/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file vehicle_gui.cpp The base GUI for all vehicles. */ #include "stdafx.h" #include "debug.h" #include "company_func.h" #include "gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "vehicle_gui.h" #include "vehicle_gui_base.h" #include "viewport_func.h" #include "newgrf_text.h" #include "newgrf_debug.h" #include "roadveh.h" #include "train.h" #include "aircraft.h" #include "depot_map.h" #include "group_gui.h" #include "strings_func.h" #include "window_func.h" #include "vehicle_func.h" #include "autoreplace_gui.h" #include "string_func.h" #include "widgets/dropdown_func.h" #include "timetable.h" #include "articulated_vehicles.h" #include "spritecache.h" #include "core/geometry_func.hpp" #include "company_base.h" #include "engine_func.h" #include "station_base.h" #include "tilehighlight_func.h" #include "table/strings.h" Sorting _sorting; static GUIVehicleList::SortFunction VehicleNumberSorter; static GUIVehicleList::SortFunction VehicleNameSorter; static GUIVehicleList::SortFunction VehicleAgeSorter; static GUIVehicleList::SortFunction VehicleProfitThisYearSorter; static GUIVehicleList::SortFunction VehicleProfitLastYearSorter; static GUIVehicleList::SortFunction VehicleCargoSorter; static GUIVehicleList::SortFunction VehicleReliabilitySorter; static GUIVehicleList::SortFunction VehicleMaxSpeedSorter; static GUIVehicleList::SortFunction VehicleModelSorter; static GUIVehicleList::SortFunction VehicleValueSorter; static GUIVehicleList::SortFunction VehicleLengthSorter; static GUIVehicleList::SortFunction VehicleTimeToLiveSorter; static GUIVehicleList::SortFunction VehicleTimetableDelaySorter; GUIVehicleList::SortFunction * const BaseVehicleListWindow::vehicle_sorter_funcs[] = { &VehicleNumberSorter, &VehicleNameSorter, &VehicleAgeSorter, &VehicleProfitThisYearSorter, &VehicleProfitLastYearSorter, &VehicleCargoSorter, &VehicleReliabilitySorter, &VehicleMaxSpeedSorter, &VehicleModelSorter, &VehicleValueSorter, &VehicleLengthSorter, &VehicleTimeToLiveSorter, &VehicleTimetableDelaySorter, }; const StringID BaseVehicleListWindow::vehicle_sorter_names[] = { STR_SORT_BY_NUMBER, STR_SORT_BY_NAME, STR_SORT_BY_AGE, STR_SORT_BY_PROFIT_THIS_YEAR, STR_SORT_BY_PROFIT_LAST_YEAR, STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE, STR_SORT_BY_RELIABILITY, STR_SORT_BY_MAX_SPEED, STR_SORT_BY_MODEL, STR_SORT_BY_VALUE, STR_SORT_BY_LENGTH, STR_SORT_BY_LIFE_TIME, STR_SORT_BY_TIMETABLE_DELAY, INVALID_STRING_ID }; const StringID BaseVehicleListWindow::vehicle_depot_name[] = { STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT, STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT, STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT, STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR }; void BaseVehicleListWindow::BuildVehicleList() { if (!this->vehicles.NeedRebuild()) return; DEBUG(misc, 3, "Building vehicle list type %d for company %d given index %d", this->vli.type, this->vli.company, this->vli.index); GenerateVehicleSortList(&this->vehicles, this->vli); uint unitnumber = 0; for (const Vehicle **v = this->vehicles.Begin(); v != this->vehicles.End(); v++) { unitnumber = max<uint>(unitnumber, (*v)->unitnumber); } /* Because 111 is much less wide than e.g. 999 we use the * wider numbers to determine the width instead of just * the random number that it seems to be. */ if (unitnumber >= 1000) { this->unitnumber_digits = 4; } else if (unitnumber >= 100) { this->unitnumber_digits = 3; } else { this->unitnumber_digits = 2; } this->vehicles.RebuildDone(); this->vscroll->SetCount(this->vehicles.Length()); } /** * Compute the size for the Action dropdown. * @param show_autoreplace If true include the autoreplace item. * @param show_group If true include group-related stuff. * @return Required size. */ Dimension BaseVehicleListWindow::GetActionDropdownSize(bool show_autoreplace, bool show_group) { Dimension d = {0, 0}; if (show_autoreplace) d = maxdim(d, GetStringBoundingBox(STR_VEHICLE_LIST_REPLACE_VEHICLES)); d = maxdim(d, GetStringBoundingBox(STR_VEHICLE_LIST_SEND_FOR_SERVICING)); d = maxdim(d, GetStringBoundingBox(this->vehicle_depot_name[this->vli.vtype])); if (show_group) { d = maxdim(d, GetStringBoundingBox(STR_GROUP_ADD_SHARED_VEHICLE)); d = maxdim(d, GetStringBoundingBox(STR_GROUP_REMOVE_ALL_VEHICLES)); } return d; } /** * Display the Action dropdown window. * @param show_autoreplace If true include the autoreplace item. * @param show_group If true include group-related stuff. * @return Itemlist for dropdown */ DropDownList *BaseVehicleListWindow::BuildActionDropdownList(bool show_autoreplace, bool show_group) { DropDownList *list = new DropDownList(); if (show_autoreplace) list->push_back(new DropDownListStringItem(STR_VEHICLE_LIST_REPLACE_VEHICLES, ADI_REPLACE, false)); list->push_back(new DropDownListStringItem(STR_VEHICLE_LIST_SEND_FOR_SERVICING, ADI_SERVICE, false)); list->push_back(new DropDownListStringItem(this->vehicle_depot_name[this->vli.vtype], ADI_DEPOT, false)); if (show_group) { list->push_back(new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE, ADI_ADD_SHARED, false)); list->push_back(new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, ADI_REMOVE_ALL, false)); } return list; } /* cached values for VehicleNameSorter to spare many GetString() calls */ static const Vehicle *_last_vehicle[2] = { NULL, NULL }; void BaseVehicleListWindow::SortVehicleList() { if (this->vehicles.Sort()) return; /* invalidate cached values for name sorter - vehicle names could change */ _last_vehicle[0] = _last_vehicle[1] = NULL; } void DepotSortList(VehicleList *list) { if (list->Length() < 2) return; QSortT(list->Begin(), list->Length(), &VehicleNumberSorter); } /** draw the vehicle profit button in the vehicle list window. */ static void DrawVehicleProfitButton(const Vehicle *v, int x, int y) { SpriteID spr; /* draw profit-based coloured icons */ if (v->age <= DAYS_IN_YEAR * 2) { spr = SPR_PROFIT_NA; } else if (v->GetDisplayProfitLastYear() < 0) { spr = SPR_PROFIT_NEGATIVE; } else if (v->GetDisplayProfitLastYear() < 10000) { spr = SPR_PROFIT_SOME; } else { spr = SPR_PROFIT_LOT; } DrawSprite(spr, PAL_NONE, x, y); } /** Maximum number of refit cycles we try, to prevent infinite loops. And we store only a byte anyway */ static const uint MAX_REFIT_CYCLE = 256; /** * Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for. * Assuming they are going to carry the same cargo ofcourse! * @param v_from the vehicle to match the subtype from * @param v_for the vehicle to get the subtype for * @return the best sub type */ byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for) { const Engine *e_from = Engine::Get(v_from->engine_type); const Engine *e_for = Engine::Get(v_for->engine_type); /* If one them doesn't carry cargo, there's no need to find a sub type */ if (!e_from->CanCarryCargo() || !e_for->CanCarryCargo()) return 0; if (!HasBit(e_from->info.callback_mask, CBM_VEHICLE_CARGO_SUFFIX) || !HasBit(e_for->info.callback_mask, CBM_VEHICLE_CARGO_SUFFIX)) { /* One of the engines doesn't have cargo suffixes, i.e. sub types. */ return 0; } /* It has to be possible for v_for to carry the cargo of v_from. */ if (!HasBit(e_for->info.refit_mask, v_from->cargo_type)) return 0; StringID expected_string = GetCargoSubtypeText(v_from); CargoID old_cargo_type = v_for->cargo_type; byte old_cargo_subtype = v_for->cargo_subtype; byte ret_refit_cyc = 0; /* Set the 'destination' cargo */ v_for->cargo_type = v_from->cargo_type; /* Cycle through the refits */ for (uint refit_cyc = 0; refit_cyc < MAX_REFIT_CYCLE; refit_cyc++) { v_for->cargo_subtype = refit_cyc; /* Make sure we don't pick up anything cached. */ v_for->First()->InvalidateNewGRFCache(); v_for->InvalidateNewGRFCache(); uint16 callback = GetVehicleCallback(CBID_VEHICLE_CARGO_SUFFIX, 0, 0, v_for->engine_type, v_for); if (callback == 0xFF) callback = CALLBACK_FAILED; if (callback == CALLBACK_FAILED) break; if (GetCargoSubtypeText(v_for) != expected_string) continue; /* We found something matching. */ ret_refit_cyc = refit_cyc; break; } /* Reset the vehicle's cargo type */ v_for->cargo_type = old_cargo_type; v_for->cargo_subtype = old_cargo_subtype; /* Make sure we don't taint the vehicle. */ v_for->First()->InvalidateNewGRFCache(); v_for->InvalidateNewGRFCache(); return ret_refit_cyc; } /** Option to refit a vehicle chain */ struct RefitOption { CargoID cargo; ///< Cargo to refit to byte subtype; ///< Subcargo to use uint16 value; ///< GRF-local String to display for the cargo EngineID engine; ///< Engine for which to resolve #value /** * Inequality operator for #RefitOption. * @param other Compare to this #RefitOption. * @return True if both #RefitOption are different. */ FORCEINLINE bool operator != (const RefitOption &other) const { return other.cargo != this->cargo || other.value != this->value; } /** * Equality operator for #RefitOption. * @param other Compare to this #RefitOption. * @return True if both #RefitOption are equal. */ FORCEINLINE bool operator == (const RefitOption &other) const { return other.cargo == this->cargo && other.value == this->value; } }; typedef SmallVector<RefitOption, 32> SubtypeList; ///< List of refit subtypes associated to a cargo. /** * Draw the list of available refit options for a consist and highlight the selected refit option (if any). * @param list List of subtype options for each (sorted) cargo. * @param sel Selected refit cargo-type in the window * @param pos Position of the selected item in caller widow * @param rows Number of rows(capacity) in caller window * @param delta Step height in caller window * @param r Rectangle of the matrix widget. */ static void DrawVehicleRefitWindow(const SubtypeList list[NUM_CARGO], int sel, uint pos, uint rows, uint delta, const Rect &r) { uint y = r.top + WD_MATRIX_TOP; uint current = 0; /* Draw the list of subtypes for each cargo, and find the selected refit option (by its position). */ for (uint i = 0; current < pos + rows && i < NUM_CARGO; i++) { for (uint j = 0; current < pos + rows && j < list[i].Length(); j++) { /* Refit options with a position smaller than pos don't have to be drawn. */ if (current < pos) { current++; continue; } TextColour colour = (sel == (int)current) ? TC_WHITE : TC_BLACK; const RefitOption refit = list[i][j]; /* Get the cargo name. */ SetDParam(0, CargoSpec::Get(refit.cargo)->name); /* If the callback succeeded, draw the cargo suffix. */ if (refit.value != CALLBACK_FAILED) { SetDParam(1, GetGRFStringID(GetEngineGRFID(refit.engine), 0xD000 + refit.value)); DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y, STR_JUST_STRING_SPACE_STRING, colour); } else { DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y, STR_JUST_STRING, colour); } y += delta; current++; } } } /** Widget numbers of the vehicle refit window. */ enum VehicleRefitWidgets { VRW_CAPTION, VRW_VEHICLE_PANEL_DISPLAY, VRW_SHOW_HSCROLLBAR, VRW_HSCROLLBAR, VRW_SELECTHEADER, VRW_MATRIX, VRW_SCROLLBAR, VRW_INFOPANEL, VRW_REFITBUTTON, }; /** Refit cargo window. */ struct RefitWindow : public Window { int sel; ///< Index in refit options, \c -1 if nothing is selected. RefitOption *cargo; ///< Refit option selected by \v sel. SubtypeList list[NUM_CARGO]; ///< List of refit subtypes available for each sorted cargo. VehicleOrderID order; ///< If not #INVALID_VEH_ORDER_ID, selection is part of a refit order (rather than execute directly). uint information_width; ///< Width required for correctly displaying all cargos in the information panel. Scrollbar *vscroll; ///< The main scrollbar. Scrollbar *hscroll; ///< Only used for long vehicles. int vehicle_width; ///< Width of the vehicle being drawn. int sprite_left; ///< Left position of the vehicle sprite. int sprite_right; ///< Right position of the vehicle sprite. uint vehicle_margin; ///< Margin to use while selecting vehicles when the vehicle image is centered. int click_x; ///< Position of the first click while dragging. VehicleID selected_vehicle; ///< First vehicle in the current selection. uint8 num_vehicles; ///< Number of selected vehicles. /** * Collects all (cargo, subcargo) refit options of a vehicle chain. */ void BuildRefitList() { for (uint i = 0; i < NUM_CARGO; i++) this->list[i].Clear(); Vehicle *v = Vehicle::Get(this->window_number); /* Check only the selected vehicles. */ VehicleSet vehicles_to_refit; GetVehicleSet(vehicles_to_refit, Vehicle::Get(this->selected_vehicle), this->num_vehicles); do { if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index)) continue; const Engine *e = Engine::Get(v->engine_type); uint32 cmask = e->info.refit_mask; byte callback_mask = e->info.callback_mask; /* Skip this engine if it does not carry anything */ if (!e->CanCarryCargo()) continue; /* Loop through all cargos in the refit mask */ int current_index = 0; const CargoSpec *cs; FOR_ALL_SORTED_CARGOSPECS(cs) { CargoID cid = cs->Index(); /* Skip cargo type if it's not listed */ if (!HasBit(cmask, cid)) { current_index++; continue; } /* Check the vehicle's callback mask for cargo suffixes */ if (HasBit(callback_mask, CBM_VEHICLE_CARGO_SUFFIX)) { /* Make a note of the original cargo type. It has to be * changed to test the cargo & subtype... */ CargoID temp_cargo = v->cargo_type; byte temp_subtype = v->cargo_subtype; v->cargo_type = cid; for (uint refit_cyc = 0; refit_cyc < MAX_REFIT_CYCLE; refit_cyc++) { v->cargo_subtype = refit_cyc; /* Make sure we don't pick up anything cached. */ v->First()->InvalidateNewGRFCache(); v->InvalidateNewGRFCache(); uint16 callback = GetVehicleCallback(CBID_VEHICLE_CARGO_SUFFIX, 0, 0, v->engine_type, v); if (callback == 0xFF) callback = CALLBACK_FAILED; if (refit_cyc != 0 && callback == CALLBACK_FAILED) break; RefitOption option; option.cargo = cid; option.subtype = refit_cyc; option.value = callback; option.engine = v->engine_type; this->list[current_index].Include(option); } /* Reset the vehicle's cargo type */ v->cargo_type = temp_cargo; v->cargo_subtype = temp_subtype; /* And make sure we haven't tainted the cache */ v->First()->InvalidateNewGRFCache(); v->InvalidateNewGRFCache(); } else { /* No cargo suffix callback -- use no subtype */ RefitOption option; option.cargo = cid; option.subtype = 0; option.value = CALLBACK_FAILED; option.engine = INVALID_ENGINE; this->list[current_index].Include(option); } current_index++; } } while (v->IsGroundVehicle() && (v = v->Next()) != NULL); int scroll_size = 0; for (uint i = 0; i < NUM_CARGO; i++) { scroll_size += (this->list[i].Length()); } this->vscroll->SetCount(scroll_size); } /** * Gets the #RefitOption placed in the selected index. * @return Pointer to the #RefitOption currently in use. */ RefitOption *GetRefitOption() { if (this->sel < 0) return NULL; int subtype = 0; for (uint i = 0; subtype <= this->sel && i < NUM_CARGO; i++) { for (uint j = 0; subtype <= this->sel && j < this->list[i].Length(); j++) { if (subtype == this->sel) { return &this->list[i][j]; } subtype++; } } return NULL; } RefitWindow(const WindowDesc *desc, const Vehicle *v, VehicleOrderID order) : Window() { this->sel = -1; this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(VRW_SCROLLBAR); this->hscroll = (v->IsGroundVehicle() ? this->GetScrollbar(VRW_HSCROLLBAR) : NULL); this->GetWidget<NWidgetCore>(VRW_SELECTHEADER)->tool_tip = STR_REFIT_TRAIN_LIST_TOOLTIP + v->type; this->GetWidget<NWidgetCore>(VRW_MATRIX)->tool_tip = STR_REFIT_TRAIN_LIST_TOOLTIP + v->type; NWidgetCore *nwi = this->GetWidget<NWidgetCore>(VRW_REFITBUTTON); nwi->widget_data = STR_REFIT_TRAIN_REFIT_BUTTON + v->type; nwi->tool_tip = STR_REFIT_TRAIN_REFIT_TOOLTIP + v->type; this->GetWidget<NWidgetStacked>(VRW_SHOW_HSCROLLBAR)->SetDisplayedPlane(v->IsGroundVehicle() ? 0 : SZSP_HORIZONTAL); this->GetWidget<NWidgetCore>(VRW_VEHICLE_PANEL_DISPLAY)->tool_tip = (v->type == VEH_TRAIN) ? STR_REFIT_SELECT_VEHICLES_TOOLTIP : STR_NULL; this->FinishInitNested(desc, v->index); this->owner = v->owner; this->order = order; this->SetWidgetDisabledState(VRW_REFITBUTTON, this->sel == -1); } virtual void OnInit() { if (this->cargo != NULL) { /* Store the RefitOption currently in use. */ RefitOption current_refit_option = *(this->cargo); /* Rebuild the refit list */ this->BuildRefitList(); this->sel = -1; this->cargo = NULL; int current = 0; for (uint i = 0; this->cargo == NULL && i < NUM_CARGO; i++) { for (uint j = 0; j < list[i].Length(); j++) { if (list[i][j] == current_refit_option) { this->sel = current; this->cargo = &list[i][j]; this->vscroll->ScrollTowards(current); break; } current++; } } this->SetWidgetDisabledState(VRW_REFITBUTTON, this->sel == -1); /* If the selected refit option was not found, scroll the window to the initial position. */ if (this->sel == -1) this->vscroll->ScrollTowards(0); } else { /* Rebuild the refit list */ this->OnInvalidateData(0); } } virtual void OnPaint() { /* Determine amount of items for scroller. */ if (this->hscroll != NULL) this->hscroll->SetCount(this->vehicle_width); /* Calculate sprite position. */ NWidgetCore *vehicle_panel_display = this->GetWidget<NWidgetCore>(VRW_VEHICLE_PANEL_DISPLAY); int sprite_width = max(0, ((int)vehicle_panel_display->current_x - this->vehicle_width) / 2); this->sprite_left = vehicle_panel_display->pos_x; this->sprite_right = vehicle_panel_display->pos_x + vehicle_panel_display->current_x - 1; if (_current_text_dir == TD_RTL) { this->sprite_right -= sprite_width; this->vehicle_margin = vehicle_panel_display->current_x - sprite_right; } else { this->sprite_left += sprite_width; this->vehicle_margin = sprite_left; } this->DrawWidgets(); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case VRW_MATRIX: resize->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM; size->height = resize->height * 8; break; case VRW_VEHICLE_PANEL_DISPLAY: size->height = GetVehicleHeight(Vehicle::Get(this->window_number)->type); break; case VRW_INFOPANEL: size->width = WD_FRAMERECT_LEFT + this->information_width + WD_FRAMERECT_RIGHT; break; } } virtual void SetStringParameters(int widget) const { if (widget == VRW_CAPTION) SetDParam(0, Vehicle::Get(this->window_number)->index); } /** * Gets the #StringID to use for displaying capacity. * @param Cargo and cargo subtype to check for capacity. * @return INVALID_STRING_ID if there is no capacity. StringID to use in any other case. * @post String parameters have been set. */ StringID GetCapacityString(RefitOption *option) const { assert(_current_company == _local_company); Vehicle *v = Vehicle::Get(this->window_number); CommandCost cost = DoCommand(v->tile, this->selected_vehicle, option->cargo | option->subtype << 8 | this->num_vehicles << 16, DC_QUERY_COST, GetCmdRefitVeh(v->type)); if (cost.Failed()) return INVALID_STRING_ID; SetDParam(0, option->cargo); SetDParam(1, _returned_refit_capacity); if (_returned_mail_refit_capacity > 0) { SetDParam(2, CT_MAIL); SetDParam(3, _returned_mail_refit_capacity); SetDParam(4, cost.GetCost()); return STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT; } else { SetDParam(2, cost.GetCost()); return STR_REFIT_NEW_CAPACITY_COST_OF_REFIT; } } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case VRW_VEHICLE_PANEL_DISPLAY: { Vehicle *v = Vehicle::Get(this->window_number); DrawVehicleImage(v, this->sprite_left + WD_FRAMERECT_LEFT, this->sprite_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, this->hscroll != NULL ? this->hscroll->GetPosition() : 0); /* Highlight selected vehicles. */ if (this->order != INVALID_VEH_ORDER_ID) break; int x = 0; switch (v->type) { case VEH_TRAIN: { VehicleSet vehicles_to_refit; GetVehicleSet(vehicles_to_refit, Vehicle::Get(this->selected_vehicle), this->num_vehicles); int left = INT32_MIN; int width = 0; for (Train *u = Train::From(v); u != NULL; u = u->Next()) { /* Start checking. */ if (vehicles_to_refit.Contains(u->index) && left == INT32_MIN) { left = x - this->hscroll->GetPosition() + r.left + this->vehicle_margin; width = 0; } /* Draw a selection. */ if ((!vehicles_to_refit.Contains(u->index) || u->Next() == NULL) && left != INT32_MIN) { if (u->Next() == NULL && vehicles_to_refit.Contains(u->index)) { int current_width = u->GetDisplayImageWidth(); width += current_width; x += current_width; } int right = Clamp(left + width, 0, r.right); left = max(0, left); if (_current_text_dir == TD_RTL) { right = this->GetWidget<NWidgetCore>(VRW_VEHICLE_PANEL_DISPLAY)->current_x - left; left = right - width; } if (left != right) { DrawFrameRect(left, r.top + WD_FRAMERECT_TOP, right, r.top + WD_FRAMERECT_TOP + 13, COLOUR_WHITE, FR_BORDERONLY); } left = INT32_MIN; } int current_width = u->GetDisplayImageWidth(); width += current_width; x += current_width; } break; } default: break; } break; } case VRW_MATRIX: DrawVehicleRefitWindow(this->list, this->sel, this->vscroll->GetPosition(), this->vscroll->GetCapacity(), this->resize.step_height, r); break; case VRW_INFOPANEL: if (this->cargo != NULL) { StringID string = this->GetCapacityString(this->cargo); if (string != INVALID_STRING_ID) { DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM, string); } } break; } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { switch (data) { case -666: // Autoreplace replaced the vehicle; selected_vehicle became invalid. case 0: { // The consist has changed; rebuild the entire list. /* Clear the selection. */ Vehicle *v = Vehicle::Get(this->window_number); this->selected_vehicle = v->index; this->num_vehicles = UINT8_MAX; /* FALL THROUGH */ } case 2: { // The vehicle selection has changed; rebuild the entire list. if (!gui_scope) break; this->BuildRefitList(); /* The vehicle width has changed too. */ this->vehicle_width = GetVehicleWidth(Vehicle::Get(this->window_number)); uint max_width = 0; /* Check the width of all cargo information strings. */ for (uint i = 0; i < NUM_CARGO; i++) { for (uint j = 0; j < this->list[i].Length(); j++) { StringID string = this->GetCapacityString(&list[i][j]); if (string != INVALID_STRING_ID) { Dimension dim = GetStringBoundingBox(string); max_width = max(dim.width, max_width); } } } if (this->information_width < max_width) { this->information_width = max_width; this->ReInit(); } /* FALL THROUGH */ } case 1: // A new cargo has been selected. if (!gui_scope) break; this->cargo = GetRefitOption(); break; } } int GetClickPosition(int click_x) { const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(VRW_VEHICLE_PANEL_DISPLAY); if (_current_text_dir == TD_RTL) click_x = matrix_widget->current_x - click_x; click_x -= this->vehicle_margin; if (this->hscroll != NULL) click_x += this->hscroll->GetPosition(); return click_x; } void SetSelectedVehicles(int drag_x) { drag_x = GetClickPosition(drag_x); int left_x = min(this->click_x, drag_x); int right_x = max(this->click_x, drag_x); this->num_vehicles = 0; Vehicle *v = Vehicle::Get(this->window_number); /* Find the vehicle part that was clicked. */ switch (v->type) { case VEH_TRAIN: { /* Don't select anything if we are not clicking in the vehicle. */ if (left_x >= 0) { const Train *u = Train::From(v); bool start_counting = false; for (; u != NULL; u = u->Next()) { int current_width = u->GetDisplayImageWidth(); left_x -= current_width; right_x -= current_width; if (left_x < 0 && !start_counting) { this->selected_vehicle = u->index; start_counting = true; /* Count the first vehicle, even if articulated part */ this->num_vehicles++; } else if (start_counting && !u->IsArticulatedPart()) { /* Do not count articulated parts */ this->num_vehicles++; } if (right_x < 0) break; } } /* If the selection is not correct, clear it. */ if (this->num_vehicles != 0) { if (_ctrl_pressed) this->num_vehicles = UINT8_MAX; break; } /* FALL THROUGH */ } default: /* Clear the selection. */ this->selected_vehicle = v->index; this->num_vehicles = UINT8_MAX; break; } } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case VRW_VEHICLE_PANEL_DISPLAY: { // Vehicle image. if (this->order != INVALID_VEH_ORDER_ID) break; NWidgetBase *nwi = this->GetWidget<NWidgetBase>(VRW_VEHICLE_PANEL_DISPLAY); this->click_x = GetClickPosition(pt.x - nwi->pos_x); this->SetSelectedVehicles(pt.x - nwi->pos_x); this->SetWidgetDirty(VRW_VEHICLE_PANEL_DISPLAY); if (!_ctrl_pressed) { SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this); } else { /* The vehicle selection has changed. */ this->InvalidateData(2); } break; } case VRW_MATRIX: { // listbox this->sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, VRW_MATRIX); if (this->sel == INT_MAX) this->sel = -1; this->SetWidgetDisabledState(VRW_REFITBUTTON, this->sel == -1); this->InvalidateData(1); if (click_count == 1) break; /* FALL THROUGH */ } case VRW_REFITBUTTON: // refit button if (this->cargo != NULL) { const Vehicle *v = Vehicle::Get(this->window_number); if (this->order == INVALID_VEH_ORDER_ID) { bool delete_window = this->selected_vehicle == v->index && this->num_vehicles == UINT8_MAX; if (DoCommandP(v->tile, this->selected_vehicle, this->cargo->cargo | this->cargo->subtype << 8 | this->num_vehicles << 16, GetCmdRefitVeh(v)) && delete_window) delete this; } else { if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8 | this->order << 16, CMD_ORDER_REFIT)) delete this; } } break; } } virtual void OnMouseDrag(Point pt, int widget) { switch (widget) { case VRW_VEHICLE_PANEL_DISPLAY: { // Vehicle image. if (this->order != INVALID_VEH_ORDER_ID) break; NWidgetBase *nwi = this->GetWidget<NWidgetBase>(VRW_VEHICLE_PANEL_DISPLAY); this->SetSelectedVehicles(pt.x - nwi->pos_x); this->SetWidgetDirty(VRW_VEHICLE_PANEL_DISPLAY); break; } } } virtual void OnDragDrop(Point pt, int widget) { switch (widget) { case VRW_VEHICLE_PANEL_DISPLAY: { // Vehicle image. if (this->order != INVALID_VEH_ORDER_ID) break; NWidgetBase *nwi = this->GetWidget<NWidgetBase>(VRW_VEHICLE_PANEL_DISPLAY); this->SetSelectedVehicles(pt.x - nwi->pos_x); this->InvalidateData(2); break; } } } virtual void OnResize() { this->vehicle_width = GetVehicleWidth(Vehicle::Get(this->window_number)); this->vscroll->SetCapacityFromWidget(this, VRW_MATRIX); if (this->hscroll != NULL) this->hscroll->SetCapacityFromWidget(this, VRW_VEHICLE_PANEL_DISPLAY); this->GetWidget<NWidgetCore>(VRW_MATRIX)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } }; static const NWidgetPart _nested_vehicle_refit_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, VRW_CAPTION), SetDataTip(STR_REFIT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), /* Vehicle display + scrollbar. */ NWidget(NWID_VERTICAL), NWidget(WWT_PANEL, COLOUR_GREY, VRW_VEHICLE_PANEL_DISPLAY), SetMinimalSize(228, 14), SetResize(1, 0), SetScrollbar(VRW_HSCROLLBAR), EndContainer(), NWidget(NWID_SELECTION, INVALID_COLOUR, VRW_SHOW_HSCROLLBAR), NWidget(NWID_HSCROLLBAR, COLOUR_GREY, VRW_HSCROLLBAR), EndContainer(), EndContainer(), NWidget(WWT_TEXTBTN, COLOUR_GREY, VRW_SELECTHEADER), SetDataTip(STR_REFIT_TITLE, STR_NULL), SetResize(1, 0), /* Matrix + scrollbar. */ NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_GREY, VRW_MATRIX), SetMinimalSize(228, 112), SetResize(1, 14), SetFill(1, 1), SetDataTip(0x801, STR_NULL), SetScrollbar(VRW_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, VRW_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, VRW_INFOPANEL), SetMinimalTextLines(2, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, VRW_REFITBUTTON), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), }; static const WindowDesc _vehicle_refit_desc( WDP_AUTO, 240, 174, WC_VEHICLE_REFIT, WC_VEHICLE_VIEW, WDF_UNCLICK_BUTTONS | WDF_CONSTRUCTION, _nested_vehicle_refit_widgets, lengthof(_nested_vehicle_refit_widgets) ); /** * Show the refit window for a vehicle * @param *v The vehicle to show the refit window for * @param order of the vehicle ( ? ) * @param parent the parent window of the refit window */ void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent) { DeleteWindowById(WC_VEHICLE_REFIT, v->index); RefitWindow *w = new RefitWindow(&_vehicle_refit_desc, v, order); w->parent = parent; } /** Display list of cargo types of the engine, for the purchase information window */ uint ShowRefitOptionsList(int left, int right, int y, EngineID engine) { /* List of cargo types of this engine */ uint32 cmask = GetUnionOfArticulatedRefitMasks(engine, false); /* List of cargo types available in this climate */ uint32 lmask = _cargo_mask; char string[512]; char *b = string; /* Draw nothing if the engine is not refittable */ if (HasAtMostOneBit(cmask)) return y; b = InlineString(b, STR_PURCHASE_INFO_REFITTABLE_TO); if (cmask == lmask) { /* Engine can be refitted to all types in this climate */ b = InlineString(b, STR_PURCHASE_INFO_ALL_TYPES); } else { /* Check if we are able to refit to more cargo types and unable to. If * so, invert the cargo types to list those that we can't refit to. */ if (CountBits(cmask ^ lmask) < CountBits(cmask) && CountBits(cmask ^ lmask) <= 7) { cmask ^= lmask; b = InlineString(b, STR_PURCHASE_INFO_ALL_BUT); } bool first = true; /* Add each cargo type to the list */ const CargoSpec *cs; FOR_ALL_SORTED_CARGOSPECS(cs) { if (!HasBit(cmask, cs->Index())) continue; if (b >= lastof(string) - (2 + 2 * 4)) break; // ", " and two calls to Utf8Encode() if (!first) b = strecpy(b, ", ", lastof(string)); first = false; b = InlineString(b, cs->name); } } /* Terminate and display the completed string */ *b = '\0'; /* Make sure we detect any buffer overflow */ assert(b < endof(string)); SetDParamStr(0, string); return DrawStringMultiLine(left, right, y, INT32_MAX, STR_JUST_RAW_STRING); } /** Get the cargo subtype text from NewGRF for the vehicle details window. */ StringID GetCargoSubtypeText(const Vehicle *v) { if (HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_CARGO_SUFFIX)) { uint16 cb = GetVehicleCallback(CBID_VEHICLE_CARGO_SUFFIX, 0, 0, v->engine_type, v); if (cb != CALLBACK_FAILED) { return GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + cb); } } return STR_EMPTY; } /** Sort vehicles by their number */ static int CDECL VehicleNumberSorter(const Vehicle * const *a, const Vehicle * const *b) { return (*a)->unitnumber - (*b)->unitnumber; } /** Sort vehicles by their name */ static int CDECL VehicleNameSorter(const Vehicle * const *a, const Vehicle * const *b) { static char last_name[2][64]; if (*a != _last_vehicle[0]) { _last_vehicle[0] = *a; SetDParam(0, (*a)->index); GetString(last_name[0], STR_VEHICLE_NAME, lastof(last_name[0])); } if (*b != _last_vehicle[1]) { _last_vehicle[1] = *b; SetDParam(0, (*b)->index); GetString(last_name[1], STR_VEHICLE_NAME, lastof(last_name[1])); } int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting). return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by their age */ static int CDECL VehicleAgeSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = (*a)->age - (*b)->age; return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by this year profit */ static int CDECL VehicleProfitThisYearSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = ClampToI32((*a)->GetDisplayProfitThisYear() - (*b)->GetDisplayProfitThisYear()); return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by last year profit */ static int CDECL VehicleProfitLastYearSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = ClampToI32((*a)->GetDisplayProfitLastYear() - (*b)->GetDisplayProfitLastYear()); return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by their cargo */ static int CDECL VehicleCargoSorter(const Vehicle * const *a, const Vehicle * const *b) { const Vehicle *v; CargoArray diff; /* Append the cargo of the connected weagons */ for (v = *a; v != NULL; v = v->Next()) diff[v->cargo_type] += v->cargo_cap; for (v = *b; v != NULL; v = v->Next()) diff[v->cargo_type] -= v->cargo_cap; int r = 0; for (CargoID i = 0; i < NUM_CARGO; i++) { r = diff[i]; if (r != 0) break; } return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by their reliability */ static int CDECL VehicleReliabilitySorter(const Vehicle * const *a, const Vehicle * const *b) { int r = (*a)->reliability - (*b)->reliability; return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by their max speed */ static int CDECL VehicleMaxSpeedSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = (*a)->vcache.cached_max_speed - (*b)->vcache.cached_max_speed; return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by model */ static int CDECL VehicleModelSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = (*a)->engine_type - (*b)->engine_type; return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehciles by their value */ static int CDECL VehicleValueSorter(const Vehicle * const *a, const Vehicle * const *b) { const Vehicle *u; Money diff = 0; for (u = *a; u != NULL; u = u->Next()) diff += u->value; for (u = *b; u != NULL; u = u->Next()) diff -= u->value; int r = ClampToI32(diff); return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by their length */ static int CDECL VehicleLengthSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = (*a)->GetGroundVehicleCache()->cached_total_length - (*b)->GetGroundVehicleCache()->cached_total_length; return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by the time they can still live */ static int CDECL VehicleTimeToLiveSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = ClampToI32(((*a)->max_age - (*a)->age) - ((*b)->max_age - (*b)->age)); return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by the timetable delay */ static int CDECL VehicleTimetableDelaySorter(const Vehicle * const *a, const Vehicle * const *b) { int r = (*a)->lateness_counter - (*b)->lateness_counter; return (r != 0) ? r : VehicleNumberSorter(a, b); } void InitializeGUI() { MemSetT(&_sorting, 0); } /** * Assign a vehicle window a new vehicle * @param window_class WindowClass to search for * @param from_index the old vehicle ID * @param to_index the new vehicle ID */ static inline void ChangeVehicleWindow(WindowClass window_class, VehicleID from_index, VehicleID to_index) { Window *w = FindWindowById(window_class, from_index); if (w != NULL) { /* Update window_number */ w->window_number = to_index; if (w->viewport != NULL) w->viewport->follow_vehicle = to_index; /* Update vehicle drag data */ if (_thd.window_class == window_class && _thd.window_number == (WindowNumber)from_index) { _thd.window_number = to_index; } /* Notify the window. */ w->InvalidateData(-666, false); } } /** * Report a change in vehicle IDs (due to autoreplace) to affected vehicle windows. * @param from_index the old vehicle ID * @param to_index the new vehicle ID */ void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index) { ChangeVehicleWindow(WC_VEHICLE_VIEW, from_index, to_index); ChangeVehicleWindow(WC_VEHICLE_ORDERS, from_index, to_index); ChangeVehicleWindow(WC_VEHICLE_REFIT, from_index, to_index); ChangeVehicleWindow(WC_VEHICLE_DETAILS, from_index, to_index); ChangeVehicleWindow(WC_VEHICLE_TIMETABLE, from_index, to_index); } enum VehicleListWindowWidgets { VLW_WIDGET_CAPTION, VLW_WIDGET_SORT_ORDER, VLW_WIDGET_SORT_BY_PULLDOWN, VLW_WIDGET_LIST, VLW_WIDGET_SCROLLBAR, VLW_WIDGET_HIDE_BUTTONS, VLW_WIDGET_AVAILABLE_VEHICLES, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, VLW_WIDGET_STOP_ALL, VLW_WIDGET_START_ALL, }; static const NWidgetPart _nested_vehicle_list[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, VLW_WIDGET_CAPTION), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, VLW_WIDGET_SORT_ORDER), SetMinimalSize(81, 12), SetFill(0, 1), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), NWidget(WWT_DROPDOWN, COLOUR_GREY, VLW_WIDGET_SORT_BY_PULLDOWN), SetMinimalSize(167, 12), SetFill(0, 1), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA), NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(12, 12), SetFill(1, 1), SetResize(1, 0), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_GREY, VLW_WIDGET_LIST), SetMinimalSize(248, 0), SetFill(1, 0), SetResize(1, 1), SetScrollbar(VLW_WIDGET_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, VLW_WIDGET_SCROLLBAR), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_SELECTION, INVALID_COLOUR, VLW_WIDGET_HIDE_BUTTONS), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, VLW_WIDGET_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetFill(0, 1), SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP), NWidget(WWT_DROPDOWN, COLOUR_GREY, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12), SetFill(0, 1), SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, VLW_WIDGET_STOP_ALL), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, VLW_WIDGET_START_ALL), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetResize(1, 0), SetFill(1, 1), EndContainer(), EndContainer(), /* Widget to be shown for other companies hiding the previous 5 widgets. */ NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 0), EndContainer(), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), }; static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y, VehicleOrderID start = 0) { const Order *order = v->GetOrder(start); if (order == NULL) return; int i = 0; VehicleOrderID oid = start; do { if (oid == v->cur_real_order_index) DrawString(left, right, y, STR_TINY_RIGHT_ARROW, TC_BLACK); if (order->IsType(OT_GOTO_STATION)) { SetDParam(0, order->GetDestination()); DrawString(left + 6, right - 6, y, STR_TINY_BLACK_STATION); y += FONT_HEIGHT_SMALL; if (++i == 4) break; } oid++; order = order->next; if (order == NULL) { order = v->orders.list->GetFirstOrder(); oid = 0; } } while (oid != start); } /** * Draws an image of a vehicle chain * @param v Front vehicle * @param left The minimum horizontal position * @param right The maximum horizontal position * @param y Vertical position to draw at * @param selection Selected vehicle to draw a frame around * @param skip Number of pixels to skip at the front (for scrolling) */ void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, int skip) { switch (v->type) { case VEH_TRAIN: DrawTrainImage(Train::From(v), left, right, y, selection, skip); break; case VEH_ROAD: DrawRoadVehImage(v, left, right, y, selection, skip); break; case VEH_SHIP: DrawShipImage(v, left, right, y, selection); break; case VEH_AIRCRAFT: DrawAircraftImage(v, left, right, y, selection); break; default: NOT_REACHED(); } } /** * Get the height of a vehicle in the vehicle list GUIs. * @param type the vehicle type to look at * @param divisor the resulting height must be dividable by this * @return the height */ uint GetVehicleListHeight(VehicleType type, uint divisor) { /* Name + vehicle + profit */ uint base = GetVehicleHeight(type) + 2 * FONT_HEIGHT_SMALL; /* Drawing of the 4 small orders + profit*/ if (type >= VEH_SHIP) base = max(base, 5U * FONT_HEIGHT_SMALL); if (divisor == 1) return base; /* Make sure the height is dividable by divisor */ uint rem = base % divisor; return base + (rem == 0 ? 0 : divisor - rem); } /** * Draw all the vehicle list items. * @param selected_vehicle The vehicle that is to be highlighted. * @param line_height Height of a single item line. * @param r Rectangle with edge positions of the matrix widget. */ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const { int left = r.left + WD_MATRIX_LEFT; int right = r.right - WD_MATRIX_RIGHT; int width = right - left; bool rtl = _current_text_dir == TD_RTL; int text_offset = GetDigitWidth() * this->unitnumber_digits + WD_FRAMERECT_RIGHT; int text_left = left + (rtl ? 0 : text_offset); int text_right = right - (rtl ? text_offset : 0); bool show_orderlist = this->vli.vtype >= VEH_SHIP; int orderlist_left = left + (rtl ? 0 : max(100 + text_offset, width / 2)); int orderlist_right = right - (rtl ? max(100 + text_offset, width / 2) : 0); int image_left = (rtl && show_orderlist) ? orderlist_right : text_left; int image_right = (!rtl && show_orderlist) ? orderlist_left : text_right; int vehicle_button_x = rtl ? right - GetSpriteSize(SPR_PROFIT_LOT).width : left; int y = r.top; uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->vehicles.Length()); for (uint i = this->vscroll->GetPosition(); i < max; ++i) { const Vehicle *v = this->vehicles[i]; StringID str; SetDParam(0, v->GetDisplayProfitThisYear()); SetDParam(1, v->GetDisplayProfitLastYear()); DrawVehicleImage(v, image_left, image_right, y + FONT_HEIGHT_SMALL - 1, selected_vehicle, 0); DrawString(text_left, text_right, y + line_height - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1, STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR); if (v->name != NULL) { /* The vehicle got a name so we will print it */ SetDParam(0, v->index); DrawString(text_left, text_right, y, STR_TINY_BLACK_VEHICLE); } else if (v->group_id != DEFAULT_GROUP) { /* The vehicle has no name, but is member of a group, so print group name */ SetDParam(0, v->group_id); DrawString(text_left, text_right, y, STR_TINY_GROUP, TC_BLACK); } if (show_orderlist) DrawSmallOrderList(v, orderlist_left, orderlist_right, y, v->cur_real_order_index); if (v->IsInDepot()) { str = STR_BLUE_COMMA; } else { str = (v->age > v->max_age - DAYS_IN_LEAP_YEAR) ? STR_RED_COMMA : STR_BLACK_COMMA; } SetDParam(0, v->unitnumber); DrawString(left, right, y + 2, str); DrawVehicleProfitButton(v, vehicle_button_x, y + FONT_HEIGHT_NORMAL + 3); y += line_height; } } /** * Window for the (old) vehicle listing. * * bitmask for w->window_number * 0-7 CompanyID (owner) * 8-10 window type (use flags in vehicle_gui.h) * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed) * 16-31 StationID or OrderID depending on window type (bit 8-10) */ struct VehicleListWindow : public BaseVehicleListWindow { private: /** Enumeration of planes of the button row at the bottom. */ enum ButtonPlanes { BP_SHOW_BUTTONS, ///< Show the buttons. BP_HIDE_BUTTONS, ///< Show the empty panel. }; public: VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(window_number) { /* Set up sorting. Make the window-specific _sorting variable * point to the correct global _sorting struct so we are freed * from having conditionals during window operation */ switch (this->vli.vtype) { case VEH_TRAIN: this->sorting = &_sorting.train; break; case VEH_ROAD: this->sorting = &_sorting.roadveh; break; case VEH_SHIP: this->sorting = &_sorting.ship; break; case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break; default: NOT_REACHED(); } this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(VLW_WIDGET_SCROLLBAR); this->vehicles.SetListing(*this->sorting); this->vehicles.ForceRebuild(); this->vehicles.NeedResort(); this->BuildVehicleList(); this->SortVehicleList(); /* Set up the window widgets */ this->GetWidget<NWidgetCore>(VLW_WIDGET_LIST)->tool_tip = STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP + this->vli.vtype; if (this->vli.type == VL_SHARED_ORDERS) { this->GetWidget<NWidgetCore>(VLW_WIDGET_CAPTION)->widget_data = STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION; } else { this->GetWidget<NWidgetCore>(VLW_WIDGET_CAPTION)->widget_data = STR_VEHICLE_LIST_TRAIN_CAPTION + this->vli.vtype; } this->FinishInitNested(desc, window_number); this->owner = this->vli.company; if (this->vli.vtype == VEH_TRAIN) ResizeWindow(this, 65, 0); } ~VehicleListWindow() { *this->sorting = this->vehicles.GetListing(); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case VLW_WIDGET_LIST: resize->height = GetVehicleListHeight(this->vli.vtype, 1); switch (this->vli.vtype) { case VEH_TRAIN: case VEH_ROAD: size->height = 6 * resize->height; break; case VEH_SHIP: case VEH_AIRCRAFT: size->height = 4 * resize->height; break; default: NOT_REACHED(); } break; case VLW_WIDGET_SORT_ORDER: { Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data); d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the string is centred and it also looks better. d.height += padding.height; *size = maxdim(*size, d); break; } case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: { Dimension