/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file win32_v.cpp Implementation of the Windows (GDI) video driver. */
#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../os/windows/win32.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "../core/geometry_func.hpp"
#include "../core/math_func.hpp"
#include "../core/random_func.hpp"
#include "../texteff.hpp"
#include "../thread.h"
#include "../progress.h"
#include "../window_gui.h"
#include "../window_func.h"
#include "../framerate_type.h"
#include "win32_v.h"
#include
#include
#include "../safeguards.h"
/* Missing define in MinGW headers. */
#ifndef MAPVK_VK_TO_CHAR
#define MAPVK_VK_TO_CHAR (2)
#endif
#ifndef PM_QS_INPUT
#define PM_QS_INPUT 0x20000
#endif
bool _window_maximize;
static Dimension _bck_resolution;
DWORD _imm_props;
/** Local copy of the palette for use in the drawing thread. */
static Palette _local_palette;
bool VideoDriver_Win32Base::ClaimMousePointer()
{
MyShowCursor(false, true);
return true;
}
struct Win32VkMapping {
byte vk_from;
byte vk_count;
byte map_to;
};
#define AS(x, z) {x, 0, z}
#define AM(x, y, z, w) {x, y - x, z}
static const Win32VkMapping _vk_mapping[] = {
/* Pageup stuff + up/down */
AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
/* Map letters & digits */
AM('A', 'Z', 'A', 'Z'),
AM('0', '9', '0', '9'),
AS(VK_ESCAPE, WKC_ESC),
AS(VK_PAUSE, WKC_PAUSE),
AS(VK_BACK, WKC_BACKSPACE),
AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
AS(VK_SPACE, WKC_SPACE),
AS(VK_RETURN, WKC_RETURN),
AS(VK_TAB, WKC_TAB),
/* Function keys */
AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
/* Numeric part */
AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
AS(VK_DIVIDE, WKC_NUM_DIV),
AS(VK_MULTIPLY, WKC_NUM_MUL),
AS(VK_SUBTRACT, WKC_NUM_MINUS),
AS(VK_ADD, WKC_NUM_PLUS),
AS(VK_DECIMAL, WKC_NUM_DECIMAL),
/* Other non-letter keys */
AS(0xBF, WKC_SLASH),
AS(0xBA, WKC_SEMICOLON),
AS(0xBB, WKC_EQUALS),
AS(0xDB, WKC_L_BRACKET),
AS(0xDC, WKC_BACKSLASH),
AS(0xDD, WKC_R_BRACKET),
AS(0xDE, WKC_SINGLEQUOTE),
AS(0xBC, WKC_COMMA),
AS(0xBD, WKC_MINUS),
AS(0xBE, WKC_PERIOD)
};
static uint MapWindowsKey(uint sym)
{
const Win32VkMapping *map;
uint key = 0;
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
if ((uint)(sym - map->vk_from) <= map->vk_count) {
key = sym - map->vk_from + map->map_to;
break;
}
}
if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
return key;
}
/** Colour depth to use for fullscreen display modes. */
uint8 VideoDriver_Win32Base::GetFullscreenBpp()
{
/* Check modes for the relevant fullscreen bpp */
return _support8bpp != S8BPP_HARDWARE ? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
}
/**
* Instantiate a new window.
* @param full_screen Whether to make a full screen window or not.
* @return True if the window could be created.
*/
bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
{
/* full_screen is whether the new window should be fullscreen,
* _wnd.fullscreen is whether the current window is. */
_fullscreen = full_screen;
/* recreate window? */
if ((full_screen || this->fullscreen) && this->main_wnd) {
DestroyWindow(this->main_wnd);
this->main_wnd = 0;
}
if (full_screen) {
DEVMODE settings;
memset(&settings, 0, sizeof(settings));
settings.dmSize = sizeof(settings);
settings.dmFields =
DM_BITSPERPEL |
DM_PELSWIDTH |
DM_PELSHEIGHT;
settings.dmBitsPerPel = this->GetFullscreenBpp();
settings.dmPelsWidth = this->width_org;
settings.dmPelsHeight = this->height_org;
/* Check for 8 bpp support. */
if (settings.dmBitsPerPel == 8 && ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
settings.dmBitsPerPel = 32;
}
/* Test fullscreen with current resolution, if it fails use desktop resolution. */
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
RECT r;
GetWindowRect(GetDesktopWindow(), &r);
/* Guard against recursion. If we already failed here once, just fall through to
* the next ChangeDisplaySettings call which will fail and error out appropriately. */
if ((int)settings.dmPelsWidth != r.right - r.left || (int)settings.dmPelsHeight != r.bottom - r.top) {
return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
}
}
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
this->MakeWindow(false); // don't care about the result
return false; // the request failed
}
} else if (this->fullscreen) {
/* restore display? */
ChangeDisplaySettings(nullptr, 0);
