/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file town_gui.cpp GUI for towns. */ #include "stdafx.h" #include "openttd.h" #include "town.h" #include "viewport_func.h" #include "gfx_func.h" #include "gui.h" #include "command_func.h" #include "company_func.h" #include "company_base.h" #include "company_gui.h" #include "network/network.h" #include "variables.h" #include "strings_func.h" #include "sound_func.h" #include "economy_func.h" #include "tilehighlight_func.h" #include "sortlist_type.h" #include "road_cmd.h" #include "landscape.h" #include "cargotype.h" #include "querystring_gui.h" #include "window_func.h" #include "townname_func.h" #include "townname_type.h" #include "table/sprites.h" #include "table/strings.h" typedef GUIList<const Town*> GUITownList; /** Widget numbers of the town authority window. */ enum TownAuthorityWidgets { TWA_CAPTION, TWA_RATING_INFO, ///< Overview with ratings for each company. TWA_COMMAND_LIST, ///< List of commands for the player. TWA_SCROLLBAR, TWA_ACTION_INFO, ///< Additional information about the action. TWA_EXECUTE, ///< Do-it button. }; static const NWidgetPart _nested_town_authority_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, TWA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TWA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_BROWN, TWA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(), NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TWA_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TWA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TWA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer() }; /** Town authority window. */ struct TownAuthorityWindow : Window { private: Town *town; ///< Town being displayed. int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected. /** * Get the position of the Nth set bit. * * If there is no Nth bit set return -1 * * @param bits The value to search in * @param n The Nth set bit from which we want to know the position * @return The position of the Nth set bit */ static int GetNthSetBit(uint32 bits, int n) { if (n >= 0) { uint i; FOR_EACH_SET_BIT(i, bits) { n--; if (n < 0) return i; } } return -1; } public: TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1) { this->town = Town::Get(window_number); this->InitNested(desc, window_number); this->vscroll.SetCapacity((this->GetWidget<NWidgetBase>(TWA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL); } virtual void OnPaint() { int numact; uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); this->vscroll.SetCount(numact + 1); if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) { this->sel_index = -1; } this->SetWidgetDisabledState(TWA_EXECUTE, this->sel_index == -1); this->DrawWidgets(); this->DrawRatings(); } /** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */ void DrawRatings() { NWidgetBase *nwid = this->GetWidget<NWidgetBase>(TWA_RATING_INFO); uint left = nwid->pos_x + WD_FRAMERECT_LEFT; uint right = nwid->pos_x + nwid->current_x - 1 - WD_FRAMERECT_RIGHT; uint y = nwid->pos_y + WD_FRAMERECT_TOP; DrawString(left, right, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS); y += FONT_HEIGHT_NORMAL; int sprite_y_offset = (FONT_HEIGHT_NORMAL - 10) / 2; bool rtl = _dynlang.text_dir == TD_RTL; uint text_left = left + (rtl ? 0 : 26); uint text_right = right - (rtl ? 26 : 0); uint icon_left = rtl ? right - 14 : left; uint blob_left = rtl ? right - 24 : left + 16; /* Draw list of companies */ const Company *c; FOR_ALL_COMPANIES(c) { if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) { DrawCompanyIcon(c->index, icon_left, y + sprite_y_offset); SetDParam(0, c->index); SetDParam(1, c->index); int r = this->town->ratings[c->index]; StringID str; (str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling (str++, r <= RATING_VERYPOOR) || // Very Poor (str++, r <= RATING_POOR) || // Poor (str++, r <= RATING_MEDIOCRE) || // Mediocore (str++, r <= RATING_GOOD) || // Good (str++, r <= RATING_VERYGOOD) || // Very Good (str++, r <= RATING_EXCELLENT) || // Excellent (str++, true); // Outstanding SetDParam(2, str); if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights DrawSprite(SPR_BLOT, PALETTE_TO_RED, blob_left, y + sprite_y_offset); } DrawString(text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING); y += FONT_HEIGHT_NORMAL; } } y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y; // Compute needed size of the widget. if (y > nwid->current_y) { /* If the company list is too big to fit, mark ourself dirty and draw again. */ ResizeWindow(this, 0, y - nwid->current_y); } } virtual void