/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/******************************************************************************
* Cocoa video driver *
* Known things left to do: *
* List available resolutions. *
******************************************************************************/
#ifdef WITH_COCOA
#ifdef ENABLE_COCOA_QUICKDRAW
#define MAC_OS_X_VERSION_MIN_REQUIRED MAC_OS_X_VERSION_10_3
#include "../../stdafx.h"
#include "../../os/macosx/macos.h"
#define Rect OTTDRect
#define Point OTTDPoint
#import
#undef Rect
#undef Point
#include "../../debug.h"
#include "../../rev.h"
#include "../../core/geometry_type.hpp"
#include "cocoa_v.h"
#include "../../core/math_func.hpp"
#include "../../gfx_func.h"
#include "../../functions.h"
/**
* Important notice regarding all modifications!!!!!!!
* There are certain limitations because the file is objective C++.
* gdb has limitations.
* C++ and objective C code can't be joined in all cases (classes stuff).
* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
*/
class WindowQuickdrawSubdriver;
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface OTTD_QuickdrawWindow : NSWindow {
WindowQuickdrawSubdriver *driver;
}
- (void)setDriver:(WindowQuickdrawSubdriver*)drv;
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
class WindowQuickdrawSubdriver: public CocoaSubdriver {
private:
/**
* This function copies 32bpp pixels from the screen buffer in 16bpp windowed mode.
*
* @param left The x coord for the left edge of the box to blit.
* @param top The y coord for the top edge of the box to blit.
* @param right The x coord for the right edge of the box to blit.
* @param bottom The y coord for the bottom edge of the box to blit.
*/
void Blit32ToView32(int left, int top, int right, int bottom);
/**
* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
*
* @param left The x coord for the left edge of the box to blit.
* @param top The y coord for the top edge of the box to blit.
* @param right The x coord for the right edge of the box to blit.
* @param bottom The y coord for the bottom edge of the box to blit.
*/
void BlitIndexedToView32(int left, int top, int right, int bottom);
/**
* This function copies 8bpp pixels from the screen buffer in 16bpp windowed mode.
*
* @param left The x coord for the left edge of the box to blit.
* @param top The y coord for the top edge of the box to blit.
* @param right The x coord for the right edge of the box to blit.
* @param bottom The y coord for the bottom edge of the box to blit.
*/
void BlitIndexedToView16(int left, int top, int right, int bottom);
inline void BlitToView(int left, int top, int right, int bottom);
void DrawResizeIcon();
virtual void GetDeviceInfo();
virtual bool SetVideoMode(int width, int height);
public:
WindowQuickdrawSubdriver(int bpp);
virtual ~WindowQuickdrawSubdriver();
virtual void Draw(bool force_update);
virtual void MakeDirty(int left, int top, int width, int height);
virtual void UpdatePalette(uint first_color, uint num_colors);
virtual uint ListModes(OTTD_Point *modes, uint max_modes);
virtual bool ChangeResolution(int w, int h);
virtual bool IsFullscreen() { return false; }
virtual int GetWidth() { return window_width; }
virtual int GetHeight() { return window_height; }
virtual void *GetPixelBuffer() { return pixel_buffer; }
/* Convert local coordinate to window server (CoreGraphics) coordinate */
virtual CGPoint PrivateLocalToCG(NSPoint *p);
virtual NSPoint GetMouseLocation(NSEvent *event);
virtual bool MouseIsInsideView(NSPoint *pt);
virtual bool IsActive() { return active; }
void SetPortAlphaOpaque();
bool WindowResized();
};
@implementation OTTD_QuickdrawWindow
- (void)setDriver:(WindowQuickdrawSubdriver*)drv
{
driver = drv;
}
/* we override these methods to fix the miniaturize animation/dock icon bug */
- (void)miniaturize:(id)sender
{
/* make the alpha channel opaque so anim won't have holes in it */
driver->SetPortAlphaOpaque ();
/* window is hidden now */
driver->active = false;
QZ_ShowMouse();
[ super miniaturize:sender ];
}
- (void)display
{
/* This method fires just before the window deminaturizes from the Dock.
* We'll save the current visible surface, let the window manager redraw any
* UI elements, and restore the surface. This way, no expose event
* is required, and the deminiaturize works perfectly.