/* restore the resolution */
this->width = _bck_resolution.width;
this->height = _bck_resolution.height;
}
{
RECT r;
DWORD style, showstyle;
int w, h;
showstyle = SW_SHOWNORMAL;
this->fullscreen = full_screen;
if (this->fullscreen) {
style = WS_POPUP;
SetRect(&r, 0, 0, this->width_org, this->height_org);
} else {
style = WS_OVERLAPPEDWINDOW;
/* On window creation, check if we were in maximize mode before */
if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
SetRect(&r, 0, 0, this->width, this->height);
}
AdjustWindowRect(&r, style, FALSE);
w = r.right - r.left;
h = r.bottom - r.top;
if (this->main_wnd != nullptr) {
if (!_window_maximize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
} else {
int x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
int y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
char window_title[64];
seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision);
this->main_wnd = CreateWindow(L"OTTD", OTTD2FS(window_title), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
if (this->main_wnd == nullptr) usererror("CreateWindow failed");
ShowWindow(this->main_wnd, showstyle);
}
}
BlitterFactory::GetCurrentBlitter()->PostResize();
GameSizeChanged();
return true;
}
/* static */ void VideoDriver_Win32Base::PaintThreadThunk(VideoDriver_Win32Base *drv)
{
drv->PaintThread();
}
/** Forward key presses to the window system. */
static LRESULT HandleCharMsg(uint keycode, WChar charcode)
{
static WChar prev_char = 0;
/* Did we get a lead surrogate? If yes, store and exit. */
if (Utf16IsLeadSurrogate(charcode)) {
if (prev_char != 0) DEBUG(driver, 1, "Got two UTF-16 lead surrogates, dropping the first one");
prev_char = charcode;
return 0;
}
/* Stored lead surrogate and incoming trail surrogate? Combine and forward to input handling. */
if (prev_char != 0) {
if (Utf16IsTrailSurrogate(charcode)) {
charcode = Utf16DecodeSurrogate(prev_char, charcode);
} else {
DEBUG(driver, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate");
}
}
prev_char = 0;
HandleKeypress(keycode, charcode);
return 0;
}
/** Should we draw the composition string ourself, i.e is this a normal IME? */
static bool DrawIMECompositionString()
{
return (_imm_props & IME_PROP_AT_CARET) && !(_imm_props & IME_PROP_SPECIAL_UI);
}
/** Set position of the composition window to the caret position. */
static void SetCompositionPos(HWND hwnd)
{
HIMC hIMC = ImmGetContext(hwnd);
if (hIMC != NULL) {
COMPOSITIONFORM cf;
cf.dwStyle = CFS_POINT;
if (EditBoxInGlobalFocus()) {
/* Get caret position. */
Point pt = _focused_window->GetCaretPosition();
cf.ptCurrentPos.x = _focused_window->left + pt.x;
cf.ptCurrentPos.y = _focused_window->top + pt.y;
} else {
cf.ptCurrentPos.x = 0;
cf.ptCurrentPos.y = 0;
}
ImmSetCompositionWindow(hIMC, &cf);
}
ImmReleaseContext(hwnd, hIMC);
}
/** Set the position of the candidate window. */
static void SetCandidatePos(HWND hwnd)
{
HIMC hIMC = ImmGetContext(hwnd);
if (hIMC != NULL) {
CANDIDATEFORM cf;
cf.dwIndex = 0;
cf.dwStyle = CFS_EXCLUDE;
if (EditBoxInGlobalFocus()) {
Point pt = _focused_window->GetCaretPosition();
cf.ptCurrentPos.x = _focused_window->left + pt.x;
cf.ptCurrentPos.y = _focused_window->top + pt.y;
if (_focused_window->window_class == WC_CONSOLE) {
cf.rcArea.left = _focused_window->left;
cf.rcArea.top = _focused_window->top;
cf.rcArea.right = _focused_window->left + _focused_window->width;
cf.rcArea.bottom = _focused_window->top + _focused_window->height;
} else {
cf.rcArea.left = _focused_window->left + _focused_window->nested_focus->pos_x;
cf.rcArea.top = _focused_window->top + _focused_window->nested_focus->pos_y;
cf.rcArea.right = cf.rcArea.left + _focused_window->nested_focus->current_x;
cf.rcArea.bottom = cf.rcArea.top + _focused_window->nested_focus->current_y;
}
} else {
cf.ptCurrentPos.x = 0;
cf.ptCurrentPos.y = 0;
SetRectEmpty(&cf.rcArea);
}
ImmSetCandidateWindow(hIMC, &cf);
}
ImmReleaseContext(hwnd, hIMC);
}
/** Handle WM_IME_COMPOSITION messages. */
static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
{
HIMC hIMC = ImmGetContext(hwnd);
if (hIMC != NULL) {
if (lParam & GCS_RESULTSTR) {
/* Read result string from the IME. */
LONG len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, str, len);
str[len / sizeof(wchar_t)] = '\0';
/* Transmit text to windowing system. */
if (len > 0) {
HandleTextInput(nullptr, true); // Clear marked string.
