/* $Id$ */ /** @file town_type.h Types related to towns. */ #ifndef TOWN_TYPE_H #define TOWN_TYPE_H #include "core/enum_type.hpp" typedef uint16 TownID; typedef uint16 HouseID; typedef uint16 HouseClassID; struct Town; struct HouseSpec; enum TownSizeMode { TSM_RANDOM, TSM_FIXED, TSM_CITY }; enum { /* These refer to the maximums, so Appalling is -1000 to -400 * MAXIMUM RATINGS BOUNDARIES */ RATING_MINIMUM = -1000, RATING_APPALLING = -400, RATING_VERYPOOR = -200, RATING_POOR = 0, RATING_MEDIOCRE = 200, RATING_GOOD = 400, RATING_VERYGOOD = 600, RATING_EXCELLENT = 800, RATING_OUTSTANDING = 1000, ///< OUTSTANDING RATING_MAXIMUM = RATING_OUTSTANDING, RATING_INITIAL = 500, ///< initial rating /* RATINGS AFFECTING NUMBERS */ RATING_TREE_DOWN_STEP = -35, RATING_TREE_MINIMUM = RATING_MINIMUM, RATING_TREE_UP_STEP = 7, RATING_TREE_MAXIMUM = 220, RATING_GROWTH_UP_STEP = 5, ///< when a town grows, all players have rating increased a bit ... RATING_GROWTH_MAXIMUM = RATING_MEDIOCRE, ///< ... up to RATING_MEDIOCRE RATING_STATION_UP_STEP = 12, ///< when a town grows, player gains reputation for all well serviced stations ... RATING_STATION_DOWN_STEP = -15, ///< ... but loses for bad serviced stations RATING_TUNNEL_BRIDGE_DOWN_STEP = -250, RATING_TUNNEL_BRIDGE_MINIMUM = 0, RATING_INDUSTRY_DOWN_STEP = -1500, RATING_INDUSTRY_MINIMUM = RATING_MINIMUM, RATING_ROAD_DOWN_STEP = -50, RATING_ROAD_MINIMUM = -100, RATING_HOUSE_MINIMUM = RATING_MINIMUM, RATING_BRIBE_UP_STEP = 200, RATING_BRIBE_MAXIMUM = 800, RATING_BRIBE_DOWN_TO = -50 // XXX SHOULD BE SOMETHING LOWER? }; /** * Town Layouts */ enum TownLayout { TL_NO_ROADS = 0, ///< Build no more roads, but still build houses TL_ORIGINAL, ///< Original algorithm (min. 1 distance between roads) TL_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads) TL_2X2_GRID, ///< Geometric 2x2 grid algorithm TL_3X3_GRID, ///< Geometric 3x3 grid algorithm TL_RANDOM, ///< Random town layout NUM_TLS, ///< Number of town layouts }; /* It needs to be 8bits, because we save and load it as such */ /** Define basic enum properties */ template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_NO_ROADS, NUM_TLS, NUM_TLS> {}; typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout #endif /* TOWN_TYPE_H */