/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/******************************************************************************
* Cocoa video driver *
* Known things left to do: *
* List available resolutions. *
******************************************************************************/
#ifdef WITH_COCOA
#include "../../stdafx.h"
#include "../../os/macosx/macos.h"
#define Rect OTTDRect
#define Point OTTDPoint
#import
#undef Rect
#undef Point
#include "../../openttd.h"
#include "../../debug.h"
#include "../../rev.h"
#include "cocoa_v.h"
#include "cocoa_wnd.h"
#include "../../settings_type.h"
#include "../../string_func.h"
#include "../../gfx_func.h"
#include "../../window_func.h"
#include "../../window_gui.h"
/* Table data for key mapping. */
#include "cocoa_keys.h"
/**
* Important notice regarding all modifications!!!!!!!
* There are certain limitations because the file is objective C++.
* gdb has limitations.
* C++ and objective C code can't be joined in all cases (classes stuff).
* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
*/
bool _allow_hidpi_window = true; // Referenced from table/misc_settings.ini
@interface OTTDMain : NSObject
@end
NSString *OTTDMainLaunchGameEngine = @"ottdmain_launch_game_engine";
bool _tab_is_down;
static bool _cocoa_video_dialog = false;
static OTTDMain *_ottd_main;
/**
* Count the number of UTF-16 code points in a range of an UTF-8 string.
* @param from Start of the range.
* @param to End of the range.
* @return Number of UTF-16 code points in the range.
*/
static NSUInteger CountUtf16Units(const char *from, const char *to)
{
NSUInteger i = 0;
while (from < to) {
WChar c;
size_t len = Utf8Decode(&c, from);
i += len < 4 ? 1 : 2; // Watch for surrogate pairs.
from += len;
}
return i;
}
/**
* Advance an UTF-8 string by a number of equivalent UTF-16 code points.
* @param str UTF-8 string.
* @param count Number of UTF-16 code points to advance the string by.
* @return Advanced string pointer.
*/
static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count)
{
for (NSUInteger i = 0; i < count && *str != '\0'; ) {
WChar c;
size_t len = Utf8Decode(&c, str);
i += len < 4 ? 1 : 2; // Watch for surrogates.
str += len;
}
return str;
}
/**
* Convert a NSString to an UTF-32 encoded string.
* @param s String to convert.
* @return Vector of UTF-32 characters.
*/
static std::vector NSStringToUTF32(NSString *s)
{
std::vector unicode_str;
unichar lead = 0;
for (NSUInteger i = 0; i < s.length; i++) {
unichar c = [ s characterAtIndex:i ];
if (Utf16IsLeadSurrogate(c)) {
lead = c;
continue;
} else if (Utf16IsTrailSurrogate(c)) {
if (lead != 0) unicode_str.push_back(Utf16DecodeSurrogate(lead, c));
} else {
unicode_str.push_back(c);
}
}
return unicode_str;
}
/**
* The main class of the application, the application's delegate.
*/
@implementation OTTDMain
/**
* Stop the game engine. Must be called on main thread.
*/
- (void)stopEngine
{
[ NSApp stop:self ];
/* Send an empty event to return from the run loop. Without that, application is stuck waiting for an event. */
NSEvent *event = [ NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0.0 windowNumber:0 context:nil subtype:0 data1:0 data2:0 ];
[ NSApp postEvent:event atStart:YES ];
}
/**
* Start the game loop.
*/
- (void)launchGameEngine: (NSNotification*) note
{
auto *drv = static_cast(VideoDriver::GetInstance());
/* Setup cursor for the current _game_mode. */
NSEvent *e = [ [ NSEvent alloc ] init ];
[ drv->cocoaview cursorUpdate:e ];
[ e release ];
/* Hand off to main application code. */
drv->GameLoop();
/* We are done, thank you for playing. */
[ self performSelectorOnMainThread:@selector(stopEngine) withObject:nil waitUntilDone:FALSE ];
}
/**
* Called when the internal event loop has just started running.