HandleTextInput(FS2OTTD(str));
}
SetCompositionPos(hwnd);
/* Don't pass the result string on to the default window proc. */
lParam &= ~(GCS_RESULTSTR | GCS_RESULTCLAUSE | GCS_RESULTREADCLAUSE | GCS_RESULTREADSTR);
}
if ((lParam & GCS_COMPSTR) && DrawIMECompositionString()) {
/* Read composition string from the IME. */
LONG len = ImmGetCompositionString(hIMC, GCS_COMPSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
len = ImmGetCompositionString(hIMC, GCS_COMPSTR, str, len);
str[len / sizeof(wchar_t)] = '\0';
if (len > 0) {
static char utf8_buf[1024];
convert_from_fs(str, utf8_buf, lengthof(utf8_buf));
/* Convert caret position from bytes in the input string to a position in the UTF-8 encoded string. */
LONG caret_bytes = ImmGetCompositionString(hIMC, GCS_CURSORPOS, nullptr, 0);
const char *caret = utf8_buf;
for (const wchar_t *c = str; *c != '\0' && *caret != '\0' && caret_bytes > 0; c++, caret_bytes--) {
/* Skip DBCS lead bytes or leading surrogates. */
if (Utf16IsLeadSurrogate(*c)) {
c++;
caret_bytes--;
}
Utf8Consume(&caret);
}
HandleTextInput(utf8_buf, true, caret);
} else {
HandleTextInput(nullptr, true);
}
lParam &= ~(GCS_COMPSTR | GCS_COMPATTR | GCS_COMPCLAUSE | GCS_CURSORPOS | GCS_DELTASTART);
}
}
ImmReleaseContext(hwnd, hIMC);
return lParam != 0 ? DefWindowProc(hwnd, WM_IME_COMPOSITION, wParam, lParam) : 0;
}
/** Clear the current composition string. */
static void CancelIMEComposition(HWND hwnd)
{
HIMC hIMC = ImmGetContext(hwnd);
if (hIMC != NULL) ImmNotifyIME(hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0);
ImmReleaseContext(hwnd, hIMC);
/* Clear any marked string from the current edit box. */
HandleTextInput(nullptr, true);
}
LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static uint32 keycode = 0;
static bool console = false;
VideoDriver_Win32Base *video_driver = (VideoDriver_Win32Base *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
switch (msg) {
case WM_CREATE:
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)((LPCREATESTRUCT)lParam)->lpCreateParams);
_cursor.in_window = false; // Win32 has mouse tracking.
SetCompositionPos(hwnd);
_imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
break;
case WM_PAINT: {
RECT r;
GetUpdateRect(hwnd, &r, FALSE);
video_driver->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
ValidateRect(hwnd, nullptr);
return 0;
}
case WM_PALETTECHANGED:
if ((HWND)wParam == hwnd) return 0;
FALLTHROUGH;
case WM_QUERYNEWPALETTE:
video_driver->PaletteChanged(hwnd);
return 0;
case WM_CLOSE:
HandleExitGameRequest();
return 0;
case WM_DESTROY:
if (_window_maximize) _cur_resolution = _bck_resolution;
return 0;
case WM_LBUTTONDOWN:
SetCapture(hwnd);
_left_button_down = true;
HandleMouseEvents();
return 0;
case WM_LBUTTONUP:
ReleaseCapture();
_left_button_down = false;
_left_button_clicked = false;
HandleMouseEvents();
return 0;
case WM_RBUTTONDOWN:
SetCapture(hwnd);
_right_button_down = true;
_right_button_clicked = true;
HandleMouseEvents();
return 0;
case WM_RBUTTONUP:
ReleaseCapture();
_right_button_down = false;
HandleMouseEvents();
return 0;
case WM_MOUSELEAVE:
UndrawMouseCursor();
_cursor.in_window = false;
if (!_left_button_down && !_right_button_down) MyShowCursor(true);
return 0;
case WM_MOUSEMOVE: {
int x = (int16)LOWORD(lParam);
int y = (int16)HIWORD(lParam);
/* If the mouse was not in the window and it has moved it means it has
* come into the window, so start drawing the mouse. Also start
* tracking the mouse for exiting the window */
if (!_cursor.in_window) {
_cursor.in_window = true;
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(tme);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = hwnd;
TrackMouseEvent(&tme);
}
if (_cursor.fix_at) {
/* Get all queued mouse events now in case we have to warp the cursor. In the
* end, we only care about the current mouse position and not bygone events. */
MSG m;
while (PeekMessage(&m, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE | PM_NOYIELD | PM_QS_INPUT)) {
x = (int16)LOWORD(m.lParam);
y = (int16)HIWORD(m.lParam);
}
}
if (_cursor.UpdateCursorPosition(x, y, false)) {
POINT pt;
pt.x = _cursor.pos.x;
pt.y = _cursor.pos.y;
ClientToScreen(hwnd, &pt);
SetCursorPos(pt.x, pt.y);
}
MyShowCursor(false);
HandleMouseEvents();
return 0;
}
case WM_INPUTLANGCHANGE:
_imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
break;
case WM_IME_SETCONTEXT:
/* Don't show the composition window if we draw the string ourself. */
if (DrawIMECompositionString()) lParam &= ~ISC_SHOWUICOMPOSITIONWINDOW;
break;
case WM_IME_STARTCOMPOSITION:
SetCompositionPos(hwnd);
if (DrawIMECompositionString()) return 0;
break;
case WM_IME_COMPOSITION:
return HandleIMEComposition(hwnd, wParam, lParam);
case WM_IME_ENDCOMPOSITION:
