pip_inter Additional space between two child widgets.
* @param pip_post Additional space after the last child widget (below for the
* vertical container, at the right for the horizontal container).
*/
void NWidgetPIPContainer::SetPIP(uint8 pip_pre, uint8 pip_inter, uint8 pip_post)
{
this->pip_pre = pip_pre;
this->pip_inter = pip_inter;
this->pip_post = pip_post;
}
void NWidgetPIPContainer::Draw(const Window *w)
{
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
child_wid->Draw(w);
}
}
NWidgetCore *NWidgetPIPContainer::GetWidgetFromPos(int x, int y)
{
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
if (nwid != NULL) return nwid;
}
return NULL;
}
/** Horizontal container widget. */
NWidgetHorizontal::NWidgetHorizontal(NWidContainerFlags flags) : NWidgetPIPContainer(NWID_HORIZONTAL, flags)
{
}
int NWidgetHorizontal::SetupSmallestSize(Window *w)
{
int biggest_index = -1;
this->smallest_x = 0; // Sum of minimal size of all childs.
this->smallest_y = 0; // Biggest child.
this->fill_x = false; // true if at least one child allows fill_x.
this->fill_y = true; // true if all childs allow fill_y.
this->resize_x = 0; // smallest non-zero child widget resize step.
this->resize_y = 1; // smallest common child resize step
/* 1. Forward call, collect biggest nested array index, and longest child length. */
uint longest = 0; // Longest child found.
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
int idx = child_wid->SetupSmallestSize(w);
biggest_index = max(biggest_index, idx);
longest = max(longest, child_wid->smallest_x);
}
/* 2. For containers that must maintain equal width, extend child minimal size. */
if (this->flags & NC_EQUALSIZE) {
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (child_wid->fill_x) child_wid->smallest_x = longest;
}
}
/* 3. Move PIP space to the childs, compute smallest, fill, and resize values of the container. */
if (this->head != NULL) this->head->padding_left += this->pip_pre;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (child_wid->next != NULL) {
child_wid->padding_right += this->pip_inter;
} else {
child_wid->padding_right += this->pip_post;
}
this->smallest_x += child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right;
this->smallest_y = max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
this->fill_x |= child_wid->fill_x;
this->fill_y &= child_wid->fill_y;
if (child_wid->resize_x > 0) {
if (this->resize_x == 0 || this->resize_x > child_wid->resize_x) this->resize_x = child_wid->resize_x;
}
this->resize_y = LeastCommonMultiple(this->resize_y, child_wid->resize_y);
}
/* We need to zero the PIP settings so we can re-initialize the tree. */
this->pip_pre = this->pip_inter = this->pip_post = 0;
return biggest_index;
}
void NWidgetHorizontal::AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
{
assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
uint additional_length = given_width - this->smallest_x; // Additional width given to us.
StoreSizePosition(sizing, x, y, given_width, given_height, allow_resize_x, allow_resize_y);
/* In principle, the additional horizontal space is distributed evenly over the available resizable childs. Due to step sizes, this may not always be feasible.
* To make resizing work as good as possible, first childs with biggest step sizes are done. These may get less due to rounding down.
* This additional space is then given to childs with smaller step sizes. This will give a good result when resize steps of each child is a multiple
* of the child with the smallest non-zero stepsize.
*
* Since child sizes are computed out of order, positions cannot be calculated until all sizes are known. That means it is not possible to compute the child
* size and position, and directly call child->AssignSizePosition() with the computed values.
* Instead, computed child widths and heights are stored in child->current_x and child->current_y values. That is allowed, since this method overwrites those values
* then we call the child.
*/
/* First loop: Find biggest stepsize, find number of childs that want a piece of the pie, handle vertical size for all childs, handle horizontal size for non-resizing childs. */
int num_changing_childs = 0; // Number of childs that can change size.
uint biggest_stepsize = 0;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
uint hor_step = child_wid->GetHorizontalStepSize(sizing);
if (hor_step > 0) {
num_changing_childs++;
biggest_stepsize = max(biggest_stepsize, hor_step);
} else {
child_wid->current_x = child_wid->smallest_x;
}
uint vert_step = child_wid->GetVerticalStepSize(sizing);
child_wid->current_y = ComputeMaxSize(child_wid->smallest_y, given_height - child_wid->padding_top - child_wid->padding_bottom, vert_step);
}
/* Second loop: Allocate the additional horizontal space over the resizing childs, starting with the biggest resize steps. */
while (biggest_stepsize > 0) {
uint next_biggest_stepsize = 0;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
uint hor_step = child_wid->GetHorizontalStepSize(sizing);
if (hor_step > biggest_stepsize) continue; // Already done
if (hor_step == biggest_stepsize) {
uint increment = additional_length / num_changing_childs;
num_changing_childs--;
if (hor_step > 1) increment -= increment % hor_step;
child_wid->current_x = child_wid->smallest_x + increment;
additional_length -= increment;
continue;
}
next_biggest_stepsize = max(next_biggest_stepsize, hor_step);
}
biggest_stepsize = next_biggest_stepsize;
}
assert(num_changing_childs == 0);
/* Third loop: Compute position and call the child. */
uint position = 0; // Place to put next child relative to origin of the container.
