/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /****************************************************************************** * Cocoa video driver * * Known things left to do: * * List available resolutions. * ******************************************************************************/ #ifdef WITH_COCOA #include "../../stdafx.h" #include "../../os/macosx/macos.h" #define Rect OTTDRect #define Point OTTDPoint #import #undef Rect #undef Point #include "../../openttd.h" #include "../../debug.h" #include "../../rev.h" #include "cocoa_v.h" #include "cocoa_wnd.h" #include "../../settings_type.h" #include "../../string_func.h" #include "../../gfx_func.h" #include "../../window_func.h" #include "../../window_gui.h" /* Table data for key mapping. */ #include "cocoa_keys.h" /** * Important notice regarding all modifications!!!!!!! * There are certain limitations because the file is objective C++. * gdb has limitations. * C++ and objective C code can't be joined in all cases (classes stuff). * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information. */ @interface OTTDMain : NSObject @end NSString *OTTDMainLaunchGameEngine = @"ottdmain_launch_game_engine"; bool _tab_is_down; static bool _cocoa_video_dialog = false; static OTTDMain *_ottd_main; /** * Count the number of UTF-16 code points in a range of an UTF-8 string. * @param from Start of the range. * @param to End of the range. * @return Number of UTF-16 code points in the range. */ static NSUInteger CountUtf16Units(const char *from, const char *to) { NSUInteger i = 0; while (from < to) { WChar c; size_t len = Utf8Decode(&c, from); i += len < 4 ? 1 : 2; // Watch for surrogate pairs. from += len; } return i; } /** * Advance an UTF-8 string by a number of equivalent UTF-16 code points. * @param str UTF-8 string. * @param count Number of UTF-16 code points to advance the string by. * @return Advanced string pointer. */ static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count) { for (NSUInteger i = 0; i < count && *str != '\0'; ) { WChar c; size_t len = Utf8Decode(&c, str); i += len < 4 ? 1 : 2; // Watch for surrogates. str += len; } return str; } /** * Convert a NSString to an UTF-32 encoded string. * @param s String to convert. * @return Vector of UTF-32 characters. */ static std::vector NSStringToUTF32(NSString *s) { std::vector unicode_str; unichar lead = 0; for (NSUInteger i = 0; i < s.length; i++) { unichar c = [ s characterAtIndex:i ]; if (Utf16IsLeadSurrogate(c)) { lead = c; continue; } else if (Utf16IsTrailSurrogate(c)) { if (lead != 0) unicode_str.push_back(Utf16DecodeSurrogate(lead, c)); } else { unicode_str.push_back(c); } } return unicode_str; } /** * The main class of the application, the application's delegate. */ @implementation OTTDMain /** * Stop the game engine. Must be called on main thread. */ - (void)stopEngine { [ NSApp stop:self ]; /* Send an empty event to return from the run loop. Without that, application is stuck waiting for an event. */ NSEvent *event = [ NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0.0 windowNumber:0 context:nil subtype:0 data1:0 data2:0 ]; [ NSApp postEvent:event atStart:YES ]; } /** * Start the game loop. */ - (void)launchGameEngine: (NSNotification*) note { auto *drv = static_cast(VideoDriver::GetInstance()); /* Setup cursor for the current _game_mode. */ NSEvent *e = [ [ NSEvent alloc ] init ]; [ drv->cocoaview cursorUpdate:e ]; [ e release ]; /* Hand off to main application code. */ drv->GameLoop(); /* We are done, thank you for playing. */ [ self performSelectorOnMainThread:@selector(stopEngine) withObject:nil waitUntilDone:FALSE ]; } /** * Called when the internal event loop has just started running. */ - (void) applicationDidFinishLaunching: (NSNotification*) note { /* Add a notification observer so we can restart the game loop later on if necessary. */ [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(launchGameEngine:) name:OTTDMainLaunchGameEngine object:nil ]; /* Start game