/* Clear any pending composition string. */
HandleTextInput(nullptr, true);
if (DrawIMECompositionString()) return 0;
break;
case WM_IME_NOTIFY:
if (wParam == IMN_OPENCANDIDATE) SetCandidatePos(hwnd);
break;
case WM_DEADCHAR:
console = GB(lParam, 16, 8) == 41;
return 0;
case WM_CHAR: {
uint scancode = GB(lParam, 16, 8);
uint charcode = wParam;
/* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
* But we then get two WM_CHAR messages, so ignore the first one */
if (console && scancode == 41) {
console = false;
return 0;
}
/* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
* clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
uint cur_keycode = keycode;
keycode = 0;
return HandleCharMsg(cur_keycode, charcode);
}
case WM_KEYDOWN: {
/* No matter the keyboard layout, we will map the '~' to the console. */
uint scancode = GB(lParam, 16, 8);
keycode = scancode == 41 ? (uint)WKC_BACKQUOTE : MapWindowsKey(wParam);
/* Silently drop all messages handled by WM_CHAR. */
MSG msg;
if (PeekMessage(&msg, nullptr, 0, 0, PM_NOREMOVE)) {
if ((msg.message == WM_CHAR || msg.message == WM_DEADCHAR) && GB(lParam, 16, 8) == GB(msg.lParam, 16, 8)) {
return 0;
}
}
uint charcode = MapVirtualKey(wParam, MAPVK_VK_TO_CHAR);
/* No character translation? */
if (charcode == 0) {
HandleKeypress(keycode, 0);
return 0;
}
/* Is the console key a dead key? If yes, ignore the first key down event. */
if (HasBit(charcode, 31) && !console) {
if (scancode == 41) {
console = true;
return 0;
}
}
console = false;
/* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
* clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
uint cur_keycode = keycode;
keycode = 0;
return HandleCharMsg(cur_keycode, LOWORD(charcode));
}
case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu
switch (wParam) {
case VK_RETURN:
case 'F': // Full Screen on ALT + ENTER/F
ToggleFullScreen(!video_driver->fullscreen);
return 0;
case VK_MENU: // Just ALT
return 0; // do nothing
case VK_F10: // F10, ignore activation of menu
HandleKeypress(MapWindowsKey(wParam), 0);
return 0;
default: // ALT in combination with something else
HandleKeypress(MapWindowsKey(wParam), 0);
break;
}
break;
case WM_SIZE:
if (wParam != SIZE_MINIMIZED) {
/* Set maximized flag when we maximize (obviously), but also when we
* switched to fullscreen from a maximized state */
_window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
video_driver->ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
}
return 0;
case WM_SIZING: {
RECT *r = (RECT*)lParam;
RECT r2;
int w, h;
SetRect(&r2, 0, 0, 0, 0);
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
w = r->right - r->left - (r2.right - r2.left);
h = r->bottom - r->top - (r2.bottom - r2.top);
w = std::max(w, 64);
h = std::max(h, 64);
SetRect(&r2, 0, 0, w, h);
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
w = r2.right - r2.left;
h = r2.bottom - r2.top;
switch (wParam) {
case WMSZ_BOTTOM:
r->bottom = r->top + h;
break;
case WMSZ_BOTTOMLEFT:
r->bottom = r->top + h;
r->left = r->right - w;
break;
case WMSZ_BOTTOMRIGHT:
r->bottom = r->top + h;
r->right = r->left + w;
break;
case WMSZ_LEFT:
r->left = r->right - w;
break;
case WMSZ_RIGHT:
r->right = r->left + w;
break;
case WMSZ_TOP:
r->top = r->bottom - h;
break;
case WMSZ_TOPLEFT:
r->top = r->bottom - h;
r->left = r->right - w;
break;
case WMSZ_TOPRIGHT:
r->top = r->bottom - h;
r->right = r->left + w;
break;
}
return TRUE;
}
/* needed for wheel */
#if !defined(WM_MOUSEWHEEL)
# define WM_MOUSEWHEEL 0x020A
#endif /* WM_MOUSEWHEEL */
#if !defined(GET_WHEEL_DELTA_WPARAM)
# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
#endif /* GET_WHEEL_DELTA_WPARAM */
case WM_MOUSEWHEEL: {
int delta = GET_WHEEL_DELTA_WPARAM(wParam);
if (delta < 0) {
_cursor.wheel++;
} else if (delta > 0) {
_cursor.wheel--;
}
HandleMouseEvents();
return 0;
}
case WM_SETFOCUS:
video_driver->has_focus = true;
SetCompositionPos(hwnd);
break;
case WM_KILLFOCUS:
video_driver->has_focus = false;
break;
case WM_ACTIVATE: {
/* Don't do anything if we are closing openttd */
if (_exit_game) break;
bool active = (LOWORD(wParam) != WA_INACTIVE);
bool minimized = (HIWORD(wParam) != 0);
if (video_driver->fullscreen) {
if (active && minimized) {
/* Restore the game window */
ShowWindow(hwnd, SW_RESTORE);
video_driver->MakeWindow(true);
} else if (!active && !minimized) {
/* Minimise the window and restore desktop */
ShowWindow(hwnd, SW_MINIMIZE);
ChangeDisplaySettings(nullptr, 0);
}
}
break;
}
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
static void RegisterWndClass()
{
static bool registered = false;
if (registered) return;
HINSTANCE hinst = GetModuleHandle(nullptr);
WNDCLASS wnd = {
CS_OWNDC,
WndProcGdi,
0,
0,
hinst,
LoadIcon(hinst, MAKEINTRESOURCE(100)),