*/
driver->SetPortAlphaOpaque();
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible surface */
[ self restoreCachedImage ];
/* window is visible again */
driver->active = true;
}
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
[ super setFrame:frameRect display:flag ];
/* Don't do anything if the window is currently being created */
if (driver->setup) return;
if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
}
- (void)appDidHide:(NSNotification*)note
{
driver->active = false;
}
- (void)appWillUnhide:(NSNotification*)note
{
driver->SetPortAlphaOpaque ();
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
}
- (void)appDidUnhide:(NSNotification*)note
{
/* restore cached image, since it may not be current, post expose event too */
[ self restoreCachedImage ];
driver->active = true;
}
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@end
static const int _resize_icon_width = 16;
static const int _resize_icon_height = 16;
static bool _resize_icon[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0
};
void WindowQuickdrawSubdriver::GetDeviceInfo()
{
/* Initialize the video settings; this data persists between mode switches */
CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
/* Gather some information that is useful to know about the display */
CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel),
kCFNumberSInt32Type, &this->device_depth);
CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
kCFNumberSInt32Type, &this->device_width);
CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
kCFNumberSInt32Type, &this->device_height);
}
bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height)
{
this->setup = true;
this->GetDeviceInfo();
if (this->buffer_depth > this->device_depth) {
DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode.");
this->setup = false;
return false;
}
if (width > this->device_width) width = this->device_width;
if (height > this->device_height) height = this->device_height;
NSRect contentRect = NSMakeRect(0, 0, width, height);
/* Check if we should recreate the window */
if (this->window == nil) {
OTTD_CocoaWindowDelegate *delegate;
/* Set the window style */
unsigned int style = NSTitledWindowMask;
style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
style |= NSResizableWindowMask;
/* Manually create a window, avoids having a nib file resource */
this->window = [ [ OTTD_QuickdrawWindow alloc ] initWithContentRect:contentRect
styleMask:style backing:NSBackingStoreBuffered defer:NO ];
if (this->window == nil) {
DEBUG(driver, 0, "Could not create the Cocoa window.");
this->setup = false;
return false;
}
[ this->window setDriver:this ];
char caption[50];
snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
[ this->window setTitle:nsscaption ];
[ this->window setMiniwindowTitle:nsscaption ];
[ nsscaption release ];
[ this->window setContentMinSize:NSMakeSize(64.0f, 64.0f) ];
[ this->window setAcceptsMouseMovedEvents:YES ];
[ this->window setViewsNeedDisplay:NO ];
delegate = [ [ OTTD_CocoaWindowDelegate alloc ] init ];
[ delegate setDriver:this ];
[ this->window setDelegate: [ delegate autorelease ] ];
} else {
/* We already have a window, just change its size */
[ this->window setContentSize:contentRect.size ];
/* Ensure frame height - title bar height >= view height
* The height of title bar of the window is 22 pixels */
contentRect.size.height = Clamp(height, 0, [ this->window frame ].size.height - 22);
height = contentRect.size.height;
[ this->cocoaview setFrameSize:contentRect.size ];
}
/* Update again */
this->window_width = width;
this->window_height = height;
[ this->window center ];
/* Only recreate the view if it doesn't already exist */
if (this->cocoaview == nil) {
this->cocoaview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
if (this->cocoaview == nil) {
DEBUG(driver, 0, "Could not create the Quickdraw view.");
this->setup = false;
return false;
}
[ this->cocoaview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
[ [ this->window contentView ] addSubview:this->cocoaview ];
[ this->cocoaview release ];
[ this->window makeKeyAndOrderFront:nil ];
}
