/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file win32_v.cpp Implementation of the Windows (GDI) video driver. */ #include "../stdafx.h" #include "../openttd.h" #include "../gfx_func.h" #include "../variables.h" #include "../win32.h" #include "../rev.h" #include "../blitter/factory.hpp" #include "../network/network.h" #include "../core/math_func.hpp" #include "../core/random_func.hpp" #include "../functions.h" #include "../texteff.hpp" #include "win32_v.h" #include static struct { HWND main_wnd; HBITMAP dib_sect; void *buffer_bits; HPALETTE gdi_palette; int width; int height; int width_org; int height_org; bool fullscreen; bool has_focus; bool running; } _wnd; bool _force_full_redraw; bool _window_maximize; uint _display_hz; uint _fullscreen_bpp; static Dimension _bck_resolution; #if !defined(UNICODE) uint _codepage; #endif static void MakePalette() { LOGPALETTE *pal; uint i; pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY)); pal->palVersion = 0x300; pal->palNumEntries = 256; for (i = 0; i != 256; i++) { pal->palPalEntry[i].peRed = _cur_palette[i].r; pal->palPalEntry[i].peGreen = _cur_palette[i].g; pal->palPalEntry[i].peBlue = _cur_palette[i].b; pal->palPalEntry[i].peFlags = 0; } _wnd.gdi_palette = CreatePalette(pal); if (_wnd.gdi_palette == NULL) usererror("CreatePalette failed!\n"); } static void UpdatePalette(HDC dc, uint start, uint count) { RGBQUAD rgb[256]; uint i; for (i = 0; i != count; i++) { rgb[i].rgbRed = _cur_palette[start + i].r; rgb[i].rgbGreen = _cur_palette[start + i].g; rgb[i].rgbBlue = _cur_palette[start + i].b; rgb[i].rgbReserved = 0; } SetDIBColorTable(dc, start, count, rgb); } struct VkMapping { byte vk_from; byte vk_count; byte map_to; }; #define AS(x, z) {x, 0, z} #define AM(x, y, z, w) {x, y - x, z} static const VkMapping _vk_mapping[] = { /* Pageup stuff + up/down */ AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN), /* Map letters & digits */ AM('A', 'Z', 'A', 'Z'), AM('0', '9', '0', '9'), AS(VK_ESCAPE, WKC_ESC), AS(VK_PAUSE, WKC_PAUSE), AS(VK_BACK, WKC_BACKSPACE), AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE), AS(VK_SPACE, WKC_SPACE), AS(VK_RETURN, WKC_RETURN), AS(VK_TAB, WKC_TAB), /* Function keys */ AM(VK_F1, VK_F12, WKC_F1, WKC_F12), /* Numeric part */ AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'), AS(VK_DIVIDE, WKC_NUM_DIV), AS(VK_MULTIPLY, WKC_NUM_MUL), AS(VK_SUBTRACT, WKC_NUM_MINUS), AS(VK_ADD, WKC_NUM_PLUS), AS(VK_DECIMAL, WKC_NUM_DECIMAL), /* Other non-letter keys */ AS(0xBF, WKC_SLASH), AS(0xBA, WKC_SEMICOLON), AS(0xBB, WKC_EQUALS), AS(0xDB, WKC_L_BRACKET), AS(0xDC, WKC_BACKSLASH), AS(0xDD, WKC_R_BRACKET), AS(0xDE, WKC_SINGLEQUOTE), AS(0xBC, WKC_COMMA), AS(0xBD, WKC_MINUS), AS(0xBE, WKC_PERIOD) }; static uint MapWindowsKey(uint sym) { const VkMapping *map; uint key = 0; for (map = _vk_mapping; map != endof(_vk_mapping); ++map) { if ((uint)(sym - map->vk_from) <= map->vk_count) { key = sym - map->vk_from + map->map_to; break; } } if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT; if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL; if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT; return key; } static bool AllocateDibSection(int w, int h); static void ClientSizeChanged(int w, int h) { /* allocate new dib section of the new size */ if (AllocateDibSection(w, h)) { /* mark all palette colors dirty */ _pal_first_dirty = 0; _pal_count_dirty = 256; GameSizeChanged(); /* redraw screen */ if (_wnd.running) { _screen.dst_ptr = _wnd.buffer_bits; UpdateWindows(); } } } #ifdef _DEBUG /* Keep this function here.. * It allows you to redraw the screen from within the MSVC debugger */ int RedrawScreenDebug() { HDC dc, dc2; static int _fooctr; HBITMAP old_bmp; HPALETTE old_palette; _screen.dst_ptr = _wnd.buffer_bits; UpdateWindows(); dc = GetDC(_wnd.main_wnd); dc2 = CreateCompatibleDC(dc); old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect); old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE); BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY); SelectPalette(dc, old_palette, TRUE); SelectObject(dc2, old_bmp); DeleteDC(dc2); ReleaseDC(_wnd.main_wnd, dc); return _fooctr++; } #endif /* Windows 95 will not have a WM_MOUSELEAVE message, so define it if needed */ #if !defined(WM_MOUSELEAVE) #define WM_MOUSELEAVE 0x02A3 #endif #define TID_POLLMOUSE 1 #define MOUSE_POLL_DELAY 75 static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time) { RECT rc; POINT pt; /* Get the rectangle of our window and translate it to screen coordinates. * Compare this with the current screen coordinates of the mouse and if it * falls outside of the area or our window we have left the window. */ GetClientRect(hwnd, &rc); MapWindowPoints(hwnd, HWND_DESKTOP, (LPPOINT)(LPRECT)&rc, 2); GetCursorPos(&pt); if (!PtInRect(&rc, pt) || (WindowFromPoint(pt) != hwnd)) { KillTimer(hwnd, event); PostMessage(hwnd, WM_MOUSELEAVE, 0, 0L); } } static bool MakeWindow(bool full_screen) { _fullscreen = full_screen; /* recreate window? */ if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) { DestroyWindow(_wnd.main_wnd); _wnd.main_wnd = 0; } #if defined(WINCE) /* WinCE is always fullscreen */ #else if (full_screen) { DEVMODE settings; /* Make sure we are always at least the screen-depth of the blitter */ if (_fullscreen_bpp < BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); memset(&settings, 0, sizeof(settings)); settings.dmSize = sizeof(settings); settings.dmFields = (_fullscreen_bpp != 0 ? DM_BITSPERPEL : 0) | DM_PELSWIDTH | DM_PELSHEIGHT | (_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0); settings.dmBitsPerPel = _fullscreen_bpp; settings.dmPelsWidth = _wnd.width_org; settings.dmPelsHeight = _wnd.height_org; settings.dmDisplayFrequency = _display_hz; if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { MakeWindow(false); // don't care about the result return false; // the request failed } } else if (_wnd.fullscreen) { /* restore display? */ ChangeDisplaySettings(NULL, 0); } #endif { RECT r; DWORD style, showstyle; int x, y, w, h; showstyle = SW_SHOWNORMAL; _wnd.fullscreen = full_screen; if (_wnd.fullscreen) { style = WS_POPUP; SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org); } else { style = WS_OVERLAPPEDWINDOW; /* On window creation, check if we were in maximize mode before */ if (_window_maximize) showstyle = SW_SHOWMAXIMIZED; SetRect(&r, 0, 0, _wnd.width, _wnd.height); } #if !defined(WINCE) AdjustWindowRect(&r, style, FALSE); #endif w = r.right - r.left; h = r.bottom - r.top; x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; if (_wnd.main_wnd) { ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL); // remove maximize-flag SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER); } else { TCHAR Windowtitle[50]; _sntprintf(Windowtitle, lengthof(Windowtitle), _T("OpenTTD %s"), MB_TO_WIDE(_openttd_revision)); _wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0); if (_wnd.main_wnd == NULL) usererror("CreateWindow failed"); ShowWindow(_wnd.main_wnd, showstyle); } } GameSizeChanged(); // invalidate all windows, force redraw return true; // the request succedded } static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { static uint32 keycode = 0; static bool console = false; switch (msg) { case WM_CREATE: SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc); break; case WM_PAINT: { PAINTSTRUCT ps; HDC dc, dc2; HBITMAP old_bmp; HPALETTE old_palette; BeginPaint(hwnd, &ps); dc = ps.hdc; dc2 = CreateCompatibleDC(dc); old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect); old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE); if (_pal_count_dirty != 0) { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); switch (blitter->UsePaletteAnimation()) { case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND: UpdatePalette(dc2, _pal_first_dirty, _pal_count_dirty); break; case Blitter::PALETTE_ANIMATION_BLITTER: blitter->PaletteAnimate(_pal_first_dirty, _pal_count_dirty); break; case Blitter::PALETTE_ANIMATION_NONE: break; default: NOT_REACHED(); } _pal_count_dirty = 0; } BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY); SelectPalette(dc, old_palette, TRUE); SelectObject(dc2, old_bmp); DeleteDC(dc2); EndPaint(hwnd, &ps); return 