loop. */ [ [ NSNotificationCenter defaultCenter ] postNotificationName:OTTDMainLaunchGameEngine object:nil ]; } /** * Display the in game quit confirmation dialog. */ - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender { HandleExitGameRequest(); return NSTerminateCancel; // NSTerminateLater ? } /** * Remove ourself as a notification observer. */ - (void)unregisterObserver { [ [ NSNotificationCenter defaultCenter ] removeObserver:self ]; } @end /** * Initialize the application menu shown in top bar. */ static void setApplicationMenu() { NSString *appName = @"OpenTTD"; NSMenu *appleMenu = [ [ NSMenu alloc ] initWithTitle:appName ]; /* Add menu items */ NSString *title = [ @"About " stringByAppendingString:appName ]; [ appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@"" ]; [ appleMenu addItem:[ NSMenuItem separatorItem ] ]; title = [ @"Hide " stringByAppendingString:appName ]; [ appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h" ]; NSMenuItem *menuItem = [ appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h" ]; [ menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask) ]; [ appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@"" ]; [ appleMenu addItem:[ NSMenuItem separatorItem ] ]; title = [ @"Quit " stringByAppendingString:appName ]; [ appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q" ]; /* Put menu into the menubar */ menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"" action:nil keyEquivalent:@"" ]; [ menuItem setSubmenu:appleMenu ]; [ [ NSApp mainMenu ] addItem:menuItem ]; /* Tell the application object that this is now the application menu. * This interesting Objective-C construct is used because not all SDK * versions define this method publicly. */ if ([ NSApp respondsToSelector:@selector(setAppleMenu:) ]) { [ NSApp performSelector:@selector(setAppleMenu:) withObject:appleMenu ]; } /* Finally give up our references to the objects */ [ appleMenu release ]; [ menuItem release ]; } /** * Create a window menu. */ static void setupWindowMenu() { NSMenu *windowMenu = [ [ NSMenu alloc ] initWithTitle:@"Window" ]; /* "Minimize" item */ [ windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m" ]; /* Put menu into the menubar */ NSMenuItem *menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"Window" action:nil keyEquivalent:@"" ]; [ menuItem setSubmenu:windowMenu ]; [ [ NSApp mainMenu ] addItem:menuItem ]; if (MacOSVersionIsAtLeast(10, 7, 0)) { /* The OS will change the name of this menu item automatically */ [ windowMenu addItemWithTitle:@"Fullscreen" action:@selector(toggleFullScreen:) keyEquivalent:@"^f" ]; } /* Tell the application object that this is now the window menu */ [ NSApp setWindowsMenu:windowMenu ]; /* Finally give up our references to the objects */ [ windowMenu release ]; [ menuItem release ]; } /** * Startup the application. */ bool CocoaSetupApplication() { ProcessSerialNumber psn = { 0, kCurrentProcess }; /* Ensure the application object is initialised */ [ NSApplication sharedApplication ]; /* Tell the dock about us */ OSStatus returnCode = TransformProcessType(&psn, kProcessTransformToForegroundApplication); if (returnCode != 0) DEBUG(driver, 0, "Could not change to foreground application. Error %d", (int)returnCode); /* Disable the system-wide tab feature as we only have one window. */ if ([ NSWindow respondsToSelector:@selector(setAllowsAutomaticWindowTabbing:) ]) { /* We use nil instead of NO as withObject requires an id. */ [ NSWindow performSelector:@selector(setAllowsAutomaticWindowTabbing:) withObject:nil]; } /* Become the front process, important when start from the command line. */ [ [ NSApplication sharedApplication ] setActivationPolicy:NSApplicationActivationPolicyRegular ]; [ [ NSApplication sharedApplication ] activateIgnoringOtherApps:YES ]; /* Set up the menubar */ [ NSApp setMainMenu:[ [ NSMenu alloc ] init ] ]; setApplicationMenu(); setupWindowMenu(); /* Create OTTDMain and make it the app delegate */ _ottd_main = [ [ OTTDMain alloc ] init ]; [ NSApp setDelegate:_ottd_main ]; return true; } /** * */ void CocoaExitApplication() { [ _ottd_main unregisterObserver ]; [ _ottd_main release ]; } /** * Catch asserts prior to initialization of the videodriver. * * @param title Window title. * @param message Message text. * @param buttonLabel Button text. * * @note This is needed since sometimes assert is called before the videodriver is initialized . */ void CocoaDialog(const char *title, const char *message, const char *buttonLabel) { _cocoa_video_dialog = true; bool wasstarted = _cocoa_video_started; if (VideoDriver::GetInstance() == nullptr) { CocoaSetupApplication(); // Setup application before showing dialog } else if (!_cocoa_video_started && VideoDriver::GetInstance()->Start({}) != nullptr) { fprintf(stderr, "%s: %s\n", title, message); return; } @autoreleasepool { NSAlert *alert = [ [ NSAlert alloc ] init ]; [ alert setAlertStyle: NSCriticalAlertStyle ]; [ alert setMessageText:[ NSString stringWithUTF8String:title ] ]; [ alert setInformativeText:[ NSString stringWithUTF8String:message ] ]; [ alert addButtonWithTitle: [ NSString stringWithUTF8String:buttonLabel ] ]; [ alert runModal ]; [ alert release ]; } if (!wasstarted && VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop(); _cocoa_video_dialog = false; } /** * Re-implement the system cursor in order to allow hiding and showing it nicely */ @implementation NSCursor (OTTD_CocoaCursor) + (NSCursor *) clearCocoaCursor { /* RAW 16x16 transparent GIF */ unsigned char clearGIFBytes[] = { 0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00, 0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED, 0x0F, 0xA3, 0x9C, 0xB4, 0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B}; NSData *clearGIFData = [ NSData dataWithBytesNoCopy:&clearGIFBytes[0] length:55 freeWhenDone:NO ]; NSImage *clearImg = [ [ NSImage alloc ] initWithData:clearGIFData ]; return [ [ NSCursor alloc ] initWithImage:clearImg hotSpot:NSMakePoint(0.0,0.0) ]; } @end @implementation OTTD_CocoaWindow { VideoDriver_Cocoa *driver; } /** * Initialize event system for the application rectangle */ - (instancetype)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag driver:(VideoDriver_Cocoa *)drv { if (self = [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]) { /* Make our window subclass receive these application notifications */ [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; self->driver = drv; [ self setContentMinSize:NSMakeSize(64.0f, 64.0f) ]; std::string caption = std::string{"OpenTTD "} + _openttd_revision; NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption.c_str() ]; [ self setTitle:nsscaption ]; [ self setMiniwindowTitle:nsscaption ]; [ nsscaption release ]; } return self; } /** * Minimize the window */ - (void)miniaturize:(id)sender { /* window is hidden now */ driver->active = false; [ super miniaturize:sender ]; } /** * This method fires just before the window deminaturizes from the Dock. * We'll save the current visible surface, let the window manager redraw any * UI elements, and restore the surface. This way, no expose event * is required, and the deminiaturize works perfectly. */ - (void)display { /* save current visible surface */ [ self cacheImageInRect:[ driver->cocoaview frame ] ]; /* let the window manager redraw controls, border, etc */ [ super display ]; /* restore visible surface */ [ self restoreCachedImage ]; /* window is visible again */ driver->active = true; } /** * Define the rectangle we draw our window in */ - (void)setFrame:(NSRect)frameRect display:(BOOL)flag { [ super setFrame:frameRect display:flag ]; driver->AllocateBackingStore(); } /** * Handle hiding of the application */ - (void)appDidHide:(NSNotification*)note { driver->active = false; } /** * Unhide and restore display plane and re-activate driver */ - (void)appDidUnhide:(NSNotification*)note { driver->active = true; } @end @implementation OTTD_CocoaView { float _current_magnification; NSUInteger _current_mods; } /** * Allow to handle events */ - (BOOL)acceptsFirstResponder { return YES; } - (void)setNeedsDisplayInRect:(NSRect)invalidRect { /* Drawing is handled by our sub-views. Just pass it along. */ for ( NSView *v in [ self subviews ]) { [ v setNeedsDisplayInRect:[ v convertRect:invalidRect fromView:self ] ]; } } /** Update mouse cursor to use for this view. */ - (void)cursorUpdate:(NSEvent *)event { [ (_game_mode == GM_BOOTSTRAP ? [ NSCursor arrowCursor ] : [ NSCursor clearCocoaCursor ]) set ]; } - (void)viewWillMoveToWindow:(NSWindow *)win { for (NSTrackingArea *a in [ self trackingAreas ]) { [ self removeTrackingArea:a ]; } } - (void)viewDidMoveToWindow { /* Install mouse tracking area. */ NSTrackingAreaOptions track_opt = NSTrackingInVisibleRect | NSTrackingActiveInActiveApp | NSTrackingMouseEnteredAndExited | NSTrackingMouseMoved | NSTrackingCursorUpdate; NSTrackingArea *track = [ [ NSTrackingArea alloc ] initWithRect:[ self bounds ] options:track_opt owner:self userInfo:nil ]; [ self addTrackingArea:track ]; [ track release ]; } /** * Make OpenTTD aware that it has control over the mouse */ - (void)mouseEntered:(NSEvent *)theEvent { _cursor.in_window = true; } /** * Make OpenTTD aware that it has NOT control over the mouse */ - (void)mouseExited:(NSEvent *)theEvent { if ([ self window ] != nil) UndrawMouseCursor(); _cursor.in_window = false; } /** * Return the mouse location * @param event UI event * @return mouse location as NSPoint */ - (NSPoint)mousePositionFromEvent:(NSEvent *)e { NSPoint pt = e.locationInWindow; if ([ e window ] == nil) pt = [ self.window convertRectFromScreen:NSMakeRect(pt.x, pt.y, 0, 0) ].origin; pt = [ self convertPoint:pt fromView:nil ]; pt.y = self.bounds.size.height - pt.y; return pt; } - (void)internalMouseMoveEvent:(NSEvent *)event { NSPoint pt = [ self mousePositionFromEvent:event ]; if (_cursor.UpdateCursorPosition(pt.x, pt.y, false) && [ NSApp isActive ]) { /* Warping cursor when in foreground */ NSPoint warp = [ self convertPoint:NSMakePoint(_cursor.pos.x, self.bounds.size.height - _cursor.pos.y) toView:nil ]; warp = [ self.window convertRectToScreen:NSMakeRect(warp.x, warp.y, 0, 0) ].origin; warp.y = NSScreen.screens[0].frame.size.height - warp.y; /* Do the actual warp */ CGWarpMouseCursorPosition(NSPointToCGPoint(warp)); /* this is the magic call that fixes cursor "freezing" after warp */ CGAssociateMouseAndMouseCursorPosition(true); } HandleMouseEvents(); } - (BOOL)emulateRightButton:(NSEvent *)event { uint32 keymask = 0; if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask; if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask; return (event.modifierFlags & keymask) != 0; } - (void)mouseMoved:(NSEvent *)event { [ self internalMouseMoveEvent:event ]; } - (void)mouseDragged:(NSEvent *)event { [ self internalMouseMoveEvent:event ]; } - (void)mouseDown:(NSEvent *)event { if ([ self emulateRightButton:event ]) { [ self rightMouseDown:event ]; } else { _left_button_down = true; [ self internalMouseMoveEvent:event ]; } } - (void)mouseUp:(NSEvent *)event { if ([ self emulateRightButton:event ]) { [ self rightMouseUp:event ]; } else { _left_button_down = false; _left_button_clicked = false; [ self internalMouseMoveEvent:event ]; } } - (void)rightMouseDragged:(NSEvent *)event { [ self internalMouseMoveEvent:event ]; } - (void)rightMouseDown:(NSEvent *)event { _right_button_down = true; _right_button_clicked = true; [ self internalMouseMoveEvent:event ]; } - (void)rightMouseUp:(NSEvent *)event { _right_button_down = false; [ self internalMouseMoveEvent:event ]; } - (void)scrollWheel:(NSEvent *)event { if ([ event deltaY ] > 0.0) { /* Scroll up */ _cursor.wheel--; } else if ([ event deltaY ] < 0.0) { /* Scroll down */ _cursor.wheel++; } /* else: deltaY was 0.0 and we don't want to do anything */ /* Update the scroll count for 2D scrolling */ CGFloat deltaX; CGFloat deltaY; /* Use precise scrolling-specific deltas if they're supported. */ if ([ event