/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file transparency_gui.cpp The transparency GUI. */ #include "stdafx.h" #include "window_gui.h" #include "transparency.h" #include "sound_func.h" #include "settings_type.h" #include "widgets/transparency_widget.h" #include "table/sprites.h" #include "table/strings.h" #include "safeguards.h" TransparencyOptionBits _transparency_opt; ///< The bits that should be transparent. TransparencyOptionBits _transparency_lock; ///< Prevent these bits from flipping with X. TransparencyOptionBits _invisibility_opt; ///< The bits that should be invisible. byte _display_opt; ///< What do we want to draw/do? class TransparenciesWindow : public Window { public: TransparenciesWindow(WindowDesc *desc, int window_number) : Window(desc) { this->InitNested(window_number); } void OnPaint() override { this->OnInvalidateData(0); // Must be sure that the widgets show the transparency variable changes, also when we use shortcuts. this->DrawWidgets(); } void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_TT_SIGNS: case WID_TT_TREES: case WID_TT_HOUSES: case WID_TT_INDUSTRIES: case WID_TT_BUILDINGS: case WID_TT_BRIDGES: case WID_TT_STRUCTURES: case WID_TT_CATENARY: case WID_TT_LOADING: { uint i = widget - WID_TT_BEGIN; if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, r.left + 1, r.top + 1); break; } case WID_TT_BUTTONS: for (uint i = WID_TT_BEGIN; i < WID_TT_END; i++) { if (i == WID_TT_LOADING) continue; // Do not draw button for invisible loading indicators. const NWidgetBase *wi = this->GetWidget(i); DrawFrameRect(wi->pos_x + 1, r.top + 2, wi->pos_x + wi->current_x - 2, r.bottom - 2, COLOUR_PALE_GREEN, HasBit(_invisibility_opt, i - WID_TT_BEGIN) ? FR_LOWERED : FR_NONE); } break; } } void OnClick(Point pt, int widget, int click_count) override { if (widget >= WID_TT_BEGIN && widget < WID_TT_END) { if (_ctrl_pressed) { /* toggle the bit of the transparencies lock variable */ ToggleTransparencyLock((TransparencyOption)(widget - WID_TT_BEGIN)); this->SetDirty(); } else { /* toggle the bit of the transparencies variable and play a sound */ ToggleTransparency((TransparencyOption)(widget - WID_TT_BEGIN)); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); MarkWholeScreenDirty(); } } else if (widget == WID_TT_BUTTONS) { uint i; for (i = WID_TT_BEGIN; i < WID_TT_END; i++) { const NWidgetBase *nwid = this->GetWidget(i); if (IsInsideBS(pt.x, nwid->pos_x, nwid->current_x)) { break; } } if (i == WID_TT_LOADING || i == WID_TT_END) return; ToggleInvisibility((TransparencyOption)(i - WID_TT_BEGIN)); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); /* Redraw whole screen only if transparency is set */ if (IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN))) { MarkWholeScreenDirty(); } else { this->SetWidgetDirty(WID_TT_BUTTONS); } } } Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { Point pt = GetToolbarAlignedWindowPosition(sm_width); pt.y += 2 * (sm_height - this->GetWidget(WID_TT_BUTTONS)->current_y); return pt; } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (!gui_scope) return; for (uint i = WID_TT_BEGIN; i < WID_TT_END; i++) { this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN))); } } }; static const NWidgetPart _nested_transparency_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_TRANSPARENCY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_SIGNS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_TREES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_HOUSES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_INDUSTRIES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUILDINGS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BRIDGES), SetMinimalSize(43, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_STRUCTURES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_CATENARY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOADING), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_TOOLTIP), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(1, 1), EndContainer(), EndContainer(), /* Panel with 'invisibility' buttons. */ NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_TT_BUTTONS), SetMinimalSize(219, 13), SetDataTip(0x0, STR_TRANSPARENT_INVISIBLE_TOOLTIP), EndContainer(), }; static WindowDesc _transparency_desc( WDP_MANUAL, "toolbar_transparency", 0, 0, WC_TRANSPARENCY_TOOLBAR, WC_NONE, 0, _nested_transparency_widgets, lengthof(_nested_transparency_widgets) ); /** * Show the transparency toolbar. */ void ShowTransparencyToolbar() { AllocateWindowDescFront(&_transparency_desc, 0); }