/* $Id$ */ /** @file town_gui.cpp GUI for towns. */ #include "stdafx.h" #include "openttd.h" #include "town.h" #include "viewport_func.h" #include "gfx_func.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "company_func.h" #include "company_base.h" #include "company_gui.h" #include "network/network.h" #include "variables.h" #include "strings_func.h" #include "sound_func.h" #include "economy_func.h" #include "tilehighlight_func.h" #include "sortlist_type.h" #include "road_cmd.h" #include "table/sprites.h" #include "table/strings.h" typedef GUIList<const Town*> GUITownList; static const Widget _town_authority_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // TWA_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, // TWA_CAPTION { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 14, 105, 0x0, STR_NULL}, // TWA_RATING_INFO { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 304, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT}, // TWA_COMMAND_LIST { WWT_SCROLLBAR, RESIZE_NONE, COLOUR_BROWN, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // TWA_SCROLLBAR { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 158, 209, 0x0, STR_NULL}, // TWA_ACTION_INFO { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED}, // TWA_EXECUTE { WIDGETS_END}, }; extern const byte _town_action_costs[8]; struct TownAuthorityWindow : Window { private: Town *town; int sel_index; enum TownAuthorityWidget { TWA_CLOSEBOX = 0, TWA_CAPTION, TWA_RATING_INFO, TWA_COMMAND_LIST, TWA_SCROLLBAR, TWA_ACTION_INFO, TWA_EXECUTE, }; /** * Get the position of the Nth set bit. * * If there is no Nth bit set return -1 * * @param bits The value to search in * @param n The Nth set bit from which we want to know the position * @return The position of the Nth set bit */ static int GetNthSetBit(uint32 bits, int n) { if (n >= 0) { uint i; FOR_EACH_SET_BIT(i, bits) { n--; if (n < 0) return i; } } return -1; } public: TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number), sel_index(-1) { this->town = GetTown(this->window_number); this->vscroll.cap = 5; this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { int numact; uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); SetVScrollCount(this, numact + 1); if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) { this->sel_index = -1; } this->SetWidgetDisabledState(6, this->sel_index == -1); SetDParam(0, this->window_number); this->DrawWidgets(); int y = this->widget[TWA_RATING_INFO].top + 1; DrawString(2, y, STR_2023_TRANSPORT_COMPANY_RATINGS, TC_FROMSTRING); y += 10; /* Draw list of companies */ const Company *c; FOR_ALL_COMPANIES(c) { if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) { DrawCompanyIcon(c->index, 2, y); SetDParam(0, c->index); SetDParam(1, c->index); int r = this->town->ratings[c->index]; StringID str; (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling (str++, r <= RATING_VERYPOOR) || // Very Poor (str++, r <= RATING_POOR) || // Poor (str++, r <= RATING_MEDIOCRE) || // Mediocore (str++, r <= RATING_GOOD) || // Good (str++, r <= RATING_VERYGOOD) || // Very Good (str++, r <= RATING_EXCELLENT) || // Excellent (str++, true); // Outstanding SetDParam(2, str); if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y); } DrawString(28, y, STR_2024, TC_FROMSTRING); y += 10; } } if (y > this->widget[TWA_RATING_INFO].bottom) { /* If the company list is too big to fit, mark ourself dirty and draw again. */ ResizeWindowForWidget(this, TWA_RATING_INFO, 0, y - this->widget[TWA_RATING_INFO].bottom); this->SetDirty(); return; } y = this->widget[TWA_COMMAND_LIST].top + 1; int pos = this->vscroll.pos; if (--pos < 0) { DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, TC_FROMSTRING); y += 10; } for (int i = 0; buttons; i++, buttons >>= 1) { if (pos <= -5) break; ///< Draw only the 5 fitting lines if ((buttons & 1) && --pos < 0) { DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE); y += 10; } } if (this->sel_index != -1) { SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[this->sel_index]); SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + this->sel_index); DrawStringMultiLine(2, this->widget[TWA_ACTION_INFO].top + 1, STR_204D_INITIATE_A_SMALL_LOCAL + this->sel_index, 313); } } virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); } virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); } void HandleClick(Point pt, int widget, bool double_click) { switch (widget) { case TWA_COMMAND_LIST: { int y = (pt.y - this->widget[TWA_COMMAND_LIST].top - 1) / 10; if (!IsInsideMM(y, 0, 5)) return; y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.pos - 1); if (y >= 0) { this->sel_index = y; this->SetDirty(); } /* Fall through to clicking in case we are double-clicked */ if (!double_click || y < 0) break; } case TWA_EXECUTE: DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); break; } } virtual void OnHundredthTick() { this->SetDirty(); } }; static const WindowDesc _town_authority_desc = { WDP_AUTO, WDP_AUTO, 317, 222, 317, 222, WC_TOWN_AUTHORITY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _town_authority_widgets, }; static void ShowTownAuthorityWindow(uint town) { AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town); } struct TownViewWindow : Window { private: Town *town; enum TownViewWidget { TVW_CAPTION = 1, TVW_STICKY, TVW_VIEWPORTPANEL, TVW_INFOPANEL = 5, TVW_CENTERVIEW, TVW_SHOWAUTORITY, TVW_CHANGENAME, TVW_EXPAND, TVW_DELETE, }; public: TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->town = GetTown(this->window_number); bool ingame = _game_mode != GM_EDITOR; this->flags4 |= WF_DISABLE_VP_SCROLL; InitializeWindowViewport(this, 3, 17, 254, 86, this->town->xy, ZOOM_LVL_TOWN); if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_CITY; this->SetWidgetHiddenState(TVW_DELETE, ingame); // hide delete button on game mode this->SetWidgetHiddenState(TVW_EXPAND, ingame); // hide expand button on game mode this->SetWidgetHiddenState(TVW_SHOWAUTORITY, !ingame); // hide autority button on editor mode if (ingame) { /* resize caption bar */ this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1; /* move the rename from top on scenario to bottom in game */ this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top; this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom; this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right; } /* Space required for showing noise level information */ if (_settings_game.economy.station_noise_level) { ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10); } this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { /* disable renaming town in network games if you are not the server */ this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server); SetDParam(0, this->town->index); this->DrawWidgets(); SetDParam(0, this->town->population); SetDParam(1, this->town->num_houses); DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING); SetDParam(0, this->town->act_pass); SetDParam(1, this->town->max_pass); DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING); SetDParam(0, this->town->act_mail); SetDParam(1, this->town->max_mail); DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING); this->DrawViewport(); /* only show the town noise, if the noise option is activated. */ if (_settings_game.economy.station_noise_level) { SetDParam(0, this->town->noise_reached); SetDParam(1, this->town->MaxTownNoise()); DrawString(2, 137, STR_NOISE_IN_TOWN, TC_FROMSTRING); } } virtual void OnClick(Point pt, int widget) { switch (widget) { case TVW_CENTERVIEW: /* scroll to location */ if (_ctrl_pressed) { ShowExtraViewPortWindow(this->town->xy); } else { ScrollMainWindowToTile(this->town->xy); } break; case TVW_SHOWAUTORITY: /* town authority */ ShowTownAuthorityWindow(this->window_number); break; case TVW_CHANGENAME: /* rename */ SetDParam(0, this->window_number); ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT); break; case TVW_EXPAND: /* expand town - only available on Scenario editor */ ExpandTown(this->town); break; case TVW_DELETE: /* delete town - only available on Scenario editor */ delete this->town; break; } } virtual void OnInvalidateData(int data = 0) { /* Called when setting station noise have changed, in order to resize the window */ this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading if (_settings_game.economy.station_noise_level) { // adjust depending if (this->height == 150) { // window is smaller, needs to be bigger ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10); } } else { if (this->height != 150) { // window is bigger, needs to be smaller ResizeWindowForWidget(this, TVW_INFOPANEL, 0, -10); } } } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN), NULL, str); } }; static const Widget _town_view_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 14, 105, 0x0, STR_NULL}, { WWT_INSET, RESIZE_NONE, COLOUR_BROWN, 2, 257, 16, 103, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 106, 137, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY}, { WIDGETS_END}, }; static const WindowDesc _town_view_desc = { WDP_AUTO, WDP_AUTO, 260, 150, 260, 150, WC_TOWN_VIEW, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, _town_view_widgets, }; void ShowTownViewWindow(TownID town) { AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town); } static