/* $Id$ */ /****************************************************************************** * Cocoa video driver * * Known things left to do: * * List available resolutions. * ******************************************************************************/ #ifdef WITH_COCOA #ifdef ENABLE_COCOA_QUICKDRAW #define MAC_OS_X_VERSION_MIN_REQUIRED MAC_OS_X_VERSION_10_3 #define MAC_OS_X_VERSION_MAX_ALLOWED MAC_OS_X_VERSION_10_3 #include #import #import /* gettimeofday */ #import /* for MAXPATHLEN */ #import /** * Important notice regarding all modifications!!!!!!! * There are certain limitations because the file is objective C++. * gdb has limitations. * C++ and objective C code can't be joined in all cases (classes stuff). * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information. */ /* Defined in stdbool.h */ #ifndef __cplusplus # ifndef __BEOS__ # undef bool # undef false # undef true # endif #endif #include "../../stdafx.h" #include "../../debug.h" #include "../../rev.h" #include "../../core/geometry_type.hpp" #include "cocoa_v.h" #include "../../core/math_func.hpp" #include "../../gfx_func.h" #include "../../functions.h" #undef Rect class WindowQuickdrawSubdriver; /* Subclass of NSWindow to fix genie effect and support resize events */ @interface OTTD_QuickdrawWindow : NSWindow { WindowQuickdrawSubdriver *driver; } - (void)setDriver:(WindowQuickdrawSubdriver*)drv; - (void)miniaturize:(id)sender; - (void)display; - (void)setFrame:(NSRect)frameRect display:(BOOL)flag; - (void)appDidHide:(NSNotification*)note; - (void)appWillUnhide:(NSNotification*)note; - (void)appDidUnhide:(NSNotification*)note; - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag; @end /* Delegate for our NSWindow to send ask for quit on close */ @interface OTTD_QuickdrawWindowDelegate : NSObject{ WindowQuickdrawSubdriver *driver; } - (void)setDriver:(WindowQuickdrawSubdriver*)drv; - (BOOL)windowShouldClose:(id)sender; @end class WindowQuickdrawSubdriver: public CocoaSubdriver { int device_width; int device_height; int device_depth; int window_width; int window_height; int window_pitch; int buffer_depth; void *pixel_buffer; void *window_buffer; OTTD_QuickdrawWindow *window; #define MAX_DIRTY_RECTS 100 Rect dirty_rects[MAX_DIRTY_RECTS]; int num_dirty_rects; uint16 palette16[256]; uint32 palette32[256]; public: bool active; bool setup; NSQuickDrawView *qdview; private: void GetDeviceInfo(); bool SetVideoMode(int width, int height); /** * This function copies 32bpp pixels from the screen buffer in 16bpp windowed mode. * * @param left The x coord for the left edge of the box to blit. * @param top The y coord for the top edge of the box to blit. * @param right The x coord for the right edge of the box to blit. * @param bottom The y coord for the bottom edge of the box to blit. */ void Blit32ToView32(int left, int top, int right, int bottom); /** * This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode. * * @param left The x coord for the left edge of the box to blit. * @param top The y coord for the top edge of the box to blit. * @param right The x coord for the right edge of the box to blit. * @param bottom The y coord for the bottom edge of the box to blit. */ void BlitIndexedToView32(int left, int top, int right, int bottom); /** * This function copies 8bpp pixels from the screen buffer in 16bpp windowed mode. * * @param left The x coord for the left edge of the box to blit. * @param top The y coord for the top edge of the box to blit. * @param right The x coord for the right edge of the box to blit. * @param bottom The y coord for the bottom edge of the box to blit. */ void BlitIndexedToView16(int left, int top, int right, int bottom); inline void BlitToView(int left, int top, int right, int bottom); void DrawResizeIcon(); public: WindowQuickdrawSubdriver(int bpp); virtual ~WindowQuickdrawSubdriver(); virtual void Draw(); virtual void MakeDirty(int left, int top, int width, int height); virtual void UpdatePalette(uint first_color, uint num_colors); virtual uint ListModes(OTTD_Point* modes, uint max_modes); virtual bool ChangeResolution(int w, int h); virtual bool IsFullscreen() { return false; } virtual int GetWidth() { return window_width; } virtual int GetHeight() { return window_height; } virtual void *GetPixelBuffer() { return pixel_buffer; } /* Convert local coordinate to window server (CoreGraphics) coordinate */ virtual CGPoint PrivateLocalToCG(NSPoint* p); virtual NSPoint GetMouseLocation(NSEvent *event); virtual bool MouseIsInsideView(NSPoint *pt); virtual bool IsActive() { return active; } void SetPortAlphaOpaque(); bool WindowResized(); }; @implementation OTTD_QuickdrawWindow - (void)setDriver:(WindowQuickdrawSubdriver*)drv { driver = drv; } /* we override these methods to fix the miniaturize animation/dock icon bug */ - (void)miniaturize:(id)sender { /* make the alpha channel opaque so anim won't have holes in it */ driver->SetPortAlphaOpaque (); /* window is hidden now */ driver->active = false; QZ_ShowMouse(); [ super miniaturize:sender ]; } - (void)display { /* This method fires just before the window deminaturizes from the Dock. * We'll save the current visible surface, let the window manager redraw any * UI elements, and restore the surface. This way, no expose event * is required, and the deminiaturize works perfectly. */ driver->SetPortAlphaOpaque(); /* save current visible surface */ [ self cacheImageInRect:[ driver->qdview frame ] ]; /* let the window manager redraw controls, border, etc */ [ super display ]; /* restore visible surface */ [ self restoreCachedImage ]; /* window is visible again */ driver->active = true; } - (void)setFrame:(NSRect)frameRect display:(BOOL)flag { [ super setFrame:frameRect display:flag ]; /* Don't do anything if the window is currently being created */ if (driver->setup) return; if (!driver->WindowResized()) error("Cocoa: Failed to resize window."); } - (void)appDidHide:(NSNotification*)note { driver->active = false; } - (void)appWillUnhide:(NSNotification*)note { driver->SetPortAlphaOpaque (); /* save current visible surface */ [ self cacheImageInRect:[ driver->qdview frame ] ]; } - (void)appDidUnhide:(NSNotification*)note { /* restore cached image, since it may not be current, post expose event too */ [ self restoreCachedImage ]; driver->active = true; } - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag { /* Make our window subclass receive these application notifications */ [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; } @end @implementation OTTD_QuickdrawWindowDelegate - (void)setDriver:(WindowQuickdrawSubdriver*)drv { driver = drv; } - (BOOL)windowShouldClose:(id)sender { HandleExitGameRequest(); return NO; } - (void)windowDidBecomeKey:(NSNotification*)aNotification { driver->active = true; } - (void)windowDidResignKey:(NSNotification*)aNotification { driver->active = false; } - (void)windowDidBecomeMain:(NSNotification*)aNotification { driver->active = true; } - (void)windowDidResignMain:(NSNotification*)aNotification { driver->active = false; } @end static const int _resize_icon_width = 16; static const int _resize_icon_height = 16; static bool _resize_icon[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0 }; void WindowQuickdrawSubdriver::GetDeviceInfo() { CFDictionaryRef cur_mode; /* Initialize the video settings; this data persists between mode switches */ cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay); /* Gather some information that is useful to know about the display */ CFNumberGetValue( (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel), kCFNumberSInt32Type, &device_depth ); CFNumberGetValue( (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth), kCFNumberSInt32Type, &device_width ); CFNumberGetValue( (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight), kCFNumberSInt32Type, &device_height ); } bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height) { char caption[50]; NSString *nsscaption; unsigned int style; NSRect contentRect; BOOL isCustom = NO; bool ret; setup = true; GetDeviceInfo(); if (buffer_depth > device_depth) { DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode."); setup = false; return false; } if (width > device_width) width = device_width; if (height > device_height) height = device_height; contentRect = NSMakeRect(0, 0, width, height); /* Check if we should recreate the window */ if (window == nil) { OTTD_QuickdrawWindowDelegate *delegate; /* Set the window style */ style = NSTitledWindowMask; style |= (NSMiniaturizableWindowMask | NSClosableWindowMask); style |= NSResizableWindowMask; /* Manually create a window, avoids having a nib file resource */ window = [ [ OTTD_QuickdrawWindow alloc ] initWithContentRect:contentRect styleMask:style backing:NSBackingStoreBuffered defer:NO ]; if (window == nil) { DEBUG(driver, 0, "Could not create the Cocoa window."); setup = false; return false; } [ window setDriver:this ]; snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision); nsscaption = [ [ NSString alloc ] initWithCString:caption ]; [ window setTitle:nsscaption ]; [ window setMiniwindowTitle:nsscaption ]; [ nsscaption release ]; [ window setAcceptsMouseMovedEvents:YES ]; [ window setViewsNeedDisplay:NO ]; delegate = [ [ OTTD_QuickdrawWindowDelegate alloc ] init ]; [ delegate setDriver:this ]; [ window setDelegate: [ delegate autorelease ] ]; } else { /* We already have a window, just change its size */ if (!isCustom) { [ window setContentSize:contentRect.size ]; // Ensure frame height - title bar height >= view height contentRect.size.height = Clamp(height, 0, [ window frame ].size.height - 22 /* 22 is the height of title bar of window*/); height = contentRect.size.height; [ qdview setFrameSize:contentRect.size ]; } } // Update again window_width = width; window_height = height; [ window center ]; /* Only recreate the view if it doesn't already exist */ if (qdview == nil) { qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ]; if (qdview == nil) { DEBUG(driver, 0, "Could not create the Quickdraw view."); setup = false; return false; } [ qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; [ [ window contentView ] addSubview:qdview ]; [ qdview release ]; [ window makeKeyAndOrderFront:nil ]; } ret = WindowResized(); UpdatePalette(0, 256); setup = false; return ret; } void WindowQuickdrawSubdriver::Blit32ToView32(int left, int top, int right, int bottom) { const uint32* src = (uint32*)pixel_buffer; uint32* dst = (uint32*)window_buffer; uint width = window_width; uint pitch = window_pitch / 4; int y; dst += top * pitch + left; src += top * width + left; for (y = top; y < bottom; y++, dst+= pitch, src+= width) { memcpy(dst, src, (right - left) * 4); } } void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom) { const uint32* pal = palette32; const uint8* src = (uint8*)pixel_buffer; uint32* dst = (uint32*)window_buffer; uint width = window_width; uint pitch = window_pitch / 4; int x; int y; for (y = top; y < bottom; y++) { for (x = left; x < right; x++) { dst[y * pitch + x] = pal[src[y * width + x]]; } } } void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right, int bottom) { const uint16* pal = palette16; const uint8* src = (uint8*)pixel_buffer; uint16* dst = (uint16*)window_buffer; uint width = window_width; uint pitch = window_pitch / 2; int x; int y; for (y = top; y < bottom; y++) { for (x = left; x < right; x++) { dst[y * pitch + x] = pal[src[y * width + x]]; } } } inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, int bottom) { switch (device_depth) { case 32: switch(buffer_depth) { case 32: Blit32ToView32(left, top, right, bottom); break; case 8: BlitIndexedToView32(left, top, right, bottom); break; } break; case 16: BlitIndexedToView16(left, top, right, bottom); break; } } void WindowQuickdrawSubdriver::DrawResizeIcon() { int xoff = window_width - _resize_icon_width; int yoff = window_height - _resize_icon_height; int x; int y; switch (device_depth) { case 32: for (y = 0; y < _resize_icon_height; y++) { uint32* trg = (uint32*)window_buffer + (yoff + y) * window_pitch / 4 + xoff; for (x = 0; x < _resize_icon_width; x++, trg++) { if (_resize_icon[y * _resize_icon_width + x]) *trg = 0xff000000; } } break; case 16: for (y = 0; y < _resize_icon_height; y++) { uint16* trg = (uint16*)window_buffer + (yoff + y) * window_pitch / 2 + xoff; for (x = 0; x < _resize_icon_width; x++, trg++) { if (_resize_icon[y * _resize_icon_width + x]) *trg = 0x0000; } } break; } } WindowQuickdrawSubdriver::WindowQuickdrawSubdriver(int bpp) { window_width = 0; window_height = 0; buffer_depth = bpp; pixel_buffer = NULL; active = false; setup = false; window = nil; qdview = nil; num_dirty_rects = MAX_DIRTY_RECTS; } WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver() { QZ_ShowMouse(); /* Release window mode resources */ if (window != nil) [ window close ]; free(pixel_buffer); } void WindowQuickdrawSubdriver::Draw() { int i; RgnHandle dirty, temp; /* Check if we need to do anything */ if (num_dirty_rects == 0 || [ window isMiniaturized ]) { return; } if (num_dirty_rects >= MAX_DIRTY_RECTS) { num_dirty_rects = 1; dirty_rects[0].left = 0; dirty_rects[0].top = 0; dirty_rects[0].right = window_width; dirty_rects[0].bottom = window_height; } dirty = NewRgn(); temp = NewRgn(); SetEmptyRgn(dirty); /* Build the region of dirty rectangles */ for (i = 0; i < num_dirty_rects; i++) { BlitToView( dirty_rects[i].left, dirty_rects[i].top, dirty_rects[i].right, dirty_rects[i].bottom ); MacSetRectRgn( temp, dirty_rects[i].left, dirty_rects[i].top, dirty_rects[i].right, dirty_rects[i].bottom ); MacUnionRgn(dirty, temp, dirty); } DrawResizeIcon(); /* Flush the dirty region */ QDFlushPortBuffer( (OpaqueGrafPtr*) [ qdview qdPort ], dirty); DisposeRgn(dirty); DisposeRgn(temp); num_dirty_rects = 0; } void WindowQuickdrawSubdriver::MakeDirty(int left, int top, int width, int height) { if (num_dirty_rects < MAX_DIRTY_RECTS) { dirty_rects[num_dirty_rects].left = left; dirty_rects[num_dirty_rects].top = top; dirty_rects[num_dirty_rects].right = left + width; dirty_rects[num_dirty_rects].bottom = top + height; } num_dirty_rects++; } void WindowQuickdrawSubdriver::UpdatePalette(uint first_color, uint num_colors) { uint i; if (buffer_depth != 8) return; switch (device_depth) { case 32: for (i = first_color; i < first_color + num_colors; i++) { uint32 clr32 = 0xff000000; clr32 |= (uint32)_cur_palette[i].r << 16; clr32 |= (uint32)_cur_palette[i].g << 8; clr32 |= (uint32)_cur_palette[i].b; palette32[i] = clr32; } break; case 16: for (i = first_color; i < first_color + num_colors; i++) { uint16 clr16 = 0x0000; clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10; clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5; clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f); palette16[i] = clr16; } break; } num_dirty_rects = MAX_DIRTY_RECTS; } uint WindowQuickdrawSubdriver::ListModes(OTTD_Point* modes, uint max_modes) { return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, buffer_depth); } bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h) { int old_width = window_width; int old_height = window_height; if (SetVideoMode(w, h)) return true; if (old_width != 0 && old_height != 0) SetVideoMode(old_width, old_height); return false; } /* Convert local coordinate to window server (CoreGraphics) coordinate */ CGPoint WindowQuickdrawSubdriver::PrivateLocalToCG(NSPoint* p) { CGPoint cgp; *p = [ qdview convertPoint:*p toView: nil ]; *p = [ window convertBaseToScreen:*p ]; p->y = device_height - p->y; cgp.x = p->x; cgp.y = p->y; return cgp; } NSPoint WindowQuickdrawSubdriver::GetMouseLocation(NSEvent *event) { NSPoint pt; pt = [ event locationInWindow ]; pt = [ qdview convertPoint:pt fromView:nil ]; return pt; } bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt) { return [ qdview mouse:*pt inRect:[ qdview bounds ] ]; } /* This function makes the *game region* of the window 100% opaque. * The genie effect uses the alpha component. Otherwise, * it doesn't seem to matter what value it has. */ void WindowQuickdrawSubdriver::SetPortAlphaOpaque() { if (device_depth != 32) return; uint32* pixels = (uint32*)window_buffer; uint32 pitch = window_pitch / 4; int x, y; for (y = 0; y < window_height; y++) for (x = 0; x < window_width; x++) { pixels[y * pitch + x] |= 0xFF000000; } } bool WindowQuickdrawSubdriver::WindowResized() { if (window == nil || qdview == nil) return true; NSRect newframe = [ qdview frame ]; CGrafPtr thePort = (OpaqueGrafPtr*) [ qdview qdPort ]; int voff, hoff; LockPortBits(thePort); window_buffer = GetPixBaseAddr(GetPortPixMap(thePort)); window_pitch = GetPixRowBytes(GetPortPixMap(thePort)); UnlockPortBits(thePort); /* _cocoa_video_data.realpixels now points to the window's pixels * We want it to point to the *view's* pixels */ voff = [ window frame ].size.height - newframe.size.height - newframe.origin.y; hoff = [ qdview frame ].origin.x; window_buffer = (uint8*)window_buffer + (voff * window_pitch) + hoff * (device_depth / 8); window_width = newframe.size.width; window_height = newframe.size.height; free(pixel_buffer); pixel_buffer = malloc(window_width * window_height * buffer_depth / 8); if (pixel_buffer == NULL) { DEBUG(driver, 0, "Failed to allocate pixel buffer"); return false; } QZ_GameSizeChanged(); /* Redraw screen */ num_dirty_rects = MAX_DIRTY_RECTS; return true; } CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp) { WindowQuickdrawSubdriver *ret; if (MacOSVersionIsAtLeast(10, 5, 0)) { DEBUG(driver, 0, "The cocoa quickdraw subdriver is not recommended for Mac OS X 10.5 or later."); } if (bpp != 8 && bpp != 32) { DEBUG(driver, 0, "The cocoa quickdraw subdriver only supports 8 and 32 bpp."); return NULL; } ret = new WindowQuickdrawSubdriver(bpp); if (!ret->ChangeResolution(width, height)) { delete ret; return NULL; } return ret; } #endif /* ENABLE_COCOA_QUICKDRAW */ #endif /* WITH_COCOA */