*/
- (void) applicationDidFinishLaunching: (NSNotification*) note
{
/* Add a notification observer so we can restart the game loop later on if necessary. */
[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(launchGameEngine:) name:OTTDMainLaunchGameEngine object:nil ];
/* Start game loop. */
[ [ NSNotificationCenter defaultCenter ] postNotificationName:OTTDMainLaunchGameEngine object:nil ];
}
/**
* Display the in game quit confirmation dialog.
*/
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
{
HandleExitGameRequest();
return NSTerminateCancel;
}
/**
* Remove ourself as a notification observer.
*/
- (void)unregisterObserver
{
[ [ NSNotificationCenter defaultCenter ] removeObserver:self ];
}
@end
/**
* Initialize the application menu shown in top bar.
*/
static void setApplicationMenu()
{
NSString *appName = @"OpenTTD";
NSMenu *appleMenu = [ [ NSMenu alloc ] initWithTitle:appName ];
/* Add menu items */
NSString *title = [ @"About " stringByAppendingString:appName ];
[ appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@"" ];
[ appleMenu addItem:[ NSMenuItem separatorItem ] ];
title = [ @"Hide " stringByAppendingString:appName ];
[ appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h" ];
NSMenuItem *menuItem = [ appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h" ];
[ menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask) ];
[ appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@"" ];
[ appleMenu addItem:[ NSMenuItem separatorItem ] ];
title = [ @"Quit " stringByAppendingString:appName ];
[ appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q" ];
/* Put menu into the menubar */
menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"" action:nil keyEquivalent:@"" ];
[ menuItem setSubmenu:appleMenu ];
[ [ NSApp mainMenu ] addItem:menuItem ];
/* Tell the application object that this is now the application menu.
* This interesting Objective-C construct is used because not all SDK
* versions define this method publicly. */
if ([ NSApp respondsToSelector:@selector(setAppleMenu:) ]) {
[ NSApp performSelector:@selector(setAppleMenu:) withObject:appleMenu ];
}
/* Finally give up our references to the objects */
[ appleMenu release ];
[ menuItem release ];
}
/**
* Create a window menu.
*/
static void setupWindowMenu()
{
NSMenu *windowMenu = [ [ NSMenu alloc ] initWithTitle:@"Window" ];
/* "Minimize" item */
[ windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m" ];
/* Put menu into the menubar */
NSMenuItem *menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"Window" action:nil keyEquivalent:@"" ];
[ menuItem setSubmenu:windowMenu ];
[ [ NSApp mainMenu ] addItem:menuItem ];
if (MacOSVersionIsAtLeast(10, 7, 0)) {
/* The OS will change the name of this menu item automatically */
[ windowMenu addItemWithTitle:@"Fullscreen" action:@selector(toggleFullScreen:) keyEquivalent:@"^f" ];
}
/* Tell the application object that this is now the window menu */
[ NSApp setWindowsMenu:windowMenu ];
/* Finally give up our references to the objects */
[ windowMenu release ];
[ menuItem release ];
}
/**
* Startup the application.
*/
bool CocoaSetupApplication()
{
ProcessSerialNumber psn = { 0, kCurrentProcess };
/* Ensure the application object is initialised */
[ NSApplication sharedApplication ];
/* Tell the dock about us */
OSStatus returnCode = TransformProcessType(&psn, kProcessTransformToForegroundApplication);
if (returnCode != 0) DEBUG(driver, 0, "Could not change to foreground application. Error %d", (int)returnCode);
/* Disable the system-wide tab feature as we only have one window. */
if ([ NSWindow respondsToSelector:@selector(setAllowsAutomaticWindowTabbing:) ]) {
/* We use nil instead of NO as withObject requires an id. */
[ NSWindow performSelector:@selector(setAllowsAutomaticWindowTabbing:) withObject:nil];
}
/* Become the front process, important when start from the command line. */
[ [ NSApplication sharedApplication ] setActivationPolicy:NSApplicationActivationPolicyRegular ];
[ [ NSApplication sharedApplication ] activateIgnoringOtherApps:YES ];
/* Set up the menubar */
[ NSApp setMainMenu:[ [ NSMenu alloc ] init ] ];
setApplicationMenu();
setupWindowMenu();
/* Create OTTDMain and make it the app delegate */
_ottd_main = [ [ OTTDMain alloc ] init ];
[ NSApp setDelegate:_ottd_main ];
return true;
}
/**
* Deregister app delegate.