allow_resize_x = (this->resize_x > 0);
NWidgetBase *child_wid = rtl ? this->tail : this->head;
while (child_wid != NULL) {
uint child_width = child_wid->current_x;
uint child_x = x + position + (rtl ? child_wid->padding_right : child_wid->padding_left);
uint child_y = y + child_wid->padding_top + ComputeOffset(child_wid->current_y, given_height - child_wid->padding_top - child_wid->padding_bottom);
child_wid->AssignSizePosition(sizing, child_x, child_y, child_width, child_wid->current_y, allow_resize_x, (this->resize_y > 0), rtl);
position += child_width + child_wid->padding_right + child_wid->padding_left;
if (child_wid->resize_x > 0) allow_resize_x = false; // Widget array allows only one child resizing
child_wid = rtl ? child_wid->prev : child_wid->next;
}
}
void NWidgetHorizontal::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
NWidgetBase *child_wid = rtl ? this->tail : this->head;
while (child_wid != NULL) {
child_wid->StoreWidgets(widgets, length, left_moving, top_moving, rtl);
left_moving |= (child_wid->resize_x > 0);
child_wid = rtl ? child_wid->prev : child_wid->next;
}
}
/** Horizontal left-to-right container widget. */
NWidgetHorizontalLTR::NWidgetHorizontalLTR(NWidContainerFlags flags) : NWidgetHorizontal(flags)
{
this->type = NWID_HORIZONTAL_LTR;
}
void NWidgetHorizontalLTR::AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
{
NWidgetHorizontal::AssignSizePosition(sizing, x, y, given_width, given_height, allow_resize_x, allow_resize_y, false);
}
void NWidgetHorizontalLTR::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
NWidgetHorizontal::StoreWidgets(widgets, length, left_moving, top_moving, false);
}
/** Vertical container widget. */
NWidgetVertical::NWidgetVertical(NWidContainerFlags flags) : NWidgetPIPContainer(NWID_VERTICAL, flags)
{
}
int NWidgetVertical::SetupSmallestSize(Window *w)
{
int biggest_index = -1;
this->smallest_x = 0; // Biggest child.
this->smallest_y = 0; // Sum of minimal size of all childs.
this->fill_x = true; // true if all childs allow fill_x.
this->fill_y = false; // true if at least one child allows fill_y.
this->resize_x = 1; // smallest common child resize step
this->resize_y = 0; // smallest non-zero child widget resize step.
/* 1. Forward call, collect biggest nested array index, and longest child length. */
uint highest = 0; // Highest child found.
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
int idx = child_wid->SetupSmallestSize(w);
biggest_index = max(biggest_index, idx);
highest = max(highest, child_wid->smallest_y);
}
/* 2. For containers that must maintain equal width, extend child minimal size. */
if (this->flags & NC_EQUALSIZE) {
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (child_wid->fill_y) child_wid->smallest_y = highest;
}
}
/* 3. Move PIP space to the childs, compute smallest, fill, and resize values of the container. */
if (this->head != NULL) this->head->padding_top += this->pip_pre;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (child_wid->next != NULL) {
child_wid->padding_bottom += this->pip_inter;
} else {
child_wid->padding_bottom += this->pip_post;
}
this->smallest_y += child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom;
this->smallest_x = max(this->smallest_x, child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right);
this->fill_y |= child_wid->fill_y;
this->fill_x &= child_wid->fill_x;
if (child_wid->resize_y > 0) {
if (this->resize_y == 0 || this->resize_y > child_wid->resize_y) this->resize_y = child_wid->resize_y;
}
this->resize_x = LeastCommonMultiple(this->resize_x, child_wid->resize_x);
}
/* We need to zero the PIP settings so we can re-initialize the tree. */
this->pip_pre = this->pip_inter = this->pip_post = 0;
return biggest_index;
}
void NWidgetVertical::AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
{
assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
int additional_length = given_height - this->smallest_y; // Additional height given to us.
StoreSizePosition(sizing, x, y, given_width, given_height, allow_resize_x, allow_resize_y);
/* Like the horizontal container, the vertical container also distributes additional height evenly, starting with the childs with the biggest resize steps.
* It also stores computed widths and heights into current_x and current_y values of the child.
*/
/* First loop: Find biggest stepsize, find number of childs that want a piece of the pie, handle horizontal size for all childs, handle vertical size for non-resizing childs. */
int num_changing_childs = 0; // Number of childs that can change size.