bool ret = this->WindowResized();
this->UpdatePalette(0, 256);
this->setup = false;
return ret;
}
void WindowQuickdrawSubdriver::Blit32ToView32(int left, int top, int right, int bottom)
{
const uint32 *src = (uint32*)this->pixel_buffer;
uint32 *dst = (uint32*)this->window_buffer;
uint width = this->window_width;
uint pitch = this->window_pitch / 4;
dst += top * pitch + left;
src += top * width + left;
for (int y = top; y < bottom; y++, dst+= pitch, src+= width) {
memcpy(dst, src, (right - left) * 4);
}
}
void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
{
const uint32 *pal = this->palette;
const uint8 *src = (uint8*)this->pixel_buffer;
uint32 *dst = (uint32*)this->window_buffer;
uint width = this->window_width;
uint pitch = this->window_pitch / 4;
for (int y = top; y < bottom; y++) {
for (int x = left; x < right; x++) {
dst[y * pitch + x] = pal[src[y * width + x]];
}
}
}
void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right, int bottom)
{
const uint32 *pal = this->palette;
const uint8 *src = (uint8*)this->pixel_buffer;
uint16 *dst = (uint16*)this->window_buffer;
uint width = this->window_width;
uint pitch = this->window_pitch / 2;
for (int y = top; y < bottom; y++) {
for (int x = left; x < right; x++) {
dst[y * pitch + x] = pal[src[y * width + x]];
}
}
}
inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, int bottom)
{
switch (this->device_depth) {
case 32:
switch (this->buffer_depth) {
case 32:
this->Blit32ToView32(left, top, right, bottom);
break;
case 8:
this->BlitIndexedToView32(left, top, right, bottom);
break;
}
break;
case 16:
this->BlitIndexedToView16(left, top, right, bottom);
break;
}
}
void WindowQuickdrawSubdriver::DrawResizeIcon()
{
int xoff = this->window_width - _resize_icon_width;
int yoff = this->window_height - _resize_icon_height;
switch (this->device_depth) {
case 32:
for (int y = 0; y < _resize_icon_height; y++) {
uint32 *trg = (uint32*)this->window_buffer + (yoff + y) * this->window_pitch / 4 + xoff;
for (int x = 0; x < _resize_icon_width; x++, trg++) {
if (_resize_icon[y * _resize_icon_width + x]) *trg = 0xff000000;
}
}
break;
case 16:
for (int y = 0; y < _resize_icon_height; y++) {
uint16 *trg = (uint16*)this->window_buffer + (yoff + y) * this->window_pitch / 2 + xoff;
for (int x = 0; x < _resize_icon_width; x++, trg++) {
if (_resize_icon[y * _resize_icon_width + x]) *trg = 0x0000;
}
}
break;
}
}
WindowQuickdrawSubdriver::WindowQuickdrawSubdriver(int bpp)
{
this->window_width = 0;
this->window_height = 0;
this->buffer_depth = bpp;
this->pixel_buffer = NULL;
this->active = false;
this->setup = false;
this->window = nil;
this->cocoaview = nil;
this->num_dirty_rects = MAX_DIRTY_RECTS;
}
WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver()
{
QZ_ShowMouse();
/* Release window mode resources */
if (this->window != nil) [ this->window close ];
free(this->pixel_buffer);
}
void WindowQuickdrawSubdriver::Draw(bool force_update)
{
/* Check if we need to do anything */
if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
this->num_dirty_rects = 1;
this->dirty_rects[0].left = 0;
this->dirty_rects[0].top = 0;
this->dirty_rects[0].right = this->window_width;
this->dirty_rects[0].bottom = this->window_height;
}
RgnHandle dirty = NewRgn();
RgnHandle temp = NewRgn();
SetEmptyRgn(dirty);
/* Build the region of dirty rectangles */
for (int i = 0; i < this->num_dirty_rects; i++) {
this->BlitToView(this->dirty_rects[i].left, this->dirty_rects[i].top,
this->dirty_rects[i].right, this->dirty_rects[i].bottom);
MacSetRectRgn(temp, this->dirty_rects[i].left, this->dirty_rects[i].top,
this->dirty_rects[i].right, this->dirty_rects[i].bottom);
MacUnionRgn(dirty, temp, dirty);
}
this->DrawResizeIcon();
/* Flush the dirty region */
QDFlushPortBuffer( (OpaqueGrafPtr*) [ this->cocoaview qdPort ], dirty);
DisposeRgn(dirty);
DisposeRgn(temp);
this->num_dirty_rects = 0;
}
void WindowQuickdrawSubdriver::MakeDirty(int left, int top, int width, int height)
{
if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
this->dirty_rects[this->num_dirty_rects].left = left;
this->dirty_rects[this->num_dirty_rects].top = top;
