/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file vehicle_cmd.cpp Commands for vehicles. */
#include "stdafx.h"
#include "roadveh.h"
#include "news_func.h"
#include "airport.h"
#include "cmd_helper.h"
#include "command_func.h"
#include "company_func.h"
#include "train.h"
#include "aircraft.h"
#include "newgrf_text.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "depot_map.h"
#include "vehiclelist.h"
#include "engine_func.h"
#include "articulated_vehicles.h"
#include "autoreplace_gui.h"
#include "group.h"
#include "order_backup.h"
#include "ship.h"
#include "newgrf.h"
#include "company_base.h"
#include "core/random_func.hpp"
#include "vehicle_cmd.h"
#include "aircraft_cmd.h"
#include "autoreplace_cmd.h"
#include "group_cmd.h"
#include "order_cmd.h"
#include "roadveh_cmd.h"
#include "train_cmd.h"
#include "ship_cmd.h"
#include
#include
#include "table/strings.h"
#include "safeguards.h"
/* Tables used in vehicle_func.h to find the right error message for a certain vehicle type */
const StringID _veh_build_msg_table[] = {
STR_ERROR_CAN_T_BUY_TRAIN,
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE,
STR_ERROR_CAN_T_BUY_SHIP,
STR_ERROR_CAN_T_BUY_AIRCRAFT,
};
const StringID _veh_sell_msg_table[] = {
STR_ERROR_CAN_T_SELL_TRAIN,
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE,
STR_ERROR_CAN_T_SELL_SHIP,
STR_ERROR_CAN_T_SELL_AIRCRAFT,
};
const StringID _veh_refit_msg_table[] = {
STR_ERROR_CAN_T_REFIT_TRAIN,
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE,
STR_ERROR_CAN_T_REFIT_SHIP,
STR_ERROR_CAN_T_REFIT_AIRCRAFT,
};
const StringID _send_to_depot_msg_table[] = {
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT,
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT,
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT,
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR,
};
/**
* Build a vehicle.
* @param flags for command
* @param tile tile of depot where the vehicle is built
* @param eid vehicle type being built.
* @param use_free_vehicles use free vehicles when building the vehicle.
* @param cargo refit cargo type.
* @param client_id User
* @return the cost of this operation or an error
*/
CommandCost CmdBuildVehicle(DoCommandFlag flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoID cargo, ClientID client_id)
{
/* Elementary check for valid location. */
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
VehicleType type = GetDepotVehicleType(tile);
/* Validate the engine type. */
if (!IsEngineBuildable(eid, type, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type);
/* Validate the cargo type. */
if (cargo >= NUM_CARGO && cargo != CT_INVALID) return CMD_ERROR;
const Engine *e = Engine::Get(eid);
CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
/* Engines without valid cargo should not be available */
CargoID default_cargo = e->GetDefaultCargoType();
if (default_cargo == CT_INVALID) return CMD_ERROR;
bool refitting = cargo != CT_INVALID && cargo != default_cargo;
/* Check whether the number of vehicles we need to build can be built according to pool space. */
uint num_vehicles;
switch (type) {
case VEH_TRAIN: num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
case VEH_ROAD: num_vehicles = 1 + CountArticulatedParts(eid, false); break;
case VEH_SHIP: num_vehicles = 1; break;
case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
default: NOT_REACHED(); // Safe due to IsDepotTile()
}
if (!Vehicle::CanAllocateItem(num_vehicles)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
/* Check whether we can allocate a unit number. Autoreplace does not allocate
* an unit number as it will (always) reuse the one of the replaced vehicle
* and (train) wagons don't have an unit number in any scenario. */
UnitID unit_num = (flags & DC_QUERY_COST || flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
/* If we are refitting we need to temporarily purchase the vehicle to be able to
* test it. */
DoCommandFlag subflags = flags;
if (refitting && !(flags & DC_EXEC)) subflags |= DC_EXEC | DC_AUTOREPLACE;
/* Vehicle construction needs random bits, so we have to save the random
* seeds to prevent desyncs. */
SavedRandomSeeds saved_seeds;
SaveRandomSeeds(&saved_seeds);
Vehicle *v = nullptr;