*/
void CocoaExitApplication()
{
[ _ottd_main unregisterObserver ];
[ _ottd_main release ];
}
/**
* Catch asserts prior to initialization of the videodriver.
*
* @param title Window title.
* @param message Message text.
* @param buttonLabel Button text.
*
* @note This is needed since sometimes assert is called before the videodriver is initialized .
*/
void CocoaDialog(const char *title, const char *message, const char *buttonLabel)
{
_cocoa_video_dialog = true;
bool wasstarted = _cocoa_video_started;
if (VideoDriver::GetInstance() == nullptr) {
CocoaSetupApplication(); // Setup application before showing dialog
} else if (!_cocoa_video_started && VideoDriver::GetInstance()->Start({}) != nullptr) {
fprintf(stderr, "%s: %s\n", title, message);
return;
}
@autoreleasepool {
NSAlert *alert = [ [ NSAlert alloc ] init ];
[ alert setAlertStyle: NSCriticalAlertStyle ];
[ alert setMessageText:[ NSString stringWithUTF8String:title ] ];
[ alert setInformativeText:[ NSString stringWithUTF8String:message ] ];
[ alert addButtonWithTitle: [ NSString stringWithUTF8String:buttonLabel ] ];
[ alert runModal ];
[ alert release ];
}
if (!wasstarted && VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop();
_cocoa_video_dialog = false;
}
/**
* Re-implement the system cursor in order to allow hiding and showing it nicely
*/
@implementation NSCursor (OTTD_CocoaCursor)
+ (NSCursor *) clearCocoaCursor
{
/* RAW 16x16 transparent GIF */
unsigned char clearGIFBytes[] = {
0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04, 0x01, 0x00,
0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00,
0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED, 0x0F, 0xA3, 0x9C, 0xB4,
0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B};
NSData *clearGIFData = [ NSData dataWithBytesNoCopy:&clearGIFBytes[0] length:55 freeWhenDone:NO ];
NSImage *clearImg = [ [ NSImage alloc ] initWithData:clearGIFData ];
return [ [ NSCursor alloc ] initWithImage:clearImg hotSpot:NSMakePoint(0.0,0.0) ];
}
@end
@implementation OTTD_CocoaWindow {
VideoDriver_Cocoa *driver;
}
/**
* Initialize event system for the application rectangle
*/
- (instancetype)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag driver:(VideoDriver_Cocoa *)drv
{
if (self = [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]) {
self->driver = drv;
[ self setContentMinSize:NSMakeSize(64.0f, 64.0f) ];
std::string caption = std::string{"OpenTTD "} + _openttd_revision;
NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption.c_str() ];
[ self setTitle:nsscaption ];
[ self setMiniwindowTitle:nsscaption ];
[ nsscaption release ];
}
return self;
}
/**
* This method fires just before the window deminaturizes from the Dock.
* We'll save the current visible surface, let the window manager redraw any
* UI elements, and restore the surface. This way, no expose event
* is required, and the deminiaturize works perfectly.
*/
- (void)display
{
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible surface */
[ self restoreCachedImage ];
}
/**
* Define the rectangle we draw our window in
*/
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
[ super setFrame:frameRect display:flag ];
driver->AllocateBackingStore();
}
@end
@implementation OTTD_CocoaView {
float _current_magnification;
NSUInteger _current_mods;
bool _emulated_down;
bool _use_hidpi; ///< Render content in native resolution?
