/* $Id$ */ /** @file vehicle_gui.cpp */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "player.h" #include "station.h" #include "table/sprites.h" #include "table/strings.h" #include "engine.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "variables.h" #include "vehicle_gui.h" #include "viewport_func.h" #include "gfx_func.h" #include "train.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" #include "newgrf_text.h" #include "ship.h" #include "aircraft.h" #include "roadveh.h" #include "depot.h" #include "cargotype.h" #include "group.h" #include "group_gui.h" #include "strings_func.h" #include "functions.h" #include "window_func.h" #include "vehicle_func.h" #include "autoreplace_gui.h" #include "core/alloc_func.hpp" #include "string_func.h" struct Sorting { Listing aircraft; Listing roadveh; Listing ship; Listing train; }; static Sorting _sorting; static bool _internal_sort_order; // descending/ascending typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*); static VehicleSortListingTypeFunction VehicleNumberSorter; static VehicleSortListingTypeFunction VehicleNameSorter; static VehicleSortListingTypeFunction VehicleAgeSorter; static VehicleSortListingTypeFunction VehicleProfitThisYearSorter; static VehicleSortListingTypeFunction VehicleProfitLastYearSorter; static VehicleSortListingTypeFunction VehicleCargoSorter; static VehicleSortListingTypeFunction VehicleReliabilitySorter; static VehicleSortListingTypeFunction VehicleMaxSpeedSorter; static VehicleSortListingTypeFunction VehicleModelSorter; static VehicleSortListingTypeFunction VehicleValueSorter; static VehicleSortListingTypeFunction* const _vehicle_sorter[] = { &VehicleNumberSorter, &VehicleNameSorter, &VehicleAgeSorter, &VehicleProfitThisYearSorter, &VehicleProfitLastYearSorter, &VehicleCargoSorter, &VehicleReliabilitySorter, &VehicleMaxSpeedSorter, &VehicleModelSorter, &VehicleValueSorter, }; const StringID _vehicle_sort_listing[] = { STR_SORT_BY_NUMBER, STR_SORT_BY_DROPDOWN_NAME, STR_SORT_BY_AGE, STR_SORT_BY_PROFIT_THIS_YEAR, STR_SORT_BY_PROFIT_LAST_YEAR, STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE, STR_SORT_BY_RELIABILITY, STR_SORT_BY_MAX_SPEED, STR_SORT_BY_MODEL, STR_SORT_BY_VALUE, INVALID_STRING_ID }; void RebuildVehicleLists() { Window* const *wz; FOR_ALL_WINDOWS(wz) { Window *w = *wz; switch (w->window_class) { case WC_TRAINS_LIST: case WC_ROADVEH_LIST: case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST: WP(w, vehiclelist_d).l.flags |= VL_REBUILD; SetWindowDirty(w); break; default: break; } } } void ResortVehicleLists() { Window* const *wz; FOR_ALL_WINDOWS(wz) { Window *w = *wz; switch (w->window_class) { case WC_TRAINS_LIST: case WC_ROADVEH_LIST: case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST: WP(w, vehiclelist_d).l.flags |= VL_RESORT; SetWindowDirty(w); break; default: break; } } } void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type) { if (!(vl->l.flags & VL_REBUILD)) return; DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index); vl->l.list_length = GenerateVehicleSortList(&vl->sort_list, &vl->length_of_sort_list, vl->vehicle_type, owner, index, window_type); vl->l.flags &= ~VL_REBUILD; vl->l.flags |= VL_RESORT; } void SortVehicleList(vehiclelist_d *vl) { if (!(vl->l.flags & VL_RESORT)) return; _internal_sort_order = (vl->l.flags & VL_DESC) != 0; qsort((void*)vl->sort_list, vl->l.list_length, sizeof(vl->sort_list[0]), _vehicle_sorter[vl->l.sort_type]); vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; vl->l.flags &= ~VL_RESORT; } void DepotSortList(Vehicle **v, uint16 length) { _internal_sort_order = 0; qsort((void*)v, length, sizeof(v[0]), _vehicle_sorter[0]); } /** draw the vehicle profit button in the vehicle list window. */ void DrawVehicleProfitButton(const Vehicle *v, int x, int y) { SpriteID pal; /* draw profit-based colored icons */ if (v->age <= 365 * 2) { pal = PALETTE_TO_GREY; } else if (v->profit_last_year < 0) { pal = PALETTE_TO_RED; } else if (v->profit_last_year < 10000) { pal = PALETTE_TO_YELLOW; } else { pal = PALETTE_TO_GREEN; } DrawSprite(SPR_BLOT, pal, x, y); } struct RefitOption { CargoID cargo; byte subtype; uint16 value; EngineID engine; }; struct RefitList { uint num_lines; RefitOption *items; }; static RefitList *BuildRefitList(const Vehicle *v) { uint max_lines = 256; RefitOption *refit = CallocT<RefitOption>(max_lines); RefitList *list = CallocT<RefitList>(1); Vehicle *u = (Vehicle*)v; uint num_lines = 0; uint i; do { uint32 cmask = EngInfo(u->engine_type)->refit_mask; byte callbackmask = EngInfo(u->engine_type)->callbackmask; /* Skip this engine if it has no capacity */ if (u->cargo_cap == 0) continue; /* Loop through all cargos in the refit mask */ for (CargoID cid = 0; cid < NUM_CARGO && num_lines < max_lines; cid++) { /* Skip cargo type if it's not listed */ if (!HasBit(cmask, cid)) continue; /* Check the vehicle's callback mask for cargo suffixes */ if (HasBit(callbackmask, CBM_VEHICLE_CARGO_SUFFIX)) { /* Make a note of the original cargo type. It has to be * changed to test the cargo & subtype... */ CargoID temp_cargo = u->cargo_type; byte temp_subtype = u->cargo_subtype; byte refit_cyc; u->cargo_type = cid; for (refit_cyc = 0; refit_cyc < 16 && num_lines < max_lines; refit_cyc++) { bool duplicate = false; uint16 callback; u->cargo_subtype = refit_cyc; callback = GetVehicleCallback(CBID_VEHICLE_CARGO_SUFFIX, 0, 0, u->engine_type, u); if (callback == 0xFF) callback = CALLBACK_FAILED; if (refit_cyc != 0 && callback == CALLBACK_FAILED) break; /* Check if this cargo and subtype combination are listed */ for (i = 0; i < num_lines && !duplicate; i++) { if (refit[i].cargo == cid && refit[i].value == callback) duplicate = true; } if (duplicate) continue; refit[num_lines].cargo = cid; refit[num_lines].subtype = refit_cyc; refit[num_lines].value = callback; refit[num_lines].engine = u->engine_type; num_lines++; } /* Reset the vehicle's cargo type */ u->cargo_type = temp_cargo; u->cargo_subtype = temp_subtype; } else { /* No cargo suffix callback -- use no subtype */ bool duplicate = false; for (i = 0; i < num_lines && !duplicate; i++) { if (refit[i].cargo == cid && refit[i].value == CALLBACK_FAILED) duplicate = true; } if (!duplicate) { refit[num_lines].cargo = cid; refit[num_lines].subtype = 0; refit[num_lines].value = CALLBACK_FAILED; refit[num_lines].engine = INVALID_ENGINE; num_lines++; } } } } while (v->type == VEH_TRAIN && (u = u->Next()) != NULL && num_lines < max_lines); list->num_lines = num_lines; list->items = refit; return list; } /** Draw the list of available refit options for a consist. * Draw the list and highlight the selected refit option (if any) * @param *list first vehicle in consist to get the refit-options of * @param sel selected refit cargo-type in the window * @param pos position of the selected item in caller widow * @param rows number of rows(capacity) in caller window * @param delta step height in caller window * @return the refit option that is hightlighted, NULL if none */ static RefitOption *DrawVehicleRefitWindow(const RefitList *list, int sel, uint pos, uint rows, uint delta) { RefitOption *refit = list->items; RefitOption *selected = NULL; uint num_lines = list->num_lines; uint y = 31; uint i; /* Draw the list, and find the selected cargo (by its position in list) */ for (i = 0; i < num_lines; i++) { TextColour colour = TC_BLACK; if (sel == 0) { selected = &refit[i]; colour = TC_WHITE; } if (i >= pos && i < pos + rows) { /* Draw the cargo name */ int last_x = DrawString(2, y, GetCargo(refit[i].cargo)->name, colour); /* If the callback succeeded, draw the cargo suffix */ if (refit[i].value != CALLBACK_FAILED) { DrawString(last_x + 1, y, GetGRFStringID(GetEngineGRFID(refit[i].engine), 0xD000 + refit[i].value), colour); } y += delta; } sel--; } return selected; } static void VehicleRefitWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { Vehicle *v = GetVehicle(w->window_number); if (v->type == VEH_TRAIN) { uint length = CountVehiclesInChain(v); if (length != WP(w, refit_d).length) { /* Consist length has changed, so rebuild the refit list */ free(WP(w, refit_d).list->items); free(WP(w, refit_d).list); WP(w, refit_d).list = BuildRefitList(v); WP(w, refit_d).length = length; } } SetVScrollCount(w, WP(w, refit_d).list->num_lines); SetDParam(0, v->index); DrawWindowWidgets(w); WP(w, refit_d).cargo = DrawVehicleRefitWindow(WP(w, refit_d).list, WP(w, refit_d).sel, w->vscroll.pos, w->vscroll.cap, w->resize.step_height); if (WP(w, refit_d).cargo != NULL) { CommandCost cost; cost = DoCommand(v->tile, v->index, WP(w, refit_d).cargo->cargo | WP(w, refit_d).cargo->subtype << 8, DC_QUERY_COST, GetCmdRefitVeh(GetVehicle(w->window_number)->type)); if (CmdSucceeded(cost)) { SetDParam(0, WP(w, refit_d).cargo->cargo); SetDParam(1, _returned_refit_capacity); SetDParam(2, cost.GetCost()); DrawString(2, w->widget[5].top + 1, STR_9840_NEW_CAPACITY_COST_OF_REFIT, TC_FROMSTRING); } } } break; case WE_CLICK: switch (e->we.click.widget) { case 3: { // listbox int y = e->we.click.pt.y - w->widget[3].top; if (y >= 0) { WP(w, refit_d).sel = (y / (int)w->resize.step_height) + w->vscroll.pos; SetWindowDirty(w); } } break; case 6: // refit button if (WP(w, refit_d).cargo != NULL) { const Vehicle *v = GetVehicle(w->window_number); if (WP(w, refit_d).order == INVALID_VEH_ORDER_ID) { int command = 0; switch (v->type) { default: NOT_REACHED(); case VEH_TRAIN: command = CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_RAIL_CAN_T_REFIT_VEHICLE); break; case VEH_ROAD: command = CMD_REFIT_ROAD_VEH | CMD_MSG(STR_REFIT_ROAD_VEHICLE_CAN_T); break; case VEH_SHIP: command = CMD_REFIT_SHIP | CMD_MSG(STR_9841_CAN_T_REFIT_SHIP); break; case VEH_AIRCRAFT: command = CMD_REFIT_AIRCRAFT | CMD_MSG(STR_A042_CAN_T_REFIT_AIRCRAFT); break; } if (DoCommandP(v->tile, v->index, WP(w, refit_d).cargo->cargo | WP(w, refit_d).cargo->subtype << 8, NULL, command)) DeleteWindow(w); } else { if (DoCommandP(v->tile, v->index, WP(w, refit_d).cargo->cargo | WP(w, refit_d).cargo->subtype << 8 | WP(w, refit_d).order << 16, NULL, CMD_ORDER_REFIT)) DeleteWindow(w); } } break; } break; case WE_RESIZE: w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; w->widget[3].data = (w->vscroll.cap << 8) + 1; break; case WE_DESTROY: free(WP(w, refit_d).list->items); free(WP(w, refit_d).list); break; } } static const Widget _vehicle_refit_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 239, 0, 13, STR_983B_REFIT, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_TEXTBTN, RESIZE_NONE, 14, 0, 239, 14, 27, STR_983F_SELECT_CARGO_TYPE_TO_CARRY, STR_983D_SELECT_TYPE_OF_CARGO_FOR}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 227, 28, 139, 0x801, STR_EMPTY}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 228, 239, 28, 139, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, 14, 0, 239, 140, 161, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 227, 162, 173, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_TB, 14, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const WindowDesc _vehicle_refit_desc = { WDP_AUTO, WDP_AUTO, 240, 174, 240, 174, WC_VEHICLE_REFIT, WC_VEHICLE_VIEW, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, _vehicle_refit_widgets, VehicleRefitWndProc, }; /** Show the refit window for a vehicle * @param *v The vehicle to show the refit window for * @param order of the vehicle ( ? ) */ void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order) { Window *w; DeleteWindowById(WC_VEHICLE_REFIT, v->index); w = AllocateWindowDescFront(&_vehicle_refit_desc, v->index); WP(w, refit_d).order = order; if (w != NULL) { w->caption_color = v->owner; w->vscroll.cap = 8; w->resize.step_height = 14; WP(w, refit_d).sel = -1; WP(w, refit_d).list = BuildRefitList(v); if (v->type == VEH_TRAIN) WP(w, refit_d).length = CountVehiclesInChain(v); SetVScrollCount(w, WP(w, refit_d).list->num_lines); switch (v->type) { case VEH_TRAIN: w->widget[3].tooltips = STR_RAIL_SELECT_TYPE_OF_CARGO_FOR; w->widget[6].data = STR_RAIL_REFIT_VEHICLE; w->widget[6].tooltips = STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED; break; case VEH_ROAD: w->widget[3].tooltips = STR_ROAD_SELECT_TYPE_OF_CARGO_FOR; w->widget[6].data = STR_REFIT_ROAD_VEHICLE; w->widget[6].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED; break; case VEH_SHIP: w->widget[3].tooltips = STR_983D_SELECT_TYPE_OF_CARGO_FOR; w->widget[6].data = STR_983C_REFIT_SHIP; w->widget[6].tooltips = STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED; break; case VEH_AIRCRAFT: w->widget[3].tooltips = STR_A03E_SELECT_TYPE_OF_CARGO_FOR; w->widget[6].data = STR_A03D_REFIT_AIRCRAFT; w->widget[6].tooltips = STR_A03F_REFIT_AIRCRAFT_TO_CARRY; break; default: NOT_REACHED(); } } } /** Display additional text from NewGRF in the purchase information window */ uint ShowAdditionalText(int x, int y, uint w, EngineID engine) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL); if (callback == CALLBACK_FAILED) return 0; /* STR_02BD is used to start the string with {BLACK} */ SetDParam(0, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback)); return DrawStringMultiLine(x, y, STR_02BD, w); } /** Display list of cargo types of the engine, for the purchase information window */ uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine) { /* List of cargo types of this engine */ uint32 cmask = EngInfo(engine)->refit_mask; /* List of cargo types available in this climate */ uint32 lmask = _cargo_mask; char *b = _userstring; /* Draw nothing if the engine is not refittable */ if (CountBits(cmask) <= 1) return 0; b = InlineString(b, STR_PURCHASE_INFO_REFITTABLE_TO); if (cmask == lmask) { /* Engine can be refitted to all types in this climate */ b = InlineString(b, STR_PURCHASE_INFO_ALL_TYPES); } else { /* Check if we are able to refit to more cargo types and unable to. If * so, invert the cargo types to list those that we can't refit to. */ if (CountBits(cmask ^ lmask) < CountBits(cmask)) { cmask ^= lmask; b = InlineString(b, STR_PURCHASE_INFO_ALL_BUT); } bool first = true; /* Add each cargo type to the list */ for (CargoID cid = 0; cid < NUM_CARGO; cid++) { if (!HasBit(cmask, cid)) continue; if (b >= lastof(_userstring) - (2 + 2 * 4)) break; // ", " and two calls to Utf8Encode() if (!first) b = strecpy(b, ", ", lastof(_userstring)); first = false; b = InlineString(b, GetCargo(cid)->name); } } /* Terminate and display the completed string */ *b = '\0'; /* Make sure we detect any buffer overflow */ assert(b < endof(_userstring)); return DrawStringMultiLine(x, y, STR_SPEC_USERSTRING, w); } /* if the sorting criteria had the same value, sort vehicle by unitnumber */ #define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}} static int CDECL VehicleNumberSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = va->unitnumber - vb->unitnumber; return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleNameSorter(const void *a, const void *b) { static const Vehicle *last_vehicle[2] = { NULL, NULL }; static char last_name[2][64] = { "", "" }; const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r; if (va != last_vehicle[0]) { last_vehicle[0] = va; if (IsCustomName(va->string_id)) { GetString(last_name[0], va->string_id, lastof(last_name[0])); } else { last_name[0][0] = '\0'; } } if (vb != last_vehicle[1]) { last_vehicle[1] = vb; if (IsCustomName(vb->string_id)) { GetString(last_name[1], vb->string_id, lastof(last_name[1])); } else { last_name[1][0] = '\0'; } } r = strcmp(last_name[0], last_name[1]); // sort by name VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleAgeSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = va->age - vb->age; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleProfitThisYearSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = ClampToI32(va->profit_this_year - vb->profit_this_year); VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleProfitLastYearSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = ClampToI32(va->profit_last_year - vb->profit_last_year); VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleCargoSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; const Vehicle* v; AcceptedCargo cargoa; AcceptedCargo cargob; int r = 0; memset(cargoa, 0, sizeof(cargoa)); memset(cargob, 0, sizeof(cargob)); for (v = va; v != NULL; v = v->Next()) cargoa[v->cargo_type] += v->cargo_cap; for (v = vb; v != NULL; v = v->Next()) cargob[v->cargo_type] += v->cargo_cap; for (CargoID i = 0; i < NUM_CARGO; i++) { r = cargoa[i] - cargob[i]; if (r != 0) break; } VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleReliabilitySorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = va->reliability - vb->reliability; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int max_speed_a = 0xFFFF, max_speed_b = 0xFFFF; int r; const Vehicle *ua = va, *ub = vb; if (va->type == VEH_TRAIN && vb->type == VEH_TRAIN) { do { if (RailVehInfo(ua->engine_type)->max_speed != 0) max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed); } while ((ua = ua->Next()) != NULL); do { if (RailVehInfo(ub->engine_type)->max_speed != 0) max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed); } while ((ub = ub->Next()) != NULL); r = max_speed_a - max_speed_b; } else { r = va->max_speed - vb->max_speed; } VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleModelSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = va->engine_type - vb->engine_type; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleValueSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; const Vehicle *u; Money valuea = 0, valueb = 0; for (u = va; u != NULL; u = u->Next()) valuea += u->value; for (u = vb; u != NULL; u = u->Next()) valueb += u->value; int r = ClampToI32(valuea - valueb); VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } void InitializeGUI() { memset(&_sorting, 0, sizeof(_sorting)); } /** Assigns an already open vehicle window to a new vehicle. * Assigns an already open vehicle window to a new vehicle. If the vehicle got * any sub window open (orders and so on) it will change owner too. * @param *from_v the current owner of the window * @param *to_v the new owner of the window */ void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v) { Window *w; w = FindWindowById(WC_VEHICLE_VIEW, from_v->index); if (w != NULL) { w->window_number = to_v->index; WP(w, vp_d).follow_vehicle = to_v->index; SetWindowDirty(w); w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index); if (w != NULL) { w->window_number = to_v->index; SetWindowDirty(w); } w = FindWindowById(WC_VEHICLE_REFIT, from_v->index); if (w != NULL) { w->window_number = to_v->index; SetWindowDirty(w); } w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index); if (w != NULL) { w->window_number = to_v->index; SetWindowDirty(w); } } } enum VehicleListWindowWidgets { VLW_WIDGET_CLOSEBOX = 0, VLW_WIDGET_CAPTION, VLW_WIDGET_STICKY, VLW_WIDGET_SORT_ORDER, VLW_WIDGET_SORT_BY_TEXT, VLW_WIDGET_SORT_BY_PULLDOWN, VLW_WIDGET_EMPTY_TOP_RIGHT, VLW_WIDGET_LIST, VLW_WIDGET_SCROLLBAR, VLW_WIDGET_OTHER_PLAYER_FILLER, VLW_WIDGET_AVAILABLE_VEHICLES, VLW_WIDGET_MANAGE_VEHICLES, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, VLW_WIDGET_STOP_ALL, VLW_WIDGET_START_ALL, VLW_WIDGET_EMPTY_BOTTOM_RIGHT, VLW_WIDGET_RESIZE, }; static const Widget _vehicle_list_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 247, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, { WWT_PANEL, RESIZE_NONE, 14, 81, 235, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 236, 247, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP}, { WWT_PANEL, RESIZE_RIGHT, 14, 248, 259, 14, 25, 0x0, STR_NULL}, { WWT_MATRIX, RESIZE_RB, 14, 0, 247, 26, 169, 0x0, STR_NULL}, { WWT_SCROLLBAR, RESIZE_LRB, 14, 248, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, /* Widget to be shown for other players hiding the following 6 widgets */ { WWT_PANEL, RESIZE_RTB, 14, 0, 247, 170, 181, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 105, 170, 181, 0x0, STR_AVAILABLE_ENGINES_TIP}, { WWT_TEXTBTN, RESIZE_TB, 14, 106, 211, 170, 181, STR_MANAGE_LIST, STR_MANAGE_LIST_TIP}, { WWT_TEXTBTN, RESIZE_TB, 14, 212, 223, 170, 181, STR_0225, STR_MANAGE_LIST_TIP}, { WWT_PUSHIMGBTN, RESIZE_TB, 14, 224, 235, 170, 181, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP}, { WWT_PUSHIMGBTN, RESIZE_TB, 14, 236, 247, 170, 181, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP}, { WWT_PANEL, RESIZE_RTB, 14, 248, 247, 170, 181, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_LRTB, 14, 248, 259, 170, 181, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static void CreateVehicleListWindow(Window *w) { vehiclelist_d *vl = &WP(w, vehiclelist_d); uint16 window_type = w->window_number & VLW_MASK; PlayerID player = (PlayerID)GB(w->window_number, 0, 8); vl->vehicle_type = (VehicleType)GB(w->window_number, 11, 5); vl->length_of_sort_list = 0; vl->sort_list = NULL; w->caption_color = player; /* Hide the widgets that we will not use in this window * Some windows contains actions only fit for the owner */ if (player == _local_player) { w->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER); w->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD); } else { w->SetWidgetsHiddenState(true, VLW_WIDGET_AVAILABLE_VEHICLES, VLW_WIDGET_MANAGE_VEHICLES, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, VLW_WIDGET_STOP_ALL, VLW_WIDGET_START_ALL, VLW_WIDGET_EMPTY_BOTTOM_RIGHT, WIDGET_LIST_END); } /* Set up the window widgets */ switch (vl->vehicle_type) { case VEH_TRAIN: w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR; w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS; break; case VEH_ROAD: w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON; w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES; break; case VEH_SHIP: w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR; w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS; break; case VEH_AIRCRAFT: w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT; w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT; break; default: NOT_REACHED(); } switch (window_type) { case VLW_SHARED_ORDERS: w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST; break; case VLW_STANDARD: /* Company Name - standard widget setup */ switch (vl->vehicle_type) { case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break; case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break; case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break; case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break; default: NOT_REACHED(); break; } break; case VLW_STATION_LIST: /* Station Name */ switch (vl->vehicle_type) { case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break; case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break; case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break; case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break; default: NOT_REACHED(); break; } break; case VLW_DEPOT_LIST: switch (vl->vehicle_type) { case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break; case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break; case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break; case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break; default: NOT_REACHED(); break; } break; default: NOT_REACHED(); break; } switch (vl->vehicle_type) { case VEH_TRAIN: w->resize.step_width = 1; /* Fallthrough */ case VEH_ROAD: w->vscroll.cap = 7; w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles break; case VEH_SHIP: case VEH_AIRCRAFT: w->vscroll.cap = 4; w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG; break; default: NOT_REACHED(); } w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1; /* Set up sorting. Make the window-specific _sorting variable * point to the correct global _sorting struct so we are freed * from having conditionals during window operation */ switch (vl->vehicle_type) { case VEH_TRAIN: vl->_sorting = &_sorting.train; break; case VEH_ROAD: vl->_sorting = &_sorting.roadveh; break; case VEH_SHIP: vl->_sorting = &_sorting.ship; break; case VEH_AIRCRAFT: vl->_sorting = &_sorting.aircraft; break; default: NOT_REACHED(); break; } vl->l.flags = VL_REBUILD | (vl->_sorting->order ? VL_DESC : VL_NONE); vl->l.sort_type = vl->_sorting->criteria; vl->sort_list = NULL; vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer } void DrawSmallOrderList(const Vehicle *v, int x, int y) { const Order *order; int sel, i = 0; sel = v->cur_order_index; FOR_VEHICLE_ORDERS(v, order) { if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, TC_BLACK); sel--; if (order->type == OT_GOTO_STATION) { if (v->type == VEH_SHIP && GetStation(order->dest)->IsBuoy()) continue; SetDParam(0, order->dest); DrawString(x, y, STR_A036, TC_FROMSTRING); y += 6; if (++i == 4) break; } } } static void DrawVehicleListWindow(Window *w) { vehiclelist_d *vl = &WP(w, vehiclelist_d); int x = 2; int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; int max; int i; const PlayerID owner = (PlayerID)w->caption_color; const Player *p = GetPlayer(owner); const uint16 window_type = w->window_number & VLW_MASK; const uint16 index = GB(w->window_number, 16, 16); BuildVehicleList(vl, owner, index, window_type); SortVehicleList(vl); SetVScrollCount(w, vl->l.list_length); /* draw the widgets */ switch (window_type) { case VLW_SHARED_ORDERS: /* Shared Orders */ if (vl->l.list_length == 0) { /* We can't open this window without vehicles using this order * and we should close the window when deleting the order */ NOT_REACHED(); } SetDParam(0, w->vscroll.count); break; case VLW_STANDARD: /* Company Name */ SetDParam(0, p->index); SetDParam(1, w->vscroll.count); break; case VLW_STATION_LIST: /* Station Name */ SetDParam(0, index); SetDParam(1, w->vscroll.count); break; case VLW_DEPOT_LIST: switch (vl->vehicle_type) { case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break; case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break; case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break; case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break; default: NOT_REACHED(); break; } if (vl->vehicle_type == VEH_AIRCRAFT) { SetDParam(1, index); // Airport name } else { SetDParam(1, GetDepot(index)->town_index); } SetDParam(2, w->vscroll.count); break; default: NOT_REACHED(); break; } w->SetWidgetsDisabledState(vl->l.list_length == 0, VLW_WIDGET_MANAGE_VEHICLES, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, VLW_WIDGET_STOP_ALL, VLW_WIDGET_START_ALL, WIDGET_LIST_END); DrawWindowWidgets(w); /* draw sorting criteria string */ DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], TC_BLACK); /* draw arrow pointing up/down for ascending/descending sorting */ DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, TC_BLACK); max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length); for (i = w->vscroll.pos; i < max; ++i) { const Vehicle *v = vl->sort_list[i]; StringID str; SetDParam(0, v->profit_this_year); SetDParam(1, v->profit_last_year); DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0); DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); if ((v->type == VEH_TRAIN && v->string_id != STR_SV_TRAIN_NAME) || (v->type == VEH_ROAD && v->string_id != STR_SV_ROADVEH_NAME) || (v->type == VEH_SHIP && v->string_id != STR_SV_SHIP_NAME) || (v->type == VEH_AIRCRAFT && v->string_id != STR_SV_AIRCRAFT_NAME)) { /* The vehicle got a name so we will print it */ SetDParam(0, v->index); DrawString(x + 19, y, STR_01AB, TC_FROMSTRING); } if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y); if (v->IsInDepot()) { str = STR_021F; } else { str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2; } SetDParam(0, v->unitnumber); DrawString(x, y + 2, str, TC_FROMSTRING); DrawVehicleProfitButton(v, x, y + 13); y += w->resize.step_height; } } /* * bitmask for w->window_number * 0-7 PlayerID (owner) * 8-10 window type (use flags in vehicle_gui.h) * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed) * 16-31 StationID or OrderID depending on window type (bit 8-10) **/ void PlayerVehWndProc(Window *w, WindowEvent *e) { vehiclelist_d *vl = &WP(w, vehiclelist_d); switch (e->event) { case WE_CREATE: CreateVehicleListWindow(w); break; case WE_PAINT: DrawVehicleListWindow(w); break; case WE_CLICK: { switch (e->we.click.widget) { case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */ vl->l.flags ^= VL_DESC; vl->l.flags |= VL_RESORT; vl->_sorting->order = !!(vl->l.flags & VL_DESC); SetWindowDirty(w); break; case VLW_WIDGET_SORT_BY_TEXT: case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */ ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, 0); return; case VLW_WIDGET_LIST: { /* Matrix to show vehicles */ uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height; const Vehicle *v; if (id_v >= w->vscroll.cap) return; // click out of bounds id_v += w->vscroll.pos; if (id_v >= vl->l.list_length) return; // click out of list bound v = vl->sort_list[id_v]; ShowVehicleViewWindow(v); } break; case VLW_WIDGET_AVAILABLE_VEHICLES: ShowBuildVehicleWindow(0, vl->vehicle_type); break; case VLW_WIDGET_MANAGE_VEHICLES: case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: { static StringID action_str[] = { STR_REPLACE_VEHICLES, STR_SEND_FOR_SERVICING, STR_NULL, INVALID_STRING_ID }; static const StringID depot_name[] = { STR_SEND_TRAIN_TO_DEPOT, STR_SEND_ROAD_VEHICLE_TO_DEPOT, STR_SEND_SHIP_TO_DEPOT, STR_SEND_AIRCRAFT_TO_HANGAR }; /* XXX - Substite string since the dropdown cannot handle dynamic strings */ action_str[2] = depot_name[vl->vehicle_type]; ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (w->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1); break; } case VLW_WIDGET_STOP_ALL: case VLW_WIDGET_START_ALL: DoCommandP(0, GB(w->window_number, 16, 16), (w->window_number & VLW_MASK) | (1 << 6) | (e->we.click.widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | vl->vehicle_type, NULL, CMD_MASS_START_STOP); break; } } break; case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ switch (e->we.dropdown.button) { case VLW_WIDGET_SORT_BY_PULLDOWN: if (vl->l.sort_type != e->we.dropdown.index) { /* value has changed -> resort */ vl->l.flags |= VL_RESORT; vl->l.sort_type = e->we.dropdown.index; vl->_sorting->criteria = vl->l.sort_type; } break; case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: assert(vl->l.list_length != 0); switch (e->we.dropdown.index) { case 0: /* Replace window */ ShowReplaceVehicleWindow(vl->vehicle_type); break; case 1: /* Send for servicing */ DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, (w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE, NULL, GetCmdSendToDepot(vl->vehicle_type)); break; case 2: /* Send to Depots */ DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, (w->window_number & VLW_MASK) | DEPOT_MASS_SEND, NULL, GetCmdSendToDepot(vl->vehicle_type)); break; default: NOT_REACHED(); } break; default: NOT_REACHED(); } SetWindowDirty(w); break; case WE_DESTROY: free((void*)vl->sort_list); break; case WE_TICK: /* resort the list every 20 seconds orso (10 days) */ if (_pause_game != 0) break; if (--vl->l.resort_timer == 0) { StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION; PlayerID owner = (PlayerID)w->caption_color; DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", vl->vehicle_type, owner, station); vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; vl->l.flags |= VL_RESORT; SetWindowDirty(w); } break; case WE_RESIZE: /* Update the scroll + matrix */ w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1; break; } } static const WindowDesc _player_vehicle_list_train_desc = { WDP_AUTO, WDP_AUTO, 260, 182, 260, 182, WC_TRAINS_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, PlayerVehWndProc }; static const WindowDesc _player_vehicle_list_road_veh_desc = { WDP_AUTO, WDP_AUTO, 260, 182, 260, 182, WC_ROADVEH_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, PlayerVehWndProc }; static const WindowDesc _player_vehicle_list_ship_desc = { WDP_AUTO, WDP_AUTO, 260, 182, 260, 182, WC_SHIPS_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, PlayerVehWndProc }; static const WindowDesc _player_vehicle_list_aircraft_desc = { WDP_AUTO, WDP_AUTO, 260, 182, 260, 182, WC_AIRCRAFT_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, PlayerVehWndProc }; static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number) { Window *w; WindowNumber num; if (!IsValidPlayer(player)) return; num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | player; /* The vehicle list windows have been unified. Just some strings need * to be changed which happens in the WE_CREATE event and resizing * some of the windows to the correct size */ switch (vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num); if (w != NULL) ResizeWindow(w, 65, 38); break; case VEH_ROAD: w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num); if (w != NULL) ResizeWindow(w, 0, 38); break; case VEH_SHIP: w = AllocateWindowDescFront(&_player_vehicle_list_ship_desc, num); break; case VEH_AIRCRAFT: w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num); break; } if (w != NULL) { /* Set the minimum window size to the current window size */ w->resize.width = w->width; w->resize.height = w->height; } } void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type) { /* If _patches.advanced_vehicle_list > 1, display the Advanced list * if _patches.advanced_vehicle_list == 1, display Advanced list only for local player * if _ctrl_pressed, do the opposite action (Advanced list x Normal list) */ if ((_patches.advanced_vehicle_list > (uint)(player != _local_player)) != _ctrl_pressed) { ShowPlayerGroup(player, vehicle_type); } else { ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0); } } void ShowVehicleListWindow(const Vehicle *v) { if (v->orders == NULL) return; // no shared list to show ShowVehicleListWindowLocal(v->owner, VLW_SHARED_ORDERS, v->type, v->orders->index); } void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station) { ShowVehicleListWindowLocal(player, VLW_STATION_LIST, vehicle_type, station); } void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile) { uint16 depot_airport_index; if (vehicle_type == VEH_AIRCRAFT) { depot_airport_index = GetStationIndex(depot_tile); } else { Depot *depot = GetDepotByTile(depot_tile); if (depot == NULL) return; // no depot to show depot_airport_index = depot->index; } ShowVehicleListWindowLocal(player, VLW_DEPOT_LIST, vehicle_type, depot_airport_index); } /* Unified vehicle GUI - Vehicle Details Window */ /** Constants of vehicle details widget indices */ enum VehicleDetailsWindowWidgets { VLD_WIDGET_CLOSEBOX = 0, VLD_WIDGET_CAPTION, VLD_WIDGET_RENAME_VEHICLE, VLD_WIDGET_TOP_DETAILS, VLD_WIDGET_INCREASE_SERVICING_INTERVAL, VLD_WIDGET_DECREASE_SERVICING_INTERVAL, VLD_WIDGET_BOTTOM_RIGHT, VLD_WIDGET_MIDDLE_DETAILS, VLD_WIDGET_SCROLLBAR, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TRAIN_VEHICLES, VLD_WIDGET_DETAILS_CAPACITY_OF_EACH, VLD_WIDGET_DETAILS_TOTAL_CARGO, VLD_WIDGET_RESIZE, }; /** Vehicle details widgets. */ static const Widget _vehicle_details_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // VLD_WIDGET_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 364, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // VLD_WIDGET_CAPTION { WWT_PUSHTXTBTN, RESIZE_LR, 14, 365, 404, 0, 13, STR_01AA_NAME, STR_NULL /* filled in later */}, // VLD_WIDGET_RENAME_VEHICLE { WWT_PANEL, RESIZE_RIGHT, 14, 0, 404, 14, 55, 0x0, STR_NULL}, // VLD_WIDGET_TOP_DETAILS { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 10, 101, 106, STR_0188, STR_884D_INCREASE_SERVICING_INTERVAL}, // VLD_WIDGET_INCREASE_SERVICING_INTERVAL { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 10, 107, 112, STR_0189, STR_884E_DECREASE_SERVICING_INTERVAL}, // VLD_WIDGET_DECREASE_SERVICING_INTERVAL { WWT_PANEL, RESIZE_RTB, 14, 11, 404, 101, 112, 0x0, STR_NULL}, // VLD_WIDGET_BOTTOM_RIGHT { WWT_MATRIX, RESIZE_RB, 14, 0, 392, 56, 100, 0x701, STR_NULL}, // VLD_WIDGET_MIDDLE_DETAILS { WWT_SCROLLBAR, RESIZE_LRB, 14, 393, 404, 56, 100, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // VLD_WIDGET_SCROLLBAR { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 95, 113, 124, STR_013C_CARGO, STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED}, // VLD_WIDGET_DETAILS_CARGO_CARRIED { WWT_PUSHTXTBTN, RESIZE_TB, 14, 96, 194, 113, 124, STR_013D_INFORMATION, STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES},// VLD_WIDGET_DETAILS_TRAIN_VEHICLES { WWT_PUSHTXTBTN, RESIZE_TB, 14, 195, 293, 113, 124, STR_013E_CAPACITIES, STR_8851_SHOW_CAPACITIES_OF_EACH}, // VLD_WIDGET_DETAILS_CAPACITY_OF_EACH { WWT_PUSHTXTBTN, RESIZE_RTB, 14, 294, 392, 113, 124, STR_013E_TOTAL_CARGO, STR_8852_SHOW_TOTAL_CARGO}, // VLD_WIDGET_DETAILS_TOTAL_CARGO { WWT_RESIZEBOX, RESIZE_LRTB, 14, 393, 404, 113, 124, 0x0, STR_RESIZE_BUTTON}, // VLD_RESIZE { WIDGETS_END}, }; /** Command indices for the _vehicle_command_translation_table. */ enum VehicleStringTranslation { VST_VEHICLE_AGE_RUNNING_COST_YR, VST_VEHICLE_MAX_SPEED, VST_VEHICLE_PROFIT_THIS_YEAR_LAST_YEAR, VST_VEHICLE_RELIABILITY_BREAKDOWNS, }; /** Command codes for the shared buttons indexed by VehicleCommandTranslation and vehicle type. */ static const StringID _vehicle_translation_table[][4] = { { // VST_VEHICLE_AGE_RUNNING_COST_YR STR_885D_AGE_RUNNING_COST_YR, STR_900D_AGE_RUNNING_COST_YR, STR_9812_AGE_RUNNING_COST_YR, STR_A00D_AGE_RUNNING_COST_YR, }, { // VST_VEHICLE_MAX_SPEED STR_NULL, STR_900E_MAX_SPEED, STR_9813_MAX_SPEED, STR_A00E_MAX_SPEED, }, { // VST_VEHICLE_PROFIT_THIS_YEAR_LAST_YEAR STR_885F_PROFIT_THIS_YEAR_LAST_YEAR, STR_900F_PROFIT_THIS_YEAR_LAST_YEAR, STR_9814_PROFIT_THIS_YEAR_LAST_YEAR, STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR, }, { // VST_VEHICLE_RELIABILITY_BREAKDOWNS STR_8860_RELIABILITY_BREAKDOWNS, STR_9010_RELIABILITY_BREAKDOWNS, STR_9815_RELIABILITY_BREAKDOWNS, STR_A010_RELIABILITY_BREAKDOWNS, }, }; /** Initialize a newly created vehicle details window */ void CreateVehicleDetailsWindow(Window *w) { const Vehicle *v = GetVehicle(w->window_number); switch (v->type) { case VEH_TRAIN: ResizeWindow(w, 0, 39); w->vscroll.cap = 6; w->height += 12; w->resize.step_height = 14; w->resize.height = w->height - 14 * 2; // Minimum of 4 wagons in the display w->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_8867_NAME_TRAIN; w->widget[VLD_WIDGET_CAPTION].data = STR_8802_DETAILS; break; case VEH_ROAD: { w->widget[VLD_WIDGET_CAPTION].data = STR_900C_DETAILS; w->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_902E_NAME_ROAD_VEHICLE; if (!RoadVehHasArticPart(v)) break; /* Draw the text under the vehicle instead of next to it, minus the * height already allocated for the cargo of the first vehicle. */ uint height_extension = 15 - 11; /* Add space for the cargo amount for each part. */ for (const Vehicle *u = v; u != NULL; u = u->Next()) { height_extension += 11; } ResizeWindow(w, 0, height_extension); } break; case VEH_SHIP: w->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_982F_NAME_SHIP; w->widget[VLD_WIDGET_CAPTION].data = STR_9811_DETAILS; break; case VEH_AIRCRAFT: ResizeWindow(w, 0, 11); w->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_A032_NAME_AIRCRAFT; w->widget[VLD_WIDGET_CAPTION].data = STR_A00C_DETAILS; break; default: NOT_REACHED(); } if (v->type != VEH_TRAIN) { w->vscroll.cap = 1; w->widget[VLD_WIDGET_MIDDLE_DETAILS].right += 12; } w->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (w->vscroll.cap << 8) + 1; w->caption_color = v->owner; WP(w, vehicledetails_d).tab = 0; } /** Checks whether service interval is enabled for the vehicle. */ static inline bool IsVehicleServiceIntervalEnabled(const VehicleType vehicle_type) { switch (vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: return _patches.servint_trains != 0; break; case VEH_ROAD: return _patches.servint_roadveh != 0; break; case VEH_SHIP: return _patches.servint_ships != 0; break; case VEH_AIRCRAFT: return _patches.servint_aircraft != 0; break; } return false; // kill a compiler warning } extern int GetTrainDetailsWndVScroll(VehicleID veh_id, byte det_tab); extern void DrawTrainDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint16 vscroll_cap, byte det_tab); extern void DrawRoadVehDetails(const Vehicle *v, int x, int y); extern void DrawShipDetails(const Vehicle *v, int x, int y); extern void DrawAircraftDetails(const Vehicle *v, int x, int y); /** * Draw the details for the given vehicle at the position (x,y) of the Details windows * * @param v current vehicle * @param x The x coordinate * @param y The y coordinate * @param vscroll_pos (train only) * @param vscroll_cap (train only) * @param det_tab (train only) */ static inline void DrawVehicleDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint vscroll_cap, byte det_tab) { switch (v->type) { case VEH_TRAIN: DrawTrainDetails(v, x, y, vscroll_pos, vscroll_cap, det_tab); break; case VEH_ROAD: DrawRoadVehDetails(v, x, y); break; case VEH_SHIP: DrawShipDetails(v, x, y); break; case VEH_AIRCRAFT: DrawAircraftDetails(v, x, y); break; default: NOT_REACHED(); } } /** Repaint vehicle details window. */ static void DrawVehicleDetailsWindow(Window *w) { const Vehicle *v = GetVehicle(w->window_number); byte det_tab = WP(w, vehicledetails_d).tab; w->SetWidgetDisabledState(VLD_WIDGET_RENAME_VEHICLE, v->owner != _local_player); if (v->type == VEH_TRAIN) { w->DisableWidget(det_tab + VLD_WIDGET_DETAILS_CARGO_CARRIED); SetVScrollCount(w, GetTrainDetailsWndVScroll(v->index, det_tab)); } w->SetWidgetsHiddenState(v->type != VEH_TRAIN, VLD_WIDGET_SCROLLBAR, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TRAIN_VEHICLES, VLD_WIDGET_DETAILS_CAPACITY_OF_EACH, VLD_WIDGET_DETAILS_TOTAL_CARGO, VLD_WIDGET_RESIZE, WIDGET_LIST_END); /* Disable service-scroller when interval is set to disabled */ w->SetWidgetsDisabledState(!IsVehicleServiceIntervalEnabled(v->type), VLD_WIDGET_INCREASE_SERVICING_INTERVAL, VLD_WIDGET_DECREASE_SERVICING_INTERVAL, WIDGET_LIST_END); SetDParam(0, v->index); DrawWindowWidgets(w); /* Draw running cost */ SetDParam(1, v->age / 366); SetDParam(0, (v->age + 365 < v->max_age) ? STR_AGE : STR_AGE_RED); SetDParam(2, v->max_age / 366); SetDParam(3, v->GetDisplayRunningCost()); DrawString(2, 15, _vehicle_translation_table[VST_VEHICLE_AGE_RUNNING_COST_YR][v->type], TC_FROMSTRING); /* Draw max speed */ switch (v->type) { case VEH_TRAIN: SetDParam(2, v->GetDisplayMaxSpeed()); SetDParam(1, v->u.rail.cached_power); SetDParam(0, v->u.rail.cached_weight); SetDParam(3, v->u.rail.cached_max_te / 1000); DrawString(2, 25, (_patches.realistic_acceleration && v->u.rail.railtype != RAILTYPE_MAGLEV) ? STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE : STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED, TC_FROMSTRING); break; case VEH_ROAD: case VEH_SHIP: case VEH_AIRCRAFT: SetDParam(0, v->GetDisplayMaxSpeed()); DrawString(2, 25, _vehicle_translation_table[VST_VEHICLE_MAX_SPEED][v->type], TC_FROMSTRING); break; default: NOT_REACHED(); } /* Draw profit */ SetDParam(0, v->profit_this_year); SetDParam(1, v->profit_last_year); DrawString(2, 35, _vehicle_translation_table[VST_VEHICLE_PROFIT_THIS_YEAR_LAST_YEAR][v->type], TC_FROMSTRING); /* Draw breakdown & reliability */ SetDParam(0, v->reliability * 100 >> 16); SetDParam(1, v->breakdowns_since_last_service); DrawString(2, 45, _vehicle_translation_table[VST_VEHICLE_RELIABILITY_BREAKDOWNS][v->type], TC_FROMSTRING); /* Draw service interval text */ SetDParam(0, v->service_interval); SetDParam(1, v->date_of_last_service); DrawString(13, w->height - (v->type != VEH_TRAIN ? 11 : 23), _patches.servint_ispercent ? STR_SERVICING_INTERVAL_PERCENT : STR_883C_SERVICING_INTERVAL_DAYS, TC_FROMSTRING); switch (v->type) { case VEH_TRAIN: DrawVehicleDetails(v, 2, 57, w->vscroll.pos, w->vscroll.cap, det_tab); break; case VEH_ROAD: case VEH_SHIP: case VEH_AIRCRAFT: DrawVehicleImage(v, 3, 57, INVALID_VEHICLE, 0, 0); DrawVehicleDetails(v, 75, 57, w->vscroll.pos, w->vscroll.cap, det_tab); break; default: NOT_REACHED(); } } /** Message strings for renaming vehicles indexed by vehicle type. */ static const StringID _name_vehicle_title[] = { STR_8865_NAME_TRAIN, STR_902C_NAME_ROAD_VEHICLE, STR_9831_NAME_SHIP, STR_A030_NAME_AIRCRAFT }; /** Message strings for error while renaming indexed by vehicle type. */ static const StringID _name_vehicle_error[] = { STR_8866_CAN_T_NAME_TRAIN, STR_902D_CAN_T_NAME_ROAD_VEHICLE, STR_9832_CAN_T_NAME_SHIP, STR_A031_CAN_T_NAME_AIRCRAFT }; /** Window event hook for vehicle details. */ static void VehicleDetailsWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: CreateVehicleDetailsWindow(w); break; case WE_PAINT: DrawVehicleDetailsWindow(w); break; case WE_CLICK: { switch (e->we.click.widget) { case VLD_WIDGET_RENAME_VEHICLE: {// rename const Vehicle *v = GetVehicle(w->window_number); SetDParam(0, v->index); ShowQueryString(STR_VEHICLE_NAME, _name_vehicle_title[v->type], 31, 150, w, CS_ALPHANUMERAL); } break; case VLD_WIDGET_INCREASE_SERVICING_INTERVAL: // increase int case VLD_WIDGET_DECREASE_SERVICING_INTERVAL: { // decrease int int mod = _ctrl_pressed ? 5 : 10; const Vehicle *v = GetVehicle(w->window_number); mod = (e->we.click.widget == VLD_WIDGET_DECREASE_SERVICING_INTERVAL) ? -mod : mod; mod = GetServiceIntervalClamped(mod + v->service_interval); if (mod == v->service_interval) return; DoCommandP(v->tile, v->index, mod, NULL, CMD_CHANGE_SERVICE_INT | CMD_MSG(STR_018A_CAN_T_CHANGE_SERVICING)); } break; case VLD_WIDGET_DETAILS_CARGO_CARRIED: case VLD_WIDGET_DETAILS_TRAIN_VEHICLES: case VLD_WIDGET_DETAILS_CAPACITY_OF_EACH: case VLD_WIDGET_DETAILS_TOTAL_CARGO: w->SetWidgetsDisabledState(false, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TRAIN_VEHICLES, VLD_WIDGET_DETAILS_CAPACITY_OF_EACH, VLD_WIDGET_DETAILS_TOTAL_CARGO, e->we.click.widget, WIDGET_LIST_END); WP(w, vehicledetails_d).tab = e->we.click.widget - VLD_WIDGET_DETAILS_CARGO_CARRIED; SetWindowDirty(w); break; } } break; case WE_ON_EDIT_TEXT: if (!StrEmpty(e->we.edittext.str)) { _cmd_text = e->we.edittext.str; DoCommandP(0, w->window_number, 0, NULL, CMD_NAME_VEHICLE | CMD_MSG(_name_vehicle_error[GetVehicle(w->window_number)->type])); } break; case WE_RESIZE: if (e->we.sizing.diff.x != 0) ResizeButtons(w, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TOTAL_CARGO); if (e->we.sizing.diff.y == 0) break; w->vscroll.cap += e->we.sizing.diff.y / 14; w->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (w->vscroll.cap << 8) + 1; break; } } /** Vehicle details window descriptor. */ static const WindowDesc _vehicle_details_desc = { WDP_AUTO, WDP_AUTO, 405, 113, 405, 113, WC_VEHICLE_DETAILS, WC_VEHICLE_VIEW, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, _vehicle_details_widgets, VehicleDetailsWndProc }; /** Shows the vehicle details window of the given vehicle. */ static void ShowVehicleDetailsWindow(const Vehicle *v) { DeleteWindowById(WC_VEHICLE_ORDERS, v->index); DeleteWindowById(WC_VEHICLE_DETAILS, v->index); AllocateWindowDescFront(&_vehicle_details_desc, v->index); } /* Unified vehicle GUI - Vehicle View Window */ /** Constants of vehicle view widget indices */ enum VehicleViewWindowWidgets { VVW_WIDGET_CLOSEBOX = 0, VVW_WIDGET_CAPTION, VVW_WIDGET_STICKY, VVW_WIDGET_PANEL, VVW_WIDGET_VIEWPORT, VVW_WIDGET_START_STOP_VEH, VVW_WIDGET_CENTER_MAIN_VIEH, VVW_WIDGET_GOTO_DEPOT, VVW_WIDGET_REFIT_VEH, VVW_WIDGET_SHOW_ORDERS, VVW_WIDGET_SHOW_DETAILS, VVW_WIDGET_CLONE_VEH, VVW_WIDGET_EMPTY_BOTTOM_RIGHT, VVW_WIDGET_RESIZE, VVW_WIDGET_TURN_AROUND, VVW_WIDGET_FORCE_PROCEED, }; /** Vehicle view widgets. */ static const Widget _vehicle_view_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // VVW_WIDGET_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 237, 0, 13, 0x0 /* filled later */, STR_018C_WINDOW_TITLE_DRAG_THIS }, // VVW_WIDGET_CAPTION { WWT_STICKYBOX, RESIZE_LR, 14, 238, 249, 0, 13, 0x0, STR_STICKY_BUTTON }, // VVW_WIDGET_STICKY { WWT_PANEL, RESIZE_RB, 14, 0, 231, 14, 103, 0x0, STR_NULL }, // VVW_WIDGET_PANEL { WWT_INSET, RESIZE_RB, 14, 2, 229, 16, 101, 0x0, STR_NULL }, // VVW_WIDGET_VIEWPORT { WWT_PUSHBTN, RESIZE_RTB, 14, 0, 237, 104, 115, 0x0, 0x0 /* filled later */ }, // VVW_WIDGET_START_STOP_VEH { WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 14, 31, SPR_CENTRE_VIEW_VEHICLE, 0x0 /* filled later */ }, // VVW_WIDGET_CENTER_MAIN_VIEH { WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 32, 49, 0x0 /* filled later */, 0x0 /* filled later */ }, // VVW_WIDGET_GOTO_DEPOT { WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 50, 67, SPR_REFIT_VEHICLE, 0x0 /* filled later */ }, // VVW_WIDGET_REFIT_VEH { WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 68, 85, SPR_SHOW_ORDERS, 0x0 /* filled later */ }, // VVW_WIDGET_SHOW_ORDERS { WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 86, 103, SPR_SHOW_VEHICLE_DETAILS, 0x0 /* filled later */ }, // VVW_WIDGET_SHOW_DETAILS { WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 32, 49, 0x0 /* filled later */, 0x0 /* filled later */ }, // VVW_WIDGET_CLONE_VEH { WWT_PANEL, RESIZE_LRB, 14, 232, 249, 104, 103, 0x0, STR_NULL }, // VVW_WIDGET_EMPTY_BOTTOM_RIGHT { WWT_RESIZEBOX, RESIZE_LRTB, 14, 238, 249, 104, 115, 0x0, STR_NULL }, // VVW_WIDGET_RESIZE { WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 50, 67, SPR_FORCE_VEHICLE_TURN, STR_9020_FORCE_VEHICLE_TO_TURN_AROUND }, // VVW_WIDGET_TURN_AROUND { WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 50, 67, SPR_IGNORE_SIGNALS, STR_884A_FORCE_TRAIN_TO_PROCEED }, // VVW_WIDGET_FORCE_PROCEED { WIDGETS_END}, }; static void VehicleViewWndProc(Window *w, WindowEvent *e); /** Vehicle view window descriptor for all vehicles but trains. */ static const WindowDesc _vehicle_view_desc = { WDP_AUTO, WDP_AUTO, 250, 116, 250, 116, WC_VEHICLE_VIEW, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_view_widgets, VehicleViewWndProc }; /** Vehicle view window descriptor for trains. Only minimum_height and * default_height are different for train view. */ static const WindowDesc _train_view_desc = { WDP_AUTO, WDP_AUTO, 250, 134, 250, 134, WC_VEHICLE_VIEW, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_view_widgets, VehicleViewWndProc }; /* Just to make sure, nobody has changed the vehicle type constants, as we are using them for array indexing in a number of places here. */ assert_compile(VEH_TRAIN == 0); assert_compile(VEH_ROAD == 1); assert_compile(VEH_SHIP == 2); assert_compile(VEH_AIRCRAFT == 3); /** Zoom levels for vehicle views indexed by vehicle type. */ static const ZoomLevel _vehicle_view_zoom_levels[] = { ZOOM_LVL_TRAIN, ZOOM_LVL_ROADVEH, ZOOM_LVL_SHIP, ZOOM_LVL_AIRCRAFT, }; /* Constants for geometry of vehicle view viewport */ static const int VV_VIEWPORT_X = 3; static const int VV_VIEWPORT_Y = 17; static const int VV_INITIAL_VIEWPORT_WIDTH = 226; static const int VV_INITIAL_VIEWPORT_HEIGHT = 84; static const int VV_INITIAL_VIEWPORT_HEIGHT_TRAIN = 102; /** Shows the vehicle view window of the given vehicle. */ void ShowVehicleViewWindow(const Vehicle *v) { Window *w = AllocateWindowDescFront((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index); if (w != NULL) { w->caption_color = v->owner; AssignWindowViewport(w, VV_VIEWPORT_X, VV_VIEWPORT_Y, VV_INITIAL_VIEWPORT_WIDTH, (v->type == VEH_TRAIN) ? VV_INITIAL_VIEWPORT_HEIGHT_TRAIN : VV_INITIAL_VIEWPORT_HEIGHT, w->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]); } } /** Initialize a newly created vehicle view window */ static void CreateVehicleViewWindow(Window *w) { const Vehicle *v = GetVehicle(w->window_number); /* * fill in data and tooltip codes for the widgets and * move some of the buttons for trains */ switch (v->type) { case VEH_TRAIN: w->widget[VVW_WIDGET_CAPTION].data = STR_882E; w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_8846_CURRENT_TRAIN_ACTION_CLICK; w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_8848_CENTER_MAIN_VIEW_ON_TRAIN; w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_TRAIN_TODEPOT; w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_8849_SEND_TRAIN_TO_DEPOT; w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_RAIL_REFIT_VEHICLE_TO_CARRY; w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_8847_SHOW_TRAIN_S_ORDERS; w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_884C_SHOW_TRAIN_DETAILS; w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_TRAIN; w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_TRAIN_INFO; w->widget[VVW_WIDGET_TURN_AROUND].tooltips = STR_884B_REVERSE_DIRECTION_OF_TRAIN; /* due to more buttons we must modify the layout a bit for trains */ w->widget[VVW_WIDGET_PANEL].bottom = 121; w->widget[VVW_WIDGET_VIEWPORT].bottom = 119; w->widget[VVW_WIDGET_START_STOP_VEH].top = 122; w->widget[VVW_WIDGET_START_STOP_VEH].bottom = 133; w->widget[VVW_WIDGET_REFIT_VEH].top = 68; w->widget[VVW_WIDGET_REFIT_VEH].bottom = 85; w->widget[VVW_WIDGET_SHOW_ORDERS].top = 86; w->widget[VVW_WIDGET_SHOW_ORDERS].bottom = 103; w->widget[VVW_WIDGET_SHOW_DETAILS].top = 104; w->widget[VVW_WIDGET_SHOW_DETAILS].bottom = 121; w->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].top = 122; w->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].bottom = 121; w->widget[VVW_WIDGET_RESIZE].top = 122; w->widget[VVW_WIDGET_RESIZE].bottom = 133; w->widget[VVW_WIDGET_TURN_AROUND].top = 68; w->widget[VVW_WIDGET_TURN_AROUND].bottom = 85; break; case VEH_ROAD: w->widget[VVW_WIDGET_CAPTION].data = STR_9002; w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_901C_CURRENT_VEHICLE_ACTION; w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE; w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_ROADVEH_TODEPOT; w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_901F_SEND_VEHICLE_TO_DEPOT; w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY; w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_901D_SHOW_VEHICLE_S_ORDERS; w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_9021_SHOW_ROAD_VEHICLE_DETAILS; w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_ROADVEH; w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_ROAD_VEHICLE_INFO; w->SetWidgetHiddenState(VVW_WIDGET_FORCE_PROCEED, true); break; case VEH_SHIP: w->widget[VVW_WIDGET_CAPTION].data = STR_980F; w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_9827_CURRENT_SHIP_ACTION_CLICK; w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_9829_CENTER_MAIN_VIEW_ON_SHIP; w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_SHIP_TODEPOT; w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_982A_SEND_SHIP_TO_DEPOT; w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_983A_REFIT_CARGO_SHIP_TO_CARRY; w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_9828_SHOW_SHIP_S_ORDERS; w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_982B_SHOW_SHIP_DETAILS; w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_SHIP; w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_SHIP_INFO; w->SetWidgetsHiddenState(true, VVW_WIDGET_TURN_AROUND, VVW_WIDGET_FORCE_PROCEED, WIDGET_LIST_END); break; case VEH_AIRCRAFT: w->widget[VVW_WIDGET_CAPTION].data = STR_A00A; w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_A027_CURRENT_AIRCRAFT_ACTION; w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT; w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_AIRCRAFT_TODEPOT; w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_A02A_SEND_AIRCRAFT_TO_HANGAR; w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_A03B_REFIT_AIRCRAFT_TO_CARRY; w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_A028_SHOW_AIRCRAFT_S_ORDERS; w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_A02B_SHOW_AIRCRAFT_DETAILS; w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_AIRCRAFT; w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_AIRCRAFT_INFO; w->SetWidgetsHiddenState(true, VVW_WIDGET_TURN_AROUND, VVW_WIDGET_FORCE_PROCEED, WIDGET_LIST_END); break; default: NOT_REACHED(); } } /** Checks whether the vehicle may be refitted at the moment.*/ static bool IsVehicleRefitable(const Vehicle *v) { /* Why is this so different for different vehicles? * Does maybe work one solution for all? */ switch (v->type) { case VEH_TRAIN: return false; case VEH_ROAD: return EngInfo(v->engine_type)->refit_mask != 0 && v->IsStoppedInDepot(); case VEH_SHIP: return ShipVehInfo(v->engine_type)->refittable && v->IsStoppedInDepot(); case VEH_AIRCRAFT: return v->IsStoppedInDepot(); default: NOT_REACHED(); } } /** Message strings for heading to depot indexed by vehicle type. */ static const StringID _heading_for_depot_strings[] = { STR_HEADING_FOR_TRAIN_DEPOT, STR_HEADING_FOR_ROAD_DEPOT, STR_HEADING_FOR_SHIP_DEPOT, STR_HEADING_FOR_HANGAR, }; /** Message strings for heading to depot and servicing indexed by vehicle type. */ static const StringID _heading_for_depot_service_strings[] = { STR_HEADING_FOR_TRAIN_DEPOT_SERVICE, STR_HEADING_FOR_ROAD_DEPOT_SERVICE, STR_HEADING_FOR_SHIP_DEPOT_SERVICE, STR_HEADING_FOR_HANGAR_SERVICE, }; /** Repaint vehicle view window. */ static void DrawVehicleViewWindow(Window *w) { const Vehicle *v = GetVehicle(w->window_number); StringID str; bool is_localplayer = v->owner == _local_player; bool refitable_and_stopped_in_depot = IsVehicleRefitable(v); w->SetWidgetDisabledState(VVW_WIDGET_GOTO_DEPOT, !is_localplayer); w->SetWidgetDisabledState(VVW_WIDGET_REFIT_VEH, !refitable_and_stopped_in_depot || !is_localplayer); w->SetWidgetDisabledState(VVW_WIDGET_CLONE_VEH, !is_localplayer); if (v->type == VEH_TRAIN) { w->SetWidgetDisabledState(VVW_WIDGET_FORCE_PROCEED, !is_localplayer); w->SetWidgetDisabledState(VVW_WIDGET_TURN_AROUND, !is_localplayer); /* Cargo refit button is disabled, until we know we can enable it below. */ if (is_localplayer) { /* See if any vehicle can be refitted */ for (const Vehicle *u = v; u != NULL; u = u->Next()) { if (EngInfo(u->engine_type)->refit_mask != 0 || (RailVehInfo(v->engine_type)->railveh_type != RAILVEH_WAGON && v->cargo_cap != 0)) { w->EnableWidget(VVW_WIDGET_REFIT_VEH); /* We have a refittable carriage, bail out */ break; } } } } /* draw widgets & caption */ SetDParam(0, v->index); DrawWindowWidgets(w); if (v->vehstatus & VS_CRASHED) { str = STR_8863_CRASHED; } else if (v->type != VEH_AIRCRAFT && v->breakdown_ctr == 1) { // check for aircraft necessary? str = STR_885C_BROKEN_DOWN; } else if (v->vehstatus & VS_STOPPED) { if (v->type == VEH_TRAIN) { if (v->cur_speed == 0) { if (v->u.rail.cached_power == 0) { str = STR_TRAIN_NO_POWER; } else { str = STR_8861_STOPPED; } } else { SetDParam(0, v->GetDisplaySpeed()); str = STR_TRAIN_STOPPING + _patches.vehicle_speed; } } else { // no train str = STR_8861_STOPPED; } } else { // vehicle is in a "normal" state, show current order switch (v->current_order.type) { case OT_GOTO_STATION: { SetDParam(0, v->current_order.dest); SetDParam(1, v->GetDisplaySpeed()); str = STR_HEADING_FOR_STATION + _patches.vehicle_speed; } break; case OT_GOTO_DEPOT: { if (v->type == VEH_AIRCRAFT) { /* Aircrafts always go to a station, even if you say depot */ SetDParam(0, v->current_order.dest); SetDParam(1, v->GetDisplaySpeed()); } else { Depot *depot = GetDepot(v->current_order.dest); SetDParam(0, depot->town_index); SetDParam(1, v->GetDisplaySpeed()); } if (HasBit(v->current_order.flags, OFB_HALT_IN_DEPOT) && !HasBit(v->current_order.flags, OFB_PART_OF_ORDERS)) { str = _heading_for_depot_strings[v->type] + _patches.vehicle_speed; } else { str = _heading_for_depot_service_strings[v->type] + _patches.vehicle_speed; } } break; case OT_LOADING: str = STR_882F_LOADING_UNLOADING; break; case OT_GOTO_WAYPOINT: { assert(v->type == VEH_TRAIN); SetDParam(0, v->current_order.dest); str = STR_HEADING_FOR_WAYPOINT + _patches.vehicle_speed; SetDParam(1, v->GetDisplaySpeed()); break; } case OT_LEAVESTATION: if (v->type != VEH_AIRCRAFT) { str = STR_882F_LOADING_UNLOADING; break; } /* fall-through if aircraft. Does this even happen? */ default: if (v->num_orders == 0) { str = STR_NO_ORDERS + _patches.vehicle_speed; SetDParam(0, v->GetDisplaySpeed()); } else { str = STR_EMPTY; } break; } } /* draw the flag plus orders */ DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, w->widget[VVW_WIDGET_START_STOP_VEH].top + 1); DrawStringCenteredTruncated(w->widget[VVW_WIDGET_START_STOP_VEH].left + 8, w->widget[VVW_WIDGET_START_STOP_VEH].right, w->widget[VVW_WIDGET_START_STOP_VEH].top + 1, str, TC_FROMSTRING); DrawWindowViewport(w); } /** Command indices for the _vehicle_command_translation_table. */ enum VehicleCommandTranslation { VCT_CMD_START_STOP = 0, VCT_CMD_GOTO_DEPOT, VCT_CMD_CLONE_VEH, VCT_CMD_TURN_AROUND, }; /** Command codes for the shared buttons indexed by VehicleCommandTranslation and vehicle type. */ static const uint32 _vehicle_command_translation_table[][4] = { { // VCT_CMD_START_STOP CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN), CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE), CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP), CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT) }, { // VCT_CMD_GOTO_DEPOT /* TrainGotoDepot has a nice randomizer in the pathfinder, which causes desyncs... */ CMD_SEND_TRAIN_TO_DEPOT | CMD_NO_TEST_IF_IN_NETWORK | CMD_MSG(STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT), CMD_SEND_ROADVEH_TO_DEPOT | CMD_MSG(STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT), CMD_SEND_SHIP_TO_DEPOT | CMD_MSG(STR_9819_CAN_T_SEND_SHIP_TO_DEPOT), CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_MSG(STR_A012_CAN_T_SEND_AIRCRAFT_TO) }, { // VCT_CMD_CLONE_VEH CMD_CLONE_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE), CMD_CLONE_VEHICLE | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE), CMD_CLONE_VEHICLE | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP), CMD_CLONE_VEHICLE | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT) }, { // VCT_CMD_TURN_AROUND CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_8869_CAN_T_REVERSE_DIRECTION), CMD_TURN_ROADVEH | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN), 0xffffffff, // invalid for ships 0xffffffff // invalid for aircrafts }, }; /** Window event hook for vehicle view. */ static void VehicleViewWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: CreateVehicleViewWindow(w); break; case WE_PAINT: DrawVehicleViewWindow(w); break; case WE_CLICK: { const Vehicle *v = GetVehicle(w->window_number); switch (e->we.click.widget) { case VVW_WIDGET_START_STOP_VEH: /* start stop */ DoCommandP(v->tile, v->index, 0, NULL, _vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]); break; case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */ const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0); /* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */ if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) { WP(mainwindow, vp_d).follow_vehicle = v->index; } else { ScrollMainWindowTo(v->x_pos, v->y_pos); } } break; case VVW_WIDGET_GOTO_DEPOT: /* goto hangar */ DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL, _vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]); break; case VVW_WIDGET_REFIT_VEH: /* refit */ ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID); break; case VVW_WIDGET_SHOW_ORDERS: /* show orders */ ShowOrdersWindow(v); break; case VVW_WIDGET_SHOW_DETAILS: /* show details */ ShowVehicleDetailsWindow(v); break; case VVW_WIDGET_CLONE_VEH: /* clone vehicle */ DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle, _vehicle_command_translation_table[VCT_CMD_CLONE_VEH][v->type]); break; case VVW_WIDGET_TURN_AROUND: /* turn around */ assert(v->type == VEH_TRAIN || v->type == VEH_ROAD); DoCommandP(v->tile, v->index, 0, NULL, _vehicle_command_translation_table[VCT_CMD_TURN_AROUND][v->type]); break; case VVW_WIDGET_FORCE_PROCEED: /* force proceed */ assert(v->type == VEH_TRAIN); DoCommandP(v->tile, v->index, 0, NULL, CMD_FORCE_TRAIN_PROCEED | CMD_MSG(STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL)); break; } } break; case WE_RESIZE: w->viewport->width += e->we.sizing.diff.x; w->viewport->height += e->we.sizing.diff.y; w->viewport->virtual_width += e->we.sizing.diff.x; w->viewport->virtual_height += e->we.sizing.diff.y; break; case WE_DESTROY: DeleteWindowById(WC_VEHICLE_ORDERS, w->window_number); DeleteWindowById(WC_VEHICLE_REFIT, w->window_number); DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number); DeleteWindowById(WC_VEHICLE_TIMETABLE, w->window_number); break; case WE_MOUSELOOP: { const Vehicle *v = GetVehicle(w->window_number); bool veh_stopped = v->IsStoppedInDepot(); /* Widget VVW_WIDGET_GOTO_DEPOT must be hidden if the vehicle is already * stopped in depot. * Widget VVW_WIDGET_CLONE_VEH should then be shown, since cloning is * allowed only while in depot and stopped. * This sytem allows to have two buttons, on top of each other. * The same system applies to widget VVW_WIDGET_REFIT_VEH and VVW_WIDGET_TURN_AROUND.*/ if (veh_stopped != w->IsWidgetHidden(VVW_WIDGET_GOTO_DEPOT) || veh_stopped == w->IsWidgetHidden(VVW_WIDGET_CLONE_VEH)) { w->SetWidgetHiddenState( VVW_WIDGET_GOTO_DEPOT, veh_stopped); // send to depot w->SetWidgetHiddenState(VVW_WIDGET_CLONE_VEH, !veh_stopped); // clone if (v->type == VEH_ROAD || v->type == VEH_TRAIN) { w->SetWidgetHiddenState( VVW_WIDGET_REFIT_VEH, !veh_stopped); // refit w->SetWidgetHiddenState(VVW_WIDGET_TURN_AROUND, veh_stopped); // force turn around } SetWindowDirty(w); } } break; } } void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip) { switch (v->type) { case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break; case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break; case VEH_SHIP: DrawShipImage(v, x, y, selection); break; case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break; default: NOT_REACHED(); } }