switch (type) {
case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(subflags, tile, e, use_free_vehicles, &v)); break;
case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(subflags, tile, e, &v)); break;
case VEH_SHIP: value.AddCost(CmdBuildShip (subflags, tile, e, &v)); break;
case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (subflags, tile, e, &v)); break;
default: NOT_REACHED(); // Safe due to IsDepotTile()
}
if (value.Succeeded()) {
if (subflags & DC_EXEC) {
v->unitnumber = unit_num;
v->value = value.GetCost();
}
if (refitting) {
/* Refit only one vehicle. If we purchased an engine, it may have gained free wagons. */
value.AddCost(CmdRefitVehicle(flags, v->index, cargo, 0, false, false, 1));
} else {
/* Fill in non-refitted capacities */
_returned_refit_capacity = e->GetDisplayDefaultCapacity(&_returned_mail_refit_capacity);
}
if (flags & DC_EXEC) {
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
SetWindowDirty(WC_COMPANY, _current_company);
if (IsLocalCompany()) {
InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
}
}
if (subflags & DC_EXEC) {
GroupStatistics::CountEngine(v, 1);
GroupStatistics::UpdateAutoreplace(_current_company);
if (v->IsPrimaryVehicle()) {
GroupStatistics::CountVehicle(v, 1);
if (!(subflags & DC_AUTOREPLACE)) OrderBackup::Restore(v, client_id);
}
}
/* If we are not in DC_EXEC undo everything */
if (flags != subflags) {
Command::Do(DC_EXEC, v->index, false, false, INVALID_CLIENT_ID);
}
}
/* Only restore if we actually did some refitting */
if (flags != subflags) RestoreRandomSeeds(saved_seeds);
return value;
}
/**
* Sell a vehicle.
* @param flags for command.
* @aram v_id vehicle ID being sold.
* @param sell_chain sell the vehicle and all vehicles following it in the chain.
* @param backup_order make a backup of the vehicle's order (if an engine).
* @param client_id User.
* @param text unused.
* @return the cost of this operation or an error.
*/
CommandCost CmdSellVehicle(DoCommandFlag flags, VehicleID v_id, bool sell_chain, bool backup_order, ClientID client_id)
{
Vehicle *v = Vehicle::GetIfValid(v_id);
if (v == nullptr) return CMD_ERROR;
Vehicle *front = v->First();
CommandCost ret = CheckOwnership(front->owner);
if (ret.Failed()) return ret;
if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
/* Can we actually make the order backup, i.e. are there enough orders? */
if (backup_order &&
front->orders.list != nullptr &&
!front->orders.list->IsShared() &&
!Order::CanAllocateItem(front->orders.list->GetNumOrders())) {
/* Only happens in exceptional cases when there aren't enough orders anyhow.
* Thus it should be safe to just drop the orders in that case. */
backup_order = false;
}
if (v->type == VEH_TRAIN) {
ret = CmdSellRailWagon(flags, v, sell_chain, backup_order, client_id);
} else {
ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
if (flags & DC_EXEC) {
if (front->IsPrimaryVehicle() && backup_order) OrderBackup::Backup(front, client_id);
delete front;
}
}
return ret;
}
/**
* Helper to run the refit cost callback.
* @param v The vehicle we are refitting, can be nullptr.
* @param engine_type Which engine to refit
* @param new_cid Cargo type we are refitting to.
* @param new_subtype New cargo subtype.
* @param[out] auto_refit_allowed The refit is allowed as an auto-refit.
* @return Price for refitting
*/
static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
{
/* Prepare callback param with info about the new cargo type. */
const Engine *e = Engine::Get(engine_type);
/* Is this vehicle a NewGRF vehicle? */
if (e->GetGRF() != nullptr) {
const CargoSpec *cs = CargoSpec::Get(new_cid);
uint32 param1 = (cs->classes << 16) | (new_subtype << 8) | e->GetGRF()->cargo_map[new_cid];
uint16 cb_res = GetVehicleCallback(CBID_VEHICLE_REFIT_COST, param1, 0, engine_type, v);
if (cb_res != CALLBACK_FAILED) {
*auto_refit_allowed = HasBit(cb_res, 14);
int factor = GB(cb_res, 0, 14);
if (factor >= 0x2000) factor -= 0x4000; // Treat as signed integer.
return factor;
}
}
*auto_refit_allowed = e->info.refit_cost == 0;
return (v == nullptr || v->cargo_type != new_cid) ? e->info.refit_cost : 0;
}
/**
* Learn the price of refitting a certain engine
* @param v The vehicle we are refitting, can be nullptr.
