/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file waypoint_cmd.cpp Command Handling for waypoints. */ #include "stdafx.h" #include "command_func.h" #include "landscape.h" #include "bridge_map.h" #include "town.h" #include "waypoint_base.h" #include "yapf/yapf.h" #include "strings_func.h" #include "functions.h" #include "window_func.h" #include "date_func.h" #include "vehicle_func.h" #include "string_func.h" #include "company_func.h" #include "newgrf_station.h" #include "company_base.h" #include "water.h" #include "table/strings.h" /** * Update the virtual coords needed to draw the waypoint sign. */ void Waypoint::UpdateVirtCoord() { Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE); SetDParam(0, this->index); this->sign.UpdatePosition(pt.x, pt.y - 0x20, STR_VIEWPORT_WAYPOINT); /* Recenter viewport */ InvalidateWindowData(WC_WAYPOINT_VIEW, this->index); } /** * Set the default name for a waypoint * @param wp Waypoint to work on */ void MakeDefaultWaypointName(Waypoint *wp) { uint32 used = 0; // bitmap of used waypoint numbers, sliding window with 'next' as base uint32 next = 0; // first waypoint number in the bitmap StationID idx = 0; // index where we will stop wp->town = ClosestTownFromTile(wp->xy, UINT_MAX); /* Find first unused waypoint number belonging to this town. This can never fail, * as long as there can be at most 65535 waypoints in total. * * This does 'n * m' search, but with 32bit 'used' bitmap, it needs at most 'n * (1 + ceil(m / 32))' * steps (n - number of waypoints in pool, m - number of waypoints near this town). * Usually, it needs only 'n' steps. * * If it wasn't using 'used' and 'idx', it would just search for increasing 'next', * but this way it is faster */ StationID cid = 0; // current index, goes to Waypoint::GetPoolSize()-1, then wraps to 0 do { Waypoint *lwp = Waypoint::GetIfValid(cid); /* check only valid waypoints... */ if (lwp != NULL && wp != lwp) { /* only waypoints with 'generic' name within the same city */ if (lwp->name == NULL && lwp->town == wp->town && lwp->string_id == wp->string_id) { /* if lwp->town_cn < next, uint will overflow to '+inf' */ uint i = (uint)lwp->town_cn - next; if (i < 32) { SetBit(used, i); // update bitmap if (i == 0) { /* shift bitmap while the lowest bit is '1'; * increase the base of the bitmap too */ do { used >>= 1; next++; } while (HasBit(used, 0)); /* when we are at 'idx' again at end of the loop and * 'next' hasn't changed, then no waypoint had town_cn == next, * so we can safely use it */ idx = cid; } } } } cid++; if (cid == Waypoint::GetPoolSize()) cid = 0; // wrap to zero... } while (cid != idx); wp->town_cn = (uint16)next; // set index... wp->name = NULL; // ... and use generic name } /** * Find a deleted waypoint close to a tile. * @param tile to search from * @param str the string to get the 'type' of * @return the deleted nearby waypoint */ static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str) { Waypoint *wp, *best = NULL; uint thres = 8; FOR_ALL_WAYPOINTS(wp) { if (!wp->IsInUse() && wp->string_id == str && (wp->owner == _current_company || wp->owner == OWNER_NONE)) { uint cur_dist = DistanceManhattan(tile, wp->xy); if (cur_dist < thres) { thres = cur_dist; best = wp; } } } return best; } /** * Get the axis for a new waypoint. This means that if it is a valid * tile to build a waypoint on it returns a valid Axis, otherwise an * invalid one. * @param tile the tile to look at. * @return the axis for the to-be-build waypoint. */ Axis GetAxisForNewWaypoint(TileIndex tile) { /* The axis for rail waypoints is easy. */ if (IsRailWaypointTile(tile)) return GetRailStationAxis(tile); /* Non-plain rail type, no valid axis for waypoints. */ if (!IsTileType(tile, MP_RAILWAY) || GetRailTileType(tile) != RAIL_TILE_NORMAL) return INVALID_AXIS; switch (GetTrackBits(tile)) { case TRACK_BIT_X: return AXIS_X; case TRACK_BIT_Y: return AXIS_Y; default: return INVALID_AXIS; } } CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags); /** * Check whether the given tile is suitable for a waypoint. * @param tile the tile to check for suitability * @param axis the axis of the waypoint * @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error. */ static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint) { /* if waypoint is set, then we have special handling to allow building on top of already existing waypoints. * so waypoint