}
- (instancetype)initWithFrame:(NSRect)frameRect
{
if (self = [ super initWithFrame:frameRect ]) {
self->_use_hidpi = _allow_hidpi_window && [ self respondsToSelector:@selector(convertRectToBacking:) ] && [ self respondsToSelector:@selector(convertRectFromBacking:) ];
}
return self;
}
- (NSRect)getRealRect:(NSRect)rect
{
return _use_hidpi ? [ self convertRectToBacking:rect ] : rect;
}
- (NSRect)getVirtualRect:(NSRect)rect
{
return _use_hidpi ? [ self convertRectFromBacking:rect ] : rect;
}
- (CGFloat)getContentsScale
{
return _use_hidpi && self.window != nil ? [ self.window backingScaleFactor ] : 1.0f;
}
/**
* Allow to handle events
*/
- (BOOL)acceptsFirstResponder
{
return YES;
}
- (void)setNeedsDisplayInRect:(NSRect)invalidRect
{
/* Drawing is handled by our sub-views. Just pass it along. */
for ( NSView *v in [ self subviews ]) {
[ v setNeedsDisplayInRect:[ v convertRect:invalidRect fromView:self ] ];
}
}
/** Update mouse cursor to use for this view. */
- (void)cursorUpdate:(NSEvent *)event
{
[ (_game_mode == GM_BOOTSTRAP ? [ NSCursor arrowCursor ] : [ NSCursor clearCocoaCursor ]) set ];
}
- (void)viewWillMoveToWindow:(NSWindow *)win
{
for (NSTrackingArea *a in [ self trackingAreas ]) {
[ self removeTrackingArea:a ];
}
}
- (void)viewDidMoveToWindow
{
/* Install mouse tracking area. */
NSTrackingAreaOptions track_opt = NSTrackingInVisibleRect | NSTrackingActiveInActiveApp | NSTrackingMouseEnteredAndExited | NSTrackingMouseMoved | NSTrackingCursorUpdate;
NSTrackingArea *track = [ [ NSTrackingArea alloc ] initWithRect:[ self bounds ] options:track_opt owner:self userInfo:nil ];
[ self addTrackingArea:track ];
[ track release ];
}
/**
* Make OpenTTD aware that it has control over the mouse
*/
- (void)mouseEntered:(NSEvent *)theEvent
{
_cursor.in_window = true;
}
/**
* Make OpenTTD aware that it has NOT control over the mouse
*/
- (void)mouseExited:(NSEvent *)theEvent
{
if ([ self window ] != nil) UndrawMouseCursor();
_cursor.in_window = false;
}
/**
* Return the mouse location
* @param event UI event
* @return mouse location as NSPoint
*/
- (NSPoint)mousePositionFromEvent:(NSEvent *)e
{
NSPoint pt = e.locationInWindow;
if ([ e window ] == nil) pt = [ self.window convertRectFromScreen:NSMakeRect(pt.x, pt.y, 0, 0) ].origin;
pt = [ self convertPoint:pt fromView:nil ];
return [ self getRealRect:NSMakeRect(pt.x, self.bounds.size.height - pt.y, 0, 0) ].origin;
}
- (void)internalMouseMoveEvent:(NSEvent *)event
{
if (_cursor.fix_at) {
_cursor.UpdateCursorPositionRelative(event.deltaX * self.getContentsScale, event.deltaY * self.getContentsScale);
} else {
NSPoint pt = [ self mousePositionFromEvent:event ];
_cursor.UpdateCursorPosition(pt.x, pt.y, false);
}
HandleMouseEvents();
}
- (void)internalMouseButtonEvent
{
bool cur_fix = _cursor.fix_at;
HandleMouseEvents();
/* Cursor fix mode was changed, synchronize with OS. */
if (cur_fix != _cursor.fix_at) CGAssociateMouseAndMouseCursorPosition(!_cursor.fix_at);
}
- (BOOL)emulateRightButton:(NSEvent *)event
{
uint32 keymask = 0;
if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
return (event.modifierFlags & keymask) != 0;
}
- (void)mouseMoved:(NSEvent *)event
{
[ self internalMouseMoveEvent:event ];
}
- (void)mouseDragged:(NSEvent *)event
{
[ self internalMouseMoveEvent:event ];
}
- (void)mouseDown:(NSEvent *)event
{
if ([ self emulateRightButton:event ]) {
self->_emulated_down = true;
[ self rightMouseDown:event ];
} else {
_left_button_down = true;
[ self internalMouseButtonEvent ];
}
}
- (void)mouseUp:(NSEvent *)event
{
if (self->_emulated_down) {
self->_emulated_down = false;
[ self rightMouseUp:event ];
} else {
_left_button_down = false;
_left_button_clicked = false;
[ self internalMouseButtonEvent ];
}
}
- (void)rightMouseDragged:(NSEvent *)event
{
[ self internalMouseMoveEvent:event ];
}
- (void)rightMouseDown:(NSEvent *)event
{
_right_button_down = true;
_right_button_clicked = true;
[ self internalMouseButtonEvent ];
}
- (void)rightMouseUp:(NSEvent *)event
