/* $Id$ */ /****************************************************************************** * Cocoa video driver * * Known things left to do: * * List available resolutions. * ******************************************************************************/ #ifdef WITH_COCOA #ifdef ENABLE_COCOA_QUARTZ #include #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 #import #import /* gettimeofday */ #import /* for MAXPATHLEN */ #import /** * Important notice regarding all modifications!!!!!!! * There are certain limitations because the file is objective C++. * gdb has limitations. * C++ and objective C code can't be joined in all cases (classes stuff). * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information. */ /* Defined in stdbool.h */ #ifndef __cplusplus # ifndef __BEOS__ # undef bool # undef false # undef true # endif #endif #include "../../stdafx.h" #include "../../debug.h" #include "../../core/geometry_type.hpp" #include "cocoa_v.h" #include "../../core/math_func.hpp" #include "../../gfx_func.h" #undef Rect class WindowQuartzSubdriver; /* Subclass of NSWindow to fix genie effect and support resize events */ @interface OTTD_QuartzWindow : NSWindow { WindowQuartzSubdriver *driver; } - (void)setDriver:(WindowQuartzSubdriver*)drv; - (void)miniaturize:(id)sender; - (void)display; - (void)setFrame:(NSRect)frameRect display:(BOOL)flag; - (void)appDidHide:(NSNotification*)note; - (void)appWillUnhide:(NSNotification*)note; - (void)appDidUnhide:(NSNotification*)note; - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag; @end /* Delegate for our NSWindow to send ask for quit on close */ @interface OTTD_QuartzWindowDelegate : NSObject{ WindowQuartzSubdriver *driver; } - (void)setDriver:(WindowQuartzSubdriver*)drv; - (BOOL)windowShouldClose:(id)sender; @end /* Subclass of NSView to fix Quartz rendering */ @interface OTTD_QuartzView : NSView { WindowQuartzSubdriver *driver; } - (void)setDriver:(WindowQuartzSubdriver*)drv; - (void)drawRect:(NSRect)rect; - (BOOL)isOpaque; @end class WindowQuartzSubdriver: public CocoaSubdriver { int device_width; int device_height; int window_width; int window_height; int buffer_depth; void* pixel_buffer; void* image_buffer; OTTD_QuartzWindow *window; #define MAX_DIRTY_RECTS 100 Rect dirty_rects[MAX_DIRTY_RECTS]; int num_dirty_rects; uint32 palette[256]; public: bool active; bool setup; OTTD_QuartzView* qzview; CGContextRef cgcontext; private: void GetDeviceInfo(); bool SetVideoMode(int width, int height); /** * This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode. * * @param left The x coord for the left edge of the box to blit. * @param top The y coord for the top edge of the box to blit. * @param right The x coord for the right edge of the box to blit. * @param bottom The y coord for the bottom edge of the box to blit. */ void BlitIndexedToView32(int left, int top, int right, int bottom); public: WindowQuartzSubdriver(int bpp); virtual ~WindowQuartzSubdriver(); virtual void Draw(); virtual void MakeDirty(int left, int top, int width, int height); virtual void UpdatePalette(uint first_color, uint num_colors); virtual uint ListModes(OTTD_Point* modes, uint max_modes); virtual bool ChangeResolution(int w, int h); virtual bool IsFullscreen() { return false; } virtual int GetWidth() { return window_width; } virtual int GetHeight() { return window_height; } virtual void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : image_buffer; } /* Convert local coordinate to window server (CoreGraphics) coordinate */ virtual CGPoint PrivateLocalToCG(NSPoint* p); virtual NSPoint GetMouseLocation(NSEvent *event); virtual bool MouseIsInsideView(NSPoint *pt); virtual bool IsActive() { return active; } void SetPortAlphaOpaque(); bool WindowResized(); }; static CGColorSpaceRef QZ_GetCorrectColorSpace() { static CGColorSpaceRef colorSpace = NULL; if (colorSpace == NULL) { CMProfileRef sysProfile; if (CMGetSystemProfile(&sysProfile) == noErr) { colorSpace = CGColorSpaceCreateWithPlatformColorSpace(sysProfile); CMCloseProfile(sysProfile); } if (colorSpace == NULL) error("Could not get system colour space. You might need to recalibrate your monitor."); } return colorSpace; } @implementation OTTD_QuartzWindow - (void)setDriver:(WindowQuartzSubdriver*)drv { driver = drv; } /* we override these methods to fix the miniaturize animation/dock icon bug */ - (void)miniaturize:(id)sender { /* make the alpha channel opaque so anim won't have holes in it */ driver->SetPortAlphaOpaque (); /* window is hidden now */ driver->active = false; QZ_ShowMouse(); [ super miniaturize:sender ]; } - (void)display { /* This method fires just before the window deminaturizes from the Dock. * We'll save the current visible surface, let the window manager redraw any * UI elements, and restore the surface. This way, no expose event * is required, and the deminiaturize works perfectly. */ driver->SetPortAlphaOpaque(); /* save current visible surface */ [ self cacheImageInRect:[ driver->qzview frame ] ]; /* let the window manager redraw controls, border, etc */ [ super display ]; /* restore visible surface */ [ self restoreCachedImage ]; /* window is visible again */ driver->active = true; } - (void)setFrame:(NSRect)frameRect display:(BOOL)flag { [ super setFrame:frameRect display:flag ]; /* Don't do anything if the window is currently being created */ if (driver->setup) return; if (!driver->WindowResized()) error("Cocoa: Failed to resize window."); } - (void)appDidHide:(NSNotification*)note { driver->active = false; } - (void)appWillUnhide:(NSNotification*)note { driver->SetPortAlphaOpaque (); /* save current visible surface */ [ self cacheImageInRect:[ driver->qzview frame ] ]; } - (void)appDidUnhide:(NSNotification*)note { /* restore cached image, since it may not be current, post expose event too */ [ self restoreCachedImage ]; driver->active = true; } - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag { /* Make our window subclass receive these application notifications */ [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; } @end @implementation OTTD_QuartzWindowDelegate - (void)setDriver:(WindowQuartzSubdriver*)drv { driver = drv; } - (BOOL)windowShouldClose:(id)sender { HandleExitGameRequest(); return NO; } - (void)windowDidBecomeKey:(NSNotification*)aNotification { driver->active = true; } - (void)windowDidResignKey:(NSNotification*)aNotification { driver->active = false; } - (void)windowDidBecomeMain:(NSNotification*)aNotification { driver->active = true; } - (void)windowDidResignMain:(NSNotification*)aNotification { driver->active = false; } @end @implementation OTTD_QuartzView - (void)setDriver:(WindowQuartzSubdriver*)drv { driver = drv; } - (BOOL)isOpaque { return YES; } - (void)drawRect:(NSRect)invalidRect { CGImageRef fullImage; CGImageRef clippedImage; NSRect rect; const NSRect* dirtyRects; int dirtyRectCount; int n; CGRect clipRect; CGRect blitRect; uint32 blitArea = 0; NSRect frameRect = [ self frame ]; CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ]; if (driver->cgcontext == NULL) return; CGContextSetShouldAntialias(viewContext, FALSE); CGContextSetInterpolationQuality(viewContext, kCGInterpolationNone); /* The obtained 'rect' is actually a union of all dirty rects, let's ask for an explicit list of rects instead */ [ self getRectsBeingDrawn:&dirtyRects count:&dirtyRectCount ]; /* We need an Image in order to do blitting, but as we don't touch the context between this call and drawing no copying will actually be done here */ fullImage = CGBitmapContextCreateImage(driver->cgcontext); /* Calculate total area we are blitting */ for (n = 0; n < dirtyRectCount; n++) { blitArea += dirtyRects[n].size.width * dirtyRects[n].size.height; } /* * This might be completely stupid, but in my extremely subjective opinion it feels faster * The point is, if we're blitting less than 50% of the dirty rect union then it's still a good idea to blit each dirty * rect separately but if we blit more than that, it's just cheaper to blit the entire union in one pass. * Feel free to remove or find an even better value than 50% ... / blackis */ if (blitArea / (float)(invalidRect.size.width * invalidRect.size.height) > 0.5f) { rect = invalidRect; blitRect.origin.x = rect.origin.x; blitRect.origin.y = rect.origin.y; blitRect.size.width = rect.size.width; blitRect.size.height = rect.size.height; clipRect.origin.x = rect.origin.x; clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height; clipRect.size.width = rect.size.width; clipRect.size.height = rect.size.height; /* Blit dirty part of image */ clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect); CGContextDrawImage(viewContext, blitRect, clippedImage); CGImageRelease(clippedImage); } else { for (n = 0; n < dirtyRectCount; n++) { rect = dirtyRects[n]; blitRect.origin.x = rect.origin.x; blitRect.origin.y = rect.origin.y; blitRect.size.width = rect.size.width; blitRect.size.height = rect.size.height; clipRect.origin.x = rect.origin.x; clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height; clipRect.size.width = rect.size.width; clipRect.size.height = rect.size.height; /* Blit dirty part of image */ clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect); CGContextDrawImage(viewContext, blitRect, clippedImage); CGImageRelease(clippedImage); } } CGImageRelease(fullImage); } @end extern const char _openttd_revision[]; void WindowQuartzSubdriver::GetDeviceInfo() { CFDictionaryRef cur_mode; /* Initialize the video settings; this data persists between mode switches */ cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay); /* Gather some information that is useful to know about the display */ CFNumberGetValue( (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth), kCFNumberSInt32Type, &device_width ); CFNumberGetValue( (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight), kCFNumberSInt32Type, &device_height ); } bool WindowQuartzSubdriver::SetVideoMode(int width, int height) { char caption[50]; NSString *nsscaption; unsigned int style; NSRect contentRect; BOOL isCustom = NO; bool ret; setup = true; GetDeviceInfo(); if (width > device_width) width = device_width; if (height > device_height) height = device_height; contentRect = NSMakeRect(0, 0, width, height); /* Check if we should recreate the window */ if (window == nil) { OTTD_QuartzWindowDelegate *delegate; /* Set the window style */ style = NSTitledWindowMask; style |= (NSMiniaturizableWindowMask | NSClosableWindowMask); style |= NSResizableWindowMask; /* Manually create a window, avoids having a nib file resource */ window = [ [ OTTD_QuartzWindow alloc ] initWithContentRect: contentRect styleMask: style backing: NSBackingStoreBuffered defer: NO ]; if (window == nil) { DEBUG(driver, 0, "Could not create the Cocoa window."); setup = false; return false; } [ window setDriver:this ]; snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision); nsscaption = [ [ NSString alloc ] initWithCString:caption ]; [ window setTitle: nsscaption ]; [ window setMiniwindowTitle: nsscaption ]; [ nsscaption release ]; [ window setAcceptsMouseMovedEvents: YES ]; [ window setViewsNeedDisplay: NO ]; [ window useOptimizedDrawing: YES ]; delegate = [ [ OTTD_QuartzWindowDelegate alloc ] init ]; [ delegate setDriver: this ]; [ window setDelegate: [ delegate autorelease ] ]; } else { /* We already have a window, just change its size */ if (!isCustom) { [ window setContentSize: contentRect.size ]; // Ensure frame height - title bar height >= view height contentRect.size.height = Clamp(height, 0, [ window frame ].size.height - 22 /* 22 is the height of title bar of window*/); if (qzview != nil) { height = contentRect.size.height; [ qzview setFrameSize: contentRect.size ]; } } } window_width = width; window_height = height; [ window center ]; /* Only recreate the view if it doesn't already exist */ if (qzview == nil) { qzview = [ [ OTTD_QuartzView alloc ] initWithFrame: contentRect ]; if (qzview == nil) { DEBUG(driver, 0, "Could not create the Quickdraw view."); setup = false; return false; } [ qzview setDriver: this ]; [ qzview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; [ window setContentView: qzview ]; [ qzview release ]; [ window makeKeyAndOrderFront:nil ]; } ret = WindowResized(); UpdatePalette(0, 256); setup = false; return ret; } void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom) { const uint32* pal = palette; const uint8* src = (uint8*)pixel_buffer; uint32* dst = (uint32*)image_buffer; uint width = window_width; uint pitch = window_width; int x; int y; for (y = top; y < bottom; y++) { for (x = left; x < right; x++) { dst[y * pitch + x] = pal[src[y * width + x]]; } } } WindowQuartzSubdriver::WindowQuartzSubdriver(int bpp) { window_width = 0; window_height = 0; buffer_depth = bpp; image_buffer = NULL; pixel_buffer = NULL; active = false; setup = false; window = nil; qzview = nil; cgcontext = NULL; num_dirty_rects = MAX_DIRTY_RECTS; } WindowQuartzSubdriver::~WindowQuartzSubdriver() { QZ_ShowMouse(); /* Release window mode resources */ if (window != nil) [ window close ]; CGContextRelease(cgcontext); free(image_buffer); free(pixel_buffer); } void WindowQuartzSubdriver::Draw() { int i; NSRect dirtyrect; /* Check if we need to do anything */ if (num_dirty_rects == 0 || [ window isMiniaturized ]) { return; } if (num_dirty_rects >= MAX_DIRTY_RECTS) { num_dirty_rects = 1; dirty_rects[0].left = 0; dirty_rects[0].top = 0; dirty_rects[0].right = window_width; dirty_rects[0].bottom = window_height; } /* Build the region of dirty rectangles */ for (i = 0; i < num_dirty_rects; i++) { /* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */ if(buffer_depth == 8) { BlitIndexedToView32( dirty_rects[i].left, dirty_rects[i].top, dirty_rects[i].right, dirty_rects[i].bottom ); } dirtyrect.origin.x = dirty_rects[i].left; dirtyrect.origin.y = window_height - dirty_rects[i].bottom; dirtyrect.size.width = dirty_rects[i].right - dirty_rects[i].left; dirtyrect.size.height = dirty_rects[i].bottom - dirty_rects[i].top; /* drawRect will be automatically called by Mac OS X during next update cycle, and then blitting will occur */ [ qzview setNeedsDisplayInRect: dirtyrect ]; } //DrawResizeIcon(); num_dirty_rects = 0; } void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height) { if (num_dirty_rects < MAX_DIRTY_RECTS) { dirty_rects[num_dirty_rects].left = left; dirty_rects[num_dirty_rects].top = top; dirty_rects[num_dirty_rects].right = left + width; dirty_rects[num_dirty_rects].bottom = top + height; } num_dirty_rects++; } void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors) { uint i; if (buffer_depth != 8) return; for (i = first_color; i < first_color + num_colors; i++) { uint32 clr = 0xff000000; clr |= (uint32)_cur_palette[i].r << 16; clr |= (uint32)_cur_palette[i].g << 8; clr |= (uint32)_cur_palette[i].b; palette[i] = clr; } num_dirty_rects = MAX_DIRTY_RECTS; } uint WindowQuartzSubdriver::ListModes(OTTD_Point* modes, uint max_modes) { return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, buffer_depth); } bool WindowQuartzSubdriver::ChangeResolution(int w, int h) { int old_width = window_width; int old_height = window_height; if (SetVideoMode(w, h)) return true; if (old_width != 0 && old_height != 0) SetVideoMode(old_width, old_height); return false; } /* Convert local coordinate to window server (CoreGraphics) coordinate */ CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint* p) { CGPoint cgp; p->y = window_height - p->y; *p = [ qzview convertPoint:*p toView: nil ]; *p = [ window convertBaseToScreen:*p ]; p->y = device_height - p->y; cgp.x = p->x; cgp.y = p->y; return cgp; } NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event) { NSPoint pt; pt = [ event locationInWindow ]; pt = [ qzview convertPoint:pt fromView:nil ]; pt.y = window_height - pt.y; return pt; } bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt) { return [ qzview mouse:*pt inRect:[ qzview bounds ] ]; } /* This function makes the *game region* of the window 100% opaque. * The genie effect uses the alpha component. Otherwise, * it doesn't seem to matter what value it has. */ void WindowQuartzSubdriver::SetPortAlphaOpaque() { uint32* pixels = (uint32*)image_buffer; uint32 pitch = window_width; int x, y; for (y = 0; y < window_height; y++) for (x = 0; x < window_width; x++) { pixels[y * pitch + x] |= 0xFF000000; } } bool WindowQuartzSubdriver::WindowResized() { if (window == nil || qzview == nil) return true; NSRect newframe = [ qzview frame ]; window_width = newframe.size.width; window_height = newframe.size.height; /* Create Core Graphics Context */ free(image_buffer); image_buffer = (uint32*)malloc(window_width * window_height * 4); CGContextRelease(cgcontext); cgcontext = CGBitmapContextCreate( image_buffer, // data window_width, // width window_height, // height 8, // bits per component window_width * 4, // bytes per row QZ_GetCorrectColorSpace(), // color space kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host ); assert(cgcontext != NULL); CGContextSetShouldAntialias(cgcontext, FALSE); CGContextSetAllowsAntialiasing(cgcontext, FALSE); CGContextSetInterpolationQuality(cgcontext, kCGInterpolationNone); if (buffer_depth == 8) { free(pixel_buffer); pixel_buffer = malloc(window_width * window_height); if (pixel_buffer == NULL) { DEBUG(driver, 0, "Failed to allocate pixel buffer"); return false; } } QZ_GameSizeChanged(); /* Redraw screen */ num_dirty_rects = MAX_DIRTY_RECTS; return true; } CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp) { WindowQuartzSubdriver *ret; if (!MacOSVersionIsAtLeast(10, 4, 0)) { DEBUG(driver, 0, "The cocoa quartz subdriver requires Mac OS X 10.4 or later."); return NULL; } if (bpp != 8 && bpp != 32) { DEBUG(driver, 0, "The cocoa quartz subdriver only supports 8 and 32 bpp."); return NULL; } ret = new WindowQuartzSubdriver(bpp); if (!ret->ChangeResolution(width, height)) { delete ret; return NULL; } return ret; } #endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 */ #endif /* ENABLE_COCOA_QUARTZ */ #endif /* WITH_COCOA */