/* $Id$ */ /** @file dedicated_v.h Base for the dedicated video driver. */ #ifndef VIDEO_DEDICATED_H #define VIDEO_DEDICATED_H #include "video_driver.hpp" class VideoDriver_Dedicated: public VideoDriver { public: /* virtual */ const char *Start(const char * const *param); /* virtual */ void Stop(); /* virtual */ void MakeDirty(int left, int top, int width, int height); /* virtual */ void MainLoop(); /* virtual */ bool ChangeResolution(int w, int h); /* virtual */ bool ToggleFullscreen(bool fullscreen); }; class FVideoDriver_Dedicated: public VideoDriverFactory<FVideoDriver_Dedicated> { public: #ifdef DEDICATED /* Automatically select this dedicated driver when making a dedicated * server build. */ static const int priority = 10; #else static const int priority = 0; #endif /* virtual */ const char *GetName() { return "dedicated"; } /* virtual */ const char *GetDescription() { return "Dedicated Video Driver"; } /* virtual */ Driver *CreateInstance() { return new VideoDriver_Dedicated(); } }; #endif /* VIDEO_DEDICATED_H */