points to INVALID_STATION if we can build on any waypoint. * Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */ if (waypoint != NULL && IsTileType(tile, MP_STATION)) { if (!IsRailWaypoint(tile)) { return ClearTile_Station(tile, DC_AUTO); // get error message } else { StationID wp = GetStationIndex(tile); if (*waypoint == INVALID_STATION) { *waypoint = wp; } else if (*waypoint != wp) { return_cmd_error(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING); } } } if (GetAxisForNewWaypoint(tile) != axis) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); Owner owner = GetTileOwner(tile); if (!CheckOwnership(owner)) return CMD_ERROR; if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; Slope tileh = GetTileSlope(tile, NULL); if (tileh != SLOPE_FLAT && (!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) { return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); } if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); return CommandCost(); } extern void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *statspec); extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp); extern bool CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis); /** Convert existing rail to waypoint. Eg build a waypoint station over * piece of rail * @param start_tile northern most tile where waypoint will be built * @param flags type of operation * @param p1 various bitstuffed elements * - p1 = (bit 4) - orientation (Axis) * - p1 = (bit 8-15) - width of waypoint * - p1 = (bit 16-23) - height of waypoint * - p1 = (bit 24) - allow waypoints directly adjacent to other waypoints. * @param p2 various bitstuffed elements * - p2 = (bit 0- 7) - custom station class * - p2 = (bit 8-15) - custom station id * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildRailWaypoint(TileIndex start_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { /* Unpack parameters */ Axis axis = (Axis)GB(p1, 4, 1); byte width = GB(p1, 8, 8); byte height = GB(p1, 16, 8); bool adjacent = HasBit(p1, 24); StationClassID spec_class = (StationClassID)GB(p2, 0, 8); byte spec_index = GB(p2, 8, 8); StationID station_to_join = GB(p2, 16, 16); /* Check if the given station class is valid */ if (spec_class != STAT_CLASS_WAYP) return CMD_ERROR; if (spec_index >= GetNumCustomStations(spec_class)) return CMD_ERROR; /* The number of parts to build */ byte count = axis == AXIS_X ? height : width; if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR; if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR; bool reuse = (station_to_join != NEW_STATION); if (!reuse) station_to_join = INVALID_STATION; bool distant_join = (station_to_join != INVALID_STATION); if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR; /* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */ StationID est = INVALID_STATION; /* Check whether the tiles we're building on are valid rail or not. */ TileIndexDiff offset = TileOffsByDiagDir(AxisToDiagDir(OtherAxis(axis))); for (int i = 0; i < count; i++) { TileIndex tile = start_tile + i * offset; CommandCost ret = IsValidTileForWaypoint(tile, axis, _settings_game.station.nonuniform_stations ? &est : NULL); if (ret.Failed()) return ret; } Waypoint *wp = NULL; TileArea new_location(TileArea(start_tile, width, height)); CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, new_location, &wp); if (ret.Failed()) return ret; /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ TileIndex center_tile = start_tile + (count / 2) * offset; if (wp == NULL && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT); if (wp != NULL) { /* Reuse an existing station. */ if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT); /* check if we want to expanding an already existing station? */ if (wp->train_station.tile != INVALID_TILE && !CanExpandRailStation(wp, new_location, axis)) return CMD_ERROR; if (!wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST)) return CMD_ERROR; } else { /* allocate and initialize new station */ if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING); } if (flags & DC_EXEC) { if (wp == NULL) { wp = new Waypoint(start_tile); } else if (!wp->IsInUse()) { /* Move existing (recently deleted) waypoint to the new location */ wp->xy = start_tile; } wp->owner = GetTileOwner(start_tile); wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY); wp->delete_ctr = 0; wp->facilities |= FACIL_TRAIN; wp->build_date = _date; wp->string_id = STR_SV_STNAME_WAYPOINT; wp->train_station = new_location; if (wp->town == NULL) MakeDefaultWaypointName(wp); wp->UpdateVirtCoord(); const StationSpec *spec = GetCustomStationSpec(spec_class, spec_index); byte *layout_ptr = AllocaM(byte, count); if (spec == NULL) { /* The layout must be 0 for the 'normal' waypoints by design. */ memset(layout_ptr, 0, count); } else { /* But for NewGRF waypoints we like to have their style. */ GetStationLayout(layout_ptr, count, 1, spec); } byte map_spec_index = AllocateSpecToStation(spec, wp, true); for (int i = 0; i < count; i++) { TileIndex tile = start_tile + i * offset; byte old_specindex = IsTileType(tile, MP_STATION) ? GetCustomStationSpecIndex(tile) : 0; bool reserved = IsTileType(tile, MP_RAILWAY) ? HasBit(GetRailReservationTrackBits(tile), AxisToTrack(axis)) : HasStationReservation(tile); MakeRailWaypoint(tile, wp->owner, wp->index, axis, layout_ptr[i], GetRailType(tile)); SetCustomStationSpecIndex(tile, map_spec_index); SetRailStationReservation(tile, reserved); MarkTileDirtyByTile(tile); DeallocateSpecFromStation(wp, old_specindex); YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis)); } } return CommandCost(EXPENSES_CONSTRUCTION, count * _price.build_train_depot); } /** Build a buoy. * @param tile tile where to place the bouy * @param flags operation to perform * @param p1 unused * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { if (!IsWaterTile(tile) || tile == 0) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY); if (wp == NULL && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING); if (flags & DC_EXEC) { if (wp == NULL) { wp = new Waypoint(tile); } else { /* Move existing (recently deleted) buoy to the new location */ wp->xy = tile; InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY); wp->string_id = STR_SV_STNAME_BUOY; wp->facilities |= FACIL_DOCK; wp->owner = OWNER_NONE; wp->build_date = _date; if (wp->town == NULL) MakeDefaultWaypointName(wp); MakeBuoy(tile, wp->index, GetWaterClass(tile)); wp->UpdateVirtCoord(); InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock); } /** * Remove a buoy * @param tile TileIndex been queried * @param flags operation to perform * @pre IsBuoyTile(tile) * @return cost or failure of operation */ CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags) { /* XXX: strange stuff, allow clearing as invalid company when clearing landscape */ if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID); Waypoint *wp = Waypoint::GetByTile(tile); if (HasStationInUse(wp->index, INVALID_COMPANY)) return_cmd_error(STR_ERROR_BUOY_IS_IN_USE); /* remove the buoy if there is a ship on tile when company goes bankrupt... */ if (!(flags & DC_BANKRUPT) && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR; if (flags & DC_EXEC) { wp->facilities &= ~FACIL_DOCK; InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); /* We have to set the water tile's state to the same state as before the * buoy was placed. Otherwise one could plant a buoy on a canal edge, * remove it and flood the land (if the canal edge is at level 0) */ MakeWaterKeepingClass(tile, GetTileOwner(tile)); MarkTileDirtyByTile(tile); wp->rect.AfterRemoveTile(wp, tile); wp->UpdateVirtCoord(); wp->delete_ctr = 0; } return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_truck_station); } static bool IsUniqueWaypointName(const char *name) { const Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { if (wp->name != NULL && strcmp(wp->name, name) == 0) return false; } return true; } /** * Rename a waypoint. * @param tile unused * @param flags type of operation * @param p1 id of waypoint * @param p2 unused * @param text the new name or an empty string when resetting to the default * @return the cost of this operation or an error */ CommandCost CmdRenameWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { Waypoint *wp = Waypoint::GetIfValid(p1); if (wp == NULL || !(CheckOwnership(wp->owner) || wp->owner == OWNER_NONE)) return CMD_ERROR; bool reset = StrEmpty(text); if (!reset) { if (strlen(text) >= MAX_LENGTH_STATION_NAME_BYTES) return CMD_ERROR; if (!IsUniqueWaypointName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE); } if (flags & DC_EXEC) { free(wp->name); if (reset) { MakeDefaultWaypointName(wp); // sets wp->name = NULL } else { wp->name = strdup(text); } wp->UpdateVirtCoord(); } return CommandCost(); }