/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file vehicle_gui_base.h Functions/classes shared between the different vehicle list GUIs. */ #ifndef VEHICLE_GUI_BASE_H #define VEHICLE_GUI_BASE_H #include "sortlist_type.h" #include "window_gui.h" typedef GUIList<const Vehicle*> GUIVehicleList; struct BaseVehicleListWindow : public Window { GUIVehicleList vehicles; ///< The list of vehicles Listing *sorting; ///< Pointer to the vehicle type related sorting. VehicleType vehicle_type; ///< The vehicle type that is sorted byte unitnumber_digits; ///< The number of digits of the highest unit number static const StringID vehicle_sorter_names[]; static GUIVehicleList::SortFunction * const vehicle_sorter_funcs[]; BaseVehicleListWindow() : Window() { this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs); } void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const; void SortVehicleList(); void BuildVehicleList(Owner owner, uint16 index, uint16 window_type); }; uint GetVehicleListHeight(VehicleType type, uint divisor = 1); struct Sorting { Listing aircraft; Listing roadveh; Listing ship; Listing train; }; extern Sorting _sorting; #endif /* VEHICLE_GUI_BASE_H */