SetStringParameters(int widget) const { if (widget == TWA_CAPTION) SetDParam(0, this->window_number); } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case TWA_ACTION_INFO: if (this->sel_index != -1) { SetDParam(1, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8); SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + this->sel_index); DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM, STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index); } break; case TWA_COMMAND_LIST: { int numact; uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); int y = r.top + WD_FRAMERECT_TOP; int pos = this->vscroll.GetPosition(); if (--pos < 0) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE); y += FONT_HEIGHT_NORMAL; } for (int i = 0; buttons; i++, buttons >>= 1) { if (pos <= -5) break; ///< Draw only the 5 fitting lines if ((buttons & 1) && --pos < 0) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE); y += FONT_HEIGHT_NORMAL; } } break; } } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case TWA_ACTION_INFO: { assert(size->width > padding.width && size->height > padding.height); size->width -= WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; size->height -= WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; Dimension d = {0, 0}; for (int i = 0; i < TACT_COUNT; i++) { SetDParam(1, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8); SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i); d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size)); } *size = maxdim(*size, d); size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; size->height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; break; } case TWA_COMMAND_LIST: size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM; size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width; for (uint i = 0; i < TACT_COUNT; i++ ) { size->width = max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width); } size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; break; case TWA_RATING_INFO: resize->height = FONT_HEIGHT_NORMAL; size->height = WD_FRAMERECT_TOP + 9 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM; break; } } virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); } virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); } void HandleClick(Point pt, int widget, bool double_click) { switch (widget) { case TWA_COMMAND_LIST: { int y = (pt.y - this->GetWidget<NWidgetBase>(TWA_COMMAND_LIST)->pos_y - 1) / FONT_HEIGHT_NORMAL; if (!IsInsideMM(y, 0, 5)) return; y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.GetPosition() - 1); if (y >= 0) { this->sel_index = y; this->SetDirty(); } /* Fall through to clicking in case we are double-clicked */ if (!double_click || y < 0) break; } case TWA_EXECUTE: DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS)); break; } } virtual void OnHundredthTick() { this->SetDirty(); } }; static const WindowDesc _town_authority_desc( WDP_AUTO, 317, 222, WC_TOWN_AUTHORITY, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets) ); static void ShowTownAuthorityWindow(uint town) { AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town); } /** Widget numbers of the town view window. */ enum TownViewWidgets { TVW_CAPTION, TVW_VIEWPORT, TVW_INFOPANEL, TVW_CENTERVIEW, TVW_SHOWAUTHORITY, TVW_CHANGENAME, TVW_EXPAND, TVW_DELETE, }; /* Town view window. */ struct TownViewWindow : Window { private: Town *town; ///< Town displayed by the window. public: enum { TVW_HEIGHT_NORMAL = 150, }; TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { this->CreateNestedTree(desc); this->town = Town::Get(window_number); if (this->town->larger_town) this->GetWidget<NWidgetCore>(TVW_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION; this->FinishInitNested(desc, window_number); this->flags4 |= WF_DISABLE_VP_SCROLL; NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT); nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS); /* disable renaming town in network games if you are not the server */ this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server); } virtual void OnPaint() { this->DrawWidgets(); } virtual void SetStringParameters(int widget) const { if (widget == TVW_CAPTION) SetDParam(0, this->town->index); } /** * Determines the first cargo with a certain town effect * @param effect Town effect of interest * @return first active cargo slot with that effect */ const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect) const { const CargoSpec *cs; FOR_ALL_CARGOSPECS(cs) { if (cs->town_effect == effect) return cs; } return NULL; } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != TVW_INFOPANEL) return; uint y = r.top + WD_FRAMERECT_TOP; SetDParam(0, this->town->population); SetDParam(1, this->town->num_houses); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES); SetDParam(0, this->town->act_pass); SetDParam(1, this->town->max_pass); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX); SetDParam(0, this->town->act_mail); SetDParam(1, this->town->max_mail); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX); StringID required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED; uint cargo_needed_for_growth = 0; switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1; if (TilePixelHeight(this->town->xy) < GetSnowLine()) required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER; break; case LT_TROPIC: if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2; break; default: break; } if (cargo_needed_for_growth > 0) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH); bool rtl = _dynlang.text_dir == TD_RTL; uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20); uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0); const CargoSpec *food = FindFirstCargoWithTownEffect(TE_FOOD); CargoID first_food_cargo = (food != NULL) ? food->Index() : (CargoID)CT_INVALID; StringID food_name = (food != NULL) ? food->name : STR_CARGO_PLURAL_FOOD; const CargoSpec *water = FindFirstCargoWithTownEffect(TE_WATER); CargoID first_water_cargo = (water != NULL) ? water->Index() : (CargoID)CT_INVALID; StringID water_name = (water != NULL) ? water->name : STR_CARGO_PLURAL_WATER; if (first_food_cargo != CT_INVALID && this->town->act_food > 0) { SetDParam(0, first_food_cargo); SetDParam(1, this->town->act_food); DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH); } else { SetDParam(0, food_name); DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text); } if (cargo_needed_for_growth > 1) { if (first_water_cargo != CT_INVALID && this->town->act_water > 0) { SetDParam(0, first_water_cargo); SetDParam(1, this->town->act_water); DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH); } else { SetDParam(0, water_name); DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text); } } } /* only show the town noise, if the noise option is activated. */ if (_settings_game.economy.station_noise_level) { SetDParam(0, this->town->noise_reached); SetDParam(1, this->town->MaxTownNoise()); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN); } } virtual void OnClick(Point pt, int widget) { switch (widget) { case TVW_CENTERVIEW: // scroll to location if (_ctrl_pressed) { ShowExtraViewPortWindow(this->town->xy); } else { ScrollMainWindowToTile(this->town->xy); } break; case TVW_SHOWAUTHORITY: // town authority ShowTownAuthorityWindow(this->window_number); break; case TVW_CHANGENAME: // rename SetDParam(0, this->window_number); ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT); break; case TVW_EXPAND: // expand town - only available on Scenario editor ExpandTown(this->town); break; case TVW_DELETE: // delete town - only available on Scenario editor delete this->town; break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case TVW_INFOPANEL: size->height = GetDesiredInfoHeight(); break; } } /** * Gets the desired height for the information panel. * @return the desired height in pixels. */ uint GetDesiredInfoHeight() const { uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL; break; case LT_TROPIC: if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL; break; default: break; } if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL; return aimed_height; } void ResizeWindowAsNeeded() { const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(TVW_INFOPANEL); uint aimed_height = GetDesiredInfoHeight(); if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) { this->ReInit(); } } virtual void OnResize() { if (this->viewport != NULL) { NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT); nvp->UpdateViewportCoordinates(this); } } virtual void OnInvalidateData(int data = 0) { /* Called when setting station noise have changed, in order to resize the window */ this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading this->ResizeWindowAsNeeded(); } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str); } }; static const NWidgetPart _nested_town_game_view_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2), NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), SetPadding(1, 1, 1, 1), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), }; static const WindowDesc _town_game_view_desc( WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets) ); static