this->dirty_rects[this->num_dirty_rects].right = left + width;
this->dirty_rects[this->num_dirty_rects].bottom = top + height;
}
this->num_dirty_rects++;
}
void WindowQuickdrawSubdriver::UpdatePalette(uint first_color, uint num_colors)
{
if (this->buffer_depth != 8) return;
switch (this->device_depth) {
case 32:
for (uint i = first_color; i < first_color + num_colors; i++) {
uint32 clr32 = 0xff000000;
clr32 |= (uint32)_cur_palette[i].r << 16;
clr32 |= (uint32)_cur_palette[i].g << 8;
clr32 |= (uint32)_cur_palette[i].b;
this->palette[i] = clr32;
}
break;
case 16:
for (uint i = first_color; i < first_color + num_colors; i++) {
uint16 clr16 = 0x0000;
clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10;
clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5;
clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f);
this->palette[i] = clr16;
}
break;
}
this->num_dirty_rects = MAX_DIRTY_RECTS;
}
uint WindowQuickdrawSubdriver::ListModes(OTTD_Point *modes, uint max_modes)
{
return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth);
}
bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h)
{
int old_width = this->window_width;
int old_height = this->window_height;
if (this->SetVideoMode(w, h)) return true;
if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height);
return false;
}
/* Convert local coordinate to window server (CoreGraphics) coordinate */
CGPoint WindowQuickdrawSubdriver::PrivateLocalToCG(NSPoint *p)
{
*p = [ this->cocoaview convertPoint:*p toView: nil ];
*p = [ this->window convertBaseToScreen:*p ];
p->y = this->device_height - p->y;
return CGPointMake(p->x, p->y);
}
NSPoint WindowQuickdrawSubdriver::GetMouseLocation(NSEvent *event)
{
NSPoint pt = [ event locationInWindow ];
pt = [ this->cocoaview convertPoint:pt fromView:nil ];
return pt;
}
bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt)
{
return [ this->cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ];
}
/* This function makes the *game region* of the window 100% opaque.
* The genie effect uses the alpha component. Otherwise,
* it doesn't seem to matter what value it has.
*/
void WindowQuickdrawSubdriver::SetPortAlphaOpaque()
{
if (this->device_depth != 32) return;
uint32 *pixels = (uint32*)this->window_buffer;
uint32 pitch = this->window_pitch / 4;
for (int y = 0; y < this->window_height; y++)
for (int x = 0; x < this->window_width; x++) {
pixels[y * pitch + x] |= 0xFF000000;
}
}
bool WindowQuickdrawSubdriver::WindowResized()
{
if (this->window == nil || this->cocoaview == nil) return true;
NSRect newframe = [ this->cocoaview frame ];
CGrafPtr thePort = (OpaqueGrafPtr*) [ this->cocoaview qdPort ];
LockPortBits(thePort);
this->window_buffer = GetPixBaseAddr(GetPortPixMap(thePort));
this->window_pitch = GetPixRowBytes(GetPortPixMap(thePort));
UnlockPortBits(thePort);
/* _cocoa_video_data.realpixels now points to the window's pixels
* We want it to point to the *view's* pixels
*/
int voff = [ this->window frame ].size.height - newframe.size.height - newframe.origin.y;
int hoff = [ this->cocoaview frame ].origin.x;
this->window_buffer = (uint8*)this->window_buffer + (voff * this->window_pitch) + hoff * (this->device_depth / 8);
this->window_width = newframe.size.width;
this->window_height = newframe.size.height;
free(this->pixel_buffer);
this->pixel_buffer = malloc(this->window_width * this->window_height * this->buffer_depth / 8);
if (this->pixel_buffer == NULL) {
DEBUG(driver, 0, "Failed to allocate pixel buffer");
return false;
}
QZ_GameSizeChanged();
/* Redraw screen */
this->num_dirty_rects = MAX_DIRTY_RECTS;
return true;
}
CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp)
{
WindowQuickdrawSubdriver *ret;
if (MacOSVersionIsAtLeast(10, 5, 0)) {
DEBUG(driver, 0, "The cocoa quickdraw subdriver is not recommended for Mac OS X 10.5 or later.");
}
if (bpp != 8 && bpp != 32) {
DEBUG(driver, 0, "The cocoa quickdraw subdriver only supports 8 and 32 bpp.");
return NULL;
}
ret = new WindowQuickdrawSubdriver(bpp);
if (!ret->ChangeResolution(width, height)) {
delete ret;
return NULL;
}
return ret;
}
#endif /* ENABLE_COCOA_QUICKDRAW */
#endif /* WITH_COCOA */