/* $Id$ */ /** @file water_cmd.cpp */ #include "stdafx.h" #include "openttd.h" #include "bridge_map.h" #include "bridge.h" #include "cmd_helper.h" #include "station_map.h" #include "table/sprites.h" #include "table/strings.h" #include "functions.h" #include "landscape.h" #include "map.h" #include "tile.h" #include "vehicle.h" #include "viewport.h" #include "command.h" #include "town.h" #include "news.h" #include "sound.h" #include "depot.h" #include "vehicle_gui.h" #include "train.h" #include "roadveh.h" #include "water_map.h" #include "newgrf.h" #include "newgrf_canal.h" static const SpriteID _water_shore_sprites[] = { 0, SPR_SHORE_TILEH_1, SPR_SHORE_TILEH_2, SPR_SHORE_TILEH_3, SPR_SHORE_TILEH_4, 0, SPR_SHORE_TILEH_6, 0, SPR_SHORE_TILEH_8, SPR_SHORE_TILEH_9, 0, 0, SPR_SHORE_TILEH_12, 0, 0 }; static Vehicle *FindFloodableVehicleOnTile(TileIndex tile); static void FloodVehicle(Vehicle *v); /** Build a ship depot. * @param tile tile where ship depot is built * @param flags type of operation * @param p1 bit 0 depot orientation (Axis) * @param p2 unused */ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { TileIndex tile2; CommandCost cost, ret; Depot *depot; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); if (!EnsureNoVehicle(tile)) return CMD_ERROR; Axis axis = Extract<Axis, 0>(p1); tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); if (!EnsureNoVehicle(tile2)) return CMD_ERROR; if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2)) return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER); if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; depot = AllocateDepot(); if (depot == NULL) return CMD_ERROR; if (flags & DC_EXEC) { depot->xy = tile; depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index; MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis); MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); } return cost.AddCost(_price.build_ship_depot); } static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags) { TileIndex tile2; if (!IsShipDepot(tile)) return CMD_ERROR; if (!CheckTileOwnership(tile)) return CMD_ERROR; if (!EnsureNoVehicle(tile)) return CMD_ERROR; tile2 = GetOtherShipDepotTile(tile); if (!EnsureNoVehicle(tile2)) return CMD_ERROR; if (flags & DC_EXEC) { /* Kill the depot, which is registered at the northernmost tile. Use that one */ DeleteDepot(GetDepotByTile(tile2 < tile ? tile2 : tile)); MakeWater(tile); MakeWater(tile2); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); } return CommandCost(_price.remove_ship_depot); } /** build a shiplift */ static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags) { CommandCost ret; int delta; /* middle tile */ ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; delta = TileOffsByDiagDir(dir); /* lower tile */ ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) { return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } /* upper tile */ ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) { return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) || (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) || (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) { return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); } if (flags & DC_EXEC) { MakeLock(tile, _current_player, dir); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile - delta); MarkTileDirtyByTile(tile + delta); } return CommandCost(_price.clear_water * 22 >> 3); } static CommandCost RemoveShiplift(TileIndex tile, uint32 flags) { TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile)); if (!CheckTileOwnership(tile)) return CMD_ERROR; /* make sure no vehicle is on the tile. */ if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta)) return CMD_ERROR; if (flags & DC_EXEC) { DoClearSquare(tile); DoClearSquare(tile + delta); DoClearSquare(tile - delta); } return CommandCost(_price.clear_water * 2); } static void MarkTilesAroundDirty(TileIndex tile) { MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1)); MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1)); MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0)); MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0)); } /** Builds a lock (ship-lift) * @param tile tile where to place the lock * @param flags type of operation * @param p1 unused * @param p2 unused */ CommandCost CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { DiagDirection dir; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); switch (GetTileSlope(tile, NULL)) { case SLOPE_SW: dir = DIAGDIR_SW; break; case SLOPE_SE: dir = DIAGDIR_SE; break; case SLOPE_NW: dir = DIAGDIR_NW; break; case SLOPE_NE: dir = DIAGDIR_NE; break; default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } return DoBuildShiplift(tile, dir, flags); } /** Build a piece of canal. * @param tile end tile of stretch-dragging * @param flags type of operation * @param p1 start tile of stretch-dragging * @param p2 ctrl pressed - toggles ocean / canals at sealevel (ocean only allowed in the scenario editor) */ CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { CommandCost cost; int size_x, size_y; int x; int y; int sx, sy; if (p1 >= MapSize()) return CMD_ERROR; /* Outside of the editor you can only build canals, not oceans */ if (HASBIT(p2, 