/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file unmovable_cmd.cpp Handling of unmovable tiles. */ #include "stdafx.h" #include "landscape.h" #include "command_func.h" #include "viewport_func.h" #include "company_base.h" #include "town.h" #include "bridge_map.h" #include "genworld.h" #include "autoslope.h" #include "transparency.h" #include "functions.h" #include "window_func.h" #include "vehicle_func.h" #include "company_gui.h" #include "cheat_type.h" #include "landscape_type.h" #include "unmovable.h" #include "cargopacket.h" #include "sprite.h" #include "core/random_func.hpp" #include "unmovable_map.h" #include "table/strings.h" #include "table/sprites.h" #include "table/unmovable_land.h" /* static */ const UnmovableSpec *UnmovableSpec::Get(UnmovableType index) { assert(index < UNMOVABLE_MAX); return &_original_unmovable[index]; } /* static */ const UnmovableSpec *UnmovableSpec::GetByTile(TileIndex tile) { return UnmovableSpec::Get(GetUnmovableType(tile)); } /** * Destroy a HQ. * During normal gameplay you can only implicitely destroy a HQ when you are * rebuilding it. Otherwise, only water can destroy it. * @param cid Company requesting the destruction of his HQ * @param flags docommand flags of calling function * @return cost of the operation */ static CommandCost DestroyCompanyHQ(CompanyID cid, DoCommandFlag flags) { Company *c = Company::Get(cid); if (flags & DC_EXEC) { TileIndex t = c->location_of_HQ; DoClearSquare(t); DoClearSquare(t + TileDiffXY(0, 1)); DoClearSquare(t + TileDiffXY(1, 0)); DoClearSquare(t + TileDiffXY(1, 1)); c->location_of_HQ = INVALID_TILE; // reset HQ position SetWindowDirty(WC_COMPANY, cid); CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, cid); } /* cost of relocating company is 1% of company value */ return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100); } void UpdateCompanyHQ(Company *c, uint score) { byte val; TileIndex tile = c->location_of_HQ; if (tile == INVALID_TILE) return; (val = 0, score < 170) || (val++, score < 350) || (val++, score < 520) || (val++, score < 720) || (val++, true); EnlargeCompanyHQ(tile, val); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile + TileDiffXY(0, 1)); MarkTileDirtyByTile(tile + TileDiffXY(1, 0)); MarkTileDirtyByTile(tile + TileDiffXY(1, 1)); } extern CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags); /** * Build or relocate the HQ. This depends if the HQ is already built or not * @param tile tile where the HQ will be built or relocated to * @param flags type of operation * @param p1 unused * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdBuildCompanyHQ(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { Company *c = Company::Get(_current_company); CommandCost cost(EXPENSES_PROPERTY); cost = CheckFlatLand(TileArea(tile, 2, 2), flags); if (cost.Failed()) return cost; if (c->location_of_HQ != INVALID_TILE) { // Moving HQ cost.AddCost(DestroyCompanyHQ(_current_company, flags)); } if (flags & DC_EXEC) { int score = UpdateCompanyRatingAndValue(c, false); c->location_of_HQ = tile; MakeCompanyHQ(tile, _current_company); UpdateCompanyHQ(c, score); SetWindowDirty(WC_COMPANY, c->index); } return cost; } /** * Purchase a land area. Actually you only purchase one tile, so * the name is a bit confusing ;p * @param tile the tile the company is purchasing * @param flags for this command type * @param p1 unused * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdPurchaseLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { CommandCost cost(EXPENSES_CONSTRUCTION); if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_company)) { return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT); } cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (cost.Failed()) return cost; if (flags & DC_EXEC) { MakeOwnedLand(tile, _current_company); MarkTileDirtyByTile(tile); } cost.AddCost(UnmovableSpec::Get(UNMOVABLE_OWNED_LAND)->GetBuildCost()); return cost; } /** * Sell a land area. Actually you only sell one tile, so * the name is a bit confusing ;p * @param tile the tile the company is selling * @param flags for this command type * @param p1 unused * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdSellLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { if (!IsOwnedLandTile(tile)) return CMD_ERROR; if (_current_company != OWNER_WATER) { CommandCost ret = CheckTileOwnership(tile); if (ret.Failed()) return ret; } CommandCost ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; if (flags & DC_EXEC) DoClearSquare(tile); return CommandCost(EXPENSES_CONSTRUCTION, -UnmovableSpec::Get(UNMOVABLE_OWNED_LAND)->GetClearCost()); } static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh); static void DrawTile_Unmovable(TileInfo *ti) { DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh)); switch (GetUnmovableType(ti->tile)) { default: NOT_REACHED(); case UNMOVABLE_TRANSMITTER: case UNMOVABLE_LIGHTHOUSE: { const DrawTileSeqStruct *dtu = &_draw_tile_transmitterlighthouse_data[GetUnmovableType(ti->tile)]; DrawClearLandTile(ti, 2); if (IsInvisibilitySet(TO_STRUCTURES)) break; AddSortableSpriteToDraw( dtu->image.sprite, PAL_NONE, ti->x | dtu->delta_x, ti->y | dtu->delta_y, dtu->size_x, dtu->size_y, dtu->size_z, ti->z, IsTransparencySet(TO_STRUCTURES) ); break; } case UNMOVABLE_STATUE: DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE); if (IsInvisibilitySet(TO_STRUCTURES)) break; AddSortableSpriteToDraw(SPR_STATUE_COMPANY, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES)); break; case UNMOVABLE_OWNED_LAND: DrawClearLandTile(ti, 0); AddSortableSpriteToDraw( SPR_BOUGHT_LAND, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) ); DrawBridgeMiddle(ti); break; case UNMOVABLE_HQ: { assert(IsCompanyHQ(ti->tile)); PaletteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)); const DrawTileSprites *t = &_unmovable_display_datas[GetCompanyHQSize(ti->tile) << 2 | GetCompanyHQSection(ti->tile)]; DrawGroundSprite(t->ground.sprite, palette); if (IsInvisibilitySet(TO_STRUCTURES)) break; const DrawTileSeqStruct *dtss; foreach_draw_tile_seq(dtss, t->seq) { AddSortableSpriteToDraw( dtss->image.sprite, palette, ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z, IsTransparencySet(TO_STRUCTURES) ); } break; } } } static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y) { if (IsOwnedLand(tile)) { uint z; Slope tileh = GetTileSlope(tile, &z); return z + GetPartialZ(x & 0xF, y & 0xF, tileh); } else { return GetTileMaxZ(tile); } } static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh) { return IsOwnedLand(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh); } static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags) { if (IsCompanyHQ(tile)) { if (_current_company == OWNER_WATER) { return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC); } else { return_cmd_error(flags & DC_AUTO ? STR_ERROR_COMPANY_HEADQUARTERS_IN : INVALID_STRING_ID); } } if (IsOwnedLand(tile)) { return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA); } /* checks if you're allowed to remove unmovable things */ if (_game_mode != GM_EDITOR && _current_company != OWNER_WATER && ((flags & DC_AUTO) || !_cheats.magic_bulldozer.value)) { return_cmd_error((flags & DC_AUTO) ? STR_ERROR_OBJECT_IN_THE_WAY : INVALID_STRING_ID); } if (IsStatue(tile)) { if (flags & DC_AUTO) return_cmd_error(STR_ERROR_OBJECT_IN_THE_WAY); if (flags & DC_EXEC) { TownID town = GetStatueTownID(tile); ClrBit(Town::Get(town)->statues, GetTileOwner(tile)); SetWindowDirty(WC_TOWN_AUTHORITY, town); } } if (flags & DC_EXEC) { DoClearSquare(tile); } return CommandCost(); } static void AddAcceptedCargo_Unmovable(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted) { if (!IsCompanyHQ(tile)) return; /* HQ accepts passenger and mail; but we have to divide the values * between 4 tiles it occupies! */ /* HQ level (depends on company performance) in the range 1..5. */ uint level = GetCompanyHQSize(tile) + 1; /* Top town building generates 10, so to make HQ interesting, the top * type makes 20. */ acceptance[CT_PASSENGERS] += max(1U, level); SetBit(*always_accepted, CT_PASSENGERS); /* Top town building generates 4, HQ can make up to 8. The * proportion passengers:mail is different because such a huge * commercial building generates unusually high amount of mail * correspondence per physical visitor. */ acceptance[CT_MAIL] += max(1U, level / 2); SetBit(*always_accepted, CT_MAIL); } static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td) { td->str = UnmovableSpec::GetByTile(tile)->name; td->owner[0] = GetTileOwner(tile); } static void TileLoop_Unmovable(TileIndex tile) { if (!IsCompanyHQ(tile)) return; /* HQ accepts passenger and mail; but we have to divide the values * between 4 tiles it occupies! */ /* HQ level (depends on company performance) in the range 1..5. */ uint level = GetCompanyHQSize(tile) + 1; assert(level < 6); StationFinder stations(TileArea(tile, 2, 2)); uint r = Random(); /* Top town buildings generate 250, so the top HQ type makes 256. */ if (GB(r, 0, 8) < (256 / 4 / (6 - level))) { uint amt = GB(r, 0, 8) / 8 / 4 + 1; if (_economy.fluct <= 0) amt = (amt + 1) >> 1; MoveGoodsToStation(CT_PASSENGERS, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations()); } /* Top town building generates 90, HQ can make up to 196. The * proportion passengers:mail is about the same as in the acceptance * equations. */ if (GB(r, 8, 8) < (196 / 4 / (6 - level))) { uint amt = GB(r, 8, 8) / 8 / 4 + 1; if (_economy.fluct <= 0) amt = (amt + 1) >> 1; MoveGoodsToStation(CT_MAIL, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations()); } } static TrackStatus GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) { return 