/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /****************************************************************************** * Cocoa video driver * * Known things left to do: * * List available resolutions. * ******************************************************************************/ #ifdef WITH_COCOA #ifdef ENABLE_COCOA_QUICKDRAW #define MAC_OS_X_VERSION_MIN_REQUIRED MAC_OS_X_VERSION_10_3 #include "../../stdafx.h" #include "../../os/macosx/macos.h" #define Rect OTTDRect #define Point OTTDPoint #import #undef Rect #undef Point #include "../../debug.h" #include "../../rev.h" #include "../../core/geometry_type.hpp" #include "cocoa_v.h" #include "../../core/math_func.hpp" #include "../../gfx_func.h" #include "../../functions.h" /** * Important notice regarding all modifications!!!!!!! * There are certain limitations because the file is objective C++. * gdb has limitations. * C++ and objective C code can't be joined in all cases (classes stuff). * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information. */ class WindowQuickdrawSubdriver; /* Subclass of NSWindow to fix genie effect and support resize events */ @interface OTTD_QuickdrawWindow : NSWindow { WindowQuickdrawSubdriver *driver; } - (void)setDriver:(WindowQuickdrawSubdriver*)drv; - (void)miniaturize:(id)sender; - (void)display; - (void)setFrame:(NSRect)frameRect display:(BOOL)flag; - (void)appDidHide:(NSNotification*)note; - (void)appWillUnhide:(NSNotification*)note; - (void)appDidUnhide:(NSNotification*)note; - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag; @end /* Delegate for our NSWindow to send ask for quit on close */ @interface OTTD_QuickdrawWindowDelegate : NSObject { WindowQuickdrawSubdriver *driver; } - (void)setDriver:(WindowQuickdrawSubdriver*)drv; - (BOOL)windowShouldClose:(id)sender; @end class WindowQuickdrawSubdriver: public CocoaSubdriver { int device_width; int device_height; int device_depth; int window_width; int window_height; int window_pitch; int buffer_depth; void *pixel_buffer; void *window_buffer; OTTD_QuickdrawWindow *window; #define MAX_DIRTY_RECTS 100 Rect dirty_rects[MAX_DIRTY_RECTS]; int num_dirty_rects; uint16 palette16[256]; uint32 palette32[256]; public: bool active; bool setup; NSQuickDrawView *qdview; private: void GetDeviceInfo(); bool SetVideoMode(int width, int height); /** * This function copies 32bpp pixels from the screen buffer in 16bpp windowed mode. * * @param left The x coord for the left edge of the box to blit. * @param top The y coord for the top edge of the box to blit. * @param right The x coord for the right edge of the box to blit. * @param bottom The y coord for the bottom edge of the box to blit. */ void Blit32ToView32(int left, int top, int right, int bottom); /** * This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode. * * @param left The x coord for the left edge of the box to blit. * @param top The y coord for the top edge of the box to blit. * @param right The x coord for the right edge of the box to blit. * @param bottom The y coord for the bottom edge of the box to blit. */ void BlitIndexedToView32(int left, int top, int right, int bottom); /** * This function copies 8bpp pixels from the screen buffer in 16bpp windowed mode. * * @param left The x coord for the left edge of the box to blit. * @param top The y coord for the top edge of the box to blit. * @param right The x coord for the right edge of the box to blit. * @param bottom The y coord for the bottom edge of the box to blit. */ void BlitIndexedToView16(int left, int top, int right, int bottom); inline void BlitToView(int left, int top, int right, int bottom); void DrawResizeIcon(); public: WindowQuickdrawSubdriver(int bpp); virtual ~WindowQuickdrawSubdriver(); virtual void Draw(bool force_update); virtual void MakeDirty(int left, int top, int width, int height); virtual void UpdatePalette(uint first_color, uint num_colors); virtual uint ListModes(OTTD_Point *modes, uint max_modes); virtual bool ChangeResolution(int w, int h); virtual bool IsFullscreen() { return false; } virtual int GetWidth() { return window_width; } virtual int GetHeight() { return window_height; } virtual void *GetPixelBuffer() { return pixel_buffer; } /* Convert local coordinate to window server (CoreGraphics) coordinate */ virtual CGPoint PrivateLocalToCG(NSPoint *p); virtual NSPoint GetMouseLocation(NSEvent *event); virtual bool MouseIsInsideView(NSPoint *pt); virtual bool IsActive() { return active; } void SetPortAlphaOpaque(); bool WindowResized(); }; @implementation OTTD_QuickdrawWindow - (void)setDriver:(WindowQuickdrawSubdriver*)drv { driver = drv; } /* we