/* $Id$ */ /****************************************************************************** * Cocoa video driver * * Known things left to do: * * Scale© the old pixel buffer to the new one when switching resolution. * ******************************************************************************/ #ifdef WITH_COCOA #define MAC_OS_X_VERSION_MIN_REQUIRED MAC_OS_X_VERSION_10_3 #include #import #import /* gettimeofday */ #import /* for MAXPATHLEN */ #import /** * Important notice regarding all modifications!!!!!!! * There are certain limitations because the file is objective C++. * gdb has limitations. * C++ and objective C code can't be joined in all cases (classes stuff). * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information. */ /* From Menus.h (according to Xcode Developer Documentation) */ extern "C" void ShowMenuBar(); extern "C" void HideMenuBar(); /* Defined in stdbool.h */ #ifndef __cplusplus # ifndef __BEOS__ # undef bool # undef false # undef true # endif #endif #include "../../stdafx.h" #include "../../debug.h" #include "../../core/geometry_type.hpp" #include "cocoa_v.h" #include "../../gfx_func.h" #undef Rect /* Structure for rez switch gamma fades * We can hide the monitor flicker by setting the gamma tables to 0 */ #define QZ_GAMMA_TABLE_SIZE 256 struct OTTD_QuartzGammaTable { CGGammaValue red[QZ_GAMMA_TABLE_SIZE]; CGGammaValue green[QZ_GAMMA_TABLE_SIZE]; CGGammaValue blue[QZ_GAMMA_TABLE_SIZE]; }; /* Add methods to get at private members of NSScreen. * Since there is a bug in Apple's screen switching code that does not update * this variable when switching to fullscreen, we'll set it manually (but only * for the main screen). */ @interface NSScreen (NSScreenAccess) - (void) setFrame:(NSRect)frame; @end @implementation NSScreen (NSScreenAccess) - (void) setFrame:(NSRect)frame; { _frame = frame; } @end uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth) { CFArrayRef mode_list; CFIndex num_modes; CFIndex i; uint count = 0; mode_list = CGDisplayAvailableModes(display_id); num_modes = CFArrayGetCount(mode_list); /* Build list of modes with the requested bpp */ for (i = 0; i < num_modes && count < max_modes; i++) { CFDictionaryRef onemode; CFNumberRef number; int bpp; int intvalue; bool hasMode; uint16 width, height; onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(mode_list, i); number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel); CFNumberGetValue (number, kCFNumberSInt32Type, &bpp); if (bpp != display_depth) continue; number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayWidth); CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue); width = (uint16)intvalue; number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayHeight); CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue); height = (uint16)intvalue; /* Check if mode is already in the list */ { uint i; hasMode = false; for (i = 0; i < count; i++) { if (modes[i].x == width && modes[i].y == height) { hasMode = true; break; } } } if (hasMode) continue; /* Add mode to the list */ modes[count].x = width; modes[count].y = height; count++; } /* Sort list smallest to largest */ { uint i, j; for (i = 0; i < count; i++) { for (j = 0; j < count-1; j++) { if (modes[j].x > modes[j + 1].x || ( modes[j].x == modes[j + 1].x && modes[j].y > modes[j + 1].y )) { uint tmpw = modes[j].x; uint tmph = modes[j].y; modes[j].x = modes[j + 1].x; modes[j].y = modes[j + 1].y; modes[j + 1].x = tmpw; modes[j + 1].y = tmph; } } } } return count; } /* Small function to test if the main display can display 8 bpp in fullscreen */ bool QZ_CanDisplay8bpp() { OTTD_Point p; /* We want to know if 8 bpp is possible in fullscreen and not anything about resolutions. * Because of this we want to fill a list of 1 resolution of 8 bpp on display 0 (main) and return if we found one. */ return QZ_ListModes(&p, 1, 0, 8); } class FullscreenSubdriver: public CocoaSubdriver { int display_width; int display_height; int display_depth; int screen_pitch; void *screen_buffer; void *pixel_buffer; CGDirectDisplayID display_id; /* 0 == main display (only support single display) */ CFDictionaryRef cur_mode; /* current mode of the display */ CFDictionaryRef save_mode; /* original mode of the display */ CGDirectPaletteRef palette; /* palette of an 8-bit display */ #define MAX_DIRTY_RECTS 100 Rect dirty_rects[MAX_DIRTY_RECTS]; int num_dirty_rects; /* Gamma functions to try to hide the flash from a rez switch * Fade the display from normal to black * Save gamma tables for fade back to normal */ uint32 FadeGammaOut(OTTD_QuartzGammaTable *table) { CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE]; float percent; int j; unsigned int actual; if (CGGetDisplayTransferByTable( display_id, QZ_GAMMA_TABLE_SIZE, table->red, table->green, table->blue, &actual ) != CGDisplayNoErr || actual != QZ_GAMMA_TABLE_SIZE) { return 1; } memcpy(redTable, table->red, sizeof(redTable)); memcpy(greenTable, table->green, sizeof(greenTable)); memcpy(blueTable, table->blue, sizeof(greenTable)); for (percent = 1.0; percent >= 0.0; percent -= 0.01) { for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) { redTable[j] = redTable[j] * percent; greenTable[j] = greenTable[j] * percent; blueTable[j] = blueTable[j] * percent; } if (CGSetDisplayTransferByTable( display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable ) != CGDisplayNoErr) { CGDisplayRestoreColorSyncSettings(); return 1; } CSleep(10); } return 0; } /* Fade the display from black to normal * Restore previously saved gamma values */ uint32 FadeGammaIn(const OTTD_QuartzGammaTable *table) { CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE]; float percent; int j; memset(redTable, 0, sizeof(redTable)); memset(greenTable, 0, sizeof(greenTable)); memset(blueTable, 0, sizeof(greenTable)); for (percent = 0.0; percent <= 1.0; percent += 0.01) { for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) { redTable[j] = table->red[j] * percent; greenTable[j] = table->green[j] * percent; blueTable[j] = table->blue[j] * percent; } if (CGSetDisplayTransferByTable( display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable ) != CGDisplayNoErr) { CGDisplayRestoreColorSyncSettings(); return 1; } CSleep(10); } return 0; } /* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */ void WaitForVerticalBlank() { /* The VBL delay is based on Ian Ollmann's RezLib */ double refreshRate; double linesPerSecond; double target; double position; double adjustment; CFNumberRef refreshRateCFNumber; refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayRefreshRate); if (refreshRateCFNumber == NULL) return; if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0) return; if (refreshRate == 0) return; linesPerSecond = refreshRate * display_height; target = display_height; /* Figure out the first delay so we start off about right */ position = CGDisplayBeamPosition(display_id); if (position > target) position = 0; adjustment = (target - position) / linesPerSecond; CSleep((uint32)(adjustment * 1000)); } bool SetVideoMode(int w, int h) { int exact_match; CFNumberRef number; int bpp; int gamma_error; OTTD_QuartzGammaTable gamma_table; NSRect screen_rect; CGError error; NSPoint pt; /* Destroy any previous mode */ if (pixel_buffer != NULL) { free(pixel_buffer); pixel_buffer = NULL; } /* See if requested mode exists */ cur_mode = CGDisplayBestModeForParameters(display_id, display_depth, w, h, &exact_match); /* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */ if (!exact_match) { number = (const __CFNumber*) CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel); CFNumberGetValue(number, kCFNumberSInt32Type, &bpp); if (bpp != display_depth) { DEBUG(driver, 0, "Failed to find display resolution"); goto ERR_NO_MATCH; } number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth); CFNumberGetValue(number, kCFNumberSInt32Type, &w); number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight); CFNumberGetValue(number, kCFNumberSInt32Type, &h); } /* Fade display to zero gamma */ gamma_error = FadeGammaOut(&gamma_table); /* Put up the blanking window (a window above all other windows) */ error = CGDisplayCapture(display_id); if (CGDisplayNoErr != error) { DEBUG(driver, 0, "Failed capturing display"); goto ERR_NO_CAPTURE; } /* Do the physical switch */ if (CGDisplaySwitchToMode(display_id, cur_mode) != CGDisplayNoErr) { DEBUG(driver, 0, "Failed switching display resolution"); goto ERR_NO_SWITCH; } screen_buffer = CGDisplayBaseAddress(display_id); screen_pitch = CGDisplayBytesPerRow(display_id); display_width = CGDisplayPixelsWide(display_id); display_height = CGDisplayPixelsHigh(display_id); /* Setup double-buffer emulation */ pixel_buffer = malloc(display_width * display_height * display_depth / 8); if (pixel_buffer == NULL) { DEBUG(driver, 0, "Failed to allocate memory for double buffering"); goto ERR_DOUBLEBUF; } if (display_depth == 8 && !CGDisplayCanSetPalette(display_id)) { DEBUG(driver, 0, "Not an indexed display mode."); goto ERR_NOT_INDEXED; } /* If we don't hide menu bar, it will get events and interrupt the program */ HideMenuBar(); /* Fade the display to original gamma */ if (!gamma_error) FadeGammaIn(&gamma_table); /* There is a bug in Cocoa where NSScreen doesn't synchronize * with CGDirectDisplay, so the main screen's frame is wrong. * As a result, coordinate translation produces incorrect results. * We can hack around this bug by setting the screen rect ourselves. * This hack should be removed if/when the bug is fixed. */ screen_rect = NSMakeRect(0, 0, display_width, display_height); [ [ NSScreen mainScreen ] setFrame:screen_rect ]; pt = [ NSEvent mouseLocation ]; pt.y = display_height - pt.y; if (MouseIsInsideView(&pt)) QZ_HideMouse(); UpdatePalette(0, 256); return true; /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */ ERR_NOT_INDEXED: free(pixel_buffer); pixel_buffer = NULL; ERR_DOUBLEBUF: CGDisplaySwitchToMode(display_id, save_mode); ERR_NO_SWITCH: CGReleaseAllDisplays(); ERR_NO_CAPTURE: if (!gamma_error) FadeGammaIn(&gamma_table); ERR_NO_MATCH: display_width = 0; display_height = 0; return false; } void RestoreVideoMode() { /* Release fullscreen resources */ OTTD_QuartzGammaTable gamma_table; int gamma_error; NSRect screen_rect; gamma_error = FadeGammaOut(&gamma_table); /* Restore original screen resolution/bpp */ CGDisplaySwitchToMode(display_id, save_mode); CGReleaseAllDisplays(); ShowMenuBar(); /* Reset the main screen's rectangle * See comment in SetVideoMode for why we do this */ screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(display_id), CGDisplayPixelsHigh(display_id)); [ [ NSScreen mainScreen ] setFrame:screen_rect ]; QZ_ShowMouse(); /* Destroy the pixel buffer */ if (pixel_buffer != NULL) { free(pixel_buffer); pixel_buffer = NULL; } if (!gamma_error) FadeGammaIn(&gamma_table); display_width = 0; display_height = 0; } public: FullscreenSubdriver(int bpp) { if (bpp != 8 && bpp != 32) { error("Cocoa: This video driver only supports 8 and 32 bpp blitters."); } /* Initialize the video settings; this data persists between mode switches */ display_id = kCGDirectMainDisplay; save_mode = CGDisplayCurrentMode(display_id); if (bpp == 8) palette = CGPaletteCreateDefaultColorPalette(); display_width = 0; display_height = 0; display_depth = bpp; pixel_buffer = NULL; num_dirty_rects = MAX_DIRTY_RECTS; } virtual ~FullscreenSubdriver() { RestoreVideoMode(); } virtual void Draw() { const uint8 *src = (uint8*) pixel_buffer; uint8 *dst = (uint8*) screen_buffer; uint pitch = screen_pitch; uint width = display_width; uint num_dirty = num_dirty_rects; uint bytesperpixel = display_depth / 8; uint i; /* Check if we need to do anything */ if (num_dirty == 0) return; if (num_dirty >= MAX_DIRTY_RECTS) { num_dirty = 1; dirty_rects[0].left = 0; dirty_rects[0].top = 0; dirty_rects[0].right = display_width; dirty_rects[0].bottom = display_height; } WaitForVerticalBlank(); /* Build the region of dirty rectangles */ for (i = 0; i < num_dirty; i++) { uint y = dirty_rects[i].top; uint left = dirty_rects[i].left; uint length = dirty_rects[i].right - left; uint bottom = dirty_rects[i].bottom; for (; y < bottom; y++) { memcpy(dst + y * pitch + left * bytesperpixel, src + y * width * bytesperpixel + left * bytesperpixel, length * bytesperpixel); } } num_dirty_rects = 0; } virtual void MakeDirty(int left, int top, int width, int height) { if (num_dirty_rects < MAX_DIRTY_RECTS) { dirty_rects[num_dirty_rects].left = left; dirty_rects[num_dirty_rects].top = top; dirty_rects[num_dirty_rects].right = left + width; dirty_rects[num_dirty_rects].bottom = top + height; } num_dirty_rects++; } virtual void UpdatePalette(uint first_color, uint num_colors) { CGTableCount index; CGDeviceColor color; if (display_depth != 8) return; for (index = first_color; index < first_color+num_colors; index++) { /* Clamp colors between 0.0 and 1.0 */ color.red = _cur_palette[index].r / 255.0; color.blue = _cur_palette[index].b / 255.0; color.green = _cur_palette[index].g / 255.0; CGPaletteSetColorAtIndex(palette, color, index); } CGDisplaySetPalette(display_id, palette); } virtual uint ListModes(OTTD_Point *modes, uint max_modes) { return QZ_ListModes(modes, max_modes, display_id, display_depth); } virtual bool ChangeResolution(int w, int h) { int old_width = display_width; int old_height = display_height; if (SetVideoMode(w, h)) return true; if (old_width != 0 && old_height != 0) SetVideoMode(old_width, old_height); return false; } virtual bool IsFullscreen() { return true; } virtual int GetWidth() { return display_width; } virtual int GetHeight() { return display_height; } virtual void *GetPixelBuffer() { return pixel_buffer; } /* Convert local coordinate to window server (CoreGraphics) coordinate. In fullscreen mode this just means copying the coords. */ virtual CGPoint PrivateLocalToCG(NSPoint *p) { CGPoint cgp; cgp.x = p->x; cgp.y = p->y; return cgp; } virtual NSPoint GetMouseLocation(NSEvent *event) { NSPoint pt; pt = [ NSEvent mouseLocation ]; pt.y = display_height - pt.y; return pt; } virtual bool MouseIsInsideView(NSPoint *pt) { return pt->x >= 0 && pt->y >= 0 && pt->x < display_width && pt->y < display_height; } virtual bool IsActive() { return true; } }; CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp) { FullscreenSubdriver *ret; ret = new FullscreenSubdriver(bpp); if (!ret->ChangeResolution(width, height)) { delete ret; return NULL; } return ret; } #endif /* WITH_COCOA */