d = this->GetActionDropdownSize(this->vli.type == VL_STANDARD, false); d.height += padding.height; d.width += padding.width; *size = maxdim(*size, d); break; } } } virtual void SetStringParameters(int widget) const { switch (widget) { case VLW_WIDGET_AVAILABLE_VEHICLES: SetDParam(0, STR_VEHICLE_LIST_AVAILABLE_TRAINS + this->vli.vtype); break; case VLW_WIDGET_CAPTION: { switch (this->vli.type) { case VL_SHARED_ORDERS: // Shared Orders if (this->vehicles.Length() == 0) { /* We can't open this window without vehicles using this order * and we should close the window when deleting the order. */ NOT_REACHED(); } SetDParam(0, this->vscroll->GetCount()); break; case VL_STANDARD: // Company Name SetDParam(0, STR_COMPANY_NAME); SetDParam(1, this->vli.index); SetDParam(3, this->vscroll->GetCount()); break; case VL_STATION_LIST: // Station/Waypoint Name SetDParam(0, Station::IsExpected(BaseStation::Get(this->vli.index)) ? STR_STATION_NAME : STR_WAYPOINT_NAME); SetDParam(1, this->vli.index); SetDParam(3, this->vscroll->GetCount()); break; case VL_DEPOT_LIST: SetDParam(0, STR_DEPOT_CAPTION); SetDParam(1, this->vli.vtype); SetDParam(2, this->vli.index); SetDParam(3, this->vscroll->GetCount()); break; default: NOT_REACHED(); } break; } } } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case VLW_WIDGET_SORT_ORDER: /* draw arrow pointing up/down for ascending/descending sorting */ this->DrawSortButtonState(widget, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; case VLW_WIDGET_LIST: this->DrawVehicleListItems(INVALID_VEHICLE, this->resize.step_height, r); break; } } virtual void OnPaint() { this->BuildVehicleList(); this->SortVehicleList(); if (this->vehicles.Length() == 0 && this->IsWidgetLowered(VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN)) { HideDropDownMenu(this); } /* Hide the widgets that we will not use in this window * Some windows contains actions only fit for the owner */ int plane_to_show = (this->owner == _local_company) ? BP_SHOW_BUTTONS : BP_HIDE_BUTTONS; NWidgetStacked *nwi = this->GetWidget<NWidgetStacked>(VLW_WIDGET_HIDE_BUTTONS); if (plane_to_show != nwi->shown_plane) { nwi->SetDisplayedPlane(plane_to_show); nwi->SetDirty(this); } if (this->owner == _local_company) { this->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, this->vli.type != VL_STANDARD); this->SetWidgetsDisabledState(this->vehicles.Length() == 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, VLW_WIDGET_STOP_ALL, VLW_WIDGET_START_ALL, WIDGET_LIST_END); } /* Set text of sort by dropdown widget. */ this->GetWidget<NWidgetCore>(VLW_WIDGET_SORT_BY_PULLDOWN)->widget_data = this->vehicle_sorter_names[this->vehicles.SortType()]; this->DrawWidgets(); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case VLW_WIDGET_SORT_ORDER: // Flip sorting method ascending/descending this->vehicles.ToggleSortOrder(); this->SetDirty(); break; case VLW_WIDGET_SORT_BY_PULLDOWN:// Select sorting criteria dropdown menu ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vli.vtype == VEH_TRAIN || this->vli.vtype == VEH_ROAD) ? 0 : (1 << 10)); return; case VLW_WIDGET_LIST: { // Matrix to show vehicles uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, VLW_WIDGET_LIST); if (id_v >= this->vehicles.Length()) return; // click out of list bound const Vehicle *v = this->vehicles[id_v]; if (!VehicleClicked(v)) ShowVehicleViewWindow(v); break; } case VLW_WIDGET_AVAILABLE_VEHICLES: ShowBuildVehicleWindow(INVALID_TILE, this->vli.vtype); break; case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: { DropDownList *list = this->BuildActionDropdownList(VehicleListIdentifier(this->window_number).type == VL_STANDARD, false); ShowDropDownList(this, list, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN); break; } case VLW_WIDGET_STOP_ALL: case VLW_WIDGET_START_ALL: DoCommandP(0, (1 << 1) | (widget == VLW_WIDGET_START_ALL ? (1 << 0) : 0), this->window_number, CMD_MASS_START_STOP); break; } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case VLW_WIDGET_SORT_BY_PULLDOWN: this->vehicles.SetSortType(index); break; case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: assert(this->vehicles.Length() != 0); switch (index) { case ADI_REPLACE: // Replace window ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vli.vtype); break; case ADI_SERVICE: // Send for servicing case ADI_DEPOT: // Send to Depots DoCommandP(0, DEPOT_MASS_SEND | (index == ADI_SERVICE ? DEPOT_SERVICE : (DepotCommand)0), this->window_number, GetCmdSendToDepot(this->vli.vtype)); break; default: NOT_REACHED(); } break; default: NOT_REACHED(); } this->SetDirty(); } virtual void OnTick() { if (_pause_mode != PM_UNPAUSED) return; if (this->vehicles.NeedResort()) { StationID station = (this->vli.type == VL_STATION_LIST) ? this->vli.index : INVALID_STATION; DEBUG(misc, 3, "Periodic resort %d list company %d at station %d", this->vli.vtype, this->owner, station); this->SetDirty(); } } virtual void OnResize() { this->vscroll->SetCapacityFromWidget(this, VLW_WIDGET_LIST); this->GetWidget<NWidgetCore>(VLW_WIDGET_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (!gui_scope && HasBit(data, 31) && this->vli.type == VL_SHARED_ORDERS) { /* Needs to be done in command-scope, so everything stays valid */ this->vli.index = GB(data, 0, 20); this->window_number = this->vli.Pack(); this->vehicles.ForceRebuild(); return; } if (data == 0) { /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ this->vehicles.ForceRebuild(); } else { this->vehicles.ForceResort(); } } }; static WindowDesc _vehicle_list_desc( WDP_AUTO, 260, 246, WC_INVALID, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_vehicle_list, lengthof(_nested_vehicle_list) ); static void ShowVehicleListWindowLocal(CompanyID company, VehicleListType vlt, VehicleType vehicle_type, uint16 unique_number) { if (!Company::IsValidID(company)) return; _vehicle_list_desc.cls = GetWindowClassForVehicleType(vehicle_type); AllocateWindowDescFront<VehicleListWindow>(&_vehicle_list_desc, VehicleListIdentifier(vlt, vehicle_type, company, unique_number).Pack()); } void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type) { /* If _settings_client.gui.advanced_vehicle_list > 1, display the Advanced list * if _settings_client.gui.advanced_vehicle_list == 1, display Advanced list only for local company * if _ctrl_pressed, do the opposite action (Advanced list x Normal list) */ if ((_settings_client.gui.advanced_vehicle_list > (uint)(company != _local_company)) != _ctrl_pressed) { ShowCompanyGroup(company, vehicle_type); } else { ShowVehicleListWindowLocal(company, VL_STANDARD, vehicle_type, company); } } void ShowVehicleListWindow(const Vehicle *v) { ShowVehicleListWindowLocal(v->owner, VL_SHARED_ORDERS, v->type, v->FirstShared()->index); } void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station) { if (!Company::IsValidID(company)) { company = _local_company; /* This can happen when opening the vehicle list as a spectator. */ if (!Company::IsValidID(company)) return; _vehicle_list_desc.flags |= WDF_CONSTRUCTION; } else { _vehicle_list_desc.flags &= ~WDF_CONSTRUCTION; } ShowVehicleListWindowLocal(company, VL_STATION_LIST, vehicle_type, station); } void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile) { uint16 depot_airport_index; if (vehicle_type == VEH_AIRCRAFT) { depot_airport_index = GetStationIndex(depot_tile); } else { depot_airport_index = GetDepotIndex(depot_tile); } ShowVehicleListWindowLocal(company, VL_DEPOT_LIST, vehicle_type, depot_airport_index); } /* Unified vehicle GUI - Vehicle Details Window */ /** Constants of vehicle details widget indices */ enum VehicleDetailsWindowWidgets { VLD_WIDGET_CAPTION, VLD_WIDGET_RENAME_VEHICLE, VLD_WIDGET_TOP_DETAILS, VLD_WIDGET_INCREASE_SERVICING_INTERVAL, VLD_WIDGET_DECREASE_SERVICING_INTERVAL, VLD_WIDGET_SERVICING_INTERVAL, VLD_WIDGET_MIDDLE_DETAILS, VLD_WIDGET_MATRIX, VLD_WIDGET_SCROLLBAR, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TRAIN_VEHICLES, VLD_WIDGET_DETAILS_CAPACITY_OF_EACH, VLD_WIDGET_DETAILS_TOTAL_CARGO, }; assert_compile(VLD_WIDGET_DETAILS_CARGO_CARRIED == VLD_WIDGET_DETAILS_CARGO_CARRIED + TDW_TAB_CARGO ); assert_compile(VLD_WIDGET_DETAILS_TRAIN_VEHICLES == VLD_WIDGET_DETAILS_CARGO_CARRIED + TDW_TAB_INFO ); assert_compile(VLD_WIDGET_DETAILS_CAPACITY_OF_EACH == VLD_WIDGET_DETAILS_CARGO_CARRIED + TDW_TAB_CAPACITY); assert_compile(VLD_WIDGET_DETAILS_TOTAL_CARGO == VLD_WIDGET_DETAILS_CARGO_CARRIED + TDW_TAB_TOTALS ); /** Vehicle details widgets (other than train). */ static const NWidgetPart _nested_nontrain_vehicle_details_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, VLD_WIDGET_CAPTION), SetDataTip(STR_VEHICLE_DETAILS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, VLD_WIDGET_RENAME_VEHICLE), SetMinimalSize(40, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_VEHICLE_NAME_BUTTON, STR_NULL /* filled in later */), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, VLD_WIDGET_TOP_DETAILS), SetMinimalSize(405, 42), SetResize(1, 0), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, VLD_WIDGET_MIDDLE_DETAILS), SetMinimalSize(405, 45), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, VLD_WIDGET_DECREASE_SERVICING_INTERVAL), SetFill(0, 1), SetDataTip(AWV_DECREASE, STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP), NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, VLD_WIDGET_INCREASE_SERVICING_INTERVAL), SetFill(0, 1), SetDataTip(AWV_INCREASE, STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY, VLD_WIDGET_SERVICING_INTERVAL), SetFill(1, 1), SetResize(1, 0), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), }; /** Train details widgets. */ static const NWidgetPart _nested_train_vehicle_details_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, VLD_WIDGET_CAPTION), SetDataTip(STR_VEHICLE_DETAILS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, VLD_WIDGET_RENAME_VEHICLE), SetMinimalSize(40, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_VEHICLE_NAME_BUTTON, STR_NULL /* filled in later */), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, VLD_WIDGET_TOP_DETAILS), SetResize(1, 0), SetMinimalSize(405, 42), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_GREY, VLD_WIDGET_MATRIX), SetResize(1, 1), SetMinimalSize(393, 45), SetDataTip(0x701, STR_NULL), SetFill(1, 0), SetScrollbar(VLD_WIDGET_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, VLD_WIDGET_SCROLLBAR), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, VLD_WIDGET_DECREASE_SERVICING_INTERVAL), SetFill(0, 1), SetDataTip(AWV_DECREASE, STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP), NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, VLD_WIDGET_INCREASE_SERVICING_INTERVAL), SetFill(0, 1), SetDataTip(AWV_INCREASE, STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY, VLD_WIDGET_SERVICING_INTERVAL), SetFill(1, 1), SetResize(1, 0), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, VLD_WIDGET_DETAILS_CARGO_CARRIED), SetMinimalSize(96, 