{
_right_button_down = false;
[ self internalMouseButtonEvent ];
}
- (void)scrollWheel:(NSEvent *)event
{
if ([ event deltaY ] > 0.0) { /* Scroll up */
_cursor.wheel--;
} else if ([ event deltaY ] < 0.0) { /* Scroll down */
_cursor.wheel++;
} /* else: deltaY was 0.0 and we don't want to do anything */
/* Update the scroll count for 2D scrolling */
CGFloat deltaX;
CGFloat deltaY;
/* Use precise scrolling-specific deltas if they're supported. */
if ([ event respondsToSelector:@selector(hasPreciseScrollingDeltas) ]) {
/* No precise deltas indicates a scroll wheel is being used, so we don't want 2D scrolling. */
if (![ event hasPreciseScrollingDeltas ]) return;
deltaX = [ event scrollingDeltaX ] * 0.5f;
deltaY = [ event scrollingDeltaY ] * 0.5f;
} else {
deltaX = [ event deltaX ] * 5;
deltaY = [ event deltaY ] * 5;
}
_cursor.h_wheel -= (int)(deltaX * _settings_client.gui.scrollwheel_multiplier);
_cursor.v_wheel -= (int)(deltaY * _settings_client.gui.scrollwheel_multiplier);
}
- (void)magnifyWithEvent:(NSEvent *)event
{
/* Pinch open or close gesture. */
self->_current_magnification += [ event magnification ] * 5.0f;
while (self->_current_magnification >= 1.0f) {
self->_current_magnification -= 1.0f;
_cursor.wheel--;
HandleMouseEvents();
}
while (self->_current_magnification <= -1.0f) {
self->_current_magnification += 1.0f;
_cursor.wheel++;
HandleMouseEvents();
}
}
- (void)endGestureWithEvent:(NSEvent *)event
{
/* Gesture ended. */
self->_current_magnification = 0.0f;
}
- (BOOL)internalHandleKeycode:(unsigned short)keycode unicode:(WChar)unicode pressed:(BOOL)down modifiers:(NSUInteger)modifiers
{
switch (keycode) {
case QZ_UP: SB(_dirkeys, 1, 1, down); break;
case QZ_DOWN: SB(_dirkeys, 3, 1, down); break;
case QZ_LEFT: SB(_dirkeys, 0, 1, down); break;
case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;
case QZ_TAB: _tab_is_down = down; break;
case QZ_RETURN:
case QZ_f:
if (down && (modifiers & NSCommandKeyMask)) {
VideoDriver::GetInstance()->ToggleFullscreen(!_fullscreen);
}
break;
case QZ_v:
if (down && EditBoxInGlobalFocus() && (modifiers & (NSCommandKeyMask | NSControlKeyMask))) {
HandleKeypress(WKC_CTRL | 'V', unicode);
}
break;
case QZ_u:
if (down && EditBoxInGlobalFocus() && (modifiers & (NSCommandKeyMask | NSControlKeyMask))) {
HandleKeypress(WKC_CTRL | 'U', unicode);
}
break;
}
BOOL interpret_keys = YES;
if (down) {
/* Map keycode to OTTD code. */
auto vk = std::find_if(std::begin(_vk_mapping), std::end(_vk_mapping), [=](const CocoaVkMapping &m) { return m.vk_from == keycode; });
uint32 pressed_key = vk != std::end(_vk_mapping) ? vk->map_to : 0;
if (modifiers & NSShiftKeyMask) pressed_key |= WKC_SHIFT;
if (modifiers & NSControlKeyMask) pressed_key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META);
if (modifiers & NSAlternateKeyMask) pressed_key |= WKC_ALT;
if (modifiers & NSCommandKeyMask) pressed_key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL);
static bool console = false;
/* The second backquote may have a character, which we don't want to interpret. */
if (pressed_key == WKC_BACKQUOTE && (console || unicode == 0)) {
if (!console) {
/* Backquote is a dead key, require a double press for hotkey behaviour (i.e. console). */
console = true;
return YES;
} else {
/* Second backquote, don't interpret as text input. */
interpret_keys = NO;
}
}
console = false;
/* Don't handle normal characters if an edit box has the focus. */
if (!EditBoxInGlobalFocus() || IsInsideMM(pressed_key & ~WKC_SPECIAL_KEYS, WKC_F1, WKC_PAUSE + 1)) {
HandleKeypress(pressed_key, unicode);
}
DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
} else {
DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
}
return interpret_keys;
}
- (void)keyDown:(NSEvent *)event
{
/* Quit, hide and minimize */
switch (event.keyCode) {
case QZ_q:
case QZ_h:
case QZ_m:
if (event.modifierFlags & NSCommandKeyMask) {
[ self interpretKeyEvents:[ NSArray arrayWithObject:event ] ];
}
break;
}