override these methods to fix the miniaturize animation/dock icon bug */ - (void)miniaturize:(id)sender { /* make the alpha channel opaque so anim won't have holes in it */ driver->SetPortAlphaOpaque (); /* window is hidden now */ driver->active = false; QZ_ShowMouse(); [ super miniaturize:sender ]; } - (void)display { /* This method fires just before the window deminaturizes from the Dock. * We'll save the current visible surface, let the window manager redraw any * UI elements, and restore the surface. This way, no expose event * is required, and the deminiaturize works perfectly. */ driver->SetPortAlphaOpaque(); /* save current visible surface */ [ self cacheImageInRect:[ driver->qdview frame ] ]; /* let the window manager redraw controls, border, etc */ [ super display ]; /* restore visible surface */ [ self restoreCachedImage ]; /* window is visible again */ driver->active = true; } - (void)setFrame:(NSRect)frameRect display:(BOOL)flag { [ super setFrame:frameRect display:flag ]; /* Don't do anything if the window is currently being created */ if (driver->setup) return; if (!driver->WindowResized()) error("Cocoa: Failed to resize window."); } - (void)appDidHide:(NSNotification*)note { driver->active = false; } - (void)appWillUnhide:(NSNotification*)note { driver->SetPortAlphaOpaque (); /* save current visible surface */ [ self cacheImageInRect:[ driver->qdview frame ] ]; } - (void)appDidUnhide:(NSNotification*)note { /* restore cached image, since it may not be current, post expose event too */ [ self restoreCachedImage ]; driver->active = true; } - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag { /* Make our window subclass receive these application notifications */ [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; } @end @implementation OTTD_QuickdrawWindowDelegate - (void)setDriver:(WindowQuickdrawSubdriver*)drv { driver = drv; } - (BOOL)windowShouldClose:(id)sender { HandleExitGameRequest(); return NO; } - (void)windowDidBecomeKey:(NSNotification*)aNotification { driver->active = true; } - (void)windowDidResignKey:(NSNotification*)aNotification { driver->active = false; } - (void)windowDidBecomeMain:(NSNotification*)aNotification { driver->active = true; } - (void)windowDidResignMain:(NSNotification*)aNotification { driver->active = false; } @end static const int _resize_icon_width = 16; static const int _resize_icon_height = 16; static bool _resize_icon[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0 }; void WindowQuickdrawSubdriver::GetDeviceInfo() { /* Initialize the video settings; this data persists between mode switches */ CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay); /* Gather some information that is useful to know about the display */ CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel), kCFNumberSInt32Type, &this->device_depth); CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth), kCFNumberSInt32Type, &this->device_width); CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight), kCFNumberSInt32Type, &this->device_height); } bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height) { this->setup = true; this->GetDeviceInfo(); if (this->buffer_depth > this->device_depth) { DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode."); this->setup = false; return false; } if (width > this->device_width) width = this->device_width; if (height > this->device_height) height = this->device_height; NSRect contentRect = NSMakeRect(0, 0, width, height); /* Check if we should recreate the window */ if (this->window == nil) { OTTD_QuickdrawWindowDelegate *delegate; /* Set the window style */ unsigned int style = NSTitledWindowMask; style |= (NSMiniaturizableWindowMask | NSClosableWindowMask); style |= NSResizableWindowMask; /* Manually create a window, avoids having a nib file resource */ this->window = [ [ OTTD_QuickdrawWindow alloc ] initWithContentRect:contentRect styleMask:style backing:NSBackingStoreBuffered defer:NO ]; if (this->window == nil) { DEBUG(driver, 0, "Could not create the Cocoa window."); this->setup = false; return false; } [ this->window setDriver:this ]; char caption[50]; snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision); NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ]; [ this->window setTitle:nsscaption ]; [ this->window setMiniwindowTitle:nsscaption ]; [ nsscaption release ]; [ this->window setContentMinSize:NSMakeSize(64.0f, 64.0f) ]; [ this->window setAcceptsMouseMovedEvents:YES ]; [ this->window setViewsNeedDisplay:NO ]; delegate = [ [ OTTD_QuickdrawWindowDelegate alloc ] init ]; [ delegate setDriver:this ]; [ this->window setDelegate: [ delegate autorelease ] ]; } else { /* We already have a window, just change its size */ [ this->window setContentSize:contentRect.size ]; /* Ensure frame height - title bar height >= view height * The height of title bar of the window is 22 pixels */ contentRect.size.height = Clamp(height, 0, [ this->window frame ].size.height - 22); height = contentRect.size.height; [ this->qdview setFrameSize:contentRect.size ]; } /* Update again */ this->window_width = width; this->window_height = height; [ this->window center ]; /* Only recreate the view if it doesn't already exist */ if (this->qdview == nil) { this->qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ]; if (this->qdview == nil) { DEBUG(driver, 0, "Could not create the Quickdraw view."); this->setup = false; return false; } [ this->qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; [ [ this->window contentView ] addSubview:this->qdview ]; [ this->qdview release ]; [ this->window makeKeyAndOrderFront:nil ]; } bool ret = this->WindowResized(); this->UpdatePalette(0, 256); this->setup = false; return ret; } void WindowQuickdrawSubdriver::Blit32ToView32(int left, int top, int right, int bottom) { const uint32 *src = (uint32*)this->pixel_buffer; uint32 *dst = (uint32*)this->window_buffer; uint width = this->window_width; uint pitch = this->window_pitch / 4; dst += top * pitch + left; src += top * width + left; for (int y = top; y < bottom; y++, dst+= pitch, src+= width) { memcpy(dst, src, (right - left) * 4); } } void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom) { const uint32 *pal = this->palette32; const uint8 *src = (uint8*)this->pixel_buffer; uint32 *dst = (uint32*)this->window_buffer; uint width = this->window_width; uint pitch = this->window_pitch / 4; for (int y = top; y < bottom; y++) { for (int x = left; x < right; x++) { dst[y * pitch + x] = pal[src[y * width + x]]; } } } void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right, int bottom) { const uint16 *pal = this->palette16; const uint8 *src = (uint8*)this->pixel_buffer; uint16 *dst = (uint16*)this->window_buffer; uint width = this->window_width; uint pitch = this->window_pitch / 2; for (int y = top; y < bottom; y++) { for (int x = left; x < right; x++) { dst[y * pitch + x] = pal[src[y * width + x]]; } } } inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, int bottom) { switch (this->device_depth) { case 32: switch (this->buffer_depth) { case 32: this->Blit32ToView32(left, top, right, bottom); break; case 8: this->BlitIndexedToView32(left, top, right, bottom); break; } break; case 16: this->BlitIndexedToView16(left, top, right, bottom); break; } } void WindowQuickdrawSubdriver::DrawResizeIcon() { int xoff = this->window_width - _resize_icon_width; int yoff = this->window_height - _resize_icon_height; switch (this->device_depth) { case 32: for (int y = 0; y < _resize_icon_height; y++) { uint32 *trg = (uint32*)this->window_buffer + (yoff + y) * this->window_pitch / 4 + xoff; for (int x = 0; x < _resize_icon_width; x++, trg++) { if (_resize_icon[y * _resize_icon_width + x]) *trg = 0xff000000; } } break; case 16: for (int y = 0; y < _resize_icon_height; y++) { uint16 *trg = (uint16*)this->window_buffer + (yoff + y) * this->window_pitch / 2 + xoff; for (int x = 0; x < _resize_icon_width; x++, trg++) { if (_resize_icon[y * _resize_icon_width + x]) *trg = 0x0000; } } break; } } WindowQuickdrawSubdriver::WindowQuickdrawSubdriver(int bpp) { this->window_width = 0; this->window_height = 0; this->buffer_depth = bpp; this->pixel_buffer = NULL; this->active = false; this->setup = false; this->window = nil; this->qdview = nil; this->num_dirty_rects = MAX_DIRTY_RECTS; } WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver() { QZ_ShowMouse(); /* Release window mode resources */ if (this->window != nil) [ this->window close ]; free(this->pixel_buffer); } void WindowQuickdrawSubdriver::Draw(bool force_update) { /* Check if we need to do anything */ if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return; if (this->num_dirty_rects >= MAX_DIRTY_RECTS) { this->num_dirty_rects = 1; this->dirty_rects[0].left = 0; this->dirty_rects[0].top = 0; this->dirty_rects[0].right = this->window_width; this->dirty_rects[0].bottom = this->window_height; } RgnHandle dirty = NewRgn(); RgnHandle temp = NewRgn(); SetEmptyRgn(dirty); /* Build the region of dirty rectangles */ for (int i = 0; i < this->num_dirty_rects; i++) { this->BlitToView(this->dirty_rects[i].left, this->dirty_rects[i].top, this->dirty_rects[i].right, this->dirty_rects[i].bottom); MacSetRectRgn(temp, this->dirty_rects[i].left, this->dirty_rects[i].top, this->dirty_rects[i].right, this->dirty_rects[i].bottom); MacUnionRgn(dirty, temp, dirty); } this->DrawResizeIcon(); /* Flush