respondsToSelector:@selector(hasPreciseScrollingDeltas) ]) { /* No precise deltas indicates a scroll wheel is being used, so we don't want 2D scrolling. */ if (![ event hasPreciseScrollingDeltas ]) return; deltaX = [ event scrollingDeltaX ] * 0.5f; deltaY = [ event scrollingDeltaY ] * 0.5f; } else { deltaX = [ event deltaX ] * 5; deltaY = [ event deltaY ] * 5; } _cursor.h_wheel -= (int)(deltaX * _settings_client.gui.scrollwheel_multiplier); _cursor.v_wheel -= (int)(deltaY * _settings_client.gui.scrollwheel_multiplier); } - (void)magnifyWithEvent:(NSEvent *)event { /* Pinch open or close gesture. */ self->_current_magnification += [ event magnification ] * 5.0f; while (self->_current_magnification >= 1.0f) { self->_current_magnification -= 1.0f; _cursor.wheel--; HandleMouseEvents(); } while (self->_current_magnification <= -1.0f) { self->_current_magnification += 1.0f; _cursor.wheel++; HandleMouseEvents(); } } - (void)endGestureWithEvent:(NSEvent *)event { /* Gesture ended. */ self->_current_magnification = 0.0f; } - (BOOL)internalHandleKeycode:(unsigned short)keycode unicode:(WChar)unicode pressed:(BOOL)down modifiers:(NSUInteger)modifiers { switch (keycode) { case QZ_UP: SB(_dirkeys, 1, 1, down); break; case QZ_DOWN: SB(_dirkeys, 3, 1, down); break; case QZ_LEFT: SB(_dirkeys, 0, 1, down); break; case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break; case QZ_TAB: _tab_is_down = down; break; case QZ_RETURN: case QZ_f: if (down && (modifiers & NSCommandKeyMask)) { VideoDriver::GetInstance()->ToggleFullscreen(!_fullscreen); } break; case QZ_v: if (down && EditBoxInGlobalFocus() && (modifiers & (NSCommandKeyMask | NSControlKeyMask))) { HandleKeypress(WKC_CTRL | 'V', unicode); } break; case QZ_u: if (down && EditBoxInGlobalFocus() && (modifiers & (NSCommandKeyMask | NSControlKeyMask))) { HandleKeypress(WKC_CTRL | 'U', unicode); } break; } BOOL interpret_keys = YES; if (down) { /* Map keycode to OTTD code. */ auto vk = std::find_if(std::begin(_vk_mapping), std::end(_vk_mapping), [=](const VkMapping &m) { return m.vk_from == keycode; }); uint32 pressed_key = vk != std::end(_vk_mapping) ? vk->map_to : 0; if (modifiers & NSShiftKeyMask) pressed_key |= WKC_SHIFT; if (modifiers & NSControlKeyMask) pressed_key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META); if (modifiers & NSAlternateKeyMask) pressed_key |= WKC_ALT; if (modifiers & NSCommandKeyMask) pressed_key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL); static bool console = false; /* The second backquote may have a character, which we don't want to interpret. */ if (pressed_key == WKC_BACKQUOTE && (console || unicode == 0)) { if (!console) { /* Backquote is a dead key, require a double press for hotkey behaviour (i.e. console). */ console = true; return YES; } else { /* Second backquote, don't interpret as text input. */ interpret_keys = NO; } } console = false; /* Don't handle normal characters if an edit box has the focus. */ if (!EditBoxInGlobalFocus() || IsInsideMM(pressed_key & ~WKC_SPECIAL_KEYS, WKC_F1, WKC_PAUSE + 1)) { HandleKeypress(pressed_key, unicode); } DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key); } else { DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode); } return interpret_keys; } - (void)keyDown:(NSEvent *)event { /* Quit, hide and minimize */ switch (event.keyCode) { case QZ_q: case QZ_h: case QZ_m: if (event.modifierFlags & NSCommandKeyMask) { [ self interpretKeyEvents:[ NSArray arrayWithObject:event ] ]; } break; } /* Convert UTF-16 characters to UCS-4 chars. */ std::vector unicode_str = NSStringToUTF32([ event characters ]); if (unicode_str.empty()) unicode_str.push_back(0); if (EditBoxInGlobalFocus()) { if ([ self internalHandleKeycode:event.keyCode unicode:unicode_str[0] pressed:YES modifiers:event.modifierFlags ]) { [ self interpretKeyEvents:[ NSArray arrayWithObject:event ] ]; } } else { [ self internalHandleKeycode:event.keyCode unicode:unicode_str[0] pressed:YES modifiers:event.modifierFlags ]; for (size_t i = 1; i < unicode_str.size(); i++) { [ self internalHandleKeycode:0 unicode:unicode_str[i] pressed:YES modifiers:event.modifierFlags ]; } } } - (void)keyUp:(NSEvent *)event { /* Quit, hide and minimize */ switch (event.keyCode) { case QZ_q: case QZ_h: case QZ_m: if (event.modifierFlags & NSCommandKeyMask) { [ self interpretKeyEvents:[ NSArray arrayWithObject:event ] ]; } break; } /* Convert UTF-16 characters to UCS-4 chars. */ std::vector unicode_str = NSStringToUTF32([ event characters ]); if (unicode_str.empty()) unicode_str.push_back(0); [ self internalHandleKeycode:event.keyCode unicode:unicode_str[0] pressed:NO modifiers:event.modifierFlags ]; } - (void)flagsChanged:(NSEvent *)event { const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA }; NSUInteger newMods = event.modifierFlags; if (self->_current_mods == newMods) return; /* Iterate through the bits, testing each against the current modifiers */ for (unsigned int i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { unsigned int currentMask, newMask; currentMask = self->_current_mods & bit; newMask = newMods & bit; if (currentMask && currentMask != newMask) { // modifier up event [ self internalHandleKeycode:mapping[i] unicode:0 pressed:NO modifiers:newMods ]; } else if (newMask && currentMask != newMask) { // modifier down event [ self internalHandleKeycode:mapping[i] unicode:0 pressed:YES modifiers:newMods ]; } } _current_mods = newMods; } /** Insert the given text at the given range. */ - (void)insertText:(id)aString replacementRange:(NSRange)replacementRange { if (!EditBoxInGlobalFocus()) return; NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString; const char *insert_point = NULL; const char *replace_range = NULL; if (replacementRange.location != NSNotFound) { /* Calculate the part to be replaced. */ insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location); replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length); } HandleTextInput(NULL, true); HandleTextInput([ s UTF8String ], false, NULL, insert_point, replace_range); } /** Insert the given text at the caret. */ - (void)insertText:(id)aString { [ self insertText:aString replacementRange:NSMakeRange(NSNotFound, 0) ]; } /** Set a new marked text and reposition the caret. */ - (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange replacementRange:(NSRange)replacementRange { if (!EditBoxInGlobalFocus()) return; NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString; const char *utf8 = [ s UTF8String ]; if (utf8 != NULL) { const char *insert_point = NULL; const char *replace_range = NULL; if (replacementRange.location != NSNotFound) { /* Calculate the part to be replaced. */ NSRange marked = [ self markedRange ]; insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location + (marked.location != NSNotFound ? marked.location : 0u)); replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length); } /* Convert caret index into a pointer in the UTF-8 string. */ const char *selection = Utf8AdvanceByUtf16Units(utf8, selRange.location); HandleTextInput(utf8, true, selection, insert_point, replace_range); } } /** Set a new marked text and reposition the caret. */ - (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange { [ self setMarkedText:aString selectedRange:selRange replacementRange:NSMakeRange(NSNotFound, 0) ]; } /** Unmark the current marked text. */ - (void)unmarkText { HandleTextInput(nullptr, true); } /** Get the caret position. */ - (NSRange)selectedRange { if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0); NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), _focused_window->GetCaret()); return NSMakeRange(start, 0); } /** Get the currently marked range. */ - (NSRange)markedRange { if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0); size_t mark_len; const char *mark = _focused_window->GetMarkedText(&mark_len); if (mark != nullptr) { NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), mark); NSUInteger len = CountUtf16Units(mark, mark + mark_len); return NSMakeRange(start, len); } return NSMakeRange(NSNotFound, 0); } /** Is any text marked? */ - (BOOL)hasMarkedText { if (!EditBoxInGlobalFocus()) return NO; size_t len; return _focused_window->GetMarkedText(&len) != nullptr; } /** Get a string corresponding to the given range. */ - (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)theRange actualRange:(NSRangePointer)actualRange { if (!EditBoxInGlobalFocus()) return nil; NSString *s = [ NSString stringWithUTF8String:_focused_window->GetFocusedText() ]; NSRange valid_range = NSIntersectionRange(NSMakeRange(0, [ s length ]), theRange); if (actualRange != nullptr) *actualRange = valid_range; if (valid_range.length == 0) return nil; return [ [ [ NSAttributedString alloc ] initWithString:[ s substringWithRange:valid_range ] ] autorelease ]; } /** Get a string corresponding to the given range. */ - (NSAttributedString *)attributedSubstringFromRange:(NSRange)theRange { return [ self attributedSubstringForProposedRange:theRange actualRange:nil ]; } /** Get the current edit box string. */ - (NSAttributedString *)attributedString { if (!EditBoxInGlobalFocus()) return [ [ [ NSAttributedString alloc ] initWithString:@"" ] autorelease ]; return [ [ [ NSAttributedString alloc ] initWithString:[ NSString stringWithUTF8String:_focused_window->GetFocusedText() ] ] autorelease ]; } /** Get the character that is rendered at the given point. */ - (NSUInteger)characterIndexForPoint:(NSPoint)thePoint { if (!EditBoxInGlobalFocus()) return NSNotFound; NSPoint view_pt = [ self convertRect:[ [ self window ] convertRectFromScreen:NSMakeRect(thePoint.x, thePoint.y, 0, 0) ] fromView:nil ].origin; Point pt = { (int)view_pt.x, (int)[ self frame ].size.height - (int)view_pt.y }; const char *ch = _focused_window->GetTextCharacterAtPosition(pt); if (ch == nullptr) return NSNotFound; return CountUtf16Units(_focused_window->GetFocusedText(), ch); } /** Get the bounding rect for the given range. */ - (NSRect)firstRectForCharacterRange:(NSRange)aRange { if (!EditBoxInGlobalFocus()) return NSMakeRect(0, 0, 0, 0); /* Convert range to UTF-8 string pointers. */ const char *start = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location); const char *end = aRange.length != 0 ? Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location + aRange.length) : start; /* Get the bounding rect for the text range.*/ Rect r = _focused_window->GetTextBoundingRect(start, end); NSRect view_rect = NSMakeRect(_focused_window->left + r.left, [ self frame ].size.height - _focused_window->top - r.bottom, r.right - r.left, r.bottom - r.top); return [ [ self window ] convertRectToScreen:[ self convertRect:view_rect toView:nil ] ]; } /** Get the bounding rect for the given range. */ - (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { return [ self firstRectForCharacterRange:aRange ]; } /** Get all string attributes that we can process for marked text. */ - (NSArray*)validAttributesForMarkedText { return [ NSArray array ]; } /** Delete single character left of the cursor. */ - (void)deleteBackward:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_BACKSPACE, 0); } /** Delete word left of the cursor. */ - (void)deleteWordBackward:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_BACKSPACE | WKC_CTRL, 0); } /** Delete single character right of the cursor. */ - (void)deleteForward:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DELETE, 0); } /** Delete word right of the cursor. */ - (void)deleteWordForward:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DELETE | WKC_CTRL, 0); } /** Move cursor one character left. */ - (void)moveLeft:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_LEFT, 0); } /** Move cursor one word left. */ - (void)moveWordLeft:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_LEFT | WKC_CTRL, 0); } /** Move cursor one character right. */ - (void)moveRight:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RIGHT, 0); } /** Move