/* $Id$ */ /** @file unmovable_map.h Map accessors for unmovable tiles. */ #ifndef UNMOVABLE_MAP_H #define UNMOVABLE_MAP_H #include "core/bitmath_func.hpp" #include "tile_map.h" /** Types of unmovable structure */ enum UnmovableType { UNMOVABLE_TRANSMITTER = 0, ///< The large antenna UNMOVABLE_LIGHTHOUSE = 1, ///< The nice lighthouse UNMOVABLE_STATUE = 2, ///< Statue in towns UNMOVABLE_OWNED_LAND = 3, ///< Owned land 'flag' UNMOVABLE_HQ = 4, ///< HeadQuarter of a player UNMOVABLE_MAX, }; /** * Gets the UnmovableType of the given unmovable tile * @param t the tile to get the type from. * @pre IsTileType(t, MP_UNMOVABLE) * @return the type. */ static inline UnmovableType GetUnmovableType(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return (UnmovableType)_m[t].m5; } /** * Does the given tile have a transmitter? * @param t the tile to inspect. * @return true if and only if the tile has a transmitter. */ static inline bool IsTransmitterTile(TileIndex t) { return IsTileType(t, MP_UNMOVABLE) && GetUnmovableType(t) == UNMOVABLE_TRANSMITTER; } /** * Is this unmovable tile an 'owned land' tile? * @param t the tile to inspect. * @pre IsTileType(t, MP_UNMOVABLE) * @return true if and only if the tile is an 'owned land' tile. */ static inline bool IsOwnedLand(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND; } /** * Is the given tile (pre-)owned by someone (the little flags)? * @param t the tile to inspect. * @return true if and only if the tile is an 'owned land' tile. */ static inline bool IsOwnedLandTile(TileIndex t) { return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t); } /** * Is this unmovable tile a HQ tile? * @param t the tile to inspect. * @pre IsTileType(t, MP_UNMOVABLE) * @return true if and only if the tile is a HQ tile. */ static inline bool IsCompanyHQ(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return _m[t].m5 == UNMOVABLE_HQ; } /** * Is this unmovable tile a statue? * @param t the tile to inspect. * @pre IsTileType(t, MP_UNMOVABLE) * @return true if and only if the tile is a statue. */ static inline bool IsStatue(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return GetUnmovableType(t) == UNMOVABLE_STATUE; } /** * Is the given tile a statue? * @param t the tile to inspect. * @return true if and only if the tile is a statue. */ static inline bool IsStatueTile(TileIndex t) { return IsTileType(t, MP_UNMOVABLE) && IsStatue(t); } /** * Get the town of the given statue tile. * @param t the tile of the statue. * @pre IsStatueTile(t) * @return the town the given statue is in. */ static inline TownID GetStatueTownID(TileIndex t) { assert(IsStatueTile(t)); return _m[t].m2; } /** * Get the 'stage' of the HQ. * @param t a tile of the HQ. * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t) * @return the 'stage' of the HQ. */ static inline byte GetCompanyHQSize(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)); return GB(_m[t].m3, 2, 3); } /** * Set the 'stage' of the HQ. * @param t a tile of the HQ. * @param size the actual stage of the HQ * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t) */ static inline void SetCompanyHQSize(TileIndex t, uint8 size) { assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)); SB(_m[t].m3, 2, 3, size); } /** * Get the 'section' of the HQ. * The scetion is in fact which side of teh HQ the tile represent * @param t a tile of the HQ. * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t) * @return the 'section' of the HQ. */ static inline byte GetCompanyHQSection(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)); return GB(_m[t].m3, 0, 2); } /** * Set the 'section' of the HQ. * @param t a tile of the HQ. * param section to be set. * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t) */ static inline void SetCompanyHQSection(TileIndex t, uint8 section) { assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)); SB(_m[t].m3, 0, 2, section); } /** * Enlarge the given HQ to the given size. If the new size * is larger than the current size, nothing happens. * @param t the tile of the HQ. * @param size the new size of the HQ. * @pre t is the northern tile of the HQ */ static inline void EnlargeCompanyHQ(TileIndex t, byte size) { assert(GetCompanyHQSection(t) == 0); assert(size <= 4); if (size <= GetCompanyHQSize(t)) return; SetCompanyHQSize(t , size); SetCompanyHQSize(t + TileDiffXY(0, 1), size); SetCompanyHQSize(t + TileDiffXY(1, 0), size); SetCompanyHQSize(t + TileDiffXY(1, 1), size); } /** * Make an Unmovable tile. * @note do not use this function directly. Use one of the other Make* functions. * @param t the tile to make unmovable. * @param u the unmovable type of the tile. * @param o the new owner of the tile. */ static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o) { SetTileType(t, MP_UNMOVABLE); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = u; SB(_m[t].m6, 2, 4, 0); _me[t].m7 = 0; } /** * Make a transmitter tile. * @param t the tile to make a transmitter. */ static inline void MakeTransmitter(TileIndex t) { MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE); } /** * Make a lighthouse tile. * @param t the tile to make a transmitter. */ static inline void MakeLighthouse(TileIndex t) { MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE); } /** * Make a statue tile. * @param t the tile to make a statue. * @param o the owner of the statue. * @param town_id the town the statue was built in. */ static inline void MakeStatue(TileIndex t, Owner o, TownID town_id) { MakeUnmovable(t, UNMOVABLE_STATUE, o); _m[t].m2 = town_id; } /** * Make an 'owned land' tile. * @param t the tile to make an 'owned land' tile. * @param o the owner of the land. */ static inline void MakeOwnedLand(TileIndex t, Owner o) { MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o); } /** * Make a HeadQuarter tile after making it an Unmovable * @param t the tile to make an HQ. * @param section the part of the HQ this one will be. * @param o the new owner of the tile. */ static inline void MakeUnmovableHQHelper(TileIndex t, uint8 section, Owner o) { MakeUnmovable(t, UNMOVABLE_HQ, o); SetCompanyHQSection(t, section); } /** * Make an HQ with the give tile as it's northern tile. * @param t the tile to make the northern tile of a HQ. * @param o the owner of the HQ. */ static inline void MakeCompanyHQ(TileIndex t, Owner o) { MakeUnmovableHQHelper(t , 0, o); MakeUnmovableHQHelper(t + TileDiffXY(0, 1), 1, o); MakeUnmovableHQHelper(t + TileDiffXY(1, 0), 2, o); MakeUnmovableHQHelper(t + TileDiffXY(1, 1), 3, o); } #endif /* UNMOVABLE_MAP_H */