0) && _game_mode != GM_EDITOR) return CMD_ERROR; x = TileX(tile); y = TileY(tile); sx = TileX(p1); sy = TileY(p1); SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); if (x < sx) Swap(x, sx); if (y < sy) Swap(y, sy); size_x = (x - sx) + 1; size_y = (y - sy) + 1; /* Outside the editor you can only drag canals, and not areas */ if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR; BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { CommandCost ret; if (GetTileSlope(tile, NULL) != SLOPE_FLAT) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } /* can't make water of water! */ if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue; ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return ret; cost.AddCost(ret); if (flags & DC_EXEC) { if (TileHeight(tile) == 0 && HASBIT(p2, 0)) { MakeWater(tile); } else { MakeCanal(tile, _current_player); } MarkTileDirtyByTile(tile); MarkTilesAroundDirty(tile); } cost.AddCost(_price.clear_water); } END_TILE_LOOP(tile, size_x, size_y, 0); if (cost.GetCost() == 0) { return_cmd_error(STR_1007_ALREADY_BUILT); } else { return cost; } } static CommandCost ClearTile_Water(TileIndex tile, byte flags) { switch (GetWaterTileType(tile)) { case WATER_TILE_CLEAR: if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); /* Make sure no vehicle is on the tile */ if (!EnsureNoVehicle(tile)) return CMD_ERROR; /* Make sure it's not an edge tile. */ if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) || !IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) { return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); } if (GetTileOwner(tile) != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR; if (flags & DC_EXEC) DoClearSquare(tile); return CommandCost(_price.clear_water); case WATER_TILE_COAST: { Slope slope = GetTileSlope(tile, NULL); /* Make sure no vehicle is on the tile */ if (!EnsureNoVehicle(tile)) return CMD_ERROR; /* Make sure it's not an edge tile. */ if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) || !IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) { return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); } if (flags & DC_EXEC) DoClearSquare(tile); if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) { return CommandCost(_price.clear_water); } else { return CommandCost(_price.purchase_land); } } case WATER_TILE_LOCK: { static const TileIndexDiffC _shiplift_tomiddle_offs[] = { { 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle {-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower { 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper }; if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); if (_current_player == OWNER_WATER) return CMD_ERROR; /* move to the middle tile.. */ return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags); } case WATER_TILE_DEPOT: if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); return RemoveShipDepot(tile, flags); default: NOT_REACHED(); } } /** return true if a tile is a water tile. */ static bool IsWateredTile(TileIndex tile) { switch (GetTileType(tile)) { case MP_WATER: if (!IsCoast(tile)) return true; switch (GetTileSlope(tile, NULL)) { case SLOPE_W: case SLOPE_S: case SLOPE_E: case SLOPE_N: return true; default: return false; } case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy(tile); default: return false; } } /** draw a canal styled water tile with dikes around */ void DrawCanalWater(TileIndex tile) { uint wa; /* Test for custom graphics, else use the default */ SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile); if (dikes_base == 0) dikes_base = SPR_CANALS_BASE + 57; /* determine the edges around with water. */ wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0; wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1; wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2; wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3; if (!(wa & 1)) DrawGroundSprite(dikes_base, PAL_NONE); if (!(wa & 2)) DrawGroundSprite(dikes_base + 1, PAL_NONE); if (!(wa & 4)) DrawGroundSprite(dikes_base + 2, PAL_NONE); if (!(wa & 8)) DrawGroundSprite(dikes_base + 3, PAL_NONE); /* right corner */ switch (wa & 0x03) { case 0: DrawGroundSprite(dikes_base + 4, PAL_NONE); break; case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(dikes_base + 8, PAL_NONE); break; } /* bottom corner */ switch (wa & 0x06) { case 0: DrawGroundSprite(dikes_base + 5, PAL_NONE); break; case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(dikes_base + 9, PAL_NONE); break; } /* left corner */ switch (wa & 0x0C) { case 0: DrawGroundSprite(dikes_base + 6, PAL_NONE); break; case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(dikes_base + 10, PAL_NONE); break; } /* upper corner */ switch (wa & 0x09) { case 0: DrawGroundSprite(dikes_base + 7, PAL_NONE); break; case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(dikes_base + 11, PAL_NONE); break; } } struct LocksDrawTileStruct { int8 delta_x, delta_y, delta_z; byte width, height, depth; SpriteID image; }; #include "table/water_land.h" static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts, SpriteID palette, uint base ) { SpriteID image; SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile); SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile); /* If