const NWidgetPart _nested_town_editor_view_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(76, 14), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2), NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), SetPadding(1, 1, 1, 1), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), }; static const WindowDesc _town_editor_view_desc( WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets) ); void ShowTownViewWindow(TownID town) { if (_game_mode == GM_EDITOR) { AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town); } else { AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town); } } /** Widget numbers of town directory window. */ enum TownDirectoryWidgets { TDW_SORTNAME, TDW_SORTPOPULATION, TDW_CENTERTOWN, TDW_SCROLLBAR, TDW_BOTTOM_PANEL, TDW_BOTTOM_TEXT, }; static const NWidgetPart _nested_town_directory_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTNAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTPOPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_CAPTION_POPULATION, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TDW_CENTERTOWN), SetMinimalSize(196, 164), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP), SetFill(1, 0), SetResize(0, 10), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TDW_BOTTOM_PANEL), NWidget(WWT_TEXT, COLOUR_BROWN, TDW_BOTTOM_TEXT), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TDW_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), EndContainer(), }; /** Town directory window class. */ struct TownDirectoryWindow : public Window { private: /* Runtime saved values */ static Listing last_sorting; static const Town *last_town; /* Constants for sorting towns */ static GUITownList::SortFunction * const sorter_funcs[]; GUITownList towns; void BuildSortTownList() { if (this->towns.NeedRebuild()) { this->towns.Clear(); const Town *t; FOR_ALL_TOWNS(t) { *this->towns.Append() = t; } this->towns.Compact(); this->towns.RebuildDone(); this->vscroll.SetCount(this->towns.Length()); // Update scrollbar as well. } /* Always sort the towns. */ this->last_town = NULL; this->towns.Sort(); } /** Sort by town name */ static int CDECL TownNameSorter(const Town * const *a, const Town * const *b) { static char buf_cache[64]; const Town *ta = *a; const Town *tb = *b; char buf[64]; SetDParam(0, ta->index); GetString(buf, STR_TOWN_NAME, lastof(buf)); /* If 'b' is the same town as in the last round, use the cached value * We do this to speed stuff up ('b' is called with the same value a lot of * times after eachother) */ if (tb != last_town) { last_town = tb; SetDParam(0, tb->index); GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache)); } return strcmp(buf, buf_cache); } /** Sort by population */ static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b) { return (*a)->population - (*b)->population; } public: TownDirectoryWindow(const WindowDesc *desc) : Window() { this->towns.SetListing(this->last_sorting); this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs); this->towns.ForceRebuild(); this->BuildSortTownList(); this->InitNested(desc, 0); } ~TownDirectoryWindow() { this->last_sorting = this->towns.GetListing(); } virtual void OnPaint() { this->DrawWidgets(); } virtual void SetStringParameters(int widget) const { if (widget == TDW_BOTTOM_TEXT) SetDParam(0, GetWorldPopulation()); } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case TDW_SORTNAME: if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; case TDW_SORTPOPULATION: if (this->towns.SortType() != 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; case TDW_CENTERTOWN: { int n = 0; int y = r.top + WD_FRAMERECT_TOP; if (this->towns.Length() == 0) { // No towns available. DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE); break; } /* At least one town available. */ for (uint i = this->vscroll.GetPosition(); i < this->towns.Length(); i++) { const Town *t = this->towns[i]; assert(t->xy != INVALID_TILE); SetDParam(0, t->index); SetDParam(1, t->population); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN); y += this->resize.step_height; if (++n == this->vscroll.GetCapacity()) break; // max number of towns in 1 window } } break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case TDW_SORTNAME: case TDW_SORTPOPULATION: { Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data); d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the word is centered, also looks nice. d.height += padding.height; *size = maxdim(*size, d); break; } case TDW_CENTERTOWN: { Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE); for (uint i = 0; i < this->towns.Length(); i++) { const Town *t = this->towns[i]; assert(t != NULL); SetDParam(0, t->index); SetDParam(1, 10000000); // 10^7 d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN)); } d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; d.height += padding.height; *size = maxdim(*size, d); resize->height = d.height; break; } case TDW_BOTTOM_TEXT: { SetDParam(0, 1000000000); // 10^9 Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION); d.width += padding.width; d.height += padding.height; *size = maxdim(*size, d); break; } } } virtual void OnClick(Point pt, int widget) { switch (widget) { case TDW_SORTNAME: // Sort by Name ascending/descending if (this->towns.SortType() == 0) { this->towns.ToggleSortOrder(); } else { this->towns.SetSortType(0); } this->BuildSortTownList(); this->SetDirty(); break; case TDW_SORTPOPULATION: // Sort by Population ascending/descending if (this->towns.SortType() == 1) { this->towns.ToggleSortOrder(); } else { this->towns.SetSortType(1); } this->BuildSortTownList(); this->SetDirty(); break; case TDW_CENTERTOWN: { // Click on Town Matrix uint16 id_v = (pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height; if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds id_v += this->vscroll.GetPosition(); if (id_v >= this->towns.Length()) return; // click out of town bounds const Town *t = this->towns[id_v]; assert(t != NULL); if (_ctrl_pressed) { ShowExtraViewPortWindow(t->xy); } else { ScrollMainWindowToTile(t->xy); } break; } } } virtual void OnHundredthTick() { this->BuildSortTownList(); this->SetDirty(); } virtual void OnResize() { this->vscroll.SetCapacity(this->GetWidget<NWidgetBase>(TDW_CENTERTOWN)->current_y / this->resize.step_height); } virtual void OnInvalidateData(int data) { if (data == 0) { this->towns.ForceRebuild(); } else { this->towns.ForceResort(); } this->BuildSortTownList(); } }; Listing TownDirectoryWindow::last_sorting = {false, 0}; const Town *TownDirectoryWindow::last_town = NULL; /* Available town directory sorting functions */ GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = { &TownNameSorter, &TownPopulationSorter, }; static const WindowDesc _town_directory_desc( WDP_AUTO, 208, 202, WC_TOWN_DIRECTORY, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets) ); void ShowTownDirectory() { if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return; new TownDirectoryWindow(&_town_directory_desc); } void CcFoundTown(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) { SndPlayTileFx(SND_1F_SPLAT, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); } } void CcFoundRandomTown(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy); } /** Widget numbers of town scenario editor window. */ enum TownScenarioEditorWidgets { TSEW_BACKGROUND, TSEW_NEWTOWN, TSEW_RANDOMTOWN, TSEW_MANYRANDOMTOWNS, TSEW_TOWNNAME_TEXT, TSEW_TOWNNAME_EDITBOX, TSEW_TOWNNAME_RANDOM, TSEW_TOWNSIZE, TSEW_SIZE_SMALL, TSEW_SIZE_MEDIUM, TSEW_SIZE_LARGE, TSEW_SIZE_RANDOM, TSEW_CITY, TSEW_TOWNLAYOUT, TSEW_LAYOUT_ORIGINAL, TSEW_LAYOUT_BETTER, TSEW_LAYOUT_GRID2, TSEW_LAYOUT_GRID3, TSEW_LAYOUT_RANDOM, }; static const NWidgetPart _nested_found_town_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), /* Construct new town(s) buttons. */ NWidget(WWT_PANEL, COLOUR_DARK_GREEN, TSEW_BACKGROUND), NWidget(NWID_SPACER), SetMinimalSize(0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_NEWTOWN), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_RANDOMTOWN), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_MANYRANDOMTOWNS), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2), /* Town name selection. */ NWidget(NWID_VERTICAL), NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(156, 14), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_WHITE, TSEW_TOWNNAME_EDITBOX), SetMinimalSize(156, 12), SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP), NWidget(NWID_SPACER), SetMinimalSize(0, 3), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_TOWNNAME_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP), EndContainer(), /* Town size selection. */ NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 3), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0), /* Town roads selection. */ NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNLAYOUT), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0), NWidget(NWID_SPACER), SetMinimalSize(0, 2), EndContainer(), }; /** Found a town window class. */ struct FoundTownWindow : QueryStringBaseWindow { private: TownSize town_size; ///< Selected town size TownLayout