/* Convert UTF-16 characters to UCS-4 chars. */
std::vector unicode_str = NSStringToUTF32([ event characters ]);
if (unicode_str.empty()) unicode_str.push_back(0);
if (EditBoxInGlobalFocus()) {
if ([ self internalHandleKeycode:event.keyCode unicode:unicode_str[0] pressed:YES modifiers:event.modifierFlags ]) {
[ self interpretKeyEvents:[ NSArray arrayWithObject:event ] ];
}
} else {
[ self internalHandleKeycode:event.keyCode unicode:unicode_str[0] pressed:YES modifiers:event.modifierFlags ];
for (size_t i = 1; i < unicode_str.size(); i++) {
[ self internalHandleKeycode:0 unicode:unicode_str[i] pressed:YES modifiers:event.modifierFlags ];
}
}
}
- (void)keyUp:(NSEvent *)event
{
/* Quit, hide and minimize */
switch (event.keyCode) {
case QZ_q:
case QZ_h:
case QZ_m:
if (event.modifierFlags & NSCommandKeyMask) {
[ self interpretKeyEvents:[ NSArray arrayWithObject:event ] ];
}
break;
}
/* Convert UTF-16 characters to UCS-4 chars. */
std::vector unicode_str = NSStringToUTF32([ event characters ]);
if (unicode_str.empty()) unicode_str.push_back(0);
[ self internalHandleKeycode:event.keyCode unicode:unicode_str[0] pressed:NO modifiers:event.modifierFlags ];
}
- (void)flagsChanged:(NSEvent *)event
{
const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };
NSUInteger newMods = event.modifierFlags;
if (self->_current_mods == newMods) return;
/* Iterate through the bits, testing each against the current modifiers */
for (unsigned int i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
currentMask = self->_current_mods & bit;
newMask = newMods & bit;
if (currentMask && currentMask != newMask) { // modifier up event
[ self internalHandleKeycode:mapping[i] unicode:0 pressed:NO modifiers:newMods ];
} else if (newMask && currentMask != newMask) { // modifier down event
[ self internalHandleKeycode:mapping[i] unicode:0 pressed:YES modifiers:newMods ];
}
}
_current_mods = newMods;
}
/** Insert the given text at the given range. */
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
{
if (!EditBoxInGlobalFocus()) return;
NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString;
const char *insert_point = NULL;
const char *replace_range = NULL;
if (replacementRange.location != NSNotFound) {
/* Calculate the part to be replaced. */
insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location);
replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length);
}
HandleTextInput(NULL, true);
HandleTextInput([ s UTF8String ], false, NULL, insert_point, replace_range);
}
/** Insert the given text at the caret. */
- (void)insertText:(id)aString
{
[ self insertText:aString replacementRange:NSMakeRange(NSNotFound, 0) ];
}
/** Set a new marked text and reposition the caret. */
- (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange replacementRange:(NSRange)replacementRange
{
if (!EditBoxInGlobalFocus()) return;
NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString;
const char *utf8 = [ s UTF8String ];
if (utf8 != NULL) {
const char *insert_point = NULL;
const char *replace_range = NULL;
if (replacementRange.location != NSNotFound) {
/* Calculate the part to be replaced. */
NSRange marked = [ self markedRange ];
insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location + (marked.location != NSNotFound ? marked.location : 0u));
replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length);
}
/* Convert caret index into a pointer in the UTF-8 string. */
const char *selection = Utf8AdvanceByUtf16Units(utf8, selRange.location);
HandleTextInput(utf8, true, selection, insert_point, replace_range);
}
}
/** Set a new marked text and reposition the caret. */
- (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange
{
[ self setMarkedText:aString selectedRange:selRange replacementRange:NSMakeRange(NSNotFound, 0) ];
}
/** Unmark the current marked text. */
- (void)unmarkText
{
HandleTextInput(nullptr, true);
}
/** Get the caret position. */
- (NSRange)selectedRange
{
if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0);
NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), _focused_window->GetCaret());
return NSMakeRange(start, 0);
}
/** Get the currently marked range. */
- (NSRange)markedRange
{
if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0);
size_t mark_len;
const char *mark = _focused_window->GetMarkedText(&mark_len);
if (mark != nullptr) {
NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), mark);
NSUInteger len = CountUtf16Units(mark, mark + mark_len);
return NSMakeRange(start, len);
}
return NSMakeRange(NSNotFound, 0);
}
/** Is any text marked? */
- (BOOL)hasMarkedText
{
if (!EditBoxInGlobalFocus()) return NO;
size_t len;
return _focused_window->GetMarkedText(&len) != nullptr;
}
/** Get a string corresponding to the given range. */
- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)theRange actualRange:(NSRangePointer)actualRange
{
if (!EditBoxInGlobalFocus()) return nil;
NSString *s = [ NSString stringWithUTF8String:_focused_window->GetFocusedText() ];
NSRange valid_range = NSIntersectionRange(NSMakeRange(0, [ s length ]), theRange);
if (actualRange != nullptr) *actualRange = valid_range;
if (valid_range.length == 0) return nil;
return [ [ [ NSAttributedString alloc ] initWithString:[ s substringWithRange:valid_range ] ] autorelease ];
}
/** Get a string corresponding to the given range. */
- (NSAttributedString *)attributedSubstringFromRange:(NSRange)theRange
{
return [ self attributedSubstringForProposedRange:theRange actualRange:nil ];
}
/** Get the current edit box string. */
- (NSAttributedString *)attributedString
{
if (!EditBoxInGlobalFocus()) return [ [ [ NSAttributedString alloc ] initWithString:@"" ] autorelease ];
return [ [ [ NSAttributedString alloc ] initWithString:[ NSString stringWithUTF8String:_focused_window->GetFocusedText() ] ] autorelease ];
}
/** Get the character that is rendered at the given point. */
- (NSUInteger)characterIndexForPoint:(NSPoint)thePoint
{
if (!EditBoxInGlobalFocus()) return NSNotFound;
NSPoint view_pt = [ self convertRect:[ [ self window ] convertRectFromScreen:NSMakeRect(thePoint.x, thePoint.y, 0, 0) ] fromView:nil ].origin;
Point pt = { (int)view_pt.x, (int)[ self frame ].size.height - (int)view_pt.y };
const char *ch = _focused_window->GetTextCharacterAtPosition(pt);
if (ch == nullptr) return NSNotFound;
return CountUtf16Units(_focused_window->GetFocusedText(), ch);
}
/** Get the bounding rect for the given range. */
- (NSRect)firstRectForCharacterRange:(NSRange)aRange
{
if (!EditBoxInGlobalFocus()) return NSMakeRect(0, 0, 0, 0);
/* Convert range to UTF-8 string pointers. */
const char *start = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location);
const char *end = aRange.length != 0 ? Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location + aRange.length) : start;
/* Get the bounding rect for the text range.*/
Rect r = _focused_window->GetTextBoundingRect(start, end);
NSRect view_rect = NSMakeRect(_focused_window->left + r.left, [ self frame ].size.height - _focused_window->top - r.bottom, r.right - r.left, r.bottom - r.top);
return [ [ self window ] convertRectToScreen:[ self convertRect:view_rect toView:nil ] ];
}
/** Get the bounding rect for the given range. */
- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange
{
return [ self firstRectForCharacterRange:aRange ];
}
/** Get all string attributes that we can process for marked text. */
- (NSArray*)validAttributesForMarkedText
{
return [ NSArray array ];
}
/** Delete single character left of the cursor. */
- (void)deleteBackward:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_BACKSPACE, 0);
}
/** Delete word left of the cursor. */
- (void)deleteWordBackward:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_BACKSPACE | WKC_CTRL, 0);
}
/** Delete single character right of the cursor. */
- (void)deleteForward:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DELETE, 0);
}
/** Delete word right of the cursor. */