12), SetDataTip(STR_VEHICLE_DETAIL_TAB_CARGO, STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, VLD_WIDGET_DETAILS_TRAIN_VEHICLES), SetMinimalSize(99, 12), SetDataTip(STR_VEHICLE_DETAIL_TAB_INFORMATION, STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, VLD_WIDGET_DETAILS_CAPACITY_OF_EACH), SetMinimalSize(99, 12), SetDataTip(STR_VEHICLE_DETAIL_TAB_CAPACITIES, STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, VLD_WIDGET_DETAILS_TOTAL_CARGO), SetMinimalSize(99, 12), SetDataTip(STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), }; extern int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab); extern void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab); extern void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y); extern void DrawShipDetails(const Vehicle *v, int left, int right, int y); extern void DrawAircraftDetails(const Aircraft *v, int left, int right, int y); /** Class for managing the vehicle details window. */ struct VehicleDetailsWindow : Window { TrainDetailsWindowTabs tab; ///< For train vehicles: which tab is displayed. Scrollbar *vscroll; /** Initialize a newly created vehicle details window */ VehicleDetailsWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { const Vehicle *v = Vehicle::Get(window_number); this->CreateNestedTree(desc); this->vscroll = (v->type == VEH_TRAIN ? this->GetScrollbar(VLD_WIDGET_SCROLLBAR) : NULL); this->FinishInitNested(desc, window_number); this->GetWidget<NWidgetCore>(VLD_WIDGET_RENAME_VEHICLE)->tool_tip = STR_VEHICLE_DETAILS_TRAIN_RENAME + v->type; this->owner = v->owner; this->tab = TDW_TAB_CARGO; } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (data == -666) { /* Autoreplace replaced the vehicle. * Nothing to do for this window. */ return; } if (!gui_scope) return; const Vehicle *v = Vehicle::Get(this->window_number); if (v->type == VEH_ROAD) { const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(VLD_WIDGET_MIDDLE_DETAILS); uint aimed_height = this->GetRoadVehDetailsHeight(v); /* If the number of articulated parts changes, the size of the window must change too. */ if (aimed_height != nwid_info->current_y) { this->ReInit(); } } } /** * Gets the desired height for the road vehicle details panel. * @param v Road vehicle being shown. * @return Desired height in pixels. */ uint GetRoadVehDetailsHeight(const Vehicle *v) { uint desired_height; if (v->HasArticulatedPart()) { /* An articulated RV has its text drawn under the sprite instead of after it, hence 15 pixels extra. */ desired_height = WD_FRAMERECT_TOP + 15 + 3 * FONT_HEIGHT_NORMAL + 2 + WD_FRAMERECT_BOTTOM; /* Add space for the cargo amount for each part. */ for (const Vehicle *u = v; u != NULL; u = u->Next()) { if (u->cargo_cap != 0) desired_height += FONT_HEIGHT_NORMAL + 1; } } else { desired_height = WD_FRAMERECT_TOP + 4 * FONT_HEIGHT_NORMAL + 3 + WD_FRAMERECT_BOTTOM; } return desired_height; } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case VLD_WIDGET_TOP_DETAILS: { Dimension dim = { 0, 0 }; size->height = WD_FRAMERECT_TOP + 4 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM; for (uint i = 0; i < 4; i++) SetDParam(i, INT16_MAX); static const StringID info_strings[] = { STR_VEHICLE_INFO_MAX_SPEED, STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED, STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE, STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR, STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS }; for (uint i = 0; i < lengthof(info_strings); i++) { dim = maxdim(dim, GetStringBoundingBox(info_strings[i])); } SetDParam(0, STR_VEHICLE_INFO_AGE); dim = maxdim(dim, GetStringBoundingBox(STR_VEHICLE_INFO_AGE_RUNNING_COST_YR)); size->width = dim.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; break; } case VLD_WIDGET_MIDDLE_DETAILS: { const Vehicle *v = Vehicle::Get(this->window_number); switch (v->type) { case VEH_ROAD: size->height = this->GetRoadVehDetailsHeight(v); break; case VEH_SHIP: size->height = WD_FRAMERECT_TOP + 4 * FONT_HEIGHT_NORMAL + 3 + WD_FRAMERECT_BOTTOM; break; case VEH_AIRCRAFT: size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + 4 + WD_FRAMERECT_BOTTOM; break; default: NOT_REACHED(); // Train uses VLD_WIDGET_MATRIX instead. } break; } case VLD_WIDGET_MATRIX: resize->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM; size->height = 4 * resize->height; break; case VLD_WIDGET_SERVICING_INTERVAL: SetDParam(0, 9999); // Roughly the maximum interval SetDParam(1, MAX_YEAR * DAYS_IN_YEAR); // Roughly the maximum year size->width = max(GetStringBoundingBox(STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT).width, GetStringBoundingBox(STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS).width) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; size->height = WD_FRAMERECT_TOP + FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM; break; } } /** Checks whether service interval is enabled for the vehicle. */ static bool IsVehicleServiceIntervalEnabled(const VehicleType vehicle_type, CompanyID company_id) { const VehicleDefaultSettings *vds = &Company::Get(company_id)->settings.vehicle; switch (vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: return vds->servint_trains != 0; case VEH_ROAD: return vds->servint_roadveh != 0; case VEH_SHIP: return vds->servint_ships != 0; case VEH_AIRCRAFT: return vds->servint_aircraft != 0; } } /** * Draw the details for the given vehicle at the position of the Details windows * * @param v current vehicle * @param left The left most coordinate to draw * @param right The right most coordinate to draw * @param y The y coordinate * @param vscroll_pos Position of scrollbar (train only) * @param vscroll_cap Number of lines currently displayed (train only) * @param det_tab Selected details tab (train only) */ static void DrawVehicleDetails(const Vehicle *v, int left, int right, int y, int vscroll_pos, uint vscroll_cap, TrainDetailsWindowTabs det_tab) { switch (v->type) { case VEH_TRAIN: DrawTrainDetails(Train::From(v), left, right, y, vscroll_pos, vscroll_cap, det_tab); break; case VEH_ROAD: DrawRoadVehDetails(v, left, right, y); break; case VEH_SHIP: DrawShipDetails(v, left, right, y); break; case VEH_AIRCRAFT: DrawAircraftDetails(Aircraft::From(v), left, right, y); break; default: NOT_REACHED(); } } virtual void SetStringParameters(int widget) const { if (widget == VLD_WIDGET_CAPTION) SetDParam(0, Vehicle::Get(this->window_number)->index); } virtual void DrawWidget(const Rect &r, int widget) const { const Vehicle *v = Vehicle::Get(this->window_number); switch (widget) { case VLD_WIDGET_TOP_DETAILS: { int y = r.top + WD_FRAMERECT_TOP; /* Draw running cost */ SetDParam(1, v->age / DAYS_IN_LEAP_YEAR); SetDParam(0, (v->age + DAYS_IN_YEAR < v->max_age) ? STR_VEHICLE_INFO_AGE : STR_VEHICLE_INFO_AGE_RED); SetDParam(2, v->max_age / DAYS_IN_LEAP_YEAR); SetDParam(3, v->GetDisplayRunningCost()); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_VEHICLE_INFO_AGE_RUNNING_COST_YR); y += FONT_HEIGHT_NORMAL; /* Draw max speed */ StringID string; if (v->type == VEH_TRAIN || (v->type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL)) { const GroundVehicleCache *gcache = v->GetGroundVehicleCache(); SetDParam(2, v->GetDisplayMaxSpeed()); SetDParam(1, gcache->cached_power); SetDParam(0, gcache->cached_weight); SetDParam(3, gcache->cached_max_te / 1000); if (v->type == VEH_TRAIN && (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL || GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type == 2)) { string = STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED; } else { string = STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE; } } else { SetDParam(0, v->GetDisplayMaxSpeed()); string = STR_VEHICLE_INFO_MAX_SPEED; } DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, string); y += FONT_HEIGHT_NORMAL; /* Draw profit */ SetDParam(0, v->GetDisplayProfitThisYear()); SetDParam(1, v->GetDisplayProfitLastYear()); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR); y += FONT_HEIGHT_NORMAL; /* Draw breakdown & reliability */ SetDParam(0, ToPercent16(v->reliability)); SetDParam(1, v->breakdowns_since_last_service); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS); break; } case VLD_WIDGET_MATRIX: /* For trains only. */ DrawVehicleDetails(v, r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, r.top + WD_MATRIX_TOP, this->vscroll->GetPosition(), this->vscroll->GetCapacity(), this->tab); break; case VLD_WIDGET_MIDDLE_DETAILS: { /* For other vehicles, at the place of the matrix. */ bool rtl = _current_text_dir == TD_RTL; uint sprite_width = max<uint>(GetSprite(v->GetImage(rtl ? DIR_E : DIR_W), ST_NORMAL)->width, 70U) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; uint text_left = r.left + (rtl ? 0 : sprite_width); uint text_right = r.right - (rtl ? sprite_width : 0); /* Articulated road vehicles use a complete line. */ if (v->type == VEH_ROAD && v->HasArticulatedPart()) { DrawVehicleImage(v, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0); } else { uint sprite_left = rtl ? text_right : r.left; uint sprite_right = rtl ? r.right : text_left; DrawVehicleImage(v, sprite_left + WD_FRAMERECT_LEFT, sprite_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0); } DrawVehicleDetails(v, text_left + WD_FRAMERECT_LEFT, text_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, 0, 0, this->tab); break; } case VLD_WIDGET_SERVICING_INTERVAL: /* Draw service interval text */ SetDParam(0, v->service_interval); SetDParam(1, v->date_of_last_service); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + (r.bottom - r.top + 1 - FONT_HEIGHT_NORMAL) / 2, Company::Get(v->owner)->settings.vehicle.servint_ispercent ? STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT : STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS); break; } } /** Repaint vehicle details window. */ virtual void OnPaint() { const Vehicle *v = Vehicle::Get(this->window_number); this->SetWidgetDisabledState(VLD_WIDGET_RENAME_VEHICLE, v->owner != _local_company); if (v->type == VEH_TRAIN) { this->DisableWidget(this->tab + VLD_WIDGET_DETAILS_CARGO_CARRIED); this->vscroll->SetCount(GetTrainDetailsWndVScroll(v->index, this->tab)); } /* Disable service-scroller when interval is set to disabled */ this->SetWidgetsDisabledState(!IsVehicleServiceIntervalEnabled(v->type, v->owner), VLD_WIDGET_INCREASE_SERVICING_INTERVAL, VLD_WIDGET_DECREASE_SERVICING_INTERVAL, WIDGET_LIST_END); this->DrawWidgets(); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case VLD_WIDGET_RENAME_VEHICLE: { // rename const Vehicle *v = Vehicle::Get(this->window_number); SetDParam(0, v->index); ShowQueryString(STR_VEHICLE_NAME, STR_QUERY_RENAME_TRAIN_CAPTION + v->type, MAX_LENGTH_VEHICLE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS); break; } case VLD_WIDGET_INCREASE_SERVICING_INTERVAL: // increase int case VLD_WIDGET_DECREASE_SERVICING_INTERVAL: { // decrease int int mod = _ctrl_pressed ? 