/* $Id$ */ /** @file variables.h Messing file that will cease to exist some time in the future. */ #ifndef VARIABLES_H #define VARIABLES_H #ifndef VARDEF #define VARDEF extern #endif /* Amount of game ticks */ VARDEF uint16 _tick_counter; /* Skip aging of cargo? */ VARDEF byte _age_cargo_skip_counter; /* Also save scrollpos_x, scrollpos_y and zoom */ VARDEF uint16 _disaster_delay; /* Determines what station to operate on in the * tick handler. */ VARDEF uint16 _station_tick_ctr; /* Determines how often to run the tree loop */ VARDEF byte _trees_tick_ctr; /* NOSAVE: Used in palette animations only, not really important. */ VARDEF int _palette_animation_counter; VARDEF uint32 _realtime_tick; VARDEF bool _do_autosave; VARDEF int _autosave_ctr; VARDEF byte _display_opt; VARDEF bool _rightclick_emulate; /* IN/OUT parameters to commands */ VARDEF bool _generating_world; VARDEF char *_config_file; VARDEF char *_highscore_file; VARDEF char *_log_file; /* landscape.cpp */ extern const byte _tileh_to_sprite[32]; /* Forking stuff */ VARDEF bool _dedicated_forks; #endif /* VARIABLES_H */