no custom graphics, use defaults */ if (water_base == 0) water_base = SPR_CANALS_BASE + 5; if (locks_base == 0) { locks_base = SPR_CANALS_BASE + 9; } else { /* If using custom graphics, ignore the variation on height */ base = 0; } image = wdts++->image; if (image < 4) image += water_base; DrawGroundSprite(image, PAL_NONE); for (; wdts->delta_x != 0x80; wdts++) { SpriteID image = wdts->image; SpriteID pal; if (image < 24) image += locks_base; image += base; if (HASBIT(_transparent_opt, TO_BUILDINGS)) { SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); pal = PALETTE_TO_TRANSPARENT; } else { pal = palette; } AddSortableSpriteToDraw(image, pal, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z); } } static void DrawTile_Water(TileInfo *ti) { switch (GetWaterTileType(ti->tile)) { case WATER_TILE_CLEAR: DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE); if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile); DrawBridgeMiddle(ti); break; case WATER_TILE_COAST: assert(!IsSteepSlope(ti->tileh)); if (_coast_base != 0) { DrawGroundSprite(_coast_base + ti->tileh, PAL_NONE); } else { DrawGroundSprite(_water_shore_sprites[ti->tileh], PAL_NONE); } DrawBridgeMiddle(ti); break; case WATER_TILE_LOCK: { const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)]; DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0); } break; case WATER_TILE_DEPOT: DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0); break; } } void DrawShipDepotSprite(int x, int y, int image) { const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image]; DrawSprite(wdts++->image, PAL_NONE, x, y); for (; wdts->delta_x != 0x80; wdts++) { Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z); DrawSprite(wdts->image, PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y); } } static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y) { uint z; Slope tileh = GetTileSlope(tile, &z); return z + GetPartialZ(x & 0xF, y & 0xF, tileh); } static Slope GetSlopeTileh_Water(TileIndex tile, Slope tileh) { return tileh; } static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac) { /* not used */ } static void GetTileDesc_Water(TileIndex tile, TileDesc *td) { switch (GetWaterTileType(tile)) { case WATER_TILE_CLEAR: if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) { td->str = STR_3804_WATER; } else { td->str = STR_LANDINFO_CANAL; } break; case WATER_TILE_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break; case WATER_TILE_LOCK : td->str = STR_LANDINFO_LOCK; break; case WATER_TILE_DEPOT: td->str = STR_3806_SHIP_DEPOT; break; default: assert(0); break; } td->owner = GetTileOwner(tile); } static void AnimateTile_Water(TileIndex tile) { /* not used */ } static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) { TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0])); /* type of this tile mustn't be water already. */ if (IsTileType(target, MP_WATER)) return; if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 || TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) { return; } if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 || TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) { /* make coast.. */ switch (GetTileType(target)) { case MP_RAILWAY: { TrackBits tracks; Slope slope; if (!IsPlainRailTile(target)) break; tracks = GetTrackBits(target); slope = GetTileSlope(target, NULL); if (!( (slope == SLOPE_W && tracks == TRACK_BIT_RIGHT) || (slope == SLOPE_S && tracks == TRACK_BIT_UPPER) || (slope == SLOPE_E && tracks == TRACK_BIT_LEFT) || (slope == SLOPE_N && tracks == TRACK_BIT_LOWER) )) { break; } } /* FALLTHROUGH */ case MP_CLEAR: case MP_TREES: _current_player = OWNER_WATER; if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { MakeShore(target); MarkTileDirtyByTile(target); } break; default: break; } } else { _current_player = OWNER_WATER; Vehicle *v = FindFloodableVehicleOnTile(target); if (v != NULL) FloodVehicle(v); if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { MakeWater(target); MarkTileDirtyByTile(target); } } } /** * Finds a vehicle to flood. * It does not find vehicles that are already crashed on bridges, i.e. flooded. * @param tile the tile where to find a vehicle to flood * @return a vehicle too flood or NULL when there is no vehicle too flood. */ static Vehicle *FindFloodableVehicleOnTile(TileIndex tile) { if (IsTileType(tile, MP_STATION) && IsAirport(tile)) { const Station *st = GetStationByTile(tile); const AirportFTAClass *airport = st->Airport(); for (uint x = 0; x < airport->size_x; x++) { for (uint y = 0; y < airport->size_y; y++) { tile = TILE_ADDXY(st->airport_tile, x, y); Vehicle *v = FindVehicleOnTileZ(tile, 1 + airport->delta_z); if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v; } } /* No vehicle could be flooded on this airport anymore */ return NULL; } if (!IsBridgeTile(tile)) return FindVehicleOnTileZ(tile, 0); TileIndex end = GetOtherBridgeEnd(tile); byte z = GetBridgeHeight(tile); Vehicle *v; /* check the start tile first since as this is closest to the water */ v = FindVehicleOnTileZ(tile, z); if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v; /* check a vehicle in between both bridge heads */ v = FindVehicleBetween(tile, end, z, true); if (v != NULL) return v; /* check the end tile last to give fleeing vehicles a chance to escape */ v = FindVehicleOnTileZ(end, z); return (v != NULL && (v->vehstatus & VS_CRASHED) == 0) ? v : NULL; } static void FloodVehicle(Vehicle *v) { if (!