/* $Id$ */ /** @file null_v.cpp The videio driver that doesn't blit. */ #include "../stdafx.h" #include "../gfx_func.h" #include "../blitter/factory.hpp" #include "null_v.h" static FVideoDriver_Null iFVideoDriver_Null; const char *VideoDriver_Null::Start(const char * const *parm) { this->ticks = GetDriverParamInt(parm, "ticks", 1000); _screen.width = _screen.pitch = _cur_resolution.width; _screen.height = _cur_resolution.height; ScreenSizeChanged(); /* Do not render, nor blit */ DEBUG(misc, 1, "Forcing blitter 'null'..."); BlitterFactoryBase::SelectBlitter("null"); return NULL; } void VideoDriver_Null::Stop() { } void VideoDriver_Null::MakeDirty(int left, int top, int width, int height) {} void VideoDriver_Null::MainLoop() { uint i; for (i = 0; i < this->ticks; i++) { GameLoop(); _screen.dst_ptr = NULL; UpdateWindows(); } } bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; } bool VideoDriver_Null::ToggleFullscreen(bool fs) { return false; }