5 : 10; const Vehicle *v = Vehicle::Get(this->window_number); mod = (widget == VLD_WIDGET_DECREASE_SERVICING_INTERVAL) ? -mod : mod; mod = GetServiceIntervalClamped(mod + v->service_interval, v->owner); if (mod == v->service_interval) return; DoCommandP(v->tile, v->index, mod, CMD_CHANGE_SERVICE_INT | CMD_MSG(STR_ERROR_CAN_T_CHANGE_SERVICING)); break; } case VLD_WIDGET_DETAILS_CARGO_CARRIED: case VLD_WIDGET_DETAILS_TRAIN_VEHICLES: case VLD_WIDGET_DETAILS_CAPACITY_OF_EACH: case VLD_WIDGET_DETAILS_TOTAL_CARGO: this->SetWidgetsDisabledState(false, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TRAIN_VEHICLES, VLD_WIDGET_DETAILS_CAPACITY_OF_EACH, VLD_WIDGET_DETAILS_TOTAL_CARGO, widget, WIDGET_LIST_END); this->tab = (TrainDetailsWindowTabs)(widget - VLD_WIDGET_DETAILS_CARGO_CARRIED); this->SetDirty(); break; } } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; DoCommandP(0, this->window_number, 0, CMD_RENAME_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN + Vehicle::Get(this->window_number)->type), NULL, str); } virtual void OnResize() { NWidgetCore *nwi = this->GetWidget<NWidgetCore>(VLD_WIDGET_MATRIX); if (nwi != NULL) { this->vscroll->SetCapacityFromWidget(this, VLD_WIDGET_MATRIX); nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } } }; /** Vehicle details window descriptor. */ static const WindowDesc _train_vehicle_details_desc( WDP_AUTO, 405, 178, WC_VEHICLE_DETAILS, WC_VEHICLE_VIEW, WDF_UNCLICK_BUTTONS, _nested_train_vehicle_details_widgets, lengthof(_nested_train_vehicle_details_widgets) ); /** Vehicle details window descriptor for other vehicles than a train. */ static const WindowDesc _nontrain_vehicle_details_desc( WDP_AUTO, 405, 113, WC_VEHICLE_DETAILS, WC_VEHICLE_VIEW, WDF_UNCLICK_BUTTONS, _nested_nontrain_vehicle_details_widgets, lengthof(_nested_nontrain_vehicle_details_widgets) ); /** Shows the vehicle details window of the given vehicle. */ static void ShowVehicleDetailsWindow(const Vehicle *v) { DeleteWindowById(WC_VEHICLE_ORDERS, v->index, false); DeleteWindowById(WC_VEHICLE_TIMETABLE, v->index, false); AllocateWindowDescFront<VehicleDetailsWindow>((v->type == VEH_TRAIN) ? &_train_vehicle_details_desc : &_nontrain_vehicle_details_desc, v->index); } /* Unified vehicle GUI - Vehicle View Window */ /** Vehicle view widgets. */ static const NWidgetPart _nested_vehicle_view_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, VVW_WIDGET_CAPTION), SetDataTip(STR_VEHICLE_VIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_DEBUGBOX, COLOUR_GREY), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_INSET, COLOUR_GREY), SetPadding(2, 2, 2, 2), NWidget(NWID_VIEWPORT, INVALID_COLOUR, VVW_WIDGET_VIEWPORT), SetMinimalSize(226, 84), SetResize(1, 1), SetPadding(1, 1, 1, 1), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, VVW_WIDGET_CENTER_MAIN_VIEH), SetMinimalSize(18, 18), SetFill(1, 1), SetDataTip(SPR_CENTRE_VIEW_VEHICLE, 0x0 /* filled later */), NWidget(NWID_SELECTION, INVALID_COLOUR, VVW_WIDGET_SELECT_DEPOT_CLONE), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, VVW_WIDGET_GOTO_DEPOT), SetMinimalSize(18, 18), SetFill(1, 1), SetDataTip(0x0 /* filled later */, 0x0 /* filled later */), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, VVW_WIDGET_CLONE_VEH), SetMinimalSize(18, 18), SetFill(1, 1), SetDataTip(0x0 /* filled later */, 0x0 /* filled later */), EndContainer(), /* For trains only, 'ignore signal' button. */ NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, VVW_WIDGET_FORCE_PROCEED), SetMinimalSize(18, 18), SetFill(1, 1), SetDataTip(SPR_IGNORE_SIGNALS, STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP), NWidget(NWID_SELECTION, INVALID_COLOUR, VVW_WIDGET_SELECT_REFIT_TURN), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, VVW_WIDGET_REFIT_VEH), SetMinimalSize(18, 18), SetFill(1, 1), SetDataTip(SPR_REFIT_VEHICLE, 0x0 /* filled later */), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, VVW_WIDGET_TURN_AROUND), SetMinimalSize(18, 18), SetFill(1, 1), SetDataTip(SPR_FORCE_VEHICLE_TURN, STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, VVW_WIDGET_SHOW_ORDERS), SetFill(1, 1), SetMinimalSize(18, 18), SetDataTip(SPR_SHOW_ORDERS, 0x0 /* filled later */), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, VVW_WIDGET_SHOW_DETAILS), SetFill(1, 1), SetMinimalSize(18, 18), SetDataTip(SPR_SHOW_VEHICLE_DETAILS, 0x0 /* filled later */), NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetMinimalSize(18, 0), SetResize(0, 1), EndContainer(), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHBTN, COLOUR_GREY, VVW_WIDGET_START_STOP_VEH), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 0), SetFill(1, 0), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), }; /** Vehicle view window descriptor for all vehicles but trains. */ static const WindowDesc _vehicle_view_desc( WDP_AUTO, 250, 116, WC_VEHICLE_VIEW, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_vehicle_view_widgets, lengthof(_nested_vehicle_view_widgets) ); /** * Vehicle view window descriptor for trains. Only minimum_height and * default_height are different for train view. */ static const WindowDesc _train_view_desc( WDP_AUTO, 250, 134, WC_VEHICLE_VIEW, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_vehicle_view_widgets, lengthof(_nested_vehicle_view_widgets) ); /* Just to make sure, nobody has changed the vehicle type constants, as we are using them for array indexing in a number of places here. */ assert_compile(VEH_TRAIN == 0); assert_compile(VEH_ROAD == 1); assert_compile(VEH_SHIP == 2); assert_compile(VEH_AIRCRAFT == 3); /** Zoom levels for vehicle views indexed by vehicle type. */ static const ZoomLevel _vehicle_view_zoom_levels[] = { ZOOM_LVL_TRAIN, ZOOM_LVL_ROADVEH, ZOOM_LVL_SHIP, ZOOM_LVL_AIRCRAFT, }; /* Constants for geometry of vehicle view viewport */ static const int VV_INITIAL_VIEWPORT_WIDTH = 226; static const int VV_INITIAL_VIEWPORT_HEIGHT = 84; static const int VV_INITIAL_VIEWPORT_HEIGHT_TRAIN = 102; /** Command indices for the _vehicle_command_translation_table. */ enum VehicleCommandTranslation { VCT_CMD_START_STOP = 0, VCT_CMD_CLONE_VEH, VCT_CMD_TURN_AROUND, }; /** Command codes for the shared buttons indexed by VehicleCommandTranslation and vehicle type. */ static const uint32 _vehicle_command_translation_table[][4] = { { // VCT_CMD_START_STOP CMD_START_STOP_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_STOP_START_TRAIN), CMD_START_STOP_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE), CMD_START_STOP_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_STOP_START_SHIP), CMD_START_STOP_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_STOP_START_AIRCRAFT) }, { // VCT_CMD_CLONE_VEH CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN), CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_ROAD_VEHICLE), CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_SHIP), CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_AIRCRAFT) }, { // VCT_CMD_TURN_AROUND CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN), CMD_TURN_ROADVEH | CMD_MSG(STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN), 0xffffffff, // invalid for ships 0xffffffff // invalid for aircrafts }, }; /** * This is the Callback method after the cloning attempt of a vehicle * @param result the result of the cloning command * @param tile unused * @param p1 vehicle ID * @param p2 unused */ void CcStartStopVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Failed()) return; const Vehicle *v = Vehicle::GetIfValid(p1); if (v == NULL || !v->IsPrimaryVehicle() || v->owner != _local_company) return; StringID msg = (v->vehstatus & VS_STOPPED) ? STR_VEHICLE_COMMAND_STOPPED : STR_VEHICLE_COMMAND_STARTED; Point pt = RemapCoords(v->x_pos, v->y_pos, v->z_pos); AddTextEffect(msg, pt.x, pt.y, DAY_TICKS, TE_RISING); } /** * Executes #CMD_START_STOP_VEHICLE for given vehicle. * @param v Vehicle to start/stop * @param texteffect Should a texteffect be shown? */ void StartStopVehicle(const Vehicle *v, bool texteffect) { assert(v->IsPrimaryVehicle()); DoCommandP(v->tile, v->index, 0, _vehicle_command_translation_table[VCT_CMD_START_STOP][v->type], texteffect ? CcStartStopVehicle : NULL); } /** Checks whether the vehicle may be refitted at the moment.*/ static bool IsVehicleRefitable(const Vehicle *v) { if (!v->IsStoppedInDepot()) return false; do { if (IsEngineRefittable(v->engine_type)) return true; } while (v->IsGroundVehicle() && (v = v->Next()) != NULL); return false; } /** Window manager class for viewing a vehicle. */ struct VehicleViewWindow : Window { private: /** Display planes available in the vehicle view window. */ enum PlaneSelections { SEL_DC_GOTO_DEPOT, ///< Display 'goto depot' button in #VVW_WIDGET_SELECT_DEPOT_CLONE stacked widget. SEL_DC_CLONE, ///< Display 'clone vehicle' button in #VVW_WIDGET_SELECT_DEPOT_CLONE stacked widget. SEL_RT_REFIT, ///< Display 'refit' button in #VVW_WIDGET_SELECT_REFIT_TURN stacked widget. SEL_RT_TURN_AROUND, ///< Display 'turn around' button in #VVW_WIDGET_SELECT_REFIT_TURN stacked widget. SEL_DC_BASEPLANE = SEL_DC_GOTO_DEPOT, ///< First plane of the #VVW_WIDGET_SELECT_DEPOT_CLONE stacked widget. SEL_RT_BASEPLANE = SEL_RT_REFIT, ///< First plane of the #VVW_WIDGET_SELECT_REFIT_TURN stacked widget. }; /** * Display a plane in the window. * @param plane Plane to show. */ void SelectPlane(PlaneSelections plane) { switch (plane) { case SEL_DC_GOTO_DEPOT: case SEL_DC_CLONE: this->GetWidget<NWidgetStacked>(VVW_WIDGET_SELECT_DEPOT_CLONE)->SetDisplayedPlane(plane - SEL_DC_BASEPLANE); break; case SEL_RT_REFIT: case SEL_RT_TURN_AROUND: this->GetWidget<NWidgetStacked>(VVW_WIDGET_SELECT_REFIT_TURN)->SetDisplayedPlane(plane - SEL_RT_BASEPLANE); break; default: NOT_REACHED(); } } public: VehicleViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { this->CreateNestedTree(desc); /* Sprites for the 'send to depot' button indexed by vehicle type. */ static const SpriteID vehicle_view_goto_depot_sprites[] = { SPR_SEND_TRAIN_TODEPOT, SPR_SEND_ROADVEH_TODEPOT, SPR_SEND_SHIP_TODEPOT, SPR_SEND_AIRCRAFT_TODEPOT, }; const Vehicle *v = Vehicle::Get(window_number); this->GetWidget<NWidgetCore>(VVW_WIDGET_GOTO_DEPOT)->widget_data = vehicle_view_goto_depot_sprites[v->type]; /* Sprites for the 'clone vehicle' button indexed by vehicle type. */ static const SpriteID vehicle_view_clone_sprites[] = { SPR_CLONE_TRAIN, SPR_CLONE_ROADVEH, SPR_CLONE_SHIP, SPR_CLONE_AIRCRAFT, }; this->GetWidget<NWidgetCore>(VVW_WIDGET_CLONE_VEH)->widget_data = vehicle_view_clone_sprites[v->type]; switch (v->type) { case VEH_TRAIN: this->GetWidget<NWidgetCore>(VVW_WIDGET_TURN_AROUND)->tool_tip = STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP; break; case VEH_ROAD: break; case VEH_SHIP: case VEH_AIRCRAFT: this->SelectPlane(SEL_RT_REFIT); break; default: NOT_REACHED(); } this->FinishInitNested(desc, window_number); this->owner = v->owner; this->GetWidget<NWidgetViewport>(VVW_WIDGET_VIEWPORT)->InitializeViewport(this, this->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]); this->GetWidget<NWidgetCore>(VVW_WIDGET_START_STOP_VEH)->tool_tip = STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP + v->type; this->GetWidget<NWidgetCore>(VVW_WIDGET_CENTER_MAIN_VIEH)->tool_tip = STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP + v->type; this->GetWidget<NWidgetCore>(VVW_WIDGET_REFIT_VEH)->tool_tip = STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP + v->type; this->GetWidget<NWidgetCore>(VVW_WIDGET_GOTO_DEPOT)->tool_tip = STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP + v->type; this->GetWidget<NWidgetCore>(VVW_WIDGET_SHOW_ORDERS)->tool_tip = STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP + v->type; this->GetWidget<NWidgetCore>(VVW_WIDGET_SHOW_DETAILS)->tool_tip = STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP + v->type; this->GetWidget<NWidgetCore>(VVW_WIDGET_CLONE_VEH)->tool_tip = STR_VEHICLE_VIEW_CLONE_TRAIN_INFO + v->type; } ~VehicleViewWindow() { DeleteWindowById(WC_VEHICLE_ORDERS, this->window_number, false); DeleteWindowById(WC_VEHICLE_REFIT, this->window_number, false); DeleteWindowById(WC_VEHICLE_DETAILS, this->window_number, false); DeleteWindowById(WC_VEHICLE_TIMETABLE, this->window_number, false); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { const Vehicle *v = Vehicle::Get(this->window_number); switch (widget) { case VVW_WIDGET_FORCE_PROCEED: if (v->type != VEH_TRAIN) { size->height = 0; size->width = 0; } break; case VVW_WIDGET_VIEWPORT: size->width = VV_INITIAL_VIEWPORT_WIDTH; size->height = (v->type == VEH_TRAIN) ? VV_INITIAL_VIEWPORT_HEIGHT_TRAIN : VV_INITIAL_VIEWPORT_HEIGHT; break; } } virtual void OnPaint() { const Vehicle *v = Vehicle::Get(this->window_number); bool is_localcompany = v->owner == _local_company; bool refitable_and_stopped_in_depot = IsVehicleRefitable(v); this->SetWidgetDisabledState(VVW_WIDGET_GOTO_DEPOT, !is_localcompany); this->SetWidgetDisabledState(VVW_WIDGET_REFIT_VEH, !refitable_and_stopped_in_depot || !is_localcompany); this->SetWidgetDisabledState(VVW_WIDGET_CLONE_VEH, !is_localcompany); if (v->type == VEH_TRAIN) { this->SetWidgetLoweredState(VVW_WIDGET_FORCE_PROCEED, Train::From(v)->force_proceed == TFP_SIGNAL); this->SetWidgetDisabledState(VVW_WIDGET_FORCE_PROCEED, !is_localcompany); this->SetWidgetDisabledState(VVW_WIDGET_TURN_AROUND, !is_localcompany); } this->DrawWidgets(); } virtual void SetStringParameters(int widget) const { if (widget != VVW_WIDGET_CAPTION) return; const Vehicle *v = Vehicle::Get(this->window_number); SetDParam(0, v->index); } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != VVW_WIDGET_START_STOP_VEH) return; const Vehicle *v = Vehicle::Get(this->window_number); StringID str; if (v->vehstatus & VS_CRASHED) { str = STR_VEHICLE_STATUS_CRASHED; } else if (v->type != VEH_AIRCRAFT && v->breakdown_ctr == 1) { // check for aircraft necessary? str = STR_VEHICLE_STATUS_BROKEN_DOWN; } else if (v->vehstatus & VS_STOPPED) { if (v->type == VEH_TRAIN) { if (v->cur_speed == 0) { if (Train::From(v)->gcache.cached_power == 0) { str = STR_VEHICLE_STATUS_TRAIN_NO_POWER; } else { str = STR_VEHICLE_STATUS_STOPPED; } } else { SetDParam(0, v->GetDisplaySpeed()); str = STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL; } } else { // no train str = STR_VEHICLE_STATUS_STOPPED; } } else if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_TRAIN_STUCK) && !v->current_order.IsType(OT_LOADING)) { str = STR_VEHICLE_STATUS_TRAIN_STUCK; } else { // vehicle is in a "normal" state, show current order switch (v->current_order.GetType()) { case OT_GOTO_STATION: { SetDParam(0, v->current_order.GetDestination()); SetDParam(1, v->GetDisplaySpeed()); str = STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL; break; } case OT_GOTO_DEPOT: { SetDParam(0, v->type); SetDParam(1, v->current_order.GetDestination()); SetDParam(2, v->GetDisplaySpeed()); if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) { /* This case *only* happens when multiple nearest depot orders * follow eachother (including an order list only one order: a * nearest depot order) and there are no reachable depots. * It is primarily to guard for the case that there is no * depot with index 0, which would be used as fallback for * evaluating the string in the status bar. */ str = STR_EMPTY; } else if (v->current_order.GetDepotActionType() & ODATFB_HALT) { str = STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL; } else { str = STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL; } break; } case OT_LOADING: str = STR_VEHICLE_STATUS_LOADING_UNLOADING; break; case OT_GOTO_WAYPOINT: { assert(v->type == VEH_TRAIN || v->type == VEH_SHIP); SetDParam(0, v->current_order.GetDestination()); str = STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL; SetDParam(1, v->GetDisplaySpeed()); break; } case OT_LEAVESTATION: if (v->type != VEH_AIRCRAFT) { str = STR_VEHICLE_STATUS_LEAVING; break; } /* FALL THROUGH, if aircraft. Does this even happen? */ default: if (v->GetNumManualOrders() == 0) { str = STR_VEHICLE_STATUS_NO_ORDERS_VEL; SetDParam(0, v->GetDisplaySpeed()); } else { str = STR_EMPTY; } break; } } /* draw the flag plus orders */ DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, WD_FRAMERECT_LEFT, r.top + WD_FRAMERECT_TOP); DrawString(r.left + WD_FRAMERECT_LEFT + 6, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, str, TC_FROMSTRING, SA_HOR_CENTER); } virtual void OnClick(Point pt, int widget, int click_count) { const Vehicle *v = Vehicle::Get(this->window_number); switch (widget) { case VVW_WIDGET_START_STOP_VEH: // start stop if (_ctrl_pressed) { /* Scroll to current order destination */ TileIndex tile = v->current_order.GetLocation(v); if (tile != INVALID_TILE) ScrollMainWindowToTile(tile); } else { /* Start/Stop */ StartStopVehicle(v, false); } break; case VVW_WIDGET_CENTER_MAIN_VIEH: {// center main view const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0); /* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */ if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) { mainwindow->viewport->follow_vehicle = v->index; } else { ScrollMainWindowTo(v->x_pos, v->y_pos, v->z_pos); } break; } case VVW_WIDGET_GOTO_DEPOT: // goto hangar DoCommandP(v->tile, v->index | (_ctrl_pressed ? DEPOT_SERVICE : 0U), 0, GetCmdSendToDepot(v)); break; case VVW_WIDGET_REFIT_VEH: // refit ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID, this); break; case VVW_WIDGET_SHOW_ORDERS: // show orders if (_ctrl_pressed) { ShowTimetableWindow(v); } else { ShowOrdersWindow(v); } break; case VVW_WIDGET_SHOW_DETAILS: // show details ShowVehicleDetailsWindow(v); break; case VVW_WIDGET_CLONE_VEH: // clone vehicle DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, _vehicle_command_translation_table[VCT_CMD_CLONE_VEH][v->type], CcCloneVehicle); break; case VVW_WIDGET_TURN_AROUND: // turn around assert(v->IsGroundVehicle()); DoCommandP(v->tile, v->index, 0, _vehicle_command_translation_table[VCT_CMD_TURN_AROUND][v->type]); break; case VVW_WIDGET_FORCE_PROCEED: // force proceed assert(v->type == VEH_TRAIN); DoCommandP(v->tile, v->index, 0, CMD_FORCE_TRAIN_PROCEED | CMD_MSG(STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL)); break; } } virtual void OnResize() { if (this->viewport != NULL) { NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(VVW_WIDGET_VIEWPORT); nvp->UpdateViewportCoordinates(this); } } virtual void OnTick() { const Vehicle *v = Vehicle::Get(this->window_number); bool veh_stopped = v->IsStoppedInDepot(); /* Widget VVW_WIDGET_GOTO_DEPOT must be hidden if the vehicle is already stopped in depot. * Widget VVW_WIDGET_CLONE_VEH should then be shown, since cloning is allowed only while in depot and stopped. */ PlaneSelections plane = veh_stopped ? SEL_DC_CLONE : SEL_DC_GOTO_DEPOT; NWidgetStacked *nwi = this->GetWidget<NWidgetStacked>(VVW_WIDGET_SELECT_DEPOT_CLONE); // Selection widget 'send to depot' / 'clone'. if (nwi->shown_plane + SEL_DC_BASEPLANE != plane) { this->SelectPlane(plane); this->SetWidgetDirty(VVW_WIDGET_SELECT_DEPOT_CLONE); } /* The same system applies to widget VVW_WIDGET_REFIT_VEH and VVW_WIDGET_TURN_AROUND.*/ if (v->IsGroundVehicle()) { PlaneSelections plane = veh_stopped ? SEL_RT_REFIT : SEL_RT_TURN_AROUND; NWidgetStacked *nwi = this->GetWidget<NWidgetStacked>(VVW_WIDGET_SELECT_REFIT_TURN); if (nwi->shown_plane + SEL_RT_BASEPLANE != plane) { this->SelectPlane(plane); this->SetWidgetDirty(VVW_WIDGET_SELECT_REFIT_TURN); } } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (data == -666) { /* Autoreplace replaced the vehicle. * Nothing to do for this window. */ return; } } virtual bool IsNewGRFInspectable() const { return ::IsNewGRFInspectable(GetGrfSpecFeature(Vehicle::Get(this->window_number)->type), this->window_number); } virtual void ShowNewGRFInspectWindow() const { ::ShowNewGRFInspectWindow(GetGrfSpecFeature(Vehicle::Get(this->window_number)->type), this->window_number); } }; /** Shows the vehicle view window of the given vehicle. */ void ShowVehicleViewWindow(const Vehicle *v) { AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index); } /** * Dispatch a "vehicle selected" event if any window waits for it. * @param v selected vehicle; * @return did any window accept vehicle selection? */ bool VehicleClicked(const Vehicle *v) { assert(v != NULL); if (!(_thd.place_mode & HT_VEHICLE)) return false; v = v->First(); if (!v->IsPrimaryVehicle()) return false; _thd.GetCallbackWnd()->OnVehicleSelect(v); return true; } void StopGlobalFollowVehicle(const Vehicle *v) { Window *w = FindWindowById(WC_MAIN_WINDOW, 0); if (w != NULL && w->viewport->follow_vehicle == v->index) { ScrollMainWindowTo(v->x_pos, v->y_pos, v->z_pos, true); // lock the main view on the vehicle's last position w->viewport->follow_vehicle = INVALID_VEHICLE; } } /** * This is the Callback method after the construction attempt of a primary vehicle * @param result indicates completion (or not) of the operation * @param tile unused * @param p1 unused * @param p2 unused */ void CcBuildPrimaryVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Failed()) return; const Vehicle *v = Vehicle::Get(_new_vehicle_id); ShowVehicleViewWindow(v); } /** * Get the width of a vehicle (including all parts of the consist) in pixels. * @param v Vehicle to get the width for. * @return Width of the vehicle. */ int GetVehicleWidth(Vehicle *v) { int vehicle_width = 0; switch (v->type) { case VEH_TRAIN: for (const Train *u = Train::From(v); u != NULL; u = u->Next()) { vehicle_width += u->GetDisplayImageWidth(); } break; case VEH_ROAD: for (const RoadVehicle *u = RoadVehicle::From(v); u != NULL; u = u->Next()) { vehicle_width += u->GetDisplayImageWidth(); } break; default: bool rtl = _current_text_dir == TD_RTL; SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); vehicle_width = real_sprite->width; break; } return vehicle_width; }