* @param engine_type Which engine to refit
* @param new_cid Cargo type we are refitting to.
* @param new_subtype New cargo subtype.
* @param[out] auto_refit_allowed The refit is allowed as an auto-refit.
* @return Price for refitting
*/
static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
{
ExpensesType expense_type;
const Engine *e = Engine::Get(engine_type);
Price base_price;
int cost_factor = GetRefitCostFactor(v, engine_type, new_cid, new_subtype, auto_refit_allowed);
switch (e->type) {
case VEH_SHIP:
base_price = PR_BUILD_VEHICLE_SHIP;
expense_type = EXPENSES_SHIP_RUN;
break;
case VEH_ROAD:
base_price = PR_BUILD_VEHICLE_ROAD;
expense_type = EXPENSES_ROADVEH_RUN;
break;
case VEH_AIRCRAFT:
base_price = PR_BUILD_VEHICLE_AIRCRAFT;
expense_type = EXPENSES_AIRCRAFT_RUN;
break;
case VEH_TRAIN:
base_price = (e->u.rail.railveh_type == RAILVEH_WAGON) ? PR_BUILD_VEHICLE_WAGON : PR_BUILD_VEHICLE_TRAIN;
cost_factor <<= 1;
expense_type = EXPENSES_TRAIN_RUN;
break;
default: NOT_REACHED();
}
if (cost_factor < 0) {
return CommandCost(expense_type, -GetPrice(base_price, -cost_factor, e->GetGRF(), -10));
} else {
return CommandCost(expense_type, GetPrice(base_price, cost_factor, e->GetGRF(), -10));
}
}
/** Helper structure for RefitVehicle() */
struct RefitResult {
Vehicle *v; ///< Vehicle to refit
uint capacity; ///< New capacity of vehicle
uint mail_capacity; ///< New mail capacity of aircraft
byte subtype; ///< cargo subtype to refit to
};
/**
* Refits a vehicle (chain).
* This is the vehicle-type independent part of the CmdRefitXXX functions.
* @param v The vehicle to refit.
* @param only_this Whether to only refit this vehicle, or to check the rest of them.
* @param num_vehicles Number of vehicles to refit (not counting articulated parts). Zero means the whole chain.
* @param new_cid Cargotype to refit to
* @param new_subtype Cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
* @param flags Command flags
* @param auto_refit Refitting is done as automatic refitting outside a depot.
* @return Refit cost.
*/
static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit)
{
CommandCost cost(v->GetExpenseType(false));
uint total_capacity = 0;
uint total_mail_capacity = 0;
num_vehicles = num_vehicles == 0 ? UINT8_MAX : num_vehicles;
VehicleSet vehicles_to_refit;
if (!only_this) {
GetVehicleSet(vehicles_to_refit, v, num_vehicles);
/* In this case, we need to check the whole chain. */
v = v->First();
}
std::vector refit_result;
v->InvalidateNewGRFCacheOfChain();
byte actual_subtype = new_subtype;
for (; v != nullptr; v = (only_this ? nullptr : v->Next())) {
/* Reset actual_subtype for every new vehicle */
if (!v->IsArticulatedPart()) actual_subtype = new_subtype;
if (v->type == VEH_TRAIN && std::find(vehicles_to_refit.begin(), vehicles_to_refit.end(), v->index) == vehicles_to_refit.end() && !only_this) continue;
const Engine *e = v->GetEngine();
if (!e->CanCarryCargo()) continue;
/* If the vehicle is not refittable, or does not allow automatic refitting,
* count its capacity nevertheless if the cargo matches */
bool refittable = HasBit(e->info.refit_mask, new_cid) && (!auto_refit || HasBit(e->info.misc_flags, EF_AUTO_REFIT));
if (!refittable && v->cargo_type != new_cid) continue;
/* Determine best fitting subtype if requested */
if (actual_subtype == 0xFF) {
actual_subtype = GetBestFittingSubType(v, v, new_cid);
}
/* Back up the vehicle's cargo type */
CargoID temp_cid = v->cargo_type;
byte temp_subtype = v->cargo_subtype;
if (refittable) {
v->cargo_type = new_cid;
v->cargo_subtype = actual_subtype;
}
uint16 mail_capacity = 0;
uint amount = e->DetermineCapacity(v, &mail_capacity);
total_capacity += amount;
/* mail_capacity will always be zero if the vehicle is not an aircraft. */
total_mail_capacity += mail_capacity;
if (!refittable) continue;
/* Restore the original cargo type */
v->cargo_type = temp_cid;
v->cargo_subtype = temp_subtype;
bool auto_refit_allowed;
CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed);
if (auto_refit && (flags & DC_QUERY_COST) == 0 && !auto_refit_allowed) {
/* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total.