const Widget _town_directory_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP}, { WWT_PANEL, RESIZE_BOTTOM, COLOUR_BROWN, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME}, { WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_BROWN, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, COLOUR_BROWN, 0, 195, 190, 201, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_TB, COLOUR_BROWN, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; struct TownDirectoryWindow : public Window { private: enum TownDirectoryWidget { TDW_SORTNAME = 3, TDW_SORTPOPULATION, TDW_CENTERTOWN, }; /* Runtime saved values */ static Listing last_sorting; static const Town *last_town; /* Constants for sorting towns */ static GUITownList::SortFunction * const sorter_funcs[]; GUITownList towns; void BuildTownList() { if (!this->towns.NeedRebuild()) return; this->towns.Clear(); const Town *t; FOR_ALL_TOWNS(t) { *this->towns.Append() = t; } this->towns.Compact(); this->towns.RebuildDone(); } void SortTownList() { last_town = NULL; this->towns.Sort(); } /** Sort by town name */ static int CDECL TownNameSorter(const Town * const *a, const Town * const *b) { static char buf_cache[64]; const Town *ta = *a; const Town *tb = *b; char buf[64]; SetDParam(0, ta->index); GetString(buf, STR_TOWN, lastof(buf)); /* If 'b' is the same town as in the last round, use the cached value * We do this to speed stuff up ('b' is called with the same value a lot of * times after eachother) */ if (tb != last_town) { last_town = tb; SetDParam(0, tb->index); GetString(buf_cache, STR_TOWN, lastof(buf_cache)); } return strcmp(buf, buf_cache); } /** Sort by population */ static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b) { return (*a)->population - (*b)->population; } public: TownDirectoryWindow(const WindowDesc *desc) : Window(desc, 0) { this->vscroll.cap = 16; this->resize.step_height = 10; this->resize.height = this->height - 10 * 6; // minimum of 10 items in the list, each item 10 high this->towns.SetListing(this->last_sorting); this->towns.SetSortFuncs(this->sorter_funcs); this->towns.ForceRebuild(); this->FindWindowPlacementAndResize(desc); } ~TownDirectoryWindow() { this->last_sorting = this->towns.GetListing(); } virtual void OnPaint() { this->BuildTownList(); this->SortTownList(); SetVScrollCount(this, this->towns.Length()); this->DrawWidgets(); this->DrawSortButtonState(this->towns.SortType() == 0 ? TDW_SORTNAME : TDW_SORTPOPULATION, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP); { int n = 0; uint16 i = this->vscroll.pos; int y = 28; while (i < this->towns.Length()) { const Town *t = this->towns[i]; assert(t->xy != INVALID_TILE); SetDParam(0, t->index); SetDParam(1, t->population); DrawString(2, y, STR_2057, TC_FROMSTRING); y += 10; i++; if (++n == this->vscroll.cap) break; // max number of towns in 1 window } SetDParam(0, GetWorldPopulation()); DrawString(3, this->height - 12 + 2, STR_TOWN_POPULATION, TC_FROMSTRING); } } virtual void OnClick(Point pt, int widget) { switch (widget) { case TDW_SORTNAME: /* Sort by Name ascending/descending */ if (this->towns.SortType() == 0) { this->towns.ToggleSortOrder(); } else { this->towns.SetSortType(0); } this->SetDirty(); break; case TDW_SORTPOPULATION: /* Sort by Population ascending/descending */ if (this->towns.SortType() == 1) { this->towns.ToggleSortOrder(); } else { this->towns.SetSortType(1); } this->SetDirty(); break; case TDW_CENTERTOWN: { /* Click on Town Matrix */ uint16 id_v = (pt.y - 28) / 10; if (id_v >= this->vscroll.cap) return; // click out of bounds id_v += this->vscroll.pos; if (id_v >= this->towns.Length()) return; // click out of town bounds const Town *t = this->towns[id_v]; assert(t->xy != INVALID_TILE); if (_ctrl_pressed) { ShowExtraViewPortWindow(t->xy); } else { ScrollMainWindowToTile(t->xy); } break; } } } virtual void OnHundredthTick() { this->SetDirty(); } virtual void OnResize(Point new_size, Point delta) { this->vscroll.cap += delta.y / 10; } virtual void OnInvalidateData(int data) { if (data == 0) { this->towns.ForceRebuild(); } else { this->towns.ForceResort(); } } }; Listing TownDirectoryWindow::last_sorting = {false, 0}; const Town *TownDirectoryWindow::last_town = NULL; /* Available town directory sorting functions */ GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = { &TownNameSorter, &TownPopulationSorter, }; static const WindowDesc _town_directory_desc = { WDP_AUTO, WDP_AUTO, 208, 202, 208, 202, WC_TOWN_DIRECTORY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _town_directory_widgets, }; void ShowTownDirectory() { if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return; new