LoadCursor(nullptr, IDC_ARROW),
0,
0,
L"OTTD"
};
registered = true;
if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
}
static const Dimension default_resolutions[] = {
{ 640, 480 },
{ 800, 600 },
{ 1024, 768 },
{ 1152, 864 },
{ 1280, 800 },
{ 1280, 960 },
{ 1280, 1024 },
{ 1400, 1050 },
{ 1600, 1200 },
{ 1680, 1050 },
{ 1920, 1200 }
};
static void FindResolutions(uint8 bpp)
{
_resolutions.clear();
DEVMODE dm;
for (uint i = 0; EnumDisplaySettings(nullptr, i, &dm) != 0; i++) {
if (dm.dmBitsPerPel != bpp || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) continue;
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(dm.dmPelsWidth, dm.dmPelsHeight)) != _resolutions.end()) continue;
_resolutions.emplace_back(dm.dmPelsWidth, dm.dmPelsHeight);
}
/* We have found no resolutions, show the default list */
if (_resolutions.empty()) {
_resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
}
SortResolutions();
}
void VideoDriver_Win32Base::Initialize()
{
this->UpdateAutoResolution();
RegisterWndClass();
FindResolutions(this->GetFullscreenBpp());
/* fullscreen uses those */
this->width = this->width_org = _cur_resolution.width;
this->height = this->height_org = _cur_resolution.height;
DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
}
void VideoDriver_Win32Base::Stop()
{
DestroyWindow(this->main_wnd);
if (this->fullscreen) ChangeDisplaySettings(nullptr, 0);
MyShowCursor(true);
}
void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
{
Rect r = {left, top, left + width, top + height};
this->dirty_rect = BoundingRect(this->dirty_rect, r);
}
void VideoDriver_Win32Base::CheckPaletteAnim()
{
if (_cur_palette.count_dirty == 0) return;
_local_palette = _cur_palette;
this->MakeDirty(0, 0, _screen.width, _screen.height);
}
void VideoDriver_Win32Base::InputLoop()
{
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = this->has_focus && GetAsyncKeyState(VK_CONTROL) < 0;
_shift_pressed = this->has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
#if defined(_DEBUG)
if (_shift_pressed)
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
if (this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0)
#endif
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
/* Determine which directional keys are down. */
if (this->has_focus) {
_dirkeys =
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
} else {
_dirkeys = 0;
}
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
}
void VideoDriver_Win32Base::MainLoop()
{
MSG mesg;
std::thread draw_thread;
if (this->draw_threaded) {
/* Initialise the mutex first, because that's the thing we *need*
* directly in the newly created thread. */
try {
this->draw_signal = new std::condition_variable_any();
this->draw_mutex = new std::recursive_mutex();
} catch (...) {
this->draw_threaded = false;
}
if (this->draw_threaded) {
this->draw_lock = std::unique_lock(*this->draw_mutex);
this->draw_continue = true;
this->draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32Base::PaintThreadThunk, this);
/* Free the mutex if we won't be able to use it. */
if (!this->draw_threaded) {
this->draw_lock.unlock();
this->draw_lock.release();
delete this->draw_mutex;
delete this->draw_signal;
this->draw_mutex = nullptr;
this->draw_signal = nullptr;
} else {
DEBUG(driver, 1, "Threaded drawing enabled");
/* Wait till the draw thread has started itself. */
this->draw_signal->wait(*this->draw_mutex);
}
}
}
for (;;) {
InteractiveRandom(); // randomness
while (PeekMessage(&mesg, nullptr, 0, 0, PM_REMOVE)) {
/* Convert key messages to char messages if we want text input. */
if (EditBoxInGlobalFocus()) TranslateMessage(&mesg);
DispatchMessage(&mesg);
}
if (_exit_game) break;
/* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
GdiFlush();
if (this->Tick()) {
if (this->draw_mutex != nullptr && !HasModalProgress()) {
this->draw_signal->notify_one();
} else {
this->Paint();
}
}
this->SleepTillNextTick();
}
if (this->draw_threaded) {
this->draw_continue = false;
/* Sending signal if there is no thread blocked
* is very valid and results in noop */
this->draw_signal->notify_all();
if (this->draw_lock.owns_lock()) this->draw_lock.unlock();
this->draw_lock.release();
draw_thread.join();
delete this->draw_mutex;
delete this->draw_signal;
this->draw_mutex = nullptr;
}
}
void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
{
/* Allocate backing store of the new size. */
if (this->AllocateBackingStore(w, h, force)) {
/* Mark all palette colours dirty. */
_cur_palette.first_dirty = 0;
_cur_palette.count_dirty = 256;
_local_palette = _cur_palette;
BlitterFactory::GetCurrentBlitter()->PostResize();
GameSizeChanged();
}
}
bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
{
std::unique_lock lock;