uint biggest_stepsize = 0;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
uint vert_step = child_wid->GetVerticalStepSize(sizing);
if (vert_step > 0) {
num_changing_childs++;
biggest_stepsize = max(biggest_stepsize, vert_step);
} else {
child_wid->current_y = child_wid->smallest_y;
}
uint hor_step = child_wid->GetHorizontalStepSize(sizing);
child_wid->current_x = ComputeMaxSize(child_wid->smallest_x, given_width - child_wid->padding_left - child_wid->padding_right, hor_step);
}
/* Second loop: Allocate the additional vertical space over the resizing childs, starting with the biggest resize steps. */
while (biggest_stepsize > 0) {
uint next_biggest_stepsize = 0;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
uint vert_step = child_wid->GetVerticalStepSize(sizing);
if (vert_step > biggest_stepsize) continue; // Already done
if (vert_step == biggest_stepsize) {
uint increment = additional_length / num_changing_childs;
num_changing_childs--;
if (vert_step > 1) increment -= increment % vert_step;
child_wid->current_y = child_wid->smallest_y + increment;
additional_length -= increment;
continue;
}
next_biggest_stepsize = max(next_biggest_stepsize, vert_step);
}
biggest_stepsize = next_biggest_stepsize;
}
assert(num_changing_childs == 0);
/* Third loop: Compute position and call the child. */
uint position = 0; // Place to put next child relative to origin of the container.
allow_resize_y = (this->resize_y > 0);
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
uint child_x = x + (rtl ? child_wid->padding_right : child_wid->padding_left) +
ComputeOffset(child_wid->current_x, given_width - child_wid->padding_left - child_wid->padding_right);
uint child_height = child_wid->current_y;
child_wid->AssignSizePosition(sizing, child_x, y + position + child_wid->padding_top, child_wid->current_x, child_height, (this->resize_x > 0), allow_resize_y, rtl);
position += child_height + child_wid->padding_top + child_wid->padding_bottom;
if (child_wid->resize_y > 0) allow_resize_y = false; // Widget array allows only one child resizing
}
}
void NWidgetVertical::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
child_wid->StoreWidgets(widgets, length, left_moving, top_moving, rtl);
top_moving |= (child_wid->resize_y > 0);
}
}
/**
* Generic spacer widget.
* @param length Horizontal size of the spacer widget.
* @param height Vertical size of the spacer widget.
*/
NWidgetSpacer::NWidgetSpacer(int length, int height) : NWidgetResizeBase(NWID_SPACER, false, false)
{
this->SetMinimalSize(length, height);
this->SetResize(0, 0);
}
int NWidgetSpacer::SetupSmallestSize(Window *w)
{
this->smallest_x = this->min_x;
this->smallest_y = this->min_y;
return -1;
}
void NWidgetSpacer::FillNestedArray(NWidgetCore **array, uint length)
{
}
void NWidgetSpacer::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
/* Spacer widgets are never stored in the widget array. */
}
void NWidgetSpacer::Draw(const Window *w)
{
/* Spacer widget is never visible. */
}
void NWidgetSpacer::Invalidate(const Window *w) const
{
/* Spacer widget never need repainting. */
}
NWidgetCore *NWidgetSpacer::GetWidgetFromPos(int x, int y)
{
return NULL;
}
NWidgetBase *NWidgetSpacer::GetWidgetOfType(WidgetType tp)
{
return (this->type == tp) ? this : NULL;
}
/**
* Constructor parent nested widgets.
* @param tp Type of parent widget.
* @param colour Colour of the parent widget.
* @param index Index in the widget array used by the window system.
* @param child Child container widget (if supplied). If not supplied, a
* vertical container will be inserted while adding the first
* child widget.
*/
NWidgetBackground::NWidgetBackground(WidgetType tp, Colours colour, int index, NWidgetPIPContainer *child) : NWidgetCore(tp, colour, true, true, 0x0, STR_NULL)
{
this->SetIndex(index);
assert(tp == WWT_PANEL || tp == WWT_INSET || tp == WWT_FRAME);
assert(index >= 0);
this->child = child;
}
NWidgetBackground::~NWidgetBackground()
{
if (this->child != NULL) delete this->child;
}
/**
* Add a child to the parent.
* @param nwid Nested widget to add to the background widget.
*
* Unless a child container has been given in the constructor, a parent behaves as a vertical container.
* You can add several childs to it, and they are put underneath each other.
*/
void NWidgetBackground::Add(NWidgetBase *nwid)
{
if (this->child == NULL) {
this->child = new NWidgetVertical();
}
this->child->Add(nwid);
}
/**
* Set additional pre/inter/post space for the background widget.
*
* @param pip_pre Additional space in front of the first child widget (above
* for the vertical container, at the left for the horizontal container).
* @param pip_inter Additional space between two child widgets.
* @param pip_post Additional space after the last child widget (below for the
* vertical container, at the right for the horizontal container).
* @note Using this function implies that the widget has (or will have) child widgets.
*/
void NWidgetBackground::SetPIP(uint8 pip_pre, uint8 pip_inter, uint8 pip_post)
{
if (this->child == NULL) {
this->child = new NWidgetVertical();
}
this->child->SetPIP(pip_pre, pip_inter, pip_post);
}
int NWidgetBackground::SetupSmallestSize(Window *w)
{
int biggest_index = this->index;
if (this->child != NULL) {
int idx = this->child->SetupSmallestSize(w);
biggest_index = max(biggest_index, idx);
this->smallest_x = this->child->smallest_x;
this->smallest_y = this->child->smallest_y;
this->fill_x = this->child->fill_x;
this->fill_y = this->child->fill_y;
this->resize_x = this->child->resize_x;
this->resize_y = this->child->resize_y;
} else {
Dimension d = {this->min_x, this->min_y};
if (w != NULL) { // A non-NULL window pointer acts as switch to turn dynamic widget size on.