0; } case WM_PALETTECHANGED: if ((HWND)wParam == hwnd) return 0; /* FALLTHROUGH */ case WM_QUERYNEWPALETTE: { HDC hDC = GetWindowDC(hwnd); HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE); UINT nChanged = RealizePalette(hDC); SelectPalette(hDC, hOldPalette, TRUE); ReleaseDC(hwnd, hDC); if (nChanged) InvalidateRect(hwnd, NULL, FALSE); return 0; } case WM_CLOSE: HandleExitGameRequest(); return 0; case WM_DESTROY: if (_window_maximize) _cur_resolution = _bck_resolution; return 0; case WM_LBUTTONDOWN: SetCapture(hwnd); _left_button_down = true; HandleMouseEvents(); return 0; case WM_LBUTTONUP: ReleaseCapture(); _left_button_down = false; _left_button_clicked = false; HandleMouseEvents(); return 0; case WM_RBUTTONDOWN: SetCapture(hwnd); _right_button_down = true; _right_button_clicked = true; HandleMouseEvents(); return 0; case WM_RBUTTONUP: ReleaseCapture(); _right_button_down = false; HandleMouseEvents(); return 0; case WM_MOUSELEAVE: UndrawMouseCursor(); _cursor.in_window = false; if (!_left_button_down && !_right_button_down) MyShowCursor(true); HandleMouseEvents(); return 0; case WM_MOUSEMOVE: { int x = (int16)LOWORD(lParam); int y = (int16)HIWORD(lParam); POINT pt; /* If the mouse was not in the window and it has moved it means it has * come into the window, so start drawing the mouse. Also start * tracking the mouse for exiting the window */ if (!_cursor.in_window) { _cursor.in_window = true; SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc); DrawMouseCursor(); } if (_cursor.fix_at) { int dx = x - _cursor.pos.x; int dy = y - _cursor.pos.y; if (dx != 0 || dy != 0) { _cursor.delta.x += dx; _cursor.delta.y += dy; pt.x = _cursor.pos.x; pt.y = _cursor.pos.y; ClientToScreen(hwnd, &pt); SetCursorPos(pt.x, pt.y); } } else { _cursor.delta.x += x - _cursor.pos.x; _cursor.delta.y += y - _cursor.pos.y; _cursor.pos.x = x; _cursor.pos.y = y; _cursor.dirty = true; } MyShowCursor(false); HandleMouseEvents(); return 0; } #if !defined(UNICODE) case WM_INPUTLANGCHANGE: { TCHAR locale[6]; LCID lcid = GB(lParam, 0, 16); int len = GetLocaleInfo(lcid, LOCALE_IDEFAULTANSICODEPAGE, locale, lengthof(locale)); if (len != 0) _codepage = _ttoi(locale); return 1; } #endif /* UNICODE */ case WM_DEADCHAR: console = GB(lParam, 16, 8) == 41; return 0; case WM_CHAR: { uint scancode = GB(lParam, 16, 8); uint charcode = wParam; /* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message. * But we then get two WM_CHAR messages, so ignore the first one */ if (console && scancode == 41) { console = false; return 0; } #if !defined(UNICODE) wchar_t w; int len = MultiByteToWideChar(_codepage, 0, (char*)&charcode, 1, &w, 1); charcode = len == 1 ? w : 0; #endif /* UNICODE */ /* No matter the keyboard layout, we will map the '~' to the console */ scancode = scancode == 41 ? (int)WKC_BACKQUOTE : keycode; HandleKeypress(GB(charcode, 0, 16) | (scancode << 16)); return 0; } case WM_KEYDOWN: { keycode = MapWindowsKey(wParam); /* Silently drop all messages handled by WM_CHAR. */ MSG msg; if (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) { if (msg.message == WM_CHAR && GB(lParam, 16, 8) == GB(msg.lParam, 16, 8)) { return 0; } } HandleKeypress(0 | (keycode << 16)); return 0; } case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu switch (wParam) { case VK_RETURN: case 'F': // Full Screen on ALT + ENTER/F ToggleFullScreen(!_wnd.fullscreen); return 0; case VK_MENU: // Just ALT return 0; // do nothing case VK_F10: // F10, ignore activation of menu HandleKeypress(MapWindowsKey(wParam) << 16); return 0; default: // ALT in combination with something else HandleKeypress(MapWindowsKey(wParam) << 16); break; } break; case WM_SIZE: if (wParam != SIZE_MINIMIZED) { /* Set maximized flag when we maximize (obviously), but also when we * switched to fullscreen from a maximized state */ _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen)); if (_window_maximize) _bck_resolution = _cur_resolution; ClientSizeChanged(LOWORD(lParam), HIWORD(lParam)); } return 0; #if !defined(WINCE) case