/* $Id$ */ #include "../stdafx.h" #include "../openttd.h" #include "../gfx.h" #include "../variables.h" #include "../window.h" #include "../debug.h" #include "../blitter/blitter.hpp" #include "null_v.h" static const char* NullVideoStart(const char* const* parm) { _screen.width = _screen.pitch = _cur_resolution[0]; _screen.height = _cur_resolution[1]; /* Do not render, nor blit */ DEBUG(misc, 1, "Forcing blitter 'null'..."); BlitterFactoryBase::SelectBlitter("null"); _screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); return NULL; } static void NullVideoStop() { } static void NullVideoMakeDirty(int left, int top, int width, int height) {} static void NullVideoMainLoop() { uint i; for (i = 0; i < 1000; i++) { GameLoop(); _screen.dst_ptr = NULL; UpdateWindows(); } } static bool NullVideoChangeRes(int w, int h) { return false; } static void NullVideoFullScreen(bool fs) {} const HalVideoDriver _null_video_driver = { NullVideoStart, NullVideoStop, NullVideoMakeDirty, NullVideoMainLoop, NullVideoChangeRes, NullVideoFullScreen, };