if (this->draw_mutex != nullptr) lock = std::unique_lock(*this->draw_mutex);
if (_window_maximize) ShowWindow(this->main_wnd, SW_SHOWNORMAL);
this->width = this->width_org = w;
this->height = this->height_org = h;
return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
}
bool VideoDriver_Win32Base::ToggleFullscreen(bool full_screen)
{
std::unique_lock lock;
if (this->draw_mutex != nullptr) lock = std::unique_lock(*this->draw_mutex);
return this->MakeWindow(full_screen);
}
void VideoDriver_Win32Base::AcquireBlitterLock()
{
if (this->draw_mutex != nullptr) this->draw_mutex->lock();
}
void VideoDriver_Win32Base::ReleaseBlitterLock()
{
if (this->draw_mutex != nullptr) this->draw_mutex->unlock();
}
void VideoDriver_Win32Base::EditBoxLostFocus()
{
std::unique_lock lock;
if (this->draw_mutex != nullptr) lock = std::unique_lock(*this->draw_mutex);
CancelIMEComposition(this->main_wnd);
SetCompositionPos(this->main_wnd);
SetCandidatePos(this->main_wnd);
}
Dimension VideoDriver_Win32Base::GetScreenSize() const
{
return { static_cast(GetSystemMetrics(SM_CXSCREEN)), static_cast(GetSystemMetrics(SM_CYSCREEN)) };
}
float VideoDriver_Win32Base::GetDPIScale()
{
typedef UINT (WINAPI *PFNGETDPIFORWINDOW)(HWND hwnd);
typedef UINT (WINAPI *PFNGETDPIFORSYSTEM)(VOID);
typedef HRESULT (WINAPI *PFNGETDPIFORMONITOR)(HMONITOR hMonitor, int dpiType, UINT *dpiX, UINT *dpiY);
static PFNGETDPIFORWINDOW _GetDpiForWindow = nullptr;
static PFNGETDPIFORSYSTEM _GetDpiForSystem = nullptr;
static PFNGETDPIFORMONITOR _GetDpiForMonitor = nullptr;
static bool init_done = false;
if (!init_done) {
init_done = true;
_GetDpiForWindow = (PFNGETDPIFORWINDOW)GetProcAddress(GetModuleHandle(L"User32"), "GetDpiForWindow");
_GetDpiForSystem = (PFNGETDPIFORSYSTEM)GetProcAddress(GetModuleHandle(L"User32"), "GetDpiForSystem");
_GetDpiForMonitor = (PFNGETDPIFORMONITOR)GetProcAddress(LoadLibrary(L"Shcore.dll"), "GetDpiForMonitor");
}
UINT cur_dpi = 0;
if (cur_dpi == 0 && _GetDpiForWindow != nullptr && this->main_wnd != nullptr) {
/* Per window DPI is supported since Windows 10 Ver 1607. */
cur_dpi = _GetDpiForWindow(this->main_wnd);
}
if (cur_dpi == 0 && _GetDpiForMonitor != nullptr && this->main_wnd != nullptr) {
/* Per monitor is supported since Windows 8.1. */
UINT dpiX, dpiY;
if (SUCCEEDED(_GetDpiForMonitor(MonitorFromWindow(this->main_wnd, MONITOR_DEFAULTTOPRIMARY), 0 /* MDT_EFFECTIVE_DPI */, &dpiX, &dpiY))) {
cur_dpi = dpiX; // X and Y are always identical.
}
}
if (cur_dpi == 0 && _GetDpiForSystem != nullptr) {
/* Fall back to system DPI. */
cur_dpi = _GetDpiForSystem();
}
return cur_dpi > 0 ? cur_dpi / 96.0f : 1.0f; // Default Windows DPI value is 96.
}
bool VideoDriver_Win32Base::LockVideoBuffer()
{
if (this->buffer_locked) return false;
this->buffer_locked = true;
if (this->draw_threaded) this->draw_lock.lock();
_screen.dst_ptr = this->GetVideoPointer();
assert(_screen.dst_ptr != nullptr);
return true;
}
void VideoDriver_Win32Base::UnlockVideoBuffer()
{
assert(_screen.dst_ptr != nullptr);
if (_screen.dst_ptr != nullptr) {
/* Hand video buffer back to the drawing backend. */
this->ReleaseVideoPointer();
_screen.dst_ptr = nullptr;
}
if (this->draw_threaded) this->draw_lock.unlock();
this->buffer_locked = false;
}
static FVideoDriver_Win32GDI iFVideoDriver_Win32GDI;
const char *VideoDriver_Win32GDI::Start(const StringList ¶m)
{
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
this->Initialize();
this->MakePalette();
this->AllocateBackingStore(_cur_resolution.width, _cur_resolution.height);
this->MakeWindow(_fullscreen);
MarkWholeScreenDirty();
this->draw_threaded = !GetDriverParam(param, "no_threads") && !GetDriverParam(param, "no_thread") && std::thread::hardware_concurrency() > 1;
return nullptr;
}
void VideoDriver_Win32GDI::Stop()
{
DeleteObject(this->gdi_palette);
DeleteObject(this->dib_sect);
this->VideoDriver_Win32Base::Stop();
}
bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
{
uint bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
w = std::max(w, 64);
h = std::max(h, 64);
if (!force && w == _screen.width && h == _screen.height) return false;
BITMAPINFO *bi = (BITMAPINFO *)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bi->bmiHeader.biWidth = this->width = w;
bi->bmiHeader.biHeight = -(this->height = h);
bi->bmiHeader.biPlanes = 1;
bi->bmiHeader.biBitCount = bpp;
bi->bmiHeader.biCompression = BI_RGB;
if (this->dib_sect) DeleteObject(this->dib_sect);
HDC dc = GetDC(0);
this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&this->buffer_bits, nullptr, 0);
if (this->dib_sect == nullptr) usererror("CreateDIBSection failed");
ReleaseDC(0, dc);
_screen.width = w;
_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
_screen.height = h;