if (this->index >= 0) d = maxdim(d, w->GetWidgetContentSize(this->index));
if (this->type == WWT_FRAME || this->type == WWT_INSET) d = maxdim(d, GetStringBoundingBox(this->widget_data));
}
this->smallest_x = d.width;
this->smallest_y = d.height;
}
return biggest_index;
}
void NWidgetBackground::AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
{
StoreSizePosition(sizing, x, y, given_width, given_height, allow_resize_x, allow_resize_y);
if (this->child != NULL) {
uint x_offset = (rtl ? this->child->padding_right : this->child->padding_left);
uint width = given_width - this->child->padding_right - this->child->padding_left;
uint height = given_height - this->child->padding_top - this->child->padding_bottom;
this->child->AssignSizePosition(sizing, x + x_offset, y + this->child->padding_top, width, height, (this->resize_x > 0), (this->resize_y > 0), rtl);
}
}
void NWidgetBackground::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
NWidgetCore::StoreWidgets(widgets, length, left_moving, top_moving, rtl);
if (this->child != NULL) this->child->StoreWidgets(widgets, length, left_moving, top_moving, rtl);
}
void NWidgetBackground::FillNestedArray(NWidgetCore **array, uint length)
{
if (this->index >= 0 && (uint)(this->index) < length) array[this->index] = this;
if (this->child != NULL) this->child->FillNestedArray(array, length);
}
void NWidgetBackground::Draw(const Window *w)
{
if (this->current_x == 0 || this->current_y == 0) return;
Rect r;
r.left = this->pos_x;
r.right = this->pos_x + this->current_x - 1;
r.top = this->pos_y;
r.bottom = this->pos_y + this->current_y - 1;
const DrawPixelInfo *dpi = _cur_dpi;
if (dpi->left > r.right || dpi->left + dpi->width <= r.left || dpi->top > r.bottom || dpi->top + dpi->height <= r.top) return;
switch (this->type) {
case WWT_PANEL:
assert(this->widget_data == 0);
DrawFrameRect(r.left, r.top, r.right, r.bottom, this->colour, this->IsLowered() ? FR_LOWERED : FR_NONE);
break;
case WWT_FRAME:
DrawFrame(r, this->colour, this->widget_data);
break;
case WWT_INSET:
DrawInset(r, this->colour, this->widget_data);
break;
default:
NOT_REACHED();
}
if (this->child != NULL) this->child->Draw(w);
if (this->index >= 0) w->DrawWidget(r, this->index);
if (this->IsDisabled()) {
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, _colour_gradient[this->colour & 0xF][2], FILLRECT_CHECKER);
}
}
NWidgetCore *NWidgetBackground::GetWidgetFromPos(int x, int y)
{
NWidgetCore *nwid = NULL;
if (IsInsideBS(x, this->pos_x, this->current_x) && IsInsideBS(y, this->pos_y, this->current_y)) {
if (this->child != NULL) nwid = this->child->GetWidgetFromPos(x, y);
if (nwid == NULL) nwid = this;
}
return nwid;
}
Scrollbar *NWidgetBackground::FindScrollbar(Window *w, bool allow_next)
{
if (this->index > 0 && allow_next && this->child == NULL && (uint)(this->index) + 1 < w->nested_array_size) {
NWidgetCore *next_wid = w->nested_array[this->index + 1];
if (next_wid != NULL) return next_wid->FindScrollbar(w, false);
}
return NULL;
}
NWidgetBase *NWidgetBackground::GetWidgetOfType(WidgetType tp)
{
NWidgetBase *nwid = NULL;
if (this->child != NULL) nwid = this->child->GetWidgetOfType(tp);
if (nwid == NULL && this->type == tp) nwid = this;
return nwid;
}
/**
* Nested leaf widget.
* @param tp Type of leaf widget.
* @param colour Colour of the leaf widget.
* @param index Index in the widget array used by the window system.
* @param data Data of the widget.
* @param tip Tooltip of the widget.
