/* $Id$ */ /** @file void_map.h Map accessors for void tiles. */ #ifndef VOID_MAP_H #define VOID_MAP_H #include "tile_map.h" /** * Make a nice void tile ;) * @param t the tile to make void */ static inline void MakeVoid(TileIndex t) { SetTileType(t, MP_VOID); SetTileHeight(t, 0); _m[t].m1 = 0; _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = 0; _m[t].m6 = 0; _me[t].m7 = 0; } #endif /* VOID_MAP_H */