_screen.dst_ptr = this->GetVideoPointer();
return true;
}
bool VideoDriver_Win32GDI::AfterBlitterChange()
{
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
}
void VideoDriver_Win32GDI::MakePalette()
{
_cur_palette.first_dirty = 0;
_cur_palette.count_dirty = 256;
_local_palette = _cur_palette;
LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
pal->palVersion = 0x300;
pal->palNumEntries = 256;
for (uint i = 0; i != 256; i++) {
pal->palPalEntry[i].peRed = _local_palette.palette[i].r;
pal->palPalEntry[i].peGreen = _local_palette.palette[i].g;
pal->palPalEntry[i].peBlue = _local_palette.palette[i].b;
pal->palPalEntry[i].peFlags = 0;
}
this->gdi_palette = CreatePalette(pal);
if (this->gdi_palette == nullptr) usererror("CreatePalette failed!\n");
}
void VideoDriver_Win32GDI::UpdatePalette(HDC dc, uint start, uint count)
{
RGBQUAD rgb[256];
for (uint i = 0; i != count; i++) {
rgb[i].rgbRed = _local_palette.palette[start + i].r;
rgb[i].rgbGreen = _local_palette.palette[start + i].g;
rgb[i].rgbBlue = _local_palette.palette[start + i].b;
rgb[i].rgbReserved = 0;
}
SetDIBColorTable(dc, start, count, rgb);
}
void VideoDriver_Win32GDI::PaletteChanged(HWND hWnd)
{
HDC hDC = GetWindowDC(hWnd);
HPALETTE hOldPalette = SelectPalette(hDC, this->gdi_palette, FALSE);
UINT nChanged = RealizePalette(hDC);
SelectPalette(hDC, hOldPalette, TRUE);
ReleaseDC(hWnd, hDC);
if (nChanged != 0) this->MakeDirty(0, 0, _screen.width, _screen.height);
}
void VideoDriver_Win32GDI::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
if (IsEmptyRect(this->dirty_rect)) return;
HDC dc = GetDC(this->main_wnd);
HDC dc2 = CreateCompatibleDC(dc);
HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
this->UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
break;
case Blitter::PALETTE_ANIMATION_BLITTER: {
bool need_buf = _screen.dst_ptr == nullptr;
if (need_buf) _screen.dst_ptr = this->GetVideoPointer();
blitter->PaletteAnimate(_local_palette);
if (need_buf) {
this->ReleaseVideoPointer();
_screen.dst_ptr = nullptr;
}
break;
}
case Blitter::PALETTE_ANIMATION_NONE:
break;
default:
NOT_REACHED();
}
_cur_palette.count_dirty = 0;
}
BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
SelectPalette(dc, old_palette, TRUE);
SelectObject(dc2, old_bmp);
DeleteDC(dc2);
ReleaseDC(this->main_wnd, dc);
this->dirty_rect = {};
}
void VideoDriver_Win32GDI::PaintThread()
{
/* First tell the main thread we're started */
std::unique_lock lock(*this->draw_mutex);
this->draw_signal->notify_one();
/* Now wait for the first thing to draw! */
this->draw_signal->wait(*this->draw_mutex);
while (this->draw_continue) {
this->Paint();
/* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
GdiFlush();
this->draw_signal->wait(*this->draw_mutex);
}
}
#ifdef _DEBUG
/* Keep this function here..
* It allows you to redraw the screen from within the MSVC debugger */
/* static */ int VideoDriver_Win32GDI::RedrawScreenDebug()
{
static int _fooctr;
VideoDriver_Win32GDI *drv = static_cast(VideoDriver::GetInstance());
_screen.dst_ptr = drv->GetVideoPointer();
UpdateWindows();
drv->Paint();
GdiFlush();
return _fooctr++;
}
#endif
#ifdef WITH_OPENGL
#include
#include "../3rdparty/opengl/glext.h"
#include "../3rdparty/opengl/wglext.h"
#include "opengl.h"
#ifndef PFD_SUPPORT_COMPOSITION
# define PFD_SUPPORT_COMPOSITION 0x00008000
#endif
static PFNWGLCREATECONTEXTATTRIBSARBPROC _wglCreateContextAttribsARB = nullptr;
static PFNWGLSWAPINTERVALEXTPROC _wglSwapIntervalEXT = nullptr;
static bool _hasWGLARBCreateContextProfile = false; ///< Is WGL_ARB_create_context_profile supported?
/** Platform-specific callback to get an OpenGL funtion pointer. */
static OGLProc GetOGLProcAddressCallback(const char *proc)
{
return reinterpret_cast(wglGetProcAddress(proc));
}
/**
* Set the pixel format of a window-
* @param dc Device context to set the pixel format of.
* @param fullscreen Should the pixel format be used for fullscreen drawing?
* @return nullptr on success, error message otherwise.
*/
static const char *SelectPixelFormat(HDC dc, bool fullscreen)
{
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size of this struct.
1, // Version of this struct.
PFD_DRAW_TO_WINDOW | // Require window support.
PFD_SUPPORT_OPENGL | // Require OpenGL support.
PFD_DOUBLEBUFFER | // Use double buffering.
PFD_DEPTH_DONTCARE,
PFD_TYPE_RGBA, // Request RGBA format.
24, // 24 bpp (excluding alpha).
0, 0, 0, 0, 0, 0, 0, 0, // Colour bits and shift ignored.
0, 0, 0, 0, 0, // No accumulation buffer.
0, 0, // No depth/stencil buffer.
0, // No aux buffers.
PFD_MAIN_PLANE, // Main layer.
0, 0, 0, 0 // Ignored/reserved.
};
if (IsWindowsVistaOrGreater()) pfd.dwFlags |= PFD_SUPPORT_COMPOSITION; // Make OpenTTD compatible with Aero.
