/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "command.h" #include "functions.h" #include "gfx.h" #include "map.h" #include "order.h" #include "rail_map.h" #include "bridge_map.h" #include "saveload.h" #include "station.h" #include "tile.h" #include "town.h" #include "waypoint.h" #include "variables.h" #include "table/strings.h" #include "vehicle.h" #include "yapf/yapf.h" #include "date.h" enum { MAX_WAYPOINTS_PER_TOWN = 64, }; /** * Called if a new block is added to the waypoint-pool */ static void WaypointPoolNewBlock(uint start_item) { Waypoint *wp; /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ for (wp = GetWaypoint(start_item); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) wp->index = start_item++; } DEFINE_OLD_POOL(Waypoint, Waypoint, WaypointPoolNewBlock, NULL) /* Create a new waypoint */ static Waypoint* AllocateWaypoint(void) { Waypoint *wp; /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ for (wp = GetWaypoint(0); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) { if (!IsValidWaypoint(wp)) { uint index = wp->index; memset(wp, 0, sizeof(*wp)); wp->index = index; return wp; } } /* Check if we can add a block to the pool */ if (AddBlockToPool(&_Waypoint_pool)) return AllocateWaypoint(); return NULL; } /* Update the sign for the waypoint */ static void UpdateWaypointSign(Waypoint* wp) { Point pt = RemapCoords2(TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE); SetDParam(0, wp->index); UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT); } /* Redraw the sign of a waypoint */ static void RedrawWaypointSign(const Waypoint* wp) { MarkAllViewportsDirty( wp->sign.left - 6, wp->sign.top, wp->sign.left + (wp->sign.width_1 << 2) + 12, wp->sign.top + 48); } /* Update all signs */ void UpdateAllWaypointSigns(void) { Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { UpdateWaypointSign(wp); } } /* Internal handler to delete a waypoint */ void DestroyWaypoint(Waypoint *wp) { RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, wp->index); if (wp->string != STR_NULL) DeleteName(wp->string); RedrawWaypointSign(wp); } /* Set the default name for a waypoint */ static void MakeDefaultWaypointName(Waypoint* wp) { Waypoint *local_wp; bool used_waypoint[MAX_WAYPOINTS_PER_TOWN]; int i; wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index; memset(used_waypoint, 0, sizeof(used_waypoint)); /* Find an unused waypoint number belonging to this town */ FOR_ALL_WAYPOINTS(local_wp) { if (wp == local_wp) continue; if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index) used_waypoint[local_wp->town_cn] = true; } /* Find an empty spot */ for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {} wp->string = STR_NULL; wp->town_cn = i; } /* Find a deleted waypoint close to a tile. */ static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile) { Waypoint *wp, *best = NULL; uint thres = 8; FOR_ALL_WAYPOINTS(wp) { if (wp->deleted) { uint cur_dist = DistanceManhattan(tile, wp->xy); if (cur_dist < thres) { thres = cur_dist; best = wp; } } } return best; } /** * Update waypoint graphics id against saved GRFID/localidx. * This is to ensure the chosen graphics are correct if GRF files are changed. */ void AfterLoadWaypoints(void) { Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { uint i; if (wp->grfid == 0) continue; for (i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) { const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i); if (statspec != NULL && statspec->grfid == wp->grfid && statspec->localidx == wp->localidx) { wp->stat_id = i; break; } } } } /** Convert existing rail to waypoint. Eg build a waypoint station over * piece of rail * @param tile tile where waypoint will be built * @param p1 graphics for waypoint type, 0 indicates standard graphics * @param p2 unused * * @todo When checking for the tile slope, * distingush between "Flat land required" and "land sloped in wrong direction" */ int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Waypoint *wp; Slope tileh; Axis axis; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); /* if custom gfx are used, make sure it is within bounds */ if (p1 >= GetNumCustomStations(STAT_CLASS_WAYP)) return CMD_ERROR; if (!IsTileType(tile, MP_RAILWAY) || GetRailTileType(tile) != RAIL_TILE_NORMAL || ( (axis = AXIS_X, GetTrackBits(tile) != TRACK_BIT_X) && (axis = AXIS_Y, GetTrackBits(tile) != TRACK_BIT_Y) )) { return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK); } if (!CheckTileOwnership(tile)) return CMD_ERROR; if (!EnsureNoVehicle(tile)) return CMD_ERROR; tileh = GetTileSlope(tile, NULL); if (tileh != SLOPE_FLAT && (!_patches.