0; } static bool ClickTile_Unmovable(TileIndex tile) { if (!IsCompanyHQ(tile)) return false; ShowCompany(GetTileOwner(tile)); return true; } /* checks, if a radio tower is within a 9x9 tile square around tile */ static bool IsRadioTowerNearby(TileIndex tile) { TileIndex tile_s = tile - TileDiffXY(min(TileX(tile), 4U), min(TileY(tile), 4U)); uint w = min(TileX(tile), 4U) + 1 + min(MapMaxX() - TileX(tile), 4U); uint h = min(TileY(tile), 4U) + 1 + min(MapMaxY() - TileY(tile), 4U); TILE_LOOP(tile, w, h, tile_s) { if (IsTransmitterTile(tile)) return true; } return false; } void GenerateUnmovables() { if (_settings_game.game_creation.landscape == LT_TOYLAND) return; /* add radio tower */ int radiotower_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7); /* Scale the amount of lighthouses with the amount of land at the borders. */ if (_settings_game.construction.freeform_edges && lighthouses_to_build != 0) { uint num_water_tiles = 0; for (uint x = 0; x < MapMaxX(); x++) { if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++; if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++; } for (uint y = 1; y < MapMaxY() - 1; y++) { if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++; if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++; } /* The -6 is because the top borders are MP_VOID (-2) and all corners * are counted twice (-4). */ lighthouses_to_build = lighthouses_to_build * num_water_tiles / (2 * MapMaxY() + 2 * MapMaxX() - 6); } SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotower_to_build + lighthouses_to_build); for (uint i = ScaleByMapSize(1000); i != 0; i--) { TileIndex tile = RandomTile(); uint h; if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) { if (IsRadioTowerNearby(tile)) continue; MakeTransmitter(tile); IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); if (--radiotower_to_build == 0) break; } } /* add lighthouses */ uint maxx = MapMaxX(); uint maxy = MapMaxY(); for (int loop_count = 0; loop_count < 1000 && lighthouses_to_build != 0; loop_count++) { uint r = Random(); /* Scatter the lighthouses more evenly around the perimeter */ int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy; DiagDirection dir; for (dir = DIAGDIR_NE; perimeter > 0; dir++) { perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy; } TileIndex tile; switch (dir) { default: case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break; case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break; case DIAGDIR_SW: tile = TileXY(1, r % maxy); break; case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break; } /* Only build lighthouses at tiles where the border is sea. */ if (!IsTileType(tile, MP_WATER)) continue; for (int j = 0; j < 19; j++) { uint h; if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) { MakeLighthouse(tile); IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); lighthouses_to_build--; assert(tile < MapSize()); break; } tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir)); if (tile == INVALID_TILE) break; } } } static void ChangeTileOwner_Unmovable(TileIndex tile, Owner old_owner, Owner new_owner) { if (!IsTileOwner(tile, old_owner)) return; if (IsOwnedLand(tile) && new_owner != INVALID_OWNER) { SetTileOwner(tile, new_owner); } else if (IsStatueTile(tile)) { TownID town = GetStatueTownID(tile); Town *t = Town::Get(town); ClrBit(t->statues, old_owner); if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) { /* Transfer ownership to the new company */ SetBit(t->statues, new_owner); SetTileOwner(tile, new_owner); } else { DoClearSquare(tile); } SetWindowDirty(WC_TOWN_AUTHORITY, town); } else { DoClearSquare(tile); } } static CommandCost TerraformTile_Unmovable(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new) { /* Owned land remains unsold */ if (IsOwnedLand(tile)) { CommandCost ret = CheckTileOwnership(tile); if (ret.Succeeded()) return CommandCost(); } if (AutoslopeEnabled() && (IsStatue(tile) || IsCompanyHQ(tile))) { if (!IsSteepSlope(tileh_new) && (z_new + GetSlopeMaxZ(tileh_new) == GetTileMaxZ(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); } return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); } extern const TileTypeProcs _tile_type_unmovable_procs = { DrawTile_Unmovable, // draw_tile_proc GetSlopeZ_Unmovable, // get_slope_z_proc ClearTile_Unmovable, // clear_tile_proc AddAcceptedCargo_Unmovable, // add_accepted_cargo_proc GetTileDesc_Unmovable, // get_tile_desc_proc GetTileTrackStatus_Unmovable, // get_tile_track_status_proc ClickTile_Unmovable, // click_tile_proc NULL, // animate_tile_proc TileLoop_Unmovable, // tile_loop_clear ChangeTileOwner_Unmovable, // change_tile_owner_clear NULL, // add_produced_cargo_proc NULL, // vehicle_enter_tile_proc GetFoundation_Unmovable, // get_foundation_proc TerraformTile_Unmovable, // terraform_tile_proc };