*/
NWidgetLeaf::NWidgetLeaf(WidgetType tp, Colours colour, int index, uint16 data, StringID tip) : NWidgetCore(tp, colour, true, true, data, tip)
{
this->SetIndex(index);
this->SetMinimalSize(0, 0);
this->SetResize(0, 0);
switch (tp) {
case WWT_EMPTY:
break;
case WWT_PUSHBTN:
this->SetFill(false, false);
break;
case WWT_IMGBTN:
case WWT_PUSHIMGBTN:
case WWT_IMGBTN_2:
this->SetFill(false, false);
break;
case WWT_TEXTBTN:
case WWT_PUSHTXTBTN:
case WWT_TEXTBTN_2:
case WWT_LABEL:
case WWT_TEXT:
case WWT_MATRIX:
case WWT_EDITBOX:
this->SetFill(false, false);
break;
case WWT_SCROLLBAR:
case WWT_SCROLL2BAR:
this->SetFill(false, true);
this->SetResize(0, 1);
this->min_x = WD_VSCROLLBAR_WIDTH;
this->SetDataTip(0x0, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST);
break;
case WWT_CAPTION:
this->SetFill(true, false);
this->SetResize(1, 0);
this->min_y = WD_CAPTION_HEIGHT;
this->SetDataTip(data, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS);
break;
case WWT_HSCROLLBAR:
this->SetFill(true, false);
this->SetResize(1, 0);
this->min_y = WD_HSCROLLBAR_HEIGHT;
this->SetDataTip(0x0, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
break;
case WWT_STICKYBOX:
this->SetFill(false, false);
this->SetMinimalSize(WD_STICKY_WIDTH, 14);
this->SetDataTip(STR_NULL, STR_STICKY_BUTTON);
break;
case WWT_RESIZEBOX:
this->SetFill(false, false);
this->SetMinimalSize(WD_RESIZE_WIDTH, 12);
this->SetDataTip(STR_NULL, STR_RESIZE_BUTTON);
break;
case WWT_CLOSEBOX:
this->SetFill(false, false);
this->SetMinimalSize(WD_CLOSEBOX_WIDTH, 14);
this->SetDataTip(STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW);
break;
case WWT_DROPDOWN:
this->SetFill(false, false);
this->min_y = WD_DROPDOWN_HEIGHT;
break;
default:
NOT_REACHED();
}
}
int NWidgetLeaf::SetupSmallestSize(Window *w)
{
Dimension d = {this->min_x, this->min_y}; // At least minimal size is needed.
if (w != NULL) { // A non-NULL window pointer acts as switch to turn dynamic widget sizing on.
Dimension d2 = {0, 0};
if (this->index >= 0) d2 = maxdim(d2, w->GetWidgetContentSize(this->index)); // If appropriate, ask window for smallest size.
/* Check size requirements of the widget itself too.
* Also, add the offset used for rendering.
*/
switch (this->type) {
case WWT_EMPTY:
case WWT_MATRIX:
case WWT_SCROLLBAR:
case WWT_SCROLL2BAR:
case WWT_HSCROLLBAR:
case WWT_STICKYBOX:
case WWT_RESIZEBOX:
break;
case WWT_PUSHBTN:
case WWT_EDITBOX:
d2.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d2.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
break;
case WWT_IMGBTN:
case WWT_PUSHIMGBTN:
case WWT_IMGBTN_2:
d2 = maxdim(d2, GetSpriteSize(this->widget_data));
d2.height += WD_IMGBTN_TOP;
d2.width += WD_IMGBTN_LEFT;
break;
case WWT_CLOSEBOX:
d2 = maxdim(d2, GetSpriteSize(this->widget_data));
d2.height += WD_CLOSEBOX_TOP;
break;
case WWT_TEXTBTN:
case WWT_PUSHTXTBTN:
case WWT_TEXTBTN_2:
d2 = maxdim(d2, GetStringBoundingBox(this->widget_data));
d2.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d2.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
break;
case WWT_LABEL:
case WWT_TEXT:
d2 = maxdim(d2, GetStringBoundingBox(this->widget_data));
break;
case WWT_CAPTION:
d2 = maxdim(d2, GetStringBoundingBox(this->widget_data));
d2.width += WD_CAPTIONTEXT_LEFT + WD_CAPTIONTEXT_RIGHT;
d2.height += WD_CAPTIONTEXT_TOP;
break;
case WWT_DROPDOWN:
d2 = maxdim(d2, GetStringBoundingBox(this->widget_data));
d2.width += WD_DROPDOWNTEXT_LEFT + WD_DROPDOWNTEXT_RIGHT;
d2.height += WD_DROPDOWNTEXT_TOP;
break;
default:
NOT_REACHED();
}
d = maxdim(d, d2);
}
this->smallest_x = d.width;
this->smallest_y = d.height;
/* All other data is already at the right place. */
return this->index;
}
void NWidgetLeaf::Draw(const Window *w)
{
if (this->current_x == 0 || this->current_y == 0) return;
Rect r;
r.left = this->pos_x;
r.right = this->pos_x + this->current_x - 1;
r.top = this->pos_y;
r.bottom = this->pos_y + this->current_y - 1;
const DrawPixelInfo *dpi = _cur_dpi;
if (dpi->left > r.right || dpi->left + dpi->width <= r.left || dpi->top > r.bottom || dpi->top + dpi->height <= r.top) return;
bool clicked = this->IsLowered();
switch (this->type) {
case WWT_EMPTY:
break;
case WWT_PUSHBTN:
assert(this->widget_data == 0);
DrawFrameRect(r.left, r.top, r.right, r.bottom, this->colour, (clicked) ? FR_LOWERED : FR_NONE);
break;
case WWT_IMGBTN:
case WWT_PUSHIMGBTN:
case WWT_IMGBTN_2:
DrawImageButtons(r, this->type,this->colour, clicked, this->widget_data);
break;
case WWT_TEXTBTN:
case WWT_PUSHTXTBTN:
case WWT_TEXTBTN_2:
DrawFrameRect(r.left, r.top, r.right, r.bottom, this->colour, (clicked) ? FR_LOWERED : FR_NONE);
DrawLabel(r, this->type, clicked, this->widget_data);
break;
case WWT_LABEL:
DrawLabel(r, this->type, clicked, this->widget_data);
break;
case WWT_TEXT:
DrawText(r, (TextColour)this->colour, this->widget_data);
break;
case WWT_MATRIX:
DrawMatrix(r, this->colour, clicked, this->widget_data);
break;
case WWT_EDITBOX:
DrawFrameRect(r.left, r.top, r.right, r.bottom, this->colour, FR_LOWERED | FR_DARKENED);
break;
case WWT_SCROLLBAR:
assert(this->widget_data == 0);
DrawVerticalScrollbar(r, this->colour, (w->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_UP,
(w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE,
(w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_DOWN, &w->vscroll);
break;
case WWT_SCROLL2BAR:
assert(this->widget_data == 0);
DrawVerticalScrollbar(r, this->colour, (w->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_UP | WF_SCROLL2),
(w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2),
(w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_DOWN | WF_SCROLL2), &w->vscroll2);
break;
case WWT_CAPTION:
DrawCaption(r, this->colour, w->owner, this->widget_data);
break;
case WWT_HSCROLLBAR:
assert(this->widget_data == 0);
DrawHorizontalScrollbar(r, this->colour, (w->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL),
(w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL),
(w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL), &w->hscroll);
break;
case WWT_STICKYBOX:
assert(this->widget_data == 0);
DrawStickyBox(r, this->colour, !!(w->flags4 & WF_STICKY));
break;
case WWT_RESIZEBOX:
assert(this->widget_data == 0);
DrawResizeBox(r, this->colour, this->pos_x < (uint)(w->width / 2), !!(w->flags4 & WF_SIZING));
break;
case WWT_CLOSEBOX:
DrawCloseBox(r, this->colour, this->widget_data);
break;
case WWT_DROPDOWN:
DrawDropdown(r, this->colour, clicked, this->widget_data);
break;
default:
NOT_REACHED();
}
if (this->index >= 0) w->DrawWidget(r, this->index);
if (this->IsDisabled()) {
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, _colour_gradient[this->colour & 0xF][2], FILLRECT_CHECKER);
}
}
void NWidgetLeaf::Invalidate(const Window *w) const
{
if (this->type == WWT_EMPTY) return; // Don't repaint dummy widgets.
NWidgetBase::Invalidate(w);
}
NWidgetCore *NWidgetLeaf::GetWidgetFromPos(int x, int y)
{
return (IsInsideBS(x, this->pos_x, this->current_x) && IsInsideBS(y, this->pos_y, this->current_y)) ? this : NULL;
}
Scrollbar *NWidgetLeaf::FindScrollbar(Window *w, bool allow_next)
{
if (this->type == WWT_SCROLLBAR) return &w->vscroll;
if (this->type == WWT_SCROLL2BAR) return &w->vscroll2;
if (this->index > 0 && allow_next && (uint)(this->index) + 1 < w->nested_array_size) {
NWidgetCore *next_wid = w->nested_array[this->index + 1];
if (next_wid != NULL) return next_wid->FindScrollbar(w, false);
}
return NULL;
}
NWidgetBase *NWidgetLeaf::GetWidgetOfType(WidgetType tp)
{
return (this->type == tp) ? this : NULL;
}
/**
* Intialize nested widget tree and convert to widget array.
* @param nwid Nested widget tree.
* @param rtl Direction of the language.
* @return Widget array with the converted widgets.
* @note Caller should release returned widget array with \c free(widgets).
* @ingroup NestedWidgets
*/
Widget *InitializeNWidgets(NWidgetBase *nwid, bool rtl)
{
/* Initialize nested widgets. */
int biggest_index = nwid->SetupSmallestSize(NULL);
nwid->AssignSizePosition(ST_ARRAY, 0, 0, nwid->smallest_x, nwid->smallest_y, (nwid->resize_x > 0), (nwid->resize_y > 0), rtl);
/* Construct a local widget array and initialize all its types to #WWT_LAST. */
Widget *widgets = MallocT(biggest_index + 2);
int i;
for (i = 0; i < biggest_index + 2; i++) {
widgets[i].type = WWT_LAST;
}
/* Store nested widgets in the array. */
nwid->StoreWidgets(widgets, biggest_index + 1, false, false, rtl);
/* Check that all widgets are used. */
for (i = 0; i < biggest_index + 2; i++) {
if (widgets[i].type == WWT_LAST) break;
}
assert(i == biggest_index + 1);
/* Fill terminating widget */
static const Widget last_widget = {WIDGETS_END};
widgets[biggest_index + 1] = last_widget;
return widgets;
}
/**
* Compare two widget arrays with each other, and report differences.
* @param orig Pointer to original widget array.
* @param gen Pointer to generated widget array (from the nested widgets).
* @param report Report differences to 'misc' debug stream.
* @return Both widget arrays are equal.
