/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file vehiclelist.cpp Lists of vehicles. */ #include "stdafx.h" #include "train.h" #include "vehiclelist.h" #include "group.h" #include "safeguards.h" /** * Pack a VehicleListIdentifier in a single uint32. * @return The packed identifier. */ uint32 VehicleListIdentifier::Pack() const { byte c = this->company == OWNER_NONE ? 0xF : (byte)this->company; assert(c < (1 << 4)); assert(this->vtype < (1 << 2)); assert(this->index < (1 << 20)); assert(this->type < VLT_END); assert_compile(VLT_END <= (1 << 3)); return c << 28 | this->type << 23 | this->vtype << 26 | this->index; } /** * Unpack a VehicleListIdentifier from a single uint32. * @param data The data to unpack. * @return true iff the data was valid (enough). */ bool VehicleListIdentifier::UnpackIfValid(uint32 data) { byte c = GB(data, 28, 4); this->company = c == 0xF ? OWNER_NONE : (CompanyID)c; this->type = (VehicleListType)GB(data, 23, 3); this->vtype = (VehicleType)GB(data, 26, 2); this->index = GB(data, 0, 20); return this->type < VLT_END; } /** * Decode a packed vehicle list identifier into a new one. * @param data The data to unpack. */ /* static */ VehicleListIdentifier VehicleListIdentifier::UnPack(uint32 data) { VehicleListIdentifier result; bool ret = result.UnpackIfValid(data); assert(ret); return result; } /** * Generate a list of vehicles inside a depot. * @param type Type of vehicle * @param tile The tile the depot is located on * @param engines Pointer to list to add vehicles to * @param wagons Pointer to list to add wagons to (can be NULL) * @param individual_wagons If true add every wagon to \a wagons which is not attached to an engine. If false only add the first wagon of every row. */ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons) { engines->Clear(); if (wagons != NULL && wagons != engines) wagons->Clear(); const Vehicle *v; FOR_ALL_VEHICLES(v) { /* General tests for all vehicle types */ if (v->type != type) continue; if (v->tile != tile) continue; switch (type) { case VEH_TRAIN: { const Train *t = Train::From(v); if (t->IsArticulatedPart() || t->IsRearDualheaded()) continue; if (t->track != TRACK_BIT_DEPOT) continue; if (wagons != NULL && t->First()->IsFreeWagon()) { if (individual_wagons || t->IsFreeWagon()) *wagons->Append() = t; continue; } break; } default: if (!v->IsInDepot()) continue; break; } if (!v->IsPrimaryVehicle()) continue; *engines->Append() = v; } /* Ensure the lists are not wasting too much space. If the lists are fresh * (i.e. built within a command) then this will actually do nothing. */ engines->Compact(); if (wagons != NULL && wagons != engines) wagons->Compact(); } /** * Generate a list of vehicles based on window type. * @param list Pointer to list to add vehicles to * @param vli The identifier of this vehicle list. * @return false if invalid list is requested */ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli) { list->Clear(); const Vehicle *v; switch (vli.type) { case VL_STATION_LIST: FOR_ALL_VEHICLES(v) { if (v->type == vli.vtype && v->IsPrimaryVehicle()) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT) || order->IsType(OT_IMPLICIT)) && order->GetDestination() == vli.index) { *list->Append() = v; break; } } } } break; case VL_SHARED_ORDERS: /* Add all vehicles from this vehicle's shared order list */ v = Vehicle::GetIfValid(vli.index); if (v == NULL || v->type != vli.vtype || !v->IsPrimaryVehicle()) return false; for (; v != NULL; v = v->NextShared()) { *list->Append() = v; } break; case VL_GROUP_LIST: if (vli.index != ALL_GROUP) { FOR_ALL_VEHICLES(v) { if (v->type == vli.vtype && v->IsPrimaryVehicle() && v->owner == vli.company && GroupIsInGroup(v->group_id, vli.index)) { *list->Append() = v; } } break; } FALLTHROUGH; case VL_STANDARD: FOR_ALL_VEHICLES(v) { if (v->type == vli.vtype && v->owner == vli.company && v->IsPrimaryVehicle()) { *list->Append() = v; } } break; case VL_DEPOT_LIST: FOR_ALL_VEHICLES(v) { if (v->type == vli.vtype && v->IsPrimaryVehicle()) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == vli.index) { *list->Append() = v; break; } } } } break; default: return false; } list->Compact(); return true; }