/* Choose a suitable pixel format. */
int format = ChoosePixelFormat(dc, &pfd);
if (format == 0) return "No suitable pixel format found";
if (!SetPixelFormat(dc, format, &pfd)) return "Can't set pixel format";
return nullptr;
}
/** Bind all WGL extension functions we need. */
static void LoadWGLExtensions()
{
/* Querying the supported WGL extensions and loading the matching
* functions requires a valid context, even for the extensions
* regarding context creation. To get around this, we create
* a dummy window with a dummy context. The extension functions
* remain valid even after this context is destroyed. */
HWND wnd = CreateWindow(_T("STATIC"), _T("dummy"), WS_OVERLAPPEDWINDOW, 0, 0, 0, 0, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
HDC dc = GetDC(wnd);
/* Set pixel format of the window. */
if (SelectPixelFormat(dc, false) == nullptr) {
/* Create rendering context. */
HGLRC rc = wglCreateContext(dc);
if (rc != nullptr) {
wglMakeCurrent(dc, rc);
/* Get list of WGL extensions. */
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
if (wglGetExtensionsStringARB != nullptr) {
const char *wgl_exts = wglGetExtensionsStringARB(dc);
/* Bind supported functions. */
if (FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context") != nullptr) {
_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
}
_hasWGLARBCreateContextProfile = FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context_profile") != nullptr;
if (FindStringInExtensionList(wgl_exts, "WGL_EXT_swap_control") != nullptr) {
_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
}
}
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(rc);
}
}
ReleaseDC(wnd, dc);
DestroyWindow(wnd);
}
static FVideoDriver_Win32OpenGL iFVideoDriver_Win32OpenGL;
const char *VideoDriver_Win32OpenGL::Start(const StringList ¶m)
{
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
this->vsync = GetDriverParamBool(param, "vsync");
LoadWGLExtensions();
this->Initialize();
this->MakeWindow(_fullscreen);
/* Create and initialize OpenGL context. */
const char *err = this->AllocateContext();
if (err != nullptr) {
this->Stop();
_cur_resolution = old_res;
return err;
}
this->ClientSizeChanged(this->width, this->height, true);
this->draw_threaded = false;
MarkWholeScreenDirty();
return nullptr;
}
void VideoDriver_Win32OpenGL::Stop()
{
this->DestroyContext();
this->VideoDriver_Win32Base::Stop();
}
void VideoDriver_Win32OpenGL::DestroyContext()
{
OpenGLBackend::Destroy();
wglMakeCurrent(nullptr, nullptr);
if (this->gl_rc != nullptr) {
wglDeleteContext(this->gl_rc);
this->gl_rc = nullptr;
}
if (this->dc != nullptr) {
ReleaseDC(this->main_wnd, this->dc);
this->dc = nullptr;
}
}
const char *VideoDriver_Win32OpenGL::AllocateContext()
{
this->dc = GetDC(this->main_wnd);
const char *err = SelectPixelFormat(this->dc, this->fullscreen);
if (err != nullptr) return err;
HGLRC rc = nullptr;
/* Create OpenGL device context. Try to get an 3.2+ context if possible. */
if (_wglCreateContextAttribsARB != nullptr) {
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_FLAGS_ARB, _debug_driver_level >= 8 ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
_hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
0
};
rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
}
if (rc == nullptr) {
/* Old OpenGL or old driver, let's hope for the best. */
rc = wglCreateContext(this->dc);
if (rc == nullptr) return "Can't create OpenGL context";
}
if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
/* Enable/disable Vsync if supported. */
if (_wglSwapIntervalEXT != nullptr) {
_wglSwapIntervalEXT(this->vsync ? 1 : 0);
} else if (vsync) {
DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
}
this->gl_rc = rc;
return OpenGLBackend::Create(&GetOGLProcAddressCallback);
}
bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
{
if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
this->DestroyContext();
bool res = this->VideoDriver_Win32Base::ToggleFullscreen(full_screen);
res &= this->AllocateContext() == nullptr;
this->ClientSizeChanged(this->width, this->height, true);
return res;
}
bool VideoDriver_Win32OpenGL::AfterBlitterChange()
{
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
this->ClientSizeChanged(this->width, this->height, true);
return true;
}
void VideoDriver_Win32OpenGL::ClearSystemSprites()
{
OpenGLBackend::Get()->ClearCursorCache();
}
bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
{
if (!force && w == _screen.width && h == _screen.height) return false;
this->width = w = std::max(w, 64);
this->height = h = std::max(h, 64);
if (this->gl_rc == nullptr) return false;
if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
this->dirty_rect = {};
bool res = OpenGLBackend::Get()->Resize(w, h, force);
_screen.dst_ptr = this->GetVideoPointer();
return res;
}
void *VideoDriver_Win32OpenGL::GetVideoPointer()
{
if (BlitterFactory::GetCurrentBlitter()->NeedsAnimationBuffer()) {
this->anim_buffer = OpenGLBackend::Get()->GetAnimBuffer();
}
return OpenGLBackend::Get()->GetVideoBuffer();
}
void VideoDriver_Win32OpenGL::ReleaseVideoPointer()
{
if (this->anim_buffer != nullptr) OpenGLBackend::Get()->ReleaseAnimBuffer(this->dirty_rect);
OpenGLBackend::Get()->ReleaseVideoBuffer(this->dirty_rect);
this->dirty_rect = {};
_screen.dst_ptr = nullptr;
this->anim_buffer = nullptr;
}
void VideoDriver_Win32OpenGL::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
/* Always push a changed palette to OpenGL. */
OpenGLBackend::Get()->UpdatePalette(_local_palette.palette, _local_palette.first_dirty, _local_palette.count_dirty);
if (blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_BLITTER) {
blitter->PaletteAnimate(_local_palette);
}
_cur_palette.count_dirty = 0;
}
OpenGLBackend::Get()->Paint();
if (_cursor.in_window) OpenGLBackend::Get()->DrawMouseCursor();
SwapBuffers(this->dc);
}
#endif /* WITH_OPENGL */