*/
bool CompareWidgetArrays(const Widget *orig, const Widget *gen, bool report)
{
#define CHECK(var, prn) \
if (ow->var != gw->var) { \
same = false; \
if (report) DEBUG(misc, 1, "index %d, \"" #var "\" field: original " prn ", generated " prn, idx, ow->var, gw->var); \
}
#define CHECK_COORD(var) \
if (ow->var != gw->var) { \
same = false; \
if (report) DEBUG(misc, 1, "index %d, \"" #var "\" field: original %d, generated %d, (difference %d)", idx, ow->var, gw->var, ow->var - gw->var); \
}
bool same = true;
for(int idx = 0; ; idx++) {
const Widget *ow = orig + idx;
const Widget *gw = gen + idx;
CHECK(type, "%d")
CHECK(display_flags, "0x%x")
CHECK(colour, "%d")
CHECK_COORD(left)
CHECK_COORD(right)
CHECK_COORD(top)
CHECK_COORD(bottom)
CHECK(data, "%u")
CHECK(tooltips, "%u")
if (ow->type == WWT_LAST || gw->type == WWT_LAST) break;
}
return same;
#undef CHECK
#undef CHECK_COORD
}
/* == Conversion code from NWidgetPart array to NWidgetBase* tree == */
/**
* Construct a single nested widget in \a *dest from its parts.
*
* Construct a NWidgetBase object from a #NWidget function, and apply all
* settings that follow it, until encountering a #EndContainer, another
* #NWidget, or the end of the parts array.
*
* @param parts Array with parts of the nested widget.
* @param count Length of the \a parts array.
* @param dest Address of pointer to use for returning the composed widget.
* @param fill_dest Fill the composed widget with child widgets.
* @return Number of widget part elements used to compose the widget.
*/
static int MakeNWidget(const NWidgetPart *parts, int count, NWidgetBase **dest, bool *fill_dest)
{
int num_used = 0;
*dest = NULL;
*fill_dest = false;
while (count > num_used) {
switch (parts->type) {
case NWID_SPACER:
if (*dest != NULL) return num_used;
*dest = new NWidgetSpacer(0, 0);
break;
case NWID_HORIZONTAL:
if (*dest != NULL) return num_used;
*dest = new NWidgetHorizontal(parts->u.cont_flags);
*fill_dest = true;
break;
case NWID_HORIZONTAL_LTR:
if (*dest != NULL) return num_used;
*dest = new NWidgetHorizontalLTR(parts->u.cont_flags);
*fill_dest = true;
break;
case WWT_PANEL:
case WWT_INSET:
case WWT_FRAME:
if (*dest != NULL) return num_used;
*dest = new NWidgetBackground(parts->type, parts->u.widget.colour, parts->u.widget.index);
*fill_dest = true;
break;
case NWID_VERTICAL:
if (*dest != NULL) return num_used;
*dest = new NWidgetVertical(parts->u.cont_flags);
*fill_dest = true;
break;
case WPT_FUNCTION:
if (*dest != NULL) return num_used;
*dest = parts->u.func_ptr();
*fill_dest = false;
break;
case NWID_SELECTION:
case NWID_LAYERED:
if (*dest != NULL) return num_used;
*dest = new NWidgetStacked(parts->type);
*fill_dest = true;
break;
case WPT_RESIZE: {
NWidgetResizeBase *nwrb = dynamic_cast(*dest);
if (nwrb != NULL) {
assert(parts->u.xy.x >= 0 && parts->u.xy.y >= 0);
nwrb->SetResize(parts->u.xy.x, parts->u.xy.y);
}
break;
}
case WPT_RESIZE_PTR: {
NWidgetResizeBase *nwrb = dynamic_cast(*dest);
if (nwrb != NULL) {
assert(parts->u.xy_ptr->x >= 0 && parts->u.xy_ptr->y >= 0);
nwrb->SetResize(parts->u.xy_ptr->x, parts->u.xy_ptr->y);
}
break;
}
case WPT_MINSIZE: {
NWidgetResizeBase *nwrb = dynamic_cast(*dest);
if (nwrb != NULL) {
assert(parts->u.xy.x >= 0 && parts->u.xy.y >= 0);
nwrb->SetMinimalSize(parts->u.xy.x, parts->u.xy.y);
}
break;
}
case WPT_MINSIZE_PTR: {
NWidgetResizeBase *nwrb = dynamic_cast(*dest);
if (nwrb != NULL) {
assert(parts->u.xy_ptr->x >= 0 && parts->u.xy_ptr->y >= 0);
nwrb->SetMinimalSize((uint)(parts->u.xy_ptr->x), (uint)(parts->u.xy_ptr->y));
}
break;
}
case WPT_FILL: {
NWidgetResizeBase *nwrb = dynamic_cast(*dest);
if (nwrb != NULL) nwrb->SetFill(parts->u.xy.x != 0, parts->u.xy.y != 0);
break;
}
case WPT_DATATIP: {
NWidgetCore *nwc = dynamic_cast(*dest);
if (nwc != NULL) {
nwc->widget_data = parts->u.data_tip.data;
nwc->tool_tip = parts->u.data_tip.tooltip;
}
break;
}
case WPT_DATATIP_PTR: {
NWidgetCore *nwc = dynamic_cast(*dest);
if (nwc != NULL) {
nwc->widget_data = parts->u.datatip_ptr->data;
nwc->tool_tip = parts->u.datatip_ptr->tooltip;
}
break;
}
case WPT_PADDING:
if (*dest != NULL) (*dest)->SetPadding(parts->u.padding.top, parts->u.padding.right, parts->u.padding.bottom, parts->u.padding.left);
break;
case WPT_PIPSPACE: {
NWidgetPIPContainer *nwc = dynamic_cast(*dest);
if (nwc != NULL) nwc->SetPIP(parts->u.pip.pre, parts->u.pip.inter, parts->u.pip.post);
NWidgetBackground *nwb = dynamic_cast(*dest);
if (nwb != NULL) nwb->SetPIP(parts->u.pip.pre, parts->u.pip.inter, parts->u.pip.post);
break;
}
case WPT_ENDCONTAINER:
return num_used;
default:
if (*dest != NULL) return num_used;
assert((parts->type & WWT_MASK) < NWID_HORIZONTAL);
*dest = new NWidgetLeaf(parts->type, parts->u.widget.colour, parts->u.widget.index, 0x0, STR_NULL);
break;
}
num_used++;
parts++;
}
return num_used;
}
/**
* Build a nested widget tree by recursively filling containers with nested widgets read from their parts.
