/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file tree_gui.cpp GUIs for building trees. */ #include "stdafx.h" #include "openttd.h" #include "window_gui.h" #include "gfx_func.h" #include "tilehighlight_func.h" #include "company_func.h" #include "company_base.h" #include "command_func.h" #include "sound_func.h" #include "table/sprites.h" #include "table/strings.h" #include "table/tree_land.h" void PlaceTreesRandomly(); /** Widget definitions for the build trees window. */ enum BuildTreesWidgets { BTW_TYPE_11, BTW_TYPE_12, BTW_TYPE_13, BTW_TYPE_14, BTW_TYPE_21, BTW_TYPE_22, BTW_TYPE_23, BTW_TYPE_24, BTW_TYPE_31, BTW_TYPE_32, BTW_TYPE_33, BTW_TYPE_34, BTW_TYPE_RANDOM, BTW_MANY_RANDOM, }; /** * The build trees window. */ class BuildTreesWindow : public Window { uint16 base; ///< Base tree number used for drawing the window. uint16 count; ///< Number of different trees available. uint tree_to_plant; ///< Tree number to plant, \c UINT_MAX for a random tree. public: BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { this->InitNested(desc, window_number); ResetObjectToPlace(); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget != BTW_MANY_RANDOM) return; if (_game_mode != GM_EDITOR) { size->width = 0; size->height = 0; } } virtual void OnPaint() { this->OnInvalidateData(0); this->DrawWidgets(); } virtual void DrawWidget(const Rect &r, int widget) const { static const PalSpriteID tree_sprites[] = { { 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE }, { 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE }, { 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE }, { 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE }, { 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE }, { 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE }, { 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE }, { 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE }, { 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE }, { 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED } }; if (widget < BTW_TYPE_11 || widget > BTW_TYPE_34 || widget - BTW_TYPE_11 >= this->count) return; int i = this->base + widget - BTW_TYPE_11; DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2, r.bottom - 7); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14: case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24: case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34: if (widget - BTW_TYPE_11 >= this->count) break; if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, HT_RECT, NULL)) { this->tree_to_plant = this->base + widget - BTW_TYPE_11; } break; case BTW_TYPE_RANDOM: // tree of random type. if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, HT_RECT, NULL)) { this->tree_to_plant = UINT_MAX; } break; case BTW_MANY_RANDOM: // place trees randomly over the landscape this->LowerWidget(BTW_MANY_RANDOM); this->flags4 |= WF_TIMEOUT_BEGIN; SndPlayFx(SND_15_BEEP); PlaceTreesRandomly(); MarkWholeScreenDirty(); break; } } virtual void OnPlaceObject(Point pt, TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES); VpSetPlaceSizingLimit(20); } virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) { if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) { DoCommandP(end_tile, this->tree_to_plant, start_tile, CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE)); } } virtual void OnInvalidateData(int data = 0) { this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape]; this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape]; } virtual void OnTimeout() { this->RaiseWidget(BTW_MANY_RANDOM); this->SetWidgetDirty(BTW_MANY_RANDOM); } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); } }; static const NWidgetPart _nested_build_trees_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), NWidget(NWID_SPACER), SetMinimalSize(0, 2), NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetMinimalSize(2, 0), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_11), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_12), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_13), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_14), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_21), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_22), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_23), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_24), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_31), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_32), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_33), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_34), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(WWT_TEXTBTN, COLOUR_GREY, BTW_TYPE_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(WWT_TEXTBTN, COLOUR_GREY, BTW_MANY_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP), NWidget(NWID_SPACER), SetMinimalSize(0, 2), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(2, 0), EndContainer(), EndContainer(), }; static const WindowDesc _build_trees_desc( WDP_AUTO, 0, 0, WC_BUILD_TREES, WC_NONE, WDF_CONSTRUCTION, _nested_build_trees_widgets, lengthof(_nested_build_trees_widgets) ); void ShowBuildTreesToolbar() { if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return; AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0); }