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ wp = FindDeletedWaypointCloseTo(tile); if (wp == NULL) { wp = AllocateWaypoint(); if (wp == NULL) return CMD_ERROR; wp->town_index = 0; wp->string = STR_NULL; wp->town_cn = 0; } if (flags & DC_EXEC) { const StationSpec* statspec; MakeRailWaypoint(tile, GetTileOwner(tile), axis, GetRailType(tile), wp->index); MarkTileDirtyByTile(tile); statspec = GetCustomStationSpec(STAT_CLASS_WAYP, p1); if (statspec != NULL) { wp->stat_id = p1; wp->grfid = statspec->grfid; wp->localidx = statspec->localidx; } else { // Specified custom graphics do not exist, so use default. wp->stat_id = 0; wp->grfid = 0; wp->localidx = 0; } wp->deleted = 0; wp->xy = tile; wp->build_date = _date; if (wp->town_index == 0) MakeDefaultWaypointName(wp); UpdateWaypointSign(wp); RedrawWaypointSign(wp); YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis)); } return _price.build_train_depot; } /* Daily loop for waypoints */ void WaypointsDailyLoop(void) { Waypoint *wp; /* Check if we need to delete a waypoint */ FOR_ALL_WAYPOINTS(wp) { if (wp->deleted != 0 && --wp->deleted == 0) DeleteWaypoint(wp); } } /* Remove a waypoint */ int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove) { Waypoint *wp; /* Make sure it's a waypoint */ if (!IsTileType(tile, MP_RAILWAY) || !IsRailWaypoint(tile) || (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) || !EnsureNoVehicle(tile)) { return CMD_ERROR; } if (flags & DC_EXEC) { Track track = GetRailWaypointTrack(tile); wp = GetWaypointByTile(tile); wp->deleted = 30; // let it live for this many days before we do the actual deletion. RedrawWaypointSign(wp); if (justremove) { MakeRailNormal(tile, GetTileOwner(tile), GetRailWaypointBits(tile), GetRailType(tile)); MarkTileDirtyByTile(tile); } else { DoClearSquare(tile); SetSignalsOnBothDir(tile, track); } YapfNotifyTrackLayoutChange(tile, track); } return _price.remove_train_depot; } /** Delete a waypoint * @param tile tile where waypoint is to be deleted * @param p1 unused * @param p2 unused */ int32 CmdRemoveTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); return RemoveTrainWaypoint(tile, flags, true); } /** Rename a waypoint. * @param tile unused * @param p1 id of waypoint * @param p2 unused */ int32 CmdRenameWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Waypoint *wp; if (!IsValidWaypointID(p1)) return CMD_ERROR; if (_cmd_text[0] != '\0') { StringID str = AllocateNameUnique(_cmd_text, 0); if (str == 0) return CMD_ERROR; if (flags & DC_EXEC) { wp = GetWaypoint(p1); if (wp->string != STR_NULL) DeleteName(wp->string); wp->string = str; wp->town_cn = 0; UpdateWaypointSign(wp); MarkWholeScreenDirty(); } else { DeleteName(str); } } else { if (flags & DC_EXEC) { wp = GetWaypoint(p1); if (wp->string != STR_NULL) DeleteName(wp->string); MakeDefaultWaypointName(wp); UpdateWaypointSign(wp); MarkWholeScreenDirty(); } } return 0; } /* This hacks together some dummy one-shot Station structure for a waypoint. */ Station *ComposeWaypointStation(TileIndex tile) { Waypoint *wp = GetWaypointByTile(tile); /* instead of 'static Station stat' use byte array to avoid Station's destructor call upon exit. As * a side effect, the station is not constructed now. */ static byte stat_raw[sizeof Station]; static Station &stat = *(Station*)stat_raw; stat.train_tile = stat.xy = wp->xy; stat.town = GetTown(wp->town_index); stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string; stat.build_date = wp->build_date; return &stat; } /* Draw a waypoint */ void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype) { x += 33; y += 17; if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) { DrawDefaultWaypointSprite(x, y, railtype); } } /* Fix savegames which stored waypoints in their old format */ void FixOldWaypoints(void) { Waypoint *wp; /* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */ FOR_ALL_WAYPOINTS(wp) { wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index; wp->town_cn = 0; if (wp->string & 0xC000) { wp->town_cn = wp->string & 0x3F; wp->string = STR_NULL; } } } void InitializeWaypoints(void) { CleanPool(&_Waypoint_pool); AddBlockToPool(&_Waypoint_pool); } static const SaveLoad _waypoint_desc[] = { SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, SL_MAX_VERSION), SLE_VAR(Waypoint, string, SLE_UINT16), SLE_VAR(Waypoint, deleted, SLE_UINT8), SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30), SLE_CONDVAR(Waypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION), SLE_CONDVAR(Waypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION), SLE_END() }; static void Save_WAYP(void) { Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { SlSetArrayIndex(wp->index); SlObject(wp, _waypoint_desc); } } static void Load_WAYP(void) { int index; while ((index = SlIterateArray()) != -1) { Waypoint *wp; if (!AddBlockIfNeeded(&_Waypoint_pool, index)) error("Waypoints: failed loading savegame: too many waypoints"); wp = GetWaypoint(index); SlObject(wp, _waypoint_desc); } } extern const ChunkHandler _waypoint_chunk_handlers[] = { { 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST}, };