/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file unmovable_map.h Map accessors for unmovable tiles. */ #ifndef UNMOVABLE_MAP_H #define UNMOVABLE_MAP_H #include "tile_map.h" #include "unmovable_type.h" /** * Gets the UnmovableType of the given unmovable tile * @param t the tile to get the type from. * @pre IsTileType(t, MP_UNMOVABLE) * @return the type. */ static inline UnmovableType GetUnmovableType(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return (UnmovableType)_m[t].m5; } /** * Does the given tile have a transmitter? * @param t the tile to inspect. * @return true if and only if the tile has a transmitter. */ static inline bool IsTransmitterTile(TileIndex t) { return IsTileType(t, MP_UNMOVABLE) && GetUnmovableType(t) == UNMOVABLE_TRANSMITTER; } /** * Is this unmovable tile an 'owned land' tile? * @param t the tile to inspect. * @pre IsTileType(t, MP_UNMOVABLE) * @return true if and only if the tile is an 'owned land' tile. */ static inline bool IsOwnedLand(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND; } /** * Is the given tile (pre-)owned by someone (the little flags)? * @param t the tile to inspect. * @return true if and only if the tile is an 'owned land' tile. */ static inline bool IsOwnedLandTile(TileIndex t) { return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t); } /** * Is this unmovable tile a HQ tile? * @param t the tile to inspect. * @pre IsTileType(t, MP_UNMOVABLE) * @return true if and only if the tile is a HQ tile. */ static inline bool IsCompanyHQ(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return _m[t].m5 == UNMOVABLE_HQ; } /** * Is this unmovable tile a statue? * @param t the tile to inspect. * @pre IsTileType(t, MP_UNMOVABLE) * @return true if and only if the tile is a statue. */ static inline bool IsStatue(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return GetUnmovableType(t) == UNMOVABLE_STATUE; } /** * Is the given tile a statue? * @param t the tile to inspect. * @return true if and only if the tile is a statue. */ static inline bool IsStatueTile(TileIndex t) { return IsTileType(t, MP_UNMOVABLE) && IsStatue(t); } /** * Get the town of the given statue tile. * @param t the tile of the statue. * @pre IsStatueTile(t) * @return the town the given statue is in. */ static inline TownID GetStatueTownID(TileIndex t) { assert(IsStatueTile(t)); return _m[t].m2; } /** * Get animation stage/counter of this tile. * @param t The tile to query. * @pre IsTileType(t, MP_UNMOVABLE) * @return The animation 'stage' of the tile. */ static inline byte GetUnmovableAnimationStage(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return GB(_m[t].m6, 2, 4); } /** * Set animation stage/counter of this tile. * @param t The tile to query. * @param stage The stage of this tile. * @pre IsTileType(t, MP_UNMOVABLE) */ static inline void SetUnmovableAnimationStage(TileIndex t, uint8 stage) { assert(IsTileType(t, MP_UNMOVABLE)); SB(_m[t].m6, 2, 4, stage); } /** * Get offset to the northern most tile. * @param t The tile to get the offset from. * @return The offset to the northern most tile of this structure. * @pre IsTileType(t, MP_UNMOVABLE) */ static inline byte GetUnmovableOffset(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return _m[t].m3; } /** * Set offset to the northern most tile. * @param t The tile to set the offset of. * @param offset The offset to the northern most tile of this structure. * @pre IsTileType(t, MP_UNMOVABLE) */ static inline void SetUnmovableOffset(TileIndex t, uint8 offset) { assert(IsTileType(t, MP_UNMOVABLE)); _m[t].m3 = offset; } /** * Enlarge the given HQ to the given size. If the new size * is larger than the current size, nothing happens. * @param t the tile of the HQ. * @param size the new size of the HQ. * @pre t is the northern tile of the HQ */ static inline void EnlargeCompanyHQ(TileIndex t, byte size) { assert(GetUnmovableOffset(t) == 0); assert(size <= 4); if (size <= GetUnmovableAnimationStage(t)) return; SetUnmovableAnimationStage(t, size); SetUnmovableAnimationStage(t + TileDiffXY(0, 1), size); SetUnmovableAnimationStage(t + TileDiffXY(1, 0), size); SetUnmovableAnimationStage(t + TileDiffXY(1, 1), size); } /** * Make an Unmovable tile. * @note do not use this function directly. Use one of the other Make* functions. * @param t The tile to make unmovable. * @param u The unmovable type of the tile. * @param o The new owner of the tile. * @param offset The offset to the northern tile of this object */ static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o, uint8 offset = 0) { SetTileType(t, MP_UNMOVABLE); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = offset; _m[t].m4 = 0; _m[t].m5 = u; SB(_m[t].m6, 2, 4, 0); _me[t].m7 = 0; } /** * Make a transmitter tile. * @param t the tile to make a transmitter. */ static inline void MakeTransmitter(TileIndex t) { MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE); } /** * Make a lighthouse tile. * @param t the tile to make a transmitter. */ static inline void MakeLighthouse(TileIndex t) { MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE); } /** * Make a statue tile. * @param t the tile to make a statue. * @param o the owner of the statue. * @param town_id the town the statue was built in. */ static inline void MakeStatue(TileIndex t, Owner o, TownID town_id) { MakeUnmovable(t, UNMOVABLE_STATUE, o); _m[t].m2 = town_id; } /** * Make an 'owned land' tile. * @param t the tile to make an 'owned land' tile. * @param o the owner of the land. */ static inline void MakeOwnedLand(TileIndex t, Owner o) { MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o); } /** * Make a HeadQuarter tile after making it an Unmovable * @param t the tile to make an HQ. * @param section the part of the HQ this one will be. * @param o the new owner of the tile. */ static inline void MakeUnmovableHQHelper(TileIndex t, uint8 section, Owner o) { MakeUnmovable(t, UNMOVABLE_HQ, o, section); } /** * Make an HQ with the given tile as its northern tile. * @param t the tile to make the northern tile of a HQ. * @param o the owner of the HQ. */ static inline void MakeCompanyHQ(TileIndex t, Owner o) { MakeUnmovableHQHelper(t, 0x00, o); MakeUnmovableHQHelper(t + TileDiffXY(0, 1), 0x01, o); MakeUnmovableHQHelper(t + TileDiffXY(1, 0), 0x10, o); MakeUnmovableHQHelper(t + TileDiffXY(1, 1), 0x11, o); } #endif /* UNMOVABLE_MAP_H */