the dirty region */ QDFlushPortBuffer( (OpaqueGrafPtr*) [ this->qdview qdPort ], dirty); DisposeRgn(dirty); DisposeRgn(temp); this->num_dirty_rects = 0; } void WindowQuickdrawSubdriver::MakeDirty(int left, int top, int width, int height) { if (this->num_dirty_rects < MAX_DIRTY_RECTS) { this->dirty_rects[this->num_dirty_rects].left = left; this->dirty_rects[this->num_dirty_rects].top = top; this->dirty_rects[this->num_dirty_rects].right = left + width; this->dirty_rects[this->num_dirty_rects].bottom = top + height; } this->num_dirty_rects++; } void WindowQuickdrawSubdriver::UpdatePalette(uint first_color, uint num_colors) { if (this->buffer_depth != 8) return; switch (this->device_depth) { case 32: for (uint i = first_color; i < first_color + num_colors; i++) { uint32 clr32 = 0xff000000; clr32 |= (uint32)_cur_palette[i].r << 16; clr32 |= (uint32)_cur_palette[i].g << 8; clr32 |= (uint32)_cur_palette[i].b; this->palette32[i] = clr32; } break; case 16: for (uint i = first_color; i < first_color + num_colors; i++) { uint16 clr16 = 0x0000; clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10; clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5; clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f); this->palette16[i] = clr16; } break; } this->num_dirty_rects = MAX_DIRTY_RECTS; } uint WindowQuickdrawSubdriver::ListModes(OTTD_Point *modes, uint max_modes) { return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth); } bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h) { int old_width = this->window_width; int old_height = this->window_height; if (this->SetVideoMode(w, h)) return true; if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height); return false; } /* Convert local coordinate to window server (CoreGraphics) coordinate */ CGPoint WindowQuickdrawSubdriver::PrivateLocalToCG(NSPoint *p) { *p = [ this->qdview convertPoint:*p toView: nil ]; *p = [ this->window convertBaseToScreen:*p ]; p->y = this->device_height - p->y; return CGPointMake(p->x, p->y); } NSPoint WindowQuickdrawSubdriver::GetMouseLocation(NSEvent *event) { NSPoint pt = [ event locationInWindow ]; pt = [ this->qdview convertPoint:pt fromView:nil ]; return pt; } bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt) { return [ this->qdview mouse:*pt inRect:[ this->qdview bounds ] ]; } /* This function makes the *game region* of the window 100% opaque. * The genie effect uses the alpha component. Otherwise, * it doesn't seem to matter what value it has. */ void WindowQuickdrawSubdriver::SetPortAlphaOpaque() { if (this->device_depth != 32) return; uint32 *pixels = (uint32*)this->window_buffer; uint32 pitch = this->window_pitch / 4; for (int y = 0; y < this->window_height; y++) for (int x = 0; x < this->window_width; x++) { pixels[y * pitch + x] |= 0xFF000000; } } bool WindowQuickdrawSubdriver::WindowResized() { if (this->window == nil || this->qdview == nil) return true; NSRect newframe = [ this->qdview frame ]; CGrafPtr thePort = (OpaqueGrafPtr*) [ this->qdview qdPort ]; LockPortBits(thePort); this->window_buffer = GetPixBaseAddr(GetPortPixMap(thePort)); this->window_pitch = GetPixRowBytes(GetPortPixMap(thePort)); UnlockPortBits(thePort); /* _cocoa_video_data.realpixels now points to the window's pixels * We want it to point to the *view's* pixels */ int voff = [ this->window frame ].size.height - newframe.size.height - newframe.origin.y; int hoff = [ this->qdview frame ].origin.x; this->window_buffer = (uint8*)this->window_buffer + (voff * this->window_pitch) + hoff * (this->device_depth / 8); this->window_width = newframe.size.width; this->window_height = newframe.size.height; free(this->pixel_buffer); this->pixel_buffer = malloc(this->window_width * this->window_height * this->buffer_depth / 8); if (this->pixel_buffer == NULL) { DEBUG(driver, 0, "Failed to allocate pixel buffer"); return false; } QZ_GameSizeChanged(); /* Redraw screen */ this->num_dirty_rects = MAX_DIRTY_RECTS; return true; } CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp) { WindowQuickdrawSubdriver *ret; if (MacOSVersionIsAtLeast(10, 5, 0)) { DEBUG(driver, 0, "The cocoa quickdraw subdriver is not recommended for Mac OS X 10.5 or later."); } if (bpp != 8 && bpp != 32) { DEBUG(driver, 0, "The cocoa quickdraw subdriver only supports 8 and 32 bpp."); return NULL; } ret = new WindowQuickdrawSubdriver(bpp); if (!ret->ChangeResolution(width, height)) { delete ret; return NULL; } return ret; } #endif /* ENABLE_COCOA_QUICKDRAW */ #endif /* WITH_COCOA */