town_layout; ///< Selected town layout bool city; ///< Are we building a city? bool townnamevalid; ///< Is generated town name valid? uint32 townnameparts; ///< Generated town name TownNameParams params; ///< Town name parameters public: FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) : QueryStringBaseWindow(MAX_LENGTH_TOWN_NAME_BYTES), town_size(TS_MEDIUM), town_layout(_settings_game.economy.town_layout), params(_settings_game.game_creation.town_name) { this->InitNested(desc, window_number); InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, MAX_LENGTH_TOWN_NAME_PIXELS); this->RandomTownName(); this->UpdateButtons(true); } void RandomTownName() { this->townnamevalid = GenerateTownName(&this->townnameparts); if (!this->townnamevalid) { this->edit_str_buf[0] = '\0'; } else { GetTownName(this->edit_str_buf, &this->params, this->townnameparts, &this->edit_str_buf[this->edit_str_size - 1]); } UpdateTextBufferSize(&this->text); UpdateOSKOriginalText(this, TSEW_TOWNNAME_EDITBOX); this->SetFocusedWidget(TSEW_TOWNNAME_EDITBOX); this->SetWidgetDirty(TSEW_TOWNNAME_EDITBOX); } void UpdateButtons(bool check_availability) { if (check_availability && _game_mode != GM_EDITOR) { this->SetWidgetsDisabledState(true, TSEW_RANDOMTOWN, TSEW_MANYRANDOMTOWNS, TSEW_SIZE_LARGE, WIDGET_LIST_END); this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT, TSEW_LAYOUT_ORIGINAL, TSEW_LAYOUT_BETTER, TSEW_LAYOUT_GRID2, TSEW_LAYOUT_GRID3, TSEW_LAYOUT_RANDOM, WIDGET_LIST_END); if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout; } for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) { this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + this->town_size); } this->SetWidgetLoweredState(TSEW_CITY, this->city); for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) { this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + this->town_layout); } this->SetDirty(); } void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc) { const char *name = NULL; if (!this->townnamevalid) { name = this->edit_str_buf; } else { /* If user changed the name, send it */ char buf[MAX_LENGTH_TOWN_NAME_BYTES]; GetTownName(buf, &this->params, this->townnameparts, lastof(buf)); if (strcmp(buf, this->edit_str_buf) != 0) name = this->edit_str_buf; } bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6, townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name); if (success) this->RandomTownName(); } virtual void OnPaint() { this->DrawWidgets(); this->DrawEditBox(TSEW_TOWNNAME_EDITBOX); } virtual void OnClick(Point pt, int widget) { switch (widget) { case TSEW_NEWTOWN: HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT, NULL); break; case TSEW_RANDOMTOWN: this->HandleButtonClick(TSEW_RANDOMTOWN); this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown); break; case TSEW_TOWNNAME_RANDOM: this->RandomTownName(); break; case TSEW_MANYRANDOMTOWNS: this->HandleButtonClick(TSEW_MANYRANDOMTOWNS); _generating_world = true; UpdateNearestTownForRoadTiles(true); if (!GenerateTowns(this->town_layout)) { ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, 0, 0); } UpdateNearestTownForRoadTiles(false); _generating_world = false; break; case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM: this->town_size = (TownSize)(widget - TSEW_SIZE_SMALL); this->UpdateButtons(false); break; case TSEW_CITY: this->city ^= true; this->SetWidgetLoweredState(TSEW_CITY, this->city); this->SetDirty(); break; case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2: case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM: this->town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL); this->UpdateButtons(false); break; } } virtual void OnTimeout() { this->RaiseWidget(TSEW_RANDOMTOWN); this->RaiseWidget(TSEW_MANYRANDOMTOWNS); this->SetDirty(); } virtual void OnMouseLoop() { this->HandleEditBox(TSEW_TOWNNAME_EDITBOX); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state; this->HandleEditBoxKey(TSEW_TOWNNAME_EDITBOX, key, keycode, state); return state; } virtual void OnPlaceObject(Point pt, TileIndex tile) { this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown); } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); this->UpdateButtons(false); } virtual void OnInvalidateData(int) { this->UpdateButtons(true); } }; static const WindowDesc _found_town_desc( WDP_AUTO, 160, 162, WC_FOUND_TOWN, WC_NONE, WDF_CONSTRUCTION, _nested_found_town_widgets, lengthof(_nested_found_town_widgets) ); void ShowFoundTownWindow() { if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return; AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0); }