cursor one word right. */ - (void)moveWordRight:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RIGHT | WKC_CTRL, 0); } /** Move cursor one line up. */ - (void)moveUp:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_UP, 0); } /** Move cursor one line down. */ - (void)moveDown:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DOWN, 0); } /** MScroll one line up. */ - (void)moveUpAndModifySelection:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_UP | WKC_SHIFT, 0); } /** Scroll one line down. */ - (void)moveDownAndModifySelection:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DOWN | WKC_SHIFT, 0); } /** Move cursor to the start of the line. */ - (void)moveToBeginningOfLine:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_HOME, 0); } /** Move cursor to the end of the line. */ - (void)moveToEndOfLine:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_END, 0); } /** Scroll one page up. */ - (void)scrollPageUp:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEUP, 0); } /** Scroll one page down. */ - (void)scrollPageDown:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEDOWN, 0); } /** Move cursor (and selection) one page up. */ - (void)pageUpAndModifySelection:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEUP | WKC_SHIFT, 0); } /** Move cursor (and selection) one page down. */ - (void)pageDownAndModifySelection:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEDOWN | WKC_SHIFT, 0); } /** Scroll to the beginning of the document. */ - (void)scrollToBeginningOfDocument:(id)sender { /* For compatibility with OTTD on Win/Linux. */ [ self moveToBeginningOfLine:sender ]; } /** Scroll to the end of the document. */ - (void)scrollToEndOfDocument:(id)sender { /* For compatibility with OTTD on Win/Linux. */ [ self moveToEndOfLine:sender ]; } /** Return was pressed. */ - (void)insertNewline:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RETURN, '\r'); } /** Escape was pressed. */ - (void)cancelOperation:(id)sender { if (EditBoxInGlobalFocus()) HandleKeypress(WKC_ESC, 0); } /** Invoke the selector if we implement it. */ - (void)doCommandBySelector:(SEL)aSelector { if ([ self respondsToSelector:aSelector ]) [ self performSelector:aSelector ]; } @end @implementation OTTD_CocoaWindowDelegate { VideoDriver_Cocoa *driver; } /** Initialize the video driver */ - (instancetype)initWithDriver:(VideoDriver_Cocoa *)drv { if (self = [ super init ]) { self->driver = drv; } return self; } /** Handle closure requests */ - (BOOL)windowShouldClose:(id)sender { HandleExitGameRequest(); return NO; } /** Handle key acceptance */ - (void)windowDidBecomeKey:(NSNotification*)aNotification { driver->active = true; } /** Resign key acceptance */ - (void)windowDidResignKey:(NSNotification*)aNotification { driver->active = false; } /** Handle becoming main window */ - (void)windowDidBecomeMain:(NSNotification*)aNotification { driver->active = true; } /** Resign being main window */ - (void)windowDidResignMain:(NSNotification*)aNotification { driver->active = false; } /** Window entered fullscreen mode (10.7). */ - (void)windowDidEnterFullScreen:(NSNotification *)aNotification { NSPoint loc = [ driver->cocoaview convertPoint:[ [ aNotification object ] mouseLocationOutsideOfEventStream ] fromView:nil ]; BOOL inside = ([ driver->cocoaview hitTest:loc ] == driver->cocoaview); if (inside) { /* We don't care about the event, but the compiler does. */ NSEvent *e = [ [ NSEvent alloc ] init ]; [ driver->cocoaview mouseEntered:e ]; [ e release ]; } } /** Screen the window is on changed. */ - (void)windowDidChangeBackingProperties:(NSNotification *)notification { /* Reallocate screen buffer if necessary. */ driver->AllocateBackingStore(); } /** Presentation options to use for fullsreen mode. */ - (NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions { return NSApplicationPresentationFullScreen | NSApplicationPresentationHideMenuBar | NSApplicationPresentationHideDock; } @end #endif /* WITH_COCOA */