(v->vehstatus & VS_CRASHED)) { uint16 pass = 0; if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_AIRCRAFT) { if (v->type == VEH_AIRCRAFT) { /* Crashing aircraft are always at z_pos == 1, never on z_pos == 0, * because that's always the shadow. Except for the heliport, because * that station has a big z_offset for the aircraft. */ if (!IsTileType(v->tile, MP_STATION) || !IsAirport(v->tile) || GetTileMaxZ(v->tile) != 0) return; const Station *st = GetStationByTile(v->tile); const AirportFTAClass *airport = st->Airport(); if (v->z_pos != airport->delta_z + 1) return; } Vehicle *u; if (v->type != VEH_AIRCRAFT) v = GetFirstVehicleInChain(v); u = v; /* crash all wagons, and count passengers */ BEGIN_ENUM_WAGONS(v) if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.Count(); v->vehstatus |= VS_CRASHED; MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1); END_ENUM_WAGONS(v) v = u; switch (v->type) { default: NOT_REACHED(); case VEH_TRAIN: if (IsFrontEngine(v)) pass += 4; // driver v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast break; case VEH_ROAD: if (IsRoadVehFront(v)) pass += 1; // driver v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast break; case VEH_AIRCRAFT: pass += 2; // driver v->u.air.crashed_counter = 9000; // max 10000, disappear pretty fast break; } RebuildVehicleLists(); } else { return; } InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); SetDParam(0, pass); AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED, NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0), v->index, 0); CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); SndPlayVehicleFx(SND_12_EXPLOSION, v); } } /** called from tunnelbridge_cmd, and by TileLoop_Industry() */ void TileLoop_Water(TileIndex tile) { static const TileIndexDiffC _tile_loop_offs_array[][5] = { // tile to mod shore? shore? {{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}}, {{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}}, {{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}}, {{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}} }; /* Ensure sea-level canals and buoys on canal borders do not flood */ if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && !IsTileOwner(tile, OWNER_WATER)) return; if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { uint i; for (i = 0; i != lengthof(_tile_loop_offs_array); i++) { TileLoopWaterHelper(tile, _tile_loop_offs_array[i]); } } /* _current_player can be changed by TileLoopWaterHelper.. reset it back here */ _current_player = OWNER_NONE; /* edges */ if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE TileLoopWaterHelper(tile, _tile_loop_offs_array[2]); } if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW TileLoopWaterHelper(tile, _tile_loop_offs_array[0]); } if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW TileLoopWaterHelper(tile, _tile_loop_offs_array[1]); } if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE TileLoopWaterHelper(tile, _tile_loop_offs_array[3]); } } static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode, uint sub_mode) { static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0}; TrackBits ts; if (mode != TRANSPORT_WATER) return 0; switch (GetWaterTileType(tile)) { case WATER_TILE_CLEAR: ts = TRACK_BIT_ALL; break; case WATER_TILE_COAST: ts = (TrackBits)coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break; case WATER_TILE_LOCK: ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break; case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break; default: return 0; } if (TileX(tile) == 0) { /* NE border: remove tracks that connects NE tile edge */ ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT); } if (TileY(tile) == 0) { /* NW border: remove tracks that connects NW tile edge */ ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER); } return ts * 0x101; } static void ClickTile_Water(TileIndex tile) { if (GetWaterTileType(tile) == WATER_TILE_DEPOT) { TileIndex tile2 = GetOtherShipDepotTile(tile); ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_SHIP); } } static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player) { if (!IsTileOwner(tile, old_player)) return; if (new_player != PLAYER_SPECTATOR) { SetTileOwner(tile, new_player); } else { DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); } } static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y) { return VETSB_CONTINUE; } extern const TileTypeProcs _tile_type_water_procs = { DrawTile_Water, /* draw_tile_proc */ GetSlopeZ_Water, /* get_slope_z_proc */ ClearTile_Water, /* clear_tile_proc */ GetAcceptedCargo_Water, /* get_accepted_cargo_proc */ GetTileDesc_Water, /* get_tile_desc_proc */ GetTileTrackStatus_Water, /* get_tile_track_status_proc */ ClickTile_Water, /* click_tile_proc */ AnimateTile_Water, /* animate_tile_proc */ TileLoop_Water, /* tile_loop_clear */ ChangeTileOwner_Water, /* change_tile_owner_clear */ NULL, /* get_produced_cargo_proc */ VehicleEnter_Water, /* vehicle_enter_tile_proc */ GetSlopeTileh_Water, /* get_slope_tileh_proc */ };