TownDirectoryWindow(&_town_directory_desc); } void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) { SndPlayTileFx(SND_1F_SPLAT, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); } } static const Widget _scen_edit_town_gen_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 159, 14, 161, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, { WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 81, 92, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 81, 92, STR_SELECT_TOWN_SIZE_RANDOM, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 96, 107, STR_SCENARIO_EDITOR_CITY, STR_SCENARIO_EDITOR_CITY_TOOLTIP}, { WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 108, 121, STR_TOWN_ROAD_LAYOUT, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 122, 133, STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 122, 133, STR_SELECT_LAYOUT_BETTER_ROADS, STR_SELECT_TOWN_ROAD_LAYOUT}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 135, 146, STR_SELECT_LAYOUT_2X2_GRID, STR_SELECT_TOWN_ROAD_LAYOUT}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 135, 146, STR_SELECT_LAYOUT_3X3_GRID, STR_SELECT_TOWN_ROAD_LAYOUT}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 148, 159, STR_SELECT_LAYOUT_RANDOM, STR_SELECT_TOWN_ROAD_LAYOUT}, { WIDGETS_END}, }; struct ScenarioEditorTownGenerationWindow : Window { private: enum TownScenarioEditorWidget { TSEW_NEWTOWN = 4, TSEW_RANDOMTOWN, TSEW_MANYRANDOMTOWNS, TSEW_TOWNSIZE, TSEW_SIZE_SMALL, TSEW_SIZE_MEDIUM, TSEW_SIZE_LARGE, TSEW_SIZE_RANDOM, TSEW_CITY, TSEW_TOWNLAYOUT, TSEW_LAYOUT_ORIGINAL, TSEW_LAYOUT_BETTER, TSEW_LAYOUT_GRID2, TSEW_LAYOUT_GRID3, TSEW_LAYOUT_RANDOM, }; static TownSize town_size; static bool city; static TownLayout town_layout; public: ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->FindWindowPlacementAndResize(desc); town_layout = _settings_game.economy.town_layout; city = false; this->UpdateButtons(); } void UpdateButtons() { for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) { this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + town_size); } this->SetWidgetLoweredState(TSEW_CITY, city); for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) { this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + town_layout); } this->SetDirty(); } virtual void OnPaint() { this->DrawWidgets(); } virtual void OnClick(Point pt, int widget) { switch (widget) { case TSEW_NEWTOWN: HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town); break; case TSEW_RANDOMTOWN: { this->HandleButtonClick(TSEW_RANDOMTOWN); _generating_world = true; UpdateNearestTownForRoadTiles(true); const Town *t = CreateRandomTown(20, town_size, city, town_layout); UpdateNearestTownForRoadTiles(false); _generating_world = false; if (t == NULL) { ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); } else { ScrollMainWindowToTile(t->xy); } } break; case TSEW_MANYRANDOMTOWNS: this->HandleButtonClick(TSEW_MANYRANDOMTOWNS); _generating_world = true; UpdateNearestTownForRoadTiles(true); if (!GenerateTowns(town_layout)) { ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); } UpdateNearestTownForRoadTiles(false); _generating_world = false; break; case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM: town_size = (TownSize)(widget - TSEW_SIZE_SMALL); this->UpdateButtons(); break; case TSEW_CITY: city ^= true; this->SetWidgetLoweredState(TSEW_CITY, city); this->SetDirty(); break; case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2: case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM: town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL); this->UpdateButtons(); break; } } virtual void OnTimeout() { this->RaiseWidget(TSEW_RANDOMTOWN); this->RaiseWidget(TSEW_MANYRANDOMTOWNS); this->SetDirty(); } virtual void OnPlaceObject(Point pt, TileIndex tile) { _place_proc(tile); } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); this->UpdateButtons(); } static void PlaceProc_Town(TileIndex tile) { DoCommandP(tile, town_size | city << 2 | town_layout << 3, 0, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown); } }; TownSize ScenarioEditorTownGenerationWindow::town_size = TS_MEDIUM; // select medium-sized towns per default bool ScenarioEditorTownGenerationWindow::city; TownLayout ScenarioEditorTownGenerationWindow::town_layout; static const WindowDesc _scen_edit_town_gen_desc = { WDP_AUTO, WDP_AUTO, 160, 162, 160, 162, WC_SCEN_TOWN_GEN, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _scen_edit_town_gen_widgets, }; void ShowBuildTownWindow() { if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return; AllocateWindowDescFront<ScenarioEditorTownGenerationWindow>(&_scen_edit_town_gen_desc, 0); }