* @param parts Array with parts of the nested widgets.
* @param count Length of the \a parts array.
* @param parent Container to use for storing the child widgets.
* @return Number of widget part elements used to fill the container.
*/
static int MakeWidgetTree(const NWidgetPart *parts, int count, NWidgetBase *parent)
{
/* Given parent must be either a #NWidgetContainer or a #NWidgetBackground object. */
NWidgetContainer *nwid_cont = dynamic_cast(parent);
NWidgetBackground *nwid_parent = dynamic_cast(parent);
assert((nwid_cont != NULL && nwid_parent == NULL) || (nwid_cont == NULL && nwid_parent != NULL));
int total_used = 0;
while (true) {
NWidgetBase *sub_widget = NULL;
bool fill_sub = false;
int num_used = MakeNWidget(parts, count - total_used, &sub_widget, &fill_sub);
parts += num_used;
total_used += num_used;
/* Break out of loop when end reached */
if (sub_widget == NULL) break;
/* Add sub_widget to parent container. */
if (nwid_cont) nwid_cont->Add(sub_widget);
if (nwid_parent) nwid_parent->Add(sub_widget);
/* If sub-widget is a container, recursively fill that container. */
WidgetType tp = sub_widget->type;
if (fill_sub && (tp == NWID_HORIZONTAL || tp == NWID_HORIZONTAL_LTR || tp == NWID_VERTICAL
|| tp == WWT_PANEL || tp == WWT_FRAME || tp == WWT_INSET || tp == NWID_SELECTION || tp == NWID_LAYERED)) {
int num_used = MakeWidgetTree(parts, count - total_used, sub_widget);
parts += num_used;
total_used += num_used;
}
}
if (count == total_used) return total_used; // Reached the end of the array of parts?
assert(total_used < count);
assert(parts->type == WPT_ENDCONTAINER);
return total_used + 1; // *parts is also 'used'
}
/**
* Construct a nested widget tree from an array of parts.
* @param parts Array with parts of the widgets.
* @param count Length of the \a parts array.
* @return Root of the nested widget tree, a vertical container containing the entire GUI.
* @ingroup NestedWidgetParts
*/
NWidgetContainer *MakeNWidgets(const NWidgetPart *parts, int count)
{
NWidgetContainer *cont = new NWidgetVertical();
MakeWidgetTree(parts, count, cont);
return cont;
}
/**
* Construct a #Widget array from a nested widget parts array, taking care of all the steps and checks.
* Also cache the result and use the cache if possible.
* @param[in] parts Array with parts of the widgets.
* @param parts_length Length of the \a parts array.
* @param[in] orig_wid Pointer to original widget array.
* @param wid_cache Pointer to the cache for storing the generated widget array (use \c NULL to prevent caching).
* @return Cached value if available, otherwise the generated widget array. If \a wid_cache is \c NULL, the caller should free the returned array.
*
* @pre Before the first call, \c *wid_cache should be \c NULL.
* @post The widget array stored in the \c *wid_cache should be free-ed by the caller.
*/
const Widget *InitializeWidgetArrayFromNestedWidgets(const NWidgetPart *parts, int parts_length, const Widget *orig_wid, Widget **wid_cache)
{
const bool rtl = false; // Direction of the language is left-to-right
if (wid_cache != NULL && *wid_cache != NULL) return *wid_cache;
assert(parts != NULL && parts_length > 0);
NWidgetContainer *nwid = MakeNWidgets(parts, parts_length);
Widget *gen_wid = InitializeNWidgets(nwid, rtl);
if (!rtl && orig_wid) {
/* There are two descriptions, compare them.
* Comparing only makes sense when using a left-to-right language.
*/
bool ok = CompareWidgetArrays(orig_wid, gen_wid, false);
if (ok) {
DEBUG(misc, 1, "Nested widgets are equal, min-size(%u, %u)", nwid->smallest_x, nwid->smallest_y);
} else {
DEBUG(misc, 0, "Nested widgets give different results");
CompareWidgetArrays(orig_wid, gen_wid, true);
}
}
delete nwid;
if (wid_cache != NULL) *wid_cache = gen_wid;
return gen_wid;
}