/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file cocoa_v.h The Cocoa video driver. */ #ifndef VIDEO_COCOA_H #define VIDEO_COCOA_H #include #include "../video_driver.hpp" class VideoDriver_Cocoa: public VideoDriver { public: /* virtual */ const char *Start(const char * const *param); /* virtual */ void Stop(); /* virtual */ void MakeDirty(int left, int top, int width, int height); /* virtual */ void MainLoop(); /* virtual */ bool ChangeResolution(int w, int h); /* virtual */ bool ToggleFullscreen(bool fullscreen); /* virtual */ const char *GetName() const { return "cocoa"; } }; class FVideoDriver_Cocoa: public VideoDriverFactory { public: static const int priority = 10; /* virtual */ const char *GetName() { return "cocoa"; } /* virtual */ const char *GetDescription() { return "Cocoa Video Driver"; } /* virtual */ Driver *CreateInstance() { return new VideoDriver_Cocoa(); } }; /** * Generic display driver for cocoa * On grounds to not duplicate some code, it contains a few variables * which are not used by all device drivers. */ class CocoaSubdriver { public: int device_width; int device_height; int device_depth; int window_width; int window_height; int window_pitch; int buffer_depth; void *pixel_buffer; // used for direct pixel access void *window_buffer; // has colour translation from palette to screen id window; // pointer to window object # define MAX_DIRTY_RECTS 100 Rect dirty_rects[MAX_DIRTY_RECTS]; int num_dirty_rects; uint32 palette[256]; bool active; bool setup; id cocoaview; // pointer to view object /* Separate driver vars for Quarz * Needed here in order to avoid much code duplication */ CGContextRef cgcontext; /* Driver methods */ virtual ~CocoaSubdriver() {} virtual void Draw(bool force_update = false) = 0; virtual void MakeDirty(int left, int top, int width, int height) = 0; virtual void UpdatePalette(uint first_color, uint num_colors) = 0; virtual uint ListModes(OTTD_Point *modes, uint max_modes) = 0; virtual bool ChangeResolution(int w, int h) = 0; virtual bool IsFullscreen() = 0; virtual int GetWidth() = 0; virtual int GetHeight() = 0; virtual void *GetPixelBuffer() = 0; /* Convert local coordinate to window server (CoreGraphics) coordinate */ virtual CGPoint PrivateLocalToCG(NSPoint *p) = 0; virtual NSPoint GetMouseLocation(NSEvent *event) = 0; virtual bool MouseIsInsideView(NSPoint *pt) = 0; virtual bool IsActive() = 0; }; extern CocoaSubdriver *_cocoa_subdriver; CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp); #ifdef ENABLE_COCOA_QUICKDRAW CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp); #endif #ifdef ENABLE_COCOA_QUARTZ #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp); #endif #endif void QZ_GameSizeChanged(); void QZ_GameLoop(); void QZ_ShowMouse(); void QZ_HideMouse(); uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth); /** Delegate for our NSWindow to send ask for quit on close */ @interface OTTD_CocoaWindowDelegate : NSObject { CocoaSubdriver *driver; } - (void)setDriver:(CocoaSubdriver*)drv; - (BOOL)windowShouldClose:(id)sender; @end #endif /* VIDEO_COCOA_H */