/* $Id$ */ /** @file vehicle_gui_base.h Functions/classes shared between the different vehicle list GUIs. */ #ifndef VEHICLE_GUI_BASE_H #define VEHICLE_GUI_BASE_H #include "sortlist_type.h" /** Start of functions regarding vehicle list windows */ enum { PLY_WND_PRC__OFFSET_TOP_WIDGET = 26, PLY_WND_PRC__SIZE_OF_ROW_TINY = 13, PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, PLY_WND_PRC__SIZE_OF_ROW_BIG = 39, }; typedef GUIList<const Vehicle*> GUIVehicleList; struct BaseVehicleListWindow: public Window { GUIVehicleList vehicles; ///< The list of vehicles Listing *sorting; ///< Pointer to the vehicle type related sorting. VehicleType vehicle_type; ///< The vehicle type that is sorted static const StringID vehicle_sorter_names[]; static GUIVehicleList::SortFunction *const vehicle_sorter_funcs[]; BaseVehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs); } void DrawVehicleListItems(int x, VehicleID selected_vehicle); void SortVehicleList(); void BuildVehicleList(Owner owner, uint16 index, uint16 window_type); }; struct Sorting { Listing aircraft; Listing roadveh; Listing ship; Listing train; }; extern Sorting _sorting; #endif /* VEHICLE_GUI_BASE_H */