WM_SIZING: { RECT *r = (RECT*)lParam; RECT r2; int w, h; SetRect(&r2, 0, 0, 0, 0); AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE); w = r->right - r->left - (r2.right - r2.left); h = r->bottom - r->top - (r2.bottom - r2.top); w = max(w, 64); h = max(h, 64); SetRect(&r2, 0, 0, w, h); AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE); w = r2.right - r2.left; h = r2.bottom - r2.top; switch (wParam) { case WMSZ_BOTTOM: r->bottom = r->top + h; break; case WMSZ_BOTTOMLEFT: r->bottom = r->top + h; r->left = r->right - w; break; case WMSZ_BOTTOMRIGHT: r->bottom = r->top + h; r->right = r->left + w; break; case WMSZ_LEFT: r->left = r->right - w; break; case WMSZ_RIGHT: r->right = r->left + w; break; case WMSZ_TOP: r->top = r->bottom - h; break; case WMSZ_TOPLEFT: r->top = r->bottom - h; r->left = r->right - w; break; case WMSZ_TOPRIGHT: r->top = r->bottom - h; r->right = r->left + w; break; } return TRUE; } #endif /* needed for wheel */ #if !defined(WM_MOUSEWHEEL) # define WM_MOUSEWHEEL 0x020A #endif /* WM_MOUSEWHEEL */ #if !defined(GET_WHEEL_DELTA_WPARAM) # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam)) #endif /* GET_WHEEL_DELTA_WPARAM */ case WM_MOUSEWHEEL: { int delta = GET_WHEEL_DELTA_WPARAM(wParam); if (delta < 0) { _cursor.wheel++; } else if (delta > 0) { _cursor.wheel--; } HandleMouseEvents(); return 0; } case WM_SETFOCUS: _wnd.has_focus = true; break; case WM_KILLFOCUS: _wnd.has_focus = false; break; #if !defined(WINCE) case WM_ACTIVATE: { /* Don't do anything if we are closing openttd */ if (_exit_game) break; bool active = (LOWORD(wParam) != WA_INACTIVE); bool minimized = (HIWORD(wParam) != 0); if (_wnd.fullscreen) { if (active && minimized) { /* Restore the game window */ ShowWindow(hwnd, SW_RESTORE); MakeWindow(true); } else if (!active && !minimized) { /* Minimise the window and restore desktop */ ShowWindow(hwnd, SW_MINIMIZE); ChangeDisplaySettings(NULL, 0); } } } break; #endif } return DefWindowProc(hwnd, msg, wParam, lParam); } static void RegisterWndClass() { static bool registered = false; if (!registered) { HINSTANCE hinst = GetModuleHandle(NULL); WNDCLASS wnd = { 0, WndProcGdi, 0, 0, hinst, LoadIcon(hinst, MAKEINTRESOURCE(100)), LoadCursor(NULL, IDC_ARROW), 0, 0, _T("OTTD") }; registered = true; if (!RegisterClass(&wnd)) usererror("RegisterClass failed"); } } static bool AllocateDibSection(int w, int h) { BITMAPINFO *bi; HDC dc; int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); w = max(w, 64); h = max(h, 64); if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals"); if (w == _screen.width && h == _screen.height) return false; _screen.width = w; _screen.pitch = (bpp == 8) ? Align(w, 4) : w; _screen.height = h; bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256); memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256); bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bi->bmiHeader.biWidth = _wnd.width = w; bi->bmiHeader.biHeight = -(_wnd.height = h); bi->bmiHeader.biPlanes = 1; bi->bmiHeader.biBitCount = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); bi->bmiHeader.biCompression = BI_RGB; if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect); dc = GetDC(0); _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.buffer_bits, NULL, 0); if (_wnd.dib_sect == NULL) usererror("CreateDIBSection failed"); ReleaseDC(0, dc); return true; } static const Dimension default_resolutions[] = { { 640, 480 }, { 800, 600 }, { 1024, 768 }, { 1152, 864 }, { 1280, 800 }, { 1280, 960 }, { 1280, 1024 }, { 1400, 1050 }, { 1600, 1200 }, { 1680, 1050 }, { 1920, 1200 } }; static void FindResolutions() { uint n = 0; #if defined(WINCE) /* EnumDisplaySettingsW is only supported in CE 4.2+ * XXX -- One might argue that we assume 4.2+ on every system. Then we can use this function safely */ #else uint i; DEVMODEA dm; /* XXX - EnumDisplaySettingsW crashes with unicows.dll on Windows95 * Doesn't really matter since we don't pass a string anyways, but still * a letdown */ for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) { if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() && dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) { uint j; for (j = 0; j < n; j++) { if (_resolutions[j].width == dm.dmPelsWidth && _resolutions[j].height == dm.dmPelsHeight) break; } /* In the previous loop we have checked already existing/added resolutions if * they are the same as the new ones. If this is not the case (j == n); we have * looped all and found none, add the new one to the list. If we have reached the * maximum amount of resolutions, then quit querying the display */ if (j == n) { _resolutions[j].width = dm.dmPelsWidth; _resolutions[j].height = dm.dmPelsHeight; if (++n == lengthof(_resolutions)) break; } } } #endif /* We have found no resolutions, show the default list */ if (n == 0) { memcpy(_resolutions, default_resolutions, sizeof(default_resolutions)); n = lengthof(default_resolutions); } _num_resolutions = n; SortResolutions(_num_resolutions); } static FVideoDriver_Win32 iFVideoDriver_Win32; const char *VideoDriver_Win32::Start(const char * const *parm) { memset(&_wnd, 0, sizeof(_wnd)); RegisterWndClass(); MakePalette(); FindResolutions(); DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height); /* fullscreen uses those */ _wnd.width_org = _cur_resolution.width; _wnd.height_org = _cur_resolution.height; AllocateDibSection(_cur_resolution.width, _cur_resolution.height); MakeWindow(_fullscreen); MarkWholeScreenDirty(); return NULL; } void VideoDriver_Win32::Stop() { DeleteObject(_wnd.gdi_palette); DeleteObject(_wnd.dib_sect); DestroyWindow(_wnd.main_wnd); #if !defined(WINCE) if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0); #endif MyShowCursor(true); } void VideoDriver_Win32::MakeDirty(int left, int top, int width, int height) { RECT r = { left, top, left + width, top + height }; InvalidateRect(_wnd.main_wnd, &r, FALSE); } static void CheckPaletteAnim() { if (_pal_count_dirty == 0) return; InvalidateRect(_wnd.main_wnd, NULL, FALSE); } void VideoDriver_Win32::MainLoop() { MSG mesg; uint32 cur_ticks = GetTickCount(); uint32 last_cur_ticks = cur_ticks; uint32 next_tick = cur_ticks + 30; _wnd.running = true; for (;;) { uint32 prev_cur_ticks = cur_ticks; // to check for wrapping while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) { InteractiveRandom(); // randomness TranslateMessage(&mesg); DispatchMessage(&mesg); } if (_exit_game) return; #if defined(_DEBUG) if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 && #else /* Speed up using TAB, but disable for ALT+TAB of course */ if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 && #endif !_networking && _game_mode != GM_MENU) { _fast_forward |= 2; } else if (_fast_forward & 2) { _fast_forward = 0; } cur_ticks = GetTickCount(); if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) { _realtime_tick += cur_ticks - last_cur_ticks; last_cur_ticks = cur_ticks; next_tick = cur_ticks + 30; bool old_ctrl_pressed = _ctrl_pressed; _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0; _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0; /* determine which directional keys are down */ if (_wnd.has_focus) { _dirkeys = (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) + (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) + (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) + (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0); } else { _dirkeys = 0; } if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged(); GameLoop(); _cursor.delta.x = _cursor.delta.y = 0; if (_force_full_redraw) MarkWholeScreenDirty(); #if !defined(WINCE) GdiFlush(); #endif _screen.dst_ptr = _wnd.buffer_bits; UpdateWindows(); CheckPaletteAnim(); } else { Sleep(1); #if !defined(WINCE) GdiFlush(); #endif _screen.dst_ptr = _wnd.buffer_bits; NetworkDrawChatMessage(); DrawMouseCursor(); } } } bool VideoDriver_Win32::ChangeResolution(int w, int h) { _wnd.width = _wnd.width_org = w; _wnd.height = _wnd.height_org = h; return MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching } bool VideoDriver_Win32::ToggleFullscreen(bool full_screen) { return MakeWindow(full_screen); }