- (void)deleteWordForward:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DELETE | WKC_CTRL, 0);
}
/** Move cursor one character left. */
- (void)moveLeft:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_LEFT, 0);
}
/** Move cursor one word left. */
- (void)moveWordLeft:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_LEFT | WKC_CTRL, 0);
}
/** Move cursor one character right. */
- (void)moveRight:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RIGHT, 0);
}
/** Move cursor one word right. */
- (void)moveWordRight:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RIGHT | WKC_CTRL, 0);
}
/** Move cursor one line up. */
- (void)moveUp:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_UP, 0);
}
/** Move cursor one line down. */
- (void)moveDown:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DOWN, 0);
}
/** MScroll one line up. */
- (void)moveUpAndModifySelection:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_UP | WKC_SHIFT, 0);
}
/** Scroll one line down. */
- (void)moveDownAndModifySelection:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DOWN | WKC_SHIFT, 0);
}
/** Move cursor to the start of the line. */
- (void)moveToBeginningOfLine:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_HOME, 0);
}
/** Move cursor to the end of the line. */
- (void)moveToEndOfLine:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_END, 0);
}
/** Scroll one page up. */
- (void)scrollPageUp:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEUP, 0);
}
/** Scroll one page down. */
- (void)scrollPageDown:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEDOWN, 0);
}
/** Move cursor (and selection) one page up. */
- (void)pageUpAndModifySelection:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEUP | WKC_SHIFT, 0);
}
/** Move cursor (and selection) one page down. */
- (void)pageDownAndModifySelection:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEDOWN | WKC_SHIFT, 0);
}
/** Scroll to the beginning of the document. */
- (void)scrollToBeginningOfDocument:(id)sender
{
/* For compatibility with OTTD on Win/Linux. */
[ self moveToBeginningOfLine:sender ];
}
/** Scroll to the end of the document. */
- (void)scrollToEndOfDocument:(id)sender
{
/* For compatibility with OTTD on Win/Linux. */
[ self moveToEndOfLine:sender ];
}
/** Return was pressed. */
- (void)insertNewline:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RETURN, '\r');
}
/** Escape was pressed. */
- (void)cancelOperation:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_ESC, 0);
}
/** Invoke the selector if we implement it. */
- (void)doCommandBySelector:(SEL)aSelector
{
if ([ self respondsToSelector:aSelector ]) [ self performSelector:aSelector ];
}
@end
@implementation OTTD_CocoaWindowDelegate {
VideoDriver_Cocoa *driver;
}
/** Initialize the video driver */
- (instancetype)initWithDriver:(VideoDriver_Cocoa *)drv
{
if (self = [ super init ]) {
self->driver = drv;
}
return self;
}
/** Handle closure requests */
- (BOOL)windowShouldClose:(id)sender
{
HandleExitGameRequest();
return NO;
}
/** Window entered fullscreen mode (10.7). */
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification
{
NSPoint loc = [ driver->cocoaview convertPoint:[ [ aNotification object ] mouseLocationOutsideOfEventStream ] fromView:nil ];
BOOL inside = ([ driver->cocoaview hitTest:loc ] == driver->cocoaview);
if (inside) {
/* We don't care about the event, but the compiler does. */
NSEvent *e = [ [ NSEvent alloc ] init ];
[ driver->cocoaview mouseEntered:e ];
[ e release ];
}
}
/** Screen the window is on changed. */
- (void)windowDidChangeBackingProperties:(NSNotification *)notification
{
/* Reallocate screen buffer if necessary. */
driver->AllocateBackingStore();
}
/** Presentation options to use for fullsreen mode. */
- (NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions
{
return NSApplicationPresentationFullScreen | NSApplicationPresentationHideMenuBar | NSApplicationPresentationHideDock;
}
@end
#endif /* WITH_COCOA */