/* $Id$ */ /** @file waypoint.cpp Handling of waypoints. */ #include "stdafx.h" #include "openttd.h" #include "command_func.h" #include "landscape.h" #include "order_func.h" #include "rail_map.h" #include "rail.h" #include "bridge_map.h" #include "saveload.h" #include "station_base.h" #include "town.h" #include "waypoint.h" #include "variables.h" #include "yapf/yapf.h" #include "newgrf.h" #include "strings_func.h" #include "gfx_func.h" #include "functions.h" #include "window_func.h" #include "economy_func.h" #include "date_func.h" #include "vehicle_func.h" #include "vehicle_base.h" #include "string_func.h" #include "signal_func.h" #include "player_func.h" #include "settings_type.h" #include "newgrf_station.h" #include "oldpool_func.h" #include "viewport_func.h" #include "pbs.h" #include "train.h" #include "table/strings.h" DEFINE_OLD_POOL_GENERIC(Waypoint, Waypoint) /** * Update the sign for the waypoint * @param wp Waypoint to update sign */ static void UpdateWaypointSign(Waypoint* wp) { Point pt = RemapCoords2(TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE); SetDParam(0, wp->index); UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT); } /** * Redraw the sign of a waypoint * @param wp Waypoint to redraw sign */ static void RedrawWaypointSign(const Waypoint* wp) { MarkAllViewportsDirty( wp->sign.left - 6, wp->sign.top, wp->sign.left + (wp->sign.width_1 << 2) + 12, wp->sign.top + 48); } /** * Update all signs */ void UpdateAllWaypointSigns() { Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { UpdateWaypointSign(wp); } } /** * Set the default name for a waypoint * @param wp Waypoint to work on */ static void MakeDefaultWaypointName(Waypoint* wp) { uint32 used = 0; // bitmap of used waypoint numbers, sliding window with 'next' as base uint32 next = 0; // first waypoint number in the bitmap WaypointID idx = 0; // index where we will stop wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index; /* Find first unused waypoint number belonging to this town. This can never fail, * as long as there can be at most 65535 waypoints in total. * * This does 'n * m' search, but with 32bit 'used' bitmap, it needs at most 'n * (1 + ceil(m / 32))' * steps (n - number of waypoints in pool, m - number of waypoints near this town). * Usually, it needs only 'n' steps. * * If it wasn't using 'used' and 'idx', it would just search for increasing 'next', * but this way it is faster */ WaypointID cid = 0; // current index, goes to GetWaypointPoolSize()-1, then wraps to 0 do { Waypoint *lwp = GetWaypoint(cid); /* check only valid waypoints... */ if (lwp->IsValid() && wp != lwp) { /* only waypoints with 'generic' name within the same city */ if (lwp->name == NULL && lwp->town_index == wp->town_index) { /* if lwp->town_cn < next, uint will overflow to '+inf' */ uint i = (uint)lwp->town_cn - next; if (i < 32) { SetBit(used, i); // update bitmap if (i == 0) { /* shift bitmap while the lowest bit is '1'; * increase the base of the bitmap too */ do { used >>= 1; next++; } while (HasBit(used, 0)); /* when we are at 'idx' again at end of the loop and * 'next' hasn't changed, then no waypoint had town_cn == next, * so we can safely use it */ idx = cid; } } } } cid++; if (cid == GetWaypointPoolSize()) cid = 0; // wrap to zero... } while (cid != idx); wp->town_cn = (uint16)next; // set index... wp->name = NULL; // ... and use generic name } /** * Find a deleted waypoint close to a tile. * @param tile to search from */ static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile) { Waypoint *wp, *best = NULL; uint thres = 8; FOR_ALL_WAYPOINTS(wp) { if (wp->deleted && (wp->owner == OWNER_NONE || wp->owner == _current_player)) { uint cur_dist = DistanceManhattan(tile, wp->xy); if (cur_dist < thres) { thres = cur_dist; best = wp; } } } return best; } /** * Update waypoint graphics id against saved GRFID/localidx. * This is to ensure the chosen graphics are correct if GRF files are changed. */ void AfterLoadWaypoints() { Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { uint i; if (wp->grfid == 0) continue; for (i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) { const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i); if (statspec != NULL && statspec->grffile->grfid == wp->grfid && statspec->localidx == wp->localidx) { wp->stat_id = i; break; } } } } /** Convert existing rail to waypoint. Eg build a waypoint station over * piece of rail * @param tile tile where waypoint will be built * @param flags type of operation * @param p1 graphics for waypoint type, 0 indicates standard graphics * @param p2 unused * * @todo When checking for the tile slope, * distingush between "Flat land required" and "land sloped in wrong direction" */ CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Waypoint *wp; Slope tileh; Axis axis; /* if custom gfx are used, make sure it is within bounds */ if (p1 >= GetNumCustomStations(STAT_CLASS_WAYP)) return CMD_ERROR; if (!IsTileType(tile, MP_RAILWAY) || GetRailTileType(tile) != RAIL_TILE_NORMAL || ( (axis = AXIS_X, GetTrackBits(tile) != TRACK_BIT_X) && (axis = AXIS_Y, GetTrackBits(tile) != TRACK_BIT_Y) )) { return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK); } Owner owner = GetTileOwner(tile); if (!CheckOwnership(owner)) return CMD_ERROR; if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; tileh = GetTileSlope(tile, NULL); if (tileh != SLOPE_FLAT && (!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ wp = FindDeletedWaypointCloseTo(tile); if (wp == NULL && !Waypoint::CanAllocateItem()) return CMD_ERROR; if (flags & DC_EXEC) { if (wp == NULL) { wp = new Waypoint(tile); if (wp == NULL) return CMD_ERROR; wp->town_index = INVALID_TOWN; wp->name = NULL; wp->town_cn = 0; wp->owner = owner; } else { /* Move existing (recently deleted) waypoint to the new location */ /* First we update the destination for all vehicles that * have the old waypoint in their orders. */ Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == VEH_TRAIN && v->First() == v && v->current_order.IsType(OT_GOTO_WAYPOINT) && v->dest_tile == wp->xy) { v->dest_tile = tile; } } RedrawWaypointSign(wp); wp->xy = tile; InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } const StationSpec* statspec; bool reserved = HasBit(GetTrackReservation(tile), AxisToTrack(axis)); MakeRailWaypoint(tile, owner, axis, GetRailType(tile), wp->index); SetDepotWaypointReservation(tile, reserved); MarkTileDirtyByTile(tile); statspec = GetCustomStationSpec(STAT_CLASS_WAYP, p1); if (statspec != NULL) { wp->stat_id = p1; wp->grfid = statspec->grffile->grfid; wp->localidx = statspec->localidx; } else { /* Specified custom graphics do not exist, so use default. */ wp->stat_id = 0; wp->grfid = 0; wp->localidx = 0; } wp->deleted = 0; wp->build_date = _date; if (wp->town_index == INVALID_TOWN) MakeDefaultWaypointName(wp); UpdateWaypointSign(wp); RedrawWaypointSign(wp); YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis)); } return CommandCost(EXPENSES_CONSTRUCTION, _price.build_train_depot); } /** * Daily loop for waypoints */ void WaypointsDailyLoop() { Waypoint *wp; /* Check if we need to delete a waypoint */ FOR_ALL_WAYPOINTS(wp) { if (wp->deleted != 0 && --wp->deleted == 0) DeleteWaypoint(wp); } } /** * Remove a waypoint * @param tile from which to remove waypoint * @param flags type of operation * @param justremove will indicate if it is removed from rail or if rails are removed too * @return cost of operation or error */ CommandCost RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove) { Waypoint *wp; /* Make sure it's a waypoint */ if (!IsTileType(tile, MP_RAILWAY) || !IsRailWaypoint(tile) || (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) || !EnsureNoVehicleOnGround(tile)) { return CMD_ERROR; } if (flags & DC_EXEC) { Track track = GetRailWaypointTrack(tile); wp = GetWaypointByTile(tile); wp->deleted = 30; // let it live for this many days before we do the actual deletion. RedrawWaypointSign(wp); Vehicle *v = NULL; if (justremove) { TrackBits tracks = GetRailWaypointBits(tile); bool reserved = GetDepotWaypointReservation(tile); MakeRailNormal(tile, wp->owner, tracks, GetRailType(tile)); if (reserved) SetTrackReservation(tile, tracks); MarkTileDirtyByTile(tile); } else { if (GetDepotWaypointReservation(tile)) { v = GetTrainForReservation(tile, track); if (v != NULL) FreeTrainTrackReservation(v); } DoClearSquare(tile); AddTrackToSignalBuffer(tile, track, wp->owner); } YapfNotifyTrackLayoutChange(tile, track); if (v != NULL) TryPathReserve(v, true); } return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_train_depot); } /** * Delete a waypoint * @param tile tile where waypoint is to be deleted * @param flags type of operation * @param p1 unused * @param p2 unused * @return cost of operation or error */ CommandCost CmdRemoveTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { return RemoveTrainWaypoint(tile, flags, true); } static bool IsUniqueWaypointName(const char *name) { const Waypoint *wp; char buf[512]; FOR_ALL_WAYPOINTS(wp) { SetDParam(0, wp->index); GetString(buf, STR_WAYPOINT_RAW, lastof(buf)); if (strcmp(buf, name) == 0) return false; } return true; } /** * Rename a waypoint. * @param tile unused * @param flags type of operation * @param p1 id of waypoint * @param p2 unused * @return cost of operation or error */ CommandCost CmdRenameWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Waypoint *wp; if (!IsValidWaypointID(p1)) return CMD_ERROR; wp = GetWaypoint(p1); if (!CheckTileOwnership(wp->xy)) return CMD_ERROR; if (!StrEmpty(_cmd_text)) { if (strlen(_cmd_text) >= MAX_LENGTH_WAYPOINT_NAME_BYTES) return CMD_ERROR; if (!IsUniqueWaypointName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE); if (flags & DC_EXEC) { free(wp->name); wp->name = strdup(_cmd_text); wp->town_cn = 0; UpdateWaypointSign(wp); MarkWholeScreenDirty(); } } else { if (flags & DC_EXEC) { free(wp->name); MakeDefaultWaypointName(wp); UpdateWaypointSign(wp); MarkWholeScreenDirty(); } } return CommandCost(); } /** * This hacks together some dummy one-shot Station structure for a waypoint. * @param tile on which to work * @return pointer to a Station */ Station *ComposeWaypointStation(TileIndex tile) { Waypoint *wp = GetWaypointByTile(tile); /* instead of 'static Station stat' use byte array to avoid Station's destructor call upon exit. As * a side effect, the station is not constructed now. */ static byte stat_raw[sizeof(Station)]; static Station &stat = *(Station*)stat_raw; stat.train_tile = stat.xy = wp->xy; stat.town = GetTown(wp->town_index); stat.build_date = wp->build_date; return &stat; } /** * Draw a waypoint * @param x coordinate * @param y coordinate * @param stat_id station id * @param railtype RailType to use for */ void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype) { x += 33; y += 17; if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) { DrawDefaultWaypointSprite(x, y, railtype); } } Waypoint::Waypoint(TileIndex tile) { this->xy = tile; } Waypoint::~Waypoint() { free(this->name); if (CleaningPool()) return; DeleteWindowById(WC_WAYPOINT_VIEW, this->index); RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index); RedrawWaypointSign(this); this->xy = 0; } /** * Fix savegames which stored waypoints in their old format */ void FixOldWaypoints() { Waypoint *wp; /* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */ FOR_ALL_WAYPOINTS(wp) { wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index; wp->town_cn = 0; if (wp->string & 0xC000) { wp->town_cn = wp->string & 0x3F; wp->string = STR_NULL; } } } void InitializeWaypoints() { _Waypoint_pool.CleanPool(); _Waypoint_pool.AddBlockToPool(); } static const SaveLoad _waypoint_desc[] = { SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, 12, 88), SLE_CONDVAR(Waypoint, town_cn, SLE_UINT16, 89, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, string, SLE_STRINGID, 0, 83), SLE_CONDSTR(Waypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION), SLE_VAR(Waypoint, deleted, SLE_UINT8), SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30), SLE_CONDVAR(Waypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, owner, SLE_UINT8, 101, SL_MAX_VERSION), SLE_END() }; static void Save_WAYP() { Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { SlSetArrayIndex(wp->index); SlObject(wp, _waypoint_desc); } } static void Load_WAYP() { int index; while ((index = SlIterateArray()) != -1) { Waypoint *wp = new (index) Waypoint(); SlObject(wp, _waypoint_desc); } } extern const ChunkHandler _waypoint_chunk_handlers[] = { { 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST}, };