* When querrying cost/capacity (for example in order refit GUI), we always assume 'allowed'.
* It is not predictable. */
total_capacity -= amount;
total_mail_capacity -= mail_capacity;
if (v->cargo_type == new_cid) {
/* Add the old capacity nevertheless, if the cargo matches */
total_capacity += v->cargo_cap;
if (v->type == VEH_AIRCRAFT) total_mail_capacity += v->Next()->cargo_cap;
}
continue;
}
cost.AddCost(refit_cost);
/* Record the refitting.
* Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run.
* (weird NewGRFs)
* Note:
* - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is
* set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong.
* - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and
* autorefit to behave the same, and we need its result for auto_refit_allowed.
*/
refit_result.push_back({v, amount, mail_capacity, actual_subtype});
}
if (flags & DC_EXEC) {
/* Store the result */
for (RefitResult &result : refit_result) {
Vehicle *u = result.v;
u->refit_cap = (u->cargo_type == new_cid) ? std::min(result.capacity, u->refit_cap) : 0;
if (u->cargo.TotalCount() > u->refit_cap) u->cargo.Truncate(u->cargo.TotalCount() - u->refit_cap);
u->cargo_type = new_cid;
u->cargo_cap = result.capacity;
u->cargo_subtype = result.subtype;
if (u->type == VEH_AIRCRAFT) {
Vehicle *w = u->Next();
w->refit_cap = std::min(w->refit_cap, result.mail_capacity);
w->cargo_cap = result.mail_capacity;
if (w->cargo.TotalCount() > w->refit_cap) w->cargo.Truncate(w->cargo.TotalCount() - w->refit_cap);
}
}
}
refit_result.clear();
_returned_refit_capacity = total_capacity;
_returned_mail_refit_capacity = total_mail_capacity;
return cost;
}
/**
* Refits a vehicle to the specified cargo type.
* @param flags type of operation
* @param veh_id vehicle ID to refit
* @param new_cid New cargo type to refit to.
* @param new_subtype New cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
* @param auto_refit Automatic refitting.
* @param only_this Refit only this vehicle. Used only for cloning vehicles.
* @param num_vehicles Number of vehicles to refit (not counting articulated parts). Zero means all vehicles.
* Only used if "refit only this vehicle" is false.
* @return the cost of this operation or an error
*/
CommandCost CmdRefitVehicle(DoCommandFlag flags, VehicleID veh_id, CargoID new_cid, byte new_subtype, bool auto_refit, bool only_this, uint8 num_vehicles)
{
Vehicle *v = Vehicle::GetIfValid(veh_id);
if (v == nullptr) return CMD_ERROR;
/* Don't allow disasters and sparks and such to be refitted.
* We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
if (!IsCompanyBuildableVehicleType(v->type)) return CMD_ERROR;
Vehicle *front = v->First();
CommandCost ret = CheckOwnership(front->owner);
if (ret.Failed()) return ret;
bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew
/* Don't allow shadows and such to be refitted. */
if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
/* Allow auto-refitting only during loading and normal refitting only in a depot. */
if ((flags & DC_QUERY_COST) == 0 && // used by the refit GUI, including the order refit GUI.
!free_wagon && // used by autoreplace/renew
(!auto_refit || !front->current_order.IsType(OT_LOADING)) && // refit inside stations
!front->IsStoppedInDepot()) { // refit inside depots
return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
}
if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
/* Check cargo */
if (new_cid >= NUM_CARGO) return CMD_ERROR;
/* For ships and aircraft there is always only one. */
only_this |= front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
CommandCost cost = RefitVehicle(v, only_this, num_vehicles, new_cid, new_subtype, flags, auto_refit);
if (flags & DC_EXEC) {
/* Update the cached variables */
switch (v->type) {
case VEH_TRAIN:
Train::From(front)->ConsistChanged(auto_refit ? CCF_AUTOREFIT : CCF_REFIT);
break;
case VEH_ROAD:
RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) RoadVehicle::From(front)->CargoChanged();
break;
case VEH_SHIP:
v->InvalidateNewGRFCacheOfChain();
Ship::From(v)->UpdateCache();
break;
case VEH_AIRCRAFT:
v->InvalidateNewGRFCacheOfChain();
UpdateAircraftCache(Aircraft::From(v), true);
break;
default: NOT_REACHED();
}
front->MarkDirty();
if (!free_wagon) {
InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
}
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
} else {
/* Always invalidate the cache; querycost might have filled it. */
v->InvalidateNewGRFCacheOfChain();
}
return cost;
}
/**
* Start/Stop a vehicle
* @param flags type of operation
* @param veh_id vehicle to start/stop, don't forget to change CcStartStopVehicle if you modify this!
* @param evaluate_startstop_cb Shall the start/stop newgrf callback be evaluated (only valid with DC_AUTOREPLACE for network safety)
* @return the cost of this operation or an error
*/
CommandCost CmdStartStopVehicle(DoCommandFlag flags, VehicleID veh_id, bool evaluate_startstop_cb)
{
/* Disable the effect of p2 bit 0, when DC_AUTOREPLACE is not set */
if ((flags & DC_AUTOREPLACE) == 0) evaluate_startstop_cb = true;
Vehicle *v = Vehicle::GetIfValid(veh_id);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
switch (v->type) {
case VEH_TRAIN:
if ((v->vehstatus & VS_STOPPED) && Train::From(v)->gcache.cached_power == 0) return_cmd_error(STR_ERROR_TRAIN_START_NO_POWER);
break;
case VEH_SHIP:
case VEH_ROAD:
break;
case VEH_AIRCRAFT: {
Aircraft *a = Aircraft::From(v);
/* cannot stop airplane when in flight, or when taking off / landing */
if (a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
if (HasBit(a->flags, VAF_HELI_DIRECT_DESCENT)) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
break;
}
default: return CMD_ERROR;
}
if (evaluate_startstop_cb) {
/* Check if this vehicle can be started/stopped. Failure means 'allow'. */
uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
StringID error = STR_NULL;
if (callback != CALLBACK_FAILED) {
if (v->GetGRF()->grf_version < 8) {
/* 8 bit result 0xFF means 'allow' */
if (callback < 0x400 && GB(callback, 0, 8) != 0xFF) error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
} else {
if (callback < 0x400) {
error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
} else {
switch (callback) {
case 0x400: // allow
break;
default: // unknown reason -> disallow
error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
break;
}
}
}
}
if (error != STR_NULL) return_cmd_error(error);
}
if (flags & DC_EXEC) {
if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(veh_id, STR_NEWS_TRAIN_IS_WAITING + v->type);
v->vehstatus ^= VS_STOPPED;
if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
v->MarkDirty();
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
SetWindowClassesDirty(GetWindowClassForVehicleType(v->type));
InvalidateWindowData(WC_VEHICLE_VIEW, v->index);
}
return CommandCost();
}
/**
* Starts or stops a lot of vehicles
* @param flags type of operation
* @param tile Tile of the depot where the vehicles are started/stopped (only used for depots)
* @param do_start set = start vehicles, unset = stop vehicles
* @param vehicle_list_window if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
* @param vli VehicleListIdentifier
* @return the cost of this operation or an error
*/
CommandCost CmdMassStartStopVehicle(DoCommandFlag flags, TileIndex tile, bool do_start, bool vehicle_list_window, const VehicleListIdentifier &vli)
{
VehicleList list;
if (!vli.Valid()) return CMD_ERROR;
if (!IsCompanyBuildableVehicleType(vli.vtype)) return CMD_ERROR;
if (vehicle_list_window) {
if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
} else {
/* Get the list of vehicles in the depot */
BuildDepotVehicleList(vli.vtype, tile, &list, nullptr);
}
for (uint i = 0; i < list.size(); i++) {
const Vehicle *v = list[i];
if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
if (!vehicle_list_window && !v->IsChainInDepot()) continue;
/* Just try and don't care if some vehicle's can't be stopped. */
Command::Do(flags, v->index, false);
}
return CommandCost();
}
/**
* Sells all vehicles in a depot
* @param flags type of operation
* @param tile Tile of the depot where the depot is
* @param vehicle_type Vehicle type
* @return the cost of this operation or an error
*/
CommandCost CmdDepotSellAllVehicles(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
{
VehicleList list;
CommandCost cost(EXPENSES_NEW_VEHICLES);
if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
/* Get the list of vehicles in the depot */
BuildDepotVehicleList(vehicle_type, tile, &list, &list);
CommandCost last_error = CMD_ERROR;
bool had_success = false;
for (uint i = 0; i < list.size(); i++) {
CommandCost ret = Command::Do(flags, list[i]->index, true, false, INVALID_CLIENT_ID);
if (ret.Succeeded()) {
cost.AddCost(ret);
had_success = true;
} else {
last_error = ret;
}
}
return had_success ? cost : last_error;
}
/**
* Autoreplace all vehicles in the depot
* @param flags type of operation
* @param tile Tile of the depot where the vehicles are
* @param vehicle_type Type of vehicle
* @return the cost of this operation or an error
*/
CommandCost CmdDepotMassAutoReplace(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
{
VehicleList list;
CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES);
if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
/* Get the list of vehicles in the depot */
BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
for (uint i = 0; i < list.size(); i++) {
const Vehicle *v = list[i];
/* Ensure that the vehicle completely in the depot */
if (!v->IsChainInDepot()) continue;
CommandCost ret = Command::Do(flags, v->index);
if (ret.Succeeded()) cost.AddCost(ret);
}
return cost;
}
/**
* Test if a name is unique among vehicle names.
* @param name Name to test.
* @return True ifffffff the name is unique.
*/
static bool IsUniqueVehicleName(const std::string &name)
{
for (const Vehicle *v : Vehicle::Iterate()) {
if (!v->name.empty() && v->name == name) return false;
}
return true;
}
/**
* Clone the custom name of a vehicle, adding or incrementing a number.
* @param src Source vehicle, with a custom name.
* @param dst Destination vehicle.
*/
static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
{
std::string buf;
/* Find the position of the first digit in the last group of digits. */
size_t number_position;
for (number_position = src->name.length(); number_position > 0; number_position--) {
/* The design of UTF-8 lets this work simply without having to check
* for UTF-8 sequences. */
if (src->name[number_position - 1] < '0' || src->name[number_position - 1] > '9') break;
}
/* Format buffer and determine starting number. */
long num;
byte padding = 0;
if (number_position == src->name.length()) {
/* No digit at the end, so start at number 2. */
buf = src->name;
buf += " ";
number_position = buf.length();
num = 2;
} else {
/* Found digits, parse them and start at the next number. */
buf = src->name.substr(0, number_position);
auto num_str = src->name.substr(number_position);
padding = (byte)num_str.length();
std::istringstream iss(num_str);
iss >> num;
num++;
}
/* Check if this name is already taken. */
for (int max_iterations = 1000; max_iterations > 0; max_iterations--, num++) {
std::ostringstream oss;
/* Attach the number to the temporary name. */
oss << buf << std::setw(padding) << std::setfill('0') << std::internal << num;
/* Check the name is unique. */
auto new_name = oss.str();
if (IsUniqueVehicleName(new_name)) {
dst->name = new_name;
break;
}
}
/* All done. If we didn't find a name, it'll just use its default. */
}
/**
* Clone a vehicle. If it is a train, it will clone all the cars too
* @param flags type of operation
* @param tile tile of the depot where the cloned vehicle is build
* @param veh_id the original vehicle's index
* @param share_orders shared orders, else copied orders
* @return the cost of this operation or an error
*/
CommandCost CmdCloneVehicle(DoCommandFlag flags, TileIndex tile, VehicleID veh_id, bool share_orders)
{
CommandCost total_cost(EXPENSES_NEW_VEHICLES);
Vehicle *v = Vehicle::GetIfValid(veh_id);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
Vehicle *v_front = v;
Vehicle *w = nullptr;
Vehicle *w_front = nullptr;
Vehicle *w_rear = nullptr;
/*
* v_front is the front engine in the original vehicle
* v is the car/vehicle of the original vehicle that is currently being copied
* w_front is the front engine of the cloned vehicle
* w is the car/vehicle currently being cloned
* w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
*/
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return CMD_ERROR;
/* check that we can allocate enough vehicles */
if (!(flags & DC_EXEC)) {
int veh_counter = 0;
do {
veh_counter++;
} while ((v = v->Next()) != nullptr);
if (!Vehicle::CanAllocateItem(veh_counter)) {
return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
}
}
v = v_front;
do {
if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
/* we build the rear ends of multiheaded trains with the front ones */
continue;
}
/* In case we're building a multi headed vehicle and the maximum number of
* vehicles is almost reached (e.g. max trains - 1) not all vehicles would
* be cloned. When the non-primary engines were build they were seen as
* 'new' vehicles whereas they would immediately be joined with a primary
* engine. This caused the vehicle to be not build as 'the limit' had been
* reached, resulting in partially build vehicles and such. */
DoCommandFlag build_flags = flags;
if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
CommandCost cost = Command::Do(build_flags, tile, v->engine_type, false, CT_INVALID, INVALID_CLIENT_ID);
if (cost.Failed()) {
/* Can't build a part, then sell the stuff we already made; clear up the mess */
if (w_front != nullptr) Command::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
return cost;
}
total_cost.AddCost(cost);
if (flags & DC_EXEC) {
w = Vehicle::Get(_new_vehicle_id);
if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
SetBit(Train::From(w)->flags, VRF_REVERSE_DIRECTION);
}
if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
/* this s a train car
* add this unit to the end of the train */
CommandCost result = Command::Do(flags, w->index, w_rear->index, true);
if (result.Failed()) {
/* The train can't be joined to make the same consist as the original.
* Sell what we already made (clean up) and return an error. */
Command::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
Command::Do(flags, w->index, true, false, INVALID_CLIENT_ID);
return result; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
}
} else {
/* this is a front engine or not a train. */
w_front = w;
w->service_interval = v->service_interval;
w->SetServiceIntervalIsCustom(v->ServiceIntervalIsCustom());
w->SetServiceIntervalIsPercent(v->ServiceIntervalIsPercent());
}
w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
}
} while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
/* for trains this needs to be the front engine due to the callback function */
_new_vehicle_id = w_front->index;
}
if (flags & DC_EXEC) {
/* Cloned vehicles belong to the same group */
Command::Do(flags, v_front->group_id, w_front->index, false);
}
/* Take care of refitting. */
w = w_front;
v = v_front;
/* Both building and refitting are influenced by newgrf callbacks, which
* makes it impossible to accurately estimate the cloning costs. In
* particular, it is possible for engines of the same type to be built with
* different numbers of articulated parts, so when refitting we have to
* loop over real vehicles first, and then the articulated parts of those
* vehicles in a different loop. */
do {
do {
if (flags & DC_EXEC) {
assert(w != nullptr);
/* Find out what's the best sub type */
byte subtype = GetBestFittingSubType(v, w, v->cargo_type);
if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
CommandCost cost = Command::Do(flags, w->index, v->cargo_type, subtype, false, true, 0);
if (cost.Succeeded()) total_cost.AddCost(cost);
}
if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
w = w->GetNextArticulatedPart();
} else {
break;
}
} else {
const Engine *e = v->GetEngine();
CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
if (v->cargo_type != initial_cargo && initial_cargo != CT_INVALID) {
bool dummy;
total_cost.AddCost(GetRefitCost(nullptr, v->engine_type, v->cargo_type, v->cargo_subtype, &dummy));
}
}
if (v->IsGroundVehicle() && v->HasArticulatedPart()) {
v = v->GetNextArticulatedPart();
} else {
break;
}
} while (v != nullptr);
if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = w->GetNextVehicle();
} while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
if (flags & DC_EXEC) {
/*
* Set the orders of the vehicle. Cannot do it earlier as we need
* the vehicle refitted before doing this, otherwise the moved
* cargo types might not match (passenger vs non-passenger)
*/
CommandCost result = Command::Do(flags, (share_orders ? CO_SHARE : CO_COPY), w_front->index, v_front->index);
if (result.Failed()) {
/* The vehicle has already been bought, so now it must be sold again. */
Command::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
return result;
}
/* Now clone the vehicle's name, if it has one. */
if (!v_front->name.empty()) CloneVehicleName(v_front, w_front);
/* Since we can't estimate the cost of cloning a vehicle accurately we must
* check whether the company has enough money manually. */
if (!CheckCompanyHasMoney(total_cost)) {
/* The vehicle has already been bought, so now it must be sold again. */
Command::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
return total_cost;
}
}
return total_cost;
}
/**
* Send all vehicles of type to depots
* @param flags the flags used for DoCommand()
* @param service should the vehicles only get service in the depots
* @param vli identifier of the vehicle list
* @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
*/
static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, const VehicleListIdentifier &vli)
{
VehicleList list;
if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
/* Send all the vehicles to a depot */
bool had_success = false;
for (uint i = 0; i < list.size(); i++) {
const Vehicle *v = list[i];
CommandCost ret = Command::Do(flags, v->index, (service ? DepotCommand::Service : DepotCommand::None) | DepotCommand::DontCancel, {});
if (ret.Succeeded()) {
had_success = true;
/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
* In this case we know that at least one vehicle can be sent to a depot
* and we will issue the command. We can now safely quit the loop, knowing
* it will succeed at least once. With DC_EXEC we really need to send them to the depot */
if (!(flags & DC_EXEC)) break;
}
}
return had_success ? CommandCost() : CMD_ERROR;
}
/**
* Send a vehicle to the depot.
* @param flags for command type
* @param veh_id vehicle ID to send to the depot
* @param depot_cmd DEPOT_ flags (see vehicle_type.h)
* @param vli VehicleListIdentifier.
* @return the cost of this operation or an error
*/
CommandCost CmdSendVehicleToDepot(DoCommandFlag flags, VehicleID veh_id, DepotCommand depot_cmd, const VehicleListIdentifier &vli)
{
if ((depot_cmd & DepotCommand::MassSend) != DepotCommand::None) {
/* Mass goto depot requested */
if (!vli.Valid()) return CMD_ERROR;
return SendAllVehiclesToDepot(flags, (depot_cmd & DepotCommand::Service) != DepotCommand::None, vli);
}
Vehicle *v = Vehicle::GetIfValid(veh_id);
if (v == nullptr) return CMD_ERROR;
if (!v->IsPrimaryVehicle()) return CMD_ERROR;
return v->SendToDepot(flags, depot_cmd);
}
/**
* Give a custom name to your vehicle
* @param flags type of operation
* @param veh_id vehicle ID to name
* @param text the new name or an empty string when resetting to the default
* @return the cost of this operation or an error
*/
CommandCost CmdRenameVehicle(DoCommandFlag flags, VehicleID veh_id, const std::string &text)
{
Vehicle *v = Vehicle::GetIfValid(veh_id);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
bool reset = text.empty();
if (!reset) {
if (Utf8StringLength(text) >= MAX_LENGTH_VEHICLE_NAME_CHARS) return CMD_ERROR;
if (!(flags & DC_AUTOREPLACE) && !IsUniqueVehicleName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
}
if (flags & DC_EXEC) {
if (reset) {
v->name.clear();
} else {
v->name = text;
}
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 1);
MarkWholeScreenDirty();
}
return CommandCost();
}
/**
* Change the service interval of a vehicle
* @param flags type of operation
* @param veh_id vehicle ID that is being service-interval-changed
* @param serv_int new service interval
* @param is_custom service interval is custom flag
* @param is_percent service interval is percentage flag
* @return the cost of this operation or an error
*/
CommandCost CmdChangeServiceInt(DoCommandFlag flags, VehicleID veh_id, uint16 serv_int, bool is_custom, bool is_percent)
{
Vehicle *v = Vehicle::GetIfValid(veh_id);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
const Company *company = Company::Get(v->owner);
is_percent = is_custom ? is_percent : company->settings.vehicle.servint_ispercent;
if (is_custom) {
if (serv_int != GetServiceIntervalClamped(serv_int, is_percent)) return CMD_ERROR;
} else {
serv_int = CompanyServiceInterval(company, v->type);
}
if (flags & DC_EXEC) {
v->SetServiceInterval(serv_int);
v->SetServiceIntervalIsCustom(is_custom);
v->